Without the context he provides this list is useless. You can tell someone Oda is the easiest clan in Shogun 2, but if they don't know about Yari Wall making their special unit the best unit in the game, it won't be.
im still convinced that the easiest is count noctilus. You start in the middle of nowhere with no active wars outside of 1 fight and you are free to do w/e the hell you want.
The problem with noctilus is, expanding is super difficult early on and you have to be extremely meticulous, you'll have 0 vampiric corruption in whatever settlement you hit first, unless you go for Harkon, and holding onto those settlements is a chore thanks to all the rebellions that will inevitably occur for the next 20 turns.
I find that when you ally with a faction they basically become super passive and weak and never recruit their armies. Break off ties with them and suddenly they're fielding multiple full stack armies. Explains why my allies are always getting wiped out.
10 months late, but it also feels like having vision of them just prevents them from going wild for some reason. So many times I see some big armies running around almost instantly, but the moment you have vision of them, suddenly they're slow as hell and recruit like normal.
@Utter Tosh? yes you can set coordination targets but usually they prioritize their own tasks first, meaning they won't go after your target for quite a while, at which point the reason for targeting them is already nullified.
old comment but still worth of reply. Legendary difficulty allies suck. Never ever form any form of alliance with them if you want them to help you. It makes them lose every single cheat legendary AI gets. They basically behave like normal difficulty AI. Instead form a non aggression pact and bribe them to join your wars. Much better result. Also if faction is confederable, you can ally them, wait until they get smashed, and then it's much easier to convince them to confederate
I'm so agree on "cozy" starting positions. It's most important thing for me. I can deal with weak armies or Lords as long i'm not pressed to constantly running in circles trying to fight off enemies from every direction. Or can fall back to "safe heaven" home province if i make a mistake.
i just finish my first compain as tomb kings on hight difficulty. first turens didnt go well, i losee my sphinx, and fucking orcs always murdered my shitty infantry. but i take it and win. thats was amazings expirience.
If by cozy, then I think Kroq-gar - who may not be in the top 5 easiest - should probably be among the top 10. It is the same sort of corner camp position as Clan Eshin, but with the added power of the fact you are putting top tier infantry (Saurus warriors) against utter chaff (Tomb Kings, Skaven) for the first fifty turns at least. Kroq-gar can field absolutely amazing Saurus infantry lines for dirt cheap with his upkeep reductions. You also have two amazing choke points in the form of Lahmia and Karag Orrud that almost completely secure routes into your heartland. Next, you have the magnificent Golden Tower landmark that really boosts your economy and a unique building in the dock location where Malus starts - can't remember the name of it.
You can literally disband every unit in Gor-Roks army, recruit skinks of any variety and you have a doomstack until Vampirates or High Elves throw single entity stacks together in 90 turns because Kroak is that strong. I am also shocked he didn't make the list, he either forgot or dinged Itza because of the swamp land.
Yeah no ive had a campaign where clan skyre clan pestilence and the vampire coast all decided to declare war on me within a few turns of each other. And this was all while i was at war with clan fester 😅.
It was like that anime trope where 2 characters strike and pass each other, then hold on the shot while both seem undamaged. Then one of them fucking explodes or is sliced in half.
This is your best "top x" video yet. Great editing. Informative commentary, with little to no stumbling on your words. And of course, the content itself is interesting, and helpful (as usual). These videos may be difficult for you to make, but the effort really shows, and it's awesome to see the progress you've made. Good job, my dude.
Scipio Africhungus Agree, such a noticeable improvement in quality, I remember in one of the first ones of these we had to convince Legend to use at least some random footage or like trailers of the game he’s talking about in top5 and he was like “nah that’s too much work mate” and now you see this relevant, edited, high quality footage. Turns out putting in effort pays off ;}
Honourable mention: Kroq-gar. Corner start, cheaper and strong Saurus into cheaper dinosaurs. Added to that he is one of the strongest LLs around in combat once on Grymloq, offers +4 public order all provinces with skills and items and starts with a Heavens Skink priest. Great stuff and great list from Legend!
Also he has a cozy neighborhood. Who's going to come wreck you? Khalida? She's dealing with corruption, not having a major settlement, being a Tomb King so mostly having Skele Chaff early that Saurus just smash, and her AI primarily cares about the Desert, not your Jungles. About the biggest danger is Queek; but he had to go through Khalida first to get to you, and even then, he's usually focused on going North because Eight Peaks.
Also when you eventually defeat Khalida you're pretty much safe, you literally just need 1 army to defend your entire faction, and the AI just can't handle dino stacks if you've got lightning strike
Raikaria yeah, no, thats actually a bad thing. I honestly think Khalida can often be a trap if you beat her early on. Id rather crush Mors before they can ally with Eshin, or spread too much to Dwarven and Orc territory. And again: Repanse can ruin a Kroqgar campaign. Not because she’s an enemy, but because she can destroy the TKs and Vamps in the desert easily, and when she allies/confeds with the other human factions... lol
probably Nehekara/Light/Wild/Beast/Shadow Edit : okay i need to clarify i meant the skaven sorcerer shadow lore or whatever that thing is supposed to be
@@helmutfritz3762 Shadow isnt top 5 weak. I would rank it at 6th best. It has quite good debuff spells and super strong damage spell. In late game shadow is better than fire, but fire is better in early game.
@@helmutfritz3762 Id phase out Shadow for Metal. (I bet you forgot thats a thing.) Also Deeps might be one of the worst, and the new Eshin sorcerer lore. (good for pvp less for campaign) Goblin lore is worse than Orcish, although might still be out of top 5 worst. I havent played orcs so I honestly dunno. My tiers would look smt like this (for campaign, for pvp it'd look different): Top: Kroak, Fire, Death, Heaven, Big Waagh, Vampires, Life Middle: Light, Little Waagh, Beast, Shadow, Plague, Ruin Low: Metal, Wild, Stealth, High, Dark, Nehekhara, Deeps
I always found Repanse's start to be the easiest in the entire game. She starts with a landmark port that generates lots of money... She has 2 human cities right next door that both love her. You can get non-aggression + trade + military access, maybe even defense pact all right at the start. As soon as you beat your very first enemy, one of them wants to confederate. So you start with 1 city, occupy 2 more, confederate 2 more, and there are 2 ruins you can colonize. You get tons of land really quickly. Also, tomb kings tend to be pushovers for the most part, aside from the few armies that have intensely strong units like Settra's warsphinx. The rest just fall over. What is even better is you can send a lord without an army across the sea to discover tilea + all the brettonia factions and by the time it discovers them all, you will have finished your research projects that grant +100 diplomatic relations with every one of the confederable factions and +50 to all other human factions like tilea and the empire to secure tons of powerful allies right off and start mass confederation. Unless most races, your confederation grants public order instead of taking away from it, and you can do it rapidly to acquire those extra lands. Your only neighbors in brettonia are one settlement of orcs and 1-2 settlements of vampire counts in the form of red duke, and then 1 settlement for kemmler, you can wipe out the only enemies you have almost immediately and everyone else in the area loves the hell out of you. You expand faster than any other faction possible I think because of constant confederations and just such a strong start and weak enemies. By turn 30, you control a quarter of the world, have military alliances with another quarter, and can all work together to rapidly crush the greenskins and skaven. And, because of your diplo bonuses to elves and lizardmen, you can make military alliances with all of them as well. After a very short stint wiping out tomb kings, then helping allies mop up orcs, the only enemy left to fight is the dark elves. It is actually nuts how fast Repanse snowballs into a world superpower.
