12 Tips for Making Your Renders Faster and Beautiful
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- Опубліковано 8 сер 2024
- Learn 12 valuable tips and tricks while working with Arnold render and Autodesk Maya. After this you will be able to get faster and better looking renders and overall have a better scene interaction
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#top10 #arnold #rendering
0:00 Important Stuff
0:59 Concept this
1:42 Obvious Tip 1
2:32 Big Tip 2
5:26 Another Obvious Tip 3
6:39 Hidden Tip 4
7:54 Very Sneaky Tip 5
9:42 Good and Obvious Tip 6
10:18 Very Important Tip 7
11:26 The Speedup Tip 8
14:13 Huge Tip 9
15:57 Precious Tip 10
18:48 Is it a good Tip 11
22:18 The Flash Tip 12
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Thank you so much!
If you lower the volume of the background music, your video will be even greater!
Yeah! I'll keep that in mind for next video. Sorry for that :)
@@arvidurs or hopefully get rid of it entirely
This video thaught me more about rendering than an entire semester of 3D High Poly Theory in College
Hahah - that doesn't speak for the College :D Glad I was able to help, maybe send my videos to the Director :p
I have gained almost 20-30% of my knowledge about CGI field is from YOU!....Thank You Arvid
Same xd
Aw! That means a lot! Thanks so much, this stuff keeps me going and motivated. Thanks
@@arvidurs You're Welcome 🤝🏻
Yes I agree and put a point into this!
That threads tip is life changing! Subbed.
This is the best information for Arnold I have found ...so informative. Thanks Arvid
Damn dude. 4 minutes into the video and the concept of isolating where the noise is coming from.. I already know this is going to save a tonne of time. Thank you!
My Zod, i do all the things you said not to. This changes my render game completely! Thank you!!
Life saver! I'm not skipping ads. Little thanks
it's crazy how useful this video is!!! thank u so much
Thanks Arvid ! Really useful tips !
bless your heart, you're making my life easier
amazing tutorial. Amazing robot model! thank you very much
This video was really helpful! Thanks a lot!
Hey man! Great job, really love your videos they are super helpful and you talk alot about stuff that is difficult to find elsewhere. :) One small thing though, you don't really need to talk that fast and loud. I think I see what you are going for but you don't need to hype yourself up like most youtubers do. That kind of aesthetic works great for 3 minute clickbait videos, but not for half hour tech-heavy talk. I really like when you sort of slow it down keeping it a bit mellow. Your tips are great and super smart so I think it is good to let the audience take it all in. Anyways, sorry for the rant, really love your channel! ❤
Yeah noted! I am just trying to not appear mundane and boring :) I get what you're saying though
Thanks for the tips! Helped a Lot!
YOU ABSOLUTELY BEAUTIFUL HUMAN. Thank you so much for this video. Saved me from so much on time!!!!!!!! God bless!
Very Very helpful. Amazing videos. Thanks A Lot.
Very nice tips.
Thank you so much🙏
this video is very essential for me thank you arvid sir
AMAZING!! this really helped thank you Arvid!
Thanks so much Ole!
gawd, arvid.... thank you. redshift user here needed to use arnold. finaly understanding the system.
Amazing video. Love to see more Arnold Renderer goodies like an explanation of all the AOV possibilities in depth.
You want an indepth about each aov and how it can be used in comp?
Arvid Schneider that would be awesome. And the process of using AOVs, setup to render to composite.
Tnx a lot for this. That Threads tip was a huge help.
Yeah this is one of the bigger speed ups for sure!
Great tut
thanks alot for this, been struggling with my rendertime lately
i love you man lovely video as always
a masterclass as usual!!
Your older video on this topic, with the delorean, was responsilbe for me subbing to your channel.
Very Very Very Good Tips.
Thank you so much!!!!!!!!!!
You’re a LEGEND! 🙌🏼
Wow., superb technique for arnold renering. Thanks @Arvid for making this video. Please make video for Renderman .
Thank you master 🙏❤️
Dude your a god. Never learnt so much in one video!
Thanks Josh! What was the most helpful?
@@arvidurs Probably just something as simple as how to approach samples. I never took the time to test the samples and look where I need to prioritise them. Overall you save so much more time when rendering in doing so!
