Understanding Bump, Normal, and Displacement Maps in Maya 2022
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- Опубліковано 26 сер 2024
- Hi Creators,
Have you wondered the difference between bump, normal, and displacement maps? Then this video is for you! In this tutorial, we will not only cover what the differences are but also visually see how it impacts the renders and geometry. After watching, I hope you feel that you have a strong understanding of all maps!
Let's get started!
Software Used: Maya 2022
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Please never delete this, i can never remember how to do this for some reason and this is my go to.
I love how comprehensively you cover these basic topics. there is just so much to learn about maya. I have used bump and diffuse maps but normal maps were like...alien symbols to me
I've watched a bunch of tutorials in the last few hours, this is the first one that actually worked and did it in minutes. Thank you.
Glad it helped! Thanks for watching :)
This tutorial is incredible and you are such a good teacher! Its paced super well and I actually feel like I understand why I am selecting the settings I am instead of just following along.
That's wonderful to hear/read! Thank you for watching 😀
I have to say after a whole summer of no work I was worried about all the different bits to a complete shader and working in hypershade again but watching these has really helped, also! Knowing that I don't have to attach all the different nodes in hypershade like, roughness and difference and I can just use the ai standard surface tab to find all the subsections for them was just invaluable thank you so much 🙏🙏🙏
So happy to hear that Edd!! Thank you for watching!
True teachers are hard to come by thank you so much madam🥰
That is very kind! Thank you so much
This is the first time I'm getting this, thank you
Glad I could help! 😊
This is the best free software Ive seen. Respect.
Broo! You explained this soo perfectly! This is wayy better than some of the explanations I have seen on UA-cam
Glad you liked it! Thank you for watching!
Thank you for sharing the different textures it was very helpful. I Been working on my modeling props by going back to my demo reel I had before and make changes from my first project.
Glad it was helpful! Good luck in your project!
@@AcademicPhoenixPlus thank you
You are so clear to explain complex things. Appreciate it!
You're very welcome! Glad it was helpful!
Thankyou so much for creating this! The comprehensiveness of it is fantastic. When learning a software like Maya I feel some tutorials assume you know certain settings you should select when a lot of the time you do not. You have helped me with something I have been stumped on for a while. Great tutorial!
This video was excellent. Straight to the point and quick! You have an excellent teaching style. Thank you so much for sharing your knowledge and time with us.
You are so welcome! Thank you for watching! 😊
@@AcademicPhoenixPlus 🤗
You are a blessing. I have been trying to figure out how to make my 3d animation look like claymation and you have given me the guide to do so.
That's great! Good look on your project :D
TNice tutorials is aweso! I was feeling kinda overwheld when i first start soft but after watcNice tutorialng your tutorial video, i feel much more confident
Glad it helped and thank you for watching!
We are grateful to have a tutor like you😊😊😊
Thank you for your support and for watching 😀
wow wow wow. I'm actually trying out for a company and this is my last day for the project, this cleared up a lot of things!! I'm super thankful :) After I'm done with the project I'll watch all of your other videos too. You just earned a new sub :)
Thank you so much! I so happy to hear it helped you out! 💖 Good luck on your project!
Thank you for crete this video!!! VERY clear and comprensive, the best explanation on all youtube.
Thank you for this tutorial its a massive help in the learning process!. I just finished my first 3D modeling class at university and we never touched on how to make textures actually appear 3D(which I found to be odd) so I have been looking for a good tutorial on displacement.
What course are you doing?
Loved this. I took note of nearly every word here lol. Thank you for the knowledge!
Glad you enjoyed it!
you are literally so amazing I love you so much you are so good at teaching
ITS REALLY WORKED LOL THANK YOU DUDE
Yey!
I LOVE THIS VIDEO!!!!!!! THANK U!!!
Thank you so much! That means a lot!
love the explanation i have always confused in maps
Quick and detailed information! Thanks! Now I know the difference between the three!
Thanks for this tutorial.
You are welcome!
Thanks Monica
You are so welcome!
Gosh, your videos are awesome!!! Really on the top for fast and clear learning!!! Thank you!!! 🙌🏼🔥💎
This runthrough was concise and helpful. Thanks!
This is my need of understanding these exact things
Thank you aloooooooooooot Monica
You are so welcome! Thank you for watching!
So helpful
good work king, love you
Appreciate it! Thank you for watching!
Very nice thank you
Thank you !!!! Is a common topic on 3D, but is usefull keep update this info
Very helpful. Thank you soooo much.
Glad it was helpful! Thank you for watching, Sumana!
Very helpful
You're my life savior thankssss💖
thans for this informative enjoyed learning with you 🙏🙏
Thank you
Awesome tutorial, thank you! 💖
Glad you liked it! Thank you for watching 😀
Fantastic tutorial, thank you ever so much Monica :) !!
This is a great and very clear tutorial, thank you ! :) Very helpful
Your teaching is really amazing .
Thanks a lot! I really appreciate it Leena
1:00 Normals look like a rainbow because each pixel contains 2 values: X gradient and Y gradient. They're plugged into R and B channels, hence the colorful look. The normal has no depth information, but some can be calculated via integration
thank you ! :)
big thx!!!!
What a perfect explanation🌹!! thank you alot Monica🙋♂️
You're welcome 😊
teaching with mood..👏🏻
Cool nice to recap.
thank you for the deep explanation.
