"So why did you decide to change Frank's Voice Actor?" "Y'know, we wanted to see how Frank's changed, and how he's matured in the 10 years since Deadrising 1, so we decided to go with a different voice actor." I guess Voice Actors just don't age, then.
TJ also voiced Frank in Off The Record, which took place four years after the original outbreak. It also isn't like TJ is some really young 20 year old.
I remember being disappointed by Mgs 5 replacement of David hayter with Keifer Sutherland, and Kojima said in an interview “we decided to go with an older seasoned actor for this game.” Even though David is two years younger.
Exactly. The mindset is not whether or not your product is shit, but if you have made a series of approvable, transparent steps, that can be audited, deemed correct, and thus remove you of any responsibility.
That is a good thing. As long as they are not over doing it, that's what corporations should do. The thing is, Capcom didn't care about feedback they got.
This video inspired me to replay Dead Rising 1, Frank doesn’t make A SINGLE FUCKING JOKE the whole game. I’ve never seen a more fundamental misunderstanding of a character from a dev team ever.
I think the 2nd biggest misconception of what made a character endearing to fans was with DINO (Dante In Name Only) from DmC. Capcom is a great company and have made some of the best games in video game history but boy, when they screw up, they ROYALLY screw up.
Franks back! But he sounds different ... And he looks different ... And he acts different ... And he's basically a different character at this point ... But he's still Frank!
He's back in Willamette! But it looks different. Feels different. Is built differently. People act differently. It's basically a different place at this point. But it's still Willamette!
Yeah and his character progression in Off The Record was perfect. He was always arrogant and prideful in the first game and so a post Willamette Frank West would act very much like he did in Off The Record
Activision, the con artists "Saint's Row" wasn't "Saint's Row" until SR2, so not sure if I agree with that example, and Fallout 4 is easily my favorite Fallout game in the franchise, regardless of certain formula changes (most were changed for the better imo.) I think people are way too cynical most of the time, change is a good thing when done right. DR4 is just a good example of it being done wrong.
William Marmol Just because its your favorite doesnt mean its not a "fallout" game in essence It appealed to the masses and abandon the roots, just like many games now and days do "Cynical" Yea, cuz its not like the industry is in the gutter now with all the BS going on This is just one example
Unless you're talking Fallout 1 roots and not Fallout 3 roots (another perfect example of a damn good change) then I disagree. And yeah, thinking the game industry is in the gutter is cynical. You're entitled to your opinion, just wanted to make sure you knew it wasn't fact.
William Marmol I know the "truth hurts" but you will learn soon Especially if you think the current practices like poor launches, DLC scams and micros overtaking is not being cynical, then just go on and pretend everything is fine.
"Before you'd help a survivor and they'd go 'thanks' and just take off. That wasn't worth it." No you didn't. You'd help a suvivor and then you'd have to actually take them back to the safe room which was hard AF as you could accidently insta kill them with a sledgehammer blow you meant to aim at a zombie. And in return you'd get a tonne of XP and the survivor ACTUALLY BEING THERE in the safe room thankful that you saved them.
It was annoying at first because you're under leveled and weren't meant to save everyone but saying it wasn't worth it sounds like someone who didn't play any of the games because saving survivors was a good way to net PP.
I was wondering why the F he said this cause it made no sense. I don’t remember the survivors escorting themselves to the safe room, that was UR JOB… kind of the whole point of DR1
@@RikoJ2000 I thought it was interesting that depending on who you saved they appear together in the security room and thank you with their own unique dialogue, and you can see all of them at once no matter how many u saved
Yeah those fuckin gay lord hipsters clearly haven't even played the other games, maybe 3. Fuckin cunts. I hope they were all sacked after that shit. I don't usually get mad about video games cuz yanno, it's a fuckin game but they FUCKED dead rising and the way they spin it makes it even worse. Fuckin beardy hipster nonces.
TheVeryShyguy sure thing in the onother dr games evrything is a weapon even toys and the combo weapons were good criative and "realistic" like the "pegasus " its a hourse stick whif fireworks but in dr3 things start to go a bit off and in dr4 they trow evrything out of the window like siriosly a hammer whif granades? for what blow my face and hands off?
sonic ZX you know that was in dr3 tho lol that specific sledgehammer grenade combo? Other than that I kinda know what you mean, though that doesn’t make sense, it works still, a lot of the weapons in 4 and even some 3 just don’t make any sense.
The best Combo weapons were in the second game. The ones in the third and fourth were fourth wall breaking. A sledgehammer with grenades ? A sledgehammer with an electric battery ? Vehicle combo vehicles were beyond stupid too
@@Deadsea_1993 There were a few ridiculous combo weapons in 2 like the lightsaber weapon, but most of them felt relatively realistic if a little insane. Even the flaming weapons in that game felt more realistic (although still insane) than the elemental weapons in the later games. From the footage i have seen of 3 and 4 it seems most of them are totally ridiculous and completely over the top. 4 Seems especially guilty of this.
If they did a lot of testing, they would have realized the timer is really necessary for "going back to their roots," and that they were missing any real notion that this was a Dead Rising game.
I think both characters tie well together lol. Frank West has blown up in popularity after his big scoop in DR1. He's rich, swimming in women and liquor. Then it all goes away, he's not the hottest thing anymore, the cash is gone and he's poor but addicted to the fame, cash and women. His show cancelled and he is an embarassment. His name tarnished. Now he plans a heist to get back wealth and to be forgotten as Frank West.. ENTER GTAV! He feigns his death, moves to Los (Santos) Angeles and renames himself as Michael De Santa. And after GTA V, he's been given a big movie gig. DR4. For Michael De Santa who is incognito as Frank West to play as himself. .....I have too much time -- back to work now rofl.
The first dead rising it was fucking amazing. It had character. Escorting survivors at night was horrifying. Hearing the zombies and only seeing their red eyes was chilling. Fighting psychopaths was tense but so depressing in the end once you learnt what set them off. Adam the Clown seeing an audience full of kids be killed by zombies so he now keeps the space ride going just to keep dead kids safe. The Vietnam vet who sees his granddaughter killed and loses it. This is what made the first one so great. Frank wasn't a sarcastic idiot acting like a 14 year old rebellious teen. He was focused, he was serious. We made him do the dumb shit. We made him wear a dress and skateboard around a mall. That wasn't the way he acted normally. I do not know what the fuck they were thinking with this game but it has none of the heart, none of the charm of the original. I hope to god there is a Dead Rising 5 just to wash this shit out of our mouths.
I recently quit "frank rising", after beating dumbass base game, where he eats people but has no issues on good ending [youtubed it]. Went to DR3 which is a good enough conclusion of the series to me. I don't think they'd do it justice with today's corporate angle 🤷 [ I beat all others before, upon release.]
Cliff's backstory is depressing even more because at the end of his life, he kinda snaps outta it because Frank basically put him to rest finally. He didn't have to live with the horrible memory, or things he did to protect himself... Or what he could've done to protect his grandchild. DR1 is the best
It’s so damn corny. A bunch of corporate dudes who were under the impression that they’ve developed a sense of humor from watching The Office and How I Met Your Mother, but realized they weren’t as funny or witty as they thought they were, so they elected to use curse words as a means to seem more funny and relatable to the young kids. It’s like taking a chair and sitting in it backwards while trying to “rap” to kids about how drugs aren’t cool. Lol
@@igorz4582 . The Office was actually really good tbh. It just should have ended in Season 5 with Michael selling the company and retiring to be a motivational speaker and the film crew having enough footage to leave finally. The Office got stupid and was milked to death after Season 5. I'd say that Season 2 was probably the best season overall. Just random stuff like Micheal grilling his foot and showing up at the office.
The reason everyone loved frank was because he took everything so seriously while dressed as a megaman robot hitting zombies with a literal lightsaber. When you make him act silly, it starts to lose its magic.
Same with the setting. It was cool because it was a normal world, the one we all live in, but with zombies everywhere. It was believable. They turned it into an absurd clown world...with zombies in it.
He was also just a normal person that walked passed you on the sidewalk. he isn't a badass zombie slayer, he's an ordinary guy who's an avid photographer and reporter lol.
The fact that you can literally become a Psycho yourself in DR1 is so brilliant. You can literally kill any character and completely destroy the story, go mad like the Psychos.
That is actually really fucking cool! The fact that game just doesn’t end when you ruin the main quest line is fucking brilliant. I should play this game.
"We removed the time limit so that players could actually explore the stores and such" Doesn't do much good when you can't pick up most of the stuff in the stores now huh.
@@Sven-ql3chThe only thing valve has ever kept ‘at its roots’ is CS and the only reason is because it’s one of the oldest esports games ever. You change the formula you change the sport and the players don’t like change after 10000 hours of practice.
@@Sven-ql3ch half life 2 was completely different to the original and Black Mesa was a valve engine mod that indie developers created. Alex is in VR. I don’t get your point
@@joddog It doesnt have to be the same as original, thats not what "going back to the roots" stands for, it means that the franchise is going back to the old story and ocasionally improves gameplay. Half life came back after over a decade.
I like how their strategy is staying so far away from replayability, and that they pretty much use that anti replayability as a *selling point* under the notion of “you can do it all in one run :D”
Perfect game for game journalist. Those never replay any game and then we wonder why we are tortured with ubi-games? Collect everything in your 90 hours run, max every skill tree and never return to game again. Remove checklist from the ubi-game and magically it becomes a boring game same with Witcher 3 and many other popular open world games designed for minimap with question marks.
I mean the first game can get kinda infuriating at times where if you waste too much time you risk missing out on some of the fun psychopath fights that give you access to major things like the chainsaw and guns making it so you need to reset, but you still carry lots of progress over and you already know what you want to do afterwards so catching up by starting a new cycle is easy
It's always the same thing. A guy or a gal takes the head of the studio, without knowing anything about the IP that made it to success. They bring a lot of changes that no one wanted. without listening to fans or their own veterans devs. Then when the game is a faillure and badly received. Gamers are blamed for being entilted or even worse they just decide the IP they just ruined is not worth it anymore. Rinse and repeat.
I remember the original gave me chills and anxiety Especially escorting the survivors back to the surveillance room at night This shit is just saints row with zombies
"Dead rising is known for killing tons and tons of zombies" While that is technically true, I remember my playthroughs of the original and how I used to kite and avoid zombies most of the time, while I had to make do with whatever I could find, building forts in shops out of furniture and all that. A looming sense of terror was always present and I left out an audible sigh of relief whenever I made it back to the security room. Devs who think that Dead Rising was all about "all the wacky ways you can kill a zombie" should not be anywhere near a new dead rising game.
When you get a car in the parking to farm kill and then the car broke and you're in a middle of a zombie wave in the dark and all your weapons broke one by one while you try getting out.
Does anyone else not understand this whole “Frank is back” thing? Like... he’s appeared in every iteration of dead rising in some form lol. Except in 4 he’s completely unrecognizable
@@Bread_Bug They probably don't even know this, because they're new and mustn't have played the previous games. They don't seem like very passionate people, making generic games.
How to make Dead Rising better according to Devs - - More Zombies - More Zombies - More Zombies - Remove interesting parts - Add useless features - Selfies - More Zombies - Remove Frank's personality and make him extremely unlikeable - More Zombies - Completely ruin all immersion when it comes to psychopaths and replace them with some side quest mini-bosses without cutscenes - More Zombies
Dead Rising 1 wrote Frank's character extremely well, and you could see the progression as the story went on. The best example of this IMO is his encounter with Kent, the rival photographer. Kent's character was similar to Frank's in the sense that he was cocky, arrogant, and also looking for the scoop of a lifetime, but Kent was willing to go over the top to achieve his goals. So much so that he kidnaps Tad to zombify him on camera just so he can get his shots, but Frank stops him. Frank realizes at this point in the story that getting his scoop isn't as important as saving innocent people and getting them out of Willamette. It's honestly great storytelling and character growth. It's why I can't forgive the developers for what they did to Frank. It isn't even him at this point.
It's a shame some people don't understand how good the writing was for this game because of never playing it, never paying attention to the story, never giving it a chance. There's so much to it. And you know the writing is good whenever minor characters that are hardly used have this much complexity behind them, like Cliff for example.
strelok He is ?! Could've fooled me, sure as fuck doesn't behave as one. Wanna know how aging reflects on a iconic character ? Play Metal Gear Solid 4.
Jimmy De'Souza Yes, it also is not. It is also reflected in Snake's way of talking (Hayter's delivery), stress meter affecting gameplay and overall theme of the game about old generation ridding the new of a horror it caused. It is not just a sneaky way of making a character look cooler, it's much more then that.
7:42 "people don't want to play it again to get that one other thing" *Inserts unnecessary PP trial to kill 250,000 zombies that would take hours of mindless, boring grinding*
that shit he said made me so fucking angry because it's completely fucking false he said it like you do their quest and suddenly they puffed-out of existence but that wasn't true at all, survivors you saved would chill-out in the saferoom until the end of the game and they would thank you whenever they saw you, or just interract with each-others it felt like you were saving actual-peoples
in dr3 they took off running, dr 1+ 2 you would escort them. so they aren't looking back at their roots, they're looking at the last game which is obvious when you play dr4 as half the game mechanics from 3 makes a return
In Dead Rising 2: OTR, Frank does one immature thing in the story mode. When the traitor is revealing the plan, Frank one-hand claps like its lips flapping to make fun of the villain monologuing. It was a silly moment to show he's heard this speech before and knew it wasn't important. In that way, it showed how experienced Frank was since he already knew what the villain's deal was.
