Enjoy, folks. This video was the product of several months of gameplay, script writing, and around a full 24 hours of editing. If you feel like supporting my creative output, here's my Patreon - www.patreon.com/hintshot And my Discord server - discord.gg/Z3PUnw8 Cheerio.
unfortunatley there is something in casual tf2 called "random crits" and the gibus wearing texan will proceed to do 195 damage to you in one swing-every spy ever
@@cancelhandles The dickheads sitting in the back of a fight killing me before any human could process their location because "balance". Low risk and high reward lmao.
@@thelogicdefier4630 you end with a spy paranoia that made you watch your back every 5 seconds (even if you're not playing heavy) believe in me i main heavy
I Don t know if it was really you but I was a soldier that was being literally destroyed by the short circuit, anyways just wanted to say that your videos are amazing
Sometimes unexperienced Spies forget that in direct combat Engineer is stronger than Spy by virtue of his 125-150 health pool (against Spy's 70-125), and the Shotgun outclassing the Revolver in terms of burst damage. Spy's advantage factor comes from Engie being a class with way too many sources of distraction, the Sapper being able to temporarily (if not permanently) able to shut a Sentry, not from Spy being better at combat than Engi. No matter how frail the Texan hardhat looks, he's STILL stronger than Spy in a 1v1.
This is kinda funny to me, because I can't play spy or sniper for shit and they are easily my least played classes, but I am very, very good at making the lives of enemy spies and snipers utterly miserable. I wonder what the proverb for that would be :)
The concept of playing as your mains enemy/counter JUST so you can learn more about how they play and thus how better to counter them is........ honestly really clever. As a heavy main, I might try playing sniper for a good bit.
A lot of Heavy's issues are not so much counters but the fact Heavy is a slow tank sadly. His head doesn't move far relatively speaking meaning a sniper has more time to land that shot. Same with how a Spy can just casually walk faster and backstab a Heavy. Heavy can't survive these... and the only real counters for these are look backwards and don't be in a Sniper's LoS.
You should 100% do this for every class. Be interesting to learn how Sniper and Spy interact, given how many of the Sniper's tools are dedicated to this French phantom. How does the SMG effect a match up? What about the backpacks? Etc
Engineer I find is the most important member of any team, even the medic. His machines make the difference between holding ground or losing it many times. A good Engineer who knows his shit can be the bulwark a team cannot get past. Those moments where I fend off an entire team gives me an adrenaline high that lasts a good thirty minutes. Not to mention all the salty players on the other team chewing me out in the chat. He is the one people run to when low on health on defense and the one everyone rallies to before beginning a push on offense. When you play Engineer at first it can be stressful and overwhelming but as you continue to play your mind learns to stay calm while under pressure and unaffected by consistent pressure and continue to keep his nest fully upgraded and operational. You learn to take note of certain weaknesses and flaws at every place you set up and plan contingencies for about everything you can think of. Mainly the popular spots spies will approach you from and how to deal with soldiers and demomen who jump past the front lines with the intent of hitting your nest from the flank. A smart Engineer who knows they're dealing with an experienced spy knows that spy is most likely to approach when the sentry is being fired upon and will watch his flank in the event that spy reveals himself. Here are three pieces of advice I can give for newer Engineers. 1. Never chase a spy should he decide to flee. Remember his goal is to destroy your buildings so just let the spy run. Make him come to you and be ready for it. Force him to fight on your terms, not his. 2. The Wrangler I found is an effective tool to alert teammates to certain enemies. I found that when you activate it, teammates very often look at what the red/blue laser is pointing at and help you kill the threat. Utilize this to get teammates to attack enemies harassing your nest they have not noticed yet. They're attracted to that laser like cats. 3. You can make it harder for spies to stab you while fixing your sentry by moving around erratically as you repair the sentry. If you wish to scan your surroundings while repairing the gun at the same time you can run around your sentry in a circle. This enables you to both fix the gun and scan your surroundings for spies at the same time.
