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How to Fix Missing Materials in UE5 Projects
Are you facing missing material issues after importing assets into your Unreal Engine 5 project? In this tutorial, I’ll show you how to quickly and efficiently fix this common problem. Whether you're seeing black materials or no materials assigned at all, this step-by-step guide will help you resolve it and get your assets looking as they should.
In this video, I’m working with the Modular Bakery Shop project, which recently became free on FAB. If you’d like to check out this amazing asset pack, you can find it here:
👉 www.fab.com/listings/5fba4db8-6ecd-48c4-b484-139dda439d5f
By the end of this tutorial, you’ll understand why this issue happens and how to avoid it in the future when working with Marketplace assets in Unreal Engine. Don’t forget to like and subscribe for more Unreal Engine tips and tricks!
Переглядів: 1 258

Відео

Unreal Engine 5 Camera Animation Techniques You Need to Know!
Переглядів 2,2 тис.21 день тому
Learn the essential camera animation techniques in Unreal Engine 5 to take your cinematic sequences to the next level! In this tutorial, I’ll show you how to create dynamic camera movements like tilt, pan, and dolly, as well as how to add handheld camera shake effects for a more immersive look. We’ll also explore how to use a Camera Animation Sequence as a template and refine your shots with ea...
My Secret Render Settings for Unreal Engine (So Simple!)
Переглядів 6 тис.21 день тому
Ever wondered how to achieve cinematic-quality renders in Unreal Engine without overcomplicating things? In this video, I’ll share my secret render settings that I personally use to create stunning visuals effortlessly! Whether you’re curious about anti-aliasing, resolution, or video export settings, this guide has you covered. You'll also learn why I prefer specific settings, like 1 spatial sa...
Animate Your Materials: Sequencer Magic in UE5
Переглядів 4,6 тис.28 днів тому
Learn how to bring your Unreal Engine 5 materials to life with the power of Sequencer! In this tutorial, you'll discover how to dynamically change material properties over time, creating captivating visual effects. We'll showcase this technique by animating an ancient obelisk. As a mysterious robot approaches, the symbols on the obelisk will magically begin to glow, changing color and intensity...
Stop Making Static Materials! UE5: Dynamic Book Material Tutorial
Переглядів 5 тис.28 днів тому
Tired of static, lifeless materials? Learn how to add dynamic control to your Unreal Engine 5 materials with this in-depth tutorial. We'll demonstrate how to create a book material with adjustable parameters for Tint, Saturation, Brightness, Contrast, and Normal Intensity. This tutorial will teach you valuable techniques for creating more flexible and visually interesting materials in your proj...
Unreal Engine Secrets: Create Levels 2x Faster with Actor Palette
Переглядів 2,1 тис.Місяць тому
In this tutorial, I’ll show you how to dramatically speed up your level design process in Unreal Engine 5.5 using the Actor Palette Plugin! Learn how to quickly drag and drop assets directly from a showcase level into your main level, making level creation twice as fast. I'll also demonstrate how to dock the Actor Palette window for an efficient workflow, whether you have a single or dual-scree...
Unreal Engine 5.5: Master the Pivot Tool for Dynamic Animations in Sequencer
