Hey all! I have written a full article on this topic as well, just in case I missed something in the video. Here are the links to the article, topology overview and bot breakdown :) -How to understand topology article: elementza.com/how-to-understand-topology-in-3d-modeling/ -Topology Overview: ua-cam.com/video/GeCZxFavFeg/v-deo.html -Bot Breakdown: ua-cam.com/video/NBtBX1xd6tc/v-deo.html Cheers! Mario
I didn't know you resumed again. It's been 2 years I saw your last post, I thought you never came back. I just received notification that you posted a video. I have been missing a lot. Thanks man
Mario, you are're a guiding superstar for us! Another great video. Enjoying your latest course and glad to be your student! Keep up the marvelous work🤩
Hello, in the same boat. I was thinking of the Maya course but the Topology course looks like it might focus more on topology which I think would be more useful. @vasim495 did you do the course in the end?
@@fullyleaded I bought the course and started it recently. I'm not very far in yet, but it seems as long as you know the tools the concepts are the same so it all applies. I took a 3D course in college that used maya, but with my student maya trial ending I have to make the switch to blender.
Really great video! I have been struggling with topology for quite some time. But you made it really easy for me to understand why the edges flow the way they do Thank you so much!
You're a great service to many. Understanding topology and edge flow can be a constant struggle depending on what you're making. That's one of the reasons I enjoy being a 3D model artist. Having to think about how I'd tackle something, thinking outside of the box, etc. One can learn a lot from such hurdles.
So happy I found this channel. I used to 3D model alot few years ago and now I'm trying to get back to it but it seems like i forgot my routine 😔 These classes will get me back on my feet! Thank you so much! 🥰
Hey Elementza, thank you so much for providing all this great content for free! For the next one, think you could focus more on the topology theory behind merging/booleaning shapes? Thats imo the most difficult and time consuming part for me. Got ur course a while ago, which really explains it all in depth. But it would be great to have a shorter tutorial like this to refer to whenever stuck
Hey Mario, your tutorials are mind blowing. I am finding them very useful. Could you plz tell me how did you make those shape curve? Because we can see two shape flat and curved you worked on both to expain.
I use 3ds Max, and I was wondering how you are drawing over the screen. Is this a Blender plugin, or are you using an external program? Very informative. I knew quite a bit of this topology, but there was a few good tips in this.
Hello, your video is great. If I simply want to learn at my own pace, which class is better for me to sign up for? [I pay more attention to the courses updated every two weeks. Is there any regular class]😁😁😁
I use blender, which one should I purchase C4D or Maya, class six means is it complete assignments and feedback ? how long can I get the feedback ? after completing the course if I have any doubts can I get the feedback life time ? monthly 2 videos means can I access them every month as a member ?
AWESOME ELEMENTZA !!!!I have a question when you apply smooth in Maya, is it the same as subvididir? I work in blender and the maya can be subdivided but also use the surface subdivision, I don't know when you apply one or the other, greetings!
Hi, Also using Blender. It depends on what you want to achieve which one you would choose. Subdivide (under Edge tab) keeps the shape the same and subdivision surface (Under modifier) makes it smooth and both adds geometry. Use two cubes and apply subdivide on the one and cube is still a cube and subdivision surface on the other and the cube turns into a sphere. I use subdivision surface more often but you need to add edge loops/bevels/crease to keep the shape. In object mode, right click, shade smooth do not add extra geometry and it appears smooth.
So I am a beginner and was recommended this channel and I'm still confused, is there any written Pdf or anything like that, that I can go through to help me memorize the rules, guidance and stuff like that for topology, Maya, and modeling? These videos are nice but I find myself getting lost because I need something written as well!!
Thank you! But not sure If I understand what you mean by full of pinching? If this demo did not answer what you´re looking for, please check the video where this topic is covered more in detail here ua-cam.com/video/_Lv5P1T4VI4/v-deo.html Cheers :)
@@Elementza I meant it already had deformations specially in the corners. The cylinder in the first example that you propose as the solution for not having deformations has deformations. Sorry, didn't want to be a pickle 😅
@@maschinelab8598 I would def suggest checking attached video... you´ll find the answer if you´re interested in more technical explanation why deformations happen. As for our example here, the level of topology and camera distance matters for the result. For an optimal range, any deformation here is very minimal and would not have any serious impact on final results. In case the object would be closer to the camera (or a hero asset) then approach would be different (more subdivisions and no redirection).