"learns to stay calm while under pressure" Xx_Bob the builder_xX rage quiting to play minecraft after getting his entire level 3 nest destroyed by a uber push and getting backstabbed just seeing the spy sap and destroy everything again after rebuilding the nest
Longtime player here who's done some Engineering as well. 1: Bad idea. Letting a spy get away is just asking for him to strike again when the enemy team's more prepared. ESPECIALLY so if you've already put about 100 points of damage into him. 2: I've almost never seen someone use the Wrangler like this. If I see an Engie firing at "nothing" I assume he's shooting for spies. 3: This gets you shot by your own gun if you aren't careful. Even worse if it's a level three and you get a face full of rocket. Your best bet is to actually learn how to turn around between each swing of the wrench. Or stand on the sentry and face away from the direction the sentry is pointing. Also am a medic main, how dare you undervalue your medic XD
That gave me an idea for a technique called the "Pybro, Spybro Technique" where both the Spy and Pyro can take out the enemy Spy (and sapper), the Pyro can stay behind while the Spy can take out threats further away, sometimes causing an enemy push to fail.
why would a spy hang with far back with a pyro instead of trying to kill enemy snipers and medics, just to (inefficiently) kill a spy that a pyro already is killing for then taking on threats further away. A Scout would work much better for this, any class BUT Spy (and obviously Medic) would work much better than a "Spybro"
@@gamingmaster6377 well we can replace the enemy spy with a power class that can easily threaten the defense of a Sentry. The Spy and Sniper takes a pick on the power class(or medic), the engineer will keep the buildings alive, and the pybro can take out any survivors or cause havoc on the ones attacking the sentry if the team is backed into a cornered in one way or another
As an engie main, thanks for that critical sap health chart. Thats actually pretty useful because i usually use the gunslinger and stock. So thanks. That was genuinely useful
Loved it! I'm an engie main who doesn't particularly enjoy playing as spy, so it was great hearing a spy mains thoughts on the class! And the video fits right in with uncle danes best videos :3
Engineer and spy are my two most played classes (after medic) and i gotta say its really good to see the frustrations and victories of these enemy classes. Also the "and demoman" "and pyro" gag was really cool
this video was the first in-depth tf2 gameplay video i've ever watched, back in june 2021. i was already quite familiar with the characters and Meet The Team videos beforehand, and had seen many memes featuring them. i had no idea what was being said here because i never played the game or really looked into the gameplay, but i liked what i saw in the gameplay and discussion of this video, and decided to finally try the game out. so, i played all the (bad) tutorials, and played some offline practice as engineer, tried casual and promptly got overrun by bots, then found a blackwonder 2fort server and started hanging out there for a good while. now, almost 2 years later, i have 428 hours in the game (i know, not much, but i went long periods without playing) with 90 hours on engie (those 90 hours do not count offline practice so it's probably more like 120 or smthn) who is my most played class, and have the classic uncle dane PDA skip and loadout binds and am at least a semi-competent engineer and know how to properly place and defend my buildings (all thanks to uncle dane), and am quite familiar with the game's weapons, some maps (i can name all the ones in this video), and the inner workings of all classes. and some voice lines live rent free in my head and i say them at random irl and i think sentry guns are cute. rewatching this video with the knowledge i have now, i perfectly understand everything being said and can even relate to some things! basically: thank you, youtuber HintShot, for introducing me to this wonderful and goofy game known as Team Fortress 2 created by VALVe Software in 2007. if it wasn't for this video, TF2 would not be my most favourite video game of all time ♥ edit: i also quite enjoy spy now and rewatch these videos on occasion. it's always a good time
One thing you missed, weapons. The Eureka Effect makes it much easier to replace a Teleporter entrance thanks to its ability to teleport back to spawn, as well as it’s cheaper teleporters. The Your Eternal Reward is a perfect anti-engineer due to its instant re-disguise, making the Sentry unable to target you, which you can then take all the time you need, to sap the building.
This video was very well interesting and well put together! I’d really like to see similar things to it, class matchups are always fun to talk about! Good job on the vid
As an Engineer, I had quite the eventful 2 fort match, since upgrading my PC I've become a better shot which allows me to defend my building better. I had a nest set up in the intel(as ya do) along with 3 other Engineer, we kept getting corner peeked which didn't last very long because they didn't expect me to actually come after them and we moved around our sentries. I think they were assuming I'd keep hammering away at my sentry while they shot at me. We even killed a spy, a demo, 2 scouts(one twice), a pyro and a non pocket medic Heavy, we ended up making it so hard for them to get our intel that the spy and another player went vac medic and Heavy and pushed their way in. They got it and won but I was proud of that game because we sure as hell didn't make it easy for them.
Spy after playing 1 hour of Engineer: I never realized how much I make life hard for Engineers. I mean they have to keep track of so much at the same time, and all I have to do is spam sapper on his buildings.
