Phantom liberty had 20+ hours of new, animated dialogue alone, excluding gameplay. That being the same price as shattered space really puts it in perspective
It also helps it wasn't built on a broken engine, so it was allowed to have interesting and dynamic setpieces (like the chaos of the entire intro alone, holy shit) instead of just the same walking, talking, shooting and looting.
I really feel like the modders adding so much longevity to Skyrim and Fallout has given BGS an inflated ego. To me it seems like they take the credit for all the hard work modders do and take it as a sign that them as a studio are the reason the games are still played, not what modders have done.
i agree. i also think they have a chip on their shoulder about it, which is why they refuse to implement things that modders have shown that people want from their games. the unofficial patches for every game from oblivion to starfield fixes some of the same bugs that bethesda have just refused to address, and many of the most popular mods are similar enough for them to have easily included in the next game, or the one after that. they also refused to acknowledge the big projects like fallout london, even though their initial sales pitch for "Creations" was specifically to allow for big team made projects like that.
@@RichardPhillips1066 It wasn't anything that special for the standards back then to be fair. I remember many people complained about combat being dated and story being not so special, it was the expansive sandbox openworld that saved it's bacon.
The only reason they're not bankrupt. Why do people think they shit out broken and unfinished games? Because modders'll eventually fix it for free. It's an abusive relationship at this point.
@@masteroak9724 I remember playing up to the big fight with alduin and just lost my motivation to keep playing. Playing on Xbox 360 so no mods so I had to roll with the vanilla ass game
Glad to see someone finally call bethesda out for this. They announced the expansion on day 1 of the game release. which instantly means that it was in the game before and then taken out to be sold later as "DLC"
@@professionalamateur849 I mean thats not necessarily true. Games are usually finished a while before release (atleast the 1.0 release version), especially when the team is huge and any changes have to go through a bunch of layers of management and red tape. Also they have to start pressing disks for physical sales. So it's possible a studio could have started working on the DLC around the same time as release. ...That being said it does seem kinda slapped together. I wouldn't put it past Todd.
How come people memoryholed the credits for Starfield. 45 minutes. 30 minutes of it is about outsourcing to India. You wonder why the game is bad? The latter combined with D€! Compare with the credits of Skyrim, Oblivion or Morrowind.
@@haewymetal I mean it doesn't change much when the people directing it, still manage to hold it on a pedestal. Of course the people making it are a problem but no one in the main studio wants to acknowledge there's any problem at all, so still nothing changes unless they are out.
Saying that the backlash from FO3 ending was because people "want to live in our world" is mindshattering to me. In the original good ending of FO3 you have to sacrifice yourself going into a room with deadly radiation while your supermutant companion (who is immune) says that he can't do it for you, because it's your destiny.
The other ending isn't any better, because then the game would chew on you for being a coward not going yourself and SPOILERS IN CASE ANY SOUL THAT HAVEN'T PLAYED YET STUMBLE HERE you'll survive if you go there anyway.
Yeah, Bethesda really forced that in. There was no actual reason to sacrifice yourself when any number of your companions could actually just do it and survive. Clearly they just wanted that to be edgy. Fallout 3 always threw me off since fallout 1, 2, and new vegas weren't like that where you had to make such a choice.
@@brianm.595 That's because Bethesda didn't make those games, and had nothing to do with them. New Vegas overshadowing them and being seen as better by a lot of fans is explicitly why they refused to let Obsidian do another.
Yeah it's one of the stupidest contrivances in all of their games, they patched it later of course but the fact that Emil's takeaway from this was something completely different really makes the current state of BGS make sense now. It's complete disconnect from them.
I got that feeling a bit myself. I think it's because Starfield feels like every problem a Bethesda game has without the absolutely wonderful qualities that made up for it in the old games, and it brought to light just how bad Bethesda games were at their core. The old games knew how to make up for their flaws though, and that's why they are played even to this day. Skyrim's soundtrack alone is worth more than the entirety of Starfield... The old games created their charm through the handcrafted worlds and the feeling of exploration, but they certainly always had problems like repetition, bad quests, and bad gameplay. Starfield though absolutely does not make up for any of it's problems, the good does not even come close to outweighing the bad...
The previous Bethesda games were just better written especially in their time. Also when those games were released, the gap between them and their competitors was not large. The problem is since Skyrim, other companies have made far better games but Bethesda stuck polishing their game strategy. Fallout 3 and 4 were beginning to show that Bethesda was falling behind. Baldur's Gate 3 shows what a smaller studio can do with games. Cyberpunk shows what a studio can do given enough time to finish a game.
They were always shit. The first time I played oblivion I saw how janky and ugly it was and the stupid dialogues, the meaningless dungeons etc. The only fun was the fun you made for yourself by wandering around and doing random crap . Exact same for Skyrim . Then I never touched a Bethesda developed game again.
The life cycle of video game developers: 1. Be a small, independent studio that nobody cares about filled with people passionate about making games. 2. Make a game that is super successful and beloved despite being a small studio and get money rolling in. 3. Use that money to make even bigger and better games that created a dedicated, passionate fanbase. 4. Become so big that you get bought up or otherwise sign a deal with a big corporation and turn your studio into another corporate zombie. 5. Start churning out games that are subpar but still make money because of the dedicated fanbase you built up in stage 3. 6. Continue churning out subpar games because the money is still rolling in and your corporate owners only care about profits. 7. See profits begin to decline because of the subpar games driving more and more people away, causing you to milk your games even worse and make even more subpar games to cut costs and do predatory pricing to keep your quarterly profits climbing higher despite the decline. 8. Eventually start collapsing both in success and financially because your games have become so bad and your pricing so predatory that even the most dedicated fans are slowly checking out. Bethesda is currently at stage 6 and heading into stage 7.
Oh, and I forgot to add two other things that aren't steps but should've been in the other steps: * As your studio expands you want more and more money so you try to get the mythical "broader audience" by slowly chopping off the elements of your game that are unique or beloved by the original fans to try to mainstream it, which works for a while but eventually reaches a critical mass where everyone starts liking the game less. * As your studio starts to decline, the original masterminds that created the first super successful game start leaving thus tanking the quality further.
@@OneOnOne1162 And the cherry on top is, "Make sure to begin blaming your fans for everything. Don't listen to the feedback of the fans, don't give into their good ideas; rather you should take the people who built you up and made you what you are and turn them into the enemy! No, this won't drive them away, it will make the audience humbly realize they were in the wrong, and they will then buy everything you make. Afterwards the profits will fly in!"
“This is a new IP, we took a risk and made the greatest sci fi RPG ever” Just remember that Mass Effect was also a new IP sci fi RPG that came out in *2007* and is the *actual* best sci fi RPG ever made
@@nothobbesmufc949 I don't think he plays games period. No sane person with anything going on between their ears would sit down and play Starfield and come away thinking "This is good" let alone "The best" at ANYTHING.
Half Life 1 came out in 1998 and it has better in-game cinematics than Starfield, in terms of NPC's actually moving and having custom animations, like the one scientist that's grabbed by the tentacle in the missile silo. And it's not even an RPG. Sure, the fidelity isn't the same, but who cares when all NPCs do is stand around and regurgitate lines. The most dynamic thing that an NPC will ever do is move from point A to B to interact with some world object, or enter into regular combat mode. Think about that for a second.
I mean, they're not wrong. Spending 1/3 of game time in loading screens and another 1/3 walking without content to spend the last 1/3 in 4 different repetitive dungeons is a unique gaming experience.
Isn't that kind of what EA did with Dragon Age 2 though? EA stills makes good money to this day. Despite being so hated. No true backlash. And so, it makes sense Bethesda would ignore criticism. Most of their customers are kids or young adults, they are easier to manipulate time and again.
Which is true, because KOTOR does not exist. -.- No, seriously, I don't know if Starfield beats that, never played Starfield. I would have liked to buy it, but the reviews were way too bad.
@@TheL4W Kotor is more enjoyable. Starfield makes me want to play Kotor despite how old that game is now. And honestly, Starfield would have been more successful if they scaled it down similarly to Kotor. Even though each planet was a rather small map in Kotor, each planet still oozed with character and great writing, unlike this massive expanse of shallow trash they created here with Starfield. It's mind-numbingly boring.
I remember people trying to defend Emil saying "well, he's important cause everyone knows his name now" It's like saying Jimmy must be popular cause all the kids he beats up remember him.
Same, BGS has released enough trash that where as before it would of been a day one buy or pre-order, now it is a wait and see/add to my list to wait for deep sale. At the moment I have no intention of playing or buying starfield. Why? Because my free time has value and what seen from starfield, it is not worth the cost.
Through the years, I've bought 3 new PCs just to play the new Bethesda game. But the last time I did that was 10 years ago, and Fallout 4 wasn't even that good.
It really starts to irritate me that all the giant companies are not about making games with passion, heart and soul. It's just minimal effort and trying to get the maximum reward for it. It's getting so disgusting that people are revolting against this shit. Elder Scrolls 6 will be the same shit, it's the 2 decades old engine, it's buggy as hell, they know how too make content in it fast and cheap, and the only goddamn good thing that will work at launch is the f*cking ingame store for you to buy a damn AXE skin.
A lot of these people should keep that same energy if ES6 somehow is a miracle in the dark light. Yeah Bethesda deserves its criticism and backlash. But seeing people come out of nowhere hating on Skyrim and Fallout 4 again is that fake friend energy. Starfield is ass though. Rockstar deadass talked down on their fan base, yet everybody became careless once they saw the GTAVI trailer 😂😂. “But it’ll be good”, so y’all fine with disrespect if you were given a treat, hypocritical lap dogs I swear 🤦🏻♂️
There is more than TWICE the amount of people playing Skyrim on steam today than their is playing Starfield. Their "best work yet" can't even beat a decade old game.
I hate when people say this. I don’t defend starfield but please remember the game is on gamepass and is primarily an Xbox game that happens to also be on steam
@@bigknight09 I'm not sure the game being on gamepass and Xbox is much of an excuse considering the comparison was with a 13 year old game. Even on Steam, after a new DLC release, it should have better numbers than Skyrim, even accounting for gamepass. Their numbers are simply too low. And let me use myself as an example: I liked Starfield, the base game, I have 760 hours in it, but I didn't get the DLC. I'm not playing Starfield anymore and compare my time in it with Skyrim (2500 hours) and Fallout 4 (1300 hours). It's just not the same. It was good enough for me to like it, but just barely. And I'm usually very forgiving with games. I can easily see why others thought it was mediocre.
I'm pedantic about semantics, but it does matter: You didn't accidentally beat Shattered Space in an afternoon. That was by design. Rather, you **unwittingly** beat Starfield in an afternoon. Attributing this to accidentality gives Bethesda more room for grace than they deserve. The reason you **unwittingly** beat Shattered Space in an afternoon is that everything we were told up to that point led you to believe the expansion would be longer. And for that, Bethesda must take heat.
