Hell Let Loose - These 8 players CONTROL your HLL experience
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- Опубліковано 27 сер 2024
- Every match you've played has been mostly determined by 8 players.
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Give a like if you enjoyed the map drawings
Thank you hopefully now people will understand the importance of building garrisons
Yes those drawings really help put into perspective how the game calculates capture power, etc. Whats more, most people still don't understand that reinforce ability only works when members are inside the black objective circle.
Your in video tactical maps are a helpful tool.
I don't play hll but I play squad and even though the games are different this still applies. You are spitting facts
Well said....every player should have to watch this!!
It's amazing that this one mechanic makes the game frustrating and nearly unplayable to easily one of the most incredible experiences in gaming based on how it is implemented by the team. Keep getting the message out for the green beans so we can all have better games in the future.
I know, right?
Nowdays cheating spotters are the problem
It is a mechanic that makes the game special in the sea generic clones out there. I don't understand why noobs dont simply watch a few videos before playing, or simply just play as rifleman until t hey understand the mechanics, so many players who have no place taking SL role but seem to... Or even worse is you have the leaderless rambo squads. While i enjoy playing SL i get tired of it as it is so much to do, i played probably 5-6 decent games yesterday, 4 of them i was SL and 2 as other roles.
I see tons of level 100+ SLs just dropping OPs and that’s it 🤷🏻♂️
Even more annoying: A commander that does not make any garrisons or good supply drops to make them. At the same time he is at the front line dying every minute...
Yep. Seems like every commander falls in that category lately.
“I dropped tons of supplies for you all!”
Meanwhile the supplies are all exactly where the enemy are, or entirely in the red zone near the point 😆😭
I've seen so many commanders that are alone trying to build garrisons and get shot all the time.
Dropping Supplies ‘signals’ to the enemy what, and where you are doing this at!
@@sassapop9883 Had this exact thing happen yesterday, kept dropping supplies into the point we were actively losing, once we were losing last objective (most ppl had given up at this point) he said exactly that. I lol'd
On the note of breaking up into small squads. My group of 5-7 break up into two squads and can manage a whole set of nodes and one fall back garry at the final point all before warm-up is even over. By the time we can even get to the 2nd point supplies are up to put up more garries. These two small squads also have the advantage of being able to quickly put up redzone garries without telling the whole world with an airdrop or needing a truck. It's not hard, and I wish more people would do it instead of the responsibility falling onto us because no one else does.
in my case, I'm in no out-ofthe-game squad, so I just randomly play with some players I know, but it's tough to gather up. I wish HLL had an online/invitation feature as CSgo has.
You are awesome. We need more teams like this. My discord group does a very similar thing.
@@diverdown81 Can I join you at your discord channel? I have 3 of my friends playing also. We are playing competitive so we know a few things and we are looking for normal people to play with. Send me an invitation link if you're interested. A.M.T.
@@antoniohlupic8173 Absolutely. Good group of guys that I play with. Just got our own server too!
@@diverdown81 Add me on steam please. [WD44] A.M.T. Picture of a fox holding a bag. Croatia.
It's funny, i never noticed this problem until I consistently started playing support and would have to constantly be encouraging my own squad leader to build a garry on my supplies. I would, however, take issue with your assertion that squad leads should be making ~8 garrisons per game. Sometimes if it just devolves into a slog, there's not really that much point to dropping more. I've actually been on the losing side of teams that drop 2 or 3 garrisons in enemy territory at a time and because our forces are so dispersed, we just keep losing otherwise easily defended points. FIrepower can definitely overwhelm logistics.
When the grid goes down, life is going to be just this, a bunch of chaos with nobody knowing what to do and out fucking shit up.
Definitely true. The only thing is we gotta keep that firepower going and in the right area 🤮
Dude, you absolutely make the best and most informative Hell Let Loose videos. Keep it up.
"Most veteran squad leaders are so tired of being the only squad building garissons, that they don't want to squad lead anymore."
Definitely the case for me. I lost my interest in the role, because either I just watch my team lose or it becomes a garisson build simulator, where I have to make up for all the useless squad leads. The amount of absolutely unqualified and unwilling to learn squad leads in this game destroys the game. I still play the game occasionally. The game used to be more fun, the mechanics have improved, the average squad lead's quality has significantly decreased.
Calling out absurdly bad squad leads (that are level 100+) is also for some reason not acceptable.
I dont have the ability to play squad lead alot. I am level 111 but only level 3 sl. I cant play at home. I only play at work which only works when i can go afk. I know i am a bad SL thats why i dont play it cause i dont want to be a detriment to the team. I want to do me best. But its hard when my job requires be to get off alot.
