Quick Trivia: Even though it didn't work containing the bear, I called his container a terrarium. It would actually be called a vivarium. Terrariums are mostly for plants while a vivarium is mostly for animals. And then there are subcategories too, like a fish vivarium is called an aquarium and an insect vivarium is called an insectarium, etc. The more you know...😉
I can't find pictures of it but like 20 years ago a girl made a "man trap" for an art college project. Giant cardboard box with a large stick holding it up and written on it was "free beer" with an arrow pointing down to the opening. She was also inside wearing a bikini while lounging in a chair. Sure enough guys came by and into it. Made me think that aliens could set up an exact same obvious trap and people would fall for it since they would think it was just a funny, harmless thing.
I wanted to mention that if you leave a captive in the trap too long it can trigger an attack by like creatures/npcs like there trying to free them. Kinda a cool idea.
In my Sanctuary I put a cat cage and checked it each time I came back after an adventure. I now have like 30 of them running around, and just laugh when ever I see it because they all have the same walking path to the bowl. The all end up lining up down the main road, so they is a line of cats from one side to the other.
I spent HOURS making a zoo a while back only to discover that the animals don't stay in their cages or pens. :( Great tips and holy crap I never thought to make a hanging traffic light! Totally using this one! :D
Jus like Anna, I also just bought fallout 4 goty and honestly this is the best channel out of all the other ones for F4 content that doesn't include mods. Thanks you keeping the channel alive still.. I would name the bear Yogi.
It's the best channel for fallout 4 period. The fact that his content doesn't include mods is just a bonus that makes it that much more accessible and applicable to a much wider range of viewers.
Thank you for continuing to make Fallout 4 tutorials. I have been playing this game since it's release, and have struggled with elements of the workshop the entire time; frustrated by walls or fences floating in midair, wires strung about in places that realistically would be fatal to settlers, junk fences that don't connect, etc. I just recently discovered your channel, and have been watching every video in the series. I am probably never going to be a master settlement builder. I just don't have the kind of patience it takes to make sure every item is aligned just so. But just some of the simpler tutorials have improved the immersive feel of the game for me, and I'm starting to get ideas for more inventive builds. This video gave me the idea for the Sunshine Tidings Brahmin Ranch. One thing I would like to add: when i have dabbled with traps in the past, I have noticed that when I would successfully trap an animal, my settlement would be attacked by that species. Like, you trapped Yogi, and Booboo is coming for revenge.
I think the idea was to be a Beta Wave Suppressor. Probably got changed to Emitter by someone who didn't understand but had a say in changing the name.. 🤔
I recetly bought fallout 4 goty edition on sale, love it, found your channell and I am happy you are still uploading because I watched now almost every video from your no mods shop class! Very cool videos. :) Sorry for my bad English.
I just started FO4 and have about 30 hours into it. Found this channel while watching a video on how to get off to a good start. Between that video and these channels it explains WAY MORE than the game ever did. Awesome channel!
I honor your commitment to this game. It’s one of my all time favorites and although it’s not the “It” thing to cover you do it anyways. That is integrity at its finest. Thank you 😊
I have had this game for years, made intricate towns in every settlement (mostly using your techniques because my main Survival save has no mods) My Starlight Drive In is set up to be an entertainment destination with a casino and a fight arena. The only problem is that I could never get the large creatures to cooperate and fight each other despite using the red and blue mats. I now realize it's because I never used a Beta Wave Emitter so when I release them, they just attack anything they can and the spectators turn hostile and kill the creatures. Maybe it's time to give it another try. If I can rebuild The Castle walls using rug glitches and making entire munitions plants with wireless electricity, I should be able to figure this out. Fingers crossed. Thanks again.
Got a kind of arena at the Island with the 6 large cages. I hoped the beta wave would turn'em into pets but they keep killing the other species all the time. You have any examples of your factory? I gave up on it since dealing jet gave me enough caps to buy anything my Gunner traps are not providing.
I sometimes use yao guai or deathclaws as settlement guards. Sadly yao guai sometimes get stuck inside settlement objects and make a really annoying buzzing sound as they vibrate. If you save before you let the yao guai (or whatever) out, you can revert to the save should a low level one comes out. That way you can get the highest level critters as guards. I'm not sure if you can get legendaries that way but I've gotten a Mythic deathclaw and many dusky yao guai.
2 more things one should know: While the beta wave emitter does make the creatures non hostile to you and the settlers, it won't make different types of creatures friendly to each other. So if there are radstags, bears and deathclaws released, they will attack and kill each other. You could try keeping them seperated but you know how npcs can spawn in anywhere after you arrive back to a settlement... Another things is that if you have any type of the non domesticated creatures held in cages, the settlement will have a bigger chance to be attacked by such creatures of factions. So for example if you have a bunch of gunner cages and don't release them for a while, expect that gunners will be attacking there. Ofc if someone does want the settlements to be attacked to farm for more loot, they could do that.