@@bhaveshramdaursingh4325 No mans sky, elite dangerous, eve online and star citizen are the main ones. The ones that aren’t bigger but most definitely richer are stellaris, astroneer, and space engineers.
you bet. modders make better games than AAA devs now. cause we actually care about the experience. i have 3 years into dayz mods maps and content. wish i got paid for it but its cool i love doing it. game dev for a smaller company not all corporate would be my dream job one day
When the fallout London team knows your engine better than you and makes a game based on 10 year old tech better than a game you made last year.... You should gmjust fuckin quit making games at that point. A few dudes made a better game than your whole game studio... That's both awesome and extremely sad.
@@wreagfeHow is it a legal quagmire, it's not monetized and doesn't use their voice acting. That logic would mean all mods, including their own mod browser, are a legal quagmire as well.
Emil was being biased when talking about Fallout 3, what fans of the time were complaining about was that the ending literally made no sense. You have multiple companions like Fawkes or Charon who can perfectly withstand the radiation from the water purifier but refuse to activate it.
Plus he most likely WROTE that ending, so not only did he not understand the criticism, he was the one that thought it was a good idea in the first place.
Still one of the most baffling writing decisions in video game history. You spend the entire god damn game running after people, who do cool things without your input, but then the one thing in the story that the game forces you to actively do is the dumbest possible thing for your character.
@@PhileasLiebmann Some people think that they made the ending already with Broken Steel in mind (so the players would definitly buy the expansion). If that's true then it would be an even dumber decision, but after all the other bad decisions by Bethesda over the years all i can say is that it is possible it happened like this.
@@VorpalTiger That is just false dude, Obsidian made the old fallouts(1, 2, New Vegas, and the weird offshoots). Elder Scrolls was Bethesda Games Studios creation.
I think Emil is a good representative of the problems at BGS. Everytime I hear him talk I get the feeling he has only ever played Bethesda games and nothing else.
We don't really know the root problem because our perspective is so limited... I think Bethesdas problems are far bigger than one person and not everything Emil says is wrong.
@@MaMastoast I used to hire and work with writers. Puglirullo is a typical example of a writer you get rid of immediately. Egotistical, self-unaware, unable to take criticism, blames the reader for not understanding his unpublishable slop. It doesn't matter how limited your perspective is. You just have to listen to this one guy to see a HUGE problem at BGS.
It's fucking Bethesda, *everyone* has played Skyrim and Fallout at this point. "You didn't even play it" isn't an excuse, if we didn't play it, it's because it looks like slop.
I feel like companies like Bethesda and Ubisoft have just been leaning on people who buy the games out of habit. Like, instead of playing the game because you like it on its own, you’re playing it because you like the franchise it came from. Which makes them lazy.
@@poposterous236 That's if something _exceeded_ expectations. If someone's expectations are _shattered_ it means they haven't been met (not that anyone had any expectations for this garbage)
Emil Pagliarulo lives in a complete echo chamber. He blocked me on X after even slight criticism. He cannot take any constructive feedback and does not know why or how he fails at his job. I will not buy another Bethesda game with him at the helm. He must go.
Emil only has a job because he’s friends with the boss, Todd. Hack writer who’s crap writing has infected every Bethesda game besides the one game he didn’t write for, New Vegas.
Can we stop using fancy new words like toxic positivity and just call it good old fashioned delusion? Because I don't think the kind of cliched idiocy deserves a new word.
@@qinlongfei i didnt make up the word but it precisely describes what they're doing, it's a form of delusion but it's more precise, you got a problem with precise speech?
"The richest space simulation rpg anyone could imagine" The planets are all fake and you just land on procedurally generated squares of land based on the biome of the planet lmao
instead of 1000 planets, it feels like 1 planet separated by 1000 loading screens. and space is just a black room named "the orbit" where the only doors are through a menu.
@@gerbalblaste The one role being bend over for everyone and legitimize illegitimate issues. So many of the characters in Starfield have childish mentalities and fixations and are written in such a way that they are incapable of making any reflections whatsoever. And the only thing you're allowed to do in this faux-rpg is to support the characters' wrongful delusions. Never once can you tell someone to grow up or let it go. Emil is such a horrible writer it is actually insane.
Hello Games, a dev team of like 30 people at the time, made a procedurally generated space sim in like 2016 and he’s claiming THIS is a technical marvel? gtfo
And they "jammed" all of that into the inferior and limited hardware on the Nintendo Switch, recently bought that version just so I can enjoy real procedural planets and taking off with my spaceship into the atmosphere without the need for loading screens...
Plus you can actually do more mechaincally in NMS than in Starfield, like flying from planet to planet in realtime, or landing, or swimming, or driving mechs and vehicles (Yeah they added a buggy to SF now, whoopdydoo). While Starfield is basically exploring how much loading screens can be abused, rather than exploring space.
Should also be noted that Hearts of Stone expansion for Witcher 3 was $10 and came out 5 months after Witcher 3. The second expansion, Blood & Wine came out one year after Witcher 3 was released and that cost $20. The expansion pass, which includes both of them cost $25. Hearts of Stone length: 10-18 hrs Blood and Wine length: 15½-40½ hrs
Blood and Wine beyond the main story length was literally the size of some full games. Massive new map, new enemies, new music, new side quests, new armor etc. Witcher 3 still the GOAT
I paid less than three dollars for Witcher 3 Complete. 90% off sale on Steam during the pandemic. Best 150 hours of 2021 that didn't involve Medieval Dynasty (my GOTY that year.)
BGS made a game that they are now claiming "might not be everyone's cup of tea". It cost several millions of dollars. Its financially incompetent to pour massive millions into a product that doesn't appeal to a lot of people. Its why you invest into it to make more money and reach more people. If the execs are defending this bad game this much then you know it was mostly their poor decisions that is the result of this product. There should be a move to change leadership , with the lack of accountability and blaming fans for not liking your bad game.
“It’s because I’m a fan dumbass” is my Luke quote of 2024 lol. The fact that people can’t tell that Luke cares is wild. It’s like the coach that pushes the player with the most potential the hardest, it’s because they can achieve so much more than what is currently being achieved.
I wholeheartedly agree with your idea of constructive criticism. It's meant to help developers improve upon their shortcomings. At the same time I can somewhat understand why they hide from criticism. Often, people will devolve into nonsensical ranting , trolling, and hating rather than giving legitimate feedback because being toxic is "trendy" on the internet. A lot of grifter content creators promote that toxicity as well, making it even more difficult to encourage constructive criticism. That's why I love channels like these, unbiased and rational. Never change Luke! Never change...
The four main factions in Fallout 4 revolved around procedural generation quests. People did as few of them as were needed to get to the next crafted quest - Preston having spawned a meme around it. And then BGS built a whole game using that system.
I love the Preston-memes, but i never got why the Institute never had the same attention. At least the Minutemen are still a pretty small and weak faction even after you helped them rebuilding. The Institute meanwhile? You become their new director and everyone still treats you like the errant-boy. Even though they have a whole Synth-army, they have the Coursers to hunt escaped rogue Synths and so on ... The BoS and Railroad at least don't say you are the new boss.
the faction and main qeust in fallout 4 are the weakest thing in the game the institute is smal and boring and make no sense the minuteman is u doing al the work the railroad should not be a faction the brotherhood is the most flesht out faction but stil stil feels very limited
Emil really needs to stop talking to the media. Whether out of arrogance or naivety, he keeps putting his foot in his mouth and just keeps Bethesda's rep further down. As if the bottom hasn't already fallen out of that barrel.
Almost everybody wanted Starfield to be great, the fact that it wasn't is the obvious reason Bethesda is getting all the hate, damaging the expectation for the most anticipated game ES6 and now everbody is putting Bethesda over the coals because no one trusts them to meet expectation
It's been a long steady decline. First paid mods, then FO4 had an awful story and gameplay loop and less RPG systems than many FPS games, then the FO76 cash-grab debacle (including the canvas bag and Nuka cola scams), now Starfield. The only value left at BGS is in the IP. Microsoft should tear that studio down and put in the hands of someone competent to rebuild.
@@mikagrof9243yeah fallout 4 with a bunch of mods is still pretty fun, for me with BGS its how they just don't understand how to make evil fun anymore. Fallout 3 had fun evil but the karma system was pretty fucked. You could nuke Megaton and Tenpenny and end the game with positive karma.
@@mikagrof9243I loathe FO4, but the gameplay was great. The story and RPG mechanics were hit garbage. I think people are too nostalgic about FO3 and New Vegas. I played both on PC. Still great games, but the gameplay was often wits. And the stability is hot garbage depending on what mods you try to install.
I don't. Bethesda made their last half decent game 2 decades ago, I don't understand why people keep sucking them off like they're the most amazing studio ever. Skyrim is nothing more than normie slop where every person's defense for this junk are the mods, which aren't what BETHESDA MADE and Fallout went a completely different direction of what the initial idea of the game was in the first 2 (which wasn't made by them btw). If you want to see what Fallout should've been, go check out Underrail, a game that was made by one damn guy. New Vegas wasn't even made by Bethesda, and that was the only game under their name in recent decades that was good. Stop having expectations for them, they only made 2 games that were good for their time and that's it, that time was long damn gone.
"Not everyone's cup of tea" A space RPG is deadass my dream game. I love star citizen, not because of anything in particular except its just being in space and I love that (a whole other topic I could get into). When I saw starfield announced I was losing my mind thinking this would be the only game I would ever play from that point on. I ALMOST pre-purchased it, but waited because of my friends' advice and when it came out, I watched countless videos on it and now I am SO glad I didn't buy it at all. So calling this not everyones cup of tea is nuts, because this is actually my DREAM cup of tea and you've just gone and spilt it all over the floor and broken the mug infront of me.
Starfields next massive sized dlc Will be a small space station where the main quest completion for it will be 1 hour, 1 new weapon, a speeder bike and one boring npc. It will be 40 dollars
More like the speeder bike will be cut because Bethesda's programmers can't figure out how to get the player model to ride it, the weapon will only fire one bullet and then bug out, and the quest will be incompletable without a fan patch.
Funny how Emil waves off reviews yet Bethesda tied Obsidian's bonuses to review scores for new vegas. Not to mention not giving them nearly enough time.
For some. Others will buy it. They are like this since Oblivion. Every game is just worse then the previous one. Bleeding players. But they obviously getting new ones too.. look who still bought Starfield. Skyrim is generic and copy pasted more then Ubisoft games, that was a big let down for me. Fallout 4 I wasn't even bothered to finish. Won't waste time even starting Starfield. But younger people jump aboard happilly for a few even when they may be complaining. For one I agree with Howards: It just works. If it brings money they are doing it right. Not for everyone, but that's ok.
I get the continuous comparison to Cyberpunk 2077 for Starfield but I'd say No Man's Sky is probably the best comparison here: the space theme, procedural world/landing zones (lol), gameplay, etc. And Hello Games did a great comeback with free DLC (don't remember the exact number but too many to count), and they have listened to and delivered almost all the feedback from players. Whether you like NMS or not, we have to acknowledge that Hello Games' hard work.