Being squad lead should be level specific like 35+
But eng should also be able to build garry!
@@DanielDanielsen i think garries should be engeneers and op just for SL
Not to mention recon units not doing anything, probably just to play sniper. I had a game a few days ago where the commander kept ordering our recon squads to take out the enemy artillery that was completely fucking us on middle point. They didn't speak in command chat at all. Eventually one of them asked in the text chat where the enemy artillery was located. Like, if you're gonna play recon at least look up how to play. They eventually left and two guys from my squad went to make a recon unit, but by then the enemy was capturing our next point and it was too late.
Players that play a crucial role that refuse to learn anything beforehand make the game less fun.
@@MyNameIsNidos id lpve to play sniper but i dont habe the ability to when im at work so i try not to take crucial roles
I am that squad leader you talk about, spends the entire game putting up garrisons. I see so many squad leaders run straight passed supplies and don't think to put one up. When commanding, I constantly drop supplies in good garrison spots, yes some supplies get taken down but I like to have more supplies than not enough, also dropping lots of supplies confuses the enemy, it's sends them off the scent. P.S great rant by the way.
I would love if squadleaders where rewarded more XP for garrisons. maybe a small amount coming in per min the garry is up. could even be rewarded for players spawning in on the garrys..
Seems weird engineers gets a boatload of xp for building nodes, but none for building good garrys.
Also i would not mind if there was a requirement of rank 10 befor you could SL, or some sort of training missions you would have to go through before picking up SL class.
I spend more and more time trying to help rank 1 Squadleaders even getting the watch up. the game could do that better.
Garris win games!
I spent multiple matches last night trying to explain to lvl ~40-60 squad leads and commanders on why garrisons are so important and I’m surprised people have gotten that far into the game with no idea how they work.
Thanks for spreading the good word on this 😝
Please share the video with new players!
I try that and be as nice as Ican be and I just get, "Shut up boomer", or "When you pay for my game i'll play like you want me too", anything in these areas really. 1 maybe 2 people occassionally agree and we all just get shit on by the entire unit that have no idea how any of it works, with SL that don't have the balls to say something or worse yet agree with the lazies. How many times have you asked AT to set up a 57mm and he doesn't know how, or guide a bazooka/panzerschrek soldier to a tank just to have him tell you he spent his rockets on infantry. On a really "good" day you can tell an engineer to set up nodes and they have absolutely no idea WTF you are talking about and use that to ridicule you because they think YOU don't know wtf you are talking about. Get any of these children slightly triggered about then receiving anythng that sounds like commands or orders and they shoot you and take the timeout. If you are lucky people vote to kick, if it's one of those days he just camps you and hunts you on the map for the entire match because he can see your name...and now you are the enemy. Nothing like intentional friendly fire from a 12 year old with mental issues.
Garrys are crucial but even worse is i see SL's who dont even put op's! Like i get garrys require supplies may not be available all the time but OP is very important for fast spawns and even if theres a garry up in area youre defending or attacking from an OP is still very important, for both decreased spawn timer and a backup if garry goes down or red...
My favorite is when everyone rushes into the first point start of game and not one person builds a garry or even puts down an op. Absolutely mind boggling how these people cannot see what is going to come of that.
Its the bf/cod zerg rush mentality....
I've been playing command a lot lately and it is very frustrating when you have a team full of squad leads that don't communicate or build garrisons (or squads without squad leads), but the experience is literally 10× better when you have an active command structure that knows what they're doing. Me thinks it's a lot of new people that play squad leader for the kit early on but don't know or care about the responsibilities that come with the role.
My experience as a very new player who played squad lead 3 times is that no one else wanted to play it and i resoned im bettre than nothing not understanding what a squad leader should do.
@@efbiaj that’s exactly what happened to me as well. Played for a good 12 hours and then got tired of squad leads leaving my team. No one would take the spot so I ended up picking it up.
Now, I take squad lead without hesitation, but have the problem of losing members because I recognize that in certain modes a rear guard is important.
I’ve been yelled at and congratulated for making my squad a rearguard. We’ve won games by being a nuisance for counter captures more often than not. It’s really hard to find those teammates who will stay in your squad in order to do that effectively though..
I played a game where there were literally no spawn points outside of the starting HQs and I decided to become a dedicated SL from that point on.
Honestly I love HLL but honestly being rank 10 in command & SL I feel drained where even when playing on the same server people expect me to take it as no one will.
HLL needs to up the levels and reward those who take these classes, I've started just playing recon and tanks just to avoid it as I get left alone.
