Best Software For Hard Surface Modeling
Вставка
- Опубліковано 9 чер 2024
- In today's video, we bring up 3D classics! We'll highlight the best software for hard surface modeling over the years.
00:00 intro
00:30 3DsMax
01:50 Blender
03:38 ZBrush
05:27 Modo
06:55 Maya
07:38 Plasticity
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All time legend "3Ds Max"
All the other software, like 3DS Max - $1875 per year.... Blender does the same thing 99% of the people watching this need: Free.
3ds max free also of you know where to look and much better poly modelling tools.
Its good to see Modo in List, I think Fastest Hard surface modeling program ever
I used it from 301 to 902. It was really nice, but I only used it in fits and spurts. Some years I didn't use it at all. I couldn't justify a subscription.
Long time zbrush user here and it’s amazing how far hard surface sculpting has came
just starting out in animation school and all of these comments and reviews are very helpful and informative.
For me, Plasticity had a really good start in the 3D community...easy to use, minimalistic interface, great modeling tools, sweet bevels...and all that just with the first version of the software...Plasticity was born as a star, their future is bright.
Just wish it had better exporter to blender maybe that's blenders fault it needs a nurbs to sub-d converter.
Modo is awesome
3ds Max 🔥
Great video and nice samples of plugins for these sws,
Please you should consider create this same video but compare why you like this sw software from your perspective.... and show us an example of why this sw is better then other with example of handicaps and rank all of them from your perspective (speed, easiest approach, missing stuff in sw, ...) ...
I meant like workflow from the box to some specific testing shape and compare it with other sw..... show us why this is better than other sw, how fast is it in that sw with shortcuts, if modifiers exists, if there is spline and distribution on spline, modeling regard non destructive/destructive, boleam how it behave and is it destructive/nondestructive, scattering, fx water and or etc, and important is custom scripting and creating yours modifiers or something similar to modifiers, and if you can procedurally model... And test it towards how quickly/easily you can create example shape..
Thanks for video...I am saying that blender has handicap because you cant stack modifiers, this is a big minus, i am little bit sad about it...
I would love to see this video from you, because you know these sws more than most of us who know just a few of them really well. Best regards
How do you do UP I want to ask the beginning of video model plane seam line anchor point is how to have been thinking about
i love zbrush, blender and plasticity. animating in maya is probably the best for me in terms of game ready workflow. i still don't like the hotkeys and accessibility to maintain a proper workflow for modelling but its great too (i should get used to it). i hope we can get a bridge add on for plasticity inside blender cause it would make it an undeniable pair for workflow. i recently got a job with a particular new studio and we all love plasticity. i highly recommend it and have to say its worth the money compared to others and what it can achieve.
Compared to Houdini? I don't think so... there is nothing that compares to Houdini ;)
@@hd-be7di i love houdini too. never tried it for hardsurface modelling. but ive use it to kitbashing buildings and stuff. now you peaked my interest.
@@sagbag856 19.5 has a great modeling toolset I highly recommend investing more time in it !
What's the video at 2mn00 with the ship and green lasers ?
Hi what's the name of the plugins for Maya you mentioned?
Modo is amazing and version 17 performance promise well...what I like of modo is how fast you can select and split an object in layer playing with different visibility settings and its also very easy to be precise and to give dimensions to element. I also use Blender and Cinema 4d but for modelling Modo is another planet!
Modo is expensive , Not worth it.
Am going to give Modo a try
@@myxsyshas a 30 day free try I may give it a try too... and see if its modelling tools are that much better like others claim... but after free trial its an expensive monthly fee vs other software... would have to be something pretty special to justify that cost
What software was used to make the thumbnail?
Maxon was sold, that's why you didn't include Cinema 4D right ?
Because author is click bite babbling youtuber. Make videos only for $$$
Looking at your video it seems plasticity is similar to the sculpting mode used in Fusion 360 ? Do you know if that's the case?
No, you're confusing SubD and Polygon modeling with what Plastcity is which is NURBS/BREP with a direct modeling twist. And it's NOT sculpting in F360 it's T-Splines/SubD modeling there's a HUGE difference.
And 3D COAT?!!!!
Is by far one of the best of the best!
Most people don't use every software. I give him full marks for mentioning modo. But 3D Coat is one of those app that doesn't seem to get as much love as its practitioners feel it deserves. Which is unfortunate. I haven't used it, but I'll periodically take a look at it and wonder if I ought to take the leap. What stopped me was the arrival of Nomad, interestingly. I enjoy sculpting on my iPad so much that I don't want to go back to my laptop (where I have used Blender and Zbrush). But if I did, I think 3d coat is the one that would make me do it. Care to recommend some good courses or tutorials?