Hello Games literally only did it because they had no other choice Members of the team were getting very credible death threats on the reg NMS is still garbage as it was built upon a very very flimsy premise Pretending Starfield and NMS are even remotely the same though is straight up lying though and shows that your mental faculties start and stop and hehe space ship go vroom
With the way Todd and Bethesda has spoken about Starfield all these years, the choice of doing 76 and the choice of taking Fallout 4 in the main directions they did. It makes me wonder, did they just get lucky with Skyrim?
i think skyrim had just enough of the weight and momentum of the previous successful releases that when they diluted it for mass appeal they tapped into a huge market of casual gamers looking for something more. the timing of skyrims release was instrumental to its success as well. skyrim had just enough soul in it to feel alive, but that light was seemingly spent in the process. also, comparing vanilla skyrim to what is available now with mods is night and day. the fans had enough faith in the longevity of the game and franchise that they were willing to put in the effort. apparently they made starfield more difficult to mod and more unstable for modded content in addition to failing to garner the following required to entice modders to put in the effort.
@@unkosherfoodbut even then, for all of Skyrims issues, at its very core it is a good ass game. That’s why the kids for the most part ENHANCE rather than change what Skyrim is and how it works. Starfield on the other hand from what I’ve seen is a very OK ish game, meaning that mods can try and make the game better, but they’re gonna have a hard time doing it. It’s like cleaning a well made sword of its rust vs cleaning a sword that was rusty to begin with.
What? Skyrim had all the same problems. It just got lucky at the time it released with the audience it reached not critically analyzing the game for what it is.
@@IAmDaedem I agree. But again, a game can be heavily flawed(specifically at launch) and still be good. For example, I feel like a lot of people forget the absolute buggy mess that BG3 was when it launched. And yet it won game of the year. For me it’s much more about the base gameplay. In my opinion if that loop is enjoyable and interesting enough then the other issues can be fixed in time. Not saying it’s good that games launch like this, but it’s hard to be surprised anymore to be honest.
@@davidsoyele7829 a lot of people criticize starfields gameplay and bugs being a big issue, but for me I found the lack of visual storytelling and lack of world building the killer for me. If the world of starfield was interesting I would play it despite everything else. The writing just didn't do it for me, very bland and there really wasn't much I liked to do except modify my ship. Skyrim had so many interesting world elements and mysteries I wanted to know about despite it being "watered down." There were places to go, paths to take. Starfield doesn't have that, everything is monotonous or told directly to you with often bad dialogue breaking my immersion. Advertised as Skyrim in space yet did not feel like it at all.
Passion made every great game of the past. The thing is that they're lying about passion for games. Maybe they have passion for putting themselves into the creative process, but that's just ego again.
Plenty of people have been very passionate and came up with terrible ideas. It surprises me that they even think it matters when it's so clear they don't care about us.
I get not looking for criticism to save your sanity and mental health, but why not get an intern or someone else to just compile a list of common complaints for your last game and what the most popular QoL mods were? That's the most mind boggling thing to me. It's like they actively reject any criticism whatsoever.
Well, all those criticisms would be coming from people who were angry on the internet, and as we all know, opinions voiced by people who are angry on the internet aren't real. The second someone is upset online, they cease having a corporeal form and money with which to buy things. They'd have to hear criticism in person, and the only people that would deliver it to them are their own employees, which they're not going to do lest they become ex-employees for the crime of not being a team player and not being a good fit. So sorry, they have no choice but to keep believing they're right and also the best.
They do do that, they fixed FO3's combat in FO4, they put perks from fallout new vegas into Starfield, they returned a persuassion minigame to Starfield, they fixed you becoming a leader of every guild from Skyrim. In Starfield they fixed you being urged to do the main quest like it was in every previous bethesda game, they fixed the boring companions complaint of Skyrim and FO3 in FO4 and Starfield... They will probably have better writing in next game as that was a big criticism of Starfield
@@teamacio9043hmm this a lil dishonest. People didn’t want the persuasion mini game, they wanted meaningful dialogue choices, something we didn’t get. Perks were absolutely abysmal Some of the worst I’ve seen in any video game, who thinks putting weapon, armour and ship crafting behind 20 skill points is a good idea? It’s just trying to artificially increase the time we spend in it. People criticised the writing in FO and when Starfield came out, they couldn’t improve the writing from Starfield’s release to shattered space? Sure non-committal quests can be a good thing, but also it tends to remove any sense of actual role play because there’s no consequences. it doesn’t make any sense how I can be UN strike force and also a famous pirate. And they didn’t fix you becoming the faction leader, in most of those quests I am propelled at a laughable rate to some position of authority within the faction for seemingly no reason at all.
They're going to ruin elder scrolls. If they think starfield is the best game they've ever made in some aspects.....all of the features in starfield are done better in other games even older Bethesda games.
Starfield is utterly boring. However, I will say that the shooting mechanics are significantly better than their efforts in Fallout. And the environment visuals planetside look great. That's where the positives end.
I was really hoping Microsoft would lay down the law with Bethesda after the bad reception of Starfield, but I guess it made enough money that Microsoft isn't sufficiently worried about their investment yet. Bethesda seem to have once again escaped the consequences of their complacency.
Yeah, and while it is impressive, people who say this seem to forget that most of the structural work had already been done and quite a bit of the game is based on legacy content.
Also, keep in mind that NV was built off of a lot of content from F3. And NV was also a buggy mess on release. NV is fantastic, but there is a huge asterisk next to that 18 months. Kinda like Majora's Mask.
@@doncorleone1553 i love the way bethesda passively produces all these uninformed hottakes coz their engine is so incredibly unique - and then the boss level of hottakes "just use Unreal Engine!" lol. They need to do a campaign specifically around their engine and what it enables, then have Obsidian do some interviews/comments on it, because they had nothing but absolute praise for it and Bethesda.
Emil has been in Bethesda for decades and not once has he ever written anything halfway DECENT. Mr Paper Airplanes needs to get booted, because he’s only where he is not from skill, but nepotism alone. I’ve been saying this for many years, and been called “new Vegas fanboy” and “obsididrone” because of it. WHOS LAUGHING NOW???
90% of the dialogue in starfield could be removed without any negative effect to the gameplay or comprehension of the player. there is SO much bloat and fluff and its not even the good kind.
"It may be that 95% of players hate it, but hey, there's lots of things in the world that 95% of people hate. Life's just a bowl of cherries, ya know? I think this was the best DLC we've ever made."
The fact that Starfield is STILL $70 right now is mindblowing. The game that is already a year old, has only 13k players right after a DLC release, and is currently sitting at a 59% mixed review score on steam. I went to go check it out the other day figuring that it could pick it up for cheap since it should be heavily on sale after its poor launch, only to see it was still at its original price point and thought, why... keeping it at that already high price isn't going to bring anyone new in. No way im buying that game until it is AT LEAST sub $20, preferably lower but Bethesda is greedy so i doubt it would ever make it below that.
I’m soft locked. A main quest conversation keeps holding the camera on the NPC after the dialogue is finished. I’ve power cycled the console, rebooted the save, game, launched another save… Luke, I was originally “starfield hasn’t affected my excitement for ES6.” I’m firmly on “not excited for it” now.
This is what is really pissing me off. I have the same experience. They should be out with a patch to fix that days after the DLC was released. We are now going on two weeks.
Even Bethesda hardcore fans are out of touch. Had one tell me I didn’t like the game because I’m not mature enough to enjoy the nuances of a deep emotional story and can’t handle anything with substance…. What.
tbh at this point i'm not sure how many of them are Bethesda fans and how many of them are just Xbots defending Starfield cuz it's "exclusive". Even on Matty videos I'm seeing ppl more on the side of Xbox than they are Bethesda and it made me wonder if the kneejerk malding about legit criticism is more about their console than it is Bethesda itself.
Right, now tell us what you actually said about the game to them to make them say that. Starfield is pretty close to hard science mostly and a LOT of people rail on it because it misses a bunch of features in science fantasy despite it not even being a science fantasy game
@ElyonDominus they replaced them with perk checks/persuasion skill check. I'm not opposed to that it's the reflections of those decisions we should have a problem with. Up until this game, you could shape the game world with your choices in dialogue and which factions you joined, and we need to get back to that style. That's what we want right?
He needs to be thrown back into his quest writing dungeon and have all his upper management privileges revoked Bethesda was a way better company when he didn't have any voice and was just one of the many people harnessed up to the wagon
@@DolloJones My point was the design philosophy of he and Todd are to simplify everything and make it mediocre as a result. The joke is they got rid of skill checks because they couldn't pass one themselves.
@@deenman23 Ifkr! The other day, I made a comment on Starfield, a fan came running to attack me personally: "You're still complaining about a game released years ago. What does it say about you and your life?" What 🤣🤣🤣 Whenever someone resorts to ad-hominem arguments, they've run out of logical ones.
@@MeowtronStar of course people who play video games are, it's the first single player Bethesda has released since 2015 and it sucks, yeah were going to talk about it and were going to continue to talk about it until ES6 comes out
30s now. For the first time time, I’m just going to wait for a year after Bethesda puts something out to figure out if it’s even worth paying for. Why pay full price for something that needs a rears worth of patches to just be meh?
They need a team of passionate and deeply insecure people making their games. Being so assured of their own greatness has led to them resting on their laurels. But the real audience they are trying to please is the investors. And they are doing a _very_ good job at that
As a writer who dabbled in editing for a couple of games. The storyline in starfield was plain unfixable.... If I'd have received THAT as the outline of the story on my desk, I would have asked them to rewrite it entirely if not set in on fire with how bad it was. I have no idea how people could accept such bad writing from a big studio like Bethesda.
Standards are so low these days, along with media literacy. (Almost) no one thinks about anything that's handed to them, they just gobble it up and are content as long as the dopamine receptors are firing and they don't have to activate any neurons to think critically. So, when you're dealing with a market with such low expectations, it's not surprising that big companies will push out drivel, because they know that it'll sell just as good.
There's actually a simple explanation for why this didn't happen: Pagliarulo has publicly and proudly talked about how he does not do design documents or outlines. The man is incompetent on a level I don't think I've ever seen in any field.
@@CoperliteConsumer I did... and it bothers me in many ways. When you are solo and have 3 years to write a story, that approach is fine if you keep refining things, but when you're a professional with a dozen writers waiting on you.... Freestyling this is absolutely NOT a way to go. Hence why outlines and story boarding are a staple in the industry, it just makes it easier to communicate to quest writers and dialogue writers wtf to write about and which direction. (Though I don't want to come off as lecturing you, So I apologize if it came out this way.)
Shattered Space is only 6 main quests long. For $30 it is a rip off. Of course this is from a company that charged players $7 for a single quest in their cash shop. Yet another studio suffering from TOXIC POSITIVITY. Clear indication to stop buying Bethesda products.
I hate to say it but unless something drastic changes at BGS I think Elder Scrolls 6 is DOA and it might be best to move on. I had to do the same thing years ago with Bioware after Anthem and Andromeda.
I think ES6 will be the last gasp of Bethesda's slow shambling death. It seems basically guaranteed to be a failure and I just cannot see Microsoft letting them continue that way. Especially with an actually massive important franchise like TES.
I think Starfield is a perfect example of what Bethesda actually is when they're not being held up by the world's created by the titans before them. Remember that the staff that runs it now did not create Elder Scrolls or Fallout, they've just been riding the nostalgic coattails. It's heartbreaking that we'll probably never see a Bethesda published title with even half the quality of New Vegas ever again. I know Obsidian made it, but it was in the world that Bethesda unfortunately owns, and unless they sell the rights to ES or Fallout, we're never seeing that quality in these games ever again.