I usually go support and direct my SL on where to build garrisons...sometimes they even listen to me!
I love your videos, especially the tactics ones. I am 10 hours into the game and these videos are the make my skill progress way faster. There are no better HLL videos on youtube and they should have definitely more views.
Well said, i watched these soon as i got the game and it has made learning everything so much faster. 60 hours in and in the last 10 or so everything has just just clicked.
I know this is somewhat irrelevant to the theme of the video, but I was on a team the other day that had a bunch of those bad squad leads and we were down to our last point in warfare with 15 minutes left and eventually I got my squad together and managed to push back and capture the 3rd point with 20 seconds left to win it was crazy
I'm glad I took time to watch this. This problem is the main reason I don't get in a HLL match very often even though HLL has been my favorite game since before launch. It hurt my heart to see the experience degraded from what it had been. Theres still good matches to be had but in the pub servers it was rare so I had to play a game where I had better odds of immersion since time can get short. I want to play hll more & hope things work out. You know exactly what needs done & that's a good thing. Good luck.
Thank you. A BIG pet peeve of mine is SLs not taking the responsibility of setting up a garry before going into the neutral mid cap zone in the beginning, they all get mowed down and theres no where for the rest of the team to spawn
When I play squad leader
"Hey commander can I get a supply drop here for a garrison"
*Radio silence*
"Hey support, can you come to me so we can get a garrison set up over here?"
"Uhh gimme a minute" (he never spoke again)
99% of the time you shouldn't ask the commander for supplies for a garrison. You might as well fire a flare and fly a plane over with a sign saying "hey enemies! Here's our garrison! Please destroy it!".
If a squad leader refuses to play support, explain why it's important and that it literally takes him around 60s to do it and go back to playing. 20s to redeploy, 20s to spawn at OP (max), 20s to redeploy again + 10-20s for op respawn. If they still fail to help, then kick them off the squad since they don't deserve to spawn on your OP either.
Best way to do it without commander, is a supply truck. However, it makes you an easy target for tanks and AT. Also you can place op, and ask other support guys, besides the one in your squad. Additionally, you can just switch to support yourself, unless it's not taken. And last but not least, find a group of friends who enjoy this kind of game, so you could communicate much clearly. Unfortunately I'm not so lucky with the last one, but I manage to get around.
Squad leaders have the biggest impact on games but are only effective when the squad works for him
I started playing this game about a month ago, and I’ve quickly learned I have way more fun being an active member in the squad. I like being a squad leader or commander because you’re way more involved in the game. It takes awareness, quick decision making and coordination with all the other squads to make stuff happen.
Hell of a lot more fun than running rifleman and dying on the front over and over again
Easy one of the best videos on HLL thus far. Every player should watch!
im level 33 - so still pretty fresh into this game...This video is so helpful...I learned so much in just a few minutes. Thx, keep the vids coming, man
I'm so frustrated by this that I've taken to squad leading as a newer player just so we have some garry's. Imagine if every game had garrisons like this on each side. The depth of options for strategic play would be so awesome and immersive.
Problem is, I'm just not that good, and I can't really rambo through multiple players like you. Really looking forward to the advanced placement video, I could use it lol.
Thanks for your vids mono, really helping me in every aspect of my game.
Honestly, the Rambo part ain't what makes you a good squad leader, at least to me. It's if you are actually playing the objective, building and setting up garrisons and outposts, actually utilizing command chat. Do this, you are worth more than a Rambo who can't do anything strategic.
Don’t worry man just asking your more experienced teammates can give you plenty of information
There's no point in having good garrison placement if the defense squads won't patrol them. This game has issues and issues player related.
You have a red garrison and some squads are like "Oh no... Anyway."
If only the Devs would build a tutorial into the game to teach this... But alas they apparently don't think it's needed.
This single video single handedly put this whole game into perspective for me. WOW ive been playing the game like a total idiot this whole time
At least you have seen the error in your ways, takes a real man to admit when you're wrong.
A common mistake is placing a garrison ON the point. It's better to have 2-3 around the point, while OPs can be on the point.
A lot of people don't really get your logic, to the point where they start complaining about why I've built a garry 'so far' from the point. I feel like with the Christmas discounts came a huge amount of people who all managed to get to lvl 50 without really learning anything about the game.
I played my first game yesterday and every unit I was trying to join kept rejecting me. So I made my own because otherwise I’d have to wait for someone else to create one. I had no idea what an important role the squad leaders held until I had a couple people join my squad and helped me figure out what I should be doing through voice chat.
