TLDW: It's *better* but still not quite there. There's some good stuff here that should have been present at launch, but better late than never, I guess... AI still needs some work, facial animations are still janky, and while recording this video I had 2 crashes for some reason. They're getting there, but ultimately this is just one of those games you get on a deep sale months/years after the fact and these patches probably won't change that.
@18:10 Guns that used actual physical ammunition are called Slugthrowers in Star Wars. They are not used as often mainly due to most armors, namely Stormtrooper plasteel armor, would completely negate them. They however were highly effective against lightsabers as the beam would just melt the slugs (bullets) which would in turn hit the wielder with molten metal. I also believe they didn't see mainstream use because slugs were physical ammunition meaning it would cost more to fire the weapon whereas lasers are generated by batteries which could be easily recharged. And during the era of the Empire, most of the universe's economy outside the Empire was on a huge decline, literally a dark age for anyone outside the Empire. Just my understanding, could be wrong though.
I'm not a star wars fan but, You said they're basically bullet proof right? Didn't a legion of stormtroopers wearing that armor get wiped out by a bunch of teddy bears with rocks and sticks? I'm not mad at you when I ask this, I'm just confused by Star Wars' weird inconsistencies. Also I liked your explanation of how it worked against Jedi. That totally makes sense in my mind.
@thequestion8697 The teddy bears used gorilla tactics. And the black section on a stormtroopers outfit is not armored, so my guess is that they went for the joints. Not to mention, they also dropped full-on logs and the like onto them as well. Armor can't really stop weight. But I can understand where you're coming from and I agree there are some inconsistencies.
Even if you have an unbreakable helmet, your neck can break/get knocked out if I hit you in the head with a bat. Stormtrooper helmet are not a part of the body armor like Iron Man, it's just a helmet. Downward pressure will apply on the head and neck. My 2 cents.
actually no, Storm Trooper armor is very specifically designed to eat blaster bolts. "Plasteel" is basically just flexible ceramic, it takes energy from blaster bolts and redistributes it over a larger area making it less effective and less lethal like modern day ballistic vest- it's even somewhat lightsaber resistant. The reason it doesn't seem to matter in movies and such is just like in real life, it can only stop so much like large caliber weapons will punch through a vest. People who are set out to fight stormtroopers simply use overcharged guns, usually heavy rifles like the rebels A-30 marksman rifle. A regular ballistic bullet would tear right through it or cause concussive damage at the least. Storm Troops are gear to protect from the most common weapon on the field. The reason they don't use ballistic weapons in this universe is that it's simply more logistically feasible to carry a blaster vs ballistic guns. Blasters can be chambered for multiple different rounds with the flip of a switch, are more accurate thus requiring less training, and ammo is much denser and easier to carry much more than a bunch of bullet cartridges. It's cheaper too. The average blaster can shoot in the hundred of times per magazine vs 10-20 in a ballistic gun. This is why you only really see physical bullets in more backwater cultures like tusken raiders... and they are basically all trained to be snipers
Who else is tired of companies pulling this stuff after asking extra money for early access and promising the stars and the sky and delivering a mess instead on launch?
Honestly I wouldn't buy or pay for early access for NO game moving forward we see how glitching n treble majority of these Triple A games are when they come out Skull n Bones had issues similar to this they should've known to push back Stars Wars Skull n Bones didn't do well now this come on $500 plus M just between those 2 games I think.
Been tired of that for a long time. It was around 10 years ago that I started waiting till a proper discount to buy games. As by then I'd know they'd be fixed and I get them even cheaper. Have a massive backlog so don't need to buy on release. Over the years its just been more common that things are broken, its surprising when a game isn't. That being said: Ubisoft and EA has been on my blacklist for a while, can't even remember the last time I bought something from Ubisoft, probably The Crew or Anno 2205 don't remember what came last.
