Hard Surface Modeling in Maya [PT.3]

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 98

  • @Elementza
    @Elementza  4 роки тому +30

    Just a couple of words on the workflow.
    First I did a blockout with booleans, then cleaned everything up with proper support edges. After that comes even edge distribution so that is why I subdivided the cylinder part from the boolean one more time to get more geometry.
    After everything was clean, then come details and final look.
    Rendering is very basic for this sort of stuff where I just wanna see is there something else to add etc. So it is HDRI and one Area light with Shadow Matte as a floor. I used CPU because GPU still does not support Shadow Matte.
    Most of the things shown here are covered in my Intro to Maya series and How to Understand Topology here on UA-cam.
    If you´re interested in more in-depth training where topology, edge flow, and redirection is covered in great detail, feel free to check my Mastering 3D Modeling in Maya course.
    elementza.com/mastering-3d-modeling-in-maya/
    You can use code MAYA10 and can get 10€ off on checkout!
    Project files come as part of the course as well.
    That is all for now guys :)
    Till next time,
    Mario

    • @leecaste
      @leecaste 4 роки тому +2

      Elementza do you use Ctrl + Shift for 90º angle when using the multicut tool?
      By the way, how do you move the cut lines before cutting at 8:41 ?

    • @Elementza
      @Elementza  4 роки тому +2

      @@leecaste Hey I did a video on some of these operations like Multicut. You can check it here
      ua-cam.com/video/6OWUO0_ccYg/v-deo.html

    • @YuryOliveirasphinxdesign
      @YuryOliveirasphinxdesign 4 роки тому

      @@Elementza I'm starting in maya now, how to rotate the camera in maya? I know they removed the 3d view

    • @leecaste
      @leecaste 4 роки тому

      Elementza cool, thank you very much!

    • @sid3238
      @sid3238 4 роки тому

      Very nice I'm not a max user i use BLENDER but i have a question for you ... there's no need to fix the TOPOLOGY you should have used bevel MODIFIER to round the edge's instead of sub-di MODIFIER

  • @erickmutuma8005
    @erickmutuma8005 4 роки тому +6

    Man, you are really good at modeling. You turn it to a beautiful and sophisticated form of science...

  • @nullnone3746
    @nullnone3746 4 роки тому +6

    Your retopology skill is amazing! inspires me a lot, thank you

  • @neumann1940
    @neumann1940 2 роки тому

    This is very soothing to watch!

  • @fraklin6
    @fraklin6 4 роки тому +3

    I love the Deus Ex soundtrack you put on this. Excellent video

    • @ytubeprashant
      @ytubeprashant 4 роки тому +1

      I like the soundtrack in tutorial.

  • @Ahmed_Orabi
    @Ahmed_Orabi 4 роки тому

    Man you have to thank the god about what are your level is being now and this big gift which give to you . You deserve ❤️

  • @iplaybose
    @iplaybose 4 роки тому +2

    Never stop with the maya vids bro

  • @philmehrart
    @philmehrart 4 роки тому +3

    I'm going through the Maya modeling course and your content is great, I really hope you do more Maya content with advanced techniques, will be a day one buy for me. Thanks!

  • @theking11029
    @theking11029 4 роки тому +18

    Hey Mario, we miss you modeling in C4D🙏🏻

  • @iplaybose
    @iplaybose 4 роки тому +3

    Beautiful modeling + beautiful ost= maya love xD

  • @manishotaval8316
    @manishotaval8316 4 роки тому +6

    Best Pro Maya modeling at Elementza! You can try for Hollywood VFX industry.

  • @ARCH-gv4qu
    @ARCH-gv4qu 4 роки тому

    You are making so carefully,very good man

  • @NZ-Sdq
    @NZ-Sdq 2 роки тому

    ultimate workflow and helpful.

  • @Rockmali
    @Rockmali 4 роки тому +1

    Excellent job as always! Thank you for your tutorials.

  • @hugojackson6822
    @hugojackson6822 4 роки тому

    Hey Mario. Just went through your whole course on your website and loved it. I would love to see some videos on UV unwrapping in Maya!

  • @ThreeDCreateTutorials
    @ThreeDCreateTutorials Рік тому

    This is so inspiring!

  • @likesyrup_creative
    @likesyrup_creative 4 роки тому

    Very nice tutorial man. Loving your content

  • @grimlocksmash3273
    @grimlocksmash3273 4 роки тому +5

    How do you come up with what the final piece should look like. Do you draw it out first? Cause I like hard-surface modelling but I can't come up with ideas on how I want things to look at the end of all of this and I usually end up with something either too over-designed or completely uninteresting. Could give me some advice on that
    Great work btw :)

  • @Hector-vw5jz
    @Hector-vw5jz 4 роки тому +4

    Brazil watching you

  • @vikramsharma2389
    @vikramsharma2389 4 роки тому

    Your work is inspiring.