@Arvid Schneider Question: I'm really struggling with the Arnold Noice Denoiser. I'm getting errors everywhere and followed forums on the issue with no resolution. Did you have any of these issues?
forums.autodesk.com/t5/maya-shading-lighting-and/arnold-rendering-error-probably/td-p/6830344
This was so helpful!! Thank you!
I'm so glad!
Thanks a lot!
Its helps a lot,THX
Good one
thank you sir
Fantastic and concise, Arvid. Thanks for taking the time to do this.
great video. Thanks for making it
Glad you liked it!
AWSOME
ty very much
Terrific tips Arvid thankyou, I'm so excited to try some of them out, I had hunches about many of your tips but it's so good to have you confirm and demonstrate these speed/quality tips.
The way you named the time stamps😂
Attractive!
Right!? :)
great video mate!
Thanks mate
Nice one 👍
Oh man, remember the shit you could throw at mental ray and it would render it without complaints while Arnold crashes instantly if you look at the screen the wrong way. Great video tho! ;)
Thankyou!! this is some great information you really helped to speed up my workflow. i do however have issues when i dup a light (AiPhotometricLight) i tend to work in very large scenes and have lots of lighting. how can i optimize Lighting inside Maya without going into Houdini
Thank you very much! You should get credit to my works only for this tips
Each every tip in this vedio is helpful thank a lot .....when i render sequence with denoiser jitter(noise) are too high can u please help me
Thanks a lot for the tips, very helpful.
what are your workstation specs?
Thank you for being a stand up guy! Those tips, esp. the denoiser is great info. Appreciate all ur hard work and time! Legend!
thank u very much sir .. U Just save me. I ve been facing another problem . When I use volume light in 3d max 2022 arnlod GPU render .. it is show me an fatal error .. I don't know why it is happen . yes my project is big like a city scape ..
Hey thank you for the tips. Can't wait to try them for my assignment. However I have a question. I need to render a 300 frame sequence relatively noise free. The sequence has motion blur as well. I cant deactivate because the professor wants motion blur for some reason. How do I denoise a render sequence with motion blur? I'd like to use a denoiser to speed up the process a bit more but I found out it's a bit different with a sequence than a still. Can I denoise while motion blur is on?
You are the only person who has explained how to properly use the denoise feature in Maya. Thank you.
Oh glad to hear that!
this was super helpful
That’s great glad it helped
awesome, thank u¡¡¡
Expecting more vedios on lighting and renderind on Maya 2018 Arnold
That's great, man! Learned a lot with these half hour lesson. Honestly, it looked like 10 minutes had passed. Thanks again :D
you are the man! if i keep my skydomelight at 1000 in resolution, is it fine to use 8k maps?
the arnold utilities denoiser (noice) don't genered any exr desoised file ? i make merge exr file and enable "output denoising aov's but nothing is genereted ? i see you have a variance layer , where i find him ?
1. Keep Arnold version up-to-date
2. Do not oversample your projects
3. Keep the ray depth (bounces) at low values
4. Don't oversample your lights
5. Use a low resolution HDRI map if possible (even 1k is enough)
6. Your working project should be on the fastest drive
7. Try to avoid mest lights and emissive textures (use area lights as much as u can)
8. Save render threads for the UI
9. Pre-bake your .tx files for faster time to first pixel TTFP
10. Arnold Standins are amazing, use them!
11. Use 2D/comp motion blur and DOF if possible
12. Make use of Arnolds NOICE denoiser
Aaaw you taking away all the suspense
Really learned a lot! Thanks for sharing!
this video feels like we are trying to talk about rendering in a nightclub
This is super helpful!! Thanks a lot!
Hey Arvid, Great tips!!!
I tried the denoiser option but I didn’t get any output file. The script editor is says “metadata not found”
Could anyone help me out here?
Thank you
Instead of ass for standins Arnold you can also use abc or usd files.
They can also be loaded native in Arnold which give you the same speed improvement.
Yes exactly - I was hoping this was clear with the different export options. But yes, USD. ABC. ASS files are natively supported with standins
And 1 thing I really missed and my top tip ;)
Use Arnold operators.
Time to first pixel is a whole lot faster (especially on more complex scenes)
Also you can use your whole setup in houdini, c4d, 3ds, as long as you use the Arnold native shaders.
And a big plus is you learn how to have a proper workflow ;)
Hi. Thanks for the video. Please, Can you give me the name of the program to watch rendered channels? 24:39
Best video for Arnold rendering optimization! And I have watched loads! Thank you so much for doing this! Would you recommend using Optix Denoiser instead of Arnold Denoiser?