"Enemies take cover sometimes" had me rolling. Enemy AI could use cover in the first Halo game, back in 2001. They also attempted to dodge, manuever, and outflank you. And different enemy types had different situational tactics. How far has mainstream gamedev regressed lmao
I found it so startling when I saw that you just drop any pickup weapon from climbing ladders, pushing buttons or doing literally anything else that isn't walking, running or shooting. I mean yeah it's great they dialed that back a little and actually let you keep the weapons now, but come on man. I don't even mind only having a blaster as main weapon, because you're an outlaw, not a mercenary or one man army. Han Solo sure didn't run around with an arsenal of guns in his backpack. But man, at least Han Solo could push a button and still carry his E-11 blaster rifle on the Death Star.
@@Blisterdude123 Because nobody worked on the game all the way through, like they used to. So people are spending the first few months of that 18 getting up to speed on the engine and project, a year trying to bug fix the last guy's code, and the last three months training up the next 18 monther. They don't have permanent staff anymore, having everyone cycling out on 18 month contracts, with no benefits or long term 'liabilities' (read - wages, royalties, benefits and pension contributions), while getting an injection of our tax money every time they hire someone for over 12 months, raises the share price more than producing good games that work, with permanent staff, does. Get used to it, it's EVERY company with shares to trade that is run like this, and it won't change until people stop buying the games, but they only moan about in online and still buy them so never.
@@Avoca91 FO76 comes to mind... *edit* Not played this and will never, so I mean in my eyes this game is also a failure (SW: Outlaws, I'm referring to 2,005 people playing on Steam RIGHT NOW - that's also considered a financial failure)
@@Avoca91 Star Wars outlaws. Budget of $250m and as of today has barely sold 1 million copies. 1 million copies from a AAA studio with the Star Wars IP attached to it. Yikes.
This is something I understand people getting annoyed with, but at the same time confuses me. Have people not been watching SW movies/shows? lolol. Plenty of examples of this. Realistic physics are not necessary for fun/good stories....imo.
@@TheWhills The original trilogy had a fun/good story and it was fresh and new. This, at least IMO, is not a fun/good story and it's been beat to death at this point. At best it's "meh", at worst it's a solid pass.
@@TheWhillsWhen an Ewok gently drops a rock on a stormtrooper and he's defeated forever in the movies, it's dumb there too. It's mindblowing they didn't give her some sort of Star Wars Taser thing so that stealth takedowns don't look silly.
Have you seen the original trilogy and the amount of campy BS they had in there that nobody has a problem with? How did Luke and Han steal storm trooper armor? By bonking them in the head with a pistol lmfao.
Imma guess that it didn’t and he was creating some drama. Why not show the game crashing if it did? His fake surprise was pretty transparent if you rewatch it.
Dude keeping weapons with you isn't even a 360 era problem. Jedi Academy let you bring a trove of equipment from one separate mission to the next. This junk was solved back with DOOM.
You are slightly remembering it wrong. Although your point is still 100% right. In JA you select between all available equipment to deploy with. Then you can pick up everything on the map afterward. Typically you get all the different weapons so fast you dont even notice.
You even get to keep your weapons with you when going to a different mission in the Tales from The Galaxy Quest 2 VR game, and that game is essentially a graphically optimized mobile game.
@@georgemckendrickbryce9863And this is coming from the Division devs that has great combat and loot mechanics one of the best looter shooter how could they didn’t apply those in this game?
@sakuragi1062 I've not played The Division man, will need to check it out I guess! Outlaws has some great potential, I wished they would un-nerf character movement (no rolling or dodging so far in my play through??), fix the sound design, and let you hide bodies. Honestly those things for me are worth more than any cosmetic updates. Be nice if the devs gave your character a fkn sandwich as well, sporting the heavy malnourished look but still has the strength somehow to KO stormtroopers in full armour 😂🤦.
As a slave who worked in a company who had contracs with Disney... the only reason that they fixed this game its because of the contract with Disney, Disney has a high ( i mean HIGH ) concern with quality, so thats whey they probably did not abandon this game.
