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Best Software For Hard Surface Modeling

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  • Опубліковано 15 сер 2024

КОМЕНТАРІ • 140

  • @muhammadmuneebkhan9561
    @muhammadmuneebkhan9561 Рік тому +21

    All time legend "3Ds Max"

  • @ogwork3994
    @ogwork3994 Рік тому +11

    Its good to see Modo in List, I think Fastest Hard surface modeling program ever

    • @ronaldbell7429
      @ronaldbell7429 3 місяці тому

      I used it from 301 to 902. It was really nice, but I only used it in fits and spurts. Some years I didn't use it at all. I couldn't justify a subscription.

  • @dadoffour
    @dadoffour Рік тому +4

    Long time zbrush user here and it’s amazing how far hard surface sculpting has came

  • @richardxs
    @richardxs Рік тому +8

    For me, Plasticity had a really good start in the 3D community...easy to use, minimalistic interface, great modeling tools, sweet bevels...and all that just with the first version of the software...Plasticity was born as a star, their future is bright.

    • @humansrants1694
      @humansrants1694 Рік тому +3

      Just wish it had better exporter to blender maybe that's blenders fault it needs a nurbs to sub-d converter.

    • @user-hz4fj5xw2u
      @user-hz4fj5xw2u 7 днів тому

      and what you do with those meshes youve created in plasticity...? nothing almost

  • @JazzPractice
    @JazzPractice Рік тому +10

    Modo is awesome

  • @stevenpike7857
    @stevenpike7857 8 місяців тому +15

    All the other software, like 3DS Max - $1875 per year.... Blender does the same thing 99% of the people watching this need: Free.

    • @anab0lic
      @anab0lic 6 місяців тому +1

      3ds max free also of you know where to look and much better poly modelling tools.

  • @hejar_art
    @hejar_art Рік тому +6

    3ds Max 🔥

  • @sagbag856
    @sagbag856 Рік тому +10

    i love zbrush, blender and plasticity. animating in maya is probably the best for me in terms of game ready workflow. i still don't like the hotkeys and accessibility to maintain a proper workflow for modelling but its great too (i should get used to it). i hope we can get a bridge add on for plasticity inside blender cause it would make it an undeniable pair for workflow. i recently got a job with a particular new studio and we all love plasticity. i highly recommend it and have to say its worth the money compared to others and what it can achieve.

    • @hd-be7di
      @hd-be7di Рік тому +2

      Compared to Houdini? I don't think so... there is nothing that compares to Houdini ;)

    • @sagbag856
      @sagbag856 Рік тому +1

      @@hd-be7di i love houdini too. never tried it for hardsurface modelling. but ive use it to kitbashing buildings and stuff. now you peaked my interest.

    • @hd-be7di
      @hd-be7di Рік тому +2

      @@sagbag856 19.5 has a great modeling toolset I highly recommend investing more time in it !

  • @SkeemieTV
    @SkeemieTV 7 місяців тому

    just starting out in animation school and all of these comments and reviews are very helpful and informative.

  • @spigolo66
    @spigolo66 Рік тому +10

    Modo is amazing and version 17 performance promise well...what I like of modo is how fast you can select and split an object in layer playing with different visibility settings and its also very easy to be precise and to give dimensions to element. I also use Blender and Cinema 4d but for modelling Modo is another planet!

    • @bunnyfreakz
      @bunnyfreakz Рік тому

      Modo is expensive , Not worth it.

    • @myxsys
      @myxsys 9 місяців тому +1

      Am going to give Modo a try

    • @anab0lic
      @anab0lic 6 місяців тому

      ​@@myxsyshas a 30 day free try I may give it a try too... and see if its modelling tools are that much better like others claim... but after free trial its an expensive monthly fee vs other software... would have to be something pretty special to justify that cost

  • @mendostudio63
    @mendostudio63 Рік тому +22

    Maya forever ❤❤

    • @Penetratore
      @Penetratore Рік тому +3

      i don't feel the same

    • @Savorychicken41
      @Savorychicken41 Рік тому +2

      That’s like saying I’ll eat vanilla ice cream forever. 😅 kidding aside, though I use other software at my work Maya will always be used at some point because my company is so integrated into using it for so many years. Sometimes I just use it to open our assets then exporting to other programs.

