Understanding Bump, Normal, and Displacement Maps in Maya 2022

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  • Опубліковано 26 сер 2024
  • Hi Creators,
    Have you wondered the difference between bump, normal, and displacement maps? Then this video is for you! In this tutorial, we will not only cover what the differences are but also visually see how it impacts the renders and geometry. After watching, I hope you feel that you have a strong understanding of all maps!
    Let's get started!
    Software Used: Maya 2022
    ~~~~~~~~~~~~~~~
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КОМЕНТАРІ • 162

  • @MichealMoyle
    @MichealMoyle 10 місяців тому +21

    Please never delete this, i can never remember how to do this for some reason and this is my go to.

  • @caramelcoffees
    @caramelcoffees 2 роки тому +30

    I love how comprehensively you cover these basic topics. there is just so much to learn about maya. I have used bump and diffuse maps but normal maps were like...alien symbols to me

  • @unaxeptable1550
    @unaxeptable1550 Рік тому +4

    I've watched a bunch of tutorials in the last few hours, this is the first one that actually worked and did it in minutes. Thank you.

  • @elwhite2130
    @elwhite2130 6 місяців тому +1

    This tutorial is incredible and you are such a good teacher! Its paced super well and I actually feel like I understand why I am selecting the settings I am instead of just following along.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 місяців тому

      That's wonderful to hear/read! Thank you for watching 😀

  • @Eddy_Del_Lobo
    @Eddy_Del_Lobo 2 роки тому +4

    I have to say after a whole summer of no work I was worried about all the different bits to a complete shader and working in hypershade again but watching these has really helped, also! Knowing that I don't have to attach all the different nodes in hypershade like, roughness and difference and I can just use the ai standard surface tab to find all the subsections for them was just invaluable thank you so much 🙏🙏🙏

  • @uvindumayuranga8375
    @uvindumayuranga8375 7 місяців тому +2

    True teachers are hard to come by thank you so much madam🥰

  • @panicoattaki
    @panicoattaki 4 місяці тому

    This is the first time I'm getting this, thank you

  • @shubananshubo5662
    @shubananshubo5662 Рік тому +1

    This is the best free software Ive seen. Respect.

  • @kanadniyogi9072
    @kanadniyogi9072 2 роки тому +2

    Broo! You explained this soo perfectly! This is wayy better than some of the explanations I have seen on UA-cam

  • @star172able
    @star172able 2 роки тому +3

    Thank you for sharing the different textures it was very helpful. I Been working on my modeling props by going back to my demo reel I had before and make changes from my first project.

  • @bvladimirpl
    @bvladimirpl Рік тому +1

    You are so clear to explain complex things. Appreciate it!

  • @alexjohnson2599
    @alexjohnson2599 2 роки тому +2

    Thankyou so much for creating this! The comprehensiveness of it is fantastic. When learning a software like Maya I feel some tutorials assume you know certain settings you should select when a lot of the time you do not. You have helped me with something I have been stumped on for a while. Great tutorial!

  • @yeahgirl11
    @yeahgirl11 Рік тому +1

    This video was excellent. Straight to the point and quick! You have an excellent teaching style. Thank you so much for sharing your knowledge and time with us.

  • @laurenwilliams429
    @laurenwilliams429 2 роки тому +1

    You are a blessing. I have been trying to figure out how to make my 3d animation look like claymation and you have given me the guide to do so.

  • @ryanvaio1
    @ryanvaio1 2 роки тому

    TNice tutorials is aweso! I was feeling kinda overwheld when i first start soft but after watcNice tutorialng your tutorial video, i feel much more confident

  • @munindhrareddykondapu1604
    @munindhrareddykondapu1604 6 місяців тому

    We are grateful to have a tutor like you😊😊😊

  • @reality3drendered186
    @reality3drendered186 2 роки тому

    wow wow wow. I'm actually trying out for a company and this is my last day for the project, this cleared up a lot of things!! I'm super thankful :) After I'm done with the project I'll watch all of your other videos too. You just earned a new sub :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 роки тому

      Thank you so much! I so happy to hear it helped you out! 💖 Good luck on your project!

  • @amotion3d
    @amotion3d Рік тому

    Thank you for crete this video!!! VERY clear and comprensive, the best explanation on all youtube.