They are SJW people, what do you expect ? They had nothing to do with a prior Dead Rising game. The head director even said "In the past you'd help someone and they would run away". That might be true in Dead Rising 3 with stranded random encounters, but Off The Record and earlier games had people join your party and you could escort them to a safe house, kill them, or let them get killed and watch them turn or get eaten alive. That was part of the charm in Dead Rising games. In a recent playthrough in Off The Record, I killed Janus and I killed the CEO guy to take their briefcase of money. Instead of saving them and only getting a small percentage of it, I chose to take the entire 100 thousand plus dollars.
OG Frank would never do that. It's so dumb. Like they really dumbed down his character and I don't hate the voice actor but I still enjoy the original voice actor more.
dev personality: "Its just like dead rising 1" reporter: "oh yeah how so?" *personality turns to the person behind him and wispers* dev personality: "Help i don't even know what a dead rising is!, what whats in dead rising 1 that is in what ever we made??" person: "uh... uh just just say... zombies.... and ... the main characters have the same name"
"Games have to evolve..." Does anyone else find it funny that some of the games that have disappointed us the most over the last few years all have devs that always say shit like that at some point or another?
666kingdrummer "we're going back to our roots" "Games have to evolve" Well which is it? Do games try to evolve or do they stick to their roots? WHICH ONE IS IT
Call of Duty and Dead Rising is what not to do with your franchise. Battlefield and any game from Rockstar IS what to do. Sure if you don't like those games, fine, but at least they stuck to what the gamers loved about them, the characters, gameplay, atmosphere and story. You can still evolve your games without having to change the characters personality, adding more and more unrealistic ridiculous weapons, changing core features, making it "futuristic", adding pop culture references like selfies and dabbing.
Lars MacReady I liked escorting survivors, the psychopaths we're annoying but they filled alot of gaps and added content, it was fun to try and save everybody I remebr they had list of survivors it was fun to kind of try and collect them all by the end of the game, it was kind of annoying to make the milkshakes and stuff but it was more anoying to gather a brick of guns go out finish a fight go back if like to see that change why I could just grab more ammo instead of two shotguns I don't know, the time constraints we're kind of annoying but at the same time it pushed the narrative, i liked the rewards system I feel is missing from games it was cool to get an achievement and because of that I got unlocks and more damage etc the next time I played through loved it in dead rising and in dead space. I don't really like the weapon crafting or the vehicle combos they seemed kind of pointless especially went I got a full load of guns, if like to see more interaction with survivors like defending the base or something.
Lars MacReady I do agree its really not like dead rising. I'm prob gonna still check it out just to get a second opinion, trying hard (really hard) not to be biased xD
@@jamesedleymusic Exactly. Frank didn't goof around in the first game. He remain serious and focus at all time. It's the player that goof around in the sandbox.
@@phearamax4146 Mellow imo was Frank settling down with a wife two kids everything going well for after he broke the news and someone with a grudge or his student pulling him back to another case. The person would send him a tip that the outbreak is happening near his home town giving a reason to have the family out of the game. (frank would either get them to safety or have someone he trusts take care of them or if Frank hook up with Isabella she could've a DlC where she take care of the children while taking down zombies) but a down on his luck Frank is hat the decide to give us.
Dead rising suffered from the exact same disease as saint row series had. Devs who believed the small amount of wacky gameplay should be front and center for gameplay and story.
Dead rising 1 had some genuinely creepy fucking moments with the psychopaths, I'm gonna be sad to see that gone when they're all replaced with stock NPCs with troll face masks and flamethrowers.
Dead Rising 2 was the only sequel I'll recognize. It was fun, wacky in a way that affected the main character and how his super serious gotta be the good dad motivations juxtaposed with said wackiness. Now Frank is just rolling with it and I feel a lot of the magic is gonna be lost now that he'll be chewing up the scenery in every cutscene, Nathan Drake style.
We all want the Frank West from Dead Rising 1. The natural, quiet badass he was and was new to everything, and seemed scared almost but never gave up. Not some edgy 45 year old meme page admin who spends his money on OnlyFans and works a mediocre job
DR2 OTR Frank was also great, same Frank just more of a has been, aswell as being older, well and fatter. It isn't Frank without Terence Rotolo thats for sure.
Off The Record was a wonderful character progression for Frank, even if it wasn't canon. TJ was better than ever in that game. TJ is Frank. Just let Frank stand around in the first game or Off The Record. TJ had his mannerisms down to a science with at times sounding annoyed or the stretching groans.
malarky345 All they say is PR bullshit. "Respect, roots, Frank's back, fan feedback." They just ooze bullshit from the beginning of every interview to the end. Makes me fucking sick.
For good reason. Go back and play the first one. Dark souls honestly feels like a vacation in comparison to the joyless time management hell and broken ai escort missions that not only make you rage quit, but rage destroy your controller. It hasn't aged well in any regard.
They keep saying he's older and matured, then why does he look 20 years younger and a lot less washed up? In OTR he's clearly a little older than DR1, so why is he aging backwards in 4? This isn't Frank West, it's Frank Button.
"We wanted to make Frank more mature" Typical Frank West quip "That's what she said". Capcom, you failed at making Frank more mature when you gave him dialogue even a 12 year old would find immature.
Thanks to Deadrising 1 I was the only kid in my elementary school who had chill, jazz-funk elevator music stuck in their head. I wouldn’t change a thing.
I'll never forgive them for ruining Dead Rising. Just so smug and arrogant whilst destroying a beloved franchise. Also noticed how none of these "journalists" in the video would call them out on their crap.
I suggest you look up the ‘Wha Happun’ video about Dead Rising 4. They explain the development of the game and what led to it being the rushed mess that it became. Basically Capcom Japan “forced” them to make only Dead Rising games and when they tried to make something new and different Capcom Japan “punished” them by firing the dev leads and forcing them to make Dead Rising 4 in only 1 year.
Ryan McCaffrey is probably one of the worst "games journalists" out there. He loves getting attention so he'll only ask the simplest of questions and never be challenging. This guarantees him the chance to get him more interviews and therefore more fact-time. And don't be fooled by my use of quotations around the words games journalists, I do think there are still a few reputable ones out there, but they're a dying breed, of which McCaffery is not one of.
@@gama103 Their "new" ideas were complete rip-offs from other games that don't fit in a sandbox horror, practically turning the game into several different genres. Of course their bosses in Japan are gonna be pissed off, it looked nothing like Dead Rising.
It's either "death knell" or "final nail in the coffin". "Death knell" means the ringing of a bell to announce a death. "Final nail in the coffin" means the last step before burying/ignoring/abandoning something. Either could work here but you've mixed them into something that doesn't 😅
DR Creator: So we wanna make Frank more mature...Because you know a man on his fifties,having survived a zombie Outbreak,will ask for fit bumps and also take selfies and make horrible puns every cinematic or boss fight. Mature AF
The Tzar YES they make frank sound like some badass when really he was terrified and just confused about everything and just cuz he could beat zombies ass hard doesn't mean he is a badass i think they just did that to make the game fun and still have a story with an intresting protagonist
lol 50 year old that literally is a photographer, it kind of is his job, plus he likes killing zombies using unrealistic weapons :P wtf you on about, they were talking about a mature voice, not mature action, TBH this vid is just being nitpicky.
"more mature" doesn't revolve just around voice, but physical development,age. : IE( fully developed physically; full-grown. < which this is the definition.
Hey, NMS didn't sucked. I'm not a fan boy, and though it had a rough launch, it's getting updates and patches as we speak. And Sean all of the sudden stopped promising things left and right. The lesson has been learned. But 50yo man making selfies? Selfies in videogames? This is where we are now guys, feel it.
This is what happens when a team that's more familiar with Dead Rising MEMES than the actual game is put in charge of making a sequel. Original Frank: an intrepid journalist trying to get the scoop of the century. He's capable of some impressive feats, but at no point does he stop acting like he's taking this dangerous situation seriously. He has no trouble with depending on other survivors for assistance, and only by force of will (and their help) does he avoid succumbing to despair. Similarly, he when it comes down to the wire, he always at least *tries* to do the right thing (which is reflected in gameplay by the big XP rewards you get for rescuing survivors). New Frank: a cocky asshole '...who covered wars, y'know,' and is so assured of his own badassness that he never feels the need to stop quipping or making awful jokes. He went from being a photojournalist documenting a zombie apocalypse to the stereotype of a millennial stuffed in the body of a middle-aged man. Original Zombies: during the daytime, they're more an inconvenience than anything else. They impair your ability to get from Point A to Point B in a timely manner, which is a big fucking deal when so much of the game involves that ticking clock. Getting survivors back to the safe room was rewarding because it took real effort, and once they were there...well, they were *there*. You got to actually see the people whose lives you saved in addition to the XP rewards you got for getting them back. But at night...the zombies became a real threat. They were noticeably more aggressive and legitimately threatening even to skilled players, and that made it that much more important to get your shit done in the daytime. New Zombies: mindless fodder for every single 'cool' weapon the dev team brainstormed and threw into the game. The day/night cycle is meaningless. Original Psychopaths: a memorable array of crazed living characters who ranged from having legitimately cracked, or simply the selfish or opportunistic. Defeating them always yielded rewards, some of which were HUGE gamechangers that made the difficulty worth pressing through. And as goofy as some of them were, most of them were legitimately disturbing to some degree, and pretty much ALL of them were tough to beat. And most of the time, they either attacked Frank and gave him no choice but to defend himself, or they were threatening other survivors and prompted Frank to stop them. The convicts were hunting zombies and survivors alike in the park, and they killed a woman's husband in their intro cutscene (leaving you to rescue her and, optionally, defeat them). Adam the Clown had people held hostage on a runaway roller coaster, but it was also made clear that he only lost his mind because he watched the zombies eat his audience (who were almost certainly mostly children). Cliff was a Vietnam vet who started hunting anyone in his territory because he had a psychotic break after his granddaughter was killed. Cletus was just a guy who owned a gun shop and was willing to kill anyone who even *tried* to approach him. New Psych-oh, sorry. New Maniacs: a bunch of reskinned survivors and human foes that look like they belong in a publisher-mandated multiplayer mode. ...goddamnit, I hate that this game made me type that much.
Thank you for taking the time for it. It really speaks well to how awful DR 4 is. Also I find it hilarious how far off DR4 was in their “Maniacs.” They missed the point so badly that it makes me wonder if they even played DR1 and 2
Frank West in DR1: A cocky, kinda selfish man, but with a great sense of justice, even in the true horrors of a zombie apocalypse. Frank West in DR4: An annoying, cringy, 50 years old man who takes selfies with dead bodies and Flamingos, for no reason
Plus he wasnt that level of assholness he did had a moral code plus i would be even more afraid of the real frank than what it would look like if frank was a dad who retire
Firuz Majid DR4 Frank isn’t Frank West. He did help the agents a lot in DR1 to get the true story. DR4 Frank is the type of guy to take the easiest way make a quick buck and make it sound like the events of DR1 was just dumb luck for him to get the story
Nathan Levesque I think he means selfish because it seemed Frank in DR1 wanted to just escape and keep the story for himself, I believe in the lore he managed to steal the XM3 Prototype and left Isabela for dead, no pun intended. He only cared about himself and the scoop
I always felt like the dude who was in charge of Franks character in this game played GTA V and fell in love with Michael character so he just changed Frank for Michael and just added him the camera.
To be honest Hitman didn't go back to their roots, after Absolution and realizing most wanted another Blood Money that's what they did. The new ones aren't anything like the first 3 which were linear, had a select few options to deal with targets and who's maps while decently sizes depending on the level weren't large by any stretch. That's not even to mention that the enemies are dumb as a brick, which while they've always been the linearity and constantly being on guard made up for it somewhat in the previous games. Being able to dunp bodies in boxes and dressers to has made it much easier than having to find an out of the way place to drag it in the first 3.
The devs of this game had absolutely nothing to do with the original game so them going back to their roots is probably sipping Starbucks and doing absolutely nothing of value.
@Max Damage I mean,I don't really see the problem with health regen,instead of having to sacrifice an item slot for some healing items you just regen health,plus that if you don't play this game casually or as a shooter then it won't even make that big of a difference
@@CThyran truth to be told, m8, I've completed the first 4 hitmans like 5 times each- and some codename 47 and silent assasin mechanics are straight and unfair/unfunny to play garbage. I'm glad they chose that direction.
These devs were clueless. The answer they provide for why they did everything they did was "We did a lot of research and found that fans complained so we changed it." They had no vision for what they wanted the game to be. Imagine writing a song or painting a picture based on audience feedback? That's not how art works.
