I'm a Blender user, and most of the best hard surface Blender tutorials use add-ons like Mesh Machine or Hard Ops, which I can’t afford. Since I already know Blender quite well, these tutorials help me a lot with basic modeling techniques because it’s almost like modeling in vanilla Blender. This is really cool, dude-thanks a lot
Highlights on notable techniques. 3:54 Retopology for better edge flow. Deliberately introducing tris and then quadrifying them creates corner edges, which redirect the flow towards the sides. 13:48 Local Sharpening. Using loop cuts and the established geometry to create a sharp corner on the surface detail, without letting the loops continue and increase polycount in unwanted areas further down the original loop. 17:45 Complex surface detail Surrounding geometry on an equal plane is required. First an inset is being used to isolate the detail from the surrounding geometry, then a few cuts establish the basic shape of the detail. This gets insetted twice over to create a sharp edge, while still being able to manipulate the cut shape. After establishing the hole, a triangle cut on the surrounding geometry is being used to create localized loops, which are being placed for corner sharpening. 21:03 Adding surface detail on top of preexisting details After establishing a basic shape, a quick inset + bevel + inset generates the detail. By chamfering the corners of the detail, including the final inset, generates vertexes which are then used to generate edge loops to sharpen the corners of the detail, without increasing surrounding density. A few quick cuts quadrify the resulting tris. 23:10 Localized Density. Quickly establishing a higher polycount in a selected area. First the selected areas polycount is increased. Then the resulting N-gons are being quadrified through select cuts, resulting in a bridge between the low-poly surrounding area and the high-poly area used for quick details. A quick Inset-Bevel-Extrude-Inset results in round hole details. Final step is edge sharpening through a quick connect.
To anyone who's looking to learn topology or wants to get better... or amazing at 3D modeling... Get that course! it's so worth it! I just can get enough of it... !!!
this is great! so much better to see stuff created using basic topology rather than other so called 'experts' constantly using creases and modifiers etc.
Great work as always. I watched your mastering 3d modeling in maya course some months ago and helped me a lot with designing hard surface objects while maintaining clean topology.
@@Hshdjdjdhd Topology is still topology but if you mean humans or animals you usually sculpt them so the workflow is different. His course is for people interested in hard surface and product rendering while explaining how to mantain a clean topology for SubD workflow.
Hi~ Elementza, Thank you for sharing the high quality video. This is a Maya beginner in Industrial design field. :) I am just wondering how did you control the multiple edge lines as an aligned straight line. It seems quick mouse control or short cut function key... I really appreciate if you leave a comment. Thanks!
At 7:13, I noticed that when you combine the cylindrical shape to the rest of the build, you merged the verts but didn’t delete the faces of the cylinder that are now inside the model. Does that matter at all? How about for UV mapping? I’m asking specifically for something that may go in a film
about the UI color customization. Where exactly is the option to change the loop mode of Multicut tool to be colored like that( whitewith blue dots) like its shown at around 2:15? I think Ive copied everyting identical with the screenshots provided on your website but mine still looks like default
@@Elementza why they would put it there lol. What exactly are the color codes you use for multicut ? Anyway any other color customization that you did that its not under Color setings and grid display ?
Got the course, its fantastic - the tutor is really articulate and shows tips even to veterans of the software. Will there be any more content coming out for Maya modeling? Thanks!
A friend of mine uses blender and says creasing works so well he doesn't bother preparing the topology for smoothing with extra edges, I have to ask, is there a good argument against using crease technology? I know maya has crease
Much higher poly counts and the file isn't always transferable. Support loops will work in pretty much any software that supports subdivision surfaces, creasing may not survive the transfer into a another software package.
@@Elementza Dude no Joke I was in Lucasfilm in 2012 when I was like... SCREW THIS man.. and Customized my UI just like yours. I swear to GOD, I've never seen anyone with my setup, everyone always asks me which software I use, and Im like Maya. How funny man, almost 8 years and I see this video and how pleasantly surprised I was I actually laughed out loud. The only thing I dont use is Symmetry in Maya, it sucks.
