You are a pretty amazing teacher! Besides the obvious knowledge you have,you also speaks very clearly. English is not my natural language, so comprehend everything you said was a very good surprise. Thank you a lot for the material!
Thank you Clarissa! I try to speak a bit slow, but sometimes I get excited and go full speed. I'm glad you felt it was a good speed! Thank you for your comment. :)
I love to hear that Una Mexa! As a teacher, I'm thrilled it helped you understand a complex subject matter like shading, and that it helped your assignment. I'm sure your instructor will feel the same way! :)
@Academic Phoenix Plus 3:04 Is there a particular reason for closing the Arnold Render View and bringing it up again as opposed to just pressing the Stop button twice? I'm asking because as a new Maya user, I get the feeling things are a bit weird sometimes and sometimes doing things in particular ways become the unspoken rules with this program.
Thank you! Keep an eye out for more. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
I didn't know there was a debate on pronouncing Fresnel. I'm a cinematographer that is new to 3d. As I am a literal enrolled student right now. You made my school's curriculum, congrats! Cinematographers know Fresnel was named after a man, Augustin-Jean Fresnel who invented the lighthouse lens; the Fresnel Lens. Fresnel invented a lens that was compact and could focus light to narrow widths and long throws. Which was perfect for lighthouses but is also common on film lighting fixtures for focusing the angle and sharpness of a light-beam that is thrown from the light head. This video made me hit the wiki and this definition of the lens type he invented, the catadioptric lense, sounds like iOR. "The catadioptric (combining refraction and reflection)". The wiki also has your correct pronunciations. "A Fresnel lens (/ˈfreɪnɛl, -nəl/ FRAY-nel, -nəl; /ˈfrɛnɛl, -əl/ FREN-el, -əl; or /freɪˈnɛl/ fray-NEL[1])". Definitely a silent S. Thanks for making good tutorials by the way. This was very helpful.
controlling the reflections that come from the side is something cinematographers do with a Circular Polarizer if you want to grab a camera and see the interaction with real light. They have cheap ones that screw onto the front of other lenses.
Thank you for your support, Deniz! I actually have a whole Playlist dedicated. Hope you like it! ua-cam.com/play/PLbxLlP-Vyt-9OtqGtD1JUsnqYabPSAWwO.html
Hi, I know this is off topic but, is there any way to have a different shader for xgen in the viewport (very basic/single node) while having a very advanced one for rendering (lots of nodes)? While both remain connected to the same hair? As the advanced one doesn't show very well in the viewport. Well, I'm interested for any surface type really, but same idea.
I just found your channel, and immediately subbed! I love high quality tutorials, unfortunately there aren't so many, so I'm really happy I found you! :D One thing I noticed, or bothered me, was the music in the background. Classical music has way to much details, so it was hard for me to focus on your words. Stay awesome!
Hi Illesbbs, thank you for subscribing! I truly appreciate the support. I agree, I thought the classic music was distracting, so my future tutorials have no music (unless it's necessary) :) Thank you for your comment and feedback!
Sorry you are having issues. Make sure to set your project before opening up the scene. Here is a tutorial on it. You might want to start at 3:00 ua-cam.com/video/3iQjk1-F0so/v-deo.html Hope this helps!
Specularity color is more about the color of the highlight, versus how the highlight reacts to the light on the object's surface. For example, if you want to create shiny gold, you can change the speculairty color to yellow, but keep the weight strong. If you want to create a dull gold, you can keep the highlight yellow, but reduce the weight. I hope that makes sense!
Hello ma'am! I had made Led screen in Maya. N I had made my text animation.. I would like to run text animation in led as video textures but it doesn't show in Arnold render... What should I do??
Love your name, Nimbus Cat, and thank you! I hope it was helpful. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
hi , good tut , and thanks for your time ... did the aistandersurface shader shipped with maya 2017 ?? , cuz i cant find it ,, just stander shader is there
This is a common issue that gets resolved in Maya 2018. To have the most updated Arnold, you have to go to www.solidangle.com , sign up, and download the most current Arnold renderer. Once you do that, everything will match what I have. I hope this helps!
All what I needed to know was , is there any thing i could do to make it work ! And your replay is very clear and very appropriated , now i can go and download the new maya2018 .. thanks 🙏
fresnel is pronounced "fruh-nel" Wacom is pronounced "wah come" and is derived from the Japanese symbol for harmony ("wah") and the first syllable of computer ("come"). The tag line of the company is, "Toward the harmonious development between man and technology."