    • @ahora3854
      @ahora3854 Рік тому +3

      Maya is garbage for modeling , it doesn't even have simplest things like edge flow or modifiers or quad fill

    • @semeiniekursi
      @semeiniekursi Рік тому +3

      It has, all of them. The UI is just overwhelming at first

    • @rayjynx
      @rayjynx Рік тому +4

      ​@@ahora3854 Maya's edge flow tool is literally named "edit edge flow"... also there's a history system instead of modifiers, so you can always edit stuff like bevel width, segment etc in the history of the object, although modifiers are still way more convenient. for quad fill there's scripts out there to handle it.

  • @ArchViz-4D
    @ArchViz-4D Рік тому +5

    Maxon was sold, that's why you didn't include Cinema 4D right ?

    • @radoman1234
      @radoman1234 Рік тому +1

      Because author is click bite babbling youtuber. Make videos only for $$$

  • @matsy7450
    @matsy7450 Рік тому +1

    For modeling hard surfaces that don’t have curved surfaces the best is Plasticity. I have no doubt.
    And it’s only version 1.
    I think that in the future even advanced and fast tools for curved surfaces will be fully developed.
    Mixed curved surface/solid modeling: Blender, Modo, Max, Maya etc. Makes little difference. None of them has any great innovation that will break the competition.
    Everyone has to use subds.
    Organic modeling: Zbrush...but immediately after Blender. Because as far as sculpture is concerned, hundreds of tools are not necessary, and Blender has fantastic brushes, unfortunately it only manages 10 polygons.
    3DCoat is almost as big as Zbrush, but chaotic.

  • @franman51
    @franman51 10 місяців тому +5

    Still skeptical on how Blender with add-ons has an edge over 3ds max w/o add-ons.

    • @marcos_c_m
      @marcos_c_m 6 місяців тому +4

      Blender need 50 addon and still don't have the amount of tools inside max alone. Blender is cool and free but. Max is far superior por poly modeling and precision. People get almost religious about blender nowadays. Blender is Good. But not the best.

    • @ronaldbell7429
      @ronaldbell7429 3 місяці тому

      @@marcos_c_m I never used Max, since I'm on a Mac, but Max has clearly got strong adherants. I've used modo and Maya and Blender, and I can definitely say: Blender has come a long way (and it's nicely customizable), but other apps have better thought-out UI and key bind choices. I frequently shake my head at some of the shortcut keys I have to use. I think modo was the most-polished in that regard, among apps I've used. I stopped using it after 902, when it went to subscriptions.

  • @artjunyent1654
    @artjunyent1654 Рік тому +6

    And 3D COAT?!!!!
    Is by far one of the best of the best!

    • @ronaldbell7429
      @ronaldbell7429 3 місяці тому

      Most people don't use every software. I give him full marks for mentioning modo. But 3D Coat is one of those app that doesn't seem to get as much love as its practitioners feel it deserves. Which is unfortunate. I haven't used it, but I'll periodically take a look at it and wonder if I ought to take the leap. What stopped me was the arrival of Nomad, interestingly. I enjoy sculpting on my iPad so much that I don't want to go back to my laptop (where I have used Blender and Zbrush). But if I did, I think 3d coat is the one that would make me do it. Care to recommend some good courses or tutorials?