Well the rules and principles apply across all softwares but it will depend on how good you know 3dsmax so it's easy enough to recreate all maya operations. Hope this helps :)
why do you keep "even distribution" on a subsurface model? If you're subding, doesn't the even edges just add extra density where it's not needed (like on flat/long surfaces?) I get that you need to have some relatively even distribution on some shapes, but if you're subding that's being achieved by the subsurface operation, is it not?
I'm still new to 3d modeling. I just want to ask does it really need to be a single object when creating a hard surface assets or can it be comprised of multiple elements? really loved watching your videos i learned a lot from it.
Hey is there a reason you modeled most of the stuff in one piece instead of using multiple meshes or floaters? Is that because you are not going to use it in a game engine?
I am watching your tutorials since Cinema 4D and I want to ask something. How did you learn to model like this? I am also a modeler and as a group of some students we are trying to make a 3D game but I am not very good at hardsurface. And I am wondering if you can recommend me some resources.
Just a lot of practice and repetition really. As an example, the process shown in this video is only the first run or attempt on the design. Second try or even third try, I would refine the actual design, form, and topology even further. The same goes for any other project. A lot of repetition and practice, and through practice, we gain experience. I hope this helps a bit.
Hi i wanted to buy your Maya course but on the page it list 59 € but when i am going to check out it comes out as 59,00 € .is there something wrong thanks
I have to disagree on this one. Part of the reason I switched from C4D is the difference in tools, how they perform and how much faster workflow in Maya is in comparison. As for time consumption, not sure what you mean by that. This is only the first run on the object where I just explore the shape and design. In the second run, I usually redo the whole thing with cleaner design and topology which then can be faster finished as the exploration phase is done. Cheers!
Такая сетка чисто под кинопродакшен, а значит она должна отвечать всем стандартам. Регулярное распределение полигонов, должно быть, если мэш потом будет подвергаться каким либо деформациям или же пойдёт на доскульпт. Короче тебя заставят делать такую сетку.
Charles Feng Blender is able to do everything Maya or any other 3D software can do and it’s completely free. The only reason it’s not industry standard is because it has a different learning curve and there still hasn’t been any major work done with it. I assure you though a lot of companies and artists will be making the transition to Blender.
@@fatboyjapan That is not the reason, the reasons why Blender would not be the stander are because of 1. Maya has been existing for quite long, many CG companies have their custom tool and plug in. They would not simply apply to Blender. 2. Blender is free, which means the customer service would probably not as efficient as subscribed.
i love blender as well but wtf u mean with that? Just because u use blender doesnt mean that it is better. Or at least point out specifically areas where blender is better
I'm a Blender user, and most of the best hard surface Blender tutorials use add-ons like Mesh Machine or Hard Ops, which I can’t afford. Since I already know Blender quite well, these tutorials help me a lot with basic modeling techniques because it’s almost like modeling in vanilla Blender. This is really cool, dude-thanks a lot
Highlights on notable techniques.
3:54 Retopology for better edge flow.
Deliberately introducing tris and then quadrifying them creates corner edges, which redirect the flow towards the sides.
13:48 Local Sharpening.
Using loop cuts and the established geometry to create a sharp corner on the surface detail, without letting the loops continue and increase polycount in unwanted areas further down the original loop.
17:45 Complex surface detail
Surrounding geometry on an equal plane is required. First an inset is being used to isolate the detail from the surrounding geometry, then a few cuts establish the basic shape of the detail. This gets insetted twice over to create a sharp edge, while still being able to manipulate the cut shape. After establishing the hole, a triangle cut on the surrounding geometry is being used to create localized loops, which are being placed for corner sharpening.
21:03 Adding surface detail on top of preexisting details
After establishing a basic shape, a quick inset + bevel + inset generates the detail. By chamfering the corners of the detail, including the final inset, generates vertexes which are then used to generate edge loops to sharpen the corners of the detail, without increasing surrounding density. A few quick cuts quadrify the resulting tris.
23:10 Localized Density.
Quickly establishing a higher polycount in a selected area. First the selected areas polycount is increased. Then the resulting N-gons are being quadrified through select cuts, resulting in a bridge between the low-poly surrounding area and the high-poly area used for quick details. A quick Inset-Bevel-Extrude-Inset results in round hole details. Final step is edge sharpening through a quick connect.
Never get tired of watching this..... better than watching a movie! Awesome work Mario!