Переглядів 2,6 тис.Місяць тому
In this video, I’ll demonstrate how to master the Pivot Tool in Unreal Engine 5.5 for creating dynamic animations in the Sequencer. Using a cyberpunk bar scene featuring robotic characters and a mechanical arm, I’ll show you how to leverage the Pivot Tool to precisely rotate parts of the arm at different pivot points. We’ll use this workflow to animate the mechanical arm moving a bottle and pla...
Unreal Engine 5.5: Mastering Constraints in Sequencer for Dynamic Animations
Переглядів 2,3 тис.Місяць тому
In this tutorial, I'll show you how to master the use of Constraints in Unreal Engine 5.5's Sequencer to create dynamic and seamless animations. Using the example of a robotic concert scene, we'll animate a microphone transitioning between the right and left hands of a vocalist robot during a performance. This workflow involves working with Parent Constraints, keyframing transitions, and fixing...
Unreal Engine 5 Animation Hack: Attach Actors with Sequencer
Переглядів 4 тис.Місяць тому
Take your animations to the next level with this quick and powerful tip in Unreal Engine 5.5! In this tutorial, we demonstrate how to seamlessly attach actors to other objects using Sequencer. Watch as we attach two pilots to a helicopter during a takeoff sequence, ensuring their positions stay consistent and natural. This simple but effective technique is a must-know for animators working on d...
Unreal Engine 5 Rendering: Post-Processing with DaVinci Resolve (Tutorial)
Переглядів 2,6 тис.Місяць тому
In this tutorial, we'll explore how to enhance your Unreal Engine 5 renders using the powerful color grading and post-processing capabilities of DaVinci Resolve. We'll cover: -Importing UE5 renders into DaVinci Resolve -Working with the node-based color grading system -Adjusting color and contrast using curves and color wheels -Adding and adjusting key effects like Glow, Film Grain, Vignette, a...
Unreal Engine 5.5: Sequencer Pro Tips and New Features
Переглядів 4,6 тис.Місяць тому
Unlock the full potential of the Sequencer in Unreal Engine 5.5! In this video, we'll explore pro tips, shortcuts, and the latest features added to the Sequencer. From managing playhead playback settings to using the new isolate and hide options, filter bar visibility, and viewport selectability toggles, we'll streamline your animation workflow. Plus, learn how to adjust track properties like a...
Unreal Engine 5.5 Tutorial: Optimizing Scenes with Nanite Level Instances
Переглядів 2,3 тис.Місяць тому
In this video, we'll explore how to optimize scenes efficiently using Nanite Level Instances in Unreal Engine 5.5. Watch as I demonstrate creating, transforming, and editing level instances, showcasing their flexibility and advantages for managing complex scenes. We’ll also utilize assets from Quixel Megascans to craft a natural environment perfect for forest scenes. Learn how Nanite technology...
Unreal Engine 5.5: Cinematic Night Lighting with Thunder and Lightning using Ultra Dynamic Sky
Переглядів 1,7 тис.Місяць тому
In this video, we explore how to create stunning cinematic night lighting with dramatic thunder and lightning effects using Ultra Dynamic Sky (UDS) in Unreal Engine 5.5. Watch as we transform an airplane hangar into an atmospheric night scene featuring a brave girl adventurer, realistic weather effects, and dynamic lighting. Learn how to adjust cloud coverage, add thunder and lightning, control...