Honestly what I don't get they say "ahh time constraints and too big of a map to explore no one wants to play it again" to me that's the best thing when a game does that, why rdr2 is omw of my fave games of all time because of the replay ability. If I don't get something because of a time constraint then I'm like dn well I guess I'll have to play it again. Like honestky if I but a game and I only play through it once then like I feel I've wasted my money
Yes and no. When you create something for your own consumption, then the audience should have zero say in it. When you create something for the public for the first time, the audience has no say in it because it's your vision. But when you're carrying on the mantle of a successful franchise and expectations of those who've been loyal to the brand are high, then you better be damn sure that you deliver. That's how the arts work, as a business. GRANTED, there is a limit to how much of an impact the audience should make. In this case, when you look at all the comments from the people here, the problem is the exact opposite of what you describe. "We did a lot of research" isn't true in this case. To the fans who you KNOW will buy your game, those are the ones you want to listen to because they're the ones who know the franchise better than anyone else, especially the new directors.
my question is, what fans did they ask lmao. cause obviously everyone hated this game, so who did they ask that was like, “oh yeah that’s a solid idea go with that” would’ve been better off to just remaster the game than make this garbage
The problem with "asking fans" is that engagement in things like this is based heavily on demographics. Mature intelligent people often have better things to do than try to beat an army of edgy idiots who have nothing better to do than rack up 5 figure post counts on forums by contributing nonsense on every post. Ask stupid people, get stupid answers. I don't think anyone wanted this rubbish though.
Jude Robson Well, when you have people constantly not take you seriously in being a photojournalist or disprove of all the work you've done, you're bound to just not take their shit anymore. Frank's been through many hardships besides being an outbreak survivor. Life happens, even though this is fiction.
The way they keep saying "Frank is back" is annoying. Frank isn't Frank without his original voice actor. I don't know who the fuck that is in DR4 but it sure as shit isn't Frank.
Even if they couldn't get the original voice actor back, they should have gotten a guy that sounds like TJ. Capcom does that with their characters, almost every single Jill, Chris and Claire has sounded alike.
when it first came out in was " chop till you drop " "you have 72 hours" a mall and zombies now it's "frank" frank " frank "... just like how 343 hyped only the chief in halo 4 and 5
But even then, in Halo 4 it worked because it was a personal tale about Chief refusing to accept the inevitable death of Cortana. In Halo 5 you’re correct, every other character was thrown into the trash all to prop up the infailable Chief who had less character than Halo 4 and would have just been a cardboard cutout
Exactly. Like, when the fuck where there EXOSUITS on DR1. The most fantastical it ever went was with the bonus non-canon items. But now we get electric axes and supercars????? The slow item management and small inventory size was also a great aspect of the survival element. It was super simple to use, and it forced you to make choices between health and weapons.
You can't being serious... survival? it was all about messing around with ridiculous weapons and outfits like a lego head... i do agree they gone a bit too far with laser guns and stuffs like that, but you shouldn't expect anything serious from it and at the end it's all about fun killing zombies in different ways. And let's not forget this isn't a DR1 reboot but a Dead Rising 3 sequell, it's a new game.
I'm playing DR 1 for the first time, and I absolutely loving it, the rush with survivors and cases deadline mechanics. Even tho AI are kinda bad. But the potential was amazing for that time. DR 4 seems like mindless chore compared to it. 💀
It is literally trash in comparison, these guys know nothing about dead rising or even making a decent game 💀 it it by far the world entry to any of these triple a games that I call my favorite, Bioshock Infinite seems like a masterpiece compared to trash like this, I don't even think the devs LIKED their own game
@@imonke5303 i wouldnt dare mention bioshock infinite with the same sentence as dead rising 4, if bioshock infinite could shit, that shit is better than dead rising 4
DR4 IS a mindless chore compared to it. It is even more repetitive than an Ubisoft game and the content is more lackluster than even something like Assassin's Creed Valhalla or Far Cry 6.
Boss: Alright guys, glad to have you all on board. I hear you are all talented programmers. I need you guys to make Dead Rising 4 and make it amazing. Guy 1: No problem, we got this. *Boss walks off* Guy 2: What's Dead Rising? Guy 1: I don't know. Look it up on the wiki. We'll just use that. Guy 2: Let's see.. Some guy named Frank West. Apparently he covered wars. There's food you eat, Zombies you kill, weapons you make with things you find around the map. Guy 1: Anything else? Guy 2: Something about fighting crazy people and a time limit. Who the hell uses a time limit?
Honestly the hipster-looking guy was the director of Capcom Vancouver, and he says 'Frank has a big fuck-off assortment of weapons', but he doesn't in DR1, your actual weapons in that game were very limited, most were useless for actual damage. And he talks about saving survivors and they 'just say thanks and take off', but that doesn't happen in DR1 either, you have to escort them to the safe house yourself, sometimes literally holding their hand. But what does have both of those? DR2: Off the Record. So it seems like to me, he was asked to make DR4, and was told it will include Frank, so to go back and play the game with Frank in it. Instead of playing DR1, like is implied with them talking about 'going back to their roots' and being asked 'any game you focus towards' and them saying 'back to dead rising 1 for sure', he actually went back and played DR2: Off the Record, and is talking about improving things from THAT game, instead of DR1. You'd think would make a bigger deal about combo weapons in DR4, as I am pretty sure it's his first canonical meeting with combo weapons. Instead he just uses them like they are nothing. That's probably because the director was used to seeing Frank with combo weapons from Off the Record, so didn't think to make a point of him not having used them before.
@Stevean2 It was great. I'm just saying that the actual game director of a 'back to our roots' of the series should probably have played the 'roots' first. But from what I can tell, he was literally told 'Make DR4, put Frank in it. If you don't know who Frank is, just fuckin play one' and he played Dr2:otr instead of dr1.
I'm halfway through watching this on my PS4 but went to my PC just to see if someone had mentioned this! "No-one wants the old food system" OH, REALLY?? Thanks for forcing my opinion, I agree! I mean who liked having tension and having to heal at a smart time and possibly combine foods to make better healing items that also took up less space, anyway? AMIRITE?!? Fuck these guys. And who the fuck are these "fans" they supposedly talked to who agree with them on every front despite it being the absolutely opposite of everything that makes Dead Rising unique?? Anyone got a table I can flip? I'm pissed off now.
The only time it seemed to work was during the creation of Left 4 Dead and such were they actually thought about “what would be fun for the player” Probably because they weren’t trying to appease everyone
If dead rising 5 was ever to be made, it would be amazing if they showed something like DR4 was fake and some lame movie all along. And the real frank west voiced by TJ Rotolo making fun of it for being so bad.
Honestly had that idea when thinking about a Dead Rising sequel. Had three ideas for it and two involved DR4 just being a crappy movie. One of the ideas was a completely new character and 'Hank East' would be a psycho you could fight and potentially save as he lost it over how bad his movie flopped. The other idea was that you played as 'Hank East' but you were actually him instead of him trying to play Frank West where its revealed he actually wanted to do a good movie but studio interference fucked it up but now he has a chance to actually live like his hero by making it out of an actual outbreak. I like the idea that 'Hank East' could be redeemed in some way, either as a cool psycho boss you can save or as his own character you can play and have him be cool on his own instead of being Not Frank West.
A DR5 was in development. The Vancouver team was developing in secret and siphoned some budget from DR4 to work on it. When word got to the higher ups, Capcom was so fed up with the shenanigans the team pulled over the previous years that they shut down the project and later folded the company.
If a dead rising 5 was made, it should start off with frank reacting to dead rising 4 , and all the events in 4 was just a badly made movie, and frank reacts to it saying "what the hell is this crap?" or some bs, and they should esculate the level of threat, another mall would work but they need some good writers to pull off the next game being good (if dead rising will ever come back ofc)
"We did a lot of testing and found gamers hated that, so we removed it." TRANSLATION "Players found this challenging, so we made ours easy as hell, and therefore, barely even memorable."
@@Myth_or_Mystery76 . Dead Rising 3 was even easier. Both games sucked. I 100%ed the first 2 games. First one is my favorite game of all time. This game was nothing like the original
He says "You don't wanna go through your backpack to find food when you're trying to save humanity" like that was ever even an objective in the first place
Plus the OG people will remember how you could mix drinks in the first and second games and save inventory space. The fans knew more about the lore to this series than the guys that made this game
@@monkeyrobotsinc.9875 Yep. Environmental interaction in general was a huge selling point of the original game. Nearly every object in the game had physics and could be picked up by Frank and used in some capacity. The game was heavily inspired by Dawn of the Dead, all of that "distracting" stuff was 100% intentional. Capcom Vancouver had no idea what they were doing.
Digging through your backpack to find food when you're trying to save humanity isn't even that deterring in the first place. Unless you're a senile old man that takes 1 minute to cycle through one item slot, you'd be pretty fast in getting the food.
Franks objective wasnt even to "save the world" in the first place. Initially he wanted to cover the outbreak to get his big break, once he realized what was at stake and how fucked things were did he alter his objective by trying to help save people
"We dont want to force funny down people's throats" *Game does nothing but force unfunny jokes at awkward inappropriate times relentlessly and doesn't know when to stop*
It's a real shame considering the majority of humour in the first game was situational humour; that of your own making. You created levity with silly outfits and weapons in otherwise tense moments. Things that could have been 'jokes' were often played horrifyingly, terrifyingly straight and were thus amusing in a dark sort of way. Slappy comes to mind as an example from Dead Rising 2, or Adam the Clown from Dead Rising 1.
Please play the first one before you think it's defendable I haven't played it but considering that they didn't even use franks original voice actor it's definitely not worth my time.
The moment I hear "we've gone back to our roots" is the exact moment I know the franchise has lost it's identity. It's a desperate attempt to hype people into pre-ordering with hollow assurance. Yes, yes, I know they said that about Doom and it worked out perfectly, but Doom 2016 is an anomaly of gaming.
What I love about your channel is that you stay true to a basic element of story telling. Show, don’t tell. You do it incredibly well. I bet I can find another video on this exact same topic but it would be someone using the same footage as you but interrupt each point with their opinions, thus muddling the message already being told to the viewer. Idk I’m baked and alone with my thoughts. This is a cry for help
The fact that this "director" constantly trashed the original games and didn't even understand the references in the interviewers questions... Yet he says the words: "it's what the fans want... Fan favorite.. What the fans asked for... Going back to our roots... Back to our roots..." Then later says "we're going for as wide of an audience as possible." It's disgusting. Supposedly the game was rushed by pressure from Capcom. But when you look at who was in charge of this game... I don't feel any remorse for the shuddering of Capcom Vancouver.
"They know what they were getting into and thats on them" wtf this isnt Vietnam, they were doing what they were told, its the directors and producers that are at fault
Game Directors: We want to go back to our roots. Also Game Directors: We're going to change everything that made the original special or unique, but we didn't lie about going back to our roots because Frank is there! Isn't that so cool? We changed the voice actor and his character as well as his appearance completely, but he shares the same name, so now praise us!
"It's not fun rummaging through your backpack looking for a cheeseburger... that part should be fast" Well I don't know, I just spent like 40 minutes cooking in the new Zelda and that was pretty fun actually...
again, i agree with them. "crafting" and "cooking", this sort of crap, are only a hassle. it's artificially adding more steps to something that would work just as well when streamlined. just see last of us. why does that fucking game even have a crafting system? what a fucking retarded, arbitrary and useless system. there aren't even any choices to make! fucking stupid, i hated it so fucking bad. the only games where crafting makes any sense are games like minecraft, and dota. in minecraft for obvious reasons. the game wouldn't work without it. it's the whole point of the game. in dota it's great because you can build towards an end goal while getting increasing benefits from the parts as you get them instead of having to choose between buying disposable crap to use now or save up for a high end item. the final product is more than the sum of its parts, so you always build towards something instead of going for random crap. in most games, it's just an additional step. a hassle. i don't get why people even want it. inventory management is always one of the worst things about games, and i'm glad SOME developers are finally starting to see that. now if they only stopped with the goddamn long, unskippable tutorials i'd be even happier.
tj22 gets it. i'm not entirely against crafting (heck i even gave two examples of games where i think its awesome). i'm just againt crafting for the sake of crafting. it HAS to add something to the experience, otherwise it's better left out.
12171010011010 Actually it absolutely is. But I don't know why someone would see a dead rising sequel game and think man I hope its easy to survive those zombies! Survival games should be challenging that's where the fun is in that genre, but that doesn't apply to something like Kirby. It's fun to complete those kind of games to 100% and not worry about dying but obsessively collect every secret item. it just depends on what you are looking for in any given fun dispenser, of which there're many.
They dumbed down the game for casuals. If people really were bitching about the Time Limit, just add a sandbox mode. OTR did it, why couldn't this? But no, they insist on selling it as DLC and to make matters worse, they're literally selling the real ending to the game as DLC too because the base game itself ends on such a shitty note and a cliffhanger.
A lot of people are saying they think these guys never played DR1. My guess is they tried playing it for an hour or so, it was too hard for them, so they quit and read some reviews. Most of the reviews they read were probably positive, but being human, their brains were hyper-focused on the negative reviews and they decided to appeal to the negative commenters. Idiots should have either pushed through and played the game or at least watch someone else play the game (like on UA-cam or something). Nobody should ever try to appeal to people who are bitching about them.