Some games I’ve resorted to making a locked infantry squad, take the supply truck, and just drive it back and forth to the front. Drop supplies, build a garry, drive to another square, drop supplies, build garry, drive back to HQ to resupply, and repeat.
Great video. One thing I’d like to add is the value a support player can add to this end. If the commander drops supplies from the sky the enemy will see. Frontline garries are best built with the help of a support player.
If I’m not playing commander, sl, or spotter I’m probably playing support.
I like to pretend I’m solid snake sneaking into position to drop the supplies at an ideal location for a garrison. You stealthily get a Garry up instead of drawing attention with parachuted supplies or a supply truck.
Give me a good support player and helpful SL over nodes any day as commander.
I recently started to play on the xbox series s, and on console most squad leaders don’t know this and even as a relative newby I took the SL role and built a few garrisons, the difference was huge. A few blue berries even started helping by bringing supplies to build more. This thanks to your excellent advice. We won with a close difference. I hardly had to fire a shot, except to defend myself on one or two occasions.
I literally played this scenario last night. 100%. My squad was complaining about "running simulator" and "balance" all through the loooong match that took forever to finally end. No garrisons on the map at one point. OP's everywhere. The few garrisons that were palced during the match were in a straight line from the point, in an open snow field. No joke.
I just started playing this game and have been trying to do some research by watching vids like yours and a few other channels, as the game looked more involved than run and gun, but I'm noticing a lot of people just jump in and run around.
There's been a huge wave of new players recently and while that's happened before, this last wave has this "I know how to play FPS games, don't preach at me" attitude.
This combined with many of the best SLs I know just staright up being tired of having to play Kindergarten Cop in every single match has resulted in the game being more frustrating than ever before I think.
Join a clan, play with 2 or 3 squads at the same time to avoid this problem
@@dzengerink that just causes you to steamroll. 2-3 good SLs on one side vs a team with no good SLs is like playing 50vs15 players.
@monoespacial yeah, the “I know what I’m doing” attitude in this newest round of players is really annoying. I had a low lever Commander who kept spawning half tracks on Kursk. I was playing armor and he kept giving us medium tanks and we did our best, but that only does so much against IS1’s. I kept explaining this is text chat, but the CO kept saying infantry not armor wins fights. I had to go SL so I could explain that Kursk is an armor heavy map, that mediums don’t stand a chance in long distance fights because you can’t maneuver to get a heavies side at 700 meters with no cover, and that relying on the half tracks on Kursk is just burning fuel as they get hit from hundreds of meters away by tanks. Once I (politely) explained this he changed his mind, we started building garrisons and getting heavy tanks to support infantry and made the game competitive. We ultimately lost 2-3 after taking and losing mid, but it was a lot better than the 1-4 hold before.
Slim X here. Excellent job Mono. Desperately needed info for the main menu of HLL, well done.
Commander's need to step up and build/keep building more garrisons as well. Please don't be the commander that;
- Sits in spawn for the whole game
- Tells people to do it more than he does
- Drops supplies only when requested
A good indicator that your doing your job well as Commander is;
- When people ask you for supplies, its always on cooldown
- People tell you your at garrison limit more than they ask for supplies.
To anyone that plays with me commanding, you know.
To add to all of this, you almost never see a position get taken by one side brute-forcing the other side from straight-up better players.
Eventually, one team will make a garrison in a key position and enough players spawn there and use their element of surprise to flank the enemy, take out their garrison, and then you take the point. If that never happens, then the commander has to destroy the defending garrison if the point is to ever be captured.
Sometimes an elite tank crew can also destroy the garrison, by shooting where it most likely is...
The point is, you can kill 50+ people attacking a point, but if you never destroy the garrison, you will never take the point. I've only seen a handful of times where one side just beats one side in combat so badly that they push them all the way to their garrison and take the point without flanking garrisons.
100% agree. Spawn point game and garrisons are the key to taking any point in a fairly smart command structure.
I’ve been that guy sneaking behind a point taking out Garis and ops. 75% of the time you end up capping the point after because the next Gari is 250 meters away.
Ive also been on the receiving end yelling at squad lead to inform command that we are going to lose out back gari… and then watching us go from a 4-1 lead to a sudden 0-5 loss due to enemy scouts and a gari.
@@jonathankahl6302 Just had a game like that. I was commanding and dropped supplies everywhere. My team was taking out their garrisons. We were at 1-4. then suddenly went 5-0 because we placed garrisons immediately with the supplies I had around and the other team had no garrisons... :P
@@commandercrane1945 Yeah. When commander has squad leads and a few people under their command that want to actively play builder then you can throw the game to your favor really quickly.