Should try Clan Skyre. It was the first campaign where I conquered the entire world just because it was so much fun. They don't get the easy free expansions like Repanse, but after I take over estalia and tilea, I head straight to africa to conquer those weak skeletons for ridiculous sums of money. And by the time you head back to europe, you have numerous stacks of ranged infantry that can shred much larger armies with ease. Ratling guns and jezzails and artillery, its so so sweet.
Just wanted to stop by to say thank you for this video. As a newbie to the game, it's extremely helpful to have some quick and dirty starting strategies for different starts.
The one thing I wish Karl Franz would "copy" from Balthasar Gelt is the "favorable terrain: mountains" ... which makes "grumbling dwarfs" a matter of choice as to how you are dealing with them.
@Alistair Bolden I think the empire has a very flexible army composition. They're all around strong instead of having some excellencies. Their mixed arms tactic is quite strong against every kind of enemy and the only real threat are the chaos armored trains known as chosen ones.
Dwarfs can be pretty rough since you have the Green Tide rolling in every damn turn with a full stack. It's manageable, but damn it gets annoying with the AI cheats. "You just lost your army? That's ok, have 5 more and go hit the Dwarfs again!"
I remember Clan Angrund being difficult because you literally NEED to take 8 peaks which is on the other side of the continent from your start position.
Clan Eshin also get passive bonus to their gutter/night runners that makes them do extra armour piercing damage, turning them into surprisingly good ranged troops, available pretty much from the start. They can also move at pretty much cavalry speed when you stack some bonuses too.
"They tend to not use the underway" Meanwhile in my Empire campaign, a Skullsmasher army attacks through the Southern Grey Mountains instead of attacking Helmgart head on
Happened to me too. Was just lucky they jumped right next to uberstreik, so the Army in Helmgart was able to defeat them. But these Orcs are really a pain in the ass.
I expected Kroq-gar on #1. He starts off on an isolated corner, you can take your initial region and the nearby lizardmen region which also have some unique buildings and that's a very good start. You can just pick your fights from there.
Top 5 OP enemy factions in total war games. Basically factions that either due to being naturally powerful, confederation spam or just getting hella cheats are a genuine threat to the player and pose a risk of causing a game over.
Dwarfs, Lothern, sometimes Naggarond, Grimgors Ardboyz, one of the bigger Lizardmen factions like Hexoatl or Last Defender and the Empire. Empire, Lothern, Dwarfs, Naggarond and Grimgor will most likely confederate massive regions rather quickly and with their legendary Lords and good income + AI cheats they will wipe most smaller factions until you are faced with 1-2 massive factions and a bunch of 1 Hit-Ko small factions.
I'd say the Dreadfleet has one of the easiest starting positions. The only aggravation is starting at war with Caledor, but you can essentially ignore them after beating their initial force. Being out in the middle of the ocean gives you as much time as you want to plot and scheme where to strike
@@JokoCi Saurus Warriors are one of the most cost effective melee units you can field even on very hard battle difficulty and the modifiers it gives enemy melee. It is extremely disingenuous to say they are not great.
Malekith Campaign will 100% get much harder in Warhammer 3, specially if the Map expands further North, Sigvald gets a new starting location, and also Daemons of Slaanesh will likely start their invasion from the Frozen Wastes.
Although I agree that snikch has a pretty easy start, I think you forgot about the lizardmen on the south. In two of my campaigns with clan Eshin They've declared war on me and immediately attacked my south settlements. Now hopefully by the time they attack you would have dealt with the greenskins, but if you are at war with the dwarves they can be a bit of a pain in the ass
Honestly, starting near the gold mines that are Estalia and Tilea is a game-changer. It's what makes Khazrak's start bearable compared to Malagor's. Even Carcassone tends to go for peasants which are easily wiped. The random greenskin hordes and temperamental dwarves are really the only worry. Unless you're playing Skryre. Then you have no worries.
First time I played (legendary) was with Tyrion, after some trial and errors here is optimal first dozens of turns. 1. You dont go to Lothern to recruit on turn one, instead you wait outside close enough to enemy settlement so their lord army attacks you (hero needs to be outside of your army if i remember correctly otherswise you will be too strong to be attacked). Then you attack and take the settlement on turn 2. 2. Plow through dark elves to take your start province without stopping, recruiting between turns, making sure you got around 50-70% archers, rest infantry to hold and your start 2 cavalry units + hero to take out enemy archers. 3. After taking last settlemnt in your province just keep goign through Saphery, as they dont liek you anyway and have a decent landmark. 4. The whole time you havo to pick out which other elves you want with you, either those that have affinity towards you or at least not aversion, and use diplomacy and planning to ally some factions and destroy all others. Also be wary of trouble makers who will cause wars later on, best to get rid of them 5. After saphery I usually help with Scourge of Kaine to stabilize Ulthuan quickly and make it 100% high elf, get some xp, then on way down destroy Ellyrion as they cause trouble usually, and make sure Avelron takes their settlments as the landmark is shit. 6. Capture or confederate Caledor as its the best province (dRaGoNS) 7. BY turn 30 your lord is 20+ level as you are fighting almost one battle with him per turn on average. you got at least 3 full provinces on Ulthuan. you are on good terms with all other factions and made sure to eliminate factions that dont play well with other factions, that way Ulthuan is 100% stable with no internal conflicts. Economy is good, and now its time to spank dark elves. By this time you probably also took Cult of pleasure province on the left and possibly Mazdamundi's province below it.
My Skyre campaign slowly became Skyre vs the world as I had 1 agent go to into lustria to get the quest steps for ikkit and try and confederate with pestilence, then north to find craven tail, then back down to east to get eshin and mors. Eventually everyone that was not south east of me declared war and about 50 turns later an armarda of lizardmen and highelves came knocking on Estalia, about 7 stacks each. Managed to finally beat them all off at the cost of one minor settlement and went from 10k to 90k after all the battles were over.
My Ikit campaign (without Snikch dlc months ago) was similar. Confeded each LL so I ended up with basically 4 small empires, and needed to defend each of them. It was only normal difficulty though so I managed. But Id still consider that an authentic Skaven playthrough.
Wtf clan skryre? The simplest start. On 1 turn -> Tobaro -> Tier 3 build -> smithy for catapults -> 4-8 Plagueclaw Catapults -> capital of Estalia -> Miragliano -> recruitment 6+ Ratling Gun Weapons Team and 2+ Warplock Jezzails -> some on 15 turn we have full stack and go wherever we want (for example, to Clan Angrund)
Another thing about the "initial challenge" is that they haven't been updated. So dwarves were set back in the first release of the first game. Now, so much has been updated and while I'm not great at this game, I'd call it extremely difficult. God damn it is so hard. Black Crag just, will not die, ever. I played on normal difficulty but I wiped out his entire army, he was 130 or something on the power rankings, then 3 turns later he's got a full stack coming down from the fucking bloody spears land he confederated a while ago and sneaks up on the rest of Karaz-a-Karak and god it was so difficult. The recent map expansion makes it worse because now there's enemies to the east to worry about. Bloody Spearz is a bit bigger, and skaven will spread over there and start corrupting your land. So of course you want to eliminate them, but there's so many other things you need to do too.
Best I can suggest from the start is to build up so that you have walls in Squighorn and get 2 armies asap. 3 grudge throwers in each, 4 or 5 quarreler units (definitely not Thunderers)and definitely get Runesmiths for their bonus armour ability. Wait for Bloody Spearz to attack from Karag Dron, break them and then take that settlement. At that point Black Crag are usually heading for your territory again (probably had to break them once already. Send 1 army back to hold them off, send Thorgrim to take Black Crag. You'll need to use Legend's cheese-siege tactics because they'll have Black Orcs and artillery of their own but once you've taken that they should crumble fairly easily. As for things as they stand, spam quarrelers and artillery. 6 or 7 melee units is enough. Maybe 8 if they're spamming cavalry and you need to hold the flanks. Put your lord and any heroes out front on their own, just within crossbow range. Get your missile units to shred the enemy as they try to deal with your heroes. :) Oh, and if the enemy bring artillery deal with that first by setting up outside their range so that they have to move to engage. Your grudge throwers out-range anything they have. Apologies if you're already using any of the above tactics, just thought I'd share what I find works when dealing with the green tide.