Thanks! No, I would not recommend Optix. It's just for quick IPR authoring. For final denoise always use Noice much more robust and accurate.
@@arvidurs Thanks for for your reply:). Is it faster though?
@@dorianare6094 No. Or even better, NEVER. Optix is meant for quick IPR. Noice is meant for final frame denoising/ pass onto compositing. Talking about IPR, I would use NOICE in the IPR as well, not as fast as Optix but definetly more clean (especially if you are okay with playing with its settings) AND when you use Noice as an Imager in the IPR and Noice as an executable (noice.exe) you can somewhat preview and PREDICT the result you will have with the final render in the IPR. Furthermore Noice is a temporally stable denosier, the onyl one in Arnold (meaning it was meant to use with image sequences, not just still images, as it takes into consideration previous and next frames into account to avoid flickering and other artifacts).
what machine are u using with 80 threads is it IBM WATSON? nice video thanks
We are really spoiled with curretn render engines and speedups in render times. Dang man, i remember doing full physical renders for hours at a time for a single image. PFFFFF
Really nice tips as usual Arvid! :) But one question, what viewer are you using at 24:35 where you can view all the passes?
That's RV which is pretty much industry standard, but its pretty pricey. Comes with Shotgun though.
Great video, learned a lot! But I looked this up because I'm working on a project where I have to use an emissive logo, where I pretty much ended up having to do it with mesh lights. I got the render time down pretty low, not a lot of noise, but there are a few extremely bright fireflies here and there that show up in the specular pass that ruin the whole thing, and no amount of upping samples / changing settings seems to get rid of them. Any tips when encountering that specifically? So it's not noise over the whole image, just a basically a one or two pixel radius extreme bright spot to be clear.
Hey, did you turn on Sample Clamp? I normally do Camera Clamp of 15 and Indirect Clamp of 5.
This is really common in Arnold with everybody using raytraced, rough reflections on everything no matter how diffuse it is. Stuff like old buildings and tree bark surfaces - rendering raytraced reflections?! It's dumb, it's extremely slow, I don't understand how this silliness got so widespread. Try turning off raytraced reflection in the shader where you see the noise - unless you really need it
I just remembered that I did work on a show where even 1000 samples would not clean it up ; it was a metal surface. Turns out that Arnold shaders will add the Specular shading value to the Metallic value, giving you super-high values that cannot be anti-aliased, so don't use those together - it breaks the Physically-based rule anyway. If it's still too high to aa, then as a last resort you could reduce the spec in the shader or lights, and make sure your HDR doesn't have any crazy-bright pixels.
The already-mentioned Clamp values might the best solution, I don't have much experience with that, I need to look into it myself, but I don't like clamping, except for as a last resort
There are quite a few tricks to remove fireflies. Mesh lights most of the time produce them because they are super close to geometry that will generate very high energy rays causing fireflies. Adjusting distance to lights, adjusted shader roughness values, reducing indirect sample clamp
Forgot to mention the first step in chasing fireflies ; You've got to find out what channel it's in - Spec? Diffuse? If it's Diffuse then you can ignore what I said about raytraced reflections :p
It would be helpful to other readers if you could post what your solution was!
I faces some problem with Arnold.
When I render Bifrost using GPU in Arnold maya is stop responding.
But CPU render is ok.
How would I fix it?
Any solution plz.
Wow that is really super usefull
Thanks a lot Arvid
I would like to know what is the software that you have used to compare renders in the DENOISER sections.
Thanks a lot
Same here!!! A bit late to the game but was wondering the same.
What is this software that reads EXR files you're using here?
Hi Arvid, could you tell me what exr viewer are you using in this video (at 24:43) which can display a list of AOVs on the left side. Thanks!
That’s probably RV
Hi Arvid, great info! What advice would you give for rendering hair?
dial in the hair first using AA samples to check aliasing and alpha artifacting. Then look at specular samples and slowly bring them up until clean. Blonde hair needs way more than darker hair.
@@arvidurs Thanks!
How did you get sponsorship from Autodesk
COncerning that HDR tip, it depends on where you use that map for. For lighting i guess smaller is better, since its very blurry light. Unless its a very specific HDR with sharp shadows. But if you use that map in other slots, i don't know it that is possible in Arnold. My render engine does have 4 slots. You will benefit of high res hdr. For background reflection or refreaction map. Kinda weird that does make render slower. I would only think its eating memory which is not needed.
