How Games Handle (or Ignore) Killing

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 227

  • @thamolus
    @thamolus Місяць тому +339

    You forgot far cry3 where the main character gets more and more insane and starts to like killing wich is show through dialogue and his reaction

    • @connordougherty9860
      @connordougherty9860 Місяць тому +17

      I remember being in middle school playing that game and knowing Vaas monologue by heart. Recently replayed it and got the platty on the ps5. Got the platty back on ps3. Awesome game.

    • @Kestas_X
      @Kestas_X Місяць тому +4

      @thamolus But isn't that ludonarrative resonance/harmony?

    • @ieatbabies5480
      @ieatbabies5480 Місяць тому

      Its also shown through as the player gets better st the game, the more comfortable Jason gets with killing people

    • @SpeedySoloVR
      @SpeedySoloVR 19 днів тому +4

      Dishonored is not getting any love man

    • @NikolayHizenprof
      @NikolayHizenprof 14 днів тому +2

      ​@@SpeedySoloVR ikr, get my half mute man corvo some love

  • @Kinos141
    @Kinos141 Місяць тому +320

    Thanks for mentioned the lethal options in Watch Dogs 2 and how it breaks the game.
    I think it would have been a better game if DeadSec loses followers with every kill, because viewers would see them more as a terrorist group if they took lives.

    • @godzillazfriction
      @godzillazfriction Місяць тому +15

      what a reductive & contrived superficial 'outlook' that you have on Watch Dogs 2.
      its like all the thematic processes of WD2 (especially the marketing of the game) has beem completely overlooked for some (superficial) reason.

    • @Lucy-cv7tm
      @Lucy-cv7tm Місяць тому +15

      That was my issue with the game unlike Aiden the main characters didn't feel like the murdering types and stealing from pedestrians also felt wrong with them. But the game does have a lot of alternative options though some missions are harder than others making it harder to not kill people.

    • @celtic19
      @celtic19 Місяць тому +4

      Pretty good way to handle it to be fair

    • @Kidnamedfinger564
      @Kidnamedfinger564 Місяць тому +2

      That’s how it was in the first game

    • @monkeycaboose6872
      @monkeycaboose6872 Місяць тому +5

      better yet maybe if you just cause chaos with your hacker abilites gives you hippy followers who will support you give you bonuses that can create more chaos while if you shoot people up you get followed by thugs or gun fanatics that will send you more guns and shit.

  • @hadesmadedat
    @hadesmadedat Місяць тому +405

    how could you not talk about metal gear solid

  • @robchuk4136
    @robchuk4136 Місяць тому +94

    Red Dead Redemption 2 would have been a good one to look at, considering it's Witness/Wanted and Honor systems with killing, and where letting someone live can payoff if you meet them later in the game, and how NPCs even remember you in certain towns if you did bad deeds.

    • @felipedias4205
      @felipedias4205 Місяць тому +8

      But then every mission you kill hundreds of people

    • @ieatbabies5480
      @ieatbabies5480 Місяць тому

      Its not. You kill alot of people during missionsz whether they be police or other gangsters, the game tries to bring it up but says nothing. The game doesnt take any honor away from you for killing lawman or pinkertons in Saint Denis during the two gone wrong robberies in the game but outside of the missions you lose honor. Hell. You lose honor for robbing people in the game, like how come I don't lose any honor during for robbing people during missions etc.

    • @ocifer
      @ocifer Місяць тому +1

      @@felipedias4205I think the killing thing is offset by the main characters responsibility to the gang and uneasiness about changing their life because they’ve been a cold blooded outlaw their entire life. I do think that if Arthur had made it from the final mission he’s in, he would have stopped. I think at the end, he’s doing most of the bad stuff he’s done because he feels some sort of responsibility for everybody instead of just for himself.

    • @soulessboys1845
      @soulessboys1845 18 днів тому +4

      nah, rdr 2 karma system and consequences are pretty blank, like yeah you can't kill a npc on the openworld but you can kill lots of guards while rescuing a gang member!
      it just doesnt work

    • @Yeahimman32
      @Yeahimman32 9 днів тому

      @@soulessboys1845wdym the game allows you to kill every humans and animals except there are witnesses for humans

  • @codplaya00
    @codplaya00 Місяць тому +19

    I clicked on the video from my Recommended and I’m surprised this doesn’t have more views. Very well done. I had to subscribe 🙏🏼

  • @connordougherty9860
    @connordougherty9860 Місяць тому +36

    I love how the game developers of Tomb Raider came out and said “no that guy wasn’t trying to rape her.” Did we play the same game? That dude 100% was going to rape her.