Dwarf campaign went from sit there for 30 turns waiting for long beards to sit there shitting yourself for 30 turns hoping you can get long beards before the next 8 armies show up. Hopefully the Greenskin rework makes the Dwarf start less aids
Build up walls and then you can jump with your army in two turns with the underway to the black crag. the greenskins are useless without the black crag and send much less armies
id love to see a video on equipment synergy with various legendary lords and heroes. For example, I gave my Isabella vampire doomstack glittering scales which gives -5 to melee to everyone in a 40m radius. It stacks, which makes them completely untouchable in melee. Love these videos!
I feel like Malus is easier than Malekith. Here is my case: As Malus, you get cheap construction and melee attack sucks on very hard battle difficulty anyways (12+ missle units that don't care about the melee attack) As Malus, you get Hag Graef (-60% local upkeep + lots of money) As Malus, you start with a Black ark (very good for getting sack money etc, get early start on recruit buildings) Although, it should be noted that this assumes you have some knowledge of how the campaign works and keep Hag Graef. Good guide though otherwise!
I really like Altdorf ... because due to the special buildings and with the research bit you can hire level 17 wizards straight out of the academy, basically with all spells and on a pegasus. Due to the large number of wizard schools you can also choose a decent trait for them.
also you forgot that Marienburg in the Reikland campaign can lead to a domino effect if it is left all by itself. Couronne starts off at war with Marienburg and could end up conquering Marienburg followed by the fall of Nordland and then Ostland as well as the rest of the Empire factions if it is left unattended. This pressures you to take out Marienburg before the other Provinces intervene.
everything you said about har ganeth is exactly why i play her whenever i play dark elves, honestly mostly to blame is why their capital is not a port city, if that was the case she would at least know when you are destroying people she doesnt get along with
On skryre, I like to take a small gamble and do the lvl4 cheese on miragliano on turn 8 or 9(as soon as food is high enougth), because ai defending a city is dumb. Its early enougth that failing doesnt hurt too much, and having miragliano and skaenblight is real nice.
Legend didn’t mention Warpgrinders as Clan Skryre, but if you should bring as many as your micro allows, IMO. Fully upgraded Warpgrinders are unbreakable, have regeneration, and annihilate elite infantry, cavalry, and chariots with over 110 AP WS on like 33 MA. Seismic Snare also acts as an even better Expert Charge Defense for its duration because it will snag every enemy that enters the radius, not just those in it at cast. It’s actually best used for charge denial, I’d argue, because it’s shorter than most other snares/nets. Skryre’s usual problems are a lack of frontline, but these things are second to none when it comes to standing in the front and killing everything in arm’s reach and locking up things that aren’t quite. They also break walls extremely quickly if that’s what you’re into.
Can personally attest that starting an Empire campaign as Volkmar makes the beginning a lot harder. Since it takes longer to take out the secessionists, there's an increased chance that the Skull-Smashers will declare war on you and also arrive in Reikland while there's still one secessionist settlement left, and that's a real pain dealing with two full-stack greenskin armies plus a full-stack trash secessionist army (not impossible, just split them up, but still a pain)...especially if you only have two full stacks.
Plus Ikitt Claw can conquer Miragliano somewhat early and safley, which is another 10 slot settlement with harbour and pastures, which are of course very beneficial for Skavens.
You didn't consider (or at least didn't mention) how much people rebel with Naggarond also if you don't deal with clan Rictus at the beginning they will come back super strong later
a good tip for lothern is to start by recruiting a new lord have him recruit new units outside the settlement and make an ambush with Tyrion if the ambush succeeds it becomes very easy to end the dark elves by turn 5
*remembers second playthrough with Naggarond where Mung attacks on turn 15 and has 12 stacks of marauders* *shivers* When things go wrong they can go wrong hard
lol turns up wrong time... best time of it i friended the rats and took out ghrond 1st and mung 2nd... friended the dark elf faction to right n killed everything else.
I'm surprised Kroq Gar wasn't on here. Melee sucks on legendary but when you have Sarous warriors vs clan-rats and then skeletons it really doesn't matter and you start off in a corner so you aren't at risked of being flanked.
As far as starting Empire as Karl Franz, I would always go to Eilhart first because if you leave them with just Helmgart they wont have the money to raise a new army and you can deal with them as you see fit or just wait for the orcs to roll through and clean up after.
Top 5 Hardest Starting positions in Warhammer 2. My third attempt at Morathi campaign on very hard. Its turn 70 and I finally have a position outside of my starting province. However the 6 factions that Im at war with keep flinging there stacks at my settlements and sacking them. While I only have 2 armies that I can sustain to defend with, even with 5k slaves.
Thanks to you I'm trying my very 1st ever very hard campaign with clan skryre and I had a pretty funny situation recently, when I was sieging Tilea I nuked a part of the army and their lord was standing in that part and he died with 1 shot. Until then I also thought that it wouldn't do much against single entities, but it seems if you're lucky and hit exactly the right spot you can oneshot lords with the nuke, at least weak lords.
Skarsnik. Dwarfs can be a little rough with the green tide rolling in every turn, but manageable if you're careful. Teclis can be a pain. These are all my opinion, of course. Also Chaos. Norsca can be a little iffy as well
To me with reikland the most important thing in the beginning is to conquer übersreik before Turn 8 or 9. Beacause then they build the Taverne witch provides their garisson with 4 heroes. If they dont have this its easy to conquer the city and 1 Turn Later helmgart to.
I think I would have put Avelorn on the list. Imo, the inner ring of Ulthuan is the safest territory in the game, especially the east side where there arent any gates and the mountains are too wide to tunnel.
Yeah Malekith got hard boned now lol. Getting the chaos invasion on his front door. Really easy without the chaos invasion on, but turn that up to legendary and good night 90% of players northern holdings lol (myself included).
Got a very good nagaroth campaign going. Lustria naggarond ulthuan and norsca are mine, i have a dozen arks, a lot of high tier armies, and i placed 3 masters in every wealthy province to reduce slave reduction to 0%. Economy is therefore mental. I do have to fight a very powerful empire with all its allies. Practically old world vs new world.
The main threat to Lothern isn't naval invasion as you may think (though Noctilus is quite unpleasant neighbour). Nay, the main threat to Lothern is Asur Princes who treat Tyrion like a skaven lord or a Chaos worshipper.
personally i like starting with alarielle over tyrion, because she can build the handmaidens structure at settlement lvl3, allowing her to put it in minor settlements; which frees up slots in your major settlement. also you start with a wood resource, which when developed gives nice bonuses to recruited sisters of avelorn. the only downside imo is that the AI tends to be pretty terrible at leveling legendary lords, so by the time you'Re big enough to confederate you might get a horribly skilled tyrion with no way of undoing it (and before people bring it up: yes i know there are mods for respeccing lords, but i'm talking about vanilla here)
I would put Krok-Gar at number 2 or even 1, personally. I'd almost say the should add a new "Initial Challenge" of "Too Easy" for him. Being able to take that whole area of 5 provinces practically unopposed by any serious threats and the factions there don't team up with each other, and then the area is easy to defend with just the 2 choke points leading out is OP. Now with Malus and Snictch nearishby it's a bit different but not much by look of it (havent actually tried recently)
I conquer Tobaro and raise it to tier 3 with food as soon as possible, so you can have a very early plague catapults. Then I conquer Estalia and pick up miragliano, which have food production.