@@SkooledZone As long as the emitter is active, the domesticated animals - cats/dogs/brahmin - won't be attacked from the other types of captured creatures. Only from the humanoid ones, but those are always hostile. I remembered two more things: If you want to, you can change the type of the creature you get from the cages if you throw down a safe before releasing them. For example if you get a rabid radstag from a radstag cage you could reload and release again and then you could get like an albino or a glowing one (or any type of stag). The other thing is that there's one more type of cage! However you only have the option to build that if you have done either version of the Nuclear Option. NO is the last main story mission and faction mission for the MM/RR/BOS routes; the Institute has a different last mission (so with them you couldn't get it). You also need to do an optional objective during NO to be able to make that cage. The creature you get from that cage is also domesticated so it's always friendly.
Yogi Bear-a Smokey T. Bear Winnie the Ghoul-eater I always thought it was called the Beta-Wave-Emitter because it emitted (and thus over-wrote) Beta-Waves - actively taking control of the creature's mind.
Dude I love your channel. I bought FO4 4 years ago. Beat it, then didn’t understand or didn’t take the time to learn settlement building. Because of your channel I got all of the DLC and have been happy as a clam for about a month now. The wifi glitch = amazing. Also rug and pillar duh. I hope you continue to put out this great content. Content idea: settlement contest by settlement. It would be interesting to see how other read the terrain and see how their brains built Rome. Ps your teaching style I admire, the skiing analogy for difficulty was genius. I started at the beginning anyway.
Got fo4 goty 2 months ago. I haven't opened any other steam games since lol. I fell in love with fallout as a whole. Little late but better than never. Thanks for the videos. Subbed!
Most know about this. The gorilla can only be obtained if YOU DO NOT side with the institute. You also must give the evacuation order in the directors quarters.
Dont forget, you dont need mods to change the weather. There are fireworks you can craft i think at chem station and then plant a mortar in settlement menu to change weather :)
I remember building a dozen or so Gunner cages, side by side, all facing inward in a box formation. Open all of them then use Big Boy MIRV. Easy experience and settler loot XD
You can also line them up at the edge of the overpass at locations like Greygarden or Finch Farm, causing targets to plummet to their death when the cage opens.
if the bear was hostile it would have stayed inside the terrarium, I believe once the bear was tamed the game gave it settler teleportation power, if it was hostile it wouldn't have this ability
Love the video :) also stay safe and do what you have to to keep the lights on... if that means we get fewer videos than so be it ! Real life is much more important!!!
I have never seen a bear teleport before. Now thanks to this video, I have! :D This was great. Thanks for covering the critter cages. It's a part of the game I have not explored much yet.
It probably associates with animal hierarchy as in wolves, Beta is the term for under the leader, and Alpha is the term for leader, meaning they are the Betas and you are the Alpha. You are in control
Hey, been watching some of your old building tutorials. It is pretty daunting, but I just wanted to say that the mic quality bump is crazy! These new videos sound so good :) Thank you for all your content man! Very helppful
@@SkooledZone No, it's a peacefull camp . Except for the Automaton suply line I had set up from there to settlement on the other side of The Forge to lure raiders for loot ;)
The bear must be trying to get in the houses to steal their picnic baskets! Yogi would be a cute name. Or Bearly, since you barely kept him in his vivarium for long ;) Thank you for continuing to make F4 videos! Skooled Zone is my favorite kind of school during the pandemic!
5:57 for the humans you catch you can use the pacify perk if you have it high enough to pacify and even give commands, and ferals can be "tamed" if you have ghoulish decked out, don't know how to tame supermutants though
@@SkooledZone No, once pacified they will stay passive, I'm not sure exactly for how long of if you have to remain within a certain distance though. And I have not maxed out the intimidation perk but it does say you can issue specific commands, maybe hostile enemies can even be used to farm etc... I'll have to investigate
Hey you made this 3 years ago I recall these DLC’s came out but I broke up with the wife and kept everything. But just started playing again and this was really informative so much I forgotten and or not experienced!!
Yep, newcomer here and wow am I glad I found this game and more so this channel. Had to support through Patreon because the content is so amazing and I have gotten literally dozens of hours of fun out of the videos and the ideas in them!!
So I just saw this video for the first time, and you might get a kick out of my arena build at the drive-in with the cages. I have 4 raider, 4 Gunner, 2 deathclaw, and 2 Yao guai cages, all within a 6x6 secondary enclosure. Each type then has its own "lock switch" so I can choose what is, or is not released. Finally, I have a master switch that when turned off, deactivates the entire defense system, closes the rolling doors, and activates a 10-second time delay. The 10-second delay uses delay-on and delay-off switches, in combination with multiple logic switches, to activate a repeating alarm during the 10 seconds, and then opens all unlocked cages at the end of the 10-second delay.
