It's a good thing you solved the Dishonored Chaos system, as of this month I decided to make a Dishonored video where I bend the Chaos System for a challenge I've been working on. You saved me from my video being more boring. It should be finished in a week or two.
4:30 is a psychological terror run You don't kill them but they experience immense horror in the act and take two bullets to the face and somehow live (I don't get how the Overseers' masks prevent them from damage to the face. A bullet wouldn't hit them in the face, yes, but the sheer force of the impact would either cause severe brain damage or permanent Death)
@@somethingtheoneandonly If you're talking about 4:48 I don't think that was him entering his fighting stance, that was just him doing a quick turn. The animation looks like they've entered a fighting stance, and their vision cone doesn't exactly line up with their head.
I'm pretty sure my comment got 1984'd by UA-cam's autofilter so I'll write it again The guards were so fed up with Corvo repeatedly sounding the alarms they went insane and (unalived) everyone, bringing Dunwall to ruin
The full run is linked in the description so you can watch it if you want. It starts at 2:16:17 That said it is basically just the regular High Chaos, rescued Emily ending.
As per 4:33, yes. As long as you can trick the game into not counting the kills you're good. Also, by my math you could kill 167 guards, and as long as you then spared every target you'd still get low chaos. If you'd count that as a killing spree, then yes.
@@Som1Lse That's the equivalent of a late-game extermination mission in Warframe so ye, I'd count it as a killing spree. But how would I bribe the game engine to look the other way?
@@kenichiotaku3693 On an older patch if you choke someone out, and then quick save and quick load the game will forget about it and you can then toss them off a ledge without it counting as a kill. Regarding just killing guards that just works, as long as you spare every target, except my math was off: It is actually 179.
@@Som1Lse Thanks, though pressing F5 and F9 in non lethal takedowns only to kill afterwards sounds rather tedious. I wonder if there's something like a mod that can make low chaos achievable with a slaughter
It doesn't. For example, you can get Curnow to kill Havelock and the game won't count it. You could also use the glitch mentioned at 4:33 and kill practically everyone without getting any chaos.
I think this is the only video on the entire internet that I had to slow down to watch
It's a good thing you solved the Dishonored Chaos system, as of this month I decided to make a Dishonored video where I bend the Chaos System for a challenge I've been working on. You saved me from my video being more boring. It should be finished in a week or two.
Good to hear! Feel free to reference this video in yours, or ask me to look over the script for accuracy.
all those poor people... murdered by sleep deprivation and burst eardrums, how do you sleep at night som1
I can't sleep at night. Some damned fool keeps ringing alarms.
@@Som1Lselmao
@@Som1Lse Well that's just karma
one of the better dishonored content I've seen in a while. Good work
It is great to see people still play these amazing games.
Really good video.
Both as information on chaos system and as a really unique challange run.
Good job.
Great job, and very informative to diehard dishonored fans!
great vid and a very interesting concept, happy to see dishonored content to this day :D i'm replaying them all + dlcs!!
Glad to learn something new about the game
Glad to teach you something new about the game.
4:30 is a psychological terror run
You don't kill them but they experience immense horror in the act and take two bullets to the face
and somehow live (I don't get how the Overseers' masks prevent them from damage to the face. A bullet wouldn't hit them in the face, yes, but the sheer force of the impact would either cause severe brain damage or permanent Death)
I guess the masks are made of vibranium or something.
Shady is back, thanks! Great vid❤
Great video!
10:49 is some minor tomfoolery in the action
There's also the entirety of 4:29
@@Som1Lse the overseer also got into fighting stance twice but somehow still disregarded you
@@somethingtheoneandonly If you're talking about 4:48 I don't think that was him entering his fighting stance, that was just him doing a quick turn. The animation looks like they've entered a fighting stance, and their vision cone doesn't exactly line up with their head.
@@Som1Lse Not sure, because when guards were about to spot you in the game they'd get in that stance, at least that's how it was for me
A frigging pdf for this game. Holy damn HELL this game was being played to the core
Low chaos still remained the best ending
Good video. First one I ever had to watch at 0.75x instead my usual 1.25
It's an information speedrun. Though if I ever make anything like it I'll probably slow down.
@@Som1Lse lol it surely is. WR right here :D
Doing the outsiders work, good stuff som1
I'm pretty sure my comment got 1984'd by UA-cam's autofilter so I'll write it again
The guards were so fed up with Corvo repeatedly sounding the alarms they went insane and (unalived) everyone, bringing Dunwall to ruin
What does the final ending look like? The one where the Outsider summarizes your playthrough?
The full run is linked in the description so you can watch it if you want. It starts at 2:16:17
That said it is basically just the regular High Chaos, rescued Emily ending.
everyone in the city hated you.. for being annoying as hell with the dam alarms
Can you get low chaos by going on a killing spree though?
As per 4:33, yes. As long as you can trick the game into not counting the kills you're good.
Also, by my math you could kill 167 guards, and as long as you then spared every target you'd still get low chaos. If you'd count that as a killing spree, then yes.
@@Som1Lse That's the equivalent of a late-game extermination mission in Warframe so ye, I'd count it as a killing spree. But how would I bribe the game engine to look the other way?
@@kenichiotaku3693 On an older patch if you choke someone out, and then quick save and quick load the game will forget about it and you can then toss them off a ledge without it counting as a kill.
Regarding just killing guards that just works, as long as you spare every target, except my math was off: It is actually 179.
@@Som1Lse Thanks, though pressing F5 and F9 in non lethal takedowns only to kill afterwards sounds rather tedious. I wonder if there's something like a mod that can make low chaos achievable with a slaughter
Does it count, if an npc kills other npc's? If no, couldn't you get low chaos with everyone being dead?
It doesn't. For example, you can get Curnow to kill Havelock and the game won't count it. You could also use the glitch mentioned at 4:33 and kill practically everyone without getting any chaos.
@@Som1Lse _This does put a smile on my face_
Thank you for making great content about this amazing game, Som1Lse