Hard Surface Assets / 3D Modeling in Maya [PT.1]

Поділитися
Вставка
  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 171

  • @biker6600
    @biker6600 Місяць тому +1

    I'm a Blender user, and most of the best hard surface Blender tutorials use add-ons like Mesh Machine or Hard Ops, which I can’t afford. Since I already know Blender quite well, these tutorials help me a lot with basic modeling techniques because it’s almost like modeling in vanilla Blender. This is really cool, dude-thanks a lot

  • @bass-dc9175
    @bass-dc9175 2 роки тому +17

    Highlights on notable techniques.
    3:54 Retopology for better edge flow.
    Deliberately introducing tris and then quadrifying them creates corner edges, which redirect the flow towards the sides.
    13:48 Local Sharpening.
    Using loop cuts and the established geometry to create a sharp corner on the surface detail, without letting the loops continue and increase polycount in unwanted areas further down the original loop.
    17:45 Complex surface detail
    Surrounding geometry on an equal plane is required. First an inset is being used to isolate the detail from the surrounding geometry, then a few cuts establish the basic shape of the detail. This gets insetted twice over to create a sharp edge, while still being able to manipulate the cut shape. After establishing the hole, a triangle cut on the surrounding geometry is being used to create localized loops, which are being placed for corner sharpening.
    21:03 Adding surface detail on top of preexisting details
    After establishing a basic shape, a quick inset + bevel + inset generates the detail. By chamfering the corners of the detail, including the final inset, generates vertexes which are then used to generate edge loops to sharpen the corners of the detail, without increasing surrounding density. A few quick cuts quadrify the resulting tris.
    23:10 Localized Density.
    Quickly establishing a higher polycount in a selected area. First the selected areas polycount is increased. Then the resulting N-gons are being quadrified through select cuts, resulting in a bridge between the low-poly surrounding area and the high-poly area used for quick details. A quick Inset-Bevel-Extrude-Inset results in round hole details. Final step is edge sharpening through a quick connect.

  • @artbybruno1734
    @artbybruno1734 4 роки тому +15

    Never get tired of watching this..... better than watching a movie! Awesome work Mario!

  • @raphaelprotti5536
    @raphaelprotti5536 2 роки тому +3

    As a Maya instructor, I want to say your videos are very well put together.

  • @chancemcclendon3906
    @chancemcclendon3906 5 років тому +47

    a tutorial that fits my monitor. This is magic

  • @HugoBossMtl
    @HugoBossMtl 5 років тому +75

    To anyone who's looking to learn topology or wants to get better... or amazing at 3D modeling... Get that course! it's so worth it! I just can get enough of it... !!!

    • @Elementza
      @Elementza  5 років тому +7

      Hey that is awesome Hugo! Appreciate the feedback :)

    • @HugoBossMtl
      @HugoBossMtl 5 років тому +4

      @@Elementza It's my pleasure Mario. Definitely deserved. Keep it up!

    • @alexpat3d
      @alexpat3d 3 роки тому

      @@Elementza did you ever worked in 3ds max?

  • @unclemonty9506
    @unclemonty9506 3 роки тому +3

    this is great! so much better to see stuff created using basic topology rather than other so called 'experts' constantly using creases and modifiers etc.

  • @camchen2
    @camchen2 4 роки тому +3

    Man, you are a god of edge flow. I am already learning a lot from this.

  • @Minecrafinator
    @Minecrafinator 5 років тому +3

    This dude is freakin amazing.....took a Maya modeling class at school and really didn't do much. I commend you and your amazing skills!

  • @sorosandras9334
    @sorosandras9334 2 роки тому

    This is the best free software Ive seen. Respect.

  • @AndreaCantelli
    @AndreaCantelli 5 років тому +7

    Great work as always. I watched your mastering 3d modeling in maya course some months ago and helped me a lot with designing hard surface objects while maintaining clean topology.

    • @Hshdjdjdhd
      @Hshdjdjdhd 3 роки тому

      Did it help with organic structures too?

    • @AndreaCantelli
      @AndreaCantelli 3 роки тому +2

      @@Hshdjdjdhd Topology is still topology but if you mean humans or animals you usually sculpt them so the workflow is different.
      His course is for people interested in hard surface and product rendering while explaining how to mantain a clean topology for SubD workflow.