Not to mention the use of info for enemy garis on the map from squad lead spawns. If things are played right and command/squad leads actively communicate and share resources then games go smoothly 85% of the time.
Splitting up one good squad into basically a logistics garrison power-team that can run 3 separate trains is pretty cool. Can even rejoin into a single squad once things are established.
Monoe, all I can say is that the garrison problem is coming from a combination of an absence of a tutorial, influx of new players who neither know or want to learn the nuances of squad leader, and veterans consistently getting burnt out by their attempts to deny the steamroll.
Either BM and I7 need to place in a dedicated tutorial, or boost the level requirement for squad leader. The game’s hemorrhaging the knowledgeable players faster than new players can be trained up.
the best games are when both teams squad leaders and commanders are on point with garris,ops and use of commanders resources
100%. Tough, balanced matches are the most enjoyable ones.
This is the problem that devs created not creating any type of simplified tutorial
When you went down at 2:40 I instinctively started holding F on my keyboard lol
I stopped playing because I always end up responsible for everyone else's fun, building all the garrisons unable to do much else as I am the only one clearing them, building them using flanking ones etc etc etc. Sure I can make a squad good by playing, but it's just no fun being the guy building all the time, I want to have my cool moments with a squad holding or pushing or building some awesome bunker system to hold the middle point forever (yes I know if the bunker system is lost it's shitty to try and take back but whatever if it's done well it's fun)
Unfortunately it's unlikely for squads to split by half on public servers, because there are not enough experienced players willing to play SLs in the first place. Additional problem are the supports which are running around with the supplies ready and not dropping them until asked and not freeing the role after death when the box is on cooldown.
I originally never played SL as I had no idea what I was doing and didn't want to hinder my team. With that said, I hate joining a squad and the SL doesn't keep up near constant communication or is one of those guys that pick the role just for the weapon. Don't be that guy.
This made me be the change that I wanted to see. Now all I play is SL and I love it, even with all of the frustrations that come with the role.
I will admit that I'm not as active on building garrys as I could be. I focus my squad on defense as no one else seems to do it.
So true! I have seen lots of Veteran Commander this days quitting frustrated because no Squadleader is following the Order to build a Garrison. I have seen Squad Leaders running past Supplys without building or even reply to the order. Maybee we should teach them, that they are earning points if other Player spawn at the garrision they build.
Soooo true my friend! In some matches i played solo SL and drive all the time with a supply Truck to build garries. But thats boring and the other SL dont understand why Garisons are so important. As Commander i have often the Problem that SL ignor commands to build garries with Support-players. They often demand for airdrop which Could be easily seen by the Defenders. Perhaps the Commander Could get a new ability to Award Players during the match which fullfill commands proper, as a Motivation aspekt.
I really like your idea of allowing the commander to award players. Great idea!
I’ve said it a thousand times. Three experienced players in one squad that are willing to make the right sacrifices, you can win the game. Nothing else is needed.
In Germany we dont say "steamroll" we say Blitzkrieg 😂
The Godfather of HLL!!! Back at it again!!!
The building of the garrisons should be on a team scorebord for the f.ex. 3 top garrisons builders.
That's actually not a bad idea!
I was in a match as a Recon Leader with my team down to our last garrison in warfare. I ask the commander to drop supplies in the sector and build a garrison. Within 2-3 mins we cap that and I have already made a garrison near the next sector. Basically the other team mindset was "Everyone attack the objective" and had no one defending.
We went from nearly losing the game to steam rolling the other team because by the time we had captured a sector, another garrison close to the next sector had been built.
Your videos are super helpful. I just started this game and already feel I have a better grasp than many of my compatriots. There seems to be a total lack of understanding of how garrisons work.
You're lucky if your squad lead even builds an op to spawn on.
my favorite thing is when you play a leadership role and give orders or try an act accordingly but no one on your team or squad want to play cooperatively and then blame you for there shitty experience
Garrisons WIN wars!!! No wiser words were ever spoken
They need this vid in game! Like when you load it up first time, unskippable.
Heheh thanks! Spam the HLL discord!!!
@@MikeCampo thank you, but that wouldn't be fair to other content creators who've also made a lot of guides for the game. I really think a static image with a bit of text explaining the whole garrison thing (aka garrisons being the most important thing ever) would be enough.
Almost watched all your HLL videos. Great vids you have an awesome understanding & concise advice
Every one of your videos is a damn master class! Good work
Thank you very much!
There was one game when i was playing SL, and it was basically Euro Truck Simulator. I was driving truck, drop supplies and building garrys. We eventually win the game, but it was pain in the ass.