The amount of times they said "we did our research" "we read the fan feedback" "this was something the fans wanted" and then saying something absolutely absurd that they changed about the game
+Millton Manakeeper yes it is but saying that basically is admitting you did no research..... it should go without saying so when a dev says that it more than likely is a sign to be very worried
3 was... alright. it still was saints row. but i played and completed 4 for the first time this year, and wtf. talk about jumping the shark. no wonder there hasn't been any news of a sequel yet
JackRichard It's only been a few fucking days since the game released, you honestly think they would announce a sequel right after the game released, that's stupid.
also they said they were listening to feedback constantly in all the interviews and they literally did every single thing that they possibly could that no one asked for
So... no time limit, no more psycopaths, the original voice actor was replaced by someone who sounds like my dad after chain smoking for 60 years, coop is gone (from what I've heard), and the aesthetic went from bright vibrant colors to grey and dirt brown. Seriously, look at that first clip from DR1 and compare it to DR4 and tell me DR4 took a better art direction. How the fuck is this still a Dead Rising game?!
Sherrie Brewster They already did that with sandbox mode in Off the Record and DR3. The direction they took here turned DR4 into yet another open world zombie game with a Dead Rising skin. The unique qualities the series had are gone now, and there is absolutely no shortage of open world zombie games. If that's what you wanted, fine, but it ruined it for people that loved DR1, 2, Off the Record, Case West, and even parts of 3.
Dr Strangelove They're also completely stripped down compared to psycopaths. In the originals, psycopaths had unique fighting styles and patterns, they were the bosses of the series. In this game, maniacs are just slightly tougher enemies with goofy weapons. Wasted potential. The sad thing is, they already had enemies like them in prior games. The cultists of DR1 and the mercenaries of DR2 filled the exact same role.
Bootskoot589 they think they are appealing to what the consumers want in their games, but all they are doing is putting what they want and not giving a fuck about the consumers. In the end, it comes back to bite them in the ass
"We got rid of time limits because players are frustrated that if time expired, they would have to that all over again." BRUH IN THE PREVIOUS GAMES, THEY HAVE RESTROOMS AS SAVE POINTS ALL OVER THE MAP
honestly i absolutley hated the time limits from the remaster. it takes so long to go from place to place and if the time ends you lose everything you did is lost. especially when there are more than one quests and you might lose them because you took too long. it's not worth it.
@@explosiveass_bum5340but that’s exactly what made the first game what it is. Your ability to pursue tasks under stress due to a time limit is the entire selling point aside from everything being a weapon. If you don’t like it, then it’s just not your personal preference. The game didn’t do anything wrong.
"So why did you decide to change Frank's Voice Actor?"
"Y'know, we wanted to see how Frank's changed, and how he's matured in the 10 years since Deadrising 1, so we decided to go with a different voice actor."
I guess Voice Actors just don't age, then.
God Of War PS4 enters the chat.
Lol
TJ also voiced Frank in Off The Record, which took place four years after the original outbreak. It also isn't like TJ is some really young 20 year old.
Or can't, you know, act older either
@@Ticketman99 Yeah but you gotta admit Christopher Judge was a really good choice
I remember being disappointed by Mgs 5 replacement of David hayter with Keifer Sutherland, and Kojima said in an interview “we decided to go with an older seasoned actor for this game.” Even though David is two years younger.
"Frank is such an amazing character and is so awesome."
Translation: "we were out of ideas"
Too bad I couldn't steer them in the right direction. We would have had an amazing game
Nigga
It's funny because Vick as a character could have held her own game with Frank as a mentor character
@@barbashop_380 laff
@@SteveJonesGamingGWO probably
>we did a lot of research
>we asked fans
>we looked at the feedback
This is what corporate insecurity looks like.
Awful Waffle the sad part is that not including a timer is a huge red flag for the fact that they didn’t care to QA enough to include it.
Exactly. The mindset is not whether or not your product is shit, but if you have made a series of approvable, transparent steps, that can be audited, deemed correct, and thus remove you of any responsibility.
They did reasearch at random normies opinions instead of gamers/fans of deadrising serie
That is a good thing. As long as they are not over doing it, that's what corporations should do. The thing is, Capcom didn't care about feedback they got.
@@SalvageET No, Capcom asked random focus gruops instead of Dead Rising fans. " We talked with the fans " Fucking bullshit from these corporate lyers
This video inspired me to replay Dead Rising 1, Frank doesn’t make A SINGLE FUCKING JOKE the whole game. I’ve never seen a more fundamental misunderstanding of a character from a dev team ever.
I don't recall Frank ever making a joke in the first game, he always responded to people sarcastically rather then making an actual joke.
That's not Frank West.
That's Hank East.
I think the 2nd biggest misconception of what made a character endearing to fans was with DINO (Dante In Name Only) from DmC.
Capcom is a great company and have made some of the best games in video game history but boy, when they screw up, they ROYALLY screw up.
OTR Frank is definitely more sarcastic but not smarmy and corny. DR4 Frank is definitely a case of trying too hard.
after looking at cutscene videos, ya I can confirm he acts seriously
Franks back!
But he sounds different ...
And he looks different ...
And he acts different ...
And he's basically a different character at this point ...
But he's still Frank!
Even the wars he covered are different...
Wars on gender and equality...
He's back in Willamette! But it looks different. Feels different. Is built differently. People act differently.
It's basically a different place at this point.
But it's still Willamette!
He is hank east
Still played by the same guy
The reason everyone liked Frank is because he took everything seriously and you the player can make him do stupid things
If I want to beat a zombie to death with a dildo, I WILL!
Yeah and his character progression in Off The Record was perfect. He was always arrogant and prideful in the first game and so a post Willamette Frank West would act very much like he did in Off The Record
*shoots zombies with a flaming marshmellow launcher while naked*
I covered wars you know!
🤣🤣🤣🤣 yeah but the worst saving survivors with dumb ass ai.
I’m amazed these people are so stupid they couldn’t figure that out
"kept the core of dead rising"
> removes all the things that made dead rising one great.
Its natural of established franchises to do this now
Abandon their roots for BS
Saints Row, Fallout, COD, Halo, Tom Clancy
Activision, the con artists "Saint's Row" wasn't "Saint's Row" until SR2, so not sure if I agree with that example, and Fallout 4 is easily my favorite Fallout game in the franchise, regardless of certain formula changes (most were changed for the better imo.) I think people are way too cynical most of the time, change is a good thing when done right. DR4 is just a good example of it being done wrong.
William Marmol Just because its your favorite doesnt mean its not a "fallout" game in essence
It appealed to the masses and abandon the roots, just like many games now and days do
"Cynical"
Yea, cuz its not like the industry is in the gutter now with all the BS going on
This is just one example
Unless you're talking Fallout 1 roots and not Fallout 3 roots (another perfect example of a damn good change) then I disagree. And yeah, thinking the game industry is in the gutter is cynical. You're entitled to your opinion, just wanted to make sure you knew it wasn't fact.
William Marmol I know the "truth hurts" but you will learn soon
Especially if you think the current practices like poor launches, DLC scams and micros overtaking is not being cynical, then just go on and pretend everything is fine.
"Before you'd help a survivor and they'd go 'thanks' and just take off. That wasn't worth it."
No you didn't. You'd help a suvivor and then you'd have to actually take them back to the safe room which was hard AF as you could accidently insta kill them with a sledgehammer blow you meant to aim at a zombie. And in return you'd get a tonne of XP and the survivor ACTUALLY BEING THERE in the safe room thankful that you saved them.
Their description of the survivors describes the survivors in Dead Rising 4 perfectly, they took away all the dept.
It was annoying at first because you're under leveled and weren't meant to save everyone but saying it wasn't worth it sounds like someone who didn't play any of the games because saving survivors was a good way to net PP.
I was wondering why the F he said this cause it made no sense. I don’t remember the survivors escorting themselves to the safe room, that was UR JOB… kind of the whole point of DR1
@@RikoJ2000 I thought it was interesting that depending on who you saved they appear together in the security room and thank you with their own unique dialogue, and you can see all of them at once no matter how many u saved
Yeah those fuckin gay lord hipsters clearly haven't even played the other games, maybe 3. Fuckin cunts. I hope they were all sacked after that shit. I don't usually get mad about video games cuz yanno, it's a fuckin game but they FUCKED dead rising and the way they spin it makes it even worse. Fuckin beardy hipster nonces.
Players just want to mess around.
*Takes out everything that you can mess around with.*
TheVeryShyguy *sells it back to you as DLC*
TheVeryShyguy sure thing in the onother dr games evrything is a weapon even toys and the combo weapons were good criative and "realistic" like the "pegasus " its a hourse stick whif fireworks but in dr3 things start to go a bit off and in dr4 they trow evrything out of the window like siriosly a hammer whif granades? for what blow my face and hands off?
sonic ZX you know that was in dr3 tho lol that specific sledgehammer grenade combo? Other than that I kinda know what you mean, though that doesn’t make sense, it works still, a lot of the weapons in 4 and even some 3 just don’t make any sense.
The best Combo weapons were in the second game. The ones in the third and fourth were fourth wall breaking. A sledgehammer with grenades ? A sledgehammer with an electric battery ?
Vehicle combo vehicles were beyond stupid too
@@Deadsea_1993 There were a few ridiculous combo weapons in 2 like the lightsaber weapon, but most of them felt relatively realistic if a little insane. Even the flaming weapons in that game felt more realistic (although still insane) than the elemental weapons in the later games. From the footage i have seen of 3 and 4 it seems most of them are totally ridiculous and completely over the top. 4 Seems especially guilty of this.
"we did a lot of testing"
"we did a lot of research"
*they do a lot of talking*
They do a lot of drugs too
and alotta bullshit too
And a lot of lying
If they did a lot of testing, they would have realized the timer is really necessary for "going back to their roots," and that they were missing any real notion that this was a Dead Rising game.
we do a little trolling
I'm glad I'm not the only one who noticed how they took Frank West and turned him into a completely different character
Amazing editing as always btw
He looks like Michael from GTA now, hah.
I think both characters tie well together lol.
Frank West has blown up in popularity after his big scoop in DR1. He's rich, swimming in women and liquor. Then it all goes away, he's not the hottest thing anymore, the cash is gone and he's poor but addicted to the fame, cash and women. His show cancelled and he is an embarassment. His name tarnished.
Now he plans a heist to get back wealth and to be forgotten as Frank West.. ENTER GTAV! He feigns his death, moves to Los (Santos) Angeles and renames himself as Michael De Santa.
And after GTA V, he's been given a big movie gig. DR4. For Michael De Santa who is incognito as Frank West to play as himself.
.....I have too much time -- back to work now rofl.
Akshay G wince worthy
Akshay G I'm glad I'm not the only one who thought Frank West and Michael De Santa looked alike lol
The first dead rising it was fucking amazing. It had character. Escorting survivors at night was horrifying. Hearing the zombies and only seeing their red eyes was chilling. Fighting psychopaths was tense but so depressing in the end once you learnt what set them off. Adam the Clown seeing an audience full of kids be killed by zombies so he now keeps the space ride going just to keep dead kids safe. The Vietnam vet who sees his granddaughter killed and loses it. This is what made the first one so great. Frank wasn't a sarcastic idiot acting like a 14 year old rebellious teen. He was focused, he was serious. We made him do the dumb shit. We made him wear a dress and skateboard around a mall. That wasn't the way he acted normally. I do not know what the fuck they were thinking with this game but it has none of the heart, none of the charm of the original. I hope to god there is a Dead Rising 5 just to wash this shit out of our mouths.
Well said man I hope so too 👏
If anything it has to be a reboot,just cant see them continuing off this game,but im not sure Capcom will take that risk
I recently quit "frank rising", after beating dumbass base game, where he eats people but has no issues on good ending [youtubed it].
Went to DR3 which is a good enough conclusion of the series to me.
I don't think they'd do it justice with today's corporate angle 🤷
[ I beat all others before, upon release.]
Never played the game. But if it was that bad, maybe it's time to move on?
Cliff's backstory is depressing even more because at the end of his life, he kinda snaps outta it because Frank basically put him to rest finally. He didn't have to live with the horrible memory, or things he did to protect himself... Or what he could've done to protect his grandchild. DR1 is the best
Dude when they were describing frank by cursing nonstop was the equivalent of the "hello fellow kids" meme.
It’s so damn corny.
A bunch of corporate dudes who were under the impression that they’ve developed a sense of humor from watching The Office and How I Met Your Mother, but realized they weren’t as funny or witty as they thought they were, so they elected to use curse words as a means to seem more funny and relatable to the young kids.
It’s like taking a chair and sitting in it backwards while trying to “rap” to kids about how drugs aren’t cool. Lol
@@steverogers7601 lmao facts
@@steverogers7601 the office and how i met your mother is exactly the type of sitcom retards like the producer watch
How do you do, fellow kids is the exactly quotation but who cares.
@@igorz4582 . The Office was actually really good tbh. It just should have ended in Season 5 with Michael selling the company and retiring to be a motivational speaker and the film crew having enough footage to leave finally. The Office got stupid and was milked to death after Season 5. I'd say that Season 2 was probably the best season overall. Just random stuff like Micheal grilling his foot and showing up at the office.