    • @Hshdjdjdhd
      @Hshdjdjdhd 3 роки тому

      @@AndreaCantelli thanks ❤️

  • @bigw816
    @bigw816 Рік тому

    i dont comment a lot, but this topology and how you tackle beveling edges, is smart

  • @critbyte
    @critbyte 4 роки тому

    watching u battle ngons and triangles @ 24:30 was very helpful, thankyou!

  • @mashyprod
    @mashyprod 5 років тому +13

    nice to see i'm not the only one modeling with the Division 2 ost

    • @JaYmZzzzz
      @JaYmZzzzz 5 років тому

      its from 1Division IINM

  • @sumittandale1999
    @sumittandale1999 2 роки тому

    23:34 🔥🔥🔥🔥

  • @stojo33
    @stojo33 5 років тому +6

    I will ask for this course as my christmas present.

  • @mrboleus8240
    @mrboleus8240 4 роки тому

    The way you deal with ngons is amazing!

  • @Lucas-hh4oh
    @Lucas-hh4oh 4 роки тому

    Man you're too gooood, i think i'd never be as pro as you

  • @dougieladd
    @dougieladd 3 роки тому +1

    Love this... going to try and recreate this in Blender.

  • @farazahmed2357
    @farazahmed2357 5 років тому

    I am in love with you because you also give us a rendering process which was missing in UA-cam thanks

  • @scarabrae
    @scarabrae 3 роки тому

    So enjoyable to watch.

  • @TechniNoiX
    @TechniNoiX 4 роки тому

    Awesome, congratulations!

  • @msb7583
    @msb7583 4 роки тому

    thanks so much for the awesome tutorials!!

  • @hayhaysorbonash8188
    @hayhaysorbonash8188 4 роки тому

    YOU ARE GOD OF HARD SURFACE

  • @Gusando
    @Gusando 3 роки тому

    I love your content its amazing.

  • @unrealengine-emira3480
    @unrealengine-emira3480 5 років тому

    I agree with Hugo Nelis
    , I started to understand the topology after I bought and started that course.

    • @Elementza
      @Elementza  5 років тому +1

      Happy to hear about your progress Gamal!

  • @eduardogutierrez-bo3cz
    @eduardogutierrez-bo3cz 2 роки тому

    Really awesome video, could you share a video to create your maya color settings, it looks very comfortable

  • @the.ghost.1987
    @the.ghost.1987 2 роки тому

    it looks simple enough, but it very hard to make something like this. I love your videos , they are very usefull !!

  • @ruchanadguzel1237
    @ruchanadguzel1237 3 роки тому +1

    That's good ass tutorial. This topology telling us you are master, this requires a lot of experience. I've got lot of things to learn from you.

  • @hyukwookwon7586
    @hyukwookwon7586 4 роки тому +2

    Hi~ Elementza,
    Thank you for sharing the high quality video. This is a Maya beginner in Industrial design field. :)
    I am just wondering how did you control the multiple edge lines as an aligned straight line. It seems quick mouse control or short cut function key...
    I really appreciate if you leave a comment.
    Thanks!

  • @void3793
    @void3793 4 роки тому

    saving your course for later!!

  • @papisdiop4455
    @papisdiop4455 5 років тому +1

    i like your videos hard surface. Thanks

  • @antdx316
    @antdx316 5 років тому +1

    You should make a modeling Udemy. You model way better than what I've learned on from the top most reviewed Udemy instructor for Maya.

  • @Patxi__
    @Patxi__ Рік тому

    So cool!

  • @rmlambert95
    @rmlambert95 5 років тому

    Pretty nice modelling dude!

  • @АлександрХасибулин-щ7м

    Thank you! Cool!

  • @user-uv8pu8xs8g
    @user-uv8pu8xs8g 3 роки тому

    Division 2 soundtrack, nice

  • @ilhabela3d
    @ilhabela3d 3 роки тому

    Hello. How do you flatten the vertices selection of edge loop without distort the geometry when doing that? (2:19)

    • @adityapatel5541
      @adityapatel5541 2 роки тому

      you can select the edges and use the scale tool to scale them on that axis . once you scale them down , you will flatten them

  • @JayTraversJT
    @JayTraversJT 4 роки тому

    18:13 is that just the multi cut tool? what is that?