Wtf? You sound so sure about that. Let us look up what the world quality means. archaic high social standing. "commanding the admiration of people of quality" archaic "people of high social standing." Oh... That is what high quality means with Disney writing, and story telling. Okey dokey! There is no bloody quality in anything modern Disney do. Find more enjoyment and quality in things made 20+ years ago. 101 Dalmatians, is a 1961 American animated adventure comedy film produced by Walt Disney Productions. I would re-watch and see this movie for the 3th time in my life, instead of anything modern from Disney. Has to be at least 15 years ago since last time. I can to this day see the crazy, driven to insanity, Cruella de Vil. Driving a car so furiously! Or the scene of the two dogs eating spaghetti and meatballs. 1961. And the animated movie is better made then any million or billion Hollowood movie made today. The craftsmanship makes the art timeless and never obsolete. Slop made by Ubisoft/EA/whoever. DOA.
Ubisoft should take some notes from the Sniper Elite developers. I recently played Sniper Elite 3 (10 year+ game) and the AI really surprised me. Npcs would flank me if I was spotted and didn’t move, sounds would alert soldiers at a reasonable distance, and, if I stood in plain sight, soldiers would start noticing me at over 100m. I can’t believe that Star Wars Outlaws, which such a gigantic budget, couldn’t get that right. I like Star Wars, but would only buy this game with a 50-60% discount.
There's a lot other developers could learn from Sniper Elite. Great level design, high replayability, the paid DLC is well worth the money, they launch mostly free of bugs, and every new game in the series keeps the things that work while adding more. Just don't expect a great story or good voice acting and you're golden.
Ubisoft doesn't want to make the game that realistic...It makes it more difficult which they think most normies don't like...They tried to play it as safe as possible, and that just doesn't seem to work anymore.
@@brucepreston3927 its the classic problem of "should we aim our games in the future more at younger children?" while totally forgetting about your entire customer base that are adults now whove been gaming for 20 years and want a challenge
Sniper Elite is such a great franchise. I haven't played 5 yet, but Sniper Elite 4 is excellent stealth even on normal difficulty. Great balance of encouraging you to stealth, but giving you the option of going loud if the plan goes to pot.
18:18 who in Star Wars has been shot in the face by blasters and survived? Wrecker and Gregor were in explosions, and Wolfe lost his eye to a lightsaber. Rebels rarely live through blaster shots and Mandolorians are specifically designed to be walking tanks. Also plenty of people have been shot in the face by nine mil and survived.
I'm not going to lie I really liked this video until he said this statement, and I literally pause the video and said what the f*** kind of statement is that in a video like this.
😔 sighhh alright…I’ll be the Star Wars nerd. They actually do have bullets in Star Wars. The guns are referred to as “slug throwers” they are mostly used by the low tech or poor factions. The Sand people on tatooine use bullets. They have one advantage over blasters and it’s that they’re able to pass through energy shields where blaster bolts get absorbed into it
I’m no Star Wars nerd, but that’s a cool piece of lore there. I’d be the guy using slug throwers over blasters. Yeah you got an energy shield but I have 30.06 so…..😂😂
5:20 - I give ZERO credit for Ubisoft for trying to fix this game instead of walking away. The ONLY reason they are fixing it is because it sold poorly. If their marketing had suckered more people into buying it, they would have have laughed their way to the bank. Ubisoft has made poor quality development and scam tactics part of their culture. Now they have added ESG checklists as well. I hope Ubisoft fails and is cut up and sold off.
Dude...no they don't deserve "credit" give them credit when they release a game at launch that isn't broken or crap. The only reason they patched this game at this time is because Christmas is coming up and they are trying to get this game sold. It's a pile of crap. Imagine buying a car with no engine only for the dealer to say yeah we will install the engine in like 6 months but thanks for the 60k though and then you give them credit for giving you an engine. This game at launch was at best a 4 and now with the patch maybe a 6. Ubisoft needs to lay off about 70% of the people at their studios, downsize the company and start dialing in on making good games again.
@VodkaPandas, I think if we give them compliments and credit when they do a good update, they could treat it as all is forgiven and pull this off again. It's best to be neutral about it and clarify it should've been like this in the first place.