  • @vipercat3822
    @vipercat3822 2 роки тому +1

    Thank you for this tutorial its a massive help in the learning process!. I just finished my first 3D modeling class at university and we never touched on how to make textures actually appear 3D(which I found to be odd) so I have been looking for a good tutorial on displacement.

    • @shwat_4
      @shwat_4 Рік тому

      What course are you doing?

  • @topplintoads6230
    @topplintoads6230 Рік тому

    Loved this. I took note of nearly every word here lol. Thank you for the knowledge!

  • @decalibrator3434
    @decalibrator3434 10 місяців тому

    you are literally so amazing I love you so much you are so good at teaching

  • @angelinamahbouby3301
    @angelinamahbouby3301 Рік тому

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @Whyyo-3-
    @Whyyo-3- 9 місяців тому

    I LOVE THIS VIDEO!!!!!!! THANK U!!!

  • @Raman-yx8vb
    @Raman-yx8vb 2 роки тому

    love the explanation i have always confused in maps

  • @cristianmanese3770
    @cristianmanese3770 2 роки тому

    Quick and detailed information! Thanks! Now I know the difference between the three!

  • @MirakleMaster
    @MirakleMaster Рік тому

    Thanks for this tutorial.

  • @Tinfoil.Hatter
    @Tinfoil.Hatter Рік тому

    Thanks Monica

  • @ArameoDios
    @ArameoDios 2 роки тому

    Gosh, your videos are awesome!!! Really on the top for fast and clear learning!!! Thank you!!! 🙌🏼🔥💎

  • @ChrisPhoenixMusic
    @ChrisPhoenixMusic Рік тому

    This runthrough was concise and helpful. Thanks!

  • @Agency-1001
    @Agency-1001 2 роки тому

    This is my need of understanding these exact things
    Thank you aloooooooooooot Monica

  • @user-oy9ij4sp7d
    @user-oy9ij4sp7d Рік тому

    So helpful

  • @ticietyazlmvedijitalpazarl2621

    good work king, love you

  • @ollicron7397
    @ollicron7397 Рік тому

    Very nice thank you

  • @ivanmelendez4565
    @ivanmelendez4565 2 роки тому

    Thank you !!!! Is a common topic on 3D, but is usefull keep update this info

  • @sumanaghosh2924
    @sumanaghosh2924 2 роки тому +1

    Very helpful. Thank you soooo much.

  • @andreallen6238
    @andreallen6238 Рік тому

    Very helpful

  • @tobsfavela8721
    @tobsfavela8721 2 роки тому

    You're my life savior thankssss💖

  • @pranoydas4108
    @pranoydas4108 2 роки тому

    thans for this informative enjoyed learning with you 🙏🙏

  • @morcosnabil4229
    @morcosnabil4229 2 роки тому

    Thank you

  • @ahmo_h6191
    @ahmo_h6191 7 місяців тому

    Awesome tutorial, thank you! 💖

  • @emmettcarlsson2739
    @emmettcarlsson2739 2 роки тому

    Fantastic tutorial, thank you ever so much Monica :) !!

  • @theteapote
    @theteapote 2 роки тому

    This is a great and very clear tutorial, thank you ! :) Very helpful

  • @leenanakte
    @leenanakte 2 роки тому

    Your teaching is really amazing .

  • @eitantal726
    @eitantal726 11 місяців тому

    1:00 Normals look like a rainbow because each pixel contains 2 values: X gradient and Y gradient. They're plugged into R and B channels, hence the colorful look. The normal has no depth information, but some can be calculated via integration

  • @user-wm3eo4zs2m
    @user-wm3eo4zs2m 8 місяців тому

    thank you ! :)

  • @user-vp8uw2ot8c
    @user-vp8uw2ot8c Рік тому

    big thx!!!!

  • @sultanghazal2293
    @sultanghazal2293 2 роки тому

    What a perfect explanation🌹!! thank you alot Monica🙋‍♂️

  • @harisetiawan4606
    @harisetiawan4606 2 роки тому

    teaching with mood..👏🏻

  • @Retopomonkey
    @Retopomonkey 2 роки тому

    Cool nice to recap.

  • @MAYA-pr1cr
    @MAYA-pr1cr 2 роки тому

    thank you for the deep explanation.