    • @ozm3D
      @ozm3D 4 роки тому +1

      Yes it is. it happens by click and drag

  • @cash78626
    @cash78626 5 років тому

    At 7:13, I noticed that when you combine the cylindrical shape to the rest of the build, you merged the verts but didn’t delete the faces of the cylinder that are now inside the model. Does that matter at all? How about for UV mapping? I’m asking specifically for something that may go in a film

    • @Elementza
      @Elementza  5 років тому +3

      That was boolean so all extra faces get deleted.

    • @cash78626
      @cash78626 5 років тому

      Elementza ah thank you! So you line up all the edge loops and then use a Boolean! That’s helped me a lot

    • @Elementza
      @Elementza  5 років тому +1

      @@cash78626 Correct, so once everything is one object, just connect the points

  • @mikhailegorov5581
    @mikhailegorov5581 4 роки тому

    Hey Elementza, what kind of render engine/material do you use for your objects? It looks so clean

  • @arifulislamsunny2992
    @arifulislamsunny2992 4 роки тому

    You're insane man...

  • @paintingtutorials2d3dprodu22
    @paintingtutorials2d3dprodu22 4 роки тому

    I love the way you model! Where you looking on a reference image on other device while modelling?

  • @Akkisaw
    @Akkisaw 5 років тому

    around 9:36,how do you do that scale without distorting the mesh?

    • @achrafbouziane7802
      @achrafbouziane7802 5 років тому +1

      i believe he has slide along surface enabled

    • @Akkisaw
      @Akkisaw 5 років тому

      @@achrafbouziane7802 where can I enable it? I know the one in mesh tool.

    • @Elementza
      @Elementza  5 років тому +1

      Here you go
      ua-cam.com/video/wJDgQGOQdYM/v-deo.html

    • @Akkisaw
      @Akkisaw 5 років тому

      @@Elementza thank you!

  • @neumann1940
    @neumann1940 4 роки тому

    Maya Modeling ASMR !!!

  • @emyboybeats4330
    @emyboybeats4330 4 роки тому

    When you deleted the faces, how did you mirror it back together?? 😩

  • @manthanyagnik20
    @manthanyagnik20 2 роки тому

    amazing

  • @agastyavalisetty8620
    @agastyavalisetty8620 4 роки тому +1

    i want to know how to do texturing in Maya for hard surface modelling

  • @meistervoss4735
    @meistervoss4735 4 роки тому +1

    Please share a play list of your music for modeling sessions :)

    • @Ulisses19877
      @Ulisses19877 3 роки тому +1

      Music in this video is Deus Ex: Mankind Devided OST

    • @meistervoss4735
      @meistervoss4735 3 роки тому

      @@Ulisses19877 thanks!

  • @timothyhoover5355
    @timothyhoover5355 5 років тому +1

    Where did you get the music for this video? it is really good!

    • @SystemRush
      @SystemRush 5 років тому

      some of the tracks are from the division 2 ost

  • @orphydiancg7759
    @orphydiancg7759 5 років тому

    about the UI color customization. Where exactly is the option to change the loop mode of Multicut tool to be colored like that( whitewith blue dots) like its shown at around 2:15? I think Ive copied everyting identical with the screenshots provided on your website but mine still looks like default

    • @Elementza
      @Elementza  5 років тому +1

      Multicut colors are under Multicut in Modeling Toolkit

    • @orphydiancg7759
      @orphydiancg7759 5 років тому

      @@Elementza why they would put it there lol. What exactly are the color codes you use for multicut ?
      Anyway any other color customization that you did that its not under Color setings and grid display ?

  • @TillyVilly69
    @TillyVilly69 5 років тому

    Hi) what monitor you used ?

  • @mrkickasser1566
    @mrkickasser1566 5 років тому +1

    It's me Mario!

  • @devjitpaul1191
    @devjitpaul1191 5 років тому

    hey!! working on ultrawaiyede is soo convenient right? it boosted by productivity by 2

  • @Catnip-r1q
    @Catnip-r1q 4 роки тому

    I'm really new to Maya . Would the course be to hard for me to understand?

    • @Elementza
      @Elementza  4 роки тому

      No, it is very beginner-friendly. There are 25 free videos from the course both on my site and youtube, so you can check the difficulty level.