The reason everyone loved frank was because he took everything so seriously while dressed as a megaman robot hitting zombies with a literal lightsaber. When you make him act silly, it starts to lose its magic.
the reason DR is great is because its a scary game...where you can wear a dress, it has a scary story with fun gameplay
i loved him because of how corny and full of himself he was
Same with the setting. It was cool because it was a normal world, the one we all live in, but with zombies everywhere. It was believable. They turned it into an absurd clown world...with zombies in it.
@@semimad100 yeah and as the story grew he became a bit more humbled. had such a cool arc.
He was also just a normal person that walked passed you on the sidewalk. he isn't a badass zombie slayer, he's an ordinary guy who's an avid photographer and reporter lol.
Q: "Does DR4 still have [insert feature from DR1]?"
A: "No, because the fans didn't want it."
5c21p7 k177y smh they ruined it🤦🏾♂️
opizza We didn’t want Dead rising 4
Give me my fucking psychos back
I want to know who they talked to, was it the people that only played the Wii version?? Wtf
So no fun?
The fact that you can literally become a Psycho yourself in DR1 is so brilliant. You can literally kill any character and completely destroy the story, go mad like the Psychos.
That is actually really fucking cool! The fact that game just doesn’t end when you ruin the main quest line is fucking brilliant. I should play this game.
@@co7769 You really should. It's great despite it's jank.
I remember getting the Xbox 360 specifically for Dead Rising. It was a great decision in retrospect.
@@co7769 failing the story is essentially a free play mode, yeah.
@@co7769 play the second one as well
"People don't want to play it again", if you have to say this you have failed as a game designer.
Games are suppose to have replay value? What kind of blasphemy are you spouting!?
Not having game overs is a failure of the game designer.
Nobody respects time management aspects anymore, pretty depressing.
MysteriousTomJenkins but this is dead rising. its like Edmund McMillan saying that nobody wants to replay the binding of Isaac or super meat boy
PsychoPanda9000 I'm being sarcastic with my comment.
"We removed the time limit so that players could actually explore the stores and such"
Doesn't do much good when you can't pick up most of the stuff in the stores now huh.
NovaThief dude no time limit in the other games would be nice and should be a cheat code XD
@@jeffgarton2551 There's a sandbox mode on DR2! 😉
CAKE! Bro I got it then storms hit and my power been out since. Smh. Power came back on today going home to play some games now
Except you can.
@@gloriouslyaesthetic Except you can't.
"We're going back to our roots."
9/10 times this is a red flag.
i think that the only game franchise that actually made a good "back to the roots" type game is Valve and developers of Total war series
@@Sven-ql3chThe only thing valve has ever kept ‘at its roots’ is CS and the only reason is because it’s one of the oldest esports games ever. You change the formula you change the sport and the players don’t like change after 10000 hours of practice.
@@joddog well, half life went back to its roots and it did it pretty well
@@Sven-ql3ch half life 2 was completely different to the original and Black Mesa was a valve engine mod that indie developers created. Alex is in VR. I don’t get your point
@@joddog It doesnt have to be the same as original, thats not what "going back to the roots" stands for, it means that the franchise is going back to the old story and ocasionally improves gameplay. Half life came back after over a decade.
I like how their strategy is staying so far away from replayability, and that they pretty much use that anti replayability as a *selling point* under the notion of “you can do it all in one run :D”
Perfect game for game journalist. Those never replay any game and then we wonder why we are tortured with ubi-games? Collect everything in your 90 hours run, max every skill tree and never return to game again. Remove checklist from the ubi-game and magically it becomes a boring game same with Witcher 3 and many other popular open world games designed for minimap with question marks.
Which also didn't make any sense. Dead Rising was always about replayability and leveling up. Wtf were they even talking about ?
I mean the first game can get kinda infuriating at times where if you waste too much time you risk missing out on some of the fun psychopath fights that give you access to major things like the chainsaw and guns making it so you need to reset, but you still carry lots of progress over and you already know what you want to do afterwards so catching up by starting a new cycle is easy
"We are going back to our DR1 roots."
Translation: it's set in a mall.
It isn’t even
Funny thing is that 98% of the game takes place outside the mall
“Our roots”
These bozos had NOTHING to do with the series before 4 and 4 killed their studio lol
"Back to our roots; the game really makes you FEEL like batman"
And has frank but at the same time doesnt
It's always the same thing. A guy or a gal takes the head of the studio, without knowing anything about the IP that made it to success. They bring a lot of changes that no one wanted. without listening to fans or their own veterans devs. Then when the game is a faillure and badly received. Gamers are blamed for being entilted or even worse they just decide the IP they just ruined is not worth it anymore. Rinse and repeat.
Prototype 2... damn.
@@Chiave97 damn and I really enjoyed that game (still do, to be honest)
It´s like 343 studios. Adoption doesn´t usually work well lol
@@cactusmalone funny enough I played the first game (liked it) and wanted to play the second one and I enjoyed heller more.
@@Chiave97 prototype 2 was good tho
I remember the original gave me chills and anxiety
Especially escorting the survivors back to the surveillance room at night
This shit is just saints row with zombies
This game is too easy to get stressed out about. Looking at his health bar, his nickname should be "Frank the Tank".
saints row is not bad as this shit
Saints row with zombies would be dope
Dark Arts Dabbler saints row 3 has zombies in one area
@@lethalfumes Saint Row 2 it also had but I don't remember anymore the most likely thing is that it doesn't have
"Dead rising is known for killing tons and tons of zombies"
While that is technically true, I remember my playthroughs of the original and how I used to kite and avoid zombies most of the time, while I had to make do with whatever I could find, building forts in shops out of furniture and all that. A looming sense of terror was always present and I left out an audible sigh of relief whenever I made it back to the security room. Devs who think that Dead Rising was all about "all the wacky ways you can kill a zombie" should not be anywhere near a new dead rising game.
its one of the things that makes DR good, but its one of, not the.
When you get a car in the parking to farm kill and then the car broke and you're in a middle of a zombie wave in the dark and all your weapons broke one by one while you try getting out.
@@GaspardFR LOL I remember that
I definatly agree. I never started to kill tons of zombies until I found out you could triple book the small chainsaw.
@@elmaionesosexo Yeah, Left 4 Dead is known for the horde slaying imo, Dead Rising takes a different approach
Anyone ever notice how whenever a game’s marketing strategy is like an edgy “Fuck you our game is bad ass!”, the game always fails.
Looks at Cyberpunk 2077.....
They did that for the DmC reboot and it was a commercial failure.
Hell, it even applies to food and soft drinks. Think of all the "XTREME" brands in grocery stores that used to exist circa 2000.
Except Doom Eternal
@@BlackbirdSJ and borderlands 2
Does anyone else not understand this whole “Frank is back” thing? Like... he’s appeared in every iteration of dead rising in some form lol. Except in 4 he’s completely unrecognizable
He was not in Dead Rising 3.
@@hardspumoni6940 he was playable in the dlc. I know it's just a side mode but the DR4 devs act like he's been absent for years lol
@@Bread_Bug They probably don't even know this, because they're new and mustn't have played the previous games. They don't seem like very passionate people, making generic games.
FRANK... IS... BACK!!!!
i dont remember him being in 2?
How to make Dead Rising better according to Devs -
- More Zombies
- More Zombies
- More Zombies
- Remove interesting parts
- Add useless features
- Selfies
- More Zombies
- Remove Frank's personality and make him extremely unlikeable
- More Zombies
- Completely ruin all immersion when it comes to psychopaths and replace them with some side quest mini-bosses without cutscenes
- More Zombies
You forgot more zombies
@@shpadhy5974 but what about more zombies?
@@datenshidt2412 yeah ur right
How could they
I would’ve loved it it there was more zombies
Dead Rising 1 wrote Frank's character extremely well, and you could see the progression as the story went on. The best example of this IMO is his encounter with Kent, the rival photographer. Kent's character was similar to Frank's in the sense that he was cocky, arrogant, and also looking for the scoop of a lifetime, but Kent was willing to go over the top to achieve his goals. So much so that he kidnaps Tad to zombify him on camera just so he can get his shots, but Frank stops him. Frank realizes at this point in the story that getting his scoop isn't as important as saving innocent people and getting them out of Willamette. It's honestly great storytelling and character growth. It's why I can't forgive the developers for what they did to Frank. It isn't even him at this point.
Awesome Frank!
That's why I Love ❤ Frank in the first game.
He didn't want to hurt innocent people.
"You old sack of crap!"
-Sigma King Kent
It's a shame some people don't understand how good the writing was for this game because of never playing it, never paying attention to the story, never giving it a chance. There's so much to it. And you know the writing is good whenever minor characters that are hardly used have this much complexity behind them, like Cliff for example.
Same with Off The Record
The studio director made Kinect games for kids before Dead Rising 4, that explains a lot.
YUP.
@@brandonmorel2658 what's your point? Doom was actually good and DR4 wasn't
Bazinga!
@@brandonmorel2658 - What brand of rubber cement are you on?
@@brandonmorel2658 shut up
How the fuck is this Frank "more mature"?
Yeah, I don't remember a supposedly immature Frank in DR1 cracking sex jokes and making silly faces in degenerative selfies.
strelok Age does not equal maturity.
strelok He is ?! Could've fooled me, sure as fuck doesn't behave as one.
Wanna know how aging reflects on a iconic character ? Play Metal Gear Solid 4.
Yeah I remember him as the guy who covered wars, y'now?
Jimmy De'Souza Yes, it also is not. It is also reflected in Snake's way of talking (Hayter's delivery), stress meter affecting gameplay and overall theme of the game about old generation ridding the new of a horror it caused. It is not just a sneaky way of making a character look cooler, it's much more then that.
7:42 "people don't want to play it again to get that one other thing"
*Inserts unnecessary PP trial to kill 250,000 zombies that would take hours of mindless, boring grinding*
it's all about killin zombies dude! just really layin into em!
As I hear this I hope somebody in the comments was like "what?"
Which is for an achivement
@@charlesd-wayne9449 that requires more than 6 hours of non stop killing
At least DR1 isn't that bad in that regard as it was only about 1/5 of what you need to kill in DR4 plus the unlockable weapon is worth it.
It’s amazing to me how they made almost every incorrect choice completely confidently
look at em, it's not surprising at all
Alex Yiik clones made this game
3:08 Has he ever played dead rising? Survivors didnt “take off”... you escorted them to a safe house
that shit he said made me so fucking angry because it's completely fucking false
he said it like you do their quest and suddenly they puffed-out of existence
but that wasn't true at all, survivors you saved would chill-out in the saferoom until the end of the game
and they would thank you whenever they saw you, or just interract with each-others
it felt like you were saving actual-peoples
in dr3 they took off running, dr 1+ 2 you would escort them. so they aren't looking back at their roots, they're looking at the last game which is obvious when you play dr4 as half the game mechanics from 3 makes a return
Franks facial expressions when taking selfies look like the same expressions i make on molly
@Roolingball I still play dead rising 3 from time to time but I’ve never even really considered doing more than one play through of 4
@@hellalan underrated comment
“Frank is mature.”
Frank: :D or :P or :3
Actually its cringier
Frank is a fucking clown lmao.
What would your genuine reaction be if he unironicaly said "do you know de way" as another reoccurring joke?
:v
@@lowhp_comic I'd break the disc. End of story
How will gamers know our game is edgy if we don't swear every two seconds while promoting it?
yup
Fuckin Cornballs
In Dead Rising 2: OTR, Frank does one immature thing in the story mode. When the traitor is revealing the plan, Frank one-hand claps like its lips flapping to make fun of the villain monologuing. It was a silly moment to show he's heard this speech before and knew it wasn't important. In that way, it showed how experienced Frank was since he already knew what the villain's deal was.
Even then that version of frank wasn’t canon. He still seemed true to his old self in case west though. The canon take on Frank in dr2.
That boss battle is also comically exaggerated in its execution, so it fits well there
To be fair, the traitor was insulting Frank and his career...
The directors of Dead Rising 4 just look like discount clones of each other
Jack Simpson lol
Or just people that go to Starbucks more than the average white girl
They are SJW people, what do you expect ? They had nothing to do with a prior Dead Rising game. The head director even said "In the past you'd help someone and they would run away". That might be true in Dead Rising 3 with stranded random encounters, but Off The Record and earlier games had people join your party and you could escort them to a safe house, kill them, or let them get killed and watch them turn or get eaten alive. That was part of the charm in Dead Rising games. In a recent playthrough in Off The Record, I killed Janus and I killed the CEO guy to take their briefcase of money. Instead of saving them and only getting a small percentage of it, I chose to take the entire 100 thousand plus dollars.
I didn't even realize they were different people
It’s just funny valentine
“We wanted Frank to be more mature.”
Very mature to take a selfie with an enemy before you kill them.
OG Frank would never do that. It's so dumb. Like they really dumbed down his character and I don't hate the voice actor but I still enjoy the original voice actor more.
@@Persephone01 Frank did that in OTR though.
They did a lot of research. Meaning they didn't want the original actor, because the director is a dumb hipster
@@CarvedStones It's not canon so he kinda didn't. But he kinda did.
@@blibdo3216 true
I don't ever remember Frank being funny
Renegade Bond he kind of was on OTR
Deviction I thought he was more sarcastic
Renegade Bond oh yeah definitely but he did have some sense of humor, even if it was a very small percentage.