Cages are fun! I added Raider and Gunner cages to most settlements for harvesting armor and guns. Then found out they atract more of the like, attacking the cage and freeing my subject while cuasing trouble in the settlement... Not realy working. So I started to encase the cages in concrete. As you said, logic don't applie so it worked ;) As long as you keep the power on you'll never need to re-arm or repair. Constructed cull du sac's around it with a bunch of heavy laser turets: My own weapon and armor farm, every rescue opperation turns in to a turkey shoot! (normaly six gunners come to the rescue, including 1 or more legendary) Raiders are giving only crap so I'll stick to gunnercages now. Missile turrets work as well but they'll spread the loot around and are not discriminating, causing too much friendly fire. And lasers turn some of the victems to glowing goo wich makes them easier to spot. Started making a fortune as jet dealer, now as weapons dealer too. And scrappin some to expand building limits.
Hmm, that's an interesting angle. So why use "wave" which implies brain waves? If your theory is right, they should've called it a Beta Rank Emitter. ;-)
Be very careful when capturing in the early stages. It's entirely possible to get a bear and even a deathclaw before even going to diamond city. But... When using a captured creature in your settlement, it's buddies will come to attack you. Level 1-10 and you will get slaughtered and you won't be strong enough to eliminate your captured pet to stop the random attacks.
I once used this method to slowly farm deathclaws early on. Just built a little raised safe room with a whole mess of turrets surrounding it and 10 deathclaw cages. Always got attacked by more deathclaws while I waited for the cages to fill up, but since I was in my safe room (fast travel mat in there as well so I didn't have to run inside if I fast travelled) I got to watch as my many turrets just mowed them down.
One thing you could do to avoid the logical hole of having the door closed is run a wire from the cage to the door so that when the trap triggers and catches the animal, and the power to the cage shuts off, the power to the door shuts off as well, closing the door. Maybe a secondary switch running to the door could be used to reopen it or something, but just an idea :)
12:25 i think it was named beta wave emitter so that the animals & creatures become non-Alpha rank of their kind because being the Alpha in a group or pack means that it is the strongest. You probably don't want the released animals & creatures think that they are the alpha of the settlement and that the player & settlers are weaker than them.
12:30 Based on what you said about Beta waves, than this is the correct name. It is transmitting a Beta wave that is in opposite phase to the animals. These opposing wave will cancel each other hence nullifying the aggressive behaviors.
Maybe when they thought of beta waves, they were thinking about you inciting a attack instinct for when they fight your enemies that attack...? But I do agree lmao they biffed it on that name 🤣 Thanks for all the tips man. Your channel has gotta be the best one out there for fallout content 👍🏻
Until this day i still cant understand why Bethesda didint make Cages for the new creatures form other DLCs , that will make a great bonus to have all DLCs and bring some Dlc synergy and thats always great. Such waste of potential .....
After a loooooong hiatus from fallout I came back a to it like a month ago and realised how much I enjoy the settlement building. I am also on xbone and don't use any mods other than creation club (achievements). Your content is a life saver for me and makes building so much fun. Thank you for still making this content. Question i have is would you make a guide to settlement min/maxing including all available assets (dogs from far harbour etc) ? Or do you already have a video like that and I'm just to blind to see it?
Thanks Kenneth. Appreciate the kind words! As for a specific video, I mean that's pretty much my whole NMSC playlist. But here's an easy link list: SkooledZone.com/nomods
Beta Wave Emitter Comment: Super late! Lol doubt the creator will see this, but my inner nerd needed to interject. In physics there is a phenomenon called “Destructive Interference”. It’s where two waves of the same frequency collide and cause the waves to cancel each other out. So that said I think the idea is that it emits the waves it is in turn trying to nullify. Meaning that it would indeed need to be a Beta Wave Emitter to destroy and interfere with the Beta Waves of the animal it was trying to make docile. Now that said this is all of course science fiction conjecture about a video game. So maybe I’m a crackpot! 😂 Still a great video, and enjoyed the content and found it helpful! I hope whoever sees my comment finds it helpful and or interesting.
What. . .No honorable mention for the best animal/cage you can get? Synth gorillas add happiness and defense. If you haven't heard of them before,that's because most veterans have forgotten, and it's kinda a long wait to set up the correct sequence of events. It boils down to releasing the synth gorillas in the institute if you decide to destroy it. The cage ONLY shows up once you've released them.
Hey Paul for the Yao guai, i grew up with Yogibear if anyone remembers this. ^^° I had a hard laugh about your Vault house.... I'll would like to show you my Sanctuary build than you would know why. But i will not post any links to my YT Tour on my main Sanctuarybuild without your permission. Hope you stay save. :)
Has anyone watching tried weaving true-life pandemic elements into any of your settlement builds? Such as 81, I have them all wearing cleanroom or hazmat suits, Dr Curie presiding as the leading doctor of course. I find the musical score and atmospheric elements are perfect for a post-pandemic society, and started a brand new playthrough where there was war between China and the US, except a virus started it. It really makes sense, given that true nuclear weapons would not have left teddy bears or Nuka Cola bottles intact lying around ;)
There is a Weather Mortar that can Clear weather when fired. You forgot to mention the Yao Guai Feed Station to keep them in a specific area. You can use the Conduit to create the support from Light -> Light and connect the stop lights to the central conduit.