  • @MarkJamesStyle
    @MarkJamesStyle 4 роки тому

    Is this poly modeling? can the techniques in the paid course be applied to video game asset creation for game engines such as unreal engine?

  • @乐斌杨
    @乐斌杨 3 роки тому

    How to change the color of multi cutting tools? I want to change to another color, please tell me, thank you!

  • @Akkisaw
    @Akkisaw 5 років тому

    what image did you use in skydome and how did you make that gun metal material?

  • @BenAbrigil
    @BenAbrigil 3 роки тому

    is doing topo becoming obsolete?

  • @philmehrart
    @philmehrart 4 роки тому +3

    Got the course, its fantastic - the tutor is really articulate and shows tips even to veterans of the software. Will there be any more content coming out for Maya modeling? Thanks!

  • @Exsulator2
    @Exsulator2 5 років тому +1

    A friend of mine uses blender and says creasing works so well he doesn't bother preparing the topology for smoothing with extra edges, I have to ask, is there a good argument against using crease technology? I know maya has crease

    • @mattashpole4815
      @mattashpole4815 5 років тому +4

      Much higher poly counts and the file isn't always transferable. Support loops will work in pretty much any software that supports subdivision surfaces, creasing may not survive the transfer into a another software package.

  • @Zolari
    @Zolari 5 років тому +3

    The Division 2 ♥

  • @cortex4z132
    @cortex4z132 5 років тому

    Did you created this from your imagination or you drawed to somewhere and started modeling. I mean what is you general workflow for making kitbashes?

    • @Elementza
      @Elementza  5 років тому +2

      There is no drawing but I usually have a general idea of what I wanna do, and then start exploring.

  • @dubtube6691
    @dubtube6691 5 років тому

    Hello, is it possible to share your color settings? I love your colors in Maya :)

    • @Elementza
      @Elementza  5 років тому +2

      I mentioned this around the 2:10 mark, and there is a link in the description for the full tutorial.

    • @dubtube6691
      @dubtube6691 5 років тому

      @@Elementza OK, thank you

  • @konnstantinc
    @konnstantinc 5 років тому

    Hey Mario. From where do you get music from your videos? Any link to the author?

    • @Elementza
      @Elementza  5 років тому

      Hey Konnstantin music is from The Division 2 soundtrack.

    • @konnstantinc
      @konnstantinc 5 років тому

      @@Elementza Coool! Thanks! And it can be used online for personal use?

  • @Balcaceres_Art
    @Balcaceres_Art 5 років тому +1

    MARIO --- I legitimately use the SAME Maya Configuration as you. No Joke seriously. What a Small World !!!!
    Say no to Maya Shelves

    • @Elementza
      @Elementza  5 років тому +1

      Awesome right!

    • @Balcaceres_Art
      @Balcaceres_Art 5 років тому +1

      @@Elementza Dude no Joke I was in Lucasfilm in 2012 when I was like... SCREW THIS man.. and Customized my UI just like yours. I swear to GOD, I've never seen anyone with my setup, everyone always asks me which software I use, and Im like Maya. How funny man, almost 8 years and I see this video and how pleasantly surprised I was I actually laughed out loud. The only thing I dont use is Symmetry in Maya, it sucks.

    • @Elementza
      @Elementza  5 років тому +2

      @@Balcaceres_Art Yeah I get that :) Minimalistic viewport feels more like canvas

  • @lastprophet9904
    @lastprophet9904 5 років тому

    God mode !!!

  • @hubertlalicki6922
    @hubertlalicki6922 5 років тому

    Hey Elementza, Would enrolling in your Maya masterclass still be beneficial for a 3Ds Max User ?

    • @Elementza
      @Elementza  5 років тому +2

      Well the rules and principles apply across all softwares but it will depend on how good you know 3dsmax so it's easy enough to recreate all maya operations.
      Hope this helps :)

    • @3dpassionate90
      @3dpassionate90 5 років тому

      @@Elementza Ya I still follow your maya videos with my C4d , coz I know it better .Thank you!

    • @Cyber_Kriss
      @Cyber_Kriss 5 років тому

      Yeah, I am a Blender user, and everything you see here can be done identical.