  • @devconstructionltd3046
    @devconstructionltd3046 Рік тому +1

    Great video and nice samples of plugins for these sws,
    Please you should consider create this same video but compare why you like this sw software from your perspective.... and show us an example of why this sw is better then other with example of handicaps and rank all of them from your perspective (speed, easiest approach, missing stuff in sw, ...) ...
    I meant like workflow from the box to some specific testing shape and compare it with other sw..... show us why this is better than other sw, how fast is it in that sw with shortcuts, if modifiers exists, if there is spline and distribution on spline, modeling regard non destructive/destructive, boleam how it behave and is it destructive/nondestructive, scattering, fx water and or etc, and important is custom scripting and creating yours modifiers or something similar to modifiers, and if you can procedurally model... And test it towards how quickly/easily you can create example shape..
    Thanks for video...I am saying that blender has handicap because you cant stack modifiers, this is a big minus, i am little bit sad about it...
    I would love to see this video from you, because you know these sws more than most of us who know just a few of them really well. Best regards

  • @All2D-BaL
    @All2D-BaL Рік тому +10

    Modo seems like such a nice program, unfortunately there are so many programs out there already that it would be counterproductive to learn a new software just because it looks/feels good to use.

    • @n00bc0de7
      @n00bc0de7 Рік тому

      Modo isn't new. It has been around for almost 20 years.

    • @Pixelfondue
      @Pixelfondue Рік тому +6

      Modo is my go to Modeling software for both Organic and Hard Surface SubD assets. Def worth checking out!

    • @andygomez3dart
      @andygomez3dart Рік тому +1

      That's the thing that it takes a lot of time to learn new software and its shorcuts, and plugins that you just stick to the ones you can do things quicker....

    • @andygomez3dart
      @andygomez3dart Рік тому

      Like why would you learn poly modelling in Maya when Zmodeler is such a powerful tool in Zbrush...

    • @anab0lic
      @anab0lic Рік тому +4

      @@andygomez3dart because zmodeler is extremely clunky and slow to use, you can blockout and manipulate polys so much faster in other software. Its more efficient to make it in other software then import to zbrush. Of course you need to invest the time to learn the other software, but over time that pays off. .

  • @draftshocks7317
    @draftshocks7317 9 місяців тому +1

    I dont used it but i used CAD software and Plasticity works like CAD.. no doubt it will be the best for hardsurface modeling. I used a traditional 3d modeling softwares also like Modo and Blender and maya but ZBrush can beat them with its Live Boolean. Conclusion, if Maya owns the throne for Rigging and Animation, all traditional 3D softwares might end up useful for Retopology and UV Mapping only.. and Modo stil exist in those aspects. Well, Blender? Its basicaly free so stil useful because it does the job also but not that good comlared to Modo. And we al know, Rendering is much easier in Unreal Engine or Twinmotion so basicaly render workflow in maya, blender or modo or any 3d software will get obsolete in the future as new 3D artisr get used to it

  • @abhijitleihaorambam3763
    @abhijitleihaorambam3763 Рік тому +3

    Plasticity is best man for hard surf

  • @user-kb6pr3sp4x
    @user-kb6pr3sp4x Рік тому +13

    Plasticity is not NURBS (which is surface-modeler), but is solid-body paradigm (Parasolids). The tools may be similar but the kernel is different, amd this is evident on fillets, holes, etc..

    • @fingfufar9878
      @fingfufar9878 Рік тому +2

      Wait this is making me confused, cause the plasticity website is saying it is nurbs

    • @user-kb6pr3sp4x
      @user-kb6pr3sp4x Рік тому

      @@fingfufar9878 yes, and they also says its Parasolids. Confusing.

    • @fingfufar9878
      @fingfufar9878 Рік тому

      @@user-kb6pr3sp4x very confusing indeed haha

    • @nickkallen1
      @nickkallen1 Рік тому +8

      confusion resolved: it is a nurbs/brep modeler. it supports solids and surfaces. parasolid is a nurbs/brep geometry kernel

    • @user-kb6pr3sp4x
      @user-kb6pr3sp4x Рік тому

      @@nickkallen1 Thanks!

  • @artevisualydiseniografico
    @artevisualydiseniografico Рік тому +5

    Cinema 4D is in the part 2?

  • @Guitar-M
    @Guitar-M Рік тому +1

    To be honnest zbrush for concept and plasticity for solid and feel free to use any sofware you like in polymodeling .for me max

  • @peterfrank1572
    @peterfrank1572 Рік тому +5

    I love sculpting in zbrush but Z modeller is very weird to me.