I think he said helping his teammate get into the frontline faster by a dispenser because peoples tend to not stay in the frontline if they don't have hp/ammo
"But when the opposing team knows what they're doing, being an Engineer is constant stress." Brain goes fom chill binging to full alert in a fraction of a second as Hades music starts playing
Soldier is a softer counter He has significantly reduced ability to indirect fire, has less burst damage, and not as many explosives as demoman The direct hit does make him a better counter but at the cost of strength against human players who know how it works
I main engineer and I don't relate to the stress part at all. The only stressful moments as an engineer main don't happen in game, they happen watching uncle dane videos and knowing I'll never be that good
Small tip: When you go into sap a sentry and there aren't any other sentries around, shoot the sentry with your primary after you sap it. You'd be surprised how quickly a sapped sentry goes down with 3 or 4 pistol shots.
As an engineer main, i have high respect for spys cause i know it's a difficult class to play and they need to be skilled as heck to kill me when i'm over paranoid
You can break an engies heart in one simple way, if the enemy has a pyro using the homewrecker/NA and there are multiple engies, go to the engi that the pyrbro is not helping and disguise as the pybro, sit in the corner of the engies nest or near his dispenser and once his guard is down break his heart
i love when youtubers who main one class try out the other ones, it's fun to see their insight on the classes they play less and how they see those classes interact with the one they main
Playing a different/opposite role in game compared to what you’re usually used to gives so much perspective on how to deal with things much better. This is an amazing example of that, great vid
I really like videos like this. You showcase strategy, while at the same time talking about effective ways to counter that strategy, should it be used against you. Good stuff.
Sap priority is something one enemy spy learned the hard way, when they decided to backstab me before sapping any of my buildings. At that particular moment, it was an especially bad move for them, since I was standing really close to the level 3 sentry I built. He did kill me, but he also died at the exact same time. In short, If the sentries are level 3, Sap them first if you want to live long enough to do anything else.
As an Engineer main, I have TWO types of being paranoid. One is “Oh god the entire enemy team is here and half my team is dead” and “oh god I hurt a sound somewhat similar to a decloak and there might be a spy around trying to stab me”. Not sure if anybody else is like this, but check if your team is around the engineer or not, because depending on how paranoid he is, he might just turn around every 2 seconds and shoot you in the face.
Spies destroying my teleporter entrance is one of the biggest reason I like the Eureka Effect, depending on the map. Once I'm aware, I immediately teleport to spawn when I see the sap be placed, and can save the teleporter. The spy often assumes the job is done, and walks off. -I stay hiding in spawn a little while to see if he'll come back, and if not, I tele back to the front line.
I think one of the biggest notes to make from playing both classes is that the Engie and Spy both need to know the map more than any other Class. Engineer with his Metal and optimal Placements, and Spy with his flank/escap routes and hiding spots.
The worst position to be against a spy is to have to battle an engi who has a dispenser blocking you from getting to his sentry house on 3rd point upward is an example
Another very great tool to take out engineers and their nests is the your eternal reward. It removes the need to wait for the engineer to be within a close proximity to the sentry in order to stab and sap, and, if you're good at acting, gives you a coverup; just hang out around the engie's buildings and watch as his teammates walk right past you without knowing you're a spy. Also, to HintShot, how about a video on the your eternal reward? If you couldn't tell, it's my favorite knife and I'd like to see your views and tips on it.
something you seem to have forgotten to mention when talking about the rescue ranger, im pretty sure the rescue ranger will make the crunching sound of hitting an enemy even if its a disguised spy. kinda like the crusaders crossbow.
Enjoy, folks. This video was the product of several months of gameplay, script writing, and around a full 24 hours of editing. If you feel like supporting my creative output, here's my Patreon - www.patreon.com/hintshot
And my Discord server - discord.gg/Z3PUnw8
Cheerio.
What about f2p
Please do a video on the Ambassador?
I literally just has a game where there was 10 engies and me being a pybro
@@walnut6684 nice
Yeah but spies don't do that at all all spies just do mrpaladin and die over and over and over and over etc
As engineer, most of my brain power is used to remember my taunt key.
See, this is why I have my schaeudenfreud bound to L
@@ryguy4465 lmao thats my explode bind
As a spy, most of my brain power is used to destroy sentry nests before you could say “Texas”
@@drsipp407 as an engineer main I use most of my brain power to pushing my “SPAH” bind every time I get stabbed or my buildings get sapped
Most of my time spent is wondering why my reload key keeps being unbound because I need it to use the eureka effect
That intro is pure g̶o̶l̶d̶ australium.
moron edit: yes guys it says purely south when you translate it eksdeeee.