  • @foustcor
    @foustcor 2 роки тому

    i've been waiting for this! THANK YOU!

  • @user-gy6vq3ln2s
    @user-gy6vq3ln2s 2 роки тому

    thank you very very much.. really very helpful video

  • @GTAIsrael1
    @GTAIsrael1 2 роки тому

    thank you !

  • @kingsleylee6030
    @kingsleylee6030 Рік тому

    thank you so much , it worked :)

  • @thekuzicartoon
    @thekuzicartoon Рік тому

    hi again, maybe you have noticed I am going through quite a few of your videos today!
    Even though there are many people out there "teaching" different subjects, only few really know how to actually TEACH. You are definitely one of them. Thank you.
    So now my request. At min 4:52 you mention a video of yours to watch (about Normal maps) Would you please let me know the link to that video?
    Much appreciate all you do!

    • @atkarli
      @atkarli Рік тому

      came to the comments looking for this answer 😂 did you find it?

  • @rakeshchangmai5453
    @rakeshchangmai5453 2 роки тому

    Why is it always like when I am trying to learn new things, you come up with a video on that topic 🙂..... Anyway, thanks

  • @StaticX73
    @StaticX73 Рік тому

    Hello....can you explain how to set up displacement, normal map, diffuse, metallic, roughness and AO into an object?

  • @stryper787
    @stryper787 11 місяців тому

    thank you

  • @koreaboyiws
    @koreaboyiws Рік тому

    so helpful video i love it!

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 2 роки тому

    Thank you so much for this video.. Really helpful 🥺💯

  • @Mn2rockxz
    @Mn2rockxz 2 роки тому

    It was so much helpful tysm!

  • @nabeelsheikh6718
    @nabeelsheikh6718 Рік тому

    Really helpful!

  • @marysayyad4798
    @marysayyad4798 2 роки тому

    Thank you! a perfect explanation.

  • @uzairfaroog312
    @uzairfaroog312 Місяць тому

    thank u miss

  • @romanshaikh6890
    @romanshaikh6890 Місяць тому

    Can we add occlusion map on the final texture to add details??

  • @ludimoru
    @ludimoru 2 роки тому

    Wow, brilliant tutorial! Thank you Monica (-:

  • @DogukanTekin16
    @DogukanTekin16 Рік тому

    Worked, thx

  • @MSK-xg7ty
    @MSK-xg7ty 2 роки тому

    Thank you, great tutorial

  • @arjunraj3685
    @arjunraj3685 2 роки тому

    very helpful.. Thank you so much

  • @alanap173
    @alanap173 Рік тому

    Absolute G

  • @kapwinng
    @kapwinng 9 місяців тому

    Still a great, clear video. What are the best image files and sizes to use for detailed displacements would you recommend?

  • @riretime975
    @riretime975 2 роки тому +1

    Thanks ❤️

  • @wisnukurniawan8354
    @wisnukurniawan8354 Рік тому

    GOD!!!My broo

  • @mauroalbertosolares3553
    @mauroalbertosolares3553 2 роки тому

    thanks ! :D

  • @maheshgoud0286
    @maheshgoud0286 2 роки тому

    The tutorial is cool, please can you teach how to import zbrush sculpt maps to maya software and get the final render in arnold render output. please

  • @Agency-1001
    @Agency-1001 2 роки тому

    Hi Monica,
    If possible can you make us a video about rendering a wireframed object using texture not wireframe mode using Maya and Substance
    Thank you

  • @Logic-cg7qy
    @Logic-cg7qy 2 роки тому +1

    Very helpful! I appreciate you editing out the render times. Quick question what are the .tx files and can you use those instead of .tif?

  • @konstantinkrestianikov3043
    @konstantinkrestianikov3043 2 роки тому

    you are best! very useful

  • @alzajel1
    @alzajel1 2 роки тому

    Thank you, helpfull tutorial

  • @filip.skalaa2161
    @filip.skalaa2161 Рік тому

    I started making soft recently, I was wondering if you wanna do any features.

  • @jorgevasquez7218
    @jorgevasquez7218 2 роки тому

    Hi Monica how are you, I was wondering if you have a tutorial about how can I create a displacement map in Photoshop, thanks

  • @1pedagogia
    @1pedagogia 2 роки тому

    Muchas Gracias.

