Particle Disintegration Simulation with Geometry Nodes | Blender 3.5 Tutorial
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- Опубліковано 8 гру 2022
- Hey everybody! This week's video is on how to create this really cool disintegration effect using the new simulation nodes in Blender 3.5. The effect works on any mesh so you've got a lot of room for creativity in using this!
Link to download the 3.5 branch: builder.blender.org/download/...
(Note: as of writing this, you have to click on "All Archived Builds" and scroll down a bit to get the build I show in the video)
Hope y'all enjoy, merry Christmas, happy holidays, and as always, happy Blending : )
Howdy y'all! Some of you left really good suggestions for future videos in the comments on my last tutorial, so if you've got any more I'd love to hear them down below!
Maybe falling random leafes from tree and simulate the wind effect or Hi-Tech circuits ended with cicle or Ngon?
@@OnePatrix Love the leaves idea!
Great tutorial! How about making an Helicopter wake, or any type of fluid “sim”?
@@francescofrau6162 I'm actually working on building a fluid sim right now!
For people wondering in Blender 4.0 node is Simulation Zone and includes both nodes.
omg thanks so much. i was just going to deep six my progress and tear what's left of my hair out...lol
super solid channel, congratz!
Insane, this guy must dream in nodes. Guess ill spend my afternoon trying to follow.
hahaha very true, can't get my head around the concept of nodes very well, and it's frustrating
Great video, man! Thanks!
Excellent tutorial! well done :O)
absolutely incredible, thank you very much!
There is this 3D which is in itself an entire galaxy! and then there are geometry nodes, an entire universe!!!
amazing tuto thanks !
OMG this is SO cool!! I got a job with particle system animations that should make stuff appear and disappear with particles and this has REAAALLY leveled up the coolness of the renders. THANKS!! Keep it up
i did not understand a single thing, but i got the effect i wanted hahah thank you!
amazing tutorial ur great
amazing tutorial! im attempting to adapt this to my own project, is there any way to set the particles to be a custom mesh ie a cube?
IN Shading you could also use "Point Info" node which is also works only in Cycles,
For those who wants to do it in Eevee, instance something on that points and use radius for scaling them.
Also I want to Thank you for another great tutorial :)
Good tip!
Yeah only way to get it working in eevee is using instances and then use instancer attributes in shaders. I've always wanted the particle info node to work in eevee 🥲
Sorry, i don't understand what i have to do to realize it in evee.
@@nicolanarracci just use "Instance on Points" node after "Simulation Output". Connect for example... "UV sphere" Node to the "Instance" input in "Instance on Points" node and connect "Radius" node to "Scale"
@@OnePatrix Thank you, u are very courtesy
liking and subscribing indeed!
Hi there! Thanks for the video. One question: in my scene the icosphere appears (even with his visibility off) while moving the empty and I don't quite underestand why. Would you know? Thanks!
This is incredible! I don't know how you come up with this stuff! Unfortunately I couldn't get the gradient effect to work...
Hey, how do I combine the collide setup with this setup? I’ve been trying all day and can’t seem to get it to work. Thanks so much for these lessons!
This is really cool! I used this to do a logo reveal? (well, plan is to reverse the animation...)
Ok, so you're using a delete geometry based on the radius... So along with my other comment, my thinking was on the right track as far as using a "Delete Geo" node... But how would you select a point based on distance?
great!
it is amazing .. but i have a question
how can i bake this effect for an one frame only ?
Is this geometry node tree you made in this video available to download or buy somewhere?
First time I have seen someone normalize a normal output xD Nice tutorial tho!
Awesome tutorial, keep it up. is there a way to invert the particles movement something like creation effect?
I know it should be possible but as of now the best option I can think of is just rendering the destruction and then reversing the footage, lol
@@AlaskanFX good idea 😅
love how the ear survived 😂
cool!!!!bro thx!
Hi! How do i change the distribute points to for example a Heart shape? thanks!
How to properly scale the effect on any object? I have a 6 cm object and i can't find the right values
hey great tutorial, I was wondering if there was any way to add subframes and timestamps like in particle systems, my scene objects move too fast with low fps playback( which i think is causing the issue) causing there to be very distinguishable seams/group of particles coming out every other frame.