  • @count23all
    @count23all 4 роки тому

    why do you keep "even distribution" on a subsurface model? If you're subding, doesn't the even edges just add extra density where it's not needed (like on flat/long surfaces?)
    I get that you need to have some relatively even distribution on some shapes, but if you're subding that's being achieved by the subsurface operation, is it not?

  • @meshwgesh9696
    @meshwgesh9696 4 роки тому

    comments stop at 2:48

  • @soujirooda7989
    @soujirooda7989 5 років тому

    I'm still new to 3d modeling. I just want to ask does it really need to be a single object when creating a hard surface assets or can it be comprised of multiple elements?
    really loved watching your videos i learned a lot from it.

    • @SystemRush
      @SystemRush 5 років тому

      it can be comprised of multiple elements, in fact the majority of people would recommend you do it in multiple because it makes the workflow easier.

    • @itsamir2040
      @itsamir2040 5 років тому

      for me, "multi element"

    • @flipke159
      @flipke159 5 років тому

      Also look up the proboolean workflow

  • @AniMAYAanimation
    @AniMAYAanimation 5 років тому

    man can you make thanos armor and gauntlet.. great video💪👍

  • @klab3929
    @klab3929 5 років тому

    What was these for?

  • @meshwgesh9696
    @meshwgesh9696 4 роки тому

    Comments stop at 2:50

    • @ruffryder1337
      @ruffryder1337 3 роки тому

      it's because he's stopping commenting at 2:49.

  • @dailyraven3241
    @dailyraven3241 5 років тому

    Hey is there a reason you modeled most of the stuff in one piece instead of using multiple meshes or floaters? Is that because you are not going to use it in a game engine?

  • @cortex4z132
    @cortex4z132 5 років тому

    I am watching your tutorials since Cinema 4D and I want to ask something. How did you learn to model like this? I am also a modeler and as a group of some students we are trying to make a 3D game but I am not very good at hardsurface. And I am wondering if you can recommend me some resources.

    • @Elementza
      @Elementza  5 років тому +5

      Just a lot of practice and repetition really. As an example, the process shown in this video is only the first run or attempt on the design. Second try or even third try, I would refine the actual design, form, and topology even further. The same goes for any other project. A lot of repetition and practice, and through practice, we gain experience.
      I hope this helps a bit.

    • @cortex4z132
      @cortex4z132 5 років тому

      @@Elementza Thanks for the reply. Now I feel more confident. Appreciated.

  • @theiceji
    @theiceji 3 роки тому

    Can I know your CPU and GPU?

  • @PankajKumar-rx6od
    @PankajKumar-rx6od 3 роки тому

    pls. show hotkeys on screen, it's advance modeling already hard to figure out commands...

  • @dennisdaviss5251
    @dennisdaviss5251 5 років тому

    Hi i wanted to buy your Maya course but on the page it list 59 € but when i am going to check out it comes out as 59,00 € .is there something wrong thanks

    • @Elementza
      @Elementza  5 років тому

      Nothing wrong, that is still 59€

    • @klarnorbert
      @klarnorbert 5 років тому

      @@Elementza :D

  • @jimbev4
    @jimbev4 5 років тому

    Can you export this into blender or unreal engine?

    • @FTLin0
      @FTLin0 5 років тому

      Export as Obj or Fbx should work

    • @simonzhang3D
      @simonzhang3D 5 років тому

      every 3d programm can open fbx and obj so ye ofc

  • @davidh3465
    @davidh3465 5 років тому

    Is there OpenSubDiv for Maya?

  • @АлексСандрийский
    @АлексСандрийский 2 роки тому

    magic ))

  • @ravenmooore
    @ravenmooore 5 років тому

    So uh.. what kind of PC do i need for something like this? :D I mean these kind of 'small' 3d works, not some big animated film

    • @dasu2734
      @dasu2734 5 років тому +2

      Not a high end PC and you don't need rtx GPU.

    • @inactiveaccount2090
      @inactiveaccount2090 5 років тому

      I started using Maya on my 8 year old school laptop from 2012, it doesn't really take much to run at all.

  • @Haruyuki_Art
    @Haruyuki_Art 4 роки тому

    very nice ;)

  • @Probable.Orange
    @Probable.Orange 5 років тому

    Can anyone tell me how he selects and quickly isolates what appears to be parts of the same mesh?