Remember when Scott Cawthon received a negative review saying that his characters looks like scary animatronics, and instead of taking it personal and saying nothing was wrong with his games, he took that feedback, said "I can make them even scarier!" and went to create one of the most successful new franchises of the last decade?
Every FNAF game he designed brought something new. 2 had the mask & the music box. 3 had the phantom animatronics & child voice luring Springtrap, 4 had the breathing & the Balloon Boy flashlight & so on. Compare that to Bethesda who haven't updated their game design ideas for 10-20 years.
@@zhaumbie Yeah, I saw "Scary animatronics" and "succesful franchise" in the same sentence, and I guess the conclusion was evident, huh. Speaks volumes that I've never played any FNAF and still got it right XD
'space sim' ...whenever you call something a simulator you know it's not gonna be fun. you know, starfield may be dull but the thing that pisses me off most is having a new game+ mode they want you to play like at least 3x, it feels like, and don't let you take your equipment with you.
I really hate it when bigwigs can't take the L. You screwed up and it's okay, shit happens, move along and do better. It's also something I really disliked about Concord's closing statement, "while many qualities of the game resonated with players..." it resonated with 5 people. Take the L already.
The reason big studios respond like this is because if you were an investor of them, would you rather hear 'Yeah we made a terrible product', or would you rather be convinced it's the consumers being unreasonable and not enjoying this 'unique experience'. It's all PR double speak and there's no way they could be that disconnected from the failure of their product.
@@Razumen That's true but I'm saying the reason this guy feels so disconnected and can't come out and admit the expansion is shit, is because of those reasons
16:20 true! Starfield is the only bethesda game I ever refunded and my steam account is turning 19 years old next month... Fall out 4 is my fav single player fps game ever and I would have loved to enjoy starfield but that is just not possible when the game isnt even comparable to fall out 3 in terms of almost everything!
Your wrong. I dont play Elder Scrolls to 'Beat', 'Complete', 'Progress'. I play games or rather Open world RPG's From Beth, to escape, and be immersed in another more interesting world with an interesting character. So yes, I do want them to make 'worlds to live in' ! Though im not saying Starfield qualifies for this, but Fallout/Es does..
One of the criticisms of Skyrim when it launched was that at times it felt like “National Geographic the game”. Running around the same environments, shallow quests that don’t affect anything, poorly realized characters.
Shh, you're going to anger the fans that think Skyrim was the best thing ever when it released, when in reality it was just another stepping stone down the Bethesda staircase of devolving design and creativity in pretty much ever aspect, and was also overshadowed by other games on the market. Like, their big thing with Skyrim was Dragons. DRAGONS. One of the most stereotypical and boring fantasy monsters ever.
Everything they say just makes me think that they believe if they just act like it’s good for long enough players will suddenly magically believe that it is.
I think it's pretty concerning how Bethesda can't let you be a bad guy at the end of Shattered Space. Like not even a cinematic just a forced reload on the last checkpoint. It really make me appreciate something like the Durge character origin in Baldur Gate 3
Too bad BG3 has garbage writing for not wanting to be a hero But then again it's been literal decades since there's been a studio that could even portray being a villian without them going full comic book Saturday morning cartoons tier writing. So while it may be silly to expect it you'd think they could have at least made being an anti-hero more viable Probably all that dei they had to shove into the game for no reason
The hours I spent playing Starfield: 25 hours
The hours I spent watching people talk shit about Starfield on UA-cam: 500 hours
and thats part of the problem
Bruh facts lol
bro this is so accurate im DYING
@@matthewwebster3143 part of the problem? Dude the game is bad as fuck, THATS the problem.
I made it to 60 hours and barely remember anything from playing it and that’s not even a joke. What a snoozefest.
They're not gonna fix anything for ES6. Bethesda needs a new director, engine, and real writers before anyone gives them money again.
they should just go with unreal engine at this point. atleast that engine can handle real gameplay systems without breaking
Aren’t they going to unreal?
Worst part...people are still gonna throw money at it
New Engine top of the list.
FACTS
Phantom liberty had 20+ hours of new, animated dialogue alone, excluding gameplay. That being the same price as shattered space really puts it in perspective
Not to mention Phantom Liberty's story was pretty cool
and came with a series of free updates to improve the existing issues of the game.
It also helps it wasn't built on a broken engine, so it was allowed to have interesting and dynamic setpieces (like the chaos of the entire intro alone, holy shit) instead of just the same walking, talking, shooting and looting.
@@rustedknight_Fighting MaxTac is still seared in my mind
@nagger8216 Engine isn't the issue, don't know why people keep pushing that narrative
I really feel like the modders adding so much longevity to Skyrim and Fallout has given BGS an inflated ego. To me it seems like they take the credit for all the hard work modders do and take it as a sign that them as a studio are the reason the games are still played, not what modders have done.
i agree. i also think they have a chip on their shoulder about it, which is why they refuse to implement things that modders have shown that people want from their games. the unofficial patches for every game from oblivion to starfield fixes some of the same bugs that bethesda have just refused to address, and many of the most popular mods are similar enough for them to have easily included in the next game, or the one after that. they also refused to acknowledge the big projects like fallout london, even though their initial sales pitch for "Creations" was specifically to allow for big team made projects like that.
Skyrim would be a faded memory if wasn't for modders , the base game is nothing special by today's standards
@@RichardPhillips1066 It wasn't anything that special for the standards back then to be fair. I remember many people complained about combat being dated and story being not so special, it was the expansive sandbox openworld that saved it's bacon.
The only reason they're not bankrupt. Why do people think they shit out broken and unfinished games? Because modders'll eventually fix it for free. It's an abusive relationship at this point.
@@masteroak9724 I remember playing up to the big fight with alduin and just lost my motivation to keep playing. Playing on Xbox 360 so no mods so I had to roll with the vanilla ass game
They didn't spend a year "building" an expansion... they spent a year "tack welding" cut content to be viable for sale.
Glad to see someone finally call bethesda out for this. They announced the expansion on day 1 of the game release. which instantly means that it was in the game before and then taken out to be sold later as "DLC"
@@professionalamateur849 It was announced way before the game even released. It was as soon as you were able to pre-order the premium edition.
100%
@@professionalamateur849 I mean thats not necessarily true. Games are usually finished a while before release (atleast the 1.0 release version), especially when the team is huge and any changes have to go through a bunch of layers of management and red tape. Also they have to start pressing disks for physical sales. So it's possible a studio could have started working on the DLC around the same time as release.
...That being said it does seem kinda slapped together. I wouldn't put it past Todd.
*tig welding
Im so tired of Bethesda's "everything is fine" corporate speak.
Bethesda doesn't just build "Fantasy Worlds"...
They live in one 😂
How come people memoryholed the credits for Starfield. 45 minutes.
30 minutes of it is about outsourcing to India. You wonder why the game is bad? The latter combined with D€!
Compare with the credits of Skyrim, Oblivion or Morrowind.
@@haewymetal
I mean it doesn't change much when the people directing it, still manage to hold it on a pedestal. Of course the people making it are a problem but no one in the main studio wants to acknowledge there's any problem at all, so still nothing changes unless they are out.
Very good you get 5 gold stars 😂
underrated comment right here!
@@haewymetalAnd people wonder why the games industry is crashing
Saying that the backlash from FO3 ending was because people "want to live in our world" is mindshattering to me. In the original good ending of FO3 you have to sacrifice yourself going into a room with deadly radiation while your supermutant companion (who is immune) says that he can't do it for you, because it's your destiny.
Yeah, it was such a stupendously huge deflection.
The other ending isn't any better, because then the game would chew on you for being a coward not going yourself and SPOILERS IN CASE ANY SOUL THAT HAVEN'T PLAYED YET STUMBLE HERE you'll survive if you go there anyway.
Yeah, Bethesda really forced that in. There was no actual reason to sacrifice yourself when any number of your companions could actually just do it and survive. Clearly they just wanted that to be edgy. Fallout 3 always threw me off since fallout 1, 2, and new vegas weren't like that where you had to make such a choice.
@@brianm.595 That's because Bethesda didn't make those games, and had nothing to do with them. New Vegas overshadowing them and being seen as better by a lot of fans is explicitly why they refused to let Obsidian do another.
Yeah it's one of the stupidest contrivances in all of their games, they patched it later of course but the fact that Emil's takeaway from this was something completely different really makes the current state of BGS make sense now. It's complete disconnect from them.
Starfield made me wonder if I ever really liked Bethesda games in the first place
I got that feeling a bit myself. I think it's because Starfield feels like every problem a Bethesda game has without the absolutely wonderful qualities that made up for it in the old games, and it brought to light just how bad Bethesda games were at their core.
The old games knew how to make up for their flaws though, and that's why they are played even to this day. Skyrim's soundtrack alone is worth more than the entirety of Starfield... The old games created their charm through the handcrafted worlds and the feeling of exploration, but they certainly always had problems like repetition, bad quests, and bad gameplay. Starfield though absolutely does not make up for any of it's problems, the good does not even come close to outweighing the bad...
The previous Bethesda games were just better written especially in their time. Also when those games were released, the gap between them and their competitors was not large. The problem is since Skyrim, other companies have made far better games but Bethesda stuck polishing their game strategy. Fallout 3 and 4 were beginning to show that Bethesda was falling behind. Baldur's Gate 3 shows what a smaller studio can do with games. Cyberpunk shows what a studio can do given enough time to finish a game.
Starfield is all the problems of bethesda with 0 good parts
@@le_fancy_squid6😅😊
They were always shit.
The first time I played oblivion I saw how janky and ugly it was and the stupid dialogues, the meaningless dungeons etc. The only fun was the fun you made for yourself by wandering around and doing random crap
.
Exact same for Skyrim . Then I never touched a Bethesda developed game again.
The life cycle of video game developers:
1. Be a small, independent studio that nobody cares about filled with people passionate about making games.
2. Make a game that is super successful and beloved despite being a small studio and get money rolling in.
3. Use that money to make even bigger and better games that created a dedicated, passionate fanbase.
4. Become so big that you get bought up or otherwise sign a deal with a big corporation and turn your studio into another corporate zombie.
5. Start churning out games that are subpar but still make money because of the dedicated fanbase you built up in stage 3.
6. Continue churning out subpar games because the money is still rolling in and your corporate owners only care about profits.
7. See profits begin to decline because of the subpar games driving more and more people away, causing you to milk your games even worse and make even more subpar games to cut costs and do predatory pricing to keep your quarterly profits climbing higher despite the decline.
8. Eventually start collapsing both in success and financially because your games have become so bad and your pricing so predatory that even the most dedicated fans are slowly checking out.
Bethesda is currently at stage 6 and heading into stage 7.
Oh, and I forgot to add two other things that aren't steps but should've been in the other steps:
* As your studio expands you want more and more money so you try to get the mythical "broader audience" by slowly chopping off the elements of your game that are unique or beloved by the original fans to try to mainstream it, which works for a while but eventually reaches a critical mass where everyone starts liking the game less.