  • @tvfilthysamuel7709
    @tvfilthysamuel7709 Місяць тому +25

    INFAMOUS MENTIONED 🔥🔥🗣️🗣️🗣️🗣️

    • @el_jim_
      @el_jim_ Місяць тому +7

      Hell yeah replaying infamous 1

    • @kozmoz267
      @kozmoz267 Місяць тому +5

      only reason i clicked on the video

  • @maxm.m.7219
    @maxm.m.7219 Місяць тому +17

    I feel like Ghost of Tsushima could also be mentioned here, except that the question is different. The characters live in a world where violence is normal, especially during an invasion that has already overtaken most of the island. Every character we meet deals with breaking their own moral codes, or taking desperate measures in desperate times, and us, and the other characters witnessing these events (whether it be characters witnessing Jin's events, or Jin witnessing others' events) start to struggle how to really judge these actions.
    With Jin, specifically, the dilemma doesn't come from killing itself, as it is something pretty normalised withing Samuraï society, but the manner in which it is done. Yet, Jin finds himself initially in a position where he must foresake his code because the enemy knows that code in and out, and every loophole around it. So Jin kills someone dishounorably because it was necessary. After which a flashback plays of him being told how killing should ALWAYS be done honourably, showing the inner turmoil. The thing is that the first time you perform any other variation of a stealth kill (like doing an air assassination on an unsuspecting enemy) another brief flashback plays of the same moment, and Jin laments, and says how he's sorry.
    What makes this so interesting is that this isn't something that happens scripted during the next story mission or something, this will happen whenever you as a player decide to do that specific action. So you could spend the entire game never doing an air assassination, and be halfway through the game, and you randomly decide to do it during a base takeover, and be surprised with it as a player (As a matter of fact, it actually happened while I was doing a random side-quest). As a player, it surprises you, because we are disensitised to it, but notice how our protagonist isn't okay with this. The fact that this could legit happen at any given moment shows how much inner torment Jin feels on his actions.
    You also notice that unless you upgrade your tanto, the stealth kills will be brutal and drawn out, showing how this isn't suddenly conveniently an easy thing for Jin now. And at the second upgrade, the kills are less drawn out, and more methodical, but still elaborate. At the final upgrade, Jin usually just stabs an enemy in a quick seamless manner, as if it's nothing to him now. so Jin does kinda get a little desensitised to it, yet the people around him, and sometimes his opponents are terrified of him.
    His allies often comment on his actions, whereas Jin at first acts confused, not seeing how he's special, but trying to downplay his actions, as he's not proud of it, but later actively encouraging others to validate them (at times). His actions do end up having very destructive consequences, and he ends up winning at the end, but at the cost of losing everything he had, and accidentally setting in motion a sentiment of rebellion within the people of Tsushima, causing the Greater Japanese government to get wary and worried.
    UA-camr Cynic (www.youtube.com/@CynicGTA) actually has a lot of videos on various characters of the game (and characters of other franchises and games as well). Y'all should check them out, they're pretty good.

  • @sement1143
    @sement1143 Місяць тому +142

    The cutscenes never attempt to make Drake out as a hero even if he ends up doing heroic things- I think it's made clear you aren't supposed to Idolize drake and that he's not a typical hero- he literally scams Elena in the beginning of the first game. He's an asshole, a thief, and very cunning and Is not afraid to kill others if they attempt to harm him or his friends. There is no disconnect. If you make drake out to be a hero that is your own doing. His heroic efforts are highlighted in the game yes but so is his selfishness, his hypocrisy and the facts that he kills people.

    • @petermj1098
      @petermj1098 Місяць тому +59

      All the people Nathan Drake killed are mercenaries trying to kill him. Nathan doesn’t enjoy going against them. If Nathan’s family and friends are in danger, he always chooses them first over treasure.
      Sully and Elena and everyone he worked with perfectly knew the risks of being with him. I don’t get why you blame him when they choose the adventure life as well.

    • @PrincessNine
      @PrincessNine Місяць тому +10

      What compounds this issue I have with purposfuly misreading uncharted is in uncharted 3 we establish his first kill was very young and he wasn't exactly happy about it. It's more stupid and unrealistic for the story 20 plus years into his life of treasure hunting and gunfights for him to dwell on the murder. It's the equivalent of watching a film about knights only to gripe that after 30 years of being a knight this guy isn't having a metal gear style 4th wall breaking self reflection session. Combine that with the fact he's killing unquestionably evil people, he majority of the time tries to avoid going the kill route with, of course he's not going to dwell on it.
      Made all the worse that we magical give this pass for something like star wars or Indiana Jones, but some how drake is ludo narratively disonancing or whatever that really bad term invited for a bad review, where it was misused in said review, is called.

    • @chigstardan7285
      @chigstardan7285 Місяць тому +1

      One of the early missions in uncharted 2 shows nate and the other evil rob a museum to steal something. Turns out the gun he uses is a tranq gun when coming up against the museum security.

    • @sement1143
      @sement1143 Місяць тому +3

      These comments man... I'm not arguing against drake being good but he's not your typical "there's always another way" hero. All the villains in the series don't give him many other choices besides kill or be killed. Drake has no reservations about killing a man who blatantly sticks a gun in his face or threatens the life of his Friends and family. He is still not a "morally superior hero" like we see in most media he does things all the time that the average good Samaritan would never do but that goes back to him loving to seek adventure and being raised by his criminal older brother Sam and Sully who's the biggest con artist he knows. Selina Kyle aka batwoman only Steals from the rich but stealing in it of itself is bad no matter who. Drake steals, lies and kills for a living is he a monster like Lazarveic obviously not but that doesn't make him a hero by any means. Drake never starts any game being the "hero" this is a role he is thrust into come the end of his adventure wether willingly or not. He isn't a goody twoshoes like people keep trying to portray him as. He's complex and should be treated as such. A good guy is Batman- his one rule is to literally never kill even if Joker killed everyone he cared about. Drake would do no such thing and we've seen this. He spends all of uncharted 1 trying to leave and get revenge on Roman for "killing sully" or the moments in uncharted 3

    • @chigstardan7285
      @chigstardan7285 Місяць тому +1

      @@sement1143 I agree with your comment, i just pointed out that nate can resort to non lethal means if the situation calls for it.

  • @r_ls_s
    @r_ls_s Місяць тому +18

    Exact reason i love far cry 3 so much and wish more games would make killing not just effect the player but the people around him like jason A slowly becomes crazier B the enemies get more and more scared of him

  • @mikej3945
    @mikej3945 14 днів тому +6

    All I'm hearing is "this is why metal gear is such a good series"

  • @arkhamwayne4566
    @arkhamwayne4566 Місяць тому +70

    These video game characters are more fitting of the definition of ‘Mass Murderer’ rather than ‘Serial Killer’.
    A Serial Killer is someone that murders people with no apparent motive and typically follows characteristic, and predictable behaviour patterns.
    A good example of the difference within a fictional context would be Dexter Morgan, and The Punisher. Despite killing the same types of people Dexter follows the same repetitive ritual in order to kill his victims, whereas The Punisher is far more unpredictable and random with his methods.