Yeah, I thought about the weather mortar while editing. I actually have one set up already but it was down the hill and I totally forgot about it. Outta sight outta mind I guess, lol.
@@SkooledZone I always set mine up with a shootable target switch near a main thoroughfare, just to make it easy to change weather from a distance. Good for clearing Radstorms and the 'pea soup' fog that rolls in from time to time.
That's clever XoRandomGuyoX. In fact, having a few "wifi'd" shootable targets on rooftops around a settlement all hooked up to a single clear weather mortar would mean never having to go very far to get back to a sunny day!
Dude I love it when you say FACTOID so funny! Cool neva knew this about cages! In sanctuary on the PC I got rid of the old druggie lady and the rude lady. Then the depressed lazy bloke. They serve no purpose! Just deleted them for all eternity. And dont talk to preston. as he will give you more settlements to defend. You can have a hundred laser guns, but you still have to defend the spas all over the map. Only building has kept this game alive.
Quick Trivia: Even though it didn't work containing the bear, I called his container a terrarium. It would actually be called a vivarium. Terrariums are mostly for plants while a vivarium is mostly for animals. And then there are subcategories too, like a fish vivarium is called an aquarium and an insect vivarium is called an insectarium, etc. The more you know...😉
12:30 : Alpha animals are no pets, Beta's are the docile and following type?
We don't expect dev's being brain surgeons ;)
When is the video about that vault out I would love to see it
I feel like i got less dumb but who knows
Ursarium? Maybe 😂
call the yaomeat or yao meat
I love how the Raider & Gunner cages are obvious traps with "Free Chems" and "Free Guns" painted on the sides, lol.
Some roadrunner and coyote type shits lol
I can't find pictures of it but like 20 years ago a girl made a "man trap" for an art college project. Giant cardboard box with a large stick holding it up and written on it was "free beer" with an arrow pointing down to the opening. She was also inside wearing a bikini while lounging in a chair. Sure enough guys came by and into it. Made me think that aliens could set up an exact same obvious trap and people would fall for it since they would think it was just a funny, harmless thing.
*Free cHemz*
"Oh shit for real?.." -Raider Scum 😅
I wanted to mention that if you leave a captive in the trap too long it can trigger an attack by like creatures/npcs like there trying to free them. Kinda a cool idea.
Imagine being attacked by 2 headed cows!!!
@@Julsdad Looks like Meat is back on the menu boys
The only school I like doing during this quarantine.
@TheWeirdGuy 2 some of it is
In my Sanctuary I put a cat cage and checked it each time I came back after an adventure. I now have like 30 of them running around, and just laugh when ever I see it because they all have the same walking path to the bowl. The all end up lining up down the main road, so they is a line of cats from one side to the other.
Can you use one cat bowl for all of them, or does each cat need their own?
@@scottplumer3668 I only used one and they all eventually collect there. I don't know what happens if you use more than one.
@@bobafett407 I bet it'll be like multiple conveyor lines, if you put enough where there's multiple lines for the same bowl
Thanks for still putting out fo4 content
👍
Yeah hope it’s still coming
Still going?
I spent HOURS making a zoo a while back only to discover that the animals don't stay in their cages or pens. :( Great tips and holy crap I never thought to make a hanging traffic light! Totally using this one! :D
Glad I'm hearing comments like this because I had a petting zoo on my list of to-do builds! Hehe.
Jus like Anna, I also just bought fallout 4 goty and honestly this is the best channel out of all the other ones for F4 content that doesn't include mods. Thanks you keeping the channel alive still.. I would name the bear Yogi.
It's the best channel for fallout 4 period. The fact that his content doesn't include mods is just a bonus that makes it that much more accessible and applicable to a much wider range of viewers.
Thank you for continuing to make Fallout 4 tutorials. I have been playing this game since it's release, and have struggled with elements of the workshop the entire time; frustrated by walls or fences floating in midair, wires strung about in places that realistically would be fatal to settlers, junk fences that don't connect, etc.
I just recently discovered your channel, and have been watching every video in the series. I am probably never going to be a master settlement builder. I just don't have the kind of patience it takes to make sure every item is aligned just so. But just some of the simpler tutorials have improved the immersive feel of the game for me, and I'm starting to get ideas for more inventive builds. This video gave me the idea for the Sunshine Tidings Brahmin Ranch.
One thing I would like to add: when i have dabbled with traps in the past, I have noticed that when I would successfully trap an animal, my settlement would be attacked by that species. Like, you trapped Yogi, and Booboo is coming for revenge.
This dude is like the very cool teacher that has UA-cam channel that everyone loves and everyone wants to be in their class lol
I think the idea was to be a Beta Wave Suppressor. Probably got changed to Emitter by someone who didn't understand but had a say in changing the name.. 🤔
I recetly bought fallout 4 goty edition on sale, love it, found your channell and I am happy you are still uploading because I watched now almost every video from your no mods shop class! Very cool videos. :) Sorry for my bad English.