What about lightwave? I've been watching this program for a long time, but I'd like to see a live opinion about this program. (excuse my English)
Still skeptical on how Blender with add-ons has an edge over 3ds max w/o add-ons.
Blender need 50 addon and still don't have the amount of tools inside max alone. Blender is cool and free but. Max is far superior por poly modeling and precision. People get almost religious about blender nowadays. Blender is Good. But not the best.
@@marcos_c_m I never used Max, since I'm on a Mac, but Max has clearly got strong adherants. I've used modo and Maya and Blender, and I can definitely say: Blender has come a long way (and it's nicely customizable), but other apps have better thought-out UI and key bind choices. I frequently shake my head at some of the shortcut keys I have to use. I think modo was the most-polished in that regard, among apps I've used. I stopped using it after 902, when it went to subscriptions.
Plasticity is best man for hard surf
Maya forever ❤❤
i don't feel the same
That’s like saying I’ll eat vanilla ice cream forever. 😅 kidding aside, though I use other software at my work Maya will always be used at some point because my company is so integrated into using it for so many years. Sometimes I just use it to open our assets then exporting to other programs.
Maya is garbage for modeling , it doesn't even have simplest things like edge flow or modifiers or quad fill
It has, all of them. The UI is just overwhelming at first
@@ahora3854 Maya's edge flow tool is literally named "edit edge flow"... also there's a history system instead of modifiers, so you can always edit stuff like bevel width, segment etc in the history of the object, although modifiers are still way more convenient. for quad fill there's scripts out there to handle it.
For modeling hard surfaces that don’t have curved surfaces the best is Plasticity. I have no doubt.
And it’s only version 1.
I think that in the future even advanced and fast tools for curved surfaces will be fully developed.
Mixed curved surface/solid modeling: Blender, Modo, Max, Maya etc. Makes little difference. None of them has any great innovation that will break the competition.
Everyone has to use subds.
Organic modeling: Zbrush...but immediately after Blender. Because as far as sculpture is concerned, hundreds of tools are not necessary, and Blender has fantastic brushes, unfortunately it only manages 10 polygons.
3DCoat is almost as big as Zbrush, but chaotic.
👀 Once again 3D coat has been overlooked!!!
To be honnest zbrush for concept and plasticity for solid and feel free to use any sofware you like in polymodeling .for me max
Plasticity is not NURBS (which is surface-modeler), but is solid-body paradigm (Parasolids). The tools may be similar but the kernel is different, amd this is evident on fillets, holes, etc..
Wait this is making me confused, cause the plasticity website is saying it is nurbs
@@fingfufar9878 yes, and they also says its Parasolids. Confusing.
@@user-kb6pr3sp4x very confusing indeed haha
confusion resolved: it is a nurbs/brep modeler. it supports solids and surfaces. parasolid is a nurbs/brep geometry kernel
@@nickkallen1 Thanks!
Modo seems like such a nice program, unfortunately there are so many programs out there already that it would be counterproductive to learn a new software just because it looks/feels good to use.
Modo isn't new. It has been around for almost 20 years.
Modo is my go to Modeling software for both Organic and Hard Surface SubD assets. Def worth checking out!
That's the thing that it takes a lot of time to learn new software and its shorcuts, and plugins that you just stick to the ones you can do things quicker....
Like why would you learn poly modelling in Maya when Zmodeler is such a powerful tool in Zbrush...
@@andygomez3dart because zmodeler is extremely clunky and slow to use, you can blockout and manipulate polys so much faster in other software. Its more efficient to make it in other software then import to zbrush. Of course you need to invest the time to learn the other software, but over time that pays off. .
Plasticity is my favorite.
I love sculpting in zbrush but Z modeller is very weird to me.
Yes I feel the same way, it doesn’t feel intuitive
@@tamtrily yup, it sucks, slow and clunky, so much so that its better to learn another software for modeling purpose imho.
@@anab0lic slow? ? ? I simply think you are insulting ZBRUSH. While it has some drawbacks, it's definitely not slow, it's fast! !
@@freedomgoto4907 for sculpting yes, but for pure poly modeling absolutely not, other software leaves it in the dust.
@@anab0lic Totally agree. What I do is model the hardsurface in Blender/Plasticity and pass it to ZBrush with GoB
I dont used it but i used CAD software and Plasticity works like CAD.. no doubt it will be the best for hardsurface modeling. I used a traditional 3d modeling softwares also like Modo and Blender and maya but ZBrush can beat them with its Live Boolean. Conclusion, if Maya owns the throne for Rigging and Animation, all traditional 3D softwares might end up useful for Retopology and UV Mapping only.. and Modo stil exist in those aspects. Well, Blender? Its basicaly free so stil useful because it does the job also but not that good comlared to Modo. And we al know, Rendering is much easier in Unreal Engine or Twinmotion so basicaly render workflow in maya, blender or modo or any 3d software will get obsolete in the future as new 3D artisr get used to it
Blender forever! Thanks to that software I could migrate entirely to Linux a year ago! Never go back!