Unreal Engine 5.5 : Mastering Light Channels and Falloff
Переглядів 2,2 тис.Місяць тому
In this video, I demonstrate how to master light channels and falloff settings in Unreal Engine 5.5 to create dynamic and realistic lighting scenarios. Using a cinematic scene with a character facing a burning airplane, I showcase the power of light channels to isolate lighting effects and avoid unwanted reflections on the ground. Additionally, I dive into using the "Use Inverse Squared Falloff...
Unreal Engine 5.5 Animation Walkthrough: Refining with Tween, Layers, and Curve Editor
Переглядів 1,4 тис.Місяць тому
In this walkthrough, learn how to refine your animations in Unreal Engine 5 using powerful tools like the Tween Tool, Animation Layers, and Curve Editor. From adding anticipation to your motion with the Tween Tool, smoothing out curves using Weighted Tangents, to dynamically adjusting keyframes for more natural movement-this video covers essential techniques to take your animations to the next ...
Unreal Engine 5 Curve Editor Tricks: Timing, Spacing, and Cycles in Animation
Переглядів 1,8 тис.Місяць тому
Unreal Engine 5 Curve Editor Tricks: Timing, Spacing, and Cycles in Animation
Mars Atmosphere in Unreal Engine 5.5: Lighting & Ground Fog with Ultra Dynamic Sky
Переглядів 2,8 тис.Місяць тому
Mars Atmosphere in Unreal Engine 5.5: Lighting & Ground Fog with Ultra Dynamic Sky
Unreal Engine 5 Ultra Dynamic Sky: Creating Cinematic Snowy Weather
Переглядів 1,8 тис.Місяць тому
Unreal Engine 5 Ultra Dynamic Sky: Creating Cinematic Snowy Weather
Master Animation Edits: Override Layers in Unreal Engine 5.5
Переглядів 1,5 тис.2 місяці тому
Master Animation Edits: Override Layers in Unreal Engine 5.5
Quick Volumetric Fog Setup in Unreal Engine 5.5 with Ultra Volumetric
Переглядів 1,4 тис.2 місяці тому
Quick Volumetric Fog Setup in Unreal Engine 5.5 with Ultra Volumetric
Unreal Engine 5.5 Tips: Cinematic Slow-Mo with Time Warp
Переглядів 1 тис.2 місяці тому
Unreal Engine 5.5 Tips: Cinematic Slow-Mo with Time Warp
Cinematic Night Lighting with MegaLights in Unreal Engine 5.5
Переглядів 3,9 тис.2 місяці тому
Cinematic Night Lighting with MegaLights in Unreal Engine 5.5
Unreal Engine 5.5 Animation Tips: Editing Keyframes with Transform Tool
Переглядів 3,3 тис.2 місяці тому
Unreal Engine 5.5 Animation Tips: Editing Keyframes with Transform Tool
Unreal Engine 5.5 Local Fog: Transform Your Environments
Переглядів 3,6 тис.2 місяці тому
Unreal Engine 5.5 Local Fog: Transform Your Environments
How to Edit Animations with Animation Layers in UE 5.5
Переглядів 4,7 тис.2 місяці тому
How to Edit Animations with Animation Layers in UE 5.5
Unreal Engine 5.5: Special Forces Face the Unknown | MegaLights Showcase
Переглядів 2,5 тис.2 місяці тому
Unreal Engine 5.5: Special Forces Face the Unknown | MegaLights Showcase
Cinematic Snowy Lighting in Unreal Engine 5.5 with Ultra Dynamic Sky
Переглядів 2,2 тис.2 місяці тому
Cinematic Snowy Lighting in Unreal Engine 5.5 with Ultra Dynamic Sky
How to Create Puddles in Unreal Engine 5.5 with Ultra Dynamic Sky
Переглядів 5 тис.2 місяці тому
How to Create Puddles in Unreal Engine 5.5 with Ultra Dynamic Sky
Ultra Dynamic Sky: Quick Guide to God Rays in Unreal Engine 5.5
Переглядів 5 тис.3 місяці тому
Ultra Dynamic Sky: Quick Guide to God Rays in Unreal Engine 5.5
How I Use Ultra Dynamic Sky for Cinematic Rain & Fog in Unreal Engine 5.5
Переглядів 7 тис.3 місяці тому
How I Use Ultra Dynamic Sky for Cinematic Rain & Fog in Unreal Engine 5.5