This channel made me get the DLC, it adds so much to constructing!
Have fun man
Same :)
I just started FO4 and have about 30 hours into it. Found this channel while watching a video on how to get off to a good start. Between that video and these channels it explains WAY MORE than the game ever did. Awesome channel!
I honor your commitment to this game. It’s one of my all time favorites and although it’s not the “It” thing to cover you do it anyways. That is integrity at its finest. Thank you 😊
Didn't even realize this series was still going, good to see its still going strong
I have had this game for years, made intricate towns in every settlement (mostly using your techniques because my main Survival save has no mods) My Starlight Drive In is set up to be an entertainment destination with a casino and a fight arena. The only problem is that I could never get the large creatures to cooperate and fight each other despite using the red and blue mats. I now realize it's because I never used a Beta Wave Emitter so when I release them, they just attack anything they can and the spectators turn hostile and kill the creatures. Maybe it's time to give it another try. If I can rebuild The Castle walls using rug glitches and making entire munitions plants with wireless electricity, I should be able to figure this out. Fingers crossed. Thanks again.
Got a kind of arena at the Island with the 6 large cages. I hoped the beta wave would turn'em into pets but they keep killing the other species all the time.
You have any examples of your factory? I gave up on it since dealing jet gave me enough caps to buy anything my Gunner traps are not providing.
I sometimes use yao guai or deathclaws as settlement guards. Sadly yao guai sometimes get stuck inside settlement objects and make a really annoying buzzing sound as they vibrate.
If you save before you let the yao guai (or whatever) out, you can revert to the save should a low level one comes out. That way you can get the highest level critters as guards. I'm not sure if you can get legendaries that way but I've gotten a Mythic deathclaw and many dusky yao guai.
Your channel makes me wanna play fallout 4 again because I love the settlement building
Ahh, I'm so stoked to see someone still doing FO4 builds! I can't wait to go through your videos :D
Welcome aboard!
Thanks, this is the only FallOut 4 channel!
Thank you ! I've been trying to figure out the traps for a little while now. Name it Bear Meat in true Fallout fashion
2 more things one should know:
While the beta wave emitter does make the creatures non hostile to you and the settlers, it won't make different types of creatures friendly to each other. So if there are radstags, bears and deathclaws released, they will attack and kill each other. You could try keeping them seperated but you know how npcs can spawn in anywhere after you arrive back to a settlement...
Another things is that if you have any type of the non domesticated creatures held in cages, the settlement will have a bigger chance to be attacked by such creatures of factions. So for example if you have a bunch of gunner cages and don't release them for a while, expect that gunners will be attacking there. Ofc if someone does want the settlements to be attacked to farm for more loot, they could do that.
If you encase the gunner cage in concrete and powered you don't need to repair or re-arm. Add heavy laser and as good as free loot!
So does that mean if I have this bear roaming around and want to add a cat, it will attack the cat?
@@SkooledZone As long as the emitter is active, the domesticated animals - cats/dogs/brahmin - won't be attacked from the other types of captured creatures. Only from the humanoid ones, but those are always hostile.
I remembered two more things:
If you want to, you can change the type of the creature you get from the cages if you throw down a safe before releasing them. For example if you get a rabid radstag from a radstag cage you could reload and release again and then you could get like an albino or a glowing one (or any type of stag).
The other thing is that there's one more type of cage!
However you only have the option to build that if you have done either version of the Nuclear Option. NO is the last main story mission and faction mission for the MM/RR/BOS routes; the Institute has a different last mission (so with them you couldn't get it). You also need to do an optional objective during NO to be able to make that cage. The creature you get from that cage is also domesticated so it's always friendly.
Yogi Bear-a
Smokey T. Bear
Winnie the Ghoul-eater
I always thought it was called the Beta-Wave-Emitter because it emitted (and thus over-wrote) Beta-Waves - actively taking control of the creature's mind.
I just bought the wasteland workshop add on. I cant wait to try these!
Dude I love your channel. I bought FO4 4 years ago. Beat it, then didn’t understand or didn’t take the time to learn settlement building. Because of your channel I got all of the DLC and have been happy as a clam for about a month now. The wifi glitch = amazing. Also rug and pillar duh. I hope you continue to put out this great content.
Content idea: settlement contest by settlement. It would be interesting to see how other read the terrain and see how their brains built Rome.
Ps your teaching style I admire, the skiing analogy for difficulty was genius. I started at the beginning anyway.
So glad to see you back and stay safe
Got fo4 goty 2 months ago. I haven't opened any other steam games since lol. I fell in love with fallout as a whole. Little late but better than never. Thanks for the videos. Subbed!
Nice. Welcome to the Zone!