Only clicked because of the intro
australium*
This is the last bit of australium in the surface of earth
-Engineer
Obamium
This is truly a Muselk moment.
How to counter Spy as Engie:
1. Get 5 people to build with you
2. Yeehaw
*UBER*
and just fucking dies
If the spy is godlike he/she could chainstab them
🤠🤠🤠🤠🤠
*gets sprayed by all 5 guns and sent of a cliff/sent to the stratosphere*
-Me whenever I get uber and charge the 5 person nest
"sapper goin on!"
*reversed distorted unc dunc theme plays*
Someone make that a mod.
i thought all spies knew not to use the red tape recorder..
@@zeelal3484 you misspelled the funny engineer harassment rectangle
@@bruhmoment5465 y e s.
Yes
This video is basically
“To know your enemy, you must become your enemy”
-Sun Tzu
Sun Tsu said that!
Sun Tzu said that, and i'd say he knows a little more about fighting than you do pal,
Because he invented it!
and he perfected it!
So that no man could best him in the ring of honor!
What eating pasta with my bare hands taught me about saving time.
You disgusted me smh my head
@@MajorMasonGaming I forgot I commented on this video
this a funny one
@@DerpyEinstein what did it teach you about saving time
@@nadjibmecibah6478 well, it’s a lot faster to grab pasta by the fist full out of the pot instead of getting a bowl and fork.
Great video! :)
hi ankle day
Hmm uncle man
Ankle Dane the Sentry man consider using the opening for your April fools video? Ofc if Hintshot gives you permission that is
That’ll be a big funny ngl
epic/funny
The opening is gold. I could literally imagine uncle Dane using it for an April fools video
uncle dane on opposite day
That "Dane" swinging his wrench like a madman scares me.
Fear >:)
"Lazy what kind of defense is this?!"
"I AM THE DENFENSE!"
“Swing your wrench like a goddamn madman cuz they killed your baby!
There is no reason to not do that. And I did kill a few spys that way.
@@ST4_R
Oh god :)
unfortunatley there is something in casual tf2 called "random crits" and the gibus wearing texan will proceed to do 195 damage to you in one swing-every spy ever
yes which has saved my ass sometimes
It's the truth
i never get crits as engie, maybe i should use my gun less....
@@milx7210 well you know what they say if that dont work "use more gun"
ah yes the random skill
I love how that Sniper was oblivious when the Engineer directly behind him was fighting off a Spy.
Probably listening to some loud edgy music whilst they try to get an easy dopamine kick.
@@trainershade1937 CRAWWWWWLINGG INNNN MYYY SKIINNNN
@@crac1e
I can almost hear the angsty music blasting
@@trainershade1937 who hurt you?
@@cancelhandles The dickheads sitting in the back of a fight killing me before any human could process their location because "balance". Low risk and high reward lmao.
"I was never at your side"
- Spy main after understanding how a engi main plays.
It was'nt "I never really was on your side"?
anyways, the joke/meme is good 👍
@@elpapux5vv284 it was yes
This video made me rethink a shit ton of tf2 knowledge, imagine a scout player playing heavy for a couple months etc.
Imagine anyone playing heavy for a couple months.
(hard life for heavy 😔)
*w o a h w o a h w h a t ' s w r o n g w i t h p l a y i n g h e a v y f o r a f e w m o n t h s*
@@thelogicdefier4630 you end with a spy paranoia that made you watch your back every 5 seconds (even if you're not playing heavy) believe in me i main heavy
exactly my man, helps if anything
@@jesuschaviel8446 Good heavies have serious PTSD from spies. They spend the game looking at their back more than their front lmao.
I Don t know if it was really you but I was a soldier that was being literally destroyed by the short circuit, anyways just wanted to say that your videos are amazing
There’s plenty of people that know about this
Having spent a while myself moving engineer up my most played list a few spots. I too found bad spies to just be a consistant supply of bonus metal.
Sometimes unexperienced Spies forget that in direct combat Engineer is stronger than Spy by virtue of his 125-150 health pool (against Spy's 70-125), and the Shotgun outclassing the Revolver in terms of burst damage. Spy's advantage factor comes from Engie being a class with way too many sources of distraction, the Sapper being able to temporarily (if not permanently) able to shut a Sentry, not from Spy being better at combat than Engi. No matter how frail the Texan hardhat looks, he's STILL stronger than Spy in a 1v1.
