some versioning changes since 1. "Transfer Attribute" becomes "Sample Index". make sure to plug "Index" node to "Index" socket. 2. "Vector Noise" preset is replaced by "Noise 3D". the minimum and maximum is replaced by "Scale" or "Falloff".
Such a good explanation! Thank you so much. I think this will actually help me doing something else but using the same method getting all the points and then mix their positions.
Hey mate. It looks like this tutorial is exactly what I need, but the 'transfer attributes' node has been replaced with either the 'sample nearest' or 'sample nearest surface' nodes and try as I might, I can't get either of them to work. It's really close. I can get the cube points in there and moving, but they don't morph into the suzanne shape properly. Any tips?
@@bradleyanimation120 Thanks for such a quick reply mate. Managed to get that to work. For anyone else looking at this in the future, you also need to plug an "index" node into the index slot on the "sample index" node. Fingers crossed after that it should work!
Don't know why my twitter suspended, for flipbook,as far as I know, realize instance will not cause UV lost. you can access UV attribute by using uv_map attribute if it is generate inside GN or UVMap if it is instancing from another object, and also you can set ID for each page by dividing index by vertex count and offset UV by that index and backfacing,looking forward tutorial for flipbook Orz
please don't comment unrelated stuff in the video. You can always talk about these in the discord using the link from the description. There are plenty of ways to deal with UV. but the issue is when we are using attribute instead of UV, I need to add an attribute node in the shader. 1 page, 1 texture, 1 shader each from "import image as plane". If I have hundreds of pages, I need to repeat "adding attribute node" for hundreds of times, in which you don't need to do if using animation nodes or other system.
@@bradleyanimation120 sorry for that, it can solve by use UDIM tiled texture, all you need to do is to rename pagefile start from 1001, and offset UV attribute by index and facing
@@peiyihou8609 I won't be surprised there are workarounds, but none of these are procedural and ideal, especially when animation nodes can already accomplish this job so easily in blender without your tiled texture and whatsoever. I've already replied to people enough about this topic, and I also don't want to continue this discussion on a video that has nothing to do with this question. If you want to continue, discord is the way you should go. I will not reply here anymore.
Very frustrating tutorial, the concept is exactly what i need, but youre using presets that i cant get because when i add them i get an error that it cant find the location, so i cant perform anything thats done here or learn how geonodes work because presets.
@@bradleyanimation120 I followed your node linking tutorial, it didnt seem that it was linked to this tutorials so people like me who dont understand how to get presets can look at it, anyway it worked, but still I was very frustrated yesterday because i wanted to get the job done quickly and i couldnt figure it out, thanks for the tutorial im going to follow along with it now see if i can get what i want to get done, done (im trying to create light particles using this method in tutorial).
@@JT11111 Appending should also work if that's what you did. So I am still not sure what happened exactly to you that it can't work. if you have other question you are still welcome to the server. Also an advice: be patient.
@@bradleyanimation120 i used the node: preset addon, because it looked like the proper way of doing it, i searched youtube how to do it and blender sevrets channel said the node preset addon was the right way, anyway im still going to be expanding presets to see how they work with normal nodes as im trying to learn proper method of geometry nodes.
some versioning changes since
1. "Transfer Attribute" becomes "Sample Index". make sure to plug "Index" node to "Index" socket.
2. "Vector Noise" preset is replaced by "Noise 3D". the minimum and maximum is replaced by "Scale" or "Falloff".
Such a good explanation! Thank you so much. I think this will actually help me doing something else but using the same method getting all the points and then mix their positions.
Thank you for sharing your nodes and tutorials. You really speed up my learning. Much appreciated!
Hey mate. It looks like this tutorial is exactly what I need, but the 'transfer attributes' node has been replaced with either the 'sample nearest' or 'sample nearest surface' nodes and try as I might, I can't get either of them to work.
It's really close. I can get the cube points in there and moving, but they don't morph into the suzanne shape properly.
Any tips?
It's "Sample Index"
@@bradleyanimation120 Thanks for such a quick reply mate.
Managed to get that to work. For anyone else looking at this in the future, you also need to plug an "index" node into the index slot on the "sample index" node.
Fingers crossed after that it should work!
Very good tutorial, thank you! Have you managed to add a third morph shape?
it will be just the same principles.
incradible video and presets, thank you!
Thanks for the video
But i have a question
Do the geometry node instances count as real mesh?!
I mean can i export these instances as GLB files?!
so far you need to "realize instance" and convert to mesh to make them possible to export.
Thanks man!
thanks
Don't know why my twitter suspended, for flipbook,as far as I know, realize instance will not cause UV lost. you can access UV attribute by using uv_map attribute if it is generate inside GN or UVMap if it is instancing from another object, and also you can set ID for each page by dividing index by vertex count and offset UV by that index and backfacing,looking forward tutorial for flipbook Orz
please don't comment unrelated stuff in the video. You can always talk about these in the discord using the link from the description.
There are plenty of ways to deal with UV. but the issue is when we are using attribute instead of UV, I need to add an attribute node in the shader.
1 page, 1 texture, 1 shader each from "import image as plane". If I have hundreds of pages, I need to repeat "adding attribute node" for hundreds of times, in which you don't need to do if using animation nodes or other system.
@@bradleyanimation120 sorry for that, it can solve by use UDIM tiled texture, all you need to do is to rename pagefile start from 1001, and offset UV attribute by index and facing
@@peiyihou8609 I won't be surprised there are workarounds, but none of these are procedural and ideal, especially when animation nodes can already accomplish this job so easily in blender without your tiled texture and whatsoever.
I've already replied to people enough about this topic, and I also don't want to continue this discussion on a video that has nothing to do with this question. If you want to continue, discord is the way you should go. I will not reply here anymore.
why is my animation keeps on stuttering in the final render?
it would be better if you can ask in the discord server so that we can know your settings and node tree
somehow i don't have the g points distribute node...
As said, it's presets which you can download for free from the link in the description.
Where are the preset geometry nodes? I can't download them anywhere?
Oh nvm I see it. Thanks!
Very frustrating tutorial, the concept is exactly what i need, but youre using presets that i cant get because when i add them i get an error that it cant find the location, so i cant perform anything thats done here or learn how geonodes work because presets.
I'm sorry to hear that, but there should be no problem. it would better if you can contact at: discord.gg/TzuN6sPxQU
@@bradleyanimation120 I followed your node linking tutorial, it didnt seem that it was linked to this tutorials so people like me who dont understand how to get presets can look at it, anyway it worked, but still I was very frustrated yesterday because i wanted to get the job done quickly and i couldnt figure it out, thanks for the tutorial im going to follow along with it now see if i can get what i want to get done, done (im trying to create light particles using this method in tutorial).
@@JT11111 Appending should also work if that's what you did. So I am still not sure what happened exactly to you that it can't work. if you have other question you are still welcome to the server. Also an advice: be patient.
@@bradleyanimation120 i used the node: preset addon, because it looked like the proper way of doing it, i searched youtube how to do it and blender sevrets channel said the node preset addon was the right way, anyway im still going to be expanding presets to see how they work with normal nodes as im trying to learn proper method of geometry nodes.
Does it works with new presets?
Yes should have no problem.