As a Maya instructor, I want to say your videos are very well put together.
a tutorial that fits my monitor. This is magic
weird flex but ok
lmao
To anyone who's looking to learn topology or wants to get better... or amazing at 3D modeling... Get that course! it's so worth it! I just can get enough of it... !!!
Hey that is awesome Hugo! Appreciate the feedback :)
@@Elementza It's my pleasure Mario. Definitely deserved. Keep it up!
@@Elementza did you ever worked in 3ds max?
this is great! so much better to see stuff created using basic topology rather than other so called 'experts' constantly using creases and modifiers etc.
Man, you are a god of edge flow. I am already learning a lot from this.
This dude is freakin amazing.....took a Maya modeling class at school and really didn't do much. I commend you and your amazing skills!
This is the best free software Ive seen. Respect.
Great work as always. I watched your mastering 3d modeling in maya course some months ago and helped me a lot with designing hard surface objects while maintaining clean topology.
Did it help with organic structures too?
@@Hshdjdjdhd Topology is still topology but if you mean humans or animals you usually sculpt them so the workflow is different.
His course is for people interested in hard surface and product rendering while explaining how to mantain a clean topology for SubD workflow.
@@AndreaCantelli thanks ❤️
i dont comment a lot, but this topology and how you tackle beveling edges, is smart
watching u battle ngons and triangles @ 24:30 was very helpful, thankyou!
nice to see i'm not the only one modeling with the Division 2 ost
its from 1Division IINM
23:34 🔥🔥🔥🔥
I will ask for this course as my christmas present.
The way you deal with ngons is amazing!
Man you're too gooood, i think i'd never be as pro as you
Love this... going to try and recreate this in Blender.
Same
I am in love with you because you also give us a rendering process which was missing in UA-cam thanks
So enjoyable to watch.
Awesome, congratulations!
thanks so much for the awesome tutorials!!
YOU ARE GOD OF HARD SURFACE
I love your content its amazing.
I agree with Hugo Nelis
, I started to understand the topology after I bought and started that course.
Happy to hear about your progress Gamal!
Really awesome video, could you share a video to create your maya color settings, it looks very comfortable
it looks simple enough, but it very hard to make something like this. I love your videos , they are very usefull !!
That's good ass tutorial. This topology telling us you are master, this requires a lot of experience. I've got lot of things to learn from you.
Hi~ Elementza,
Thank you for sharing the high quality video. This is a Maya beginner in Industrial design field. :)
I am just wondering how did you control the multiple edge lines as an aligned straight line. It seems quick mouse control or short cut function key...
I really appreciate if you leave a comment.
Thanks!
saving your course for later!!
i like your videos hard surface. Thanks
You should make a modeling Udemy. You model way better than what I've learned on from the top most reviewed Udemy instructor for Maya.
So cool!
Pretty nice modelling dude!
Thank you! Cool!
Division 2 soundtrack, nice
Hello. How do you flatten the vertices selection of edge loop without distort the geometry when doing that? (2:19)
you can select the edges and use the scale tool to scale them on that axis . once you scale them down , you will flatten them
18:13 is that just the multi cut tool? what is that?
Yes it is. it happens by click and drag
At 7:13, I noticed that when you combine the cylindrical shape to the rest of the build, you merged the verts but didn’t delete the faces of the cylinder that are now inside the model. Does that matter at all? How about for UV mapping? I’m asking specifically for something that may go in a film
That was boolean so all extra faces get deleted.
Elementza ah thank you! So you line up all the edge loops and then use a Boolean! That’s helped me a lot
@@cash78626 Correct, so once everything is one object, just connect the points
Hey Elementza, what kind of render engine/material do you use for your objects? It looks so clean
You're insane man...
I love the way you model! Where you looking on a reference image on other device while modelling?
around 9:36,how do you do that scale without distorting the mesh?
i believe he has slide along surface enabled
@@achrafbouziane7802 where can I enable it? I know the one in mesh tool.
Here you go
ua-cam.com/video/wJDgQGOQdYM/v-deo.html
@@Elementza thank you!
Maya Modeling ASMR !!!