My pleasure!
i've been waiting for this! THANK YOU!
Hope you enjoyed it!
@@AcademicPhoenixPlus as always! :)
thank you very very much.. really very helpful video
thank you !
You're welcome!
thank you so much , it worked :)
hi again, maybe you have noticed I am going through quite a few of your videos today!
Even though there are many people out there "teaching" different subjects, only few really know how to actually TEACH. You are definitely one of them. Thank you.
So now my request. At min 4:52 you mention a video of yours to watch (about Normal maps) Would you please let me know the link to that video?
Much appreciate all you do!
came to the comments looking for this answer 😂 did you find it?
Why is it always like when I am trying to learn new things, you come up with a video on that topic 🙂..... Anyway, thanks
Haha! Exactly same happenes to me
How funny is that! I'm glad the video was helpful 🙂
Hello....can you explain how to set up displacement, normal map, diffuse, metallic, roughness and AO into an object?
thank you
You're so welcome!
so helpful video i love it!
Thank you so much for this video.. Really helpful 🥺💯
Glad it was helpful!
It was so much helpful tysm!
I'm so glad!
Really helpful!
Thank you! a perfect explanation.
You're welcome!
thank u miss
Most welcome 😊
Can we add occlusion map on the final texture to add details??
Wow, brilliant tutorial! Thank you Monica (-:
Worked, thx
Thank you, great tutorial
You are welcome!
very helpful.. Thank you so much
Glad it was helpful!
Absolute G
Still a great, clear video. What are the best image files and sizes to use for detailed displacements would you recommend?
Thanks ❤️
You are so welcome!
GOD!!!My broo
thanks ! :D
Happy to help!
The tutorial is cool, please can you teach how to import zbrush sculpt maps to maya software and get the final render in arnold render output. please
Hi Monica,
If possible can you make us a video about rendering a wireframed object using texture not wireframe mode using Maya and Substance
Thank you
Very helpful! I appreciate you editing out the render times. Quick question what are the .tx files and can you use those instead of .tif?
you are best! very useful
You are so welcome, Konstantin!
Thank you, helpfull tutorial
Glad it was helpful! Thank you for watching!
I started making soft recently, I was wondering if you wanna do any features.
Hi Monica how are you, I was wondering if you have a tutorial about how can I create a displacement map in Photoshop, thanks
Muchas Gracias.
De nada!
Thanks for the vid
My pleasure, Kurosaki!
the color space it can not select how can i fix that?
mam when I increased iterations for my plane in catclark the base shape changed to a smooth object
Is there any problem in this?
Thank you for your video. It is very helpful. I have a question. Where can I get the textures(bump, displacement and normal map) that you used in video. Thank you again~~~
wonderful monik like everytimes
Thank you for your support, Eter!
Good tutorial. Thanks. But there also another texture called Ambient occlusion. Do you use it on your models?
Great explanation, thanks. I do use displacements maps to create geometry with the "Bake selected geometry" option but for some reason in my Maya 2022.3, although the preview render shows the displacement, it's not adding that geometry to the output obj as normal. I'm having to use an older version of Maya 2019 to make this work, any ideas why? Thanks
Selamlar, ders için teşekkürler. Oyunlar için light map yapmak ve ikinci kez uv açmamız gerekiyor mu? İkinci açılan uv farklı mı açılıyor merak ettim. Dersleriniz arasında var mı?
I didn't have Arnold Standard Surface Shader as an option. How would I go about acquiring Arnold materials? Just a plugin?
If Arnold is missing, go to Windows > Settings/Preferences > Plug In Manager. Look for MtoA (Maya to Arnold), click on both check marks. That should active Arnold and all of the shaders! I hope that helps. :)
I have one doubt.. What's the need of alpha luminance while using normal map because alpha lumiance should be on while using grayscale properties map like bump roughness metaliness (black n white color map) but normal map is a colourful map combination of rgb so I think while using normal map in bump node as tangent space normal we should check and make sure that alpha luminance is off.. But you said it that u have to keep it on.. While using normal map.. Please kindly clear my doubt...?
how can we add all maps in one image an add to Maya bcz i need to make one map and all details should be came in only one so my files of map size not be increased
any solution u have regarding maps to merge in one plz amke video on it if u have solution
nicee
Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.
Bump map = Displacement map = Height map. Bump modifier != Displacement modifier
Hi, I'm doing an environment demo reel. It's basically a street scene with 10 11 buildings, would u recommended using just the normal map or both normal n height as displacement like you did at the end. I understand the render time will increase and I have around 600 frames. Would love to have your opinion. Thank you
I think if your computer can handle it, go for it! You can always mention in your reel that you are using displacement and normals, too.
@@AcademicPhoenixPlusHello again, I just wanted to clarify something..for my reel I'm only showing a few buildings, vehicle and a food cart as close up, should I just add the height maps on those models and ignore the other ones that will only be seen from far so I can save some time?
I dоwnloaded everything is okay
Can I ask some question. Displacement map can using the normal map image? or just only using black & white image ?Becasue i still study for this area ,i so confuse it
Displacement can only read black/white images. If you put color in, it will try its best to translate color into b/w, but it will give you unpredictable results. Stick with b/w, and it will render better (white rises, black sinks in). Hope that helps!
why did she flip the r?
wheres the video she talks about this?