Watched a lot of your content. Haven't heard you mention Alexander Total War a lot especially in the top 5 challenging campaigns. Great content tho, enjoyed watching your uploads.
For Clan Eshin the biggest threat is the lizardmen beating Malus darkblade and coming for you with saurus stacks. Also stormvermin are 2500 a piece plus double cost weapons teams and artillery.
Personally, I would add Couronne anywhere to that list. Even though peasant economy sucks, they can confederate every few turns, Magdeburg is right there on your doorstep and you can get it on Turn 1. Norsca is good cash cow (but of course, as an honorable knight you get few penalties for sacking). Diplomacy (and trade options) through technology are noting to scoff at also. If you get to south quicky, you can conf. Repanse and two other factions (confederations give you bonus to control also). They can be little micro-intensive, but otherwise this is an easies starting position for me personally.
@@johnmcmanus2447I know. raizing settlements and winning battles is how you get it back and all. or have enough buildings and all to increase chivalry in a way that it would offset it.
In my ME Clan Skryre playthrough Tilea never really declared war on me. It got to like turn 100+ and their only notable feat was taking out the pirates of Sartosa but other than that they just build up a few armies and just vibed until I decided to finally kill them.
TIL that on the Forbidden Workshop you can scroll down on the weapons team section to upgrade other units. Skyre also happens to be the faction that I've played through most >
Gor-rok should be somewhere in the list because they are so easy to use. Tbh even easier than empire to start with the power of kroak, weak skaven enemies(which kroak can just one hit annihalate) and the best basic infantry(but can go skink to get better economy to start off with)
Alarielle is another honorable mention for me. She is the only lord who can make her doomstack with a level 3 settlement, what you should do with her is obvious (kill the DE near you then kill any HE that doesn't like you (ideally let a gate as an ennemy as an influence provider), then create a second army to defend Utluan, kill Momma's boy then go north and kill the remaining DE and Norska(and when you fight Norska, take some Monster/ monstrous infantery to stop a potential mammoth doomstack. If like me you don't like to fight Norska, you can obliterate Mousillon so that the bretionnian start looking North. Campaign done.
I gotta admit, the reason I clicked onto this was because I wanted to see what sound the closed captions managed to interpret as "Oh geez I'm terrible here and today..."
Now I think Tyrion is a bit harder (because of diplomacy issue and can't confederate that easy) and one who are totaly harder than before (he was not EASY but not hard) is... Grimgor ! Grimgor new start is a lot harder now ! Wont say the hardest but compare to before your starting units are very ridiculous. (And black crag lvl 1 dosent help) And if you dont have luck and are in the hardest difficulties, Thorgrim + Kazador attack you early on. Thorgrim declare war early and Kazador attacks you from the back cause he have no other war. The skaven clan declared war on me too. (The guys that get the provinces of red fangs) and everytime malus (or naggarond) + eshin and mors declare war on you. (A bit later on) The hardest in this I think it's because of the low mobility of your armies in the mountains so take soooo many turns to defend/attack. Wurzzag is far easier and same for Azhag. I didnt tested skarsnik or Grom yet !
"Everyone who doesnt like Tyrion can basically die" - Literal motto of High Elves armed forces
_Heir_ _of_ _Aenarion!_
"I've had some blunders playing as Lothern' = Alarielle declared war each goddamn time and had to beat her into submission.
Given the fact how Asur Princes treat Tyrion it's not even a joke.
@@malekiththeeternityking5433 malekith is a biiiiitch boy
@@malekiththeeternityking5433 Malekith is the Kylo Ren of Warhammer.
Nr. 5. 0:37 Naggarond
Nr. 4 4:25 Clan Skryre
Nr. 3 7:50 Clan Eshin
Nr. 2 10:29 The Empire
Nr. 1 14:45 Lothern
You're welcome.
Without the context he provides this list is useless. You can tell someone Oda is the easiest clan in Shogun 2, but if they don't know about Yari Wall making their special unit the best unit in the game, it won't be.
Thank you
Wtf ludi, please continue navarra campaign
im still convinced that the easiest is count noctilus. You start in the middle of nowhere with no active wars outside of 1 fight and you are free to do w/e the hell you want.
I honestly can't argue, and he can live off that one settlement for a long time too.
Tho it's super easy to fuck up
The problem with noctilus is, expanding is super difficult early on and you have to be extremely meticulous, you'll have 0 vampiric corruption in whatever settlement you hit first, unless you go for Harkon, and holding onto those settlements is a chore thanks to all the rebellions that will inevitably occur for the next 20 turns.
Sartosa feels way easier to me since you already start positioned to push north to the sword of khaine, establishing pirate coves along the way.
@@mylkwagon except you don't start anywhere near Lothern nor would you want the sword of khaine xD
I find that when you ally with a faction they basically become super passive and weak and never recruit their armies. Break off ties with them and suddenly they're fielding multiple full stack armies.
Explains why my allies are always getting wiped out.
10 months late, but it also feels like having vision of them just prevents them from going wild for some reason.
So many times I see some big armies running around almost instantly, but the moment you have vision of them, suddenly they're slow as hell and recruit like normal.
AI of this game is really extremely brocken, sometimes cheats harder than every people in the world and sometimes they will become passive as a statue
@Utter Tosh? yes you can set coordination targets but usually they prioritize their own tasks first, meaning they won't go after your target for quite a while, at which point the reason for targeting them is already nullified.
@@AzureRoxe The AI in the game just seems to spawn shit and sit in their main town.
old comment but still worth of reply. Legendary difficulty allies suck. Never ever form any form of alliance with them if you want them to help you. It makes them lose every single cheat legendary AI gets. They basically behave like normal difficulty AI.
Instead form a non aggression pact and bribe them to join your wars. Much better result. Also if faction is confederable, you can ally them, wait until they get smashed, and then it's much easier to convince them to confederate
I'm so agree on "cozy" starting positions. It's most important thing for me. I can deal with weak armies or Lords as long i'm not pressed to constantly running in circles trying to fight off enemies from every direction. Or can fall back to "safe heaven" home province if i make a mistake.
I agree, but please remember that the saying is "safe haven", not safe heaven.
I prefer heathen
Silvania as von Carstein is a decent start as well and would be my honorable mention coz I agree on this list.
i just finish my first compain as tomb kings on hight difficulty. first turens didnt go well, i losee my sphinx, and fucking orcs always murdered my shitty infantry. but i take it and win. thats was amazings expirience.
If by cozy, then I think Kroq-gar - who may not be in the top 5 easiest - should probably be among the top 10. It is the same sort of corner camp position as Clan Eshin, but with the added power of the fact you are putting top tier infantry (Saurus warriors) against utter chaff (Tomb Kings, Skaven) for the first fifty turns at least. Kroq-gar can field absolutely amazing Saurus infantry lines for dirt cheap with his upkeep reductions. You also have two amazing choke points in the form of Lahmia and Karag Orrud that almost completely secure routes into your heartland. Next, you have the magnificent Golden Tower landmark that really boosts your economy and a unique building in the dock location where Malus starts - can't remember the name of it.
Gor-Rok is pretty easy in my opinion just say the magic word: KROAK!!!
You can literally disband every unit in Gor-Roks army, recruit skinks of any variety and you have a doomstack until Vampirates or High Elves throw single entity stacks together in 90 turns because Kroak is that strong. I am also shocked he didn't make the list, he either forgot or dinged Itza because of the swamp land.
While gor-rok himself is quite easy in combat his starting position is kinda ass. Hard to expand.