    • @godzillazfriction
      @godzillazfriction Місяць тому +3

      buddy, there's ZERO distinction with these 'definitions' when they're synonymous in its technical meaning. enough with the semantics of what a 'serial offer' is in your arbitrary prescribed meaning that you're fallaciously shifting to what A & B is.
      Dexter & Punisher are synonymous with what they do in essence, & there's a clear motive for them to carry it on.
      (P.S don't utilize 'character' like that... its allegorical of its generalizations of a Human being, & therefore makes it paradoxical against a Human)

    • @FreakTesticals
      @FreakTesticals Місяць тому +1

      I have never though as someone like punisher as a serial killer but I can see why he would be called one

    • @wgnd1614
      @wgnd1614 Місяць тому +6

      @@godzillazfriction he literally just said the distinctions tho?

    • @godzillazfriction
      @godzillazfriction Місяць тому +1

      @@wgnd1614 zero comprehension skills.

    • @wgnd1614
      @wgnd1614 Місяць тому +4

      @@godzillazfriction how come?

  • @DudleyKetsukane
    @DudleyKetsukane Місяць тому +24

    0:46 gta iv actaully does include a story at its forefront and the story actaully does adress the violence the main player commits in a very interesting way

    • @alexzander1142
      @alexzander1142 29 днів тому

      How?

    • @DudleyKetsukane
      @DudleyKetsukane 29 днів тому +2

      @@alexzander1142 near the end of the game the main protagonist niko finds darko the man who betrayed him and his sqaud in the war that he fought but when confronted he basically the game basically calls out niko for the horrible things he did just to find darko by having darko say "How much do you charge to kill someone" after he says he sold nikos sqaud out for a thousand dollars.

    • @alexzander1142
      @alexzander1142 29 днів тому

      @@DudleyKetsukane that's pretty awesome

  • @coriantumpacumeni9911
    @coriantumpacumeni9911 29 днів тому +7

    I’m surprised some of the games that play with that aren’t mentioned. The Metro Series, Undertale, Metal Gear, for example.

  • @echothesilent4693
    @echothesilent4693 Місяць тому +91

    YOU FORGOT UNDERTALE!! The best ending is sparing and befriending everyone, yet if you get a small but non zero kill count then sans (who judges the players actions directly, ranging from hopeful to hateful towards the main character) will comment how self defense is understandable since it wasn't malicious. And he'll only fight the player if the player specifically tries their hardest to eliminate everyone. And his goal isn't to kill the main character, he knows he's powerless and is trying to be just enough of a roadblock to make the player quit.

    • @godzillazfriction
      @godzillazfriction Місяць тому

      there's no 'best' ending you arbiter.

    • @rex2546
      @rex2546 Місяць тому +23

      ​@@godzillazfriction the pacifist ending is absolutley the best ending in the game?? What are you on about

    • @godzillazfriction
      @godzillazfriction Місяць тому

      @@rex2546 ok superficial Drone.

    • @rishav7461
      @rishav7461 Місяць тому

      @@rex2546 Bruh the pacifist ending forces you to reset.

    • @not_456
      @not_456  Місяць тому +8

      I've never actually played it but it might come up in a another video I'm making about Pacifism in games.

  • @emaitchess3821
    @emaitchess3821 Місяць тому +3

    This was great, glad the algorithm brought ur channel to my attention. Keep up the good work!

  • @moistbandito1253
    @moistbandito1253 7 днів тому

    I love far cry 3’s story for how well it shows that all the people you kill affects the main characters mental health and how the characters around you react to your actions

  • @Masked_One_1316
    @Masked_One_1316 Місяць тому +5

    In stealth games I always try to go non lethal if its an option as I find it more fun as I don't risk passing out (hemophobia and thanatophobia) and it more of a challenge, but I like it when games make the protagonist and by extension the player question the morality of killing people.

  • @botellopiedraleonelcristob6366
    @botellopiedraleonelcristob6366 Місяць тому +8

    Watch dogs 2 Mentioneed 🗣️🔥🔥

  • @renaigh
    @renaigh 24 дні тому

    My three favourite words in a video essay about violence in video games.

  • @SidPhoenix2211
    @SidPhoenix2211 Місяць тому +30

    10:10 I think that the game works regardless of whether the player chooses a violent approach during combat or just sneaks away from conflict without killing everyone/anyone.
    And I don't think that these kills WOULD affect Ellie that much. After all: this is the world she lives in. Even in the first game, she learns to kill for survival, and has the potential to do quite a few of those (some we witness as players, some we personally do when we play as her). These people are obstacles in her path. They started shooting first. They are the ones speaking a language of violence, so Ellie very well might respond in kind.
    Killing for survival or protecting someone you love is something that Ellie knows. Dina is familiar with this too (she killed her first man at age 10 to protect her mother). So this stuff doesn't phase her too much. Murdering someone slowly, ruthlessly, torturing someone slowly... THAT is new to Ellie. And this is stuff that messed with Ellie in the first game too, with David. Killing David, regardless of him fully deserving that, left a mark on Ellie. It truly shook her up. Whereas killing that hunter to save Joel or sniping those guys to help Joel... she accepts fairly quickly. David STAYS with her, tho.
    Similarly, Ellie can not care about killing regular enemy NPCs. That's just the fog of survival. But when it comes to confronting those who she is ACTUALLY looking for and torturing or killing them... it is different. Because there is an emotional need there, her ego is REALLY wrapped up in that violence, way more than fighting a regular enemy. Add to this that survival is different from a slow torture and murder... And I think her arc remains solid regardless of the approach the player takes. Saying as someone who has played the game both ways.
    If she kills WLFs or Seraphites to get to her goal, it adds to the violent vibe in Seattle, it adds to her not caring about who is in her path on her way to revenge. If she sneaks by everyone or kills a few folks and just runs for the exit... It highlights her obsessive need to get to the GOAL of her revenge. Either way: it helps to show her one-track mindset, and we see that she is familiar with violence and has engaged with it... even if she isn't really made for it, even if it is damaging to her (and it IS. See: Nora, Mel).
    And I do think that the tone of violence in the game helps to highlight the brutal, callous nature of the violence that Ellie is inflicting on these enemies, and the enemies are inflicting/trying to inflict on Ellie.
    I hope this rambling made some sense lol

    • @SidPhoenix2211
      @SidPhoenix2211 Місяць тому +6

      There is also this whole thing about Ellie wanting to feel like she is in the right. It is why, I believe, she forced Abby into fighting at the end.
      At first she looks at Abby, sees that she has become a hollow shell of what she once was... She sees that Abby is no longer the monster who robbed her. So she lets it go. Ellie only changes her mind after seeing THAT vision. She sees that the guilt still remains. So she turns back and forces a fight.
      She wants to kill Abby in combat, instead of beating her while she is unarmed or helpless or not fighting back. She wants it to feel right, so she isn't shaken up again.