    • @Savorychicken41
      @Savorychicken41 Рік тому

      Yes I feel the same way, it doesn’t feel intuitive

    • @anab0lic
      @anab0lic Рік тому +1

      @@Savorychicken41 yup, it sucks, slow and clunky, so much so that its better to learn another software for modeling purpose imho.

    • @freedomgoto4907
      @freedomgoto4907 Рік тому

      @@anab0lic slow? ? ? I simply think you are insulting ZBRUSH. While it has some drawbacks, it's definitely not slow, it's fast! !

    • @anab0lic
      @anab0lic Рік тому +3

      @@freedomgoto4907 for sculpting yes, but for pure poly modeling absolutely not, other software leaves it in the dust.

    • @space_mod_minis
      @space_mod_minis Рік тому +1

      @@anab0lic Totally agree. What I do is model the hardsurface in Blender/Plasticity and pass it to ZBrush with GoB

  • @JishuArtz
    @JishuArtz Рік тому +6

    In my opinion, Plasticity is the best. No one can beat it. Blender and other softwares are also good but while beveling Or doing boolean experiments, you will find weird topology and sometimes overlaps too but plastic is soo smartly made that it creates a brand new topology and provides all your needs. It also has a fair price but we can't compare it with blender 😉

    • @SupSupa10
      @SupSupa10 Рік тому +1

      Moi3D is the best, too. But Plasticity is more fast growing

    • @Guitar-M
      @Guitar-M Рік тому +1

      Plasticity is good for solid but for polymodeling you need other software

  • @dmitriykononovich2858
    @dmitriykononovich2858 Рік тому +7

    I recommend rhinoceros 3d. More freedom than Fusion 360. Not expensive. Suitable for concept art and industrial design, architecture.

  • @Henry-br1ti
    @Henry-br1ti Рік тому +1

    Blender forever! Thanks to that software I could migrate entirely to Linux a year ago! Never go back!

  • @DeputyChiefWhip
    @DeputyChiefWhip 10 місяців тому +2

    👀 Once again 3D coat has been overlooked!!!

  • @user-bg1hs1xb3l
    @user-bg1hs1xb3l Рік тому

    How do you do UP I want to ask the beginning of video model plane seam line anchor point is how to have been thinking about

  • @edwardingle1440
    @edwardingle1440 Рік тому +1

    What software was used to make the thumbnail?

  • @user-ev6fj5up9w
    @user-ev6fj5up9w Рік тому +5

    Blender all ways 🔥🔥🔥

  • @GnougnouA10
    @GnougnouA10 Рік тому

    What's the video at 2mn00 with the ship and green lasers ?

  • @neko829
    @neko829 Рік тому

    Hi what's the name of the plugins for Maya you mentioned?

  • @3d_Nik__
    @3d_Nik__ 5 місяців тому +1

    Cinema 4d???

  • @andygomez3dart
    @andygomez3dart Рік тому

    Looking at your video it seems plasticity is similar to the sculpting mode used in Fusion 360 ? Do you know if that's the case?

    • @arthurny3914
      @arthurny3914 Рік тому +1

      No, you're confusing SubD and Polygon modeling with what Plastcity is which is NURBS/BREP with a direct modeling twist. And it's NOT sculpting in F360 it's T-Splines/SubD modeling there's a HUGE difference.

  • @jatinraj4974
    @jatinraj4974 4 місяці тому +1

    You are straight away biased towards Blender(no hate though) but it is no way close to 3ds max or Zbrush in terms of modeling

  • @reflecons
    @reflecons 4 місяці тому

    What about lightwave? I've been watching this program for a long time, but I'd like to see a live opinion about this program. (excuse my English)

    • @Danimat72
      @Danimat72 26 днів тому +1

      Lw is a good software for modelling. Basically it has the same basic tools of earlier Modo. It has some redundancies with tools named differently you can use for similar things and that may get you confused at first, but it allows precise modelling with measures and so on. Now it has restarted developing so that modelling too will be enhanced. Modeler needs to eliminate those redundancies for a cleaner workflow and UX, then they should add some modern stuff like mesh fusion parametric modelling and other things. But the basics are all there for a good hardsurface modelling.