Isnt that slowdown only due to the load times into the engine? I got that same thing with the engine i use. Because higher HDR tends to be triple or quadruple the files size.
Yes I mentioned that it’s better to use lower ones for lighting. For bg etc it’s obviously better to use a high resolution.
@@arvidurs Its a bit liek the sIBL workflow. Kinda old but still is a valid workflow
When the lights come from emission materials, how do you change it's samples?
You can’t really…
What helps in my engine is using simple shapes if your using mesh lights. If its really a special form, than use fake emitter and use an area or probe light.
Doesnt it have a flat area light? I mean using a cylinder also mean its shooting up and all other directions. All kinds of directions which influence render times
Yea is has area rect lights. And other shapes. They are still a lot cleaner than simple geo shapes.
@@arvidurs In the engine i sued a lot, it was due to the fact that meshes get triangulated, and thus many triangles cause a major slow down in the engine. SInce each triangle is seen as a emitting source. hats why simplifying th object helps. Also using HDR as texture emitters did help for us. Doesnt Arnold benefit from that as well when using textured emitters?
had problems with arnold standins because there was too strong noise can you fix that?
it depends where the noise is coming from - hard to help without seeing anything
Thanks for the tips, rewatch and rewatch. These are all the tips my senior taught me in the studio! Thank you Arvid!
80 threads.. holy cow!
im trying to render a man turning into clouds with aistandardvolume in 5k res(for print) and its the slowest thing i ever tried with 2AA its like 5-8 hours on a ryzen 3950. the volumeshader is not supported by gpu. really really excited to try the deNOICEr function! (in 5 hours when the current render is done). very noice tips :)
normally i have one bucket rendering per core, but with the standardvolume in the scene all cores work on the same bucket. also the arnold ipr is almost pure black, so im doing it with the normal ipr. quite a sketchy shader... any cloud tips to speed up my life?
hmm it wont create a denoiced file. as i just have volume my diffuse albedo is empty, does it have to be those exact aovs or just any with image data?
Great video
Can you compare rendering a sequence in different states: one with enough samples and the others with low samples and 'Noice' but consider the time of the denoiser and if there is flickering or not. Thanks
Yeah I can do a quick video about that
Cool thanks
Hey but if we make specular sample all the way to 0 . It won't catches specular.. It's all kind of dark
11:26 Is there a way to get it feeling this interactive in Houdini? I've tried what you've done here, but it doesn't look or feel as interactive as you have it in maya. I have 64 threads so I don't think it's a cpu issue. Thanks
unfortunately I am in the same boat as you are.
This us work with C4dtArnold ?
this video helped me a lot... I need small help... I'm using Optix denoiser for batch render it gives me the best denoise result than Arnold denoise AOV.. but the problem is I am getting two two frames in batch.. that is.. one is a normal one with the noise and another denoised image in batch render... if I render 60 frames I'm getting 120... is there any way to get rid of this problem
It's not really a problem, it just gives you the denoised and the non denoised version of that frame. I'm nor sure if you can turn that off. If it's a problem you could just remove the non denoised frames after render?
Hi there, Is there a way to get just the SSS AOV denoised?
I mean, right now the only way to desnoise an image is afterwards isn't it?
I hope they implement a desnoise effect at rendertime for some AOVs. That would be awesome and be able to desnoise just the super noisy AOVs like SS or specular ones!
Yeah agreed! That is not possible right now. You can denoise aov after render though
@@arvidurs I know yes. It's now a very straightforward process when you do it with AOVs instead of RGBA ones. Do you have any videos covering that process?
@ hmm nope no video on that
You taught a lot things in less than 30... Thanks man... Thanks a lot!
Thank you, I think out of everything I reviewed for my college rendering, yours saved my project. I appreciate this guide for Arnold.
Hi Arvid. Could you please tell me where you got the HDRI from?
It's probably one from hdri haven. but I don't know for sure
Just a small doubt strike in my mind, when we decrease the Threads for UI and save the file and when we send the file to the farm for rendering, will It uses all the threads!? I'm guessing we need to keep in my mind to turn off before sending it to the farm!
It should still batch render on all threads
What program do you use to see the images? 24:37
that one is called RV
this was an awesome video tutorial will definitely be using these tips in the future thank you
what kind of program was it that you watched exr in passes?
RV