@@frozenburst64 Luke also said that, and by letting them know is not meant to forget and buy everything they sell, just support with word and positive feedback and not keep wishing for their downfall, all this negativity is destroying the industry.
@@VodkaPandas Greed is destroying the industry, don't shift the blame to gamers. All of this should have been on Day 1 release. That should be the standard, don't take anything less. You people have a battered wife syndrome, "Well at least he didn't beat me up today".
It died because of Disney acquisition of Lucastfilm at the time. Some reports suggest the game was facing production difficulties even before the Disney takeover.
@@AlexanTheMan there was a single pre-rendered trailer no idea where this idea that 1313 would’ve been some masterpiece comes from. Literally nothing shown was actual gameplay
Han Solo-esque character? Are we joking? No... Not even close. That's the problem, Outlaws is Star Wars GTA made by the HR department. The game won't let you sniff anything edgy. In typical Disney fashion, Kay is written as an altruistic do-gooder with a complex past that's resolved in a conversation. Even the reputation system is built around the idea Vess doesn't have an ounce of anti-hero or moral dubiousness in her. You can completely betray the Crimson Dawn twice in the story, including ruining an operation given to you personally by Q'ira, and game end hundreds of her henchmen... And their operatives will still talk to you like everything was a big goof. You're Kay! It was all a big misunderstanding that you back-stabbed the Crimson Dawn on an operation you were doing for them twice! That's not something taken remotely serious in the criminal underworld!
It's not even that San andreas let's you do so much more in its world and that's a 2004 game. Rockstar understand that you need more then side quests to make a good open world game. This why Bully ruined Hogwarts for me it lacked the interaction outside of Quests.
Is it fixed? Well did they finally make Kay likable? Did they actually make the faction mechanics worth it with actual stakes? Is the A.I still braindead? Are the worlds still barren? Do any of the enemies actually deal with Nyx as anyone would? Can you actually do anything dark or outlawish? Cause from what I saw the answers would be no. Ubisoft just polishing a turd at this point.
@@Avoca91 The rest were a problem, you just have low standards apparently. You’re an Outlaw in name only and the game is so safe, it makes Starfield look edgy.
@@gamerbeast3616The difference between this and cyberpunk is that at least Cyberpunk had a great core even at launch. Outlaws and it's flaws are heavily baked into its bones. No matter how much tweaking they do the game itself is super uninteresting and lackluster in almost every way. Also it's not hating to call out Ubisoft for making just another open world game that follows their outdated formula.
@@gamerbeast3616 it's unacceptable for an AAA game to have this many bugs at lunch and even if all of the bugs are fixed the gameplay is still bad and the story is genetic as hell
Ubisoft is dead to me. You only get to make so many mistakes. Employers fire us if we make too many mistakes, as is expected. Buh-bye Ubisoft. You made too many. Couldn't care less what you do now. It's time to reset. It's time for consequences, without which would result in an inability to acknowledge mistakes and move forward. Hold them accountable for the future, or don't and don't complain about the future.
I mean... no? The don't work on Clone armor nor imperial armor, they don't work well against lightsabers... they aren't really exceptionally more effective from what I remember. There ARE more powerful "blasters" or similar tech, like the sniper types and anti-armor stuff even back in Battlefront 2002 or whatever... but I'm pretty sure it has nothing to do with them being more damaging. I don't remember the lore reason, but I'm like 90% sure that wasn't it.
@@Paradox-es3blyea ur right its why clone troopers had alot of casualitys against droids and both sides could only keep it up cause thry got more soldiers all the time and imperial yea its also why we aee them just falling to sleep constantly in everything deff no blaster capable of pentetrating the armor or maybe they just fall on the grund to make theyr enemy feel betger about themselves... idk which
@@Paradox-es3bl Logistics, pure logistics. Blaster ammo packs can give them 100 'blasts' worth of ammo in a package the size of a IRL pistol magazine. Then the tibanna gas that powers most blaster tech is easy to find and easy to refine into ammo compared to having to manufacture bullets for everyone in your army. The US army would commit small to medium scale war crimes in order to acquire blaster tech to replace their need for constantly making more bullets.