* As your studio starts to decline, the original masterminds that created the first super successful game start leaving thus tanking the quality further.
@@OneOnOne1162 And the cherry on top is, "Make sure to begin blaming your fans for everything. Don't listen to the feedback of the fans, don't give into their good ideas; rather you should take the people who built you up and made you what you are and turn them into the enemy! No, this won't drive them away, it will make the audience humbly realize they were in the wrong, and they will then buy everything you make. Afterwards the profits will fly in!"
nice resume, full circle of gaming circus, is Ubisoft 8 line ?
@@OneOnOne1162 Bioware
And Larian Studios is on step 3. We can hope they don't proceed to step 4.
“This is a new IP, we took a risk and made the greatest sci fi RPG ever”
Just remember that Mass Effect was also a new IP sci fi RPG that came out in *2007* and is the *actual* best sci fi RPG ever made
I don't think Emil plays space or sci fi RPGs.
@@nothobbesmufc949 I don't think he plays games period. No sane person with anything going on between their ears would sit down and play Starfield and come away thinking "This is good" let alone "The best" at ANYTHING.
@@fearlesswee5036 I don't think there's anything intelligent going on between his ears, period
I love mass effect can't wait for exodus (is that the right name) and mass effect 4.
Half Life 1 came out in 1998 and it has better in-game cinematics than Starfield, in terms of NPC's actually moving and having custom animations, like the one scientist that's grabbed by the tentacle in the missile silo. And it's not even an RPG. Sure, the fidelity isn't the same, but who cares when all NPCs do is stand around and regurgitate lines. The most dynamic thing that an NPC will ever do is move from point A to B to interact with some world object, or enter into regular combat mode.
Think about that for a second.
I mean, they're not wrong. Spending 1/3 of game time in loading screens and another 1/3 walking without content to spend the last 1/3 in 4 different repetitive dungeons is a unique gaming experience.
Isn't that kind of what EA did with Dragon Age 2 though? EA stills makes good money to this day. Despite being so hated. No true backlash. And so, it makes sense Bethesda would ignore criticism. Most of their customers are kids or young adults, they are easier to manipulate time and again.
@@nox8730 Bethesda games take too long to come out to have such a young fanbase 😂
@@nothobbesmufc949 Maybe, but despite that, their customers are indeed fooled time and again. Are you saying they are actually adults? :)
Emil: "no ego, no arrogance"
Also Emil: this is the greatest sci fi RPG ever made
Which is true, because KOTOR does not exist. -.-
No, seriously, I don't know if Starfield beats that, never played Starfield. I would have liked to buy it, but the reviews were way too bad.
@@TheL4W Kotor is more enjoyable. Starfield makes me want to play Kotor despite how old that game is now. And honestly, Starfield would have been more successful if they scaled it down similarly to Kotor. Even though each planet was a rather small map in Kotor, each planet still oozed with character and great writing, unlike this massive expanse of shallow trash they created here with Starfield. It's mind-numbingly boring.
@@TheL4W
No Man's Sky 🗿
Mass Effect Trilogy 🗿
Emil needs to google Mass Effect trilogy…
I remember people trying to defend Emil saying "well, he's important cause everyone knows his name now"
It's like saying Jimmy must be popular cause all the kids he beats up remember him.
It's absolutely wild to think that if they dropped Fallout 5 or ES6 tomorrow, I wouldn't immediately buy it. Times have changed, but Bethesda hasn't.
id still buy es6 unfortunately :( tell me lies, tell me sweet little lies
Same, BGS has released enough trash that where as before it would of been a day one buy or pre-order, now it is a wait and see/add to my list to wait for deep sale. At the moment I have no intention of playing or buying starfield. Why? Because my free time has value and what seen from starfield, it is not worth the cost.
@@db5094 Mediocre.
I'll try it for an hour on gamepass and get bored never to launch it again like I did with starfield lol.
Through the years, I've bought 3 new PCs just to play the new Bethesda game. But the last time I did that was 10 years ago, and Fallout 4 wasn't even that good.
It really starts to irritate me that all the giant companies are not about making games with passion, heart and soul. It's just minimal effort and trying to get the maximum reward for it. It's getting so disgusting that people are revolting against this shit. Elder Scrolls 6 will be the same shit, it's the 2 decades old engine, it's buggy as hell, they know how too make content in it fast and cheap, and the only goddamn good thing that will work at launch is the f*cking ingame store for you to buy a damn AXE skin.
By the time it comes out, it may be 3 decades old.
A lot of these people should keep that same energy if ES6 somehow is a miracle in the dark light. Yeah Bethesda deserves its criticism and backlash. But seeing people come out of nowhere hating on Skyrim and Fallout 4 again is that fake friend energy. Starfield is ass though. Rockstar deadass talked down on their fan base, yet everybody became careless once they saw the GTAVI trailer 😂😂. “But it’ll be good”, so y’all fine with disrespect if you were given a treat, hypocritical lap dogs I swear 🤦🏻♂️
There is more than TWICE the amount of people playing Skyrim on steam today than their is playing Starfield. Their "best work yet" can't even beat a decade old game.
Hell, those players aren't even playing Skyrim. They're just enjoying the mods they have on the game.
I hate when people say this.
I don’t defend starfield but please remember the game is on gamepass and is primarily an Xbox game that happens to also be on steam
@@bigknight09hhhh really dude !! There is game pass on pc
@@bigknight09 I'm not sure the game being on gamepass and Xbox is much of an excuse considering the comparison was with a 13 year old game. Even on Steam, after a new DLC release, it should have better numbers than Skyrim, even accounting for gamepass. Their numbers are simply too low.
And let me use myself as an example: I liked Starfield, the base game, I have 760 hours in it, but I didn't get the DLC. I'm not playing Starfield anymore and compare my time in it with Skyrim (2500 hours) and Fallout 4 (1300 hours). It's just not the same. It was good enough for me to like it, but just barely. And I'm usually very forgiving with games. I can easily see why others thought it was mediocre.
@@thatsityouYes far more play on Xbox and yes gamepass is also on pc which also won't show up on steam charts.
I'm pedantic about semantics, but it does matter: You didn't accidentally beat Shattered Space in an afternoon. That was by design. Rather, you **unwittingly** beat Starfield in an afternoon.
Attributing this to accidentality gives Bethesda more room for grace than they deserve. The reason you **unwittingly** beat Shattered Space in an afternoon is that everything we were told up to that point led you to believe the expansion would be longer. And for that, Bethesda must take heat.
I like how you speak.
Give them steel
Bro you need to be making these videos.
If you dismiss the criticism, the fans will dismiss your company.
That quote is absolutely nuts. I can’t only imagine a bigger and richer space simulation, I’ve played at least 7 of them
Gradius was better
Could you tell me what they were? I'm trying to branch into space games because I wanna add variety to my diet of ARPGS and JRPGS
@@bhaveshramdaursingh4325 No mans sky, elite dangerous, eve online and star citizen are the main ones. The ones that aren’t bigger but most definitely richer are stellaris, astroneer, and space engineers.
@@samundef3500 thanks for the list!
@@bhaveshramdaursingh4325Mass Effect is another great adventure role playing game, definitely add that to the list
Explains why they didnt want to acknowledge Fallout London. Bethesda looking like even bigger amateurs now.
you bet. modders make better games than AAA devs now. cause we actually care about the experience. i have 3 years into dayz mods maps and content. wish i got paid for it but its cool i love doing it. game dev for a smaller company not all corporate would be my dream job one day
@@DayZcustomMods Good games had always been the product of passion. Then it became an industry.
When the fallout London team knows your engine better than you and makes a game based on 10 year old tech better than a game you made last year.... You should gmjust fuckin quit making games at that point. A few dudes made a better game than your whole game studio... That's both awesome and extremely sad.
Acknowledging Fallout London is a legal quagmire. Todd probably saved it by not acknowledging it. By accident it is also convenient for other reasons.
@@wreagfeHow is it a legal quagmire, it's not monetized and doesn't use their voice acting. That logic would mean all mods, including their own mod browser, are a legal quagmire as well.
Bethesda have become an interesting case study on the damaging effects of toxic positivity within a corporate environment.
Emil was being biased when talking about Fallout 3, what fans of the time were complaining about was that the ending literally made no sense. You have multiple companions like Fawkes or Charon who can perfectly withstand the radiation from the water purifier but refuse to activate it.
Plus he most likely WROTE that ending, so not only did he not understand the criticism, he was the one that thought it was a good idea in the first place.
Still one of the most baffling writing decisions in video game history. You spend the entire god damn game running after people, who do cool things without your input, but then the one thing in the story that the game forces you to actively do is the dumbest possible thing for your character.
@@PhileasLiebmannStrong thinks player's brain isn't that strong
@@PhileasLiebmann Some people think that they made the ending already with Broken Steel in mind (so the players would definitly buy the expansion).
If that's true then it would be an even dumber decision, but after all the other bad decisions by Bethesda over the years all i can say is that it is possible it happened like this.
@@Razumen that makes perfect (HORRIBLE) sense tho lol
"I use to make good games but then I took an arrow to the knee and they're laughing now" Todd 😐
Funny fact: this quote is taken from the game that Bethesda has pretty much made their model for EVERY game for the past 10+years😂😂😂
@@KerErt-pk3uzEverybody knows this is from skyrim man, you dont need to tell people the sky is blue
@@KerErt-pk3uz i read this like you discovered Skyrim yesterday 😂
@@nothobbesmufc949to be fair skyrim re-released 46 seconds ago with more community mods
I didn’t have any idea 😂
I’m starting to think Bethesda got luck with Skyrim.
You guys are too young to remember the previous elder scroll masterpieces.
They’re just dropping the ball, or focused on the money now.
@@HDA_IIIthe older elder scrolls wernt made by BGS tho, it was obsidian
@@VorpalTiger That is just false dude, Obsidian made the old fallouts(1, 2, New Vegas, and the weird offshoots). Elder Scrolls was Bethesda Games Studios creation.
@@DiMart42false again. Fallout 1 and 2 was black isle studio.
Emil isn't the only problem at Bethesda, but he sure is one of the biggest and most obvious albatrosses around that studio's neck.
I think Emil is a good representative of the problems at BGS. Everytime I hear him talk I get the feeling he has only ever played Bethesda games and nothing else.
Overall they seem to have a culture of toxic positivity, just like many other studios.
We don't really know the root problem because our perspective is so limited... I think Bethesdas problems are far bigger than one person and not everything Emil says is wrong.
@@MaMastoast I used to hire and work with writers. Puglirullo is a typical example of a writer you get rid of immediately. Egotistical, self-unaware, unable to take criticism, blames the reader for not understanding his unpublishable slop.
It doesn't matter how limited your perspective is. You just have to listen to this one guy to see a HUGE problem at BGS.
@@MaMastoast Very sorry but no, you're wrong--Emil entirely sucks and needs to quit making games today.
It's fucking Bethesda, *everyone* has played Skyrim and Fallout at this point. "You didn't even play it" isn't an excuse, if we didn't play it, it's because it looks like slop.
Skyrim is still overrated and put me
To sleep.