    • @MangaMarjan
      @MangaMarjan Місяць тому +7

      @@SidPhoenix2211 I think even more than wanting to kill Abby, Ellie want's to get Joel back. With the final flashback we are shown that it was always about grief and never revenge to Ellie. You could argue that she grieved like Joel would (and did).

    • @SidPhoenix2211
      @SidPhoenix2211 Місяць тому +5

      @@MangaMarjan yes! That's THE main reason for Ellie setting off on this quest. I figured this was readily apparent so I didn't really go into it. Plus, I had other angles I wanted to talk about

    • @guilhermesantos8728
      @guilhermesantos8728 Місяць тому +9

      Games usually make the protagonist's desires meet the players' but TLOU2 ultimately doesn't. Ellie realizes that Abby's death won't help or heal her but half the fandom wants that desire so bad that being denied it made them furious.
      And that's a point in favour to this game: it isn't about us, it's about Ellie

    • @SidPhoenix2211
      @SidPhoenix2211 Місяць тому +1

      @@guilhermesantos8728 100%
      Some folks often ask for choices in these games. THEY wanna choose whether to save Ellie or not. THEY wanna choose whether Ellie kills Abby at the end or not.
      But like you said... It isn't about us. It is about Joel. It is about Ellie. It is about Abby. It is about them and what they want and need. And the games are stronger for this. I ENJOY getting to be in these characters shoes and wrestle with what they choose.
      Narrative choice doesn't inherently make a game better. In fact, too many games add multiple endings haphazardly and it only results in a poor overall design and then an ending(s) that don't entirely fit the overall story as well.
      PS: I personally didn't want Ellie to kill Abby at the end. Both of these women had gone through enough and they simply needed to move away from each other.

  • @ironbrawl
    @ironbrawl Місяць тому +2

    Very surprised to see 60 something views and 400 subs, great video

  • @Agent-57
    @Agent-57 18 днів тому +3

    RDR2 also has a very big Ludonarrative dissonance
    Arthur calls Dutch a cold blooded killer. Despite Arthur himself killing over 1100 people in mission.
    Over half of those being lawmen with famlies just doing their jobs.

  • @arthurfirmino7082
    @arthurfirmino7082 Місяць тому +3

    You forgot to mention how a low chaos run in Dishonored may make the game easier as it has impacts on future levels such as the types and number of guards and vice versa.

  • @not_456
    @not_456  Місяць тому +28

    Damn opened youtube and saw that I hit my goal. Cant explain in words how hyped I am. Thanks to everyone for the support. But I've been seeing a lot of comments about my pronunciation and voice so i just wanna mention a few things.
    English is not my first language so I think I over estimated how good I am at speaking it, this is something I'm actively working on improving on.
    I'm using a very cheap mic right now that peaks a lot so i have to run my audio through a dialogue processor/enhancer and that causes the rasp but if you guys think its hard to listen to I'll just work on trying to buy a better one asap.
    I'm always looking to improve so if you have any issue or suggestion tell me and they I promise they end up being fixed.

    • @jacobpetrelle9371
      @jacobpetrelle9371 Місяць тому +3

      @not_456 your English was very good in my opinion (I only speak English), and I thought the audio and your voice sounded fine. Just keep working on your craft, and I'm sure you'll be like the pros in no time!
      Can't wait for the next video 😄

    • @ArmadilloJohn
      @ArmadilloJohn Місяць тому +2

      Your English is great. Other than some minor pronounciation issues (so minor I don't think I can really list them) you speak really well.

    • @SidPhoenix2211
      @SidPhoenix2211 Місяць тому

      If you could add subtitles that'd be very helpful. Cuz I don't have an issue with different accents, but poor mic quality can REALLY deter me from understanding what is being said

    • @AkweliParker
      @AkweliParker Місяць тому +1

      My dude, there are native English speakers I find unlistenable. Too hyper, or too slow, or mispronouncing the names of characters in the very game they reviewed. You’re none of that! Please keep being yourself and producing great content! (Pro tip: Gamers will always complain about SOMETHING-so keep that in mind as you encounter comments that aren’t constructive).

    • @house_of_nem
      @house_of_nem Місяць тому

      Don't stress bro. You good.

  • @legometaworld2728
    @legometaworld2728 Місяць тому +17

    I get but disagree with the "ludo-narrative dissonance" arguments regarding Uncharted. If you take such an issue with Nathan Drake killing enemies, don't shoot enemies; that was always an option. But guess what? They'll kill him first. The games aren't aiming for pure realism but it's a harsh reality and one the games don't ignore. Nate can die or survive, it's your call, and his method might not be ideal, but if he survives, he does.

  • @jamiemiller1482
    @jamiemiller1482 14 днів тому +1

    Cyberpunk 2077 is a good example of non-lethal gameplay, you can choke people out, quick hack and knock them out or modify your guns to be non-lethal.