Cinema 4D is in the part 2?
Modo is best!
Who's the maker of this model 0:46?
Blender all ways 🔥🔥🔥
Cinema 4d???
What about 3d-Coat for these case?
In my opinion, Plasticity is the best. No one can beat it. Blender and other softwares are also good but while beveling Or doing boolean experiments, you will find weird topology and sometimes overlaps too but plastic is soo smartly made that it creates a brand new topology and provides all your needs. It also has a fair price but we can't compare it with blender 😉
Moi3D is the best, too. But Plasticity is more fast growing
Plasticity is good for solid but for polymodeling you need other software
Blender 👍👍👍👍
I recommend rhinoceros 3d. More freedom than Fusion 360. Not expensive. Suitable for concept art and industrial design, architecture.
But the question is, which is safe bet to learn in order to get a job in the majority of the game studios?
Maya is the safest. Blender is for near future.
Maya zbrush max. All of those are complex and have everything but they are old and outdated with boomer Workflow and shitty ui. Blender is the future
Maya or 3ds Max . Zbrush. Substance painter/designer
@@topy706 TBH, Blender's UI is pretty bad. The shortcut keys were not well thought-out
@@ronaldbell7429 i only ever hear this from people who are not used to it. once you understand how it works its just the best thing ever
The best by far is RHINO. Blows all of these away.
Rhino stuck in version 7
@@Rick.123 Rhino 8.0 is out!
Is it ad for plasticity?
You are straight away biased towards Blender(no hate though) but it is no way close to 3ds max or Zbrush in terms of modeling
Why no 3D coat ?
Most people don't use every software. I give him full marks for mentioning modo. But 3D Coat is one of those app that doesn't seem to get as much love as its practitioners feel it deserves. Which is unfortunate. I haven't used it, but I'll periodically take a look at it and wonder if I ought to take the leap. What stopped me was the arrival of Nomad, interestingly. I enjoy sculpting on my iPad so much that I don't want to go back to my laptop (Blender or Zbrush). But if I did, I think 3d coat is the one that would make me do it. Care to recommend some good courses or tutorials?
Modo is very expensive for a program that few people use. The indie version would make at least some sense if it didn't have those ridiculous restrictions. In addition, Modo is already behind most of its competitors in many areas, except for modeling.
this is foundry they alway abuse on pricing.
Am i the only one that uses 3ds max as part of their workflow? 😞
Fusion 360 gonna tear half of the list apart like from the start
Pound for pound, even with direct modeling only, Plasticity whoooooops F360's in a heartbeat. AD could have done this but decided to go the old 1990's way of doing things.
@arthurny3914 I have nothing against Plasticity. Great soft. It appeared from nothing and deserved the love that it took from artists
3DCoat is the real answer
What makes 3d coat good for hard surface vs these options?
@@anab0lic 3dcoat may look cool at first but its actually an unpolished, unpredictable mess.
that's why, who's gonna use blender without add-on in production level...
Why haven't Houdini?
3DCoat
Maya still probs has the best extendability ability out there. I know stuff like hard ops is out there but i guarantee you mayas api allows just the same thing but even better since you can access C++ to write addons. I only use blender at home since it isnt sub based
The 3D software world is separated into 2 types of users... those that know and use Houdini... and those that dont
Houdini is amazing
C4d
Not best, but very decent. R19 from 2017 is for me better than newest Blender. You don't need tons and tons of plugins.
Change my mind ;)
I spent a lot of time on c4d. It is really kind of frustrating to know you are not using the best. but the good thing is that I learned the basics of 3d like normals, vectors, texturing etc. I just came to know that it is not about the software, it is about the industry. thank you for replying, appreciated.@@radoman1234
MOI 3d ?
blender - lol
Maya was featured for about 2 minutes and crashed 12 times.
you forget rhino7
Plasticity is not nurbs!
Where is C4D? btw. Blender trash poly modeling
what do you mean hard . Can you cut it like in SolidWork.? All this good for some funny pictures but not for realization
in real world . .This is not good software if people have a plane to be specialists Just play with the dots and it can be fixed idea for all life of them . No size , nothing in engineering sense Baby play .
Solidworks is great in hard surface... most likely these are for gaming models
Solidworks is definitely easier than maya
@@tamilplasma-kf6mx Try to do it if it is so ease . Maya is good for nothing
@@FelixSamulevich I know both software bro... its my pov
@@tamilplasma-kf6mx Let me see
Blender is still top tier.