@@Paradox-es3bl We see blaster pistols work against standard Clone and Imperial armor in every single movie they appear in. They're so incredibly effective that a lot of the more casual fans don't think the armor even does anything. Hence people were surprised when Phasma's armor worked. And Lightsabers were only "effective" because the Force is effective, there's no in-universe reason to assume bullets would work any better.
@@jebbus132 agreed it’s primarily this. Blaster bolts are not generally considerably more powerful than one could manage with one of the many calibers of round we have for solid ammunition but we don’t have a small replaceable pack that carries the equivalent of 100s of shots with that same energy potential. The scaling down on carry weight and shipping weight without loss on stopping power is WILD
I swear Luke is the best when it comes to coping over dying/dead franchises. first Veilguard wasnt “that bad and fun” and now Outlaws “has potential” and literally instantly crashed😂
Not sure what he brings to the table to be honest. A personable guy but no real insights or interesting takes on things. It’s hit 25% off so I thought I’d take a look. I’ll wait for $30.
It's a fucking game, people just have different taste in that. Outlaws honestly better than something like Tsushima at everything but maybe a little story and difficulty
@@Martial-MatTriple A publishers should not have this type of issues at launch anyway they got alot of money and funding their games should have polished day one.
Star Wars games are famously more played on console and we don’t have player numbers for those (for whatever reason) lol just kidding we know because first party games performing bad would look bad if they released those kinds of stats like steamDB
Well I mean it was out 4 months beforehand. It’s just a steam release. A lot people would’ve bit the bullet and played it on Ubisoft Connect or EGS so they didn’t have to wait months after launch.
The update has added some great (and needed) features to a game that I already adored. There simply isn’t a Star Wars game that *feels* this Star Wars. The lived in feel of the world and the attention to detail is second to none. It’s a “full on recommend buy” for me.
They use Blasters cause ammo is cheap and light. Apparently, those standard blaster rifles can fire something like 300 to 500 rounds before needing to reload. Logistically they're a dream come true for any quartermaster. Apparently, they're safer to ship around than combustion-based projectiles, too.
and even purely from logistics point of view having energy based weapon, not physical bullets makes production, transport, everything literally much better AND cheaper
The thing with seeing such a comprehensive list of patch notes is... this can only mean that they intentionally and knowingly released a broken, unfinished game. That's why I'm very sceptical about praising developers/publishers for comprehensive patches without taking this into account and not letting them off the hook. Sure, in this day and age, it's great to all those who bought the game that it hasn't turned into basically instant abandonware, but still... a company, especially when as experienced as Ubifail, that knowingly and intentionally releases an - at "best" - unfinished and at worst outright broken game should be called out for it, held accountable for it when they then subsequently release such massive patch notes. A finished game that had went through an appropriate QA process and had received appropriate polishing would not have needed such massive repairs and overhauls so long after release.
Luke you are one of a very, very few content creators that I enjoy watching. I will watch a UA-cam video on a new game and if I like the graphics, am captivated by the story, and has some great stealth I am all in. All the stuff you shared in this video just smacks of should-a, would-a, could-a. I think ignorance is bliss. Having too much knowledge takes away the ability to just sit back and enjoy a game for what it is. I don’t understand the need to analyze every technicality of a game. But, maybe for some people that is part of the fun of playing a game. I appreciate you letting me know about the overhaul giving me a reason to replay the game since I am not a person to replay a game. One of the reasons I like open world games. I take my time and meticulously search every nook and cranny and enjoy the feeling of finding things and learning new skills. I am 73 yo retired with a great pension so spending money on a game is not a big issue. If I can get some enjoyment out of a game I am satisfied.
The speedster bumping into another vehicle and just bouncing off is hilarious in 2024. I really really wanted this to work, but I guess I’ll wait until it’s about £15-£20 not full price
CDPR of all companies took MONTHS to fix their game. Outlaws barely made any patches and already said it's fixed? No wonder no one takes ubislop seriously!