Im trying to load a psd file into the colour texture input and on rendering, arnold always shows it as pitch black. Does anyone here know why that happens? I'm able to see it correctly in the viewport but on rendering it doesnt show anything. I need to use a psd currently because of the specific workflow I'm using. Any help would be deeply appreciated
Hi Vertigo, thank you for your comment. Is the whole render dark, or just the models with the PSDs are dark. If it's the whole render, then add some lights (create Lights, directional light). Arnold needs lights to render, otherwise it doesn't work. If it's the PSD, make sure the alpha channel is deleted. Let me know if that helped!
Do you have a textures already, Pro Player? If you do, go to the roughness weight (if it's black/white image) and plug it in. So click on the roughness output (looks like a little checker), go to file, then select your texture. here is a tutorial that guides you through the whole process. I hope it helps! ua-cam.com/video/34_-amtDdc4/v-deo.html
The Fresnel effect was first documented by the French physicist Augustin-Jean Fresnel (1788-1827). Fresnel studied the behavior of light and the way it is transmitted and propagated by different objects.
Thanks for this awesome tutorial.. I am looking for a way to create a model which will have some metallic part and some glass part. I'm able to render it in Maya(all thanks to you) but now i want to export it into unity and here the problem arises as the metallic and glass look disappear when i export it to unity . Can you please make a tutorial on creating assets for Unity Game engine in maya...Highly requested content
Sure! It's a great computer, but sometimes I want an upgrade (never fast enough) :) Intel Core i7 6700K 4.0GHz, 16GB DDR4, 500GB SSD, 2TB Storage, GeForce GTX 1060 6GB :)
Hi FrakU2, thank you for the question! Do you see an Arnold menu at the top right? Select the Arnold RenderView and it should pop up. There's also a small icon of a 'movie clapper', that's also a render window but it isn't live feedback like Arnold RenderView. I hope that helps!
Thanks Brian. I hope it was helpful! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Hi Juan, Thank you for your response. I have some earlier Mental Ray one, but very little about lighting. I need to look into that one. :) I'll add it to my list of future tutorials. Thank you for your suggestion! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
You are a pretty amazing teacher! Besides the obvious knowledge you have,you also speaks very clearly. English is not my natural language, so comprehend everything you said was a very good surprise. Thank you a lot for the material!
Thank you Clarissa! I try to speak a bit slow, but sometimes I get excited and go full speed. I'm glad you felt it was a good speed!
Thank you for your comment. :)
@@AcademicPhoenixPlus Please get another THNX a bunch! :) You've done ur job pretty well!
i love you!! you made me understand what my actual SAE teachers couldn't make me understand! :') you saved my life for my next assignment hahaha
I love to hear that Una Mexa! As a teacher, I'm thrilled it helped you understand a complex subject matter like shading, and that it helped your assignment. I'm sure your instructor will feel the same way! :)
I love your voice and your way of simplicity
Thank you! Glad you liked it!
This is a great tutorial. I've been having trouble with Maya in my 3D Animation class, but this really simplified things. Thanks a lot!
That's fantastic! These tutorials were built to help students just like you. :)
This tutorial was absolutly clear! I ever met. Thank you.
@Academic Phoenix Plus 3:04 Is there a particular reason for closing the Arnold Render View and bringing it up again as opposed to just pressing the Stop button twice? I'm asking because as a new Maya user, I get the feeling things are a bit weird sometimes and sometimes doing things in particular ways become the unspoken rules with this program.
Thank you so much for giving your time and effort to share your knowledge. Keep up the good work!
Thank you for the comment and support, feeldaus! I really appreciate!
Thank You so much, You guys are making the best 3D videos on UA-cam!!!!
Glad you like them! Thank you so much for watching, Aakash :D
Any time, if I need to know anything about 3D, first of all, I try to find in Academic Phoenix Plus at first!
In my 3D class right now. This is mega helpful. Thank you.
Awesome! Glad to hear it was helpful. :)
Awesome Arnold tutorials, thank you for these! Please keep them coming!
Thank you! Keep an eye out for more. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
thank you so much for this! I'm learning 3D and these totorials are saving my life :D
That's wonderful C Torrs! The more you learn about Maya and it's shaders, the stronger your work. Keep it up!
I didn't know there was a debate on pronouncing Fresnel. I'm a cinematographer that is new to 3d. As I am a literal enrolled student right now. You made my school's curriculum, congrats! Cinematographers know Fresnel was named after a man, Augustin-Jean Fresnel who invented the lighthouse lens; the Fresnel Lens. Fresnel invented a lens that was compact and could focus light to narrow widths and long throws. Which was perfect for lighthouses but is also common on film lighting fixtures for focusing the angle and sharpness of a light-beam that is thrown from the light head. This video made me hit the wiki and this definition of the lens type he invented, the catadioptric lense, sounds like iOR. "The catadioptric (combining refraction and reflection)". The wiki also has your correct pronunciations. "A Fresnel lens (/ˈfreɪnɛl, -nəl/ FRAY-nel, -nəl; /ˈfrɛnɛl, -əl/ FREN-el, -əl; or /freɪˈnɛl/ fray-NEL[1])". Definitely a silent S. Thanks for making good tutorials by the way. This was very helpful.
controlling the reflections that come from the side is something cinematographers do with a Circular Polarizer if you want to grab a camera and see the interaction with real light. They have cheap ones that screw onto the front of other lenses.