When you deleted the faces, how did you mirror it back together?? 😩
amazing
i want to know how to do texturing in Maya for hard surface modelling
Please share a play list of your music for modeling sessions :)
Music in this video is Deus Ex: Mankind Devided OST
@@Ulisses19877 thanks!
Where did you get the music for this video? it is really good!
some of the tracks are from the division 2 ost
about the UI color customization. Where exactly is the option to change the loop mode of Multicut tool to be colored like that( whitewith blue dots) like its shown at around 2:15? I think Ive copied everyting identical with the screenshots provided on your website but mine still looks like default
Multicut colors are under Multicut in Modeling Toolkit
@@Elementza why they would put it there lol. What exactly are the color codes you use for multicut ?
Anyway any other color customization that you did that its not under Color setings and grid display ?
Hi) what monitor you used ?
It's me Mario!
hey!! working on ultrawaiyede is soo convenient right? it boosted by productivity by 2
I'm really new to Maya . Would the course be to hard for me to understand?
No, it is very beginner-friendly. There are 25 free videos from the course both on my site and youtube, so you can check the difficulty level.
Is this poly modeling? can the techniques in the paid course be applied to video game asset creation for game engines such as unreal engine?
How to change the color of multi cutting tools? I want to change to another color, please tell me, thank you!
what image did you use in skydome and how did you make that gun metal material?
is doing topo becoming obsolete?
Got the course, its fantastic - the tutor is really articulate and shows tips even to veterans of the software. Will there be any more content coming out for Maya modeling? Thanks!
Is the course subtitled?
A friend of mine uses blender and says creasing works so well he doesn't bother preparing the topology for smoothing with extra edges, I have to ask, is there a good argument against using crease technology? I know maya has crease
Much higher poly counts and the file isn't always transferable. Support loops will work in pretty much any software that supports subdivision surfaces, creasing may not survive the transfer into a another software package.
The Division 2 ♥
Did you created this from your imagination or you drawed to somewhere and started modeling. I mean what is you general workflow for making kitbashes?
There is no drawing but I usually have a general idea of what I wanna do, and then start exploring.
Hello, is it possible to share your color settings? I love your colors in Maya :)
I mentioned this around the 2:10 mark, and there is a link in the description for the full tutorial.
@@Elementza OK, thank you
Hey Mario. From where do you get music from your videos? Any link to the author?
Hey Konnstantin music is from The Division 2 soundtrack.
@@Elementza Coool! Thanks! And it can be used online for personal use?
MARIO --- I legitimately use the SAME Maya Configuration as you. No Joke seriously. What a Small World !!!!
Say no to Maya Shelves
Awesome right!
@@Elementza Dude no Joke I was in Lucasfilm in 2012 when I was like... SCREW THIS man.. and Customized my UI just like yours. I swear to GOD, I've never seen anyone with my setup, everyone always asks me which software I use, and Im like Maya. How funny man, almost 8 years and I see this video and how pleasantly surprised I was I actually laughed out loud. The only thing I dont use is Symmetry in Maya, it sucks.
@@Balcaceres_Art Yeah I get that :) Minimalistic viewport feels more like canvas
God mode !!!
Hey Elementza, Would enrolling in your Maya masterclass still be beneficial for a 3Ds Max User ?
Well the rules and principles apply across all softwares but it will depend on how good you know 3dsmax so it's easy enough to recreate all maya operations.
Hope this helps :)
@@Elementza Ya I still follow your maya videos with my C4d , coz I know it better .Thank you!
Yeah, I am a Blender user, and everything you see here can be done identical.
why do you keep "even distribution" on a subsurface model? If you're subding, doesn't the even edges just add extra density where it's not needed (like on flat/long surfaces?)
I get that you need to have some relatively even distribution on some shapes, but if you're subding that's being achieved by the subsurface operation, is it not?
comments stop at 2:48
I'm still new to 3d modeling. I just want to ask does it really need to be a single object when creating a hard surface assets or can it be comprised of multiple elements?
really loved watching your videos i learned a lot from it.
it can be comprised of multiple elements, in fact the majority of people would recommend you do it in multiple because it makes the workflow easier.
for me, "multi element"
Also look up the proboolean workflow
man can you make thanos armor and gauntlet.. great video💪👍
What was these for?