I can agree on the squad leaders not understanding garrisons. Had several matches where officers blame commanders for not placing garrisons. While yes a commander should and could put garrisons, officers can too. But some officers either too lazy to or don't want to or don't believe they can.
I guess it would help to have a instruction or tutorial inside the game itself. It would help the new players to know whats important. So many new players come into the game, playing SL with lvl 5 or so. No fun in such rounds, but they dont even know better
I was in a steamroll match last night, we won in 16 minutes. I was an SL, it was a leapfrogging game. Place a Garrison, push, Outpost, push...repeat.
People not wanting to be SL is a big issue and I actually tend to now create a squad rather than join one. An SL with one or two communicating willing members can be far more beneficial to the team than a full squad who are just running and gunning.
If you're new to the game, try Squad Lead as soon as possible. You will soon be confident and you, your squad and your team will have more fun and success as a result.
I suck at shooting, but I learned very early (before I played I watched ur videos, why i bought it) that it was fairly easy to be a good squad leader by just focusing on getting spawn pts up for me and my team.
I still get overwhelmed in the chats, so Im far from perfect, but normally get props at end of matches from ppl in the squad when they notice my low rank...
This game is dope cause it has something for every skill level, you just have to find your niche and then work on it and never stop critiquing ur play.
great vid again and quite a rant this time ! I often take SL role because nobody else will. I am guilty of not always building garrisons unless asked to by the commander. I drop plenty of op's but I will try to concentrate on building garrisons. I've learnt so much from your vids thanks
I maxed out assault class fairly early when the game released on console but found myself often taking position of squad lead because they either don't communicate or just pick the role for the smg (Thompson/mp40) I also find myself doing the most work in terms of flanking, managed to take out 5/8 garrisons enemy team had all alone, it's gets really annoying when people don't think lol
100% The carry potential of an SL that knows 'how to win' with garry zoning is actually super impactful, but only because its almost unknown knowledge. Good work raising awareness around this Mono because the more SL's we can get in the community thinking this way the better the quality of matches for all!
Outstanding Video
I had entire match where I was driving a supply truck and just dropping supplies for garrisons. I was playing engineer I finished nodes. We had this issue you were talking about in this video. I started making runs unloading and reloading supplies with a supply truck for the garrisons.
Another thing is having a support guy drop a supply box in the blue zones. See it many times when commander will drop supplies on a squad lead when a support role could have dropped them to achieve the same goal in order to build a garrison
In my experience steam roll's are caused by a level disparity between teams, which is caused by the switch team mechanic. Over multiple games all the lvl 80+ players join the winning team. Whilst the losing team is made up of: low lvls unaware of switch team and fresh players joining the server, who leave/switch team after one match.
If a game ends in under 25 mins there needs to be a forced team reshuffle based on level. Every time I join a server I check the levels of each team. One team always has more high levels.
Its all well and good to blame squad leaders, but when I SL in the high lvl team, I can build lots of garrys with support from my squad who are on the same page. Vs leading a squad of lvl 40 who aren't communicating and don't care/understand about building garrisons/working together.
Doesnt matter how good SL's are if a team of lvl 100's vs a team of lvl 40's. My biggest issue with the game. Add team balancing!
I play a squad arma, rising storm reshuffling sounds good tell its splits your 10 friends between the 2 teams
me and a friend were playing an offensive game, we were defending. we had maybe 25hrs between both of us in terms of gameplay. we decided to play a recon squad, went to the point the enemies just took and got their garri, moved back towards friendlies and took out 3 or 4 more outposts along the way. after that, all our friendlies were like "did they just give up?" because no one was attacking for like 10 minutes. took us a bit to realize why that was the case, because 2 noobies took out their 1 garri and a handful of OP's. was very eye-opening.
I consider myself to be a very good SL and the reason I’m at lvl 10 is because I’m forced to play it very often in order to prevent a steamroll because very few SL’s are building garrisons. I don’t bother playing it anymore cuz I gain nothing from it since it’s already lvl 10. The Devs are going to have to implement a rewarding system for competent SL’s for the role to be more desired.
Amen Mono.
Before the countdown timer at the start of the game has finished I have already built our first garrison. Both of us in the supply truck. We then proceed to build 2 more with the truck. Before the middle cap has even been taken we have 3 garrisons up. It really is THAT simple. All I do is try to build Garrisons the whole game. That is in fact the number 1 priority of a squadleader, to build garrisons. I hear people say "Oh nobody in my squad wants to go support!". Well they don't have to play it the whole game. All they have to do is spawn as one, drop supplies and go back to their preffered class. It's the individuals in a squads responsibility to do that for a team.
