Unreal Engine Lighting Secrets: Crafting Cloud Shadows with Light Function

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 9

  • @kennetherhabor5543
    @kennetherhabor5543 Рік тому +2

    Light functions are always very useful. Thanks for sharing.

  • @gamedev2704
    @gamedev2704 Місяць тому

    Thanks, was very useful

  • @sabkarim
    @sabkarim Рік тому +1

    Thank you!

  • @PrabhuRPR
    @PrabhuRPR 8 місяців тому

    thanks for sharing, but looks like Light functions are not supported in pathtracer yet, any workarounds?

  • @moo_goo
    @moo_goo 3 місяці тому

    how might someone get this working with a rotating sun? the light material function just skews across the ground since it is emitted from the sunlight

    • @civareducation
      @civareducation  3 місяці тому

      Try using world space UVs to prevent stretching as the light moves. Additionally, make sure to dynamically update the light vector in your material to match the sun’s rotation and use dynamic shadows for more accurate lighting.