It's the same for me. In my case the object is still, but as soon as my camera starts moving, I see, as you put it, distinguishable seams/group of particles that breaks the illusion.
major!!!!
I can't seem to get the noise texture to affect the instances in any way, modifying the scale makes no difference to the noise level at all for some reason
Hello! I really like your tutorial and the result is also great. I need to export this into alemblic cache so that i can render this in ue5. But after i export this, there are no particles in the abc. cache file. can you tell me how can i export this geo cache into alembic cache? Thanks!
Can you tell me how you would impliment the collision set up?
It's actually not too hard on my graphics card. I can essentially run it real-time which is fun. there were a LOT of steps involved in this tutorial - easily the most comprehensive Geo node tutorial I have ever done.
But can it be baked?
Great Tutorial! Amazing result ! but for begginers like me totally not understandable ...finished watching on half way ...that would be great to have a bit more explanations what each new node do and not juast adding it without comments why exactly this node was added.
other than this amazing tutorial!
Great tutorial. Is there something that I need to pay attention to when rendering? I can't seem to get a good render. Everything looks fine in the viewport but the particle generation keeps cutting off and restarting midrender.
Are you trying to render an animation? I can’t really think of anything that would cause it to randomly restart in rendered view but not in the viewport. Perhaps try to restart Blender and/or just create a new project file and append the necessary elements into there to make sure nothing is wrong
I can't find a way to set the particles as an object from my scene, any ideas on how it's done?
By the way, it's pronounced boo-lee-an, not boo-leen. Named after a guy, George Boole, or more accurately the type of algebra he created, Boolean algebra.
Great tutorial, looking forward to seeing a lot more simulation geometry nodes content.
Thanks for the tip!
I'd like my object to have a skull inside that the particles collide with, how would I do that?
I try to fallow the to torial but each time the empty expanded to half of suzannes face the icosphere shows up and ruins the animation any recommendation
Can you help me? For whatever reason, I can't get the particles to fire away from the surface. They always stay in the same place.
Simulations Works Great thank you. the way the particles flew away in playback in time line is not reflecting if i render it.
Point rendering is only supported in cycles so you may need to double check that. If not then perhaps something is disabled in rendered view?
Hello, you might not see this because the video was last year, but i need help with my shading and textures, when i hae my 2nd material and i color it black it makes the entire cube black not just particles in the modifier tab i have also selected the second material, any idea why its working like this, also im blender 4.0
what happened if we use instance on point node to add our own object rather then using point like leaf or flowers
you should try to make one similar but instead of using a icosphere using volume- distribute points on volume - points to volume- volume to mesh. that whay you could have a randomesh to disapear the mesh giving a waterlikely desintegration
great tut, would you be abcle to share file or exported nodes ? than you
How to make particles to form this object??? So we are starting with particles and as we are moving they are accumulating and forming an object
I know it should be possible to make the effect in reverse but the best option I’ve come up with yet is to just render the destruction then reverse the footage, lol
i use 3.6 ver and i get an issue. paricles go one way all the time instead of staying in an object named: "empty". how to fix that?
Ok did I mess up? I can't see the points at all even if I plug the simulation node in. (edit) never mind I figured it out I just had some of the nodes locations mixed up and plugged into the wrong spots
how to increase the radius of the particles?
how do i render this as a video though ? i set a camera but the empty doesn't scale as it should
mine doesnt have sim nodes
Can you reverse this effect in blender not by reversing the clip cause I have other things also happening in the scene that can't be reversed in video editing
Unfortunately I don’t yet know of any way to do so. You’re best bet would probably be to reverse time on your other animations. This can be done pretty easily by just selecting all key frames for your scene in the graph editor and scaling them by -1.00 on the x axis 👍
Hahaha my computer will be in danger if I try this 🙂 looks amazing though!
How do you know what to do in geometry nodes? so complicated
HI also I want to know how we can wind effect I mean the effector like wind ,turbulence or something's. please let me know
Forces do not apply to simulation nodes as they're not proper physics objects in that sense. You can fake wind in geometry nodes, but that's as far as adding forces can go.