Also, it drives me crazy when a commander sits in the HQ staring at the map, and is not driving around with a supply truck helping to build too.
Great video and I pray that people start taking some responsibility for their team.
Ask not what your team can do for you, ask what YOU can do for your team!
Commanders not building garrisons seems to be the norm now. It's so frustrating that a mechanic you don't really have to engage with for more than 2-3 minutes IF EVERYONE ENGAGES WITH IT is destroying the game because people are too selfish to listen to people trying to help everyone have more fun with the game.
@@monoespacial the commanders I've met that do so have also high level.
I always first take the supply truck and build two garrisons towards the neutral sector, then I go back and refill the supply truck and build one garrisons very far away from the offensive point, so far away that nobody can find it, then I take my second crate and drop it a bit closer and then I drop my OP and ambush, take out the enemy starting garrisons and push the point. I always crush them.
If the enemy team hasn't lost the point before I'm done
I think what is equally as important is defensive squads
Defense wins games
I would and wouldn't agree on that. While you have a point there, I've noticed more than once that we our bound to lose if nobody is on the attack putting up pressure almost constantly. I like defense actually, but when there's nobody on the attack pressuring the enemy, and there are no good attacking garries, the defensive squads on the opposing team get bored waiting and join the attack which makes our lines crumble much faster and then the defense is bound to fail after some time. You need someone attacking in order to keep the part of the enemy away from your oen strong point.
I’ve run into people who run squad lead who act like they know what they’re doing, when they actually have no idea what’s going on at. They don’t understand the game what so ever. They’ll constantly put down ops in terrible positions or not put one down at all or even worse …..they’ll have no mic at all! It’s honestly embarrassing on hell let looses part not having any valid tutorials. I’ll always get the hot shot squad leader who thinks he’s so good “commanding “ his troops aka yelling into the mic telling the squad useless information while charging head on into death of an enemy mg gunner…. The lack of knowledge and experience from other players absolutely is killing my experience on this game. I havnt played it in months (I’m on console btw) because of these reasons.
I stopped playing HLL because I was the only SL placing Garrys and well, we know how that plays out.
I've only gotten 10 hours in and my only win came from when I was squad leader, at level 4. Good commander and comms within squad leaders, played defensive and always had a garrison and op down. I'm frustrated that every other games experience has been getting steamrolled because I can't find good squads. Especially when I don't have the experience to be consistent yet.
As long as you build garrisons then you're thousand times better than the most lvl 100 squad leaders I've met.
This is a must watch video for HLL SLs & Commanders!
Absolutely right! On console I am rank 213 and I am playing almost no officer rol any more.
Because I am really tired of building every thing for the team.
You can't really blame the officer every time when the squad members won't even do their part
Love what you are doing mono trying to improve everyone's game hope it works
HLL the modern day milgram experiment. When you realize most of society will let you down. That’s what it’s like being in a blueberry only game and most SL’s don’t build. Clan matches are usually when this game shines. Both teams know what they are doing so the logistics are taken care of and you just have to be tactical!
Great video as always. I got this game around Christmas and god do I love it. I loved it for the chaos at first, but the more I played. I realize that a good amount of matches were tortuous because of the people not fulfilling roles. People would blame Recon, Command, and SL 24/7. But you were basically saying it’s also people who aren’t putting their SL’s and Command in check.
I got tired of relying on other SL’s and tried to SL myself. I’m not the best, but I get garri’s and OP’s up whenever I can, try to find a different angle and always enforce a support. Supports are overlooked due to supply drops, but supports can be more covert than a giant parachute and way quicker.
TL;DR Great video, people would complain about SL’s and CO for defeat instead of advising. I took the mantle of SLing. Support is sadly overlooked.
As a commander I usually try to make garrisons, but unfortunately I either don't have enough supplies or I need to be further out, and my thing is, I try to get close, but safe at the same time
I think the thing that breaks squad leaders will to build garries is when you get them up and nobody falls back to defend
In my experience, there is no "will" to begin with. It can't be broken if it doesn't exist in the first place.
I spend an unhealthy amount of time looking at the map. I pop it frequently while running to use ops and garries as intended by paying attention to red warnings and full red outlines.
I don't even play SL but I'm constantly beelining to red spawns to hunt infantry and I do it alone because on the map anyone nearby is spawning and running off. With a full red outline you don't even have to hunt it's confirmed there's a guy on that spawn very very close.
This tells me that most players are not checking map often enough.
Hell let loose is a good garrison building simulator when your a squad leader
10:47 how many times have you tried to take down those supplies that are just part of the map? I've done it a couple thousand times myself 😂
Oh man! It's happened so often!!!