I feel like companies like Bethesda and Ubisoft have just been leaning on people who buy the games out of habit. Like, instead of playing the game because you like it on its own, you’re playing it because you like the franchise it came from. Which makes them lazy.
Shattered Space?
More like Shattered Expectations
you cant shattered what never existed
I dunno, it pretty much lived up exactly to the expectations I had for it: none
If they shattered expectations that suggests that they met and exceeded them. They did not.
Not for me.
I had 0.
@@poposterous236 That's if something _exceeded_ expectations. If someone's expectations are _shattered_ it means they haven't been met (not that anyone had any expectations for this garbage)
Emil Pagliarulo lives in a complete echo chamber. He blocked me on X after even slight criticism. He cannot take any constructive feedback and does not know why or how he fails at his job.
I will not buy another Bethesda game with him at the helm. He must go.
Agreed. Won't be buying more Bethesda games after the disaster that Shattered Space is.
Emil only has a job because he’s friends with the boss, Todd. Hack writer who’s crap writing has infected every Bethesda game besides the one game he didn’t write for, New Vegas.
@@Defectoboy Emil is the biggest thing holding BGS back, followed by their two-decades-old engine
Hard agree. I see his name or Todd's on TES6 or FO5, I'm not gonna bother with it, no matter how flashy they make the trailers.
You know you will buy TES 6 ..stop lying. 😂😅
11:00 "If you think what you're doing is the greatest thing ever all the time it is absolutely not gonna be the greatest thing ever."
The toxic positivity of these companies is driving me insane
It's wild to see some of these reactions to customer feedback
Can we stop using fancy new words like toxic positivity and just call it good old fashioned delusion? Because I don't think the kind of cliched idiocy deserves a new word.
assmongler enjoyer spotted
@@Dobby7588 what or who is assmongler?
@@qinlongfei i didnt make up the word but it precisely describes what they're doing, it's a form of delusion but it's more precise, you got a problem with precise speech?
"The richest space simulation rpg anyone could imagine" The planets are all fake and you just land on procedurally generated squares of land based on the biome of the planet lmao
instead of 1000 planets, it feels like 1 planet separated by 1000 loading screens. and space is just a black room named "the orbit" where the only doors are through a menu.
It's barely even an RPG - there is one role the game expects from players. The writing railroads the player into the one chosen path.
@@gerbalblaste The one role being bend over for everyone and legitimize illegitimate issues. So many of the characters in Starfield have childish mentalities and fixations and are written in such a way that they are incapable of making any reflections whatsoever. And the only thing you're allowed to do in this faux-rpg is to support the characters' wrongful delusions. Never once can you tell someone to grow up or let it go. Emil is such a horrible writer it is actually insane.
Everyone told me I was crazy when I suggested they stick to just our solar system Bebop style, feel vindicated now
Honestly, X-Wing satisfied that statement better. It came out in, what, 93?
The food critic from Ratatouille: 'I don't like Bethesda Games, I love Bethesda games.'
Hello Games, a dev team of like 30 people at the time, made a procedurally generated space sim in like 2016 and he’s claiming THIS is a technical marvel? gtfo
And they "jammed" all of that into the inferior and limited hardware on the Nintendo Switch, recently bought that version just so I can enjoy real procedural planets and taking off with my spaceship into the atmosphere without the need for loading screens...
And they keep giving free updates until now.
Plus you can actually do more mechaincally in NMS than in Starfield, like flying from planet to planet in realtime, or landing, or swimming, or driving mechs and vehicles (Yeah they added a buggy to SF now, whoopdydoo).
While Starfield is basically exploring how much loading screens can be abused, rather than exploring space.
It is a technical marvel that shit engine didnt fall appart lmao
What about the story and combat? I love NMS too but there's a reason people still want Starfield to be good.
Should also be noted that Hearts of Stone expansion for Witcher 3 was $10 and came out 5 months after Witcher 3. The second expansion, Blood & Wine came out one year after Witcher 3 was released and that cost $20. The expansion pass, which includes both of them cost $25.
Hearts of Stone length: 10-18 hrs
Blood and Wine length: 15½-40½ hrs
It is pretty insane how quickly CDPR created such incredible content. Easily 2 of the best expansions ever made for any game.
Blood and Wine beyond the main story length was literally the size of some full games. Massive new map, new enemies, new music, new side quests, new armor etc. Witcher 3 still the GOAT
I paid less than three dollars for Witcher 3 Complete. 90% off sale on Steam during the pandemic. Best 150 hours of 2021 that didn't involve Medieval Dynasty (my GOTY that year.)
That was old CDPR. I fear a lot of fans will have a surprise once TW4 releases...
@@Aegon23they still have that spark, especially in the dlc for cyberpunk, they just need more time to create their games.
BGS made a game that they are now claiming "might not be everyone's cup of tea". It cost several millions of dollars. Its financially incompetent to pour massive millions into a product that doesn't appeal to a lot of people. Its why you invest into it to make more money and reach more people. If the execs are defending this bad game this much then you know it was mostly their poor decisions that is the result of this product. There should be a move to change leadership , with the lack of accountability and blaming fans for not liking your bad game.
I hope Bethesda fires Emil.
And Todd
@@dzikripratama3776Only Microsoft can fire Todd.
Emil is Todd's friend, so he's not going anywhere unless Microsoft also punts Todd out.
Todd can stay on as a spokesman/silly corporate mascot
@@cizzymac M$oft could tell Todd to fire Emil or go around him and fire Emil themselves.
“It’s because I’m a fan dumbass” is my Luke quote of 2024 lol. The fact that people can’t tell that Luke cares is wild. It’s like the coach that pushes the player with the most potential the hardest, it’s because they can achieve so much more than what is currently being achieved.
I wholeheartedly agree with your idea of constructive criticism. It's meant to help developers improve upon their shortcomings.
At the same time I can somewhat understand why they hide from criticism. Often, people will devolve into nonsensical ranting , trolling, and hating rather than giving legitimate feedback because being toxic is "trendy" on the internet. A lot of grifter content creators promote that toxicity as well, making it even more difficult to encourage constructive criticism.
That's why I love channels like these, unbiased and rational. Never change Luke! Never change...
The four main factions in Fallout 4 revolved around procedural generation quests. People did as few of them as were needed to get to the next crafted quest - Preston having spawned a meme around it. And then BGS built a whole game using that system.
I love the Preston-memes, but i never got why the Institute never had the same attention. At least the Minutemen are still a pretty small and weak faction even after you helped them rebuilding. The Institute meanwhile? You become their new director and everyone still treats you like the errant-boy. Even though they have a whole Synth-army, they have the Coursers to hunt escaped rogue Synths and so on ...
The BoS and Railroad at least don't say you are the new boss.
the faction and main qeust in fallout 4 are the weakest thing in the game
the institute is smal and boring and make no sense
the minuteman is u doing al the work
the railroad should not be a faction
the brotherhood is the most flesht out faction but stil stil feels very limited
Emil really needs to stop talking to the media. Whether out of arrogance or naivety, he keeps putting his foot in his mouth and just keeps Bethesda's rep further down.
As if the bottom hasn't already fallen out of that barrel.
He needs to talk a lot more to the media. Eventually he will end himself.
He needs a boss to call him on his bullshit.
He's truly the Ion Hazzikostas of Bethesda.
let him talk more. better this than sweet little lies from Todd. Alot of Bethesda fans STILL give Todd Howard a pass and blame everyone but him.
The biggest problem is that this should have come out when players started bailing on it. They lost most of their players for good.
Emil takes smelling your own farts to a whole new level. The creatives at this company are so high on their own supply. There is no hope for them.
Almost everybody wanted Starfield to be great, the fact that it wasn't is the obvious reason Bethesda is getting all the hate, damaging the expectation for the most anticipated game ES6 and now everbody is putting Bethesda over the coals because no one trusts them to meet expectation
It's been a long steady decline. First paid mods, then FO4 had an awful story and gameplay loop and less RPG systems than many FPS games, then the FO76 cash-grab debacle (including the canvas bag and Nuka cola scams), now Starfield.
The only value left at BGS is in the IP. Microsoft should tear that studio down and put in the hands of someone competent to rebuild.
@@SongOfStorms411 Fallout 4 absolutly doesnt have a bad Gameplay loop, its the only reason people play it so much.
@@mikagrof9243yeah fallout 4 with a bunch of mods is still pretty fun, for me with BGS its how they just don't understand how to make evil fun anymore. Fallout 3 had fun evil but the karma system was pretty fucked. You could nuke Megaton and Tenpenny and end the game with positive karma.
@@mikagrof9243I loathe FO4, but the gameplay was great. The story and RPG mechanics were hit garbage. I think people are too nostalgic about FO3 and New Vegas. I played both on PC. Still great games, but the gameplay was often wits. And the stability is hot garbage depending on what mods you try to install.
I don't. Bethesda made their last half decent game 2 decades ago, I don't understand why people keep sucking them off like they're the most amazing studio ever.
Skyrim is nothing more than normie slop where every person's defense for this junk are the mods, which aren't what BETHESDA MADE and Fallout went a completely different direction of what the initial idea of the game was in the first 2 (which wasn't made by them btw). If you want to see what Fallout should've been, go check out Underrail, a game that was made by one damn guy. New Vegas wasn't even made by Bethesda, and that was the only game under their name in recent decades that was good.
Stop having expectations for them, they only made 2 games that were good for their time and that's it, that time was long damn gone.
"Not everyone's cup of tea"
A space RPG is deadass my dream game. I love star citizen, not because of anything in particular except its just being in space and I love that (a whole other topic I could get into). When I saw starfield announced I was losing my mind thinking this would be the only game I would ever play from that point on. I ALMOST pre-purchased it, but waited because of my friends' advice and when it came out, I watched countless videos on it and now I am SO glad I didn't buy it at all.
So calling this not everyones cup of tea is nuts, because this is actually my DREAM cup of tea and you've just gone and spilt it all over the floor and broken the mug infront of me.
Starfields next massive sized dlc Will be a small space station where the main quest completion for it will be 1 hour, 1 new weapon, a speeder bike and one boring npc. It will be 40 dollars
I'm still waiting for the Horse-Spacesuit
Massive-priced
More like the speeder bike will be cut because Bethesda's programmers can't figure out how to get the player model to ride it, the weapon will only fire one bullet and then bug out, and the quest will be incompletable without a fan patch.
"It's like Dragonborn!" - Emil P.
Funny how Emil waves off reviews yet Bethesda tied Obsidian's bonuses to review scores for new vegas. Not to mention not giving them nearly enough time.
I'm pretty sure the heads of Obsidian came out and said it wasn't Bethesda's fault and that Obsidian fully agreed to the terms.
@@D4C_LoveTrain1 That's why Obsidian is the goat. They knew they could cook.
And Obsidian still knocked out a banger.
@@PragmaticTornado best fallout game still
@@D4C_LoveTrain1That just means they agreed to a contract, not that the contract wasn't crappy.
Oh they jammed it into an Xbox alright. They really just slammed the game together with duck tape and hope
Yeah some people don't get the fact that people give them constructive criticism because they care more than someone who says nothing
Also there is a thing called toxic positivity. I know you already pretty much explained it, but yeah
I’m imagining the South Park clip of the BP President saying we’re sorry over and over just with Todd instead.