@@fifthcohortlegion12 Yeah I can confirm. I played CP2077 at launch on PC and I saw almost no bugs. I only saw a few visual bugs here and there, like someone T-posing. But no major game-breaking bug, no crashes, no going through the floor...
Anyone else notice around 3:35 when he does takes the ramp with the speeder the water already starts to do give off the hoover bike trail even though the bike is nowhere near it 😂
This game being in a Star Wars universe was the only reason it got 1 million sales on release. It's not that it's not practical it's just that this is not star wars. Having IP is not just using it's assets and creating worlds while using high profile characters. Overall vision of this game is just not appealing. Kay Vess is not Han Solo. Check EA Jedi series, it's a whole different story. Ubisoft perspective of games is just a loss on it's own.
Luke, please stop this rhetoric, they dont deserve any credit. This is what game testing and quality control is for during game development. They intentionally skipped that in order to sell an unfinished game. Even saying they deserve just some credit is why they keep doing this. It needs to stop
I also used to subscribe to the philosophy that emphasizing people's (or companies) flaws and minimizing their positive efforts is an effective way to improve the world, but in my experience it actually just isn't effective. Generally people are more likely to respond to positive incentives when they do something right.
@@victorykraft2007 yes when people do good positive reinforcement is a great response. However, praising Ubisoft for this update is telling them that we're fine with paying full price to test their game for them. That's a shitty thing and it does not deserve any praise. That's basically what these developers and publishers are doing when they release unfinished/bad games and then fix it later.
@victorykraft2007 I think that approach is definitely best when dealing with a person/entity that is actually trying to do the right thing, but is flawed or misguided. I don't think it applies in this case, because Ubisoft consistently attempts to mislead and take advantage of their players. I fully believe any goodwill given to them will be viewed not as a standard to meet for the future, but solely a resource to burn for the tiniest short term profit.
Careful what you wish for with the stealth thing. For starfield it seems like bethesda got so sick of everyone playing a stealth archer that they made stealth entirely useless.
@@stephengrant4841 with the state of videogame industry butchering beloved IPs right now, I gotta say I'm not excited about TES6 anymore. In fact, my excitement has fully turned towards the Skywind mod instead
18:10 anyone with the force historically would have been able to stop bullets. Now Disney says you can just freeze blaster bolts and it’s the force too so it’s kind of a moot point Edit: no one survived blaster shots To the face pre-Disney or really outside of video games where it also feels like bullets are rubber lol
As a kid I was never able to beat Ninja Gaiden on NES despite tons of effort. That was a bit too far. Now a lot of games I could still beat if I drank a liter of cough syrup before playing. Too far in the other direction. Elden Ring hit the sweet spot for me. I got frustrated at parts but determination was rewarded with progress.
I agree with you on this but saying games are as a majority these days are easy? That is simply not true. Games are easy, hard and a mix nowadays. Pretty much how they have always been
They need to fix her face and the stealth before I'd even consider it. She looks like a monster. Its weird they did this to the character when the male from the last one was so realistic and attractive.
Tibanna gas is cheaper than lead and all of the stuff that goes into gunpowder. If you’re supplying an army, blasters are a lot more bang for your buck (literally). Slugthrowers also have a somewhat negative social connotation in the Star Wars universe in that they’re associated with a lot of primitive groups, particularly the sand people of tatooine, who use long distance rifles along with their traditional gaffi sticks. Although, it should be noted, slugthrowers are very effective against Jedi.
Regarding Ubisoft becoming better at fixing bugs etc. I wouldn't hold my breath. Surely this has got to be Disney telling them to fix their shit or lose the right to make Star Wars games? 🤔
nah, Ubisoft has always been sticking to their games, regardless how well they sold. They kept fixing Ghost Recon Breakpoint years after it released, even though barely anyone bought that game in the first place. And to their credit, when they did that I said they can fix bugs all they want but the mission design in this game is flawed, they'd have to redo the entire game to make it work - which is exactly what they did by adding a compeltely new story. I didn't play the new mode yet so no idea if it's any better than the base game, but I think it's cool they went that far to fix the game. That isn't me sying Ubisoft is all good now, quite the opposite. But of the many things you can hold against them, abandoning their games after release when they don't sell well is not one of them.