@@Elementza will watch the video. Your last sentence is what I was refering to. For me the distortion was very clear, maybe due to my OCD lol. Thank you.
Hey all!
I have written a full article on this topic as well, just in case I missed something in the video.
Here are the links to the article, topology overview and bot breakdown :)
-How to understand topology article: elementza.com/how-to-understand-topology-in-3d-modeling/
-Topology Overview: ua-cam.com/video/GeCZxFavFeg/v-deo.html
-Bot Breakdown: ua-cam.com/video/NBtBX1xd6tc/v-deo.html
Cheers!
Mario
Is the course applicable for Blender users?
Can't believe you're providing such valuable information for free. Thank you!
Du modellierst wie ein junger Gott. Deswegen habe ich MasterClass gebucht und bin mega zufrieden, ganz großes Kino.
I didn't know you resumed again. It's been 2 years I saw your last post, I thought you never came back. I just received notification that you posted a video. I have been missing a lot. Thanks man
Amazing tips! With this information, you can basically use any software and go back and forth between zbrush, maya, blender. Thanks!
this video is pure gold! ive been searching for a video that explains topology flow and I'm glad you made this video
Mario, you are're a guiding superstar for us! Another great video. Enjoying your latest course and glad to be your student! Keep up the marvelous work🤩
Amazing explanation of edge flow. I finally understand it better after few day of watching videos about proper edge flow
Your way of explaining topology is amazing. I'm a Blender user, but very tempted to buy your Maya course anyway 😅
Hello, in the same boat. I was thinking of the Maya course but the Topology course looks like it might focus more on topology which I think would be more useful. @vasim495 did you do the course in the end?
@@fullyleaded I bought the course and started it recently. I'm not very far in yet, but it seems as long as you know the tools the concepts are the same so it all applies.
I took a 3D course in college that used maya, but with my student maya trial ending I have to make the switch to blender.
@@LeHoser Blender is the best!
@@LeHosercan I have the course
@@LeHoser bro just use cracked maya
Meeting Point/Normals analogy; top tier content
Я в 3д новичок и давно искал подобную информацию по топологии, спасибо за ваш труд👍👍👍
Really great video!
I have been struggling with topology for quite some time. But you made it really easy for me to understand why the edges flow the way they do
Thank you so much!
I really need to do your course, Really enjoy your videos and how they explain everything in a simple way
Mario u are the best teacher I ever watched 🎉 thx for everything.
You're a great service to many. Understanding topology and edge flow can be a constant struggle depending on what you're making. That's one of the reasons I enjoy being a 3D model artist. Having to think about how I'd tackle something, thinking outside of the box, etc. One can learn a lot from such hurdles.
So happy I found this channel. I used to 3D model alot few years ago and now I'm trying to get back to it but it seems like i forgot my routine 😔
These classes will get me back on my feet!
Thank you so much! 🥰
Thanks. This made a lot of things clearer
Wow, this is the best video on topology. Thank you
This channel is so helpful.. I feel like after adding these Geos you still go ahead to add subdivision .. because these things are looking wey smooth
Hey Elementza, thank you so much for providing all this great content for free!
For the next one, think you could focus more on the topology theory behind merging/booleaning shapes? Thats imo the most difficult and time consuming part for me. Got ur course a while ago, which really explains it all in depth. But it would be great to have a shorter tutorial like this to refer to whenever stuck
Thank u big brother😎 for guiding ur small brother🤗😇
when i get money enough for your course i will surely buy it ..
because i need your course so badly
Impressive. Most impressive. Indeed you ahh powerful as the emperor has fawseen.
Excellent content and explanation 💯
THANKS MARIO.. YOU ARE A LIFE SAVER.
Thanks for making this, it was the visual aid I needed to help me make sense of edge flow
Amazing Tips 🔥 Really Gave Lot Of Information About Hardsurface
Thanks Man 😍
Hey Mario, your tutorials are mind blowing. I am finding them very useful. Could you plz tell me how did you make those shape curve? Because we can see two shape flat and curved you worked on both to expain.
Excellent tutorial. Very well taught. Thanks so much!
This video just blow my mind 🤯 amaziing 😍
Hey bro i have just recently bought your course i will try my best to become hardsurface modeler😀
Your tips very helpful. Thanks Mario!