КОМЕНТАРІ

  • @omerarch4427
    @omerarch4427 День тому

    how i can use widget of ultra dynamic sky and its appear when i press play

  • @IndianCitizen04
    @IndianCitizen04 День тому

    Can you make a tutorial on how to manipulate both body and face tool simultaneously as both are integral part of animation. I faced some problem whenever I tried to activate CC face tool after CC body tool in CC4 characters. BTW your all topics are superb.

  • @SarojPandey-y8f
    @SarojPandey-y8f 2 дні тому

    Hey man really appreciate your content. I am kinda new to unreal and 3D stuff and I am trying to replicate the look from a video called I am a monster motya games TV, but I'm kinda confused about whether it's a post process effect or it's the lighting or it's the material as everything in that video looks shiny and yet the environment seems dark. I hope I was able to convey my doubts. Please let me know if you can assist me with that 🙏

    • @civareducation
      @civareducation 2 дні тому

      It's a combination of all three - lighting, materials, and post-processing.

    • @SarojPandey-y8f
      @SarojPandey-y8f 2 дні тому

      @civareducation can you please elaborate on the things that needs to be done in post process and material, like a summerize overview if possible? So that I can play with those settings. Thank you for responding

  • @SlayeRFCSM
    @SlayeRFCSM 2 дні тому

    Great and very helpful tutor, thanx! Though I have a question here. I Have already tried to make (and getting closer to the sub I HAVE MADE it) something very similar and investigated the Lightning and Thunder issues inside UDS within mine recent ad project. I had to make a stormy and windy scene of a dramatic night in the forest lake. I have succeeded to find really nice settings to use and got a rather good consistent result. BUT! Everything that happens in the sequence is still RANDOMIZED. You do have a great lightning effect, you do have some cool atmosphere and weather. BUT! You can't really DIRECT it. You can't let's say - force the lightning to strike a bolt exactly in the area you need to or (what is even more important) at the TIME you need to. OR? Have you managed to take all this power under full control? THAT will be a real treasure if positive. Please, answer.

    • @civareducation
      @civareducation 2 дні тому

      It's still randomized, but you can try adjusting the timing and frequency of the lightning for some control. However if you want full control, you may need to use Niagara or VDB

  • @slumsnake1303
    @slumsnake1303 3 дні тому

    I dont have smart reduce option.

  • @GalinskiDesign
    @GalinskiDesign 6 днів тому

    Nice video. You might consider checking also „warmup frames” and setting them to 32. It gives additional jump start frames for the engine and can fix those first couple frames bugging out. Cheers

  • @tusharsabbar
    @tusharsabbar 6 днів тому

    how you add ultra dynamic sky in top panel?

  • @thewayne9747
    @thewayne9747 8 днів тому

    Thank you for this tutorial sir, but I want to know if the same technique can work with non-emissive materials? Because sometimes I want to make symbols appear on objects or characters like tattoos

    • @civareducation
      @civareducation 3 дні тому

      You can use the same principle but you'll need to play with the opacity values instead of the emissive intensity.

    • @thewayne9747
      @thewayne9747 3 дні тому

      @civareducation oh with the opacity ? i will try that thanks 🤗

  • @CGJackB
    @CGJackB 10 днів тому

    How did I know about this!?!?!? THANK YOU!!!

  • @GameSterDamian
    @GameSterDamian 15 днів тому

    Thank you bro!

  • @MADMOVIESINC
    @MADMOVIESINC 15 днів тому

    Hello there! I have a character (brought over from CC4) that I have dressed out in armor (In UE5). I finished creating him (Getting the armor lined up), but now I need to package it up to use in other levels. When I try to pack that actor I get a bunch of errors. Basically all of the static meshes (Armor Pieces) get put into the blueprint, but the character doesn't. I added the character after the fact and could reattach each piece individually, but I'm essentially redoing the whole thing at that point. Lots of parts. Is there an easier way to get this done? When I attach one of the pieces to a socket in the blueprint, it is changing its position. I tried swapping between local and world positions and restoring it to 0,0,0 after attaching. No luck. Any help here would be greatly appreciate.

    • @civareducation
      @civareducation 15 днів тому

      Try to add your cloth in CC4 or blender then bring it to UE. If it didn't worked let me know to find another way.

  • @darkoben99
    @darkoben99 16 днів тому

    thats one of the best tuts i ve watched lately, thanks a lot

  • @yuuuurd3510
    @yuuuurd3510 17 днів тому

    how do you make the ultra dynamic sky so dark? when i try to make it pitch black its mainly gray and still bright

    • @CoolUsername69
      @CoolUsername69 16 днів тому

      The Night Brightness setting. You can also set Extra Night Brightness When Cloudy to 0.