@@tehrik0020 cant blame them for forgetting though. Spy looks way more intimidating than hardhat jones over here.
@@MissNulle2000 That's where the fun is, as friendly as he looks and acts, "hardhat jones" is still a serial killer.
happy to help
@@scoundral2995 PYRO! WE HAVE A SPY CREEPING AROUND HERE!
as an engineer, my second most played is spy. “know your enemy” is not just a phrase people say in action movies, it’s surprisingly useful!
This is kinda funny to me, because I can't play spy or sniper for shit and they are easily my least played classes, but I am very, very good at making the lives of enemy spies and snipers utterly miserable.
I wonder what the proverb for that would be :)
great vid-
well-structured, informative, entertaining, and all in under 15 mins.
Good to see you here, mister
Now do what he said in the vid.
Hello hentai poster man
@@testoyt indeed, mister.
Jawott
I love how the intro spy is slowly hitting the dispenser and cringing waiting for the explosion
People say that Hintshot is the next Mr.Paladin.
I say he's the next Lazy Purple.
Paladin's an asshole so I'd say lazypurple
@@randomassortmentofthings why is Mr paladin An asshole again?
@@dastro7487 mr. Paladin regularly makes fun of other countries and people over the internet and thinks that global warming is a joke.
@@randomassortmentofthings can u don't take everything so seriously
@@randomassortmentofthings literally it's a joke u sound like someone who would get angry at someone who made a twitt on twitter
People who clicked on the video must have been like: "Yeah... what _did_ it teach him?"
Counter to the dead ringer: you can enable a sound to play on enemy death. If they use a dead ringer, it won't make the sound alert
Source Spaghetti (TM)
“Theres a spah creepin around ere!”
-engineer
The concept of playing as your mains enemy/counter JUST so you can learn more about how they play and thus how better to counter them is........ honestly really clever. As a heavy main, I might try playing sniper for a good bit.
A lot of Heavy's issues are not so much counters but the fact Heavy is a slow tank sadly.
His head doesn't move far relatively speaking meaning a sniper has more time to land that shot. Same with how a Spy can just casually walk faster and backstab a Heavy.
Heavy can't survive these... and the only real counters for these are look backwards and don't be in a Sniper's LoS.
I adore your audio quality, just want you to know that it's appreciated
How to make the enemy engineer rage quit with a 75% rate
-Use red tape recorder and ur not dying from him and his teammate
I love to see the Hades soundtrack in this video!
You should 100% do this for every class. Be interesting to learn how Sniper and Spy interact, given how many of the Sniper's tools are dedicated to this French phantom. How does the SMG effect a match up? What about the backpacks? Etc
Engineer I find is the most important member of any team, even the medic. His machines make the difference between holding ground or losing it many times. A good Engineer who knows his shit can be the bulwark a team cannot get past. Those moments where I fend off an entire team gives me an adrenaline high that lasts a good thirty minutes. Not to mention all the salty players on the other team chewing me out in the chat.
He is the one people run to when low on health on defense and the one everyone rallies to before beginning a push on offense.
When you play Engineer at first it can be stressful and overwhelming but as you continue to play your mind learns to stay calm while under pressure and unaffected by consistent pressure and continue to keep his nest fully upgraded and operational. You learn to take note of certain weaknesses and flaws at every place you set up and plan contingencies for about everything you can think of. Mainly the popular spots spies will approach you from and how to deal with soldiers and demomen who jump past the front lines with the intent of hitting your nest from the flank.
A smart Engineer who knows they're dealing with an experienced spy knows that spy is most likely to approach when the sentry is being fired upon and will watch his flank in the event that spy reveals himself.
Here are three pieces of advice I can give for newer Engineers.
1. Never chase a spy should he decide to flee. Remember his goal is to destroy your buildings so just let the spy run. Make him come to you and be ready for it. Force him to fight on your terms, not his.
2. The Wrangler I found is an effective tool to alert teammates to certain enemies. I found that when you activate it, teammates very often look at what the red/blue laser is pointing at and help you kill the threat. Utilize this to get teammates to attack enemies harassing your nest they have not noticed yet. They're attracted to that laser like cats.
3. You can make it harder for spies to stab you while fixing your sentry by moving around erratically as you repair the sentry. If you wish to scan your surroundings while repairing the gun at the same time you can run around your sentry in a circle. This enables you to both fix the gun and scan your surroundings for spies at the same time.