  • @MetalGearMk3
    @MetalGearMk3 Рік тому

    Plasticity is my favorite.

  • @SolarEnergy8888
    @SolarEnergy8888 21 день тому

    Zbrush + Maya = 100%

  • @TruckMechaAddicted
    @TruckMechaAddicted 4 місяці тому

    Who's the maker of this model 0:46?

  • @Penetratore
    @Penetratore Рік тому +2

    But the question is, which is safe bet to learn in order to get a job in the majority of the game studios?

    • @vi8799
      @vi8799 Рік тому +5

      Maya is the safest. Blender is for near future.

    • @topy706
      @topy706 Рік тому +1

      Maya zbrush max. All of those are complex and have everything but they are old and outdated with boomer Workflow and shitty ui. Blender is the future

    • @marcos_c_m
      @marcos_c_m 6 місяців тому

      Maya or 3ds Max . Zbrush. Substance painter/designer

    • @ronaldbell7429
      @ronaldbell7429 3 місяці тому

      @@topy706 TBH, Blender's UI is pretty bad. The shortcut keys were not well thought-out

    • @topy706
      @topy706 3 місяці тому

      @@ronaldbell7429 i only ever hear this from people who are not used to it. once you understand how it works its just the best thing ever

  • @user-lj5ru9bz5l
    @user-lj5ru9bz5l 4 місяці тому

    Modo is best!

  • @Arikiatrukido
    @Arikiatrukido 8 місяців тому +2

    Why no 3D coat ?

    • @ronaldbell7429
      @ronaldbell7429 3 місяці тому

      Most people don't use every software. I give him full marks for mentioning modo. But 3D Coat is one of those app that doesn't seem to get as much love as its practitioners feel it deserves. Which is unfortunate. I haven't used it, but I'll periodically take a look at it and wonder if I ought to take the leap. What stopped me was the arrival of Nomad, interestingly. I enjoy sculpting on my iPad so much that I don't want to go back to my laptop (Blender or Zbrush). But if I did, I think 3d coat is the one that would make me do it. Care to recommend some good courses or tutorials?

  • @ln9808
    @ln9808 Рік тому +1

    The best by far is RHINO. Blows all of these away.

    • @Rick.123
      @Rick.123 11 місяців тому

      Rhino stuck in version 7

    • @TT-rl4su
      @TT-rl4su 8 місяців тому

      @@Rick.123 Rhino 8.0 is out!

  • @verboommm
    @verboommm 9 місяців тому +1

    What about 3d-Coat for these case?

  • @vi8799
    @vi8799 Рік тому +4

    Modo is very expensive for a program that few people use. The indie version would make at least some sense if it didn't have those ridiculous restrictions. In addition, Modo is already behind most of its competitors in many areas, except for modeling.

    • @samduss4193
      @samduss4193 8 місяців тому

      this is foundry they alway abuse on pricing.

  • @bulka5305
    @bulka5305 Рік тому +1

    Is it ad for plasticity?

  • @JaySamurai79
    @JaySamurai79 Рік тому +1

    Am i the only one that uses 3ds max as part of their workflow? 😞

  • @filmdesigner800
    @filmdesigner800 Місяць тому

    No Rhino? Bummer. As far as cost its mid range. Not free but not over $1000. Has Grasshopper and sub d tools. Imports/ exports loads of file types and has one of the largest plug in options available for a cad/ surface modeler. Been using over 20 years to produce set, vehicle and props for the film industry. Not really geared towards games but for real world fabrication its great. A lower cost option similar to Rhino is MOI3D or Moment of inspiration.

  • @MUHAMMADYAWARIFRAHEEM
    @MUHAMMADYAWARIFRAHEEM Рік тому

    Blender 👍👍👍👍

  • @user-do1xi6er8d
    @user-do1xi6er8d Рік тому +3

    3DCoat

  • @TheHighFlys
    @TheHighFlys Рік тому +8

    3DCoat is the real answer

    • @anab0lic
      @anab0lic Рік тому +1

      What makes 3d coat good for hard surface vs these options?