Thank you for sharing! I love when two industries collide. :)
please continue that lessons, it is perfect and usefull and helps me improve!!!!
Thank you for your support, Deniz! I actually have a whole Playlist dedicated. Hope you like it! ua-cam.com/play/PLbxLlP-Vyt-9OtqGtD1JUsnqYabPSAWwO.html
Wooow ! You’re amazing! Nice speech and very important tips, thank u 😊
Hello, is there a way to export Arnold texture maps...like the ones we export in substance painter? If so please help me out here.
.....
Hi, I know this is off topic but, is there any way to have a different shader for xgen in the viewport (very basic/single node) while having a very advanced one for rendering (lots of nodes)? While both remain connected to the same hair? As the advanced one doesn't show very well in the viewport. Well, I'm interested for any surface type really, but same idea.
This video's awesome, will definitely be sticking around.
how to download the senes? I have no clue to download the senes at your website. please help~~
Try this link, and type in $0 on the price. here you go: academicphoenix.gumroad.com/l/ShaderBall I hope that helps!
I just found your channel, and immediately subbed! I love high quality tutorials, unfortunately there aren't so many, so I'm really happy I found you! :D
One thing I noticed, or bothered me, was the music in the background. Classical music has way to much details, so it was hard for me to focus on your words.
Stay awesome!
Hi Illesbbs, thank you for subscribing! I truly appreciate the support.
I agree, I thought the classic music was distracting, so my future tutorials have no music (unless it's necessary) :)
Thank you for your comment and feedback!
Hi just warched it 2020, really helpful. Thank you ❤
Hi, how do I load your downloadable scene in maya?
I can only load the basic model, not background or lights
yeah me too
Sorry you are having issues. Make sure to set your project before opening up the scene. Here is a tutorial on it. You might want to start at 3:00 ua-cam.com/video/3iQjk1-F0so/v-deo.html Hope this helps!
I used maya 2017 and I didn't see metalness option in arnold using aistandar material. Do you how can I activated ? my arnold is 3.2.1
Hi Gus, I believe it's new for Maya 2018. Can you upgrade?
Such a nice and helpful tutorial. Thank you.
is there a way to texture with a movie with arnold textures?
If i change the color from white to black under the Specularity heading, then is that the same way to take away shine or weight?
Specularity color is more about the color of the highlight, versus how the highlight reacts to the light on the object's surface. For example, if you want to create shiny gold, you can change the speculairty color to yellow, but keep the weight strong. If you want to create a dull gold, you can keep the highlight yellow, but reduce the weight. I hope that makes sense!
you didn't say render settings in other videos also. please tell render settings for arnold
Hello ma'am! I had made Led screen in Maya. N I had made my text animation.. I would like to run text animation in led as video textures but it doesn't show in Arnold render... What should I do??
Thanks for theses! They really help
You are very welcome, Frosty! I hope it was helpful!
You are really good at explaining, thanks for helping!
Love your name, Nimbus Cat, and thank you! I hope it was helpful. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
you're the best and kindest pesron"!
You are very kind, Rex! Thank you!
I love your work. You’re really good
Thank you so much speedvenom! I really appreciate the support. :)
hi , good tut , and thanks for your time ... did the aistandersurface shader shipped with maya 2017 ?? , cuz i cant find it ,, just
stander shader is there
This is a common issue that gets resolved in Maya 2018. To have the most updated Arnold, you have to go to www.solidangle.com , sign up, and download the most current Arnold renderer. Once you do that, everything will match what I have. I hope this helps!
All what I needed to know was , is there any thing i could do to make it work ! And your replay is very clear and very appropriated , now i can go and download the new maya2018 .. thanks 🙏
Maya 2018 definitely works. If you want to update your Maya 2017 Arnold Renderer, just sign up in Solid Angle :)
you Are Prefect plz continue lessons
I have a whole playlist dedicated to this! Hope this helps! :) ua-cam.com/play/PLbxLlP-Vyt-9OtqGtD1JUsnqYabPSAWwO.html
@@AcademicPhoenixPlus many thanks for your respond , u r really great
fresnel is pronounced "fruh-nel"
Wacom is pronounced "wah come" and is derived from the Japanese symbol for harmony ("wah") and the first syllable of computer ("come"). The tag line of the company is, "Toward the harmonious development between man and technology."