@@sofaking9404 it's almost like half of Legendary lord live in lustria
Yeah no ive had a campaign where clan skyre clan pestilence and the vampire coast all decided to declare war on me within a few turns of each other. And this was all while i was at war with clan fester 😅.
luvr ov chkn Im assuming you were playing vortex then if you were fighting clan skyre
14:40, "He's not a strong legendary lord."
In the background Karl Franz misses so hard with Gal'maraz that a guy's head explodes.
You can actually thank a bullet for that one. Guy was getting pelted from the gun line.
14:36
Why would you place the time stamp after what you want people to see?
It was like that anime trope where 2 characters strike and pass each other, then hold on the shot while both seem undamaged. Then one of them fucking explodes or is sliced in half.
14:44 “I’d like to debate that statement with you sir, come closer.”
He should have said, _"Not strong at first compared to others."_
But fully kitted out, Karl Franz is a one-man apocalypse.
"Nobody likes Clan Skryre. And you know what? That's okay, because.."
*ZOOM IN ON SKAVEN FACE*
Me: Ah, I see
Lol
because they got a spacemarines jumptrooper
Can someone explain this meme regarding Legend and Skaven?
@@vincentmalasawmkimajongte7489skaven are his most favourite faction i think because their playstyle is literally to use cheese tactics
@@Mango-cp1im Aah, I see then he must like Balthazar Gelt a lot too.
This is your best "top x" video yet. Great editing. Informative commentary, with little to no stumbling on your words. And of course, the content itself is interesting, and helpful (as usual). These videos may be difficult for you to make, but the effort really shows, and it's awesome to see the progress you've made. Good job, my dude.
Scipio Africhungus Agree, such a noticeable improvement in quality, I remember in one of the first ones of these we had to convince Legend to use at least some random footage or like trailers of the game he’s talking about in top5 and he was like “nah that’s too much work mate” and now you see this relevant, edited, high quality footage. Turns out putting in effort pays off ;}
the top 5 doomstacks was better imo
That's just Legends usual quality
wholesome
''oh geez im terrible here'' back at it again with them quality videos
"You already start off at war with Australia"
Damn we know now that the fires were actually warp fires from ikit claw
WARP LIGHTNING!!
STORM DAEMON
"I'd probably give Karl Franz a 7/10"
C is for Karl, and that's good enough for me!
I was starting to miss these top 5 videos
Honourable mention: Kroq-gar. Corner start, cheaper and strong Saurus into cheaper dinosaurs. Added to that he is one of the strongest LLs around in combat once on Grymloq, offers +4 public order all provinces with skills and items and starts with a Heavens Skink priest. Great stuff and great list from Legend!
Also he has a cozy neighborhood. Who's going to come wreck you? Khalida? She's dealing with corruption, not having a major settlement, being a Tomb King so mostly having Skele Chaff early that Saurus just smash, and her AI primarily cares about the Desert, not your Jungles.
About the biggest danger is Queek; but he had to go through Khalida first to get to you, and even then, he's usually focused on going North because Eight Peaks.
Also when you eventually defeat Khalida you're pretty much safe, you literally just need 1 army to defend your entire faction, and the AI just can't handle dino stacks if you've got lightning strike
@@raikaria3090 Totally agree. Malus is nearby these days but not that hard to deal with either.
@@raikaria3090 if your not playing ME Malus comes for you quickly.
Raikaria yeah, no, thats actually a bad thing. I honestly think Khalida can often be a trap if you beat her early on. Id rather crush Mors before they can ally with Eshin, or spread too much to Dwarven and Orc territory.
And again: Repanse can ruin a Kroqgar campaign. Not because she’s an enemy, but because she can destroy the TKs and Vamps in the desert easily, and when she allies/confeds with the other human factions... lol
Top 5 Weakest Magic Lores. I'm very interested in your opinion.
Probably Beast and Nehekara are one of them
probably Nehekara/Light/Wild/Beast/Shadow
Edit : okay i need to clarify i meant the skaven sorcerer shadow lore or whatever that thing is supposed to be
@@helmutfritz3762 Shadow isnt top 5 weak. I would rank it at 6th best. It has quite good debuff spells and super strong damage spell. In late game shadow is better than fire, but fire is better in early game.
@@helmutfritz3762 Id phase out Shadow for Metal. (I bet you forgot thats a thing.) Also Deeps might be one of the worst, and the new Eshin sorcerer lore. (good for pvp less for campaign) Goblin lore is worse than Orcish, although might still be out of top 5 worst. I havent played orcs so I honestly dunno.
My tiers would look smt like this (for campaign, for pvp it'd look different):
Top: Kroak, Fire, Death, Heaven, Big Waagh, Vampires, Life
Middle: Light, Little Waagh, Beast, Shadow, Plague, Ruin
Low: Metal, Wild, Stealth, High, Dark, Nehekhara, Deeps
Lore of deep wind spell have better damage than wind of death, albeit slower. It can destroy Phoenix guard if overcasted
I always found Repanse's start to be the easiest in the entire game.
She starts with a landmark port that generates lots of money... She has 2 human cities right next door that both love her. You can get non-aggression + trade + military access, maybe even defense pact all right at the start. As soon as you beat your very first enemy, one of them wants to confederate.
So you start with 1 city, occupy 2 more, confederate 2 more, and there are 2 ruins you can colonize. You get tons of land really quickly.
Also, tomb kings tend to be pushovers for the most part, aside from the few armies that have intensely strong units like Settra's warsphinx. The rest just fall over.
What is even better is you can send a lord without an army across the sea to discover tilea + all the brettonia factions and by the time it discovers them all, you will have finished your research projects that grant +100 diplomatic relations with every one of the confederable factions and +50 to all other human factions like tilea and the empire to secure tons of powerful allies right off and start mass confederation.
Unless most races, your confederation grants public order instead of taking away from it, and you can do it rapidly to acquire those extra lands. Your only neighbors in brettonia are one settlement of orcs and 1-2 settlements of vampire counts in the form of red duke, and then 1 settlement for kemmler, you can wipe out the only enemies you have almost immediately and everyone else in the area loves the hell out of you.
You expand faster than any other faction possible I think because of constant confederations and just such a strong start and weak enemies. By turn 30, you control a quarter of the world, have military alliances with another quarter, and can all work together to rapidly crush the greenskins and skaven. And, because of your diplo bonuses to elves and lizardmen, you can make military alliances with all of them as well.
After a very short stint wiping out tomb kings, then helping allies mop up orcs, the only enemy left to fight is the dark elves. It is actually nuts how fast Repanse snowballs into a world superpower.
I think the same I m a complete noob and she is the only one that I have been able to finish the campaign with
Should try Clan Skyre. It was the first campaign where I conquered the entire world just because it was so much fun.
They don't get the easy free expansions like Repanse, but after I take over estalia and tilea, I head straight to africa to conquer those weak skeletons for ridiculous sums of money.
And by the time you head back to europe, you have numerous stacks of ranged infantry that can shred much larger armies with ease.
Ratling guns and jezzails and artillery, its so so sweet.
im on like turn 100 with skryre and didnt notice you can scroll down on the weapon teams tab in the workshop
270 turns into a coop campaign. Didn't notice it myself
Took me about 120ish turns, I just ignored the units and didn't use them in my army smh
@@EnryEsho Indeed outside of the upgrade to the mortars the rest are nowhere near as good as the gunners/snipers.
I have played a few skryer campaigns and i just realized it after watching this now. lol
I knew it just now🤣🤣🤣
These are basically compartmentalized first 20 turn guides for 5 factions... nice.
"High elves get the best archers."
Bold words from someone in zombie rifle range.
Just wanted to stop by to say thank you for this video. As a newbie to the game, it's extremely helpful to have some quick and dirty starting strategies for different starts.
Now do a video of starts that say their easy buf are actually VERY difficult, looking at you Mazdamundi!!