Deviction he made shitty one liners cause they were horrible jokes
Osmosis Jones on off the record or this game?
dev personality: "Its just like dead rising 1"
reporter: "oh yeah how so?"
*personality turns to the person behind him and wispers*
dev personality: "Help i don't even know what a dead rising is!, what whats in dead rising 1 that is in what ever we made??"
person: "uh... uh just just say... zombies.... and ... the main characters have the same name"
Crowbcat has honored you
@@billymanziel5666 oh wow.. i didn't even put that much thought into it
Congrats on being the first comment crowbcat has hearted, its trulet an honor
@@anangryaustralian8518 pretty sure he's hearted comments many times before on other videos
@@docchoc2407 hard to find ngl, if so it would take awhile
"Games have to evolve..."
Does anyone else find it funny that some of the games that have disappointed us the most over the last few years all have devs that always say shit like that at some point or another?
666kingdrummer "we're going back to our roots"
"Games have to evolve"
Well which is it? Do games try to evolve or do they stick to their roots? WHICH ONE IS IT
Call of Duty and Dead Rising is what not to do with your franchise.
Battlefield and any game from Rockstar IS what to do.
Sure if you don't like those games, fine, but at least they stuck to what the gamers loved about them, the characters, gameplay, atmosphere and story. You can still evolve your games without having to change the characters personality, adding more and more unrealistic ridiculous weapons, changing core features, making it "futuristic", adding pop culture references like selfies and dabbing.
Rockstar overloaded GTA V with online content and the story mode isn't that good, it would look like they reached their peak with RDR.
Including " Evolve " the game itself?
stick to your roots while evolving worked out pretty well for Zelda
"We are going back to our roots"
-Removing inventory management
-No Escorting survivors
-Time constraints
-No Terence J. Rotolo
-No psychopaths
-No bathroom save locations
-No multiple endings
Lars MacReady it has multiple endings br0
Will Shults Oh forgive me. Still a huge departure from the "roots."
Lars MacReady I liked escorting survivors, the psychopaths we're annoying but they filled alot of gaps and added content, it was fun to try and save everybody I remebr they had list of survivors it was fun to kind of try and collect them all by the end of the game, it was kind of annoying to make the milkshakes and stuff but it was more anoying to gather a brick of guns go out finish a fight go back if like to see that change why I could just grab more ammo instead of two shotguns I don't know, the time constraints we're kind of annoying but at the same time it pushed the narrative, i liked the rewards system I feel is missing from games it was cool to get an achievement and because of that I got unlocks and more damage etc the next time I played through loved it in dead rising and in dead space. I don't really like the weapon crafting or the vehicle combos they seemed kind of pointless especially went I got a full load of guns, if like to see more interaction with survivors like defending the base or something.
Lars MacReady I do agree its really not like dead rising. I'm prob gonna still check it out just to get a second opinion, trying hard (really hard) not to be biased xD
Lars MacReady There are Psychopaths
Frank maturing in the devs minds:
-Acts like a teenager
-Lives out of sarcasm
-Sounds dumber than ever
“He’s mellowed with age”
Shows footage of him taking a shitty selfie
REMEMBER SELFIES??????
He was more mature in the first game.
@@jamesedleymusic Exactly. Frank didn't goof around in the first game. He remain serious and focus at all time. It's the player that goof around in the sandbox.
@@phearamax4146 Mellow imo was Frank settling down with a wife two kids everything going well for after he broke the news and someone with a grudge or his student pulling him back to another case.
The person would send him a tip that the outbreak is happening near his home town giving a reason to have the family out of the game. (frank would either get them to safety or have someone he trusts take care of them or if Frank hook up with Isabella she could've a DlC where she take care of the children while taking down zombies)
but a down on his luck Frank is hat the decide to give us.
Dead rising suffered from the exact same disease as saint row series had. Devs who believed the small amount of wacky gameplay should be front and center for gameplay and story.
Yep.
They fundamentally misunderstand the fact that the games were fun because it was the PLAYERS choice to be silly in cutscenes etc
Dead rising 1 had some genuinely creepy fucking moments with the psychopaths, I'm gonna be sad to see that gone when they're all replaced with stock NPCs with troll face masks and flamethrowers.
The only one you could argue that's over the top is Adam. And even with him you can assume he juggled chainsaws before.
I agree, I was legit terrified to fight the clown.
Really liked the Mascot one in Dead Rising 2. Also the mailman! Made me realize this People just got swallowed whole by the whole "Fortune City" Mess
I remember Slappy from DR2 the most. "I'LL NEVER GET A DATE NOW!!!"
Dead Rising 2 was the only sequel I'll recognize. It was fun, wacky in a way that affected the main character and how his super serious gotta be the good dad motivations juxtaposed with said wackiness. Now Frank is just rolling with it and I feel a lot of the magic is gonna be lost now that he'll be chewing up the scenery in every cutscene, Nathan Drake style.
We all want the Frank West from Dead Rising 1. The natural, quiet badass he was and was new to everything, and seemed scared almost but never gave up. Not some edgy 45 year old meme page admin who spends his money on OnlyFans and works a mediocre job
But that's not what the "players" wanted.
DR2 OTR Frank was also great, same Frank just more of a has been, aswell as being older, well and fatter. It isn't Frank without Terence Rotolo thats for sure.
Off The Record was a wonderful character progression for Frank, even if it wasn't canon. TJ was better than ever in that game. TJ is Frank. Just let Frank stand around in the first game or Off The Record. TJ had his mannerisms down to a science with at times sounding annoyed or the stretching groans.
Damn shame
Onlyfans 😂🤔
Biggest issue is that they removed one of the greatest things in the game series... Psychopaths.
At east we got maniac "bosses" that have no cut-scenes, and then die to 4-5 hits from a crafted weapon.
"Evolution"!
Hunter Lauder
The removal of psychopaths was my final dealbreaker. If I ever play this game it will be as a rental.
Hunter Lauder Psychopaths are the greatest things in the entire franchise.
I Kinda wished they also kept the time mechanic Or at least make it optional.
Ryan geek
*after this video released 8 years later: Dead Rising Deluxe Remaster: Demake till you drop*
"were going back to the roots"
*all roots are removed
malarky345 All they say is PR bullshit. "Respect, roots, Frank's back, fan feedback." They just ooze bullshit from the beginning of every interview to the end. Makes me fucking sick.
"We're going back to our roots to sever them"
For good reason. Go back and play the first one. Dark souls honestly feels like a vacation in comparison to the joyless time management hell and broken ai escort missions that not only make you rage quit, but rage destroy your controller. It hasn't aged well in any regard.
+N Ben you should get leadership book from bookstore
N Ben, you are absolutely right about how people are super-oblivious to how janky DR1 and DR2 both were.
They keep saying he's older and matured, then why does he look 20 years younger and a lot less washed up? In OTR he's clearly a little older than DR1, so why is he aging backwards in 4? This isn't Frank West, it's Frank Button.
oxyKILLdone OTR isn't cannon
steven saunders Frank from OTR looked the same as he did in DR2's DLC Case West.
Panic Manic I thought case west wasn't cannon since it took place after ending B
It took place after Ending A and is the canon ending.
TheDeadSaloon so overtime mode isn't cannon in that game? Weird
"We wanted to make Frank more mature"
Typical Frank West quip "That's what she said".
Capcom, you failed at making Frank more mature when you gave him dialogue even a 12 year old would find immature.
Capcom Vancouver*
"But our research data with teens around 15 show that,..." *shotgun shot*
Steve Perrin i'm Canadian and i'm ashamed of us
"Well set my balls on fire. What the shit happened here?"
They took inspiration from Michael Scott.
Thanks to Deadrising 1 I was the only kid in my elementary school who had chill, jazz-funk elevator music stuck in their head. I wouldn’t change a thing.
That music was the bessssttt
definitely not the game a child should have been playing...
I'll never forgive them for ruining Dead Rising. Just so smug and arrogant whilst destroying a beloved franchise. Also noticed how none of these "journalists" in the video would call them out on their crap.
It's because they're Canadians.
@@ericglenn9984 fuck Canada
I suggest you look up the ‘Wha Happun’ video about Dead Rising 4. They explain the development of the game and what led to it being the rushed mess that it became. Basically Capcom Japan “forced” them to make only Dead Rising games and when they tried to make something new and different Capcom Japan “punished” them by firing the dev leads and forcing them to make Dead Rising 4 in only 1 year.
Ryan McCaffrey is probably one of the worst "games journalists" out there. He loves getting attention so he'll only ask the simplest of questions and never be challenging. This guarantees him the chance to get him more interviews and therefore more fact-time.
And don't be fooled by my use of quotations around the words games journalists, I do think there are still a few reputable ones out there, but they're a dying breed, of which McCaffery is not one of.
@@gama103
Their "new" ideas were complete rip-offs from other games that don't fit in a sandbox horror, practically turning the game into several different genres. Of course their bosses in Japan are gonna be pissed off, it looked nothing like Dead Rising.
"We did alooottt of research", "We wanted to go back to the roots" -Biggest lies in gaming history
No it's not. No Man's Sky itself, as a game is. No quote even needed for that one.
now we got no man's sky, sea of thieves and destiny2 lmao
“We’re going back to our roots”
Changes pretty much every mechanic from the first game.
Kozmnavt RIGHT lmao
We did a lot of research and made this with a modern audience in mind.
- death nail for any franchise
It's either "death knell" or "final nail in the coffin".
"Death knell" means the ringing of a bell to announce a death. "Final nail in the coffin" means the last step before burying/ignoring/abandoning something.
Either could work here but you've mixed them into something that doesn't 😅
@@renjithjoseph7135 thats crazy, let me look for my fucks to give
DR Creator: So we wanna make Frank more mature...Because you know a man on his fifties,having survived a zombie Outbreak,will ask for fit bumps and also take selfies and make horrible puns every cinematic or boss fight. Mature AF
The Tzar YES they make frank sound like some badass when really he was terrified and just confused about everything and just cuz he could beat zombies ass hard doesn't mean he is a badass i think they just did that to make the game fun and still have a story with an intresting protagonist
In Case West he was more of a "fallen hero" than Dead Rising 4 could've ever portrayed him as.
"We changed the voice actor because we wanted him to be more mature"
Adds the option for a 50 year old to take selfies
lol 50 year old that literally is a photographer, it kind of is his job, plus he likes killing zombies using unrealistic weapons :P wtf you on about, they were talking about a mature voice, not mature action, TBH this vid is just being nitpicky.
"more mature" doesn't revolve just around voice, but physical development,age. : IE( fully developed physically; full-grown. < which this is the definition.
Hey, NMS didn't sucked. I'm not a fan boy, and though it had a rough launch, it's getting updates and patches as we speak. And Sean all of the sudden stopped promising things left and right. The lesson has been learned.
But 50yo man making selfies? Selfies in videogames? This is where we are now guys, feel it.
The lesson has not been made, more like "the money has been made".
You're implying that taking selfies is immature, which is absurd.
This is what happens when a team that's more familiar with Dead Rising MEMES than the actual game is put in charge of making a sequel.
Original Frank: an intrepid journalist trying to get the scoop of the century. He's capable of some impressive feats, but at no point does he stop acting like he's taking this dangerous situation seriously. He has no trouble with depending on other survivors for assistance, and only by force of will (and their help) does he avoid succumbing to despair. Similarly, he when it comes down to the wire, he always at least *tries* to do the right thing (which is reflected in gameplay by the big XP rewards you get for rescuing survivors).
New Frank: a cocky asshole '...who covered wars, y'know,' and is so assured of his own badassness that he never feels the need to stop quipping or making awful jokes. He went from being a photojournalist documenting a zombie apocalypse to the stereotype of a millennial stuffed in the body of a middle-aged man.
Original Zombies: during the daytime, they're more an inconvenience than anything else. They impair your ability to get from Point A to Point B in a timely manner, which is a big fucking deal when so much of the game involves that ticking clock. Getting survivors back to the safe room was rewarding because it took real effort, and once they were there...well, they were *there*. You got to actually see the people whose lives you saved in addition to the XP rewards you got for getting them back. But at night...the zombies became a real threat. They were noticeably more aggressive and legitimately threatening even to skilled players, and that made it that much more important to get your shit done in the daytime.
New Zombies: mindless fodder for every single 'cool' weapon the dev team brainstormed and threw into the game. The day/night cycle is meaningless.
Original Psychopaths: a memorable array of crazed living characters who ranged from having legitimately cracked, or simply the selfish or opportunistic. Defeating them always yielded rewards, some of which were HUGE gamechangers that made the difficulty worth pressing through. And as goofy as some of them were, most of them were legitimately disturbing to some degree, and pretty much ALL of them were tough to beat. And most of the time, they either attacked Frank and gave him no choice but to defend himself, or they were threatening other survivors and prompted Frank to stop them. The convicts were hunting zombies and survivors alike in the park, and they killed a woman's husband in their intro cutscene (leaving you to rescue her and, optionally, defeat them). Adam the Clown had people held hostage on a runaway roller coaster, but it was also made clear that he only lost his mind because he watched the zombies eat his audience (who were almost certainly mostly children). Cliff was a Vietnam vet who started hunting anyone in his territory because he had a psychotic break after his granddaughter was killed. Cletus was just a guy who owned a gun shop and was willing to kill anyone who even *tried* to approach him.