A lot help for me , thanks for enlightings!
Finally those pesky flows make sense. thankss😊
great introduction about fusion, thx
Thanks man. This videos are great !!
14:20 my brain whoosh🤯🤯
8:58 The Importet thing to tack away: IE what good topoligy in a subdivistion modling work flow
super interesting
Awesome tutorial!
The oracle has spoken 🙇♂️
as a blender user it was useful to me.
Bravoo bro cool example
I use 3ds Max, and I was wondering how you are drawing over the screen. Is this a Blender plugin, or are you using an external program? Very informative. I knew quite a bit of this topology, but there was a few good tips in this.
Very well made
Listening to this tutorial always makes me believe that my phone is ringing behind me with the very faint background music
Hello, your video is great. If I simply want to learn at my own pace, which class is better for me to sign up for? [I pay more attention to the courses updated every two weeks. Is there any regular class]😁😁😁
hi I want to start 3d programs which one do u prefer i should go with c4d,maya or blender plz some advise
if i buy your class course, are the old courses going to be available to me?
I use blender, which one should I purchase C4D or Maya, class six means is it complete assignments and feedback ?
how long can I get the feedback ? after completing the course if I have any doubts can I get the feedback life time ?
monthly 2 videos means can I access them every month as a member ?
I think this edge flow matters only for more complex curved surface not for pure hard surface made up of circular and cube objects.
What is the material and material setting used on this ?
You mention that you have a discord. How do I join it?
Thanks!
AWESOME ELEMENTZA !!!!I have a question when you apply smooth in Maya, is it the same as subvididir? I work in blender and the maya can be subdivided but also use the surface subdivision, I don't know when you apply one or the other, greetings!
Smooth operation in Maya will add more geometry while Smooth Preview will not add geometry. Its just a preview. Hope I understood it right :)
@@Elementza Thank you very much, I am clear I appreciate it !!!
Hi, Also using Blender. It depends on what you want to achieve which one you would choose. Subdivide (under Edge tab) keeps the shape the same and subdivision surface (Under modifier) makes it smooth and both adds geometry. Use two cubes and apply subdivide on the one and cube is still a cube and subdivision surface on the other and the cube turns into a sphere. I use subdivision surface more often but you need to add edge loops/bevels/crease to keep the shape. In object mode, right click, shade smooth do not add extra geometry and it appears smooth.
Good man
Thanks a lot bro
Sir plz make video uv mapping in hardsurface model
awesome thanks man
Why did you hide (delete) the video: Understanding Topology In 3D Modeling ?
thx🙏
14:50 finding typology
Thank you!
So I am a beginner and was recommended this channel and I'm still confused, is there any written Pdf or anything like that, that I can go through to help me memorize the rules, guidance and stuff like that for topology, Maya, and modeling? These videos are nice but I find myself getting lost because I need something written as well!!
Please check the pinned comment, or article/tutorial section on the website :)
@@Elementza I just realized that after I posted the comment haha. Thank you so much I actually understand better already. 🥰🥰🥰
Please do some videos for ( Unreal engine 5 ) if possible & thanks for maya tutorials that was helpful ;)
Thanks
Thx man.
Blender 🔥
Your theory is great, and explanations are clear and very good. But your cylinder retopo is full of pinching. The rest is great thou.
Thank you! But not sure If I understand what you mean by full of pinching?
If this demo did not answer what you´re looking for, please check the video where this topic is covered more in detail here
ua-cam.com/video/_Lv5P1T4VI4/v-deo.html
Cheers :)
@@Elementza I meant it already had deformations specially in the corners. The cylinder in the first example that you propose as the solution for not having deformations has deformations. Sorry, didn't want to be a pickle 😅
@@maschinelab8598
I would def suggest checking attached video... you´ll find the answer if you´re interested in more technical explanation why deformations happen. As for our example here, the level of topology and camera distance matters for the result. For an optimal range, any deformation here is very minimal and would not have any serious impact on final results.
In case the object would be closer to the camera (or a hero asset) then approach would be different (more subdivisions and no redirection).
@@Elementza will watch the video. Your last sentence is what I was refering to. For me the distortion was very clear, maybe due to my OCD lol. Thank you.
MARRRRRIOOOOOOOOOOOOOOOOOOOO
I understand nothing
Try first learn the basics of 3D modeling. This is hard surface modeling and more advanced
Read my email, please!