There's also gorilla in this game in case you don't know. I just started playing this game and found your channel. nice work
Most know about this. The gorilla can only be obtained if YOU DO NOT side with the institute. You also must give the evacuation order in the directors quarters.
Dont forget, you dont need mods to change the weather. There are fireworks you can craft i think at chem station and then plant a mortar in settlement menu to change weather :)
Yup. As I mentioned in another comment, I have one of those already set up. I realized I spaced it while editing. LOL.
@@SkooledZone I was wondering about that as you always use weather shells in other vids.
Glad to see back man. It's been a little while and I was kinda worried.
Stay safe and healthy
I remember building a dozen or so Gunner cages, side by side, all facing inward in a box formation.
Open all of them then use Big Boy MIRV. Easy experience and settler loot XD
You can also line them up at the edge of the overpass at locations like Greygarden or Finch Farm, causing targets to plummet to their death when the cage opens.
😂
@@XoRandomGuyoX Beats manufacturing combat armor :)
I always get excited when I get a notification for these.👍
Hope you're staying safe out there buddy! Thanks for the good content while the world is on lockdown haha. Great vid as always!
Been playing so long still had no idea how to get cats.. I wanted atleast 1 for Mama Murphy.
Thanks man!
Best tutorial I've seen in fallout 4 content i love the little school bus😀
I really love this series! Keep it up man!
Thank you for still putting out awesome content. Some of us are just finding Fallout 4!!!
Best place for traffic light is the single lane bridge in Sanctuary. Place the light poles right on top of the concrete bridge pillar’s. 👍🏻
if the bear was hostile it would have stayed inside the terrarium, I believe once the bear was tamed the game gave it settler teleportation power, if it was hostile it wouldn't have this ability
Love the video :) also stay safe and do what you have to to keep the lights on... if that means we get fewer videos than so be it ! Real life is much more important!!!
I have never seen a bear teleport before. Now thanks to this video, I have! :D This was great. Thanks for covering the critter cages. It's a part of the game I have not explored much yet.
Always a good time when you can get Deathclaws to protect your settlement. 😉
Another brilliant video man , This series is so helpful 🤙
By Atom! Thanks for releasing new Fallout 4 content! As for the Yao Gui's name: Wormy the Pooh or Winnie the Paw
It probably associates with animal hierarchy as in wolves, Beta is the term for under the leader, and Alpha is the term for leader, meaning they are the Betas and you are the Alpha. You are in control
Woohoo! More Fallout 4 goodness. Love your work man!
Thanks Joel! 👍
Hey, been watching some of your old building tutorials. It is pretty daunting, but I just wanted to say that the mic quality bump is crazy! These new videos sound so good :) Thank you for all your content man! Very helppful
Thanks!! Yeah, the mic upgrade was pretty significant: ua-cam.com/video/e7oyAsWTyls/v-deo.html
There's also a semi-secret cage that only becomes available if you choose to evacuate the Institute. It uses Wild Mutfruit as bait, IIRC.
Those combine good with dogs, that combo made The Slog a happy swimingpool here ;)
@Martijn Maas Cool, so they don't attack the dogs?
@@SkooledZone No, it's a peacefull camp . Except for the Automaton suply line I had set up from there to settlement on the other side of The Forge to lure raiders for loot ;)
Yeah... The synthetic gorilla.
The bear must be trying to get in the houses to steal their picnic baskets! Yogi would be a cute name. Or Bearly, since you barely kept him in his vivarium for long ;) Thank you for continuing to make F4 videos! Skooled Zone is my favorite kind of school during the pandemic!
love your FO4 vids! keep up the great work
This is one of the coolest fallout videos so far
Thanks man 👊
5:57 for the humans you catch you can use the pacify perk if you have it high enough to pacify and even give commands, and ferals can be "tamed" if you have ghoulish decked out, don't know how to tame supermutants though
Don't you have to keep your gun out at all times for pacify to stay in effect? Not sure, I don't have that perk yet.
@@SkooledZone No, once pacified they will stay passive, I'm not sure exactly for how long of if you have to remain within a certain distance though. And I have not maxed out the intimidation perk but it does say you can issue specific commands, maybe hostile enemies can even be used to farm etc... I'll have to investigate
Great video my dude. What about Fozzie for the bear?
Call her Ursula
After me? 🤔😅
Excellent video, how about Gummi the Bear or just Gummi?
Let us not forget the classic bear name, Smokey T.
Hey you made this 3 years ago I recall these DLC’s came out but I broke up with the wife and kept everything. But just started playing again and this was really informative so much I forgotten and or not experienced!!
Yep, newcomer here and wow am I glad I found this game and more so this channel. Had to support through Patreon because the content is so amazing and I have gotten literally dozens of hours of fun out of the videos and the ideas in them!!