19:12 there are millions of true Star Wars fans and Ubisoft & Disney could easily rake in a profit if they would just give the fans what they want instead of trying to find a new non existent audience for Star Wars. Make Star Wars for the Fans and not for toddlers. It’s not rocket science. It’s simple know your target audience
Considering the steam numbers looks like this was too little way too late. 'AAA' Ubislop game not even breaking a thousand players on steam though I wouldn't be surprised to see that go up a bit over the weekend.
Except it STILL doesn't work on Windows 11 24H2!! Along with AC Origins, Avatar and (maybe) a few other Ubi titles. Those are the only I've tested so far.
Well, I'll be that nerd. Surviving a blaster shot to the face is mostly a game mechanic. Blasters are as lethal as slugthrowers (The in-universe name for projectile weapons). However, armor that is effective versus slugthrowers is much easier to come by than blaster-proof. By universe rules, Stormtrooper armor is practically impervious to Slugthrowers (you have to aim for the eyes or the gaps in the plates), but it only can dissipate shots from lower powered blasters, and then when the armor is thickest. (Edges where the armor is thinner, and then the gaps)
I normally like Star Wars games/movies, but something about this game really turned me off from the start...I can't quite put my finger on what it is though...I find the main character's face off putting, but that's not the main reason...It just has a feel that doesn't sit well with me for whatever reason...
I know what you mean. For me it does not look like Star Wars. Remove the storm troopers and slap on a different title and no one would raise an eyebrow.
well ackshually luke, the reason they dont use regular guns because it's essentially less practical compared to blasters. Blasters are more powerful amd they cost less to supply. Real world answer: plasma/laser guns are cool
I love how he was defending the patch, gameplay mechanics and giving them an honest chance. But what killed his recommendation was valid when it crashed the second time and said, “Nope! It’s a no go” and I felt that because he was actually giving them a solid hopefully that things have changed. It’s the same for me, I’m still crashing, the frame generation feature still looks muddy with graphics and all this after reinstalling a clean install driver. They improved in other places but it looks like stability took a hit.
I'm sure this game's sales weren't helped by the abominable treatment of the Star Wars IP by Disney. The combination of Disney and Ubisoft is probably enough to ward off most gamers from even giving it a try.
Nah ... Jedi fallen Order and Survivor were smack dab in the middle of that bad vibe too... and they thrived just fine. The game was just bad and hard to positively market
I'd expect that part of why they are improving it is for future project reasons. So that they can get more licensed deals and/or have some sort of requirement to do an expansion or something. But it could also be that it is a bit of "don't sue us, Disney" move.
Man, since Cyberpunk I’ve stopped buying games day 1 and will just wait 6 months to a year (sometimes longer) for them to actually finish it before starting it. It’s really sad that this is the case with almost every AAA game nowadays. Just crazy how 99 percent of this stuff isn’t caught during testing and fixed.
the thing with cyberpunk is that the devs actually made the game no joke one of the best games ever made i dont think ubisoft has the capabilities of that
I don't know, the main character is so sloppy and calls too much attention to herself so much, she'd most likely be the decoy a real Outlaw smuggler would use to deflect attention away from himself/herself.
People should realize that this game have a season pass.. So yeah.. they fixing it mostly to convince people to buy the game, and then buy the season pass In fact.. most games with season passes will try 2x the effort to fix their broken games compared to games with no season pass, which is logical since season pass will be a waste if no one buying the base game to start with
I'm torn about this. Yes, we should be glad that they are fixing a fully released game to what it should have been on launch day. It's what any responsible business should do. The thing I'm torn about is that this is the standard we can expect these days. Flight Sim 24 just dropped... kind of, if you could even log in to the thing. Stalker 2 just dropped. It'll be months before I touch it due to the proliferation of bugs that need patching. When we accept or praise this type of business model, we doom ourselves to be beta testers at a $60-$70 buy in.
