Transforming 2D icons using particles in Blender
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- Опубліковано 10 лип 2024
- In this tutorial we will use a particle system in Blender 3.5 to create a morphing effect from one vector icon to another! This effect also works with text, which I cover in my second channel video here: • Morphing Text to Parti...
Get access to unique project files and 8K wallpapers on my Patreon: / polyfjord
Software used: blender.org/
Open Source SVG Icons: feathericons.com/
#b3d #simulation
00:00 What we'll be creating
00:27 Importing the vector icon
01:11 Setting up the particle emitter
03:33 Simulating the particle transition
07:37 Setting up the turbulence force field
10:10 Adding noise to the force field
11:32 Adding another vector icon
13:30 Tweaking force fields
14:34 Making particles visible in rendered view
16:47 Setting up procedural particle shader
18:59 Adding camera, light and background
20:39 Render and export settings
21:28 Final result - Фільми й анімація
The sound design in those final renders are just top tier
Seconded.
As always
17:48 to get the correct absolute velocity, you can use a vector math node and choose "length".
Oh niiiice!
Hah, exactly what I was about to comment :)
Was about to mention that, nice
Im always impressed by how much you are becoming better and better in explaining vaste concepts in just a few words.
Communicating in a way that is accessible even for people that never touched Blender.
Also, I know that feel when you say like "dont ask me, it works like that and it is what it is " ... thats a common situation when making Blender tutorials!
I'm so excited to learn how you do this beautiful animation. I love your work.
instead of manually subdividing the edges to get an even vertex density, you could simply resample the curve before you convert it into a mesh and it will space all the points evenly
this is amazing, just one little thing for those who are curious:
The steps where the curve was converted to Mesh can be done in Geometry node, so instead of redoing the conversion every time you import a new icon, you can have a node setup and just select any curve you have in the scene.
Not to mention the crazy stuff you can do with curves in Geometry nodes is just amazing.
PS:
Am glad this tutorial didn't go into that because it will overcomplicate things for no reason (considering the purpose of the video)
As always, outstanding motion graphics, thanks! you just are making my work more confortable.
You always find something new in every area of Blender you experiment with - great stuff, as always.
You really are something else. Not only is it interesting (beyond belief) and super informative and clear(ish ha) but your also self depreciating. I think your vids are 1st class teaching. and you give it away. i like it.
Explaining the weird quirks of the particle settings is the most helpful thing in this video, cheers for this.
You probably already know but after you select your object/graph curves and hit G, holding the MMB while dragging in a direction will lock it to that path, so you don't have to hit X/Y (or Z if in 3D space)
You are really great !
Providing new knowledge and stuffs 🔥
Keep working hard
Keep growing
Here for the sound design as usual. Great job with the tutorial. ❤❤
always amazing
this is so fun and interesting to watch, love it bro
Dopest Tutorials as Always🔥🔥🔥
Great effect! Also thank you so much for updating lights problem solution
beautiful tutorial,man
This tutorials are getting too impressive and cool
Wow, I’m so excited to play with this and come up with something cool
Seriously bro this guy is underrated. Love his work💕
You’re such a legend
Thanks for another awesome video!!!
This is so cool, and love the new hat!
Awesome was waiting for this
Love your tutorial ❤
Great work and tutorial. Thanks...
great tutorial! thanks a lot !
The editing in these tutorials is so damn crisp.
I Really love your content, keep it up!👍
Thanks!!!
love Your tutorials Bro!!!!
Simply awesome
SO CRAZY, thank you so much!!
i have been looking for a free svg database for so long, thank you so much funny open source man
this is probably my most favourite blender channel, after blender guru
That's very very cool!
thank you!
This was really fun to do. Made a sick screensaver.
Great tutorial, this opens up a lot of possibilities. I can only imagine how long you must have been messing with these forcefields to get it right.
Bro you are the best ever
THanks for the tutorial
You are the best mentore I have ever have
The last one is amazing with the fire stuff
you are getting funnier than before, which I liked very very much.
Awesome!
Delicious outro :)
very nice 👍
bro you are so good and funny xD
Wonderful
Polyfjord and Asbjørn means Awesome stuffs
Fantastic tutorial and as always explained so well. You are absolutely not a stupid face ...
Ok that’s *cool*
- I like the way your brain works, I remember trying to do something like this 15 years ago in Lightwave with Realflow and the magic daemon but of course my computer wasn't as powerful as yours.
I saw the thumbnail and said “oh that’s interesting. Oh it’s polyfjord.” Click
Oh shit, I just thought about how I would do this because a client requested something like that. Thank you a lot!
you are the best
Thx for massage about noise amount and high level of communication. Your time is mater.
Una genialidad!!! :)
Cool
"welcome back to the part of your day when some stranger tells you what buttons to press on your computer." bahahhahaha i lolled and got stares. Worth it. So true.