  • @pedromolinarisilvapedro5637
    @pedromolinarisilvapedro5637 27 днів тому +2

    When talking about killing and morality systems, I can't help but remember the Metro Trilogy(which is possibly my favorite post-apocalyptic video game series) where the games are pretty cryptic and extreme in regards to if the player qualifies as a good guy or bad. To avoid spoilers, they have great stories and atmosphere and an always evolving gameplay that got more polish every entry. The morality system would judge the player by how they interacted with NPCs and enemies: if the player gave some currency to beggars, they'd get good karma if they kill enemies, in any way they'd get bad karma. The problem is that in addition to non-lethal methods being only stealth takedowns and ghosting encounters the games aren't clear on the rules of the system: is every enemy death equally valuable to it, including the mutant enemies? Are there exceptions during scripted scenes? Should there be some sort of message explaining it(like in dishonored), or is player immersion more important? The second game in the series "Last Light" was kinda frustrating to me in that regard since in my first playthrough, I spared most of the human and even some of the mutant ones and still got the bad ending even though the game was pretty action packed with an upgrade to the arsenal and a massive battle between the game's factions in the end. It's not bad, but I really hope they will at least make good karma runs easier in the next mainline title by either lowering the number of points necessary for a good ending or by coming up with more than two ways of clearing an encounter without killing anyone.

  • @TheRealTrueDizzy
    @TheRealTrueDizzy Місяць тому +26

    watch dogs 2 killing is so hard to believe that i play the entire game without shooting someone

    • @celtic19
      @celtic19 Місяць тому +11

      All the guns should have been non lethal. I’m sure if they did enough research there would be atleast a half decent pool of them as a weapon selection

    • @gibleyman
      @gibleyman 18 днів тому

      ​@@celtic19But from a design and gameplay standpoint. This completely and utterly kills the "GTA-style" genre they're going for. They'd have to transition to a linear action game to make the narrative really work, which by this point in the franchise seems like a terrible idea.
      What they should've done was be more faithful to the first iteration and have the second game be more serious instead of the whole "how ya doin' fellow kids" type shit Ubisoft tried to pull.

  • @Antifrost
    @Antifrost 6 днів тому

    This reminds me of a moment early in GTA IV where if you kill a certain character in a specific way, Niko will get frustrated and remark "I promised myself I wouldn't kill people here". I find it interesting that this message only happens if you push the guy out of the window, as there are different lines if he dies in other ways. It's also mildly inconsistent with the reason he's there in Liberty City, but I'm willing to believe that he sees his revenge targets as the exceptions.

  • @terrencemoldern2756
    @terrencemoldern2756 Місяць тому +6

    Something I’ve kinda been surprised by as I’ve gotten older is that I thought I’d become a lot more cold and unthinking towards violence in games and just not care that much for it. Especially since I grew up playing games since I was five, but I’ve actually had the opposite reaction.
    This goes towards media in general but truthfully I really hate needless death and especially unjustified violence. I guess as a kid you don’t really think about it all that much since obviously it’s just fun in the moment. But having grownup I’ve found that I’m much more impacted by that sort of thing then I would have expected and can actually feel particularly bad when seeing or doing it.
    People would probably say that’s weak or some nonsense but I call it “emotional maturity”. Especially given today’s media and pop culture. People rarely care about that sort of thing and don’t really think all that much about it. An example would be something like the ending for TWD Telltale Season 1. Particularly the final choice…
    As a kid I obviously felt sad after finishing it but could quickly forget it and move onto the next game in a minute. Where as now after I watch or play something similar… I actually need some time to decompress and sit on the moment. Being a fan of story’s especially I often need to take some hours after finishing a movie, TV Series or good game to settle with the emotions.
    Again pretty sure some edgy kids or block headed people would say that’s sad or some crap but honestly I’m glad I actually think and process this sort of stuff. It’s crazy how inhumane and morally bankrupt people have gotten over the years and I think a large part of that unfortunately is due to the glorification of violence in media and the de stigmatization of death generally.
    Obviously I’m not gonna blame Video Games for anything but people have distanced themselves from actually feeling and caring even in real relationships. Let alone fictional tales and entertainment. Killing in games is normal and I’m not gonna pretend as if I sit on every poor sap I snipe in Battlefields death 😂😂
    But particularly for RPGs, Story driven and even action or whatnot. Death and killing actually stays with me as actually being something impactful which I think game developers need to lean more into nowadays. To this day I’m impressed by games like Far Cry 3 which take the actual game mechanics seriously and reflect your characters breaking mental state at normalizing death so much…
    That to me is a beautiful, important and unfortunately lacking thing in most games today…

  • @StarvingAngel4583
    @StarvingAngel4583 Місяць тому +3

    This is why cyberpunk is amazing if everyone is a borderline psycho killer then you being one ain’t that big of a surprise/ take you out of the experience

  • @zefem
    @zefem Місяць тому

    Enjoyed this essay verry much dude

  • @vemearts3394
    @vemearts3394 Місяць тому +2

    NieR Replicant and Drakengard are also games that like to tackle killing in video games.

  • @AshRaf-to5gu
    @AshRaf-to5gu Місяць тому +1

    Sifu does something good in terms of this. For spoiler purposes I won't reveal the details. Its worth a play and achieve both endings. Could be worth a mention in a part 2.

  • @MichiMoonlitLight
    @MichiMoonlitLight 10 днів тому

    In defense of Nathan drake in uncharted 3, there’s a rooftop chase scene and near the end we have a young Nathan accidentally pushes a guy off him and off the rooftop, seemingly killing him (but unconfirmed) we see his face shocked for a brief second then when cornered by another enemy he’s holding a gun but is unable to pull the trigger and is saved by sully. I think this shows how Nathan is human and shows his innocence whereas sully is the more experienced figure that has taken lives before. This is the point where Nathan is taken under sully’s wing and in my head cannon is makes sense that later on when Nathan did kill out of his own volition and struggled with taking a life Sully was there to help him deal with it. the thief life is just something he’s used to since he was young and is why he’s able to kill. As for any other character in the series they mostly just do it for the money or to not die.

    • @MichiMoonlitLight
      @MichiMoonlitLight 10 днів тому

      I also just remembered that Nathan never kills innocent people and is against it. It’s seen in the first mission of uncharted 2 where they have to sneak their way through a museum and use tranquilizer guns and hand to hand combat to knock them out.