Or take down the food table thinking it's a garrison
@@SkankNasty The ones by the trucks always get me.
@@SkankNasty LMAO!
They should add the game modes as three, warfare, offensive, or quick play, just no picking sides, maps, ect the game is honestly good as it is now with its matchmaking build
Im 60 hours or so in, end up playing SL a lot because it is SO IMPORTANT to have a good squad leader, ability to shoot enemies is not important, your COD/BF/CS KD ratio shit doesnt win games or even get you good xp in HLL. Im astounded by the amount of people who take SL role who not only dont have a mic but simply do nothing, do not build garrys or place op's, don't direct the squad at all and most likely ignore commander . You see people all over the map doing absolutely nothing, pushing locked capped points while enemy rolls our caps. Great game, i love it to bits as an older gamer who cut his teeth on stuff like rtcw/et , first couple of battlefields and red orchestra.
Now imagine blocking several enemy garries instead of destroying them...
Unfortunately, I bet most of the people watching this already know this. But for the few that don't, get your shit together. And watch more mono vids!
I never ask people to share my videos, but I've asked Alpine Sniper, TheFreshBakedGoods, Terrydactyl and others, as well as a lot of players I know to PLEASE share this. Not because I want to get views but because I think I've never explained this topic as well as I have in this video and I want BETTER MATCHES WHEN I PLAY than the absolute crap I've been experiencing for over a week now.
I just want better matches for everyone.
@@monoespacial Players that want to learn will seek out videos like this. The ones that don't will hopefully lose interest in this wonderful game and play something with less strategy. Thank you you for putting in the work. I don't know how many times I have single handedly won a match by being the only one placing garries. It's sad but I have you to thank.
good thing the devs highlight videos like this in their briefings... but I think there should be a section in the main menu for it... or it should be played when you sit an wait in a queue^^
@@Liopleurodon first time you start the game there should be a 2min unskippable video explaining why the game is ALL about garrisons.
HLL themselves is to blame for so many clueless squadleaders. There is no tutorial
Great video! What is also frustrating is squad leaders that don't even look at their map. When waves of SLs run past supplies and don't even build garrison, even when they are being asked in command chat :(
I've been commander, marked supplies already on the ground with the 'place garrison' marker, and asked squad leaders to build a garrison on that mark, and still no one does it so I end up being the one doing it all game. So frustrating!
It can be hard to get your support player to lay down supplies or get someone to switch to support. A lot of games now engineers just drive off with starting truck and no commander or a commander that won't put down another supply truck are pretty common.
Also your Carentan start of match example saying no south attack garrison only ops. You can't make garries in neutral territory. South east would become a defense and attack garry but no way to put one directly south.
Another thing... Nodes, sometimes ppl completely forget they exist
mono's videos explaining the game can save this game of new players! thx!
I was forced into the role of SL as a noob multiple times because no one was building garrisons. The fact that I was the only one doing it made me bored of the SL role.
As someone who plays Commander and SL fairly often it is exaggerated yes squad leaders do have to build garries but its not possible to build this many garries consistently its also dependent on if an Sl listen to the commander and communicates
As commander, if you are unable to keep at least 5 garrisons up by yourself, you're not a good commander. Squad Leaders SHOULD be doing most of the garrison building, but if they don't, as commander you have the ability to put down A LOT of garisons yourself.
@@monoespacial i am not saying keeping up garrisons keeping this many garrisons up is a peace of cake i am talking about building this many as a single individual yes on a good game with stupid SLs you might hit 8+ garrisons but in a game with other decent SLs on your team you dont have to build this many
all these new players should be forced to watch this video and answer 3 random questions about the video before playing 👆
Yes but also you get in a squad and no-one takes officer, and specially when all the good players with experience are in locked squads
I believe a command ability of a 30 second time out could allow for some team building. Maybe the commander could also mark squad leads that are talking/effective. The squads could be accented in some way on the map. This way squad leads know who they can depend on. Another ability could be a team wide broadcast. Side note tanks on the map need to have the squad letters floating above them like infantry squads.
Commanders very often don't build any garrisons at all, when that's what they should be doing for almost the entire match.
I'm a dad. If my kid doesn't do something that I ask him to do, I do it myself because I don't want him bothering other people. A commander should be building garrisons if the squad leaders aren't, not blaming them.
@@monoespacial Well this is price's law at work and its fundamental to human nature. The square root of the number of people working in a given domain produce half the output. So out of 50 people 7.07 do half the work.
What I find even more frustrating is the lack of support players to drop supplies