    • @PHlophe
      @PHlophe 3 роки тому

      ain't it !

  • @TheKiya300
    @TheKiya300 4 роки тому +3

    can you share that blinn preset or tech how to do it? ^^

  • @theomiddehghan
    @theomiddehghan 4 роки тому +2

    Quick question, when you did those booleans, why didn't you use "polyRetopo" command to rebuild the faces again and fix every edges and vertices? BTW great job.

    • @willie3116
      @willie3116 4 роки тому +5

      It's more work to clean up the mesh and it may cause irregularity in the topology. It's much faster and efficient by doing it manually.

  • @HumaidEbrahim
    @HumaidEbrahim 4 роки тому +6

    Do you use any references or just do whatever you feel like doing?

    • @Elementza
      @Elementza  4 роки тому +6

      Not really but I had a pretty good idea of what I wanna do before I started. A targeting system for smaller mech or a drone. Then details were just an easier part.

    • @ytubeprashant
      @ytubeprashant 4 роки тому

      @@Elementza thank you for your reply.

  • @xxphantom93xx61
    @xxphantom93xx61 4 роки тому

    Elementza I have a question. I'm using Maya 2019 and when I do booleans operations on meshes it always leave ngone vertex on the surfaces. As I see on this video you already have a good topology after subtracting meshes it is a skip consequence or you manually connect vertices to poke cilindric face and create 4 edges polygons? I'm just trying to figure out how to solve this problem from some time..if there is a specific command that allows me to fix topology or not. Thanks for your help.

    • @Elementza
      @Elementza  4 роки тому +1

      All here is manual work, no commands.

    • @xxphantom93xx61
      @xxphantom93xx61 4 роки тому

      @@Elementza thanks bro! I'm in peace now :) I used so many software like blender and modo but Maya is the most versatile in my opinion. Modo has a better selection and management of this kind of problems and I tried to find a work around but knowing that the manual work is the best thing is really helpful. Thanks. I subscrived. I'll check for your tutorial on the store.

  • @vivazalata1061
    @vivazalata1061 4 роки тому +2

    Heyy man thank you so much for your tutorials it's very helpful, i have question as im trying to learn C4D now and i'm already Maya user, why you have shift from C4D to Maya? specially in modeling C4D seem to be much easier is it true?

  • @vishalsharma-ld8rf
    @vishalsharma-ld8rf 4 роки тому +1

    Brother I want to know do you have any advance course of maya modeling and texturing

  • @novaverse543
    @novaverse543 4 роки тому

    Hopefully for the C4D R22, put those useful tools from Maya, Modo or Blender to model faster without the need for plugins.

  • @mefistafree6031
    @mefistafree6031 4 роки тому +4

    let's make it low poly and texture in substance painter :)

  • @sebastianosewolf2367
    @sebastianosewolf2367 2 роки тому

    Maybe it’s related to Maya but is it really necessary to create this grid ? I just ask because I done all this Boolean on blender without them

    • @Elementza
      @Elementza  2 роки тому

      No it is not related to maya, proper topology workflow is universal for every software and yeah its very much necessary in case film assets or creating high poly in case game assets.

    • @sebastianosewolf2367
      @sebastianosewolf2367 2 роки тому

      @@Elementza not really necessary in each situation. In General yeah good topography is great but it also depends on the use of the assets.

    • @Elementza
      @Elementza  2 роки тому

      @@sebastianosewolf2367 yes it will depend on a use. Like a weapon or small background objects for example. But I'll phrase it like this maybe will be easier to send a thought.
      Strong topology skill is like anatomy of hard surface. While you can create characters without understanding human anatomy, for some situations might be fine but would not be recommended. Better to have strong anatomy skills to adapt to any character or situation than completely avoid having learning it :) same with booleans. They have their use for sure, but with strong topology skills they could be better utilized and less limiting.
      Hope this helps :)
      Cheers

  • @klimaco360
    @klimaco360 4 роки тому +1

    a w e s o m e, great work

  • @McMishigan
    @McMishigan 4 роки тому

    What’s that shader looks fancy

  • @aboaltyer-7076
    @aboaltyer-7076 4 роки тому

    Mario we need to explain about the curve in maya, i think the curve in 3ds max is more useful because we can convert the curve to editable poly, i don't know please response me

  • @rezo856
    @rezo856 4 роки тому

    Please can you tell me > Is this course 'Mastering 3D Modeling in Maya' from beginner to advanced for learning 3D modeling in maya?

  • @anphil5033
    @anphil5033 4 роки тому +1

    Thank you for the inspiration!