"learns to stay calm while under pressure"
Xx_Bob the builder_xX rage quiting to play minecraft after getting his entire level 3 nest destroyed by a uber push and getting backstabbed just seeing the spy sap and destroy everything again after rebuilding the nest
Longtime player here who's done some Engineering as well.
1: Bad idea. Letting a spy get away is just asking for him to strike again when the enemy team's more prepared. ESPECIALLY so if you've already put about 100 points of damage into him.
2: I've almost never seen someone use the Wrangler like this. If I see an Engie firing at "nothing" I assume he's shooting for spies.
3: This gets you shot by your own gun if you aren't careful. Even worse if it's a level three and you get a face full of rocket. Your best bet is to actually learn how to turn around between each swing of the wrench. Or stand on the sentry and face away from the direction the sentry is pointing.
Also am a medic main, how dare you undervalue your medic XD
I love how you add "engineer is countered by teamwork... And demoman" also yea, more classes more fun, also yea, engineer is addicting
0:10i love how spyaaaa"engineer" being more scared with every hit
Maybe you should do a "What playing *insert class* taught me about spy" series.
“If you know the enemy, and know yourself, you need not fear the result of 100 battles.”
-Sun Zu, The Art of War
what i learned from this video:
teleporters are indeed important
wrench randm crits is not a joke
teamwork counters engie.. and demoman which is nice
That gave me an idea for a technique called the "Pybro, Spybro Technique" where both the Spy and Pyro can take out the enemy Spy (and sapper), the Pyro can stay behind while the Spy can take out threats further away, sometimes causing an enemy push to fail.
thats... actually a really great idea...
why would a spy hang with far back with a pyro instead of trying to kill enemy snipers and medics, just to (inefficiently) kill a spy that a pyro already is killing for then taking on threats further away. A Scout would work much better for this, any class BUT Spy (and obviously Medic) would work much better than a "Spybro"
@@gamingmaster6377 Bruh, that comment was made A YEAR AGO, who the fuck cares now.
@@gamingmaster6377 well we can replace the enemy spy with a power class that can easily threaten the defense of a Sentry. The Spy and Sniper takes a pick on the power class(or medic), the engineer will keep the buildings alive, and the pybro can take out any survivors or cause havoc on the ones attacking the sentry if the team is backed into a cornered in one way or another
As an engie main, thanks for that critical sap health chart. Thats actually pretty useful because i usually use the gunslinger and stock. So thanks. That was genuinely useful
2:18 I love this part. It highlights how stressful engi is
And rock music belongs anywhere
I'm probably gonna be beaten to death by any fan of this song if I ask this, but what's the song's name ?
@@captainfa-it-lcon915 unsure,
@@captainfa-it-lcon915 fuck dude I know it's from Hades the video game but idk what part
@@captainfa-it-lcon915 Very late reply but it's Hades - The Painful Way
@@ppbonan9596 YO, THANK YOU, UA-cam ACTUALLY LET ME SEE YOUR ANSWER!
Loved it! I'm an engie main who doesn't particularly enjoy playing as spy, so it was great hearing a spy mains thoughts on the class! And the video fits right in with uncle danes best videos :3
I love the unspoken community rule that if you're making an engineer video you have to parody Uncle Dane
Completely unrelated and 2 years late but the way the spawn door opens and shuts behind your ragdoll at 9:45 like a garbage chute is wonderful
7 hours ago? I thought this was years ago wow it has old tf2 essence
Engineer and spy are my two most played classes (after medic) and i gotta say its really good to see the frustrations and victories of these enemy classes. Also the "and demoman" "and pyro" gag was really cool
1:35 "The teleporter is by far the most powerfull tool enginer has" with this quote alone you win a suscriber.
2:35 "IM A COLLEGE STUDENT! THIS IS STRESSFUL!" you are living in your element right now college student
I actually came across you in a match while you were playing engie on badwater. I was surprised to see you let alone see u play engie
spy's worst nightmare?
a pyro randomly spychecking every 2 seconds
im their worst nightmare
8:45, I see what you did there and I give you props for saying it so casually to the point I almost missed it. :)
I usually play Medic in normal pubs, but this makes me wanna play Spy again. Thanks Hint! Love the SFM bits, can’t wait to see what’s next :)
Mark my words man, you are going to make it big time in UA-cam man.