8:13 There should be a thought bubble from the Brahim "Whatta are you up to there hmmm!?"
maybe they should have called it "beta wave ommiter emmiter"
That’s a shame the bear didn’t stay in the viewing area that was cool idea enjoyed Skool ty 👍👍👍👍🍺😎
So I just saw this video for the first time, and you might get a kick out of my arena build at the drive-in with the cages. I have 4 raider, 4 Gunner, 2 deathclaw, and 2 Yao guai cages, all within a 6x6 secondary enclosure. Each type then has its own "lock switch" so I can choose what is, or is not released. Finally, I have a master switch that when turned off, deactivates the entire defense system, closes the rolling doors, and activates a 10-second time delay. The 10-second delay uses delay-on and delay-off switches, in combination with multiple logic switches, to activate a repeating alarm during the 10 seconds, and then opens all unlocked cages at the end of the 10-second delay.
I still laugh at the signs on the Gunner cage.
Thank you for all your tip videos
Cages are fun!
I added Raider and Gunner cages to most settlements for harvesting armor and guns.
Then found out they atract more of the like, attacking the cage and freeing my subject while cuasing trouble in the settlement... Not realy working.
So I started to encase the cages in concrete. As you said, logic don't applie so it worked ;) As long as you keep the power on you'll never need to re-arm or repair.
Constructed cull du sac's around it with a bunch of heavy laser turets: My own weapon and armor farm, every rescue opperation turns in to a turkey shoot! (normaly six gunners come to the rescue, including 1 or more legendary)
Raiders are giving only crap so I'll stick to gunnercages now.
Missile turrets work as well but they'll spread the loot around and are not discriminating, causing too much friendly fire.
And lasers turn some of the victems to glowing goo wich makes them easier to spot.
Started making a fortune as jet dealer, now as weapons dealer too. And scrappin some to expand building limits.
Factoid: If you use numerous animals for defense, those wild animals will be more likely to attack the settlement.
Ya yeah, bears cool. But I luv the traffic light 🚦👍🏻
the Yao guai should be called Yogi :)
I just assumed the Beta Wave Emitter was in reference to animal ranks. It takes an aggressive Alpha animal and turns it into a Beta that serves you.
Hmm, that's an interesting angle. So why use "wave" which implies brain waves? If your theory is right, they should've called it a Beta Rank Emitter. ;-)
Be very careful when capturing in the early stages. It's entirely possible to get a bear and even a deathclaw before even going to diamond city. But... When using a captured creature in your settlement, it's buddies will come to attack you. Level 1-10 and you will get slaughtered and you won't be strong enough to eliminate your captured pet to stop the random attacks.
I once used this method to slowly farm deathclaws early on. Just built a little raised safe room with a whole mess of turrets surrounding it and 10 deathclaw cages. Always got attacked by more deathclaws while I waited for the cages to fill up, but since I was in my safe room (fast travel mat in there as well so I didn't have to run inside if I fast travelled) I got to watch as my many turrets just mowed them down.
Just a though. You're super creative. If you opened a "Mod Friendly" Skooled Zone I think a lot of people would be interested.
It's so great that you keep this going!
👍
One thing you could do to avoid the logical hole of having the door closed is run a wire from the cage to the door so that when the trap triggers and catches the animal, and the power to the cage shuts off, the power to the door shuts off as well, closing the door. Maybe a secondary switch running to the door could be used to reopen it or something, but just an idea :)
Or use a logic gate the cuts power to one when the other gets power, and vice versa, I think that’s the XOR logic gate
How does this guy not have more followers this video was so helpful you got my sub
Hey I really appreciate that man. Welcome aboard!
Thanks so much you really help me alot because I just got the game yea I'm late bit you still help me alot
Right on. Never too late!
Thanks for your vids man,fallout 4 is STILL great...👌
I agree with D. Cole- Beta is referring to pack standing, not brain waves.
12:25 i think it was named beta wave emitter so that the animals & creatures become non-Alpha rank of their kind because being the Alpha in a group or pack means that it is the strongest. You probably don't want the released animals & creatures think that they are the alpha of the settlement and that the player & settlers are weaker than them.
12:30 Based on what you said about Beta waves, than this is the correct name. It is transmitting a Beta wave that is in opposite phase to the animals. These opposing wave will cancel each other hence nullifying the aggressive behaviors.
That might be right. Although I think other people had a better suggestion that it meant it turns them into betas.
Maybe when they thought of beta waves, they were thinking about you inciting a attack instinct for when they fight your enemies that attack...?
But I do agree lmao they biffed it on that name 🤣
Thanks for all the tips man. Your channel has gotta be the best one out there for fallout content 👍🏻
Dogmeat..... Catmeat.... BEARCLAW!
Just spotted that greenhouse at 2:30 - that is absolutely genius 👌
Thanks Simon. Here's the vid for it: ua-cam.com/video/q6LGkOONZuI/v-deo.html
you gotta put a foundation on the building or itll escape. i had a deathclaw battle arena for my raider settlement. It worked perfect.
You can also get different dog breeds with creation club and they can be caught in the dog cages.
Keep doing what your doing I live you and fallout 4
👍
I never thought to make a huge greenhouse like you built. Maybe I'll try it when I go to Far Harbor or Nuka world.
On my sniper build I have a 0it of Gunner cages surrounded by middle turrets that only turn on when I cut the power to the cages
Hell yea i missed seeing ur vids lol
Until this day i still cant understand why Bethesda didint make Cages for the new creatures form other DLCs , that will make a great bonus to have all DLCs and bring some Dlc synergy and thats always great. Such waste of potential .....
After a loooooong hiatus from fallout I came back a to it like a month ago and realised how much I enjoy the settlement building. I am also on xbone and don't use any mods other than creation club (achievements). Your content is a life saver for me and makes building so much fun. Thank you for still making this content. Question i have is would you make a guide to settlement min/maxing including all available assets (dogs from far harbour etc) ? Or do you already have a video like that and I'm just to blind to see it?
Thanks Kenneth. Appreciate the kind words! As for a specific video, I mean that's pretty much my whole NMSC playlist. But here's an easy link list: SkooledZone.com/nomods
You could build a fireworks launcher and use weather change shells to make it sunny. Its part of the wasteland workshop. No mods required.
Indeed. I have several videos about that actually. 👍
Hey!! You published on my birthday! :D Thanks man! :D
Happy birthday! 🎉
Beta Wave Emitter Comment: Super late! Lol doubt the creator will see this, but my inner nerd needed to interject.
In physics there is a phenomenon called “Destructive Interference”. It’s where two waves of the same frequency collide and cause the waves to cancel each other out. So that said I think the idea is that it emits the waves it is in turn trying to nullify. Meaning that it would indeed need to be a Beta Wave Emitter to destroy and interfere with the Beta Waves of the animal it was trying to make docile.
Now that said this is all of course science fiction conjecture about a video game. So maybe I’m a crackpot! 😂
Still a great video, and enjoyed the content and found it helpful!
I hope whoever sees my comment finds it helpful and or interesting.
Good theory actually!
Would love to see a build with no dlcs it would be a cool challenge for you and a guide for ppl without dlcs
What. . .No honorable mention for the best animal/cage you can get? Synth gorillas add happiness and defense.
If you haven't heard of them before,that's because most veterans have forgotten, and it's kinda a long wait to set up the correct sequence of events. It boils down to releasing the synth gorillas in the institute if you decide to destroy it. The cage ONLY shows up once you've released them.
Indeed. I've heard of them but, hilariously, I haven't gotten to that part of the game yet in my walkthroughs. ;-)
Do you still get the gorilla cage if you have to destroy the synth gorillas in that encounter? This is an idea for a video!
Hey Paul for the Yao guai, i grew up with Yogibear if anyone remembers this. ^^°
I had a hard laugh about your Vault house.... I'll would like to show you my Sanctuary build than you would know why. But i will not post any links to my YT Tour on my main Sanctuarybuild without your permission. Hope you stay save. :)
Great video, just started playing again.. trying to make a zoo for the first time haha
Thanks. I was going to try a zoo as well until I realized the creatures can spawn outside of the glass walls.
Has anyone watching tried weaving true-life pandemic elements into any of your settlement builds? Such as 81, I have them all wearing cleanroom or hazmat suits, Dr Curie presiding as the leading doctor of course. I find the musical score and atmospheric elements are perfect for a post-pandemic society, and started a brand new playthrough where there was war between China and the US, except a virus started it. It really makes sense, given that true nuclear weapons would not have left teddy bears or Nuka Cola bottles intact lying around ;)
Hey, fallout! Thanks!
There is a Weather Mortar that can Clear weather when fired. You forgot to mention the Yao Guai Feed Station to keep them in a specific area. You can use the Conduit to create the support from Light -> Light and connect the stop lights to the central conduit.
Yeah, I thought about the weather mortar while editing. I actually have one set up already but it was down the hill and I totally forgot about it. Outta sight outta mind I guess, lol.
@@SkooledZone I always set mine up with a shootable target switch near a main thoroughfare, just to make it easy to change weather from a distance. Good for clearing Radstorms and the 'pea soup' fog that rolls in from time to time.
That's clever XoRandomGuyoX. In fact, having a few "wifi'd" shootable targets on rooftops around a settlement all hooked up to a single clear weather mortar would mean never having to go very far to get back to a sunny day!
@Jeffrey Eick Wait, there's a Yao Guai Feed Station? Or do you need mods?
@@SkooledZone That has to be a mod item.
in one of my playthroughs I went bananas with cages and permanently screw the frames in one of my settlements... 100% happiness tho XD
Dude I love it when you say FACTOID so funny! Cool neva knew this about cages! In sanctuary on the PC I got rid of the old druggie lady and the rude lady. Then the depressed lazy bloke. They serve no purpose! Just deleted them for all eternity. And dont talk to preston. as he will give you more settlements to defend. You can have a hundred laser guns, but you still have to defend the spas all over the map. Only building has kept this game alive.
comin in hella late but shout out to the service industry right now lmao