Totally agree with Malekith, but you forgot to mention one of the most important points you usually mention, being in the corner of the map!
Karl Franz might not be 10/10 but BRING ME TO MY MEN and I'll show you.
Always the dwarfs come to scorn us...
The one thing I wish Karl Franz would "copy" from Balthasar Gelt is the "favorable terrain: mountains" ... which makes "grumbling dwarfs" a matter of choice as to how you are dealing with them.
@Alistair Bolden I think the empire has a very flexible army composition. They're all around strong instead of having some excellencies. Their mixed arms tactic is quite strong against every kind of enemy and the only real threat are the chaos armored trains known as chosen ones.
Top 5 factions for 'this is total war' in Mortal Empires
Don't know who the other 4 would be off the top of my head but itza has to be number 1. Almost impossible to siege vs gor-rok
I disagree on Dwarves. You have enough enemies in all the greenskins at the start. Don't want to add all the other dwarves to that as well.
Honestly I was interest in bottom 5 more than Top 5 startimg positions.
Clan Mors and that Goblin orc faction
Clan Mors is gotta be up there. Probs alongside his other Eight Peaks rivals. >_>
5. Skarsnik
4. Skarsnik
3. Skarsnik
2. Arkhan
1. Skarsnik
Dwarfs can be pretty rough since you have the Green Tide rolling in every damn turn with a full stack. It's manageable, but damn it gets annoying with the AI cheats. "You just lost your army? That's ok, have 5 more and go hit the Dwarfs again!"
I remember Clan Angrund being difficult because you literally NEED to take 8 peaks which is on the other side of the continent from your start position.
Clan Eshin also get passive bonus to their gutter/night runners that makes them do extra armour piercing damage, turning them into surprisingly good ranged troops, available pretty much from the start. They can also move at pretty much cavalry speed when you stack some bonuses too.
"They tend to not use the underway"
Meanwhile in my Empire campaign, a Skullsmasher army attacks through the Southern Grey Mountains instead of attacking Helmgart head on
That happened to me once. All you gotta do is just build up your border settlements and then just fucking sit there. AI Greenskins are really stupid
Happened to me too. Was just lucky they jumped right next to uberstreik, so the Army in Helmgart was able to defeat them. But these Orcs are really a pain in the ass.
The subtitles for this starting was “Oh jeez I’m terrible here and today we’re..” which I find appropriate for this video in particular.
I like how you added some battle footage throughout the video.
"Oh geeze I'm terrible here." Love them CC.
have you done a video about top 10 special buildings in the game?
I would love to see this idea as a video
Would be difficult... they do different things depending on who's controlling them.
I would still like to see it though.
I expected Kroq-gar on #1. He starts off on an isolated corner, you can take your initial region and the nearby lizardmen region which also have some unique buildings and that's a very good start. You can just pick your fights from there.
Top 5 OP enemy factions in total war games. Basically factions that either due to being naturally powerful, confederation spam or just getting hella cheats are a genuine threat to the player and pose a risk of causing a game over.
Dwarfs, Lothern, sometimes Naggarond, Grimgors Ardboyz, one of the bigger Lizardmen factions like Hexoatl or Last Defender and the Empire. Empire, Lothern, Dwarfs, Naggarond and Grimgor will most likely confederate massive regions rather quickly and with their legendary Lords and good income + AI cheats they will wipe most smaller factions until you are faced with 1-2 massive factions and a bunch of 1 Hit-Ko small factions.
Kroq Gar I would say has the coziest start positions in the game. In a literal corner of the map surrounded by factions weaker than him
I'd say the Dreadfleet has one of the easiest starting positions. The only aggravation is starting at war with Caledor, but you can essentially ignore them after beating their initial force. Being out in the middle of the ocean gives you as much time as you want to plot and scheme where to strike
I find Kroq Gar an easy start as well thanks to being easily defensible and saurus just destroy skaven at the start.
Saurus armies are great, only if you do not play on legendary...
I'm surprised gor-rok wasn't mentioned with his immediate access to the nuke frog and only having to fight squishy vampirates or rats.
Krok-Gar's start is a little tougher now with Eshin in the region and Malus able to attack your "safe" settlements from the sea.
@@JokoCi Saurus Warriors are one of the most cost effective melee units you can field even on very hard battle difficulty and the modifiers it gives enemy melee. It is extremely disingenuous to say they are not great.
@@brasswirebrush iT'S STILL EASY AS PISS
Malekith Campaign will 100% get much harder in Warhammer 3, specially if the Map expands further North, Sigvald gets a new starting location, and also Daemons of Slaanesh will likely start their invasion from the Frozen Wastes.
Slannesh donut
Fireball and malekiths strike combo was beautiful.
Although I agree that snikch has a pretty easy start, I think you forgot about the lizardmen on the south. In two of my campaigns with clan Eshin They've declared war on me and immediately attacked my south settlements. Now hopefully by the time they attack you would have dealt with the greenskins, but if you are at war with the dwarves they can be a bit of a pain in the ass
Honestly, starting near the gold mines that are Estalia and Tilea is a game-changer. It's what makes Khazrak's start bearable compared to Malagor's. Even Carcassone tends to go for peasants which are easily wiped. The random greenskin hordes and temperamental dwarves are really the only worry. Unless you're playing Skryre. Then you have no worries.
Before watching: so tyrion is in here, right?
Edit: after watching, yeah of course he was number one. Praise the heir of anerian!
You mean usurper? the true heir is Malekith.
Just don't choose bloodline of aenerian of course.
First time I played (legendary) was with Tyrion, after some trial and errors here is optimal first dozens of turns.
1. You dont go to Lothern to recruit on turn one, instead you wait outside close enough to enemy settlement so their lord army attacks you (hero needs to be outside of your army if i remember correctly otherswise you will be too strong to be attacked). Then you attack and take the settlement on turn 2.
2. Plow through dark elves to take your start province without stopping, recruiting between turns, making sure you got around 50-70% archers, rest infantry to hold and your start 2 cavalry units + hero to take out enemy archers.
3. After taking last settlemnt in your province just keep goign through Saphery, as they dont liek you anyway and have a decent landmark.
4. The whole time you havo to pick out which other elves you want with you, either those that have affinity towards you or at least not aversion, and use diplomacy and planning to ally some factions and destroy all others. Also be wary of trouble makers who will cause wars later on, best to get rid of them
5. After saphery I usually help with Scourge of Kaine to stabilize Ulthuan quickly and make it 100% high elf, get some xp, then on way down destroy Ellyrion as they cause trouble usually, and make sure Avelron takes their settlments as the landmark is shit.
6. Capture or confederate Caledor as its the best province (dRaGoNS)
7. BY turn 30 your lord is 20+ level as you are fighting almost one battle with him per turn on average. you got at least 3 full provinces on Ulthuan. you are on good terms with all other factions and made sure to eliminate factions that dont play well with other factions, that way Ulthuan is 100% stable with no internal conflicts. Economy is good, and now its time to spank dark elves. By this time you probably also took Cult of pleasure province on the left and possibly Mazdamundi's province below it.
My Skyre campaign slowly became Skyre vs the world as I had 1 agent go to into lustria to get the quest steps for ikkit and try and confederate with pestilence, then north to find craven tail, then back down to east to get eshin and mors. Eventually everyone that was not south east of me declared war and about 50 turns later an armarda of lizardmen and highelves came knocking on Estalia, about 7 stacks each. Managed to finally beat them all off at the cost of one minor settlement and went from 10k to 90k after all the battles were over.