I love u maaaan ❤️
For some reason I never have even produced something with Blender but I watch Polyfjord videos pretty often
super
wicked
Super. I feel a honor to tell You that can set gravity for particles from particles tab to 0 so that gravity dose not affect particles. Just as fact to know for who want's gravity in scene for other objecsts, but 0 for particles.
“Oh, and we also want to save this….” Name: ‘asdfasdf’ 3:42 LOL 😂
To remove all the gaps at 14:10 you can increase the particle number. It is a good way
Being very new to Blender, I just want to ask how you make your final renders so good. When I tried your lightbulb robot, the render result looked very unclear so I just want to know how to make it better (I Don't want to waste my work)
That's a really interesting technique. I was expecting you to use metaballs as the instances. That might add some interesting effect as well.
I see now that a few people had this same idea. 😅
Wow
Thanks for this I really love it
Just one a little problem on my end I have trying to morph from a logo to a text but I can't seem to get it the particles warp round the text
you are a AI robot bro amazing works
Hi Polyfjord. I am genuinely interested in learning particles in blender.
I would be grateful if you could share some thoughts into how to make the icons on and off as they transit from one to the other. Example Icon 1 disappears off - chaos - chaos turning into icon 2. As i follow the tutorial, my icon 2 is always visible alongside the 1.
I have been thinking of how to do this but i decided to just straight up ask. I'm quite new in blender but I would like to enhance more.
Thank you
I feel like this would work great with some sort of metaballs-esque shader.
Maybe combining all the spheres into one mesh and performing a remesh or somesuch (though that would likely not be very performant)
I don't know how it works but it works so it's enough for me - Polyfjord 2023 colorized XD
Try Harmonic force for even distribution on target curve. (with animated damping from 0 to 1)
hey can you tell me how you made your intro in this video , i really loved its very cool
To "fix" the gaps, what if you keyframe a mesh to curve geometry node on and off at just the right moment?
And a material to match the particle colours as it settles, I imagine there's a node or two that could make that work?
magnificent, do you think it's possible to make in geonodes ?
@Polyfjord Hi Could you help me to make a tutorial of a "peel off object" effect and only the particles follow a path and form another object (mesh)? In ex. a monkey peel off (keeps the monkey in scene) and those "skin" particles fly around (path) and form a text mesh (name of the monkey in ex). Thanks!
The reason they didn't turn black completely was, because they still had some velocity along the curve. Also when using lens distortion like this, it might be helpful to enable "Fit" otherwise your image might deform beyond its bounds and leave black lines
Hey i have a problem. My particles start slightly moving apart after i keyframed the object forcefield strength to 0 and my flow to 10, i even tried keyframing the 'affect location' checkbox to 0. I also set all velocity settings to 0 in particle properties.
❤
I know nothing about blender but is there a way to put an attraction or repulsion to the particles? This might result in even spacing and no gaps when reaching equilibrium
emission above 0.6 from particles causes the hang, it is because it is trying to calculate 50,000 lights with rays and all. (honestly i think it reaches a limit while performing math if it is set higher, but idk)
🔥💯👍 Blender💪
Please make a tutorial for the mist pass with different ways to use them
13:58- you just need to make everything smaller to fix it (and add noise - 1.0)
Can you set a small repulsive force between particles so that they fill in the gaps?
im not a blender pro, but are you able to make all the particles slightly push away from each other? this would make the shape have a more even distribution and be able to use less particles.
Can u teach how to changing colours in the animation?..(like your last animations)
Very fascinating video, but a doubt arose and I tried to use the Metaball with the resolution view at a minimum in rendering particles in the particles properties, the particles uniformed well, amalgamating, perhaps it could be a solution for the issue of holes from one transition to another?
I wanted to see how this would work with Metaballs as well. I imagine it looks more like taffee or some kind of liquid.
0:54
"But, if you remove my stupid face..."
Not sure but would it be possible to get the position of each particle and only allow one particle in each position until all positions are filled, and have it so each position is less than the radius away from the next, and make it generate new particles when their is less particles then points
I wish my laptop was powerful enough to do these cool renders 😥
Have you tried to use metaballs for the instance? they glue together quite nicely.
Ohhhh good idea!! Yeah I've tried metaballs with particles, but not with this technique!! That's probably really nice
You should do a course on sound design too
I have two sound design tutorials!! Highly recommend checking them out
What sounds do you use?
I should try this with geometry nodes
Which mouse do u use ?
Great video. One thing though at 11:15 when you set the noise amount up to separate the particles, couldn't you also use boid particles?
Thanks!! Yes I think so! Although with boids you will give up all physics settings, so I guess you'd have to transition to another particle system somehow
@@Polyfjord Either way great tutorial, love the content
@@Polyfjord yeah it does give up a lot of physics setting I forgot about that