  • @009Kanishk
    @009Kanishk 2 роки тому

    Thanks for the vid

  • @rottend9726
    @rottend9726 Рік тому

    the color space it can not select how can i fix that?

  • @getl-a-g2600
    @getl-a-g2600 Рік тому

    mam when I increased iterations for my plane in catclark the base shape changed to a smooth object
    Is there any problem in this?

  • @cloud-dz2vw
    @cloud-dz2vw 2 роки тому

    Thank you for your video. It is very helpful. I have a question. Where can I get the textures(bump, displacement and normal map) that you used in video. Thank you again~~~

  • @ciecle1000
    @ciecle1000 2 роки тому

    wonderful monik like everytimes

  • @skywalkerstudio3928
    @skywalkerstudio3928 2 роки тому

    Good tutorial. Thanks. But there also another texture called Ambient occlusion. Do you use it on your models?

  • @kapwinng
    @kapwinng 2 роки тому

    Great explanation, thanks. I do use displacements maps to create geometry with the "Bake selected geometry" option but for some reason in my Maya 2022.3, although the preview render shows the displacement, it's not adding that geometry to the output obj as normal. I'm having to use an older version of Maya 2019 to make this work, any ideas why? Thanks

  • @tuncaybozkus3633
    @tuncaybozkus3633 Рік тому

    Selamlar, ders için teşekkürler. Oyunlar için light map yapmak ve ikinci kez uv açmamız gerekiyor mu? İkinci açılan uv farklı mı açılıyor merak ettim. Dersleriniz arasında var mı?

  • @aqualust5016
    @aqualust5016 Рік тому

    I didn't have Arnold Standard Surface Shader as an option. How would I go about acquiring Arnold materials? Just a plugin?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Рік тому +1

      If Arnold is missing, go to Windows > Settings/Preferences > Plug In Manager. Look for MtoA (Maya to Arnold), click on both check marks. That should active Arnold and all of the shaders! I hope that helps. :)

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 2 роки тому

    I have one doubt.. What's the need of alpha luminance while using normal map because alpha lumiance should be on while using grayscale properties map like bump roughness metaliness (black n white color map) but normal map is a colourful map combination of rgb so I think while using normal map in bump node as tangent space normal we should check and make sure that alpha luminance is off.. But you said it that u have to keep it on.. While using normal map.. Please kindly clear my doubt...?

  • @burhanuddintinwala2634
    @burhanuddintinwala2634 2 роки тому

    how can we add all maps in one image an add to Maya bcz i need to make one map and all details should be came in only one so my files of map size not be increased
    any solution u have regarding maps to merge in one plz amke video on it if u have solution

  • @roshandeore626
    @roshandeore626 10 місяців тому

    nicee

  • @evanalexan
    @evanalexan 2 роки тому

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

  • @eitantal726
    @eitantal726 11 місяців тому

    Bump map = Displacement map = Height map. Bump modifier != Displacement modifier

  • @shavin18
    @shavin18 11 місяців тому

    Hi, I'm doing an environment demo reel. It's basically a street scene with 10 11 buildings, would u recommended using just the normal map or both normal n height as displacement like you did at the end. I understand the render time will increase and I have around 600 frames. Would love to have your opinion. Thank you

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 місяців тому

      I think if your computer can handle it, go for it! You can always mention in your reel that you are using displacement and normals, too.

    • @shavin18
      @shavin18 8 місяців тому

      ​@@AcademicPhoenixPlusHello again, I just wanted to clarify something..for my reel I'm only showing a few buildings, vehicle and a food cart as close up, should I just add the height maps on those models and ignore the other ones that will only be seen from far so I can save some time?

  • @TuanAnhNguyen-up4xw
    @TuanAnhNguyen-up4xw Рік тому

    I dоwnloaded everything is okay

  • @weikiatlim5005
    @weikiatlim5005 2 роки тому

    Can I ask some question. Displacement map can using the normal map image? or just only using black & white image ?Becasue i still study for this area ,i so confuse it

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 роки тому

      Displacement can only read black/white images. If you put color in, it will try its best to translate color into b/w, but it will give you unpredictable results. Stick with b/w, and it will render better (white rises, black sinks in). Hope that helps!

  • @servo69
    @servo69 2 роки тому

    why did she flip the r?
    wheres the video she talks about this?