The problem for me is, there are sooo many good games out there. I already don't ave time to play them all. When i'm looking to buy older games on sale. this wont even be in my top 25 lol. If they don't release it in a good state. I probably wont go back and play it ever. which is a shame.
Launched the “overhaul version” called in my speeder bike , it was stuck under the map , when I’d run away and re call my speeder it would follow me but under the map , overall new review , 10/10
I loaded it up on PS5 today and immediately experienced the same graphical glitch along the bottom of the screen that has been there since launch (a thin, colorful bar of light that flickers in and out along the image border as I move the camera to look at different bits of the world).
Trust and goodwill is a currency. Ubisoft earned a lot of it, decades ago. They have since then been continuing to spend that trust to the point they've now gone in the red, and they were ignorant of it until now. So it's on them to earn it back.
Good on them for updating the game, but the cynic in me says that they did it purely to try and salvage as much as possible for the holiday sales of Black Friday. None of the changes were complex changes to major systems so much as sanding the rough edges into something more approachable. The question is whether they'll continue supporting the game after the holiday rush, or if they'll toss it aside after this update. Also, the reason why they use blasters is because of its iconic pewpew, and the reason why it's so weak is so the story can happen. There are blasters that punch through concrete and there are blasters can can't scratch cloth, all depending on what the creatives of a given work wants to do. Star Wars Outlaws wants blasters to be glow sticks, so that's why they're worse than a regular gun.
My main issue with the game was a mission that wouldn’t update after I upgraded my lock picking tool for the second time, you loot the stuff in the area but it wouldn’t say clear it kept leading me to that area
TLDW: It's *better* but still not quite there. There's some good stuff here that should have been present at launch, but better late than never, I guess... AI still needs some work, facial animations are still janky, and while recording this video I had 2 crashes for some reason. They're getting there, but ultimately this is just one of those games you get on a deep sale months/years after the fact and these patches probably won't change that.
Whoa
So it's not worth playing even after this eh? That's disappointing.
Appreciate the transparency!
@@ertai222Ubisoft for you, it's been like that for a while.
Well at least the beta is over
"The ability to keep a weapon when going up and down ladders".
Wow! Has technology advanced that much?
Lol
Only the most cutting edge advancements for $70 games
That's quadruple A gaming
A weapon to rival Metal Gear!
A glorious age...soon we will no longer need tape drives
@18:10 Guns that used actual physical ammunition are called Slugthrowers in Star Wars. They are not used as often mainly due to most armors, namely Stormtrooper plasteel armor, would completely negate them. They however were highly effective against lightsabers as the beam would just melt the slugs (bullets) which would in turn hit the wielder with molten metal. I also believe they didn't see mainstream use because slugs were physical ammunition meaning it would cost more to fire the weapon whereas lasers are generated by batteries which could be easily recharged. And during the era of the Empire, most of the universe's economy outside the Empire was on a huge decline, literally a dark age for anyone outside the Empire. Just my understanding, could be wrong though.
I'm not a star wars fan but, You said they're basically bullet proof right? Didn't a legion of stormtroopers wearing that armor get wiped out by a bunch of teddy bears with rocks and sticks? I'm not mad at you when I ask this, I'm just confused by Star Wars' weird inconsistencies. Also I liked your explanation of how it worked against Jedi. That totally makes sense in my mind.
Its fun to think about star wars lore, but yes its written by too many people to count, not everything will be consistent
@thequestion8697 The teddy bears used gorilla tactics. And the black section on a stormtroopers outfit is not armored, so my guess is that they went for the joints. Not to mention, they also dropped full-on logs and the like onto them as well. Armor can't really stop weight. But I can understand where you're coming from and I agree there are some inconsistencies.
Even if you have an unbreakable helmet, your neck can break/get knocked out if I hit you in the head with a bat. Stormtrooper helmet are not a part of the body armor like Iron Man, it's just a helