I was missing some general knowledge in arnold, and kept finding some really complex tutorials. this was just what i needed to get started! thank you!!
You pretty much just took presets and attempted to achieve them manually, except not well. The glass for example in your original is clearly made with a preset, but when you make a new one it looks flat and doesn't even have the specular reflections. If you're going to copy then at least explain how to properly set all the parameters that the preset uses. But for everyone else, when you create your standardSurface material, on top right in the attribute editor you see Presets*, click on that and you can make all the materials (besides bump and emission) that he made here plus 15 others, and they'll look 2x better than what he made here.
do you have any tips for someone new to maya on learning texturing in arnold? I've been using blender for 2 years but switched to maya and dont knwo where to start in texturing
This is EXACTLY what I was looking for ! Thank you so much for this. Best tutorial !
I'm glad it was useful 🙏😊
I was missing some general knowledge in arnold, and kept finding some really complex tutorials. this was just what i needed to get started! thank you!!
I'm glad it was useful to you ☺️
Thank you so much for this i was really struggling with what setting to change for specific values. this made a lot of sense
I'm glad it was useful to you 😊🙏
Thanks for sharing
learned something new today
I'm glad it was useful to you 😊
very helpful
I'm glad it was useful 🙂
Спасибо узнал много нового!
Я рад, что это было полезно
super helpful thanks!
I'm Glad it was helpful!!
thanks homie
🙏
Thank You!!!!
Thanks!
Thank you!
❤️✌️🙏
Is there any way that I can reduce quality in Arnold viewport? My alienware laptop is a bit slow when I change from original viewport to anorld
niceee thank you! subscribed!
Thanks , appreciate it ☺️❤️🙏
best video bro
thank you sir 🙏
❤️❤️🙏
Great
🙏
@@fxmaniac2839 welcome
Good job sir 🙌
Thank You !!
where can we find the noise pictures please? like for the bumps
There are a lot of textures on the internet, you can look up to for it .
but how do you take the hdir away
where can i get these shaders ? i have maya 2017
They are available as material presets in the materials tab
All I get with the same settings is a dull blue ball. No reflections, no light, just a ball. It looks like a lambert but with more steps
Which Material have you applied, and also do you have HDRI Lighting in your scene??
U need to use blinn bro not lambert
You pretty much just took presets and attempted to achieve them manually, except not well. The glass for example in your original is clearly made with a preset, but when you make a new one it looks flat and doesn't even have the specular reflections. If you're going to copy then at least explain how to properly set all the parameters that the preset uses. But for everyone else, when you create your standardSurface material, on top right in the attribute editor you see Presets*, click on that and you can make all the materials (besides bump and emission) that he made here plus 15 others, and they'll look 2x better than what he made here.
do you have any tips for someone new to maya on learning texturing in arnold? I've been using blender for 2 years but switched to maya and dont knwo where to start in texturing