  • @Cosmicshambler
    @Cosmicshambler Місяць тому +2

    Mgs v and watchdogs 2 are the only games were i purposefully go nonlethal

  • @Akaritomi
    @Akaritomi Місяць тому

    Something i love in pillars of eternity is killing doesnt grant any xp (except generic monsters and thats only to fill a beast log so it stops quickly after). That means being a murder hobo isnt mandatory to beat the game (required leveling) like in Baldur's Gate. I want Underrail since it does the same as Pillars.

  • @house_of_nem
    @house_of_nem Місяць тому +2

    Broski lowkey sounds South African. Well made video 🎉

  • @dillydraws
    @dillydraws Місяць тому +1

    I feel like metal gear games. Mainly V handle this the best. Players are more rewarded for going non lethal and encouraged to do so without being put off from going full on guns blazing. The action and gunplay in V is fun. But it's more rewarding as a player to stealth a base and get out undetected for that S+ rank

  • @botellopiedraleonelcristob6366
    @botellopiedraleonelcristob6366 Місяць тому +4

    0:23
    Autistic? Artistic? Both fit

  • @Dumi232
    @Dumi232 Місяць тому +14

    Watch Dogs 2 failed so because of this badly. The game could have been a masterpiece the level of a Rockstar game imo.
    They even had a reputation system in WD1. A few custscenes and a bad ending should have been an option if you have low honor in WD2.

    • @godzillazfriction
      @godzillazfriction Місяць тому

      'low honor' you do realize that this is WATCH_DOGS 2 & not Red Dead Redemption (1 &) 2...
      i can tell you've been too indoctrinated by the consensus & this video against Watch Dogs 2 (as well as other subject matters within the video game medium) for its apparent 'lUdNonArRaTiVe DIsSoNanCe'.
      also, you can't determine what's 'Bad/Evil' in its absolute form of truth you superficial Drone.

  • @jaycemcqueen306
    @jaycemcqueen306 Місяць тому

    Uncharted 3 had the good flashback moment where young Drake can’t fire the gun

  • @DownFallsHell
    @DownFallsHell Місяць тому +1

    Amazing video

  • @lightningmonky7674
    @lightningmonky7674 Місяць тому +3

    I went out of my way to kill everyone in TLOU2, and ellie was still my favorite character, shes just too relatable

  • @Proto_Flamee
    @Proto_Flamee Місяць тому

    Agreed but still there are some games where killing does effect the story and its character greatly, the most well known games or which being red dead redemption 2, far cry 3 and undertale.
    All though far cry 3 doesnt give you any other choice but to kill you could see how shocked and horrified jason was when he killed his first pirate, and felt even more paranoia when he was later offered a gun when the idea of him shooting someone else seemed so terrible, only for his mind to get more and more insane as he killed more and worked with the tribe more to the point where he may even kill his friends.
    The story of seeing a regular dude turn into a monster is fucking wild and i love it.

  • @lostwheat5806
    @lostwheat5806 Місяць тому

    Good vid yeah i feel as though its just well we gotta make the player entertained which is valid but an actual reflection of our actions is something that needs to be handled well but in story and gameplay

  • @henryj5054
    @henryj5054 Місяць тому

    10:13 Dude! You just broke my ears!

  • @mcbill7352
    @mcbill7352 Місяць тому +4

    watch dogs 2 mentioned

  • @jacobpetrelle9371
    @jacobpetrelle9371 Місяць тому

    Great video!!
    Some of the transitions between parts were a bit hard to read and went by hella fast

    • @not_456
      @not_456  Місяць тому

      Thanks and noted I'll work on this in the next video

  • @neockwon2099
    @neockwon2099 24 дні тому

    Great Video

  • @mr.gockderdudel9274
    @mr.gockderdudel9274 Місяць тому

    I thin you should have talked about Hotline Miami 1 like this game has probably the best take on violence in games ever

  • @jacktilghman9797
    @jacktilghman9797 Місяць тому

    2:39 I don’t know if it was your accent mate, but it sounded like you called Sully, “Scully”. 😂😂 I was like “wait who?”

  • @bobbybingo4506
    @bobbybingo4506 Місяць тому +5

    How could you NOT mention Far Cry 3?

  • @Sir.bookum
    @Sir.bookum Місяць тому

    New subscriber, I like this video 😊👍🏾

  • @shmatty79
    @shmatty79 28 днів тому +1

    I think your videos would do great with some music playing in the background.

    • @not_456
      @not_456  27 днів тому +1

      i saw this comment a few hours ago and i just want to tell you that you are the reason there's gonna be music in this upcoming video.

  • @MrNevergiveup1234567
    @MrNevergiveup1234567 Місяць тому +1

    ironically i’m replaying uncharted 2 right now 😂

    • @ByAzura
      @ByAzura Місяць тому +1

      Ironically or coincidentally?

    • @MrNevergiveup1234567
      @MrNevergiveup1234567 Місяць тому +2

      @@ByAzura coincidentally, appreciate u bro lol

  • @IneptPotato
    @IneptPotato 7 днів тому

    I feel like Cyberpunk is a good for this. You're a mercenary that was born and raised in one of the hardest cities to live in. So killing people nonchalantly is easy

  • @StandFany
    @StandFany Місяць тому

    Very nice video, i wish you the best, hopefully you set something up soon, keep up and be strong =)

  • @dr.k8610
    @dr.k8610 23 дні тому

    I think it’s important to point out that the guy who talks about ludonarrative dissonance is almost entirely wrong about the themes of Bioshock. He wants to play as the oppressor, not the oppressed. The WHOLE POINT of Bioshock is that systems like objectivism force people to act against their own beliefs and turns people into hypocrites. You are given choices that aren’t really choices at all, forced into a violent world in which you as they player have no agency, as the game is incredibly meta and has commentary on the nature of gameplay as a whole. The point is that you have no choice, you have to keep doing whatever you’re told, blindly following orders and not thinking about what you’re doing to people. Ludonarrative dissonance is an important term in this conversation, it’s just important to realize that from its very conception, it was heavily misunderstood

  • @officialtoddhoward69
    @officialtoddhoward69 12 днів тому

    Even if most of these characters are heroic and the lives they're taking are those of absolutely vile people, taking a life is still a heavy toll that changes a person. Whether that person is good or bad doesn't matter, killing changes you, and it's ridiculous that protagonists are often so nonchalant about it. That's why I personally prioritize nonlethal takedowns whenenever possible, that alligns better with my personal philosophy that no matter how horrible someone is, I am not an executioner.
    TL;DR, Far Cry 3 nailed it.