^
this video was the first in-depth tf2 gameplay video i've ever watched, back in june 2021. i was already quite familiar with the characters and Meet The Team videos beforehand, and had seen many memes featuring them. i had no idea what was being said here because i never played the game or really looked into the gameplay, but i liked what i saw in the gameplay and discussion of this video, and decided to finally try the game out. so, i played all the (bad) tutorials, and played some offline practice as engineer, tried casual and promptly got overrun by bots, then found a blackwonder 2fort server and started hanging out there for a good while.
now, almost 2 years later, i have 428 hours in the game (i know, not much, but i went long periods without playing) with 90 hours on engie (those 90 hours do not count offline practice so it's probably more like 120 or smthn) who is my most played class, and have the classic uncle dane PDA skip and loadout binds and am at least a semi-competent engineer and know how to properly place and defend my buildings (all thanks to uncle dane), and am quite familiar with the game's weapons, some maps (i can name all the ones in this video), and the inner workings of all classes. and some voice lines live rent free in my head and i say them at random irl and i think sentry guns are cute.
rewatching this video with the knowledge i have now, i perfectly understand everything being said and can even relate to some things!
basically: thank you, youtuber HintShot, for introducing me to this wonderful and goofy game known as Team Fortress 2 created by VALVe Software in 2007. if it wasn't for this video, TF2 would not be my most favourite video game of all time
♥
edit: i also quite enjoy spy now and rewatch these videos on occasion. it's always a good time
"You can use voice chat or regular chat" *voice communication had been disabled for this account*
Lemme guess, F2P? I hate- *gets muted by valve* why valve...
One thing you missed, weapons. The Eureka Effect makes it much easier to replace a Teleporter entrance thanks to its ability to teleport back to spawn, as well as it’s cheaper teleporters. The Your Eternal Reward is a perfect anti-engineer due to its instant re-disguise, making the Sentry unable to target you, which you can then take all the time you need, to sap the building.
If you have the eureka effect, you can also just warp back to spawn to rebuild the tele entrance and warp back
This video was very well interesting and well put together! I’d really like to see similar things to it, class matchups are always fun to talk about! Good job on the vid
THE INTRO CAUGHT ME OFF GAURD WH
As an Engineer, I had quite the eventful 2 fort match, since upgrading my PC I've become a better shot which allows me to defend my building better. I had a nest set up in the intel(as ya do) along with 3 other Engineer, we kept getting corner peeked which didn't last very long because they didn't expect me to actually come after them and we moved around our sentries. I think they were assuming I'd keep hammering away at my sentry while they shot at me. We even killed a spy, a demo, 2 scouts(one twice), a pyro and a non pocket medic Heavy, we ended up making it so hard for them to get our intel that the spy and another player went vac medic and Heavy and pushed their way in. They got it and won but I was proud of that game because we sure as hell didn't make it easy for them.
Spy after playing 1 hour of Engineer: I never realized how much I make life hard for Engineers. I mean they have to keep track of so much at the same time, and all I have to do is spam sapper on his buildings.
This a great video labeling out how important team work is and how spy and the engineer both rely on each other as team mates and opponents
2:12 I'm pretty sure you meant teleporter :D other than that, a briliant video! after 9 years in development, definitely worth the wait :))
Lol
I think he said helping his teammate get into the frontline faster by a dispenser because peoples tend to not stay in the frontline if they don't have hp/ammo
@@samuellinn could be
The saxophone intro is unironically catchy damn
Does anybody else just really like hintshot's voice
"But when the opposing team knows what they're doing, being an Engineer is constant stress."
Brain goes fom chill binging to full alert in a fraction of a second as Hades music starts playing
Definitely agree on demo being a better counter than spy to engineer
Soldier is a good pick too.
Soldier is a softer counter
He has significantly reduced ability to indirect fire, has less burst damage, and not as many explosives as demoman
The direct hit does make him a better counter but at the cost of strength against human players who know how it works
You see you play the spy but you aren't really the spy. This man actually went undercover as a engineer. That's a spy
I main engineer and I don't relate to the stress part at all. The only stressful moments as an engineer main don't happen in game, they happen watching uncle dane videos and knowing I'll never be that good
Small tip: When you go into sap a sentry and there aren't any other sentries around, shoot the sentry with your primary after you sap it. You'd be surprised how quickly a sapped sentry goes down with 3 or 4 pistol shots.
