The positives of Switch: Some really cool motion controls and hd rumble games, split controllers creating unique controls and simplified ones for certain games, returns of certain IPs and unique new games. Cruisin would be a great example. Other positives: A lot of legacy games and many you can get on a physical SD Card. A cool game streaming service in NES Online (doesn't replace Virtual Console but I still like it alot). A lot of suprises late in its existence. Some unique experiments with established IP. Having three modes: Table top, home console and handheld saw some unique experiences. Also got to see a lot of handheld style games now made for console (Pokemon etc).
21 games going diamond or more is staggering for a console. 67 1st party games going platinum is almost as shocking. This is the result of Nintendo not paying attention to the "AAA" cultists and diversifying its fanbase.
I would put the Wii and Wii U above it for the software and innovation alone. I still hold Switch in very high regard and think it may have saved gaming as the other two also did. I'd just say Switch was less consistent in numerous ways. Innovations weren't always supported across the board, ergonomically I lean towards the other two and we saw some bad political choices (removal of the two existing genders for character creators replaced with the choose a body type nonsense) and other woke crap slowly creeping in (even if only slightly). Also certain games I think should have really come a lot earlier on the system and I think the crazy innovations with HD Rumble are there, they still could have been far more reaching. Just my two cents. Also a lot of games should have had pointer and motion controls after loading up. While some did, games like Endless Ocean Luminous bizarrely left it out entirely.
The answer is a definite no. The greatest Nintendo system of all time is the Super Nintendo Entertainment System. And it's a result of market forces, when it came out, and who their competition was. Super Nintendo had an already built fanbase with the NES and they delivered what those fans wanted in spades: new games, stunning visuals (to this day, SNES games look amazing), new concepts like Super Mario Kart and F-Zero, cutting-edge games like Star Fox and Vortex, ground-breaking solid titles like Super Mario World, Super Metroid and Legend of Zelda: A Link to the Past, which set the standard for games even today, and above all else, they had 3rd parties doing their best to put out great titles on it to entice players from all age groups and skill levels. And the key to it was: competition. Sega was on their A-game and more than once was ahead of Nintendo in the console wars. Sonic The Hedgehog 2 was the first worldwide game release and it blew Nintendo out of the water for a Christmas season, until Nintendo geared up again and got ready to release their 1993 line-up. SNES and Sega Genesis were both excellent and worthy rivals, and the ones who won the most were the fans. Players got the best from both companies. Nintendo Switch is a good system, but it is severely flawed. Its library is full of Wii U titles that were shined up and repackaged, the analog sticks still have the drift issue 7 years after the fact, the games don't include manuals like the older Nintendo games did with extra artwork and story, tips and explanation of game mechanics, and their retro game service is laughable. The Wii did it better with the Virtual Console in 2006, and the games ran better and looked better as well, without the ugly border frame. Their online service is laggy on NES and SNES games, sometimes up to a second in delay from button press to on-screen action. Never bothered to try the upper tiers. Despite its flaws, Switch is a fine system, especially compared to the competition. The competition isn't even trying. Xbox SeX and PS5 are competing for the biggest dust collectors.
The positives of Switch: Some really cool motion controls and hd rumble games, split controllers creating unique controls and simplified ones for certain games, returns of certain IPs and unique new games. Cruisin would be a great example. Other positives: A lot of legacy games and many you can get on a physical SD Card. A cool game streaming service in NES Online (doesn't replace Virtual Console but I still like it alot). A lot of suprises late in its existence. Some unique experiments with established IP. Having three modes: Table top, home console and handheld saw some unique experiences. Also got to see a lot of handheld style games now made for console (Pokemon etc).
21 games going diamond or more is staggering for a console. 67 1st party games going platinum is almost as shocking. This is the result of Nintendo not paying attention to the "AAA" cultists and diversifying its fanbase.
I would put the Wii and Wii U above it for the software and innovation alone. I still hold Switch in very high regard and think it may have saved gaming as the other two also did. I'd just say Switch was less consistent in numerous ways. Innovations weren't always supported across the board, ergonomically I lean towards the other two and we saw some bad political choices (removal of the two existing genders for character creators replaced with the choose a body type nonsense) and other woke crap slowly creeping in (even if only slightly). Also certain games I think should have really come a lot earlier on the system and I think the crazy innovations with HD Rumble are there, they still could have been far more reaching. Just my two cents. Also a lot of games should have had pointer and motion controls after loading up. While some did, games like Endless Ocean Luminous bizarrely left it out entirely.
The answer is a definite no.
The greatest Nintendo system of all time is the Super Nintendo Entertainment System. And it's a result of market forces, when it came out, and who their competition was.
Super Nintendo had an already built fanbase with the NES and they delivered what those fans wanted in spades: new games, stunning visuals (to this day, SNES games look amazing), new concepts like Super Mario Kart and F-Zero, cutting-edge games like Star Fox and Vortex, ground-breaking solid titles like Super Mario World, Super Metroid and Legend of Zelda: A Link to the Past, which set the standard for games even today, and above all else, they had 3rd parties doing their best to put out great titles on it to entice players from all age groups and skill levels. And the key to it was: competition.
Sega was on their A-game and more than once was ahead of Nintendo in the console wars. Sonic The Hedgehog 2 was the first worldwide game release and it blew Nintendo out of the water for a Christmas season, until Nintendo geared up again and got ready to release their 1993 line-up. SNES and Sega Genesis were both excellent and worthy rivals, and the ones who won the most were the fans. Players got the best from both companies.
Nintendo Switch is a good system, but it is severely flawed. Its library is full of Wii U titles that were shined up and repackaged, the analog sticks still have the drift issue 7 years after the fact, the games don't include manuals like the older Nintendo games did with extra artwork and story, tips and explanation of game mechanics, and their retro game service is laughable. The Wii did it better with the Virtual Console in 2006, and the games ran better and looked better as well, without the ugly border frame. Their online service is laggy on NES and SNES games, sometimes up to a second in delay from button press to on-screen action. Never bothered to try the upper tiers.
Despite its flaws, Switch is a fine system, especially compared to the competition. The competition isn't even trying. Xbox SeX and PS5 are competing for the biggest dust collectors.