    • @MrElezocke
      @MrElezocke 5 років тому

      You can isolate or show selections with the "ctrl + 1" Hotkey. I hope that was what you asking for ^^

    • @camilofuentes7056
      @camilofuentes7056 5 років тому

      With "h" you can hide objects too. But to unhide them you'll have to do it in the outliner

  • @ai_zj
    @ai_zj 2 роки тому

    12:34

  • @krasnenkovblender3d376
    @krasnenkovblender3d376 3 роки тому

    We want something in blender🥰🥰🥰🥰

  • @davidh3465
    @davidh3465 5 років тому

    Now I can see there's no loop regularizer tool for Maya and that's BS...cos it's a game changer for sure.

  • @paddykelly9175
    @paddykelly9175 5 років тому

    wait... why didn't I know there was a boolean tool in maya? I've been using a script this whole time :/

  • @theking11029
    @theking11029 5 років тому

    I think you are way faster in c4d. From looking at this, you have consumed so much time...!

    • @Elementza
      @Elementza  5 років тому +2

      I have to disagree on this one. Part of the reason I switched from C4D is the difference in tools, how they perform and how much faster workflow in Maya is in comparison.
      As for time consumption, not sure what you mean by that. This is only the first run on the object where I just explore the shape and design. In the second run, I usually redo the whole thing with cleaner design and topology which then can be faster finished as the exploration phase is done.
      Cheers!

    • @theking11029
      @theking11029 5 років тому

      Yeah? Well congrats Mario🤘🏻 I will continue looking at all your Maya Tutorials then.

  • @3Dgamespot
    @3Dgamespot 5 років тому

    If was 3dsmax it will be easy modeling

  • @khushiseth9467
    @khushiseth9467 3 роки тому

    Maya is a Sanskrit word meaning Virtual Reality or Virtual Simulator.....

  • @Dhieen
    @Dhieen 4 роки тому

    hard surface is easy when the shapes are simple like that, cubes, cylinders , etc, but when you are making a plane hard surface is sooo hard

  • @toddehtovmasyan
    @toddehtovmasyan 5 років тому

    i thought this was a tutorial video

    • @Cyber_Kriss
      @Cyber_Kriss 5 років тому

      It is... its a workflow tutorial. Has its uses...

  • @hectorescobar9450
    @hectorescobar9450 4 роки тому

    Man.. Maya is still pretty rudimentary when it comes to modeling.. Great tut though!

  • @specialist_from_1980
    @specialist_from_1980 5 років тому

    ой, ну что же вы так...what for you hujarish so many polygons in places where they are not suppose to be? Не плохо, но поликов лишних много, очень

    • @amiminorucg2111
      @amiminorucg2111 5 років тому

      Такая сетка чисто под кинопродакшен, а значит она должна отвечать всем стандартам. Регулярное распределение полигонов, должно быть, если мэш потом будет подвергаться каким либо деформациям или же пойдёт на доскульпт. Короче тебя заставят делать такую сетку.

  • @keemybrzee8442
    @keemybrzee8442 4 роки тому +1

    wait this is maya? eew

  • @ValentineNite
    @ValentineNite 4 роки тому

    Too many moves.

  • @zuxel6
    @zuxel6 5 років тому +1

    Just use Blender !

    • @charlesfeng2012
      @charlesfeng2012 5 років тому +1

      Not saying Blender is bad but Blender is not industry stander!

    • @fatboyjapan
      @fatboyjapan 5 років тому

      Charles Feng Blender is able to do everything Maya or any other 3D software can do and it’s completely free. The only reason it’s not industry standard is because it has a different learning curve and there still hasn’t been any major work done with it. I assure you though a lot of companies and artists will be making the transition to Blender.

    • @charlesfeng2012
      @charlesfeng2012 5 років тому +2

      @@fatboyjapan That is not the reason, the reasons why Blender would not be the stander are because of 1. Maya has been existing for quite long, many CG companies have their custom tool and plug in. They would not simply apply to Blender. 2. Blender is free, which means the customer service would probably not as efficient as subscribed.

    • @simonzhang3D
      @simonzhang3D 5 років тому

      @@charlesfeng2012 amen

    • @simonzhang3D
      @simonzhang3D 5 років тому

      i love blender as well but wtf u mean with that? Just because u use blender doesnt mean that it is better. Or at least point out specifically areas where blender is better