    • @koraysatiroglu1938
      @koraysatiroglu1938 Рік тому +2

      @@anab0lic 3dcoat may look cool at first but its actually an unpolished, unpredictable mess.

  • @hd-be7di
    @hd-be7di Рік тому +5

    The 3D software world is separated into 2 types of users... those that know and use Houdini... and those that dont

  • @muser7935
    @muser7935 Рік тому +3

    C4d

    • @radoman1234
      @radoman1234 Рік тому +2

      Not best, but very decent. R19 from 2017 is for me better than newest Blender. You don't need tons and tons of plugins.
      Change my mind ;)

    • @muser7935
      @muser7935 Рік тому

      I spent a lot of time on c4d. It is really kind of frustrating to know you are not using the best. but the good thing is that I learned the basics of 3d like normals, vectors, texturing etc. I just came to know that it is not about the software, it is about the industry. thank you for replying, appreciated.@@radoman1234

  • @theman3282
    @theman3282 Рік тому

    that's why, who's gonna use blender without add-on in production level...

  • @Yaroslav_19
    @Yaroslav_19 Рік тому +3

    Fusion 360 gonna tear half of the list apart like from the start

    • @arthurny3914
      @arthurny3914 Рік тому

      Pound for pound, even with direct modeling only, Plasticity whoooooops F360's in a heartbeat. AD could have done this but decided to go the old 1990's way of doing things.

    • @Yaroslav_19
      @Yaroslav_19 Рік тому

      @arthurny3914 I have nothing against Plasticity. Great soft. It appeared from nothing and deserved the love that it took from artists

  • @pookylukey
    @pookylukey 10 місяців тому +1

    Maya still probs has the best extendability ability out there. I know stuff like hard ops is out there but i guarantee you mayas api allows just the same thing but even better since you can access C++ to write addons. I only use blender at home since it isnt sub based

  • @user-xe7hx7em1f
    @user-xe7hx7em1f Рік тому

    Why haven't Houdini?

  • @Dyako_010
    @Dyako_010 8 місяців тому

    MOI 3d ?

  • @juanp.5364
    @juanp.5364 Рік тому +1

    Maya was featured for about 2 minutes and crashed 12 times.

  • @PetroYajevski
    @PetroYajevski Рік тому +1

    blender - lol

  • @brdklt
    @brdklt Рік тому +1

    Plasticity is not nurbs!

  • @____Daniel____
    @____Daniel____ Рік тому

    you forget rhino7

  • @FelixSamulevich
    @FelixSamulevich Рік тому

    what do you mean hard . Can you cut it like in SolidWork.? All this good for some funny pictures but not for realization
    in real world . .This is not good software if people have a plane to be specialists Just play with the dots and it can be fixed idea for all life of them . No size , nothing in engineering sense Baby play .

    • @tamilplasma-kf6mx
      @tamilplasma-kf6mx 8 місяців тому

      Solidworks is great in hard surface... most likely these are for gaming models

    • @tamilplasma-kf6mx
      @tamilplasma-kf6mx 8 місяців тому

      Solidworks is definitely easier than maya

    • @FelixSamulevich
      @FelixSamulevich 8 місяців тому

      @@tamilplasma-kf6mx Try to do it if it is so ease . Maya is good for nothing

    • @tamilplasma-kf6mx
      @tamilplasma-kf6mx 8 місяців тому

      @@FelixSamulevich I know both software bro... its my pov

    • @FelixSamulevich
      @FelixSamulevich 8 місяців тому

      @@tamilplasma-kf6mx Let me see

  • @Manar80s
    @Manar80s 19 днів тому

    blender look like a toy compared to 3ds max. period...

  • @radoman1234
    @radoman1234 Рік тому

    Where is C4D? btw. Blender trash poly modeling

  • @Dardasha_Studios
    @Dardasha_Studios Рік тому +4

    Blender is still top tier.