cute sona
@@jphorn1223 💙 thank you! ^^
uwu@@dekothewolf
As an engineer main, i have high respect for spys cause i know it's a difficult class to play and they need to be skilled as heck to kill me when i'm over paranoid
Spy surfing on killchains in casual: 😎
Spy dying every 8 seconds because of paranoid heavies in competitive: 🙂
playing as engineer just to be a better spy is the most spy thing you could possibly do
You forgot to talk about the your eternal reward, its very good to get a stab in front of a sentry
You can break an engies heart in one simple way, if the enemy has a pyro using the homewrecker/NA and there are multiple engies, go to the engi that the pyrbro is not helping and disguise as the pybro, sit in the corner of the engies nest or near his dispenser and once his guard is down break his heart
From all engineer mains, this video is appreciated
I find it great how playing and learning other classes really helps out with being spy as you can more easily fit the role of who your disguised as
10:51 I always get this question. How do you get that bar at the top of the screen to appear? Because I cant seem to find it in settings at all
Thats turned on by default, i have no idea where it is tho
its the team status match hud you can find it in advanced settings
It's on by default and at the top of the screen
i love when youtubers who main one class try out the other ones, it's fun to see their insight on the classes they play less and how they see those classes interact with the one they main
6:29 and then you remember the engi has a shotgun
Playing a different/opposite role in game compared to what you’re usually used to gives so much perspective on how to deal with things much better. This is an amazing example of that, great vid
"Teamwork"
F2P be like:
I really like videos like this. You showcase strategy, while at the same time talking about effective ways to counter that strategy, should it be used against you. Good stuff.
Engineers on Payload cart?
Sounds like a free pick for snipers.
A spy that can hit their revolver shots is a scary thing for an engineer.
4:11 funne number :)
hintshot:always go battle engineer
also hintshot: uses jag as melee and short circuit for secondary
0:01 Wait a minute....
Video's great. The only issue I see is that the bitrate is ridiculously low.
Almost feels like watching a video in 2007 at times.
OR you could just not attack the engineers
that would be awsome
thanks
no
You are so underated bro your content is killer glad I found you
I love how this video explains both sides of engineer and spy and gives tips on dealing with both.
Sap priority is something one enemy spy learned the hard way, when they decided to backstab me before sapping any of my buildings. At that particular moment, it was an especially bad move for them, since I was standing really close to the level 3 sentry I built. He did kill me, but he also died at the exact same time. In short, If the sentries are level 3, Sap them first if you want to live long enough to do anything else.
i love how teamwork really makes the matches in TF2, and medics
As an Engineer main, I have TWO types of being paranoid. One is “Oh god the entire enemy team is here and half my team is dead” and “oh god I hurt a sound somewhat similar to a decloak and there might be a spy around trying to stab me”. Not sure if anybody else is like this, but check if your team is around the engineer or not, because depending on how paranoid he is, he might just turn around every 2 seconds and shoot you in the face.
Spies destroying my teleporter entrance is one of the biggest reason I like the Eureka Effect, depending on the map.
Once I'm aware, I immediately teleport to spawn when I see the sap be placed, and can save the teleporter. The spy often assumes the job is done, and walks off.
-I stay hiding in spawn a little while to see if he'll come back, and if not, I tele back to the front line.
To understand the great mystery, one must study all of it aspects
Amazing video as always, Hint!
I think one of the biggest notes to make from playing both classes is that the Engie and Spy both need to know the map more than any other Class. Engineer with his Metal and optimal Placements, and Spy with his flank/escap routes and hiding spots.
The worst position to be against a spy is to have to battle an engi who has a dispenser blocking you from getting to his sentry house on 3rd point upward is an example
"Swinging my wrench like a mad man, because they destroyed my baby" - SluggishYellow
Another very great tool to take out engineers and their nests is the your eternal reward. It removes the need to wait for the engineer to be within a close proximity to the sentry in order to stab and sap, and, if you're good at acting, gives you a coverup; just hang out around the engie's buildings and watch as his teammates walk right past you without knowing you're a spy.
Also, to HintShot, how about a video on the your eternal reward? If you couldn't tell, it's my favorite knife and I'd like to see your views and tips on it.
11:02
"The sin is not in being outmatched; it is failing to realize it."
The red tape is underrated, it helps teams way more in pushing and it helps annoy engineers after death and pybros.
something you seem to have forgotten to mention when talking about the rescue ranger, im pretty sure the rescue ranger will make the crunching sound of hitting an enemy even if its a disguised spy. kinda like the crusaders crossbow.