Comments stop at 2:50
it's because he's stopping commenting at 2:49.
Hey is there a reason you modeled most of the stuff in one piece instead of using multiple meshes or floaters? Is that because you are not going to use it in a game engine?
I am watching your tutorials since Cinema 4D and I want to ask something. How did you learn to model like this? I am also a modeler and as a group of some students we are trying to make a 3D game but I am not very good at hardsurface. And I am wondering if you can recommend me some resources.
Just a lot of practice and repetition really. As an example, the process shown in this video is only the first run or attempt on the design. Second try or even third try, I would refine the actual design, form, and topology even further. The same goes for any other project. A lot of repetition and practice, and through practice, we gain experience.
I hope this helps a bit.
@@Elementza Thanks for the reply. Now I feel more confident. Appreciated.
Can I know your CPU and GPU?
pls. show hotkeys on screen, it's advance modeling already hard to figure out commands...
Hi i wanted to buy your Maya course but on the page it list 59 € but when i am going to check out it comes out as 59,00 € .is there something wrong thanks
Nothing wrong, that is still 59€
@@Elementza :D
Can you export this into blender or unreal engine?
Export as Obj or Fbx should work
every 3d programm can open fbx and obj so ye ofc
Is there OpenSubDiv for Maya?
magic ))
So uh.. what kind of PC do i need for something like this? :D I mean these kind of 'small' 3d works, not some big animated film
Not a high end PC and you don't need rtx GPU.
I started using Maya on my 8 year old school laptop from 2012, it doesn't really take much to run at all.
very nice ;)
Can anyone tell me how he selects and quickly isolates what appears to be parts of the same mesh?
You can isolate or show selections with the "ctrl + 1" Hotkey. I hope that was what you asking for ^^
With "h" you can hide objects too. But to unhide them you'll have to do it in the outliner
12:34
We want something in blender🥰🥰🥰🥰
Now I can see there's no loop regularizer tool for Maya and that's BS...cos it's a game changer for sure.
wait... why didn't I know there was a boolean tool in maya? I've been using a script this whole time :/
I think you are way faster in c4d. From looking at this, you have consumed so much time...!
I have to disagree on this one. Part of the reason I switched from C4D is the difference in tools, how they perform and how much faster workflow in Maya is in comparison.
As for time consumption, not sure what you mean by that. This is only the first run on the object where I just explore the shape and design. In the second run, I usually redo the whole thing with cleaner design and topology which then can be faster finished as the exploration phase is done.
Cheers!
Yeah? Well congrats Mario🤘🏻 I will continue looking at all your Maya Tutorials then.
If was 3dsmax it will be easy modeling
Maya is a Sanskrit word meaning Virtual Reality or Virtual Simulator.....
hard surface is easy when the shapes are simple like that, cubes, cylinders , etc, but when you are making a plane hard surface is sooo hard
i thought this was a tutorial video
It is... its a workflow tutorial. Has its uses...
Man.. Maya is still pretty rudimentary when it comes to modeling.. Great tut though!
ой, ну что же вы так...what for you hujarish so many polygons in places where they are not suppose to be? Не плохо, но поликов лишних много, очень
Такая сетка чисто под кинопродакшен, а значит она должна отвечать всем стандартам. Регулярное распределение полигонов, должно быть, если мэш потом будет подвергаться каким либо деформациям или же пойдёт на доскульпт. Короче тебя заставят делать такую сетку.
в
wait this is maya? eew
Blender
Too many moves.
Just use Blender !
Not saying Blender is bad but Blender is not industry stander!
Charles Feng Blender is able to do everything Maya or any other 3D software can do and it’s completely free. The only reason it’s not industry standard is because it has a different learning curve and there still hasn’t been any major work done with it. I assure you though a lot of companies and artists will be making the transition to Blender.
@@fatboyjapan That is not the reason, the reasons why Blender would not be the stander are because of 1. Maya has been existing for quite long, many CG companies have their custom tool and plug in. They would not simply apply to Blender. 2. Blender is free, which means the customer service would probably not as efficient as subscribed.
@@charlesfeng2012 amen
i love blender as well but wtf u mean with that? Just because u use blender doesnt mean that it is better. Or at least point out specifically areas where blender is better