New Psych-oh, sorry. New Maniacs: a bunch of reskinned survivors and human foes that look like they belong in a publisher-mandated multiplayer mode.
...goddamnit, I hate that this game made me type that much.
electricbayonet2 Worth it. One of the best comments in this video, should have way more upvotes.
If only those "developers" understood the franchise as deeply as you do maybe the game would have been actually bearable.
Lol you should become a video game reviewer
Truth
Thank you for taking the time for it. It really speaks well to how awful DR 4 is. Also I find it hilarious how far off DR4 was in their “Maniacs.” They missed the point so badly that it makes me wonder if they even played DR1 and 2
Frank West in DR1: A cocky, kinda selfish man, but with a great sense of justice, even in the true horrors of a zombie apocalypse.
Frank West in DR4: An annoying, cringy, 50 years old man who takes selfies with dead bodies and Flamingos, for no reason
Plus he wasnt that level of assholness he did had a moral code plus i would be even more afraid of the real frank than what it would look like if frank was a dad who retire
How is he selfish?
Firuz Majid DR4 Frank isn’t Frank West. He did help the agents a lot in DR1 to get the true story. DR4 Frank is the type of guy to take the easiest way make a quick buck and make it sound like the events of DR1 was just dumb luck for him to get the story
Nathan Levesque I think he means selfish because it seemed Frank in DR1 wanted to just escape and keep the story for himself, I believe in the lore he managed to steal the XM3 Prototype and left Isabela for dead, no pun intended. He only cared about himself and the scoop
I always felt like the dude who was in charge of Franks character in this game played GTA V and fell in love with Michael character so he just changed Frank for Michael and just added him the camera.
0:22 Willamette was never Frank's home in the first game. He snuck in there via helicopter because he wanted to know what the hell was going on.
He even says "Looks like taking the helicopter was the way to go, I bet they got all the roads blocked off by now."
Hitman devs: “We’re going back to our roots”
*goes back to their roots*
Dead Rising devs: “We’re going back to our roots”
*goes off a cliff*
To be honest Hitman didn't go back to their roots, after Absolution and realizing most wanted another Blood Money that's what they did. The new ones aren't anything like the first 3 which were linear, had a select few options to deal with targets and who's maps while decently sizes depending on the level weren't large by any stretch. That's not even to mention that the enemies are dumb as a brick, which while they've always been the linearity and constantly being on guard made up for it somewhat in the previous games. Being able to dunp bodies in boxes and dressers to has made it much easier than having to find an out of the way place to drag it in the first 3.
The devs of this game had absolutely nothing to do with the original game so them going back to their roots is probably sipping Starbucks and doing absolutely nothing of value.
@Max Damage so turn up the difficulty then...you're not forced to play this already good game casually.
@Max Damage I mean,I don't really see the problem with health regen,instead of having to sacrifice an item slot for some healing items you just regen health,plus that if you don't play this game casually or as a shooter then it won't even make that big of a difference
@@CThyran truth to be told, m8, I've completed the first 4 hitmans like 5 times each- and some codename 47 and silent assasin mechanics are straight and unfair/unfunny to play garbage. I'm glad they chose that direction.
The part that gets me is they keep calling it "our game" these people werent at the beginning and pretend like theyve been there
Stolen Valor
These devs were clueless. The answer they provide for why they did everything they did was "We did a lot of research and found that fans complained so we changed it." They had no vision for what they wanted the game to be. Imagine writing a song or painting a picture based on audience feedback? That's not how art works.
Honestly what I don't get they say "ahh time constraints and too big of a map to explore no one wants to play it again" to me that's the best thing when a game does that, why rdr2 is omw of my fave games of all time because of the replay ability.
If I don't get something because of a time constraint then I'm like dn well I guess I'll have to play it again.
Like honestky if I but a game and I only play through it once then like I feel I've wasted my money
Yes and no. When you create something for your own consumption, then the audience should have zero say in it. When you create something for the public for the first time, the audience has no say in it because it's your vision. But when you're carrying on the mantle of a successful franchise and expectations of those who've been loyal to the brand are high, then you better be damn sure that you deliver. That's how the arts work, as a business.
GRANTED, there is a limit to how much of an impact the audience should make. In this case, when you look at all the comments from the people here, the problem is the exact opposite of what you describe. "We did a lot of research" isn't true in this case. To the fans who you KNOW will buy your game, those are the ones you want to listen to because they're the ones who know the franchise better than anyone else, especially the new directors.
That's because they are not artists.
They are businessmen.
my question is, what fans did they ask lmao. cause obviously everyone hated this game, so who did they ask that was like, “oh yeah that’s a solid idea go with that” would’ve been better off to just remaster the game than make this garbage
The problem with "asking fans" is that engagement in things like this is based heavily on demographics. Mature intelligent people often have better things to do than try to beat an army of edgy idiots who have nothing better to do than rack up 5 figure post counts on forums by contributing nonsense on every post. Ask stupid people, get stupid answers.
I don't think anyone wanted this rubbish though.
"Let's curse so the tweenagers think we're cool and hippity hip!"
@@georgiestuff tweenagers
People sound like inarticulate morons when they cuss all the time.
@@georgiestuff tweenagers
@@georgiestuff tweenagers
@@georgiestuff sreganeewT
Frank was more mature in the first game
I would say this "version" of Frank should be in first game and in 4th game the mature one. I´ve seen the gameplay and I would say It´s not bad.
Miroslav Zíma I would still buy the game and enjoy it... But it bugs me.
Jude Robson Well, when you have people constantly not take you seriously in being a photojournalist or disprove of all the work you've done, you're bound to just not take their shit anymore. Frank's been through many hardships besides being an outbreak survivor. Life happens, even though this is fiction.
DreamRavingZord but what the hell has frank been up to after Deadrising 1 besides getting famous.
Jude Robson I don't think you've read the comics.
Frank in the first game is a 36 year old veteran photojournalist and these idiots felt the need to make him more “mAtUrE”
and ironically made him more immature. no self respecting adult makes garbage "that's what she said" jokes
The way they keep saying "Frank is back" is annoying. Frank isn't Frank without his original voice actor. I don't know who the fuck that is in DR4 but it sure as shit isn't Frank.
#FrankisNOTback
It's Frank's Clone! HIS CLONE!
HIIIIIIIIIIISSSSSSSSSSSSSSSS CLOOOOOOOOOOOOOOONEEEE!
hahaha
Evilshtt353 #FlithyfrankTV
Even if they couldn't get the original voice actor back, they should have gotten a guy that sounds like TJ. Capcom does that with their characters, almost every single Jill, Chris and Claire has sounded alike.
Evilshtt353 Even if they didnt get Rotolo back, Franks personality is the complete opposite of what it actually is.
when it first came out in was " chop till you drop " "you have 72 hours"
a mall and zombies
now it's "frank" frank " frank "... just like how 343 hyped only the chief in halo 4 and 5
Mike Ever amen
Damn that's a good description
@@angelpdi7471 based
But even then, in Halo 4 it worked because it was a personal tale about Chief refusing to accept the inevitable death of Cortana.
In Halo 5 you’re correct, every other character was thrown into the trash all to prop up the infailable Chief who had less character than Halo 4 and would have just been a cardboard cutout
Dead Rising was about survival and using anything as a weapon to scrape on by.
It's always been crap.
Maybe, but it wasn't this kind of crap.
Exactly. Like, when the fuck where there EXOSUITS on DR1. The most fantastical it ever went was with the bonus non-canon items. But now we get electric axes and supercars????? The slow item management and small inventory size was also a great aspect of the survival element. It was super simple to use, and it forced you to make choices between health and weapons.
I like my dildo machine gun
You can't being serious... survival? it was all about messing around with ridiculous weapons and outfits like a lego head... i do agree they gone a bit too far with laser guns and stuffs like that, but you shouldn't expect anything serious from it and at the end it's all about fun killing zombies in different ways. And let's not forget this isn't a DR1 reboot but a Dead Rising 3 sequell, it's a new game.
I'm playing DR 1 for the first time, and I absolutely loving it, the rush with survivors and cases deadline mechanics. Even tho AI are kinda bad. But the potential was amazing for that time. DR 4 seems like mindless chore compared to it. 💀
It is literally trash in comparison, these guys know nothing about dead rising or even making a decent game 💀 it it by far the world entry to any of these triple a games that I call my favorite, Bioshock Infinite seems like a masterpiece compared to trash like this, I don't even think the devs LIKED their own game
@@imonke5303 i wouldnt dare mention bioshock infinite with the same sentence as dead rising 4, if bioshock infinite could shit, that shit is better than dead rising 4
DR4 IS a mindless chore compared to it. It is even more repetitive than an Ubisoft game and the content is more lackluster than even something like Assassin's Creed Valhalla or Far Cry 6.
Boss: Alright guys, glad to have you all on board. I hear you are all talented programmers. I need you guys to make Dead Rising 4 and make it amazing.
Guy 1: No problem, we got this.
*Boss walks off*
Guy 2: What's Dead Rising?
Guy 1: I don't know. Look it up on the wiki. We'll just use that.
Guy 2: Let's see.. Some guy named Frank West. Apparently he covered wars. There's food you eat, Zombies you kill, weapons you make with things you find around the map.
Guy 1: Anything else?
Guy 2: Something about fighting crazy people and a time limit. Who the hell uses a time limit?
Honestly the hipster-looking guy was the director of Capcom Vancouver, and he says 'Frank has a big fuck-off assortment of weapons', but he doesn't in DR1, your actual weapons in that game were very limited, most were useless for actual damage. And he talks about saving survivors and they 'just say thanks and take off', but that doesn't happen in DR1 either, you have to escort them to the safe house yourself, sometimes literally holding their hand.
But what does have both of those? DR2: Off the Record. So it seems like to me, he was asked to make DR4, and was told it will include Frank, so to go back and play the game with Frank in it. Instead of playing DR1, like is implied with them talking about 'going back to their roots' and being asked 'any game you focus towards' and them saying 'back to dead rising 1 for sure', he actually went back and played DR2: Off the Record, and is talking about improving things from THAT game, instead of DR1. You'd think would make a bigger deal about combo weapons in DR4, as I am pretty sure it's his first canonical meeting with combo weapons. Instead he just uses them like they are nothing. That's probably because the director was used to seeing Frank with combo weapons from Off the Record, so didn't think to make a point of him not having used them before.
@Stevean2 It was great. I'm just saying that the actual game director of a 'back to our roots' of the series should probably have played the 'roots' first. But from what I can tell, he was literally told 'Make DR4, put Frank in it. If you don't know who Frank is, just fuckin play one' and he played Dr2:otr instead of dr1.
You cant even throw your weapon when is near breakin, you need go to the inventory and drop it.
@@Winasaurus you know that they were talking about Dead Rising 3 instead of Dead Rising 1
@@braino64 Thats so stupid. WHY
It's always awkward when a developer speaks on a gamers behalf "this is what they want" and they couldn't be further from the truth.
The actual fans aren't complaining because they walked away after 3. Like me. I'm disappointed, but I'm not gonna complain.
I'm halfway through watching this on my PS4 but went to my PC just to see if someone had mentioned this!
"No-one wants the old food system" OH, REALLY?? Thanks for forcing my opinion, I agree! I mean who liked having tension and having to heal at a smart time and possibly combine foods to make better healing items that also took up less space, anyway? AMIRITE?!?
Fuck these guys. And who the fuck are these "fans" they supposedly talked to who agree with them on every front despite it being the absolutely opposite of everything that makes Dead Rising unique??
Anyone got a table I can flip? I'm pissed off now.
The only time it seemed to work was during the creation of Left 4 Dead and such were they actually thought about “what would be fun for the player”
Probably because they weren’t trying to appease everyone
Developers in 2000s : is this game fun enough?
Developers in 2020s : is this game monetized enough?
This was 2016/17 tho
Developers in 2010s: Is the game monetized enough?*
Publishers: _"What do we have to say to get the unwashed masses to buy our product?"_
@@jblazerndrowzy I can forgive most of them back then SINCE FUCKING CONTENT WASNT BEHIND A PAYWALL THAT NEED MICROTRANSACTIONS
Ugh this is painful lol
If dead rising 5 was ever to be made, it would be amazing if they showed something like DR4 was fake and some lame movie all along. And the real frank west voiced by TJ Rotolo making fun of it for being so bad.
Honestly had that idea when thinking about a Dead Rising sequel. Had three ideas for it and two involved DR4 just being a crappy movie. One of the ideas was a completely new character and 'Hank East' would be a psycho you could fight and potentially save as he lost it over how bad his movie flopped. The other idea was that you played as 'Hank East' but you were actually him instead of him trying to play Frank West where its revealed he actually wanted to do a good movie but studio interference fucked it up but now he has a chance to actually live like his hero by making it out of an actual outbreak. I like the idea that 'Hank East' could be redeemed in some way, either as a cool psycho boss you can save or as his own character you can play and have him be cool on his own instead of being Not Frank West.
A DR5 was in development. The Vancouver team was developing in secret and siphoned some budget from DR4 to work on it. When word got to the higher ups, Capcom was so fed up with the shenanigans the team pulled over the previous years that they shut down the project and later folded the company.