The whole nation of Canada couldn't say sorry enough to make up for Starfield.
But he's never sorry. At this point, I think he actually believes his lies.
We're not sorry*
The sudden realization that "the devs can't be THAT stupid" is in fact, quite true.
es6 going to be such a let down
watch people just ignore es6 and just continue to mod skyrim
They will find a way to pull assets out of Es6 and remake it in Skyrim.
@@DaDaDo661 That is the way
u knowe the gonne do hammerfell for es6 because its gonne be the easest to make and the dont have to be creative
For some. Others will buy it. They are like this since Oblivion. Every game is just worse then the previous one. Bleeding players. But they obviously getting new ones too.. look who still bought Starfield.
Skyrim is generic and copy pasted more then Ubisoft games, that was a big let down for me. Fallout 4 I wasn't even bothered to finish. Won't waste time even starting Starfield.
But younger people jump aboard happilly for a few even when they may be complaining. For one I agree with Howards: It just works. If it brings money they are doing it right. Not for everyone, but that's ok.
I get the continuous comparison to Cyberpunk 2077 for Starfield but I'd say No Man's Sky is probably the best comparison here: the space theme, procedural world/landing zones (lol), gameplay, etc. And Hello Games did a great comeback with free DLC (don't remember the exact number but too many to count), and they have listened to and delivered almost all the feedback from players. Whether you like NMS or not, we have to acknowledge that Hello Games' hard work.
And somehow No Mans Sky has better writing.
no no Todd doesn't want to be compared to NMS. Cuz that whole travel to planets with the ship thing. Best to pretend NMS doesn't exist.
@gerbalblaste right? It's not afraid to tackling the existential issues of [spoiler] very directly
Hello Games literally only did it because they had no other choice
Members of the team were getting very credible death threats on the reg
NMS is still garbage as it was built upon a very very flimsy premise
Pretending Starfield and NMS are even remotely the same though is straight up lying though and shows that your mental faculties start and stop and hehe space ship go vroom
Nms is a great game to chill.
1:02
They were. 15 years ago. That BGS doesn't exist anymore. Those people are long gone.
With the way Todd and Bethesda has spoken about Starfield all these years, the choice of doing 76 and the choice of taking Fallout 4 in the main directions they did. It makes me wonder, did they just get lucky with Skyrim?
i think skyrim had just enough of the weight and momentum of the previous successful releases that when they diluted it for mass appeal they tapped into a huge market of casual gamers looking for something more. the timing of skyrims release was instrumental to its success as well. skyrim had just enough soul in it to feel alive, but that light was seemingly spent in the process.
also, comparing vanilla skyrim to what is available now with mods is night and day. the fans had enough faith in the longevity of the game and franchise that they were willing to put in the effort. apparently they made starfield more difficult to mod and more unstable for modded content in addition to failing to garner the following required to entice modders to put in the effort.
@@unkosherfoodbut even then, for all of Skyrims issues, at its very core it is a good ass game. That’s why the kids for the most part ENHANCE rather than change what Skyrim is and how it works. Starfield on the other hand from what I’ve seen is a very OK ish game, meaning that mods can try and make the game better, but they’re gonna have a hard time doing it. It’s like cleaning a well made sword of its rust vs cleaning a sword that was rusty to begin with.
What? Skyrim had all the same problems. It just got lucky at the time it released with the audience it reached not critically analyzing the game for what it is.
@@IAmDaedem I agree. But again, a game can be heavily flawed(specifically at launch) and still be good. For example, I feel like a lot of people forget the absolute buggy mess that BG3 was when it launched. And yet it won game of the year. For me it’s much more about the base gameplay. In my opinion if that loop is enjoyable and interesting enough then the other issues can be fixed in time. Not saying it’s good that games launch like this, but it’s hard to be surprised anymore to be honest.
@@davidsoyele7829 a lot of people criticize starfields gameplay and bugs being a big issue, but for me I found the lack of visual storytelling and lack of world building the killer for me. If the world of starfield was interesting I would play it despite everything else. The writing just didn't do it for me, very bland and there really wasn't much I liked to do except modify my ship. Skyrim had so many interesting world elements and mysteries I wanted to know about despite it being "watered down." There were places to go, paths to take. Starfield doesn't have that, everything is monotonous or told directly to you with often bad dialogue breaking my immersion. Advertised as Skyrim in space yet did not feel like it at all.
"We are listening to the feedback" unless it relates to the writing, design and the overuse of RNG
“We’re listening to feedback,” they say with their hands covering their ears.
They're listening to the POSITIVE feedback. There's no negative feedback 🤫
the point made at the 9m mark, absolutely perfect. Replay in infinite combinations, not a single continuous character forever. Well done.
"Passion" doesn't make something good. And I'm tired of the "We were so passionate!" as a defense for objectively bad decisions.
Passion made every great game of the past.
The thing is that they're lying about passion for games. Maybe they have passion for putting themselves into the creative process, but that's just ego again.
Same, passion doesn't mean anything when the product is bad. Like you can polish a turd all you want, but it's still a turd.
@@wrongthinker843Being passionate doesn't automatically mean making a good game regardless.
Wrong, they're not passionate, if they were the games wouldn't suck
Plenty of people have been very passionate and came up with terrible ideas. It surprises me that they even think it matters when it's so clear they don't care about us.
I get not looking for criticism to save your sanity and mental health, but why not get an intern or someone else to just compile a list of common complaints for your last game and what the most popular QoL mods were? That's the most mind boggling thing to me. It's like they actively reject any criticism whatsoever.
The exact opposite response to Hello Games' approach to No Man's Sky criticisms.
It's exactly what they do. They genuinely think that all criticism is unfounded.
Well, all those criticisms would be coming from people who were angry on the internet, and as we all know, opinions voiced by people who are angry on the internet aren't real. The second someone is upset online, they cease having a corporeal form and money with which to buy things. They'd have to hear criticism in person, and the only people that would deliver it to them are their own employees, which they're not going to do lest they become ex-employees for the crime of not being a team player and not being a good fit. So sorry, they have no choice but to keep believing they're right and also the best.
They do do that, they fixed FO3's combat in FO4, they put perks from fallout new vegas into Starfield, they returned a persuassion minigame to Starfield, they fixed you becoming a leader of every guild from Skyrim. In Starfield they fixed you being urged to do the main quest like it was in every previous bethesda game, they fixed the boring companions complaint of Skyrim and FO3 in FO4 and Starfield... They will probably have better writing in next game as that was a big criticism of Starfield
@@teamacio9043hmm this a lil dishonest. People didn’t want the persuasion mini game, they wanted meaningful dialogue choices, something we didn’t get.
Perks were absolutely abysmal
Some of the worst I’ve seen in any video game, who thinks putting weapon, armour and ship crafting behind 20 skill points is a good idea? It’s just trying to artificially increase the time we spend in it.
People criticised the writing in FO and when Starfield came out, they couldn’t improve the writing from Starfield’s release to shattered space?
Sure non-committal quests can be a good thing, but also it tends to remove any sense of actual role play because there’s no consequences. it doesn’t make any sense how I can be UN strike force and also a famous pirate.
And they didn’t fix you becoming the faction leader, in most of those quests I am propelled at a laughable rate to some position of authority within the faction for seemingly no reason at all.
You know the picture with the fire in the bar and the person saying this is fine. That's Bethesda right now.
They're going to ruin elder scrolls. If they think starfield is the best game they've ever made in some aspects.....all of the features in starfield are done better in other games even older Bethesda games.
I dont have any hope for ES6 to be honest if they think starfield is the best game they ever made
Starfield is utterly boring. However, I will say that the shooting mechanics are significantly better than their efforts in Fallout. And the environment visuals planetside look great. That's where the positives end.
@@TheSwayzeTrain Yeah that's bc they got the guys who made DOOM to basically spell out one word at a time how to make decent combat in games
I was really hoping Microsoft would lay down the law with Bethesda after the bad reception of Starfield, but I guess it made enough money that Microsoft isn't sufficiently worried about their investment yet. Bethesda seem to have once again escaped the consequences of their complacency.
2:11 them saying it's one of the best Expansiojs they've played when Phantom Liberty exists is actually insane
*hem* Blood and Wine *hem*
Feels like a lot of tech companies have this attitude that "no, we know what you like better than you do."
Bethesda gave Obsidian 18 months to develop Fallout: New Vegas, keep that in mind
It went from buggy hell to a game that was so good by the time I played it in middle school that I never even knew how buggy BGS games were lmao
Yeah, and while it is impressive, people who say this seem to forget that most of the structural work had already been done and quite a bit of the game is based on legacy content.
I didn't say is perfect, but man that was an amazing product in the context of game development, what is the defense for starfield?
Also, keep in mind that NV was built off of a lot of content from F3. And NV was also a buggy mess on release. NV is fantastic, but there is a huge asterisk next to that 18 months. Kinda like Majora's Mask.
@@doncorleone1553 i love the way bethesda passively produces all these uninformed hottakes coz their engine is so incredibly unique - and then the boss level of hottakes "just use Unreal Engine!" lol. They need to do a campaign specifically around their engine and what it enables, then have Obsidian do some interviews/comments on it, because they had nothing but absolute praise for it and Bethesda.
Emil Paglirailao is a self proclaimed genius
Emil has been in Bethesda for decades and not once has he ever written anything halfway DECENT. Mr Paper Airplanes needs to get booted, because he’s only where he is not from skill, but nepotism alone. I’ve been saying this for many years, and been called “new Vegas fanboy” and “obsididrone” because of it.
WHOS LAUGHING NOW???
Emil's comment about the "big 3" had me rolling... like yeah, those ARE the only three IPs Bethesda has worked on, ever??? Wtf are you on about Emil
i mean they also have wolfenstein
They are not the ones developing that.@@xak4072
@@xak4072 and Doom, IIRC
Anyways, Wolfenstein and/or Doom are much more wothy of the title and place they gave to Starfield.
@@nithurlutprobably because Bethesda doesn't develop those, they just publish them.
@@nithurlut BGS never developed Doom or Wolfenstein. COMPLETELY different developers.
Star Field was such a boring slog and the dlc is no different. The dialogue- writing and the quest design are terrible
90% of the dialogue in starfield could be removed without any negative effect to the gameplay or comprehension of the player. there is SO much bloat and fluff and its not even the good kind.
K
I’m a big Bethesda fan. However, it feels like my best friend broke up with me but I don’t know why.
Todd was completely right. Players do want to live in the worlds they create. Worlds without loading screens.
And constant crashing along with multiple bugs
I mean
just look at minecraft
I agree, but starfield just doesn't support that. The game has essentially no dynamic systems to encourage longform gameplay
"It may be that 95% of players hate it, but hey, there's lots of things in the world that 95% of people hate. Life's just a bowl of cherries, ya know? I think this was the best DLC we've ever made."
0.5% of player base still playing × 5% of these players who will enjoy the DLC.