  • @darkoben99
    @darkoben99 18 днів тому

    if you could show your screencast keys that would be great. for example when you added a key frame for multiple objects at 2.00 ...

  • @mnemosynetrident6722
    @mnemosynetrident6722 19 днів тому

    Brilliant, thankyou.

  • @kiziasmr
    @kiziasmr 19 днів тому

    Hi friend good tutors) please show Dismemberment (ENGORE) animation in sequencer for cinematic, I need to cut off the head of the character, I can't do it in the sequencer, if you have time, please show me, thank you

    • @civareducation
      @civareducation 19 днів тому

      Sorry I didn't follow you, could you explain a bit more?

    • @kiziasmr
      @kiziasmr 19 днів тому

      there is an ENGORE plugin, write on UA-cam and it will come out, I have an animation in the sequencer of a bad guy cutting off the head of a king, an ENGORE game plugin that chops off body parts, now I want to use this plugin in my animation in a sequencer, cutting off the head of a king, is it possible to use this game plugin in my animation?

    • @civareducation
      @civareducation 19 днів тому

      I haven't used that plugin. I'll check and will let you know.

    • @kiziasmr
      @kiziasmr 19 днів тому

      Ok thank you very much🙏😇👍🇰🇿

  • @essamibrahiem2896
    @essamibrahiem2896 19 днів тому

    Your tutorials are always to the point !, well done !!!. Also I like your choices of all your video contents. Thank you so much, and keep up the good work !

    • @civareducation
      @civareducation 19 днів тому

      Thanks, I try to keep things concise and useful!

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS 19 днів тому

    Easier way: on the asset right click -> show references. Double click one of the materials and check it's folder structure on the top. Rename the folder structure in explorer accordingly and re-import.

  • @patrickcoan3139
    @patrickcoan3139 19 днів тому

    Yeah, no thanks. I've tried this approach and it's never been practical... Maybe it's helpful to others. There's a camera shake modifier, BTW. Digging for likes.

    • @civareducation
      @civareducation 19 днів тому

      Thanks for the tip, I'll try to incorporate that in future videos.

  • @HojjatJahan-pe1yu
    @HojjatJahan-pe1yu 19 днів тому

    Hi.thank you for helpful teach.please teach about glossiness assets materials.mirrors.mersi❤

    • @civareducation
      @civareducation 19 днів тому

      I'll try to get a video about that out soon!

  • @kazioo2
    @kazioo2 20 днів тому

    It's insane that simple relative paths handling that was fully solved in programs decades ago is such a painful struggle for Unreal. Why would a texture sitting in the same folder as model have metadata of full folder structure to address that model? Full path is the program's job, not the asset's. Someone made some ridiculous choices at the design level of the whole system. I wonder how some veteran programmers feel about these absurdities at Epic, having to deal with this BS. I mean Unreal can't even simply delete a folder with multiple subfolders with some assets inside without throwing a fit. This is almost as ridiculous as the fact that the same company that can render a billion of triangles in 16 milliseconds takes 2 seconds to switch a tab in the 2D UI of EGS client.

    • @civareducation
      @civareducation 19 днів тому

      Yeah! Hopefully, Epic will streamline these systems in the future!

  • @JosephWraith
    @JosephWraith 20 днів тому

    Sooooo helpful! Thank you! Another big issue I'm seeing is how all my Surfaces materials downloaded from Megascans are broken as well in UE 5.5.1, which is a real pain.

    • @civareducation
      @civareducation 20 днів тому

      That's a common issue, I'll try to make a video on that soon!

  • @АндрейКостенюк-ю6г

    I was looking for a solution to this problem two days ago, but I still haven't found it. Your video is the only one that helped. Thank you very much)

  • @outtoplay
    @outtoplay 20 днів тому

    This was a Very creative and useful lesson. The technique is solid but your example is super practical and well, fun. Appreciate your efforts and knowledge. 👍

    • @civareducation
      @civareducation 20 днів тому

      Always trying to make things fun and practical!