If a dead rising 5 was made, it should start off with frank reacting to dead rising 4 , and all the events in 4 was just a badly made movie, and frank reacts to it saying "what the hell is this crap?" or some bs, and they should esculate the level of threat, another mall would work but they need some good writers to pull off the next game being good (if dead rising will ever come back ofc)
There is a leaked gameplay for canceled DR 5...
I'll just say that it's a good thing that it was cancelled. VERY good thing.
There are Dead Rising Movie posters across Dead Rising 4.
"We did a lot of testing and found gamers hated that, so we removed it."
TRANSLATION
"Players found this challenging, so we made ours easy as hell, and therefore, barely even memorable."
Oh, it's memorable alright.
Lukerzy
Just not in a good way
I heard dead rising 3 was easy too.
@@Myth_or_Mystery76 . Dead Rising 3 was even easier. Both games sucked. I 100%ed the first 2 games. First one is my favorite game of all time. This game was nothing like the original
Why do the developers look like they're in an indie rock band?
hipster
Adriel Christian lol they got us
Andrew Casias no wonder it's shit
Hell fucking no, they just look like shit head hipsters
"Hot for Teacher" -Van Halen
( ͡° ͜ʖ ͡°)
He says "You don't wanna go through your backpack to find food when you're trying to save humanity" like that was ever even an objective in the first place
Plus the OG people will remember how you could mix drinks in the first and second games and save inventory space. The fans knew more about the lore to this series than the guys that made this game
making food and mixing drinks was a fun break in the action of DR1. tarded dev.
@@monkeyrobotsinc.9875 Yep. Environmental interaction in general was a huge selling point of the original game. Nearly every object in the game had physics and could be picked up by Frank and used in some capacity. The game was heavily inspired by Dawn of the Dead, all of that "distracting" stuff was 100% intentional. Capcom Vancouver had no idea what they were doing.
Digging through your backpack to find food when you're trying to save humanity isn't even that deterring in the first place. Unless you're a senile old man that takes 1 minute to cycle through one item slot, you'd be pretty fast in getting the food.
Franks objective wasnt even to "save the world" in the first place. Initially he wanted to cover the outbreak to get his big break, once he realized what was at stake and how fucked things were did he alter his objective by trying to help save people
Video: He was the art director on Ghost Recon...
Me: Hey, that's pretty respectable.
Video: ...for the Wii
hey look it's buzzfeed the game
DJ Keemstar if that becomes a real thing kill me (make it long and painful if its a mobile app)
Hello fellow kids
I fucking hate buzzfeed and their shitty web series
"We dont want to force funny down people's throats"
*Game does nothing but force unfunny jokes at awkward inappropriate times relentlessly and doesn't know when to stop*
@zwombi I've played it, I can agree
It's a real shame considering the majority of humour in the first game was situational humour; that of your own making. You created levity with silly outfits and weapons in otherwise tense moments. Things that could have been 'jokes' were often played horrifyingly, terrifyingly straight and were thus amusing in a dark sort of way. Slappy comes to mind as an example from Dead Rising 2, or Adam the Clown from Dead Rising 1.
Please play the first one before you think it's defendable I haven't played it but considering that they didn't even use franks original voice actor it's definitely not worth my time.
I was in denial when this game first came out but now when I look back at it, what a pile of dog shite this was. It probably killed the series.
@@joelaight9150 WTF are you saying?
count how many times hes says "we brought frank back" and "were listening to the fans". oh and "were going back to our roots"
Realgigclin "our" lmao
"we did a lot of research"
And everytime they say those words they lose their original meaning and become nothing.
The moment I hear "we've gone back to our roots" is the exact moment I know the franchise has lost it's identity. It's a desperate attempt to hype people into pre-ordering with hollow assurance.
Yes, yes, I know they said that about Doom and it worked out perfectly, but Doom 2016 is an anomaly of gaming.
Bosskelott By that, I think they meant they watched Pewdiepie and/or Jacksepticeye play that last game and based it off how they played it.
What I love about your channel is that you stay true to a basic element of story telling. Show, don’t tell. You do it incredibly well. I bet I can find another video on this exact same topic but it would be someone using the same footage as you but interrupt each point with their opinions, thus muddling the message already being told to the viewer. Idk I’m baked and alone with my thoughts. This is a cry for help
The fact that this "director" constantly trashed the original games and didn't even understand the references in the interviewers questions... Yet he says the words: "it's what the fans want... Fan favorite.. What the fans asked for... Going back to our roots... Back to our roots..."
Then later says "we're going for as wide of an audience as possible."
It's disgusting.
Supposedly the game was rushed by pressure from Capcom.
But when you look at who was in charge of this game... I don't feel any remorse for the shuddering of Capcom Vancouver.
The Meta Forum people lost their jobs lol
@Maxus Devasteitor How is a programmer or tester responsible for studio mismanagement?
@Maxus Devasteitor Stupidest thing I've read today
@Maxus Devasteitor You do realise you're talking about a video game, not the Holocaust, right?
"They know what they were getting into and thats on them" wtf this isnt Vietnam, they were doing what they were told, its the directors and producers that are at fault
Game Directors: We want to go back to our roots.
Also Game Directors: We're going to change everything that made the original special or unique, but we didn't lie about going back to our roots because Frank is there! Isn't that so cool? We changed the voice actor and his character as well as his appearance completely, but he shares the same name, so now praise us!
Frank was awesome because he was just an average guy. He wasn't Ash from Evil Dead 2.
Or an exaggerated quirky hipster
What's wrong with Evil Dead 2 Ash, I'd say more like Army of Darkness or Ash vs. Evil Dead
@@huebuckle8198 the way he takes selfies in besides his enemies is just full of exaggerated swagger of a quirky hipster.
@@niiskii2594 theres nothing wrong with Ash, but Frank was never Ash and lack Bruce Campbells charms to pull it off
@@cactusmalone the meme was made in 2020, at least it's not Grubhub ad #937.
the meeting before the interview.. "Alright guys, make sure you use curse words when talking about frank. We wanna seem hip but also bad ass."
"It's not fun rummaging through your backpack looking for a cheeseburger... that part should be fast"
Well I don't know, I just spent like 40 minutes cooking in the new Zelda and that was pretty fun actually...
honestly it sounded more like it was just and excuse to not put attention to detail, they disguise it as adressing a non-existant complaint
again, i agree with them.
"crafting" and "cooking", this sort of crap, are only a hassle. it's artificially adding more steps to something that would work just as well when streamlined. just see last of us. why does that fucking game even have a crafting system? what a fucking retarded, arbitrary and useless system. there aren't even any choices to make! fucking stupid, i hated it so fucking bad.
the only games where crafting makes any sense are games like minecraft, and dota.
in minecraft for obvious reasons. the game wouldn't work without it. it's the whole point of the game.
in dota it's great because you can build towards an end goal while getting increasing benefits from the parts as you get them instead of having to choose between buying disposable crap to use now or save up for a high end item. the final product is more than the sum of its parts, so you always build towards something instead of going for random crap.
in most games, it's just an additional step. a hassle. i don't get why people even want it. inventory management is always one of the worst things about games, and i'm glad SOME developers are finally starting to see that. now if they only stopped with the goddamn long, unskippable tutorials i'd be even happier.
lol agree!
GraveUypo Seems like you just like it when games hold your hand and you don't have to do any thinking at all.
tj22 gets it. i'm not entirely against crafting (heck i even gave two examples of games where i think its awesome). i'm just againt crafting for the sake of crafting. it HAS to add something to the experience, otherwise it's better left out.
I think devs forgot the point of playing games in the first place. It isnt fun if its easy and forced.
12171010011010 sooooo true also the humor isnt funny if its very hard forced
Fun isnt some magical thing that is different for everyone you know.
12171010011010 Actually it absolutely is. But I don't know why someone would see a dead rising sequel game and think man I hope its easy to survive those zombies! Survival games should be challenging that's where the fun is in that genre, but that doesn't apply to something like Kirby. It's fun to complete those kind of games to 100% and not worry about dying but obsessively collect every secret item. it just depends on what you are looking for in any given fun dispenser, of which there're many.
like sex
Just like everything else in life
They dumbed down the game for casuals.
If people really were bitching about the Time Limit, just add a sandbox mode. OTR did it, why couldn't this?
But no, they insist on selling it as DLC and to make matters worse, they're literally selling the real ending to the game as DLC too because the base game itself ends on such a shitty note and a cliffhanger.
Hank Hill they dumbed down the serious story and cringe dialogue and it’s characters holy mother god even survivals disappear
Who knew Hank Hill knew so much....
A lot of people are saying they think these guys never played DR1. My guess is they tried playing it for an hour or so, it was too hard for them, so they quit and read some reviews. Most of the reviews they read were probably positive, but being human, their brains were hyper-focused on the negative reviews and they decided to appeal to the negative commenters. Idiots should have either pushed through and played the game or at least watch someone else play the game (like on UA-cam or something). Nobody should ever try to appeal to people who are bitching about them.
The amount of times they said "we did our research" "we read the fan feedback" "this was something the fans wanted" and then saying something absolutely absurd that they changed about the game
"We did a lot of research" that has got to be the biggest red flag of game development
james roe at least you're admitting that what you said is stupid, james
What?
Crumpet Jones he admitted that his comment was stupid (something I would have pointed out for him if he didn't point it out himself)
wruğü5ı
+Chronocat what is that supposed to mean? in normal circumstances research is important, don't you think?
+Millton Manakeeper yes it is but saying that basically is admitting you did no research..... it should go without saying so when a dev says that it more than likely is a sign to be very worried
That's bullshit how they got rid of TJ Rotolo to make Frank more "mature". This new Frank is anything but.
Nexus no
Nexus yes
Is this dead rising 4 or a saints row 4 dlc?
Kermit The Froggo man you made me cry when you wrote saints row 😭😢
RIght? it was so good to till 3 ruined it
3 was... alright. it still was saints row. but i played and completed 4 for the first time this year, and wtf. talk about jumping the shark. no wonder there hasn't been any news of a sequel yet
JackRichard It's only been a few fucking days since the game released, you honestly think they would announce a sequel right after the game released, that's stupid.
i thought acex222 was talking about saints row, chill out man
“frank is back”
literally a completely different person
also they said they were listening to feedback constantly in all the interviews and they literally did every single thing that they possibly could that no one asked for
That's not Frank West.
That's Hank East.
So... no time limit, no more psycopaths, the original voice actor was replaced by someone who sounds like my dad after chain smoking for 60 years, coop is gone (from what I've heard), and the aesthetic went from bright vibrant colors to grey and dirt brown. Seriously, look at that first clip from DR1 and compare it to DR4 and tell me DR4 took a better art direction.
How the fuck is this still a Dead Rising game?!
Big Boss nope 4 player coop confirmed
Filip Mostic Yeah, it's just mindless side missions. No coop regarding the story.
Sherrie Brewster They already did that with sandbox mode in Off the Record and DR3. The direction they took here turned DR4 into yet another open world zombie game with a Dead Rising skin. The unique qualities the series had are gone now, and there is absolutely no shortage of open world zombie games. If that's what you wanted, fine, but it ruined it for people that loved DR1, 2, Off the Record, Case West, and even parts of 3.
Big Boss there is psychopaths, they're called maniacs though and they have no cutscene introduction or death cutscene.
Dr Strangelove They're also completely stripped down compared to psycopaths. In the originals, psycopaths had unique fighting styles and patterns, they were the bosses of the series. In this game, maniacs are just slightly tougher enemies with goofy weapons. Wasted potential. The sad thing is, they already had enemies like them in prior games. The cultists of DR1 and the mercenaries of DR2 filled the exact same role.
Devs must have nightmares of a crowbcat video appearing about their game.
IamSheepHulk_ ikr
Sean Murray is still in exile from his video
Unfortunately thats not how it works.
People are still buying Watch Dogs 2
I actually enjoy Watch Dogs 2 so far
If you're talking about downgrades Ubisoft can't do that anymore
what is wrong with developers and publishers these past few years?
Bootskoot589 they think they are appealing to what the consumers want in their games, but all they are doing is putting what they want and not giving a fuck about the consumers. In the end, it comes back to bite them in the ass
Dakota Heller my point exactly (although not previously described)
As long we buy shit, they sell us shit. We are the problem
theherobody CoD 4 remastered
edit: which isn't shit, but nobody wants IW
#GoBlizzard
#NotAnAdd
#BlizzardListens
"We got rid of time limits because players are frustrated that if time expired, they would have to that all over again."
BRUH IN THE PREVIOUS GAMES, THEY HAVE RESTROOMS AS SAVE POINTS ALL OVER THE MAP
honestly i absolutley hated the time limits from the remaster. it takes so long to go from place to place and if the time ends you lose everything you did is lost. especially when there are more than one quests and you might lose them because you took too long. it's not worth it.
@@explosiveass_bum5340 git gud
@@explosiveass_bum5340but that’s exactly what made the first game what it is.
Your ability to pursue tasks under stress due to a time limit is the entire selling point aside from everything being a weapon.
If you don’t like it, then it’s just not your personal preference. The game didn’t do anything wrong.