=Mission Complete
"Some people don't like eating poop, but some people do." - Todd Howard
The fact that Starfield is STILL $70 right now is mindblowing. The game that is already a year old, has only 13k players right after a DLC release, and is currently sitting at a 59% mixed review score on steam. I went to go check it out the other day figuring that it could pick it up for cheap since it should be heavily on sale after its poor launch, only to see it was still at its original price point and thought, why... keeping it at that already high price isn't going to bring anyone new in. No way im buying that game until it is AT LEAST sub $20, preferably lower but Bethesda is greedy so i doubt it would ever make it below that.
I’m soft locked. A main quest conversation keeps holding the camera on the NPC after the dialogue is finished. I’ve power cycled the console, rebooted the save, game, launched another save…
Luke, I was originally “starfield hasn’t affected my excitement for ES6.” I’m firmly on “not excited for it” now.
This is what is really pissing me off. I have the same experience. They should be out with a patch to fix that days after the DLC was released. We are now going on two weeks.
Starfield is in the top 100 best games BGS has made.
Exactly! Right at number 100! lol
"our players" is the same way as saying 'our democracy" we know who 'our' is.
You weren't too harsh, that DLC blows. It offers a choice then gives the same ending!? F that shit.
Same ending? Damn that’s disappointing! It really just shows this entire dlc is just base content cut from the game for a cash grab.
Even Bethesda hardcore fans are out of touch. Had one tell me I didn’t like the game because I’m not mature enough to enjoy the nuances of a deep emotional story and can’t handle anything with substance…. What.
What they meant to say was; "YOU SONY-PONY"!!! 😂
tbh at this point i'm not sure how many of them are Bethesda fans and how many of them are just Xbots defending Starfield cuz it's "exclusive". Even on Matty videos I'm seeing ppl more on the side of Xbox than they are Bethesda and it made me wonder if the kneejerk malding about legit criticism is more about their console than it is Bethesda itself.
Right, now tell us what you actually said about the game to them to make them say that.
Starfield is pretty close to hard science mostly and a LOT of people rail on it because it misses a bunch of features in science fantasy despite it not even being a science fantasy game
Nah, I was a die hard bethesda fan, I love fallout and elder scrolls but this story was way to shallow and has fake depth when it comes to a message
They hit you with the bethesda version of the Rick and Morty "high IQ" copypasta
Every time they do an update the game gets worse, I was level 127 and then the game froze and I had to start over
Emil needs this reality check. He is misguided by a very wrong vision of what Bethesda gamers want.
They got rid of skill checks. Maybe this is why?
@ElyonDominus they replaced them with perk checks/persuasion skill check. I'm not opposed to that it's the reflections of those decisions we should have a problem with. Up until this game, you could shape the game world with your choices in dialogue and which factions you joined, and we need to get back to that style. That's what we want right?
He needs to be thrown back into his quest writing dungeon and have all his upper management privileges revoked
Bethesda was a way better company when he didn't have any voice and was just one of the many people harnessed up to the wagon
@@DolloJones My point was the design philosophy of he and Todd are to simplify everything and make it mediocre as a result. The joke is they got rid of skill checks because they couldn't pass one themselves.
@@victorkreig6089 Him and Todd both.
people defending bethesda make me unironicaly worried for their mental health
They may not know about the existence of other games.
That may be a bit much gang🤣
Imagine people defending Ubisoft oh wait 😅
@@deenman23 Ifkr! The other day, I made a comment on Starfield, a fan came running to attack me personally: "You're still complaining about a game released years ago. What does it say about you and your life?"
What 🤣🤣🤣
Whenever someone resorts to ad-hominem arguments, they've run out of logical ones.
@@MeowtronStar of course people who play video games are, it's the first single player Bethesda has released since 2015 and it sucks, yeah were going to talk about it and were going to continue to talk about it until ES6 comes out
30s now. For the first time time, I’m just going to wait for a year after Bethesda puts something out to figure out if it’s even worth paying for. Why pay full price for something that needs a rears worth of patches to just be meh?
Frankly: Emil and Todd have to go if things are to ever get better. Both are very very out of touch
They need a team of passionate and deeply insecure people making their games. Being so assured of their own greatness has led to them resting on their laurels.
But the real audience they are trying to please is the investors. And they are doing a _very_ good job at that
As a writer who dabbled in editing for a couple of games. The storyline in starfield was plain unfixable.... If I'd have received THAT as the outline of the story on my desk, I would have asked them to rewrite it entirely if not set in on fire with how bad it was.
I have no idea how people could accept such bad writing from a big studio like Bethesda.
He literally freestyled the story, no design doc , look it up hah
Standards are so low these days, along with media literacy. (Almost) no one thinks about anything that's handed to them, they just gobble it up and are content as long as the dopamine receptors are firing and they don't have to activate any neurons to think critically.
So, when you're dealing with a market with such low expectations, it's not surprising that big companies will push out drivel, because they know that it'll sell just as good.
There's actually a simple explanation for why this didn't happen: Pagliarulo has publicly and proudly talked about how he does not do design documents or outlines. The man is incompetent on a level I don't think I've ever seen in any field.
@@CoperliteConsumer I did... and it bothers me in many ways. When you are solo and have 3 years to write a story, that approach is fine if you keep refining things, but when you're a professional with a dozen writers waiting on you.... Freestyling this is absolutely NOT a way to go.
Hence why outlines and story boarding are a staple in the industry, it just makes it easier to communicate to quest writers and dialogue writers wtf to write about and which direction.
(Though I don't want to come off as lecturing you, So I apologize if it came out this way.)
@@PhileasLiebmann Truly a disaster to have as a lead writer.
Shattered Space is only 6 main quests long. For $30 it is a rip off. Of course this is from a company that charged players $7 for a single quest in their cash shop.
Yet another studio suffering from TOXIC POSITIVITY. Clear indication to stop buying Bethesda products.
I hate to say it but unless something drastic changes at BGS I think Elder Scrolls 6 is DOA and it might be best to move on. I had to do the same thing years ago with Bioware after Anthem and Andromeda.
I think ES6 will be the last gasp of Bethesda's slow shambling death. It seems basically guaranteed to be a failure and I just cannot see Microsoft letting them continue that way.
Especially with an actually massive important franchise like TES.
They will be downsized to making elder scroll phone games after ESVI bombs
I think Starfield is a perfect example of what Bethesda actually is when they're not being held up by the world's created by the titans before them. Remember that the staff that runs it now did not create Elder Scrolls or Fallout, they've just been riding the nostalgic coattails.
It's heartbreaking that we'll probably never see a Bethesda published title with even half the quality of New Vegas ever again. I know Obsidian made it, but it was in the world that Bethesda unfortunately owns, and unless they sell the rights to ES or Fallout, we're never seeing that quality in these games ever again.
That's it, ES6 is doomed.
Remember when Scott Cawthon received a negative review saying that his characters looks like scary animatronics, and instead of taking it personal and saying nothing was wrong with his games, he took that feedback, said "I can make them even scarier!" and went to create one of the most successful new franchises of the last decade?
Emil is a hack writer stuck in his own echo chamber. The only Bethesda game he hasn’t ruined was New Vegas because he had no involvement in that game.
Every FNAF game he designed brought something new. 2 had the mask & the music box. 3 had the phantom animatronics & child voice luring Springtrap, 4 had the breathing & the Balloon Boy flashlight & so on.
Compare that to Bethesda who haven't updated their game design ideas for 10-20 years.
Is that FNAF?
@@TheWalker10 Yes
@@zhaumbie Yeah, I saw "Scary animatronics" and "succesful franchise" in the same sentence, and I guess the conclusion was evident, huh. Speaks volumes that I've never played any FNAF and still got it right XD
'space sim' ...whenever you call something a simulator you know it's not gonna be fun. you know, starfield may be dull but the thing that pisses me off most is having a new game+ mode they want you to play like at least 3x, it feels like, and don't let you take your equipment with you.
I really hate it when bigwigs can't take the L. You screwed up and it's okay, shit happens, move along and do better.
It's also something I really disliked about Concord's closing statement, "while many qualities of the game resonated with players..." it resonated with 5 people. Take the L already.
The reason big studios respond like this is because if you were an investor of them, would you rather hear 'Yeah we made a terrible product', or would you rather be convinced it's the consumers being unreasonable and not enjoying this 'unique experience'. It's all PR double speak and there's no way they could be that disconnected from the failure of their product.
All that talk won’t mean 💩 if you lose their money 😂
Investors don't listen to PR talk, AT ALL, they look at things like sales numbers and profit margins.
@@Razumen That's true but I'm saying the reason this guy feels so disconnected and can't come out and admit the expansion is shit, is because of those reasons
4:50 that little video frame right next to you got me interested, added to wishlist.
16:20 true! Starfield is the only bethesda game I ever refunded and my steam account is turning 19 years old next month... Fall out 4 is my fav single player fps game ever and I would have loved to enjoy starfield but that is just not possible when the game isnt even comparable to fall out 3 in terms of almost everything!
Emil saying they achieved the best space simulation ever is a baffling statement when No Man’s Sky exists truly delusional
nms sucks
@@Apettyexistencecompelling counterargument thanks for the input
@@cassievaniaTbf NMS gameplay loop is boring unfortunately.
@@MillenniumEarl014 not going to argue that but it was pretty impressive for what it (eventually) did.
I mean, Elite dangerous and star citizen are both right there. Even the indie game Starsector has move going on than Starfield.
Your wrong. I dont play Elder Scrolls to 'Beat', 'Complete', 'Progress'. I play games or rather Open world RPG's From Beth, to escape, and be immersed in another more interesting world with an interesting character. So yes, I do want them to make 'worlds to live in' !
Though im not saying Starfield qualifies for this, but Fallout/Es does..
One of the criticisms of Skyrim when it launched was that at times it felt like “National Geographic the game”. Running around the same environments, shallow quests that don’t affect anything, poorly realized characters.
Shh, you're going to anger the fans that think Skyrim was the best thing ever when it released, when in reality it was just another stepping stone down the Bethesda staircase of devolving design and creativity in pretty much ever aspect, and was also overshadowed by other games on the market.
Like, their big thing with Skyrim was Dragons. DRAGONS. One of the most stereotypical and boring fantasy monsters ever.
True the only reason I play Skyrim is for lewd.
Everything they say just makes me think that they believe if they just act like it’s good for long enough players will suddenly magically believe that it is.
Somebody remind ole Re-Todd that the only thing they actually put work into in the last ten years was a TV show
I think it's pretty concerning how Bethesda can't let you be a bad guy at the end of Shattered Space. Like not even a cinematic just a forced reload on the last checkpoint.
It really make me appreciate something like the Durge character origin in Baldur Gate 3
Too bad BG3 has garbage writing for not wanting to be a hero
But then again it's been literal decades since there's been a studio that could even portray being a villian without them going full comic book Saturday morning cartoons tier writing. So while it may be silly to expect it you'd think they could have at least made being an anti-hero more viable
Probably all that dei they had to shove into the game for no reason
@@victorkreig6089you had an argument until you started complaining about "DEI"
@@victorkreig6089
What are you even going on about bro?
"Garbage writing" lol.
@@thereseemstobeenanerror1219 it's a triggered wokey. he's all over the comments.
@@ivoivic2448
All of his arguments are rather incoherent. I have no idea what he was trying to talk about.