My Ikit campaign (without Snikch dlc months ago) was similar. Confeded each LL so I ended up with basically 4 small empires, and needed to defend each of them. It was only normal difficulty though so I managed. But Id still consider that an authentic Skaven playthrough.
thank you, Legend, i've learned a lot from your Warhammer 2 videos and streams, keep doing what you're doing)
I bought the game less than 12 hours ago and started playing with Tyrion, and I'm loving it
Wtf clan skryre? The simplest start. On 1 turn -> Tobaro -> Tier 3 build -> smithy for catapults -> 4-8 Plagueclaw Catapults -> capital of Estalia -> Miragliano -> recruitment 6+ Ratling Gun Weapons Team and 2+ Warplock Jezzails -> some on 15 turn we have full stack and go wherever we want (for example, to Clan Angrund)
Legend I have to say your knowledge on this game is impressive. I love your videos for tips and ways forward.
Another thing about the "initial challenge" is that they haven't been updated. So dwarves were set back in the first release of the first game. Now, so much has been updated and while I'm not great at this game, I'd call it extremely difficult. God damn it is so hard. Black Crag just, will not die, ever. I played on normal difficulty but I wiped out his entire army, he was 130 or something on the power rankings, then 3 turns later he's got a full stack coming down from the fucking bloody spears land he confederated a while ago and sneaks up on the rest of Karaz-a-Karak and god it was so difficult. The recent map expansion makes it worse because now there's enemies to the east to worry about. Bloody Spearz is a bit bigger, and skaven will spread over there and start corrupting your land. So of course you want to eliminate them, but there's so many other things you need to do too.
Best I can suggest from the start is to build up so that you have walls in Squighorn and get 2 armies asap. 3 grudge throwers in each, 4 or 5 quarreler units (definitely not Thunderers)and definitely get Runesmiths for their bonus armour ability. Wait for Bloody Spearz to attack from Karag Dron, break them and then take that settlement. At that point Black Crag are usually heading for your territory again (probably had to break them once already. Send 1 army back to hold them off, send Thorgrim to take Black Crag. You'll need to use Legend's cheese-siege tactics because they'll have Black Orcs and artillery of their own but once you've taken that they should crumble fairly easily.
As for things as they stand, spam quarrelers and artillery. 6 or 7 melee units is enough. Maybe 8 if they're spamming cavalry and you need to hold the flanks. Put your lord and any heroes out front on their own, just within crossbow range. Get your missile units to shred the enemy as they try to deal with your heroes. :) Oh, and if the enemy bring artillery deal with that first by setting up outside their range so that they have to move to engage. Your grudge throwers out-range anything they have.
Apologies if you're already using any of the above tactics, just thought I'd share what I find works when dealing with the green tide.
Dwarf campaign went from sit there for 30 turns waiting for long beards to sit there shitting yourself for 30 turns hoping you can get long beards before the next 8 armies show up. Hopefully the Greenskin rework makes the Dwarf start less aids
Build up walls and then you can jump with your army in two turns with the underway to the black crag. the greenskins are useless without the black crag and send much less armies
id love to see a video on equipment synergy with various legendary lords and heroes. For example, I gave my Isabella vampire doomstack glittering scales which gives -5 to melee to everyone in a 40m radius. It stacks, which makes them completely untouchable in melee. Love these videos!
I had no idea that clan skyre added the mortar, grinder and bombadiers into the worshop mechanic, wow
Fully agree on the Marienburg trap. I thought about not taking it as Louen Leoncour, either, for the exact same reason.
Do a top 5 warhammer 2 hardest starting positions vid next
I feel like Malus is easier than Malekith. Here is my case:
As Malus, you get cheap construction and melee attack sucks on very hard battle difficulty anyways (12+ missle units that don't care about the melee attack)
As Malus, you get Hag Graef (-60% local upkeep + lots of money)
As Malus, you start with a Black ark (very good for getting sack money etc, get early start on recruit buildings)
Although, it should be noted that this assumes you have some knowledge of how the campaign works and keep Hag Graef. Good guide though otherwise!
Top 5 unique buildings in warhammer 2
He's done that. Well, he did settlements, but those win due to landmarks. Ancient City of Quintex won.
I really like Altdorf ... because due to the special buildings and with the research bit you can hire level 17 wizards straight out of the academy, basically with all spells and on a pegasus. Due to the large number of wizard schools you can also choose a decent trait for them.
also you forgot that Marienburg in the Reikland campaign can lead to a domino effect if it is left all by itself. Couronne starts off at war with Marienburg and could end up conquering Marienburg followed by the fall of Nordland and then Ostland as well as the rest of the Empire factions if it is left unattended. This pressures you to take out Marienburg before the other Provinces intervene.
everything you said about har ganeth is exactly why i play her whenever i play dark elves, honestly mostly to blame is why their capital is not a port city, if that was the case she would at least know when you are destroying people she doesnt get along with
Can you do top 5 underrated Total War dlc or factions? You're choice.
On skryre, I like to take a small gamble and do the lvl4 cheese on miragliano on turn 8 or 9(as soon as food is high enougth), because ai defending a city is dumb. Its early enougth that failing doesnt hurt too much, and having miragliano and skaenblight is real nice.
Legend didn’t mention Warpgrinders as Clan Skryre, but if you should bring as many as your micro allows, IMO. Fully upgraded Warpgrinders are unbreakable, have regeneration, and annihilate elite infantry, cavalry, and chariots with over 110 AP WS on like 33 MA.
Seismic Snare also acts as an even better Expert Charge Defense for its duration because it will snag every enemy that enters the radius, not just those in it at cast. It’s actually best used for charge denial, I’d argue, because it’s shorter than most other snares/nets.
Skryre’s usual problems are a lack of frontline, but these things are second to none when it comes to standing in the front and killing everything in arm’s reach and locking up things that aren’t quite.
They also break walls extremely quickly if that’s what you’re into.
That "Fuckers." at the end always catches me off guard. I love it
Can personally attest that starting an Empire campaign as Volkmar makes the beginning a lot harder. Since it takes longer to take out the secessionists, there's an increased chance that the Skull-Smashers will declare war on you and also arrive in Reikland while there's still one secessionist settlement left, and that's a real pain dealing with two full-stack greenskin armies plus a full-stack trash secessionist army (not impossible, just split them up, but still a pain)...especially if you only have two full stacks.
Plus Ikitt Claw can conquer Miragliano somewhat early and safley, which is another 10 slot settlement with harbour and pastures, which are of course very beneficial for Skavens.
You didn't consider (or at least didn't mention) how much people rebel with Naggarond also if you don't deal with clan Rictus at the beginning they will come back super strong later
Top 5 Things you can do on easy dificulty
Use melee infantry
@@daniellison9182 no way
Defeating enemy archers in melee with cavalry
Breathe on your own light cav without it dying
Let your dog play for you whilst you do laundry
Watching Ikkit jetpack into battle never gets old.
a good tip for lothern is to start by recruiting a new lord have him recruit new units outside the settlement and make an ambush with Tyrion if the ambush succeeds it becomes very easy to end the dark elves by turn 5
*remembers second playthrough with Naggarond where Mung attacks on turn 15 and has 12 stacks of marauders*
*shivers*
When things go wrong they can go wrong hard
lol turns up wrong time... best time of it i friended the rats and took out ghrond 1st and mung 2nd... friended the dark elf faction to right n killed everything else.
I'm surprised Kroq Gar wasn't on here. Melee sucks on legendary but when you have Sarous warriors vs clan-rats and then skeletons it really doesn't matter and you start off in a corner so you aren't at risked of being flanked.
I'd guess because the Dwarf Train is perilously close to you, and can ruin a good start like nothing else.