For me the objects that are being disintegrated are blinking in and out of being booleand and not, and sometimes the empty ends up with a kind of skin? I can't work out why, any help would be appreciated
Try messing with the two options on your “boolean mesh” node (hole tolerant and self intersection). Some combination of those should fix the issue 👍
@@AlaskanFX Awesome mate thanks I'll give it a go!!
iv watched about 100 GeoNode tutorials and i still cant get my head around them......why so hard
I made easy over 200 animations with them and still can't get my head around them as I would like. Learning them takes time, people who played with node add-ons earlier have easier way to know them, same as programmers and Houdini users. You need to be consistent with them very long time to master it. For this effect you could totally use old particle system, and it would be probably easier.
ua-cam.com/video/wm4rDDRcbDQ/v-deo.html
For such systems as geonodes you always need tons of practise, but what I mean by that isn't watching tutorials. It is coming up with some idea in your head and trying to think how could you create such thing by yourself
Sub +1. Your content is amazing!
hello , i click on the link and the blender 3.5 geometry nodes is gone , and i try 3.6 geometry but its kinda different
I haven’t had a chance to try out Blender 3.6 alpha yet but I’ll check it out today and leave a comment with notes 👍
@@AlaskanFX thanks man
Any idea why I get an error code when rendering that says, "Requested OSL Group data size (2408) is greater than the maximum supported with OptiX (2048)" ?
I’ve never seen that before but my only guess would be if you check your render settings, under “performance” the tile size should be set to 2048 but maybe got switched to 2408 somehow
@@AlaskanFX Thanks, for you're reply. I found a work around by deselecting the checkbox labeled "open shading language" in the scene settings. I'm using Cycles - supported - GPU Compute, btw. Hopefully this will save other hours of time searching through forums lol.
where can I download the GEO
network>??
so cool but when I go to the Geometry Node Editor, I see the Simulation Output node, but when I add the Simulation Input node, I cannot connect it to others because it is empty.
same
I had the same issue. I hit "shift+a" and went to simulation and them selected "simulation zone". it automatically creates the input and output.
@@julianbirke2654 worked thanks
0:58 ,How to achieve the same using multiple objects?
can we use some other object or mesh inplace of points
Ya, just instance the object/mesh onto the points
please share blend file
i am new to blender, like 1 month old, when i saw that video i thought about quitting already XD
Can you make it morph into another shape? :D
I actually built a setup that does exactly that a little while ago! You don't even need the simulation nodes, I might make a video on it but the main trick is to distribute points on both the meshes and then have each point from mesh 1 change to a random point's position on mesh 2
Hey, I'm trying this on a slightly more complex geometry - everything works fine until I try to render out the animation and it results in only rendering a few points that shoot off from the normals of the icosphere, not the cloud that is created in the view port. Any help is greatly appreciated! Thanks
Solved: Go to object's physics tab and bake the simulation before rendering
oh men it realy hard to follow, use next time more screen for the nodes
i can't find the simulation nodes 3:30 can anyone help me with this?
Check your blender version. Anything 4.0+ should have simulation nodes
@@AlaskanFX you are using 3.5 and i am using 3.5.1
@@TheRaptorsGameYT In the video I use the alpha build of 3.5 that has simulation nodes
@@AlaskanFX oh ok, so the official 3.5 doesn't have it?
In my blender there is no simulation node
You'll need one of the alpha branches that has the simulation nodes. I believe the 3.6 alpha has them right now (they weren't included in the 3.5 full release)
@@AlaskanFX oh ohkkk thnks for the reply 🥺🫀
3.6 don't have simulation nodes... :(
@@unkaitos2362 i don't have too :(
@@unkaitos2362 3.6 have simulation zone, its the same
wish blender wouldnt crash each time i try and render
only subscribe because of the file name lmao
its Bool-ee-an
Does not work. EMpty does nothing. There is NO "transform" node, "transform geometry" only.
its the same node
@@tati_fox_3d so? It just do nothing
Wow,this is powerful! Nice work. I've been struggling with the particles system in Blender trying to recreate something like this:
ua-cam.com/video/lFznCt5kvXM/v-deo.html
I wonder if it's possible to use your technique to create this style of an effect from the falling blocks (i.e. cubes)? 🤔
Sorry for the late reply. I think you could but honestly what I’d do is just use a regular particle system and render out particle animations for each key then composite them together, should be faster and a lot less taxing on your machine 👍