  • @renaigh
    @renaigh 24 дні тому

    Nathan Drake would be the villain of an Indiana Jones movie

  • @lukitaxm1940
    @lukitaxm1940 Місяць тому +2

    rdr2 would fit perfectly in this video

    • @Lucy-cv7tm
      @Lucy-cv7tm Місяць тому

      RDR2 handles in game killing better than people give it credit for. Arthur and his friends are written as delusional and hypocritical about their actions. Arthur has a lot of conversations with Charles' earlier in the game where he seemingly forgets he's a criminal and Charles has to remind him. It's only until the midpoint does he start talking about himself in a realistic way and it's always negative even if you play as a squeaky clean high honor Arthur.

    • @MariaYuri-qo8jy
      @MariaYuri-qo8jy 23 дні тому

      Not true. Arthur never forgets and is one of the few who is not delusional. When Charles is angry at people for killing randomly Arthur's first reaction is something like ''As if we can talk''.

  • @Mr.Vanderbilt
    @Mr.Vanderbilt Місяць тому

    Good video

  • @angeltrejo9547
    @angeltrejo9547 Місяць тому

    Fallout would've been interesting to review with this

  • @connordougherty9860
    @connordougherty9860 Місяць тому

    I think when it comes to Ellie the ludo narrative dissidence doesn’t apply strictly because I see her as the villain of the story. Don’t get me wrong I love Ellie she’s an awesome character and her decent into villainy was sad but fun to watch and play. I truly believe Abby is the hero of the story; but what she did to Joel was messed up.

  • @kap1618
    @kap1618 29 днів тому

    Say what you want about Last of Us Pt2. Far cry 5 was way worse about its message. Eden's Gate is objectively evil, but you, as a cop, are treated as bad for doing your job and stopping them.

  • @mr_0n10n5
    @mr_0n10n5 Місяць тому +1

    Far Cry 3 has a pretty interesting take on killing

  • @AugustRx
    @AugustRx Місяць тому +5

    No idea how you survived the internet without encounting ludonarrative dissonance but there's one fantastic set piece in the watch dogs dlc I played yesterday where Kenney faces his lifelong trauma where his actions lead to the deaths of 11 people. The only problem is I had to kill 100s to get there. Stuff had zero ludonarrative harmony that what would've been an emotional moment just made me cackle.
    Also the dishonored chaos level completely changes the last level

    • @godzillazfriction
      @godzillazfriction Місяць тому

      gotta love the superficial parroting of what 'lUdNonArRaTiVe dIsSoNanCe' is...

    • @godzillazfriction
      @godzillazfriction Місяць тому

      also his trauma is fixated on the innocent lives that he took, but that doesn't negate Kenny not offing others in the name of his trauma... especially those who are against him.
      there's no 'lUdNonArRaTiVe DIsSoNanCe' here bud.

    • @AugustRx
      @AugustRx Місяць тому +1

      @@godzillazfriction Being against a killer doesn't mean you deserve to die. All those guards he killed to save his buddy didn't deserve to get shot.

    • @godzillazfriction
      @godzillazfriction Місяць тому

      @@AugustRx did i argue about that he shouldn't off ppl because there are ppl against him that are just 'doing their jobs' stop strawmanning.

  • @aryanduggal8514
    @aryanduggal8514 День тому

    Nobody has a problem when people kill enemies in elden ring or baldur's gate

  • @Kestas_X
    @Kestas_X Місяць тому

    I read Lara's first kill as her being so distraught by having almost been graped and or flatlined and having to react so quickly.
    And I saw the rest of the game (still fucked up in universe though) as a feminist empowernment narrative. Like the woman becoming a badass and fighting back all these manpigs.

  • @TremelJackson
    @TremelJackson Місяць тому

    I knew exactly how many men I deleted in Uncharted 2 and it was all intentional.

  • @gothice666
    @gothice666 Місяць тому

    Good idea

  • @UnifiedEntity
    @UnifiedEntity Місяць тому +3

    Last of Us 2 frames revenge and somehow specific killing bad yet, all parties are fucking killing for whatever reason. By the end of the game ....Elllie is going to continue killing one way or another.
    If they wanted to convey the emotional toll of killing, it wouldve given conditions like starting the mission over if seen or killed OR narrative paths

  • @Dryrubbersock
    @Dryrubbersock 20 днів тому

    You show he lazarovic scene but you dont show how it ends... Lazarovic tells nathan to ens him as he's already a killer but nathan whom already has weakened lazarovic to the point where he cant fuck up the world lets him live (whilst letting his consequences kill him) walking away showing that he kills when he needs to and that lazarovic kills because he's heartless. Nathan did enough and left to help the peoeple he loved, cloe and elena

  • @NedFlanders1040
    @NedFlanders1040 Місяць тому

    I’ve been saying the uncharted issue forever!! Cause I hate how when it comes to killing the main bad guy they don’t it could be someone so evil and they can’t bc they don’t do it in cold blood…. Like ?!?! He could of easily killed rafe but didn’t he’s already mowed down 1000s of people

  • @JPmoney99
    @JPmoney99 13 днів тому

    Ok so I don’t agree at all about infamous. you can still be lethal in second son against regular enemies when you’re good karma, in canon good Delsin is fine with killing DUP, he just doesn’t kill surrendering enemies, but if he has to yeah he’ll kill them, it’s all up to how you play it. I never found good karma harder than evil, if anything good karma is arguably easier cause you get an ability that heals you every time you subdue an opponent.