Hemdael dwarves, orcs, eshin + mors, hag graef + naggarond, REPANSE’s JIHAD
Kroqgar ME is one of the greatest 50/50s of the game atm
very nice edits, thank you Mrs. Legend
As far as starting Empire as Karl Franz, I would always go to Eilhart first because if you leave them with just Helmgart they wont have the money to raise a new army and you can deal with them as you see fit or just wait for the orcs to roll through and clean up after.
Top 5 Hardest Starting positions in Warhammer 2. My third attempt at Morathi campaign on very hard. Its turn 70 and I finally have a position outside of my starting province. However the 6 factions that Im at war with keep flinging there stacks at my settlements and sacking them. While I only have 2 armies that I can sustain to defend with, even with 5k slaves.
Love your videos, top 5 are especially interesting. Thanks for the good work mate.
Thanks to you I'm trying my very 1st ever very hard campaign with clan skryre and I had a pretty funny situation recently, when I was sieging Tilea I nuked a part of the army and their lord was standing in that part and he died with 1 shot. Until then I also thought that it wouldn't do much against single entities, but it seems if you're lucky and hit exactly the right spot you can oneshot lords with the nuke, at least weak lords.
But it wasn't a legendary one, right?
@@victuz Tilea has no legendary lords
@@Rakkhot Yeah
Top 5 brand new features you'd like to see in the next total war game
Will you do a 5 HARDEST starting positions next?
That sort of exists already
Skarsnik. Dwarfs can be a little rough with the green tide rolling in every turn, but manageable if you're careful. Teclis can be a pain. These are all my opinion, of course. Also Chaos. Norsca can be a little iffy as well
To me with reikland the most important thing in the beginning is to conquer übersreik before Turn 8 or 9. Beacause then they build the Taverne witch provides their garisson with 4 heroes. If they dont have this its easy to conquer the city and 1 Turn Later helmgart to.
I think I would have put Avelorn on the list. Imo, the inner ring of Ulthuan is the safest territory in the game, especially the east side where there arent any gates and the mountains are too wide to tunnel.
Good to see they made the empire easier. They were the first empire i tried and i just got bored with them being at war with 50 people
Love ur vids, very informative and helpful! Keep the good work up as always!
Yeah Malekith got hard boned now lol. Getting the chaos invasion on his front door. Really easy without the chaos invasion on, but turn that up to legendary and good night 90% of players northern holdings lol (myself included).
Got a very good nagaroth campaign going.
Lustria naggarond ulthuan and norsca are mine, i have a dozen arks, a lot of high tier armies, and i placed 3 masters in every wealthy province to reduce slave reduction to 0%. Economy is therefore mental.
I do have to fight a very powerful empire with all its allies.
Practically old world vs new world.
TIL you can scroll down in the Forbidden Workshop Weapon Teams tab to upgrade Poisoned Wind Mortars and Bombadiers.
Wow, I've never even noticed Ikit's jet pack charge animation. It looks great.
The main threat to Lothern isn't naval invasion as you may think (though Noctilus is quite unpleasant neighbour). Nay, the main threat to Lothern is Asur Princes who treat Tyrion like a skaven lord or a Chaos worshipper.
personally i like starting with alarielle over tyrion, because she can build the handmaidens structure at settlement lvl3, allowing her to put it in minor settlements; which frees up slots in your major settlement. also you start with a wood resource, which when developed gives nice bonuses to recruited sisters of avelorn. the only downside imo is that the AI tends to be pretty terrible at leveling legendary lords, so by the time you'Re big enough to confederate you might get a horribly skilled tyrion with no way of undoing it (and before people bring it up: yes i know there are mods for respeccing lords, but i'm talking about vanilla here)
I would put Krok-Gar at number 2 or even 1, personally. I'd almost say the should add a new "Initial Challenge" of "Too Easy" for him. Being able to take that whole area of 5 provinces practically unopposed by any serious threats and the factions there don't team up with each other, and then the area is easy to defend with just the 2 choke points leading out is OP. Now with Malus and Snictch nearishby it's a bit different but not much by look of it (havent actually tried recently)
I conquer Tobaro and raise it to tier 3 with food as soon as possible, so you can have a very early plague catapults. Then I conquer Estalia and pick up miragliano, which have food production.
Watched a lot of your content. Haven't heard you mention Alexander Total War a lot especially in the top 5 challenging campaigns. Great content tho, enjoyed watching your uploads.
For Clan Eshin the biggest threat is the lizardmen beating Malus darkblade and coming for you with saurus stacks. Also stormvermin are 2500 a piece plus double cost weapons teams and artillery.
Personally, I would add Couronne anywhere to that list. Even though peasant economy sucks, they can confederate every few turns, Magdeburg is right there on your doorstep and you can get it on Turn 1. Norsca is good cash cow (but of course, as an honorable knight you get few penalties for sacking). Diplomacy (and trade options) through technology are noting to scoff at also. If you get to south quicky, you can conf. Repanse and two other factions (confederations give you bonus to control also). They can be little micro-intensive, but otherwise this is an easies starting position for me personally.
i know the sacking thing hurts your chilvery stuff where as the others gets all of the good stuff with out the down sides of it.
The chivalry loss isn't too bad though, considering how much you make from sacking a major settlement. You can get the chivalry back pretty quickly
@@johnmcmanus2447I know. raizing settlements and winning battles is how you get it back and all. or have enough buildings and all to increase chivalry in a way that it would offset it.
I think the Thorgrim/ Grombrindal also have a pretty good start
Yea, Silver Road is almost too easy to defend.
@@halwakka504 definitely
Just realized you can scroll down on the weapon team menu in the forbidden workshop and buff poison wind mortars, etc
In my ME Clan Skryre playthrough Tilea never really declared war on me. It got to like turn 100+ and their only notable feat was taking out the pirates of Sartosa but other than that they just build up a few armies and just vibed until I decided to finally kill them.
TIL that on the Forbidden Workshop you can scroll down on the weapons team section to upgrade other units. Skyre also happens to be the faction that I've played through most >
Gor-rok should be somewhere in the list because they are so easy to use. Tbh even easier than empire to start with the power of kroak, weak skaven enemies(which kroak can just one hit annihalate) and the best basic infantry(but can go skink to get better economy to start off with)
Alarielle is another honorable mention for me. She is the only lord who can make her doomstack with a level 3 settlement, what you should do with her is obvious (kill the DE near you then kill any HE that doesn't like you (ideally let a gate as an ennemy as an influence provider), then create a second army to defend Utluan, kill Momma's boy then go north and kill the remaining DE and Norska(and when you fight Norska, take some Monster/ monstrous infantery to stop a potential mammoth doomstack. If like me you don't like to fight Norska, you can obliterate Mousillon so that the bretionnian start looking North. Campaign done.
Further the beastmen tend to eat estalia before dividing into carcassonne around turn 15.
Kind of like Nakai
I gotta admit, the reason I clicked onto this was because I wanted to see what sound the closed captions managed to interpret as "Oh geez I'm terrible here and today..."
I'm kinda shocked Count Noctilus is not in the list. Best starting position in my opinion
Now I think Tyrion is a bit harder (because of diplomacy issue and can't confederate that easy) and one who are totaly harder than before (he was not EASY but not hard) is... Grimgor !
Grimgor new start is a lot harder now ! Wont say the hardest but compare to before your starting units are very ridiculous. (And black crag lvl 1 dosent help)
And if you dont have luck and are in the hardest difficulties, Thorgrim + Kazador attack you early on. Thorgrim declare war early and Kazador attacks you from the back cause he have no other war.
The skaven clan declared war on me too. (The guys that get the provinces of red fangs) and everytime malus (or naggarond) + eshin and mors declare war on you. (A bit later on)
The hardest in this I think it's because of the low mobility of your armies in the mountains so take soooo many turns to defend/attack.
Wurzzag is far easier and same for Azhag. I didnt tested skarsnik or Grom yet !