  • @RyanOConnel
    @RyanOConnel 20 днів тому

    if you copy paste pack folders like that, proper transfer of asset redirectors and other mapping info between versions of ue or the same, doesnt get transfered If you migrated it, or added to project directly from fab or epic launcher library, this can be avoided. But an excellent tip none the less. 👍

    • @civareducation
      @civareducation 20 днів тому

      Thanks for sharing, I'll make sure to mention that in future videos.

  • @JaakkoRinne
    @JaakkoRinne 20 днів тому

    You say in the video that ProRes 422HQ is 12bit, but in reality it’s 10bit just like ProRes422, HQ simply has a higher bitrate. 4444 and XQ are 12bit (or rather, they can be either 10 or 12, but are usually 12).

    • @civareducation
      @civareducation 19 днів тому

      You're absolutely right ProRes 422HQ is 10-bit with a higher bitrate. Thanks for pointing that out!

  • @outtoplay
    @outtoplay 20 днів тому

    nice tip! Didn't know about the templates.

  • @Kallymule
    @Kallymule 21 день тому

    🥰

  • @Sygen3d
    @Sygen3d 21 день тому

    Useful for me 😊❤

  • @tiagocardoso4434
    @tiagocardoso4434 21 день тому

    Awesome!

  • @amirmostafavi6919
    @amirmostafavi6919 21 день тому

    Nice❤❤❤

  • @thewayne9747
    @thewayne9747 21 день тому

    what's your cinecamera setting ?

    • @civareducation
      @civareducation 21 день тому

      I don't remember but seems like a 70mm DSLR!

  • @milax89milax89
    @milax89milax89 22 дні тому

    Thx

  • @377omkar
    @377omkar 24 дні тому

    thanks bro , what are the world setting, like any lense glare, or any golour grading you apply in the secene , so that the look perfert or you do all post

    • @civareducation
      @civareducation 23 дні тому

      There are bunch of settings and can't explain all of them here

    • @377omkar
      @377omkar 23 дні тому

      @civareducation you can make a series where you take one by one, as I have tried a lot but can't get that cinematic look

  • @Ben-e6r2m
    @Ben-e6r2m 24 дні тому

    Gpu crashed , how to solve this problem brother 😭, .... I need your help,...

    • @civareducation
      @civareducation 23 дні тому

      You need to optimize your project, otherwise you'll face with that quite often

  • @thewayne9747
    @thewayne9747 24 дні тому

    great tutorial sir, But I heard that with the console variable especially r.screenpercentage at 150% and other parameters made the quality even better, why don't you use a console variable in your rendering parameters?

    • @civareducation
      @civareducation 24 дні тому

      Console variables can indeed enhance quality, but they often come with a significant performance cost. My render settings aim for a balance between quality and efficiency, especially for larger scenes.

  • @lolo00981
    @lolo00981 24 дні тому

    Is there a significant quality difference between exporting in EXR and Apple ProRes? Since EXR is an image sequence, it seems like there are more details to manage during post-production.

    • @civareducation
      @civareducation 24 дні тому

      Yes there is! EXR contains more data rather than other formats as you know but sometimes we need to make a balance between the file size, format, and quality but in terms of quality, the best is govwith EXR

    • @lolo00981
      @lolo00981 24 дні тому

      @@civareducation I’m learning so much, thanks to you!

    • @civareducation
      @civareducation 24 дні тому

      Glad to hear!

    • @lolo00981
      @lolo00981 24 дні тому

      @@civareducation When rendering scenes with MetaHuman, I noticed that in the exported video, the focus appears unnatural, especially around the edges where the MetaHuman's hair meets the background. This issue is particularly noticeable even though the focus was set on the MetaHuman's eyes during rendering. Could you provide a solution to address this?🥲🥲

  • @English_to_Persian
    @English_to_Persian 24 дні тому

    explanation 100% showcasing 0%

  • @stevens3d
    @stevens3d 24 дні тому

    How to make greate cloth simulation in unreal please ?