  • @TaylerPhillips
    @TaylerPhillips Місяць тому

    Rule number 1 keep your fazers on stun

  • @billyboiii42
    @billyboiii42 24 дні тому +6

    I misheard artistic with autistic at 0:23, and Honestly i think autistic would have been a better term to use lol

  • @ByAzura
    @ByAzura Місяць тому +1

    No real comment on the video, just watched to say The Last of Us Part II is a masterpiece and one of the most important pieces of art in our generation

  • @MacJack-z4i
    @MacJack-z4i Місяць тому +2

    How are u not gonna mention far cry 3😭

  • @HAMZAKALATHILMCE
    @HAMZAKALATHILMCE 4 дні тому

    nier makes you feel shitty for killing, in the second playthrough

  • @munchmastermedia6943
    @munchmastermedia6943 13 днів тому

    You sound so bored. In an attempt to be constructive with my criticism. It would probably help engagement if you enunciate your words more and slowed down. It's like you're rushing to read a script. The topic is interesting and you clearly put a lot of thought and effort into your research and production. It's clear you care. It just doesn't sound like you do, does that make sense. Liked and subscribed, I hope to see more from you :)

  • @Bxynextdxxr
    @Bxynextdxxr 28 днів тому

    You should look at a plague tale requiem

  • @Jonathan-cow
    @Jonathan-cow Місяць тому

    How could you not mention metal gear rising raiden character development and story revolves around him killing

  • @DarshanBhambhani
    @DarshanBhambhani 21 день тому

    I see video like this I already know it’s gonna be about spec ops the line, MGS, ludonarrative dissonance in uncharted and watch dog, last of us 2 is cringe for naming the enemies, dishonored’s morality system
    Overdone asf topic 💀

    • @not_456
      @not_456  21 день тому

      Fair enough

    • @V6HAVOC
      @V6HAVOC 14 днів тому

      Then dont watch them tf

  • @alex-qn5xp
    @alex-qn5xp Місяць тому +20

    Great video but the fake deep voice is beyond annoying, you might want to tone it down a bit. It reminds me of pyrocynical's old videos.

    • @JaceAce22
      @JaceAce22 Місяць тому +14

      I think he just has a weak, amateur mic presence. It sounds more like he's trying to control his volume to stay consistent instead of put on a deep, more appealing voice
      I struggle with controlling my breatg sometimes, so I'm sure he'll get used to it as e practices, I believe in him.

    • @mcbill7352
      @mcbill7352 Місяць тому +5

      Hes not deepening his voice, hes just reading a script into a mic in a rather monotone way. He is also speaking quite softly, which means less air moves through the vocal chords and they vibrate slower, making the voice deeper.

  • @Roller.Mobster117
    @Roller.Mobster117 8 годин тому

    How could you not talk about Hotline Miami

  • @XSilver_WaterX
    @XSilver_WaterX Місяць тому

    For games like the Elder Scrolls where un-aliving is as common as grass, that game asks the player the hard truth of why violence is a needed survival tactic even in the real world. In more simple words; Wake up you WIMP!

  • @LuisFlores-v1g
    @LuisFlores-v1g Місяць тому +1

    If I would ever make a game like uncharted I would just say traq darts

    • @arrownoir
      @arrownoir Місяць тому

      Even the grenade launchers?

    • @LuisFlores-v1g
      @LuisFlores-v1g Місяць тому

      @@arrownoir I would sleeping gas filled rockets or grenades

    • @MariaYuri-qo8jy
      @MariaYuri-qo8jy 23 дні тому

      Don't forget the tranq neck snaps! Or the tranq pulling people off ledges!

    • @LuisFlores-v1g
      @LuisFlores-v1g 21 день тому

      @@MariaYuri-qo8jy who said we needed cliffs

  • @DenKulesteSomFins
    @DenKulesteSomFins Місяць тому +8

    You should work on your intonation and enunciation, it's pretty hard to understand at times

    • @zefem
      @zefem Місяць тому +1

      He sounds fine to me. Hos native language isn't English obviously

  • @arrownoir
    @arrownoir Місяць тому

    Don’t worry, they’re just robots.

  • @koyrion
    @koyrion 18 днів тому

    Where is Undertale?

  • @lilbillix
    @lilbillix Місяць тому +1

    Watch_dogs 1 I say is the worst when it comes to the karma system because it has no effect on story what so ever
    At least that’s my experience

  • @ryszakowy
    @ryszakowy Місяць тому +2

    well the last of trash 2 has a dissonance between gameplay and cutscenes
    in one scene ellie is crying and there's this moment that surprise surprise everyone is somebody's parent or child and killing is bad and shit
    and then we switch to gameplay and character doesn't react to murdering all those people
    and the one cold blooded murder everyone forced themselves to suffer through this shlock for - killing abby
    is DENIED in a cutscene
    suddenly after killing half of america's population ellie decides that revenge is actually bad and senator armstrong who overdosed nanomachines son deserves to live successfully writing itself at the time as the worst thing ever released on consoles
    don't do that people, don't do the last of trash 2
    if you want to do "revenge bad" do it like gta 4 did it

  • @brunovsky_
    @brunovsky_ Місяць тому

    wow, great.

  • @SadBoiBrandalf
    @SadBoiBrandalf Місяць тому

    Is that a Zaffa I hear?

  • @ktgame2640
    @ktgame2640 14 днів тому

    Most of this video feels like you're saying the same thing ober and over in different ways for half an hour.
    Though i will say it's not hard to suspend your disbelief for the killing when you also suspend your disbelief for the difference between getting shot in gameplay vs getting shot in a cutscene.

    • @not_456
      @not_456  14 днів тому

      Fair point im working on improving my script writing for future videos

  • @Frac.Razoer
    @Frac.Razoer Місяць тому

    Bruh forgot Doom, honestly wtf

  • @Acatdrinkingtea
    @Acatdrinkingtea Місяць тому

    Watch dogs w