I absolutely love this! Thank you for sharing, Brian. :D
Im trying to load a psd file into the colour texture input and on rendering, arnold always shows it as pitch black. Does anyone here know why that happens? I'm able to see it correctly in the viewport but on rendering it doesnt show anything. I need to use a psd currently because of the specific workflow I'm using. Any help would be deeply appreciated
Hi Vertigo, thank you for your comment. Is the whole render dark, or just the models with the PSDs are dark. If it's the whole render, then add some lights (create Lights, directional light). Arnold needs lights to render, otherwise it doesn't work.
If it's the PSD, make sure the alpha channel is deleted.
Let me know if that helped!
How do i connect a roughness texture to roughness?
Do you have a textures already, Pro Player? If you do, go to the roughness weight (if it's black/white image) and plug it in. So click on the roughness output (looks like a little checker), go to file, then select your texture. here is a tutorial that guides you through the whole process. I hope it helps! ua-cam.com/video/34_-amtDdc4/v-deo.html
thank you!
The Fresnel effect was first documented by the French physicist Augustin-Jean Fresnel (1788-1827). Fresnel studied the behavior of light and the way it is transmitted and propagated by different objects.
Awesome!!
very nice tutorial, thanks a lot, i wish you make Arnold cloths tutorials and velvet shader, thank you again
I will add that in my list of future tutorials. Thank you for your suggestion!
Thanks for this awesome tutorial..
I am looking for a way to create a model which will have some metallic part and some glass part.
I'm able to render it in Maya(all thanks to you) but now i want to export it into unity and here the problem arises as the metallic and glass look disappear when i export it to unity .
Can you please make a tutorial on creating assets for Unity Game engine in maya...Highly requested content
I wish if i had teacher like you at my institute :( SAD
Can you pls tell me ,What is your desktop's specs are??
Sure! It's a great computer, but sometimes I want an upgrade (never fast enough) :) Intel Core i7 6700K 4.0GHz, 16GB DDR4, 500GB SSD, 2TB Storage, GeForce GTX 1060 6GB :)
How do you render in a separate window?
Hi FrakU2, thank you for the question! Do you see an Arnold menu at the top right? Select the Arnold RenderView and it should pop up. There's also a small icon of a 'movie clapper', that's also a render window but it isn't live feedback like Arnold RenderView. I hope that helps!
thank you alot , this is so helpful.
Thank you for Clean Explanation )
Glad it was helpful!
This video was so helpfull thankyou
You're amazing, thank you SO much for this.
You're so welcome, Aldo!
Thank you . Very helpful .
You are very welcome, Silva! I'm glad it was helpful. :)
Thank you, clear and to the point
Thanks Brian. I hope it was helpful!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Can you please tell me how to install aistandardsurface in Maya 2017!!!! PLESE......
I would recommend to go to Solid Angle's website and download it directly there. Hope that helps! www.arnoldrenderer.com/
Ty😊😊😊
You are very welcome!
Do you have a tutorial in lighting?
Hi Juan, Thank you for your response. I have some earlier Mental Ray one, but very little about lighting. I need to look into that one. :) I'll add it to my list of future tutorials. Thank you for your suggestion!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
You are awesome!
You are too kind, Yavuz! Thank you so much.
Love from India ❤🙌😍
❤ ❤ ❤
Great tuto!
Thank you! I hope it was helpful. Keep an eye out for the second part coming soon!
you can find shader ball model in your local drive
C:\Program Files\Autodesk\Maya20XX\presets\Assets\Meshes
WHOA!!!! I didn't know that! thanks!!
Awesome tutorial........very simple fluid and short
I'm glad you liked it! Thank you Arnab. :)
Thank you sooososo much!!
You are very welcome JaMi! I hope it was helpful! :)
thanks
Your very welcome. I hope that was helpful :)
hi, please do an AiToon Video! tnx
I've been meaning to create a aiToon shader. I'll add it to my list!
than you
You are very welcome, Akash. I hope this is helpful!
Me seeing thumbnail:
-AMONGUS
Thanks :) For the Tut (Y)
Thank you! I hope it was helpful. :) Part 2 comes out in a few days!
Please make Some Tuts about ZBrush and Substance :) Looking Forward :)
That's a good idea! I'll add it to my list. :)
Thanks!
I love you :D
omg i love u
Thank you! I"m glad you liked the video. :)
Fresnel - its french. Freh-NEL. Trust me i youre working at a studio, you dont want to screw that up.
Wtf is this background music.