    • @civareducation
      @civareducation 24 дні тому

      There is nyhing better than marvelous designer! I will go with a video for that ASAP!

  • @유저엑스
    @유저엑스 24 дні тому

    I can never understand why these ppl just don't share their pc specs when they talk about their experience with render settings. That's just silly. How hard is it to add just three lines of cpu,ram,gpu under description?

    • @civareducation
      @civareducation 24 дні тому

      Cpu: core i7 13700k Ram: 64gb GPU: RTX 4090 You're welcome😄👍🏻

    • @lolo00981
      @lolo00981 24 дні тому

      He has no duty to say those three lines to you🙄🙄

  • @wortnes
    @wortnes 24 дні тому

    Those trees looks pretty good, where are they from? Also, great video man. Lots of gems in here.

    • @civareducation
      @civareducation 24 дні тому

      Thanks, I think the trees are from "Beech Forest Ecosystem"

  • @NaNnaaaaaaaaa
    @NaNnaaaaaaaaa 24 дні тому

    wow..

  • @hotsauce7124
    @hotsauce7124 24 дні тому

    May I ask, is there a way to render out AOV’s from UE5 ( without buying a tool) and composite the AOV’s in DaVinci Resolve?

    • @civareducation
      @civareducation 24 дні тому

      Not sure!

    • @thewayne9747
      @thewayne9747 24 дні тому

      can you give me the name of the tool to render out AOV’s from UE5 so that I can buy it?

    • @TheSquiggleCat
      @TheSquiggleCat 23 дні тому

      @@thewayne9747 The MRQ has options for rendering out Reflections, Roughness, Lighting, Z Depth, AO, Motion Vectors and Cryptomattes. Can't do everything ya can in other DCC, but it's all right. I'd recommend outputting them to a multilayer EXR, either PIZ or ZIP and you can then composite in Resolve using Fusion to separate the layers.

    • @thewayne9747
      @thewayne9747 23 дні тому

      @@TheSquiggleCat yes i know the MRQ but i don't find good tutorial for render with it

  • @purpleghost7428
    @purpleghost7428 24 дні тому

    how did you do the animations for this sequence please ?

  • @IndianCitizen04
    @IndianCitizen04 24 дні тому

    I have almost identical render setting except I use AgX OCIO color output with Punchy (no color grading required in DR) and use ProRes in 4444 HQ mode + aa- in TAA. But now I will test your setting as I know standard color correction in Davinci.

    • @civareducation
      @civareducation 24 дні тому

      Thanks for sharing your setup, I'll try it out!

    • @IndianCitizen04
      @IndianCitizen04 24 дні тому

      @@civareducation I tested out your setting but I think AgX giving me Higher Color Gamut for highlighted and overexpose area to control. Otherwise you could use exr with DAAA compression and make necessary change in project settings of DR like set color mangement lut into linear to sRGB as whatever color gamut you use exr always gives you linear output.

    • @civareducation
      @civareducation 24 дні тому

      Thanks! I'll consider your feedback!

  • @Fessoid
    @Fessoid 26 днів тому

    Opened up new possibilities! Thanks a lot

  • @mohammadrahnavard3709
    @mohammadrahnavard3709 26 днів тому

    More than awesome soltaaaan!❤

  • @brandhuetv
    @brandhuetv 27 днів тому

    good, but i don't know if there is a way to make a rig inside UE for this arms and joints

  • @DamenSahu-we1ep
    @DamenSahu-we1ep 27 днів тому

    Good Work 👍, Could you please tell ne how did uou create the blueprint of light that is flickering

    • @civareducation
      @civareducation 26 днів тому

      It's a bit complicated to explain it here!

    • @DamenSahu-we1ep
      @DamenSahu-we1ep 26 днів тому

      @civareducation When the video is coming than 😅

  • @chelo111
    @chelo111 27 днів тому

    lest go....