  • @reginaldarmah2381
    @reginaldarmah2381 4 роки тому +3

    ME: (Watches elementza tutorials) this should be easy
    OPENS UP MAYA
    ALSO ME: I have no idea what am doing. (close it again)

  • @crazycutz8072
    @crazycutz8072 4 роки тому +2

    track. janus - sascha Dikician. from DEUS EX mankind devided

  • @ytubeprashant
    @ytubeprashant 4 роки тому

    You used multi cut tool at time of 08:41 - 08:50 in this tutorial but how did you slide / move your cut before applying it ?

    • @ntn814
      @ntn814 3 роки тому

      it works only on cuts made outside of geometry. Make a cut outside of geometry and then middle mouse click and drag it before applying.

  • @vijeshvaishnav1106
    @vijeshvaishnav1106 2 роки тому

    how much time it took to complete this

  • @ReddoFreddo
    @ReddoFreddo 4 роки тому

    What shortcut are you using at 5:31 to "slide" the vertex like that??

    • @leandrocaetano4696
      @leandrocaetano4696 4 роки тому +1

      Ctrl + Shift + RMB - Click on the center pivot and drag in desired direction

  • @jesuschs5496
    @jesuschs5496 4 роки тому

    Really nice!

  • @ReddoFreddo
    @ReddoFreddo 4 роки тому

    How do you come up with shapes like these?

  • @ssanme
    @ssanme 4 роки тому

    very very good thx!

  • @Prosto_Montajer
    @Prosto_Montajer 4 роки тому

    Amazing!

  • @thewaliiiii
    @thewaliiiii 4 роки тому

    Nice background music, what type is that called? Album, artist?

  • @itsmarathe2717
    @itsmarathe2717 4 роки тому

    Thank You😍

  • @neoviva
    @neoviva 4 роки тому

    can i see your class perview

  • @divyeshdholakia8857
    @divyeshdholakia8857 4 роки тому

    hey man i too use maya 2019 my inter face doesnt seem as yours and ya i also have a high end pc that can support that too
    its Ryzen9 with 1080ti

  • @yashnalawade2018
    @yashnalawade2018 3 роки тому

    bt what is this ??model name??

  • @mrhanan9221
    @mrhanan9221 Рік тому

    Is this how professionals model ?

  • @pathikbiswasvisualart
    @pathikbiswasvisualart 4 роки тому

    helpful video.

  • @Syj-krm
    @Syj-krm 4 роки тому

    Do you make a picture?

  • @ackmaster8050
    @ackmaster8050 4 роки тому +1

    its a nice design but basically how you do this in every program...

  • @鲁诺-x2t
    @鲁诺-x2t 4 роки тому

    顺滑自由的过程

  • @haianhnguyen7069
    @haianhnguyen7069 4 роки тому

    Cool

  • @naifox1
    @naifox1 4 роки тому

    it is much better if you speak and explain what you are doing so we can all learn

  • @umewin234
    @umewin234 4 роки тому +1

    You use multicut tool like a sword.

  • @galymzhanmakhaliev5392
    @galymzhanmakhaliev5392 4 роки тому

    cool

  • @gxy99
    @gxy99 4 роки тому

    👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @Ehwen
    @Ehwen 4 роки тому

    The music 😩

  • @JM-dr1th
    @JM-dr1th 3 роки тому

    It’s all fun and games until you have to Boolean a curved object into another curved object

  • @orphydiancg7759
    @orphydiancg7759 4 роки тому

    too bad Maya is starting to become just a huge playback machine with focus on animation and vfx. With Max in a disgraceful condition would expect some basic tools and workflows for modeling we take for granted in pretty much all other software even in the free ones. Modeling tools are in Maya just so you cant say otherwise.

    • @z_tiger311
      @z_tiger311 4 роки тому +5

      Oh you Blender users, always jealous.

    • @victorgekko7158
      @victorgekko7158 4 роки тому

      probably =D, but, that's really not necessary. Modo is expensive but absolutely a great tool.
      Just the maya, seems, for the last eight or more years had but little changing; while other are evolving.

    • @orphydiancg7759
      @orphydiancg7759 4 роки тому

      @@victorgekko7158 Nah the development pretty sucks these days in general, and the modeling un particular even more. Maya has become more robust in other areas except modeling but anyway consider in how it was 10 years ago modeling now is a lot better. Maya still look like an application geared towards animation and the last year's seem to specialise it even more in this direction.

    • @Balabok
      @Balabok 4 роки тому +1

      @@victorgekko7158 Maya has had some significant improvements in it's modeling tool set over the lase few builds.

  • @rubenocampos
    @rubenocampos 4 роки тому +5

    wtf im doing here

  • @MaximumAbility
    @MaximumAbility 4 роки тому

    Blender!

    • @onurbasak793
      @onurbasak793 3 роки тому +1

      They are just tools,doesnt matter

  • @thetigergod
    @thetigergod 4 роки тому

    Almost asleep! It's too slow and inefficient!