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Light functions are always very useful. Thanks for sharing.
Thanks, was very useful
Glad to hear it!
Thank you!
thanks for sharing, but looks like Light functions are not supported in pathtracer yet, any workarounds?
I'll check!
how might someone get this working with a rotating sun? the light material function just skews across the ground since it is emitted from the sunlight
Try using world space UVs to prevent stretching as the light moves. Additionally, make sure to dynamically update the light vector in your material to match the sun’s rotation and use dynamic shadows for more accurate lighting.
Light functions are always very useful. Thanks for sharing.
Thanks, was very useful
Glad to hear it!
Thank you!
thanks for sharing, but looks like Light functions are not supported in pathtracer yet, any workarounds?
I'll check!
how might someone get this working with a rotating sun? the light material function just skews across the ground since it is emitted from the sunlight
Try using world space UVs to prevent stretching as the light moves. Additionally, make sure to dynamically update the light vector in your material to match the sun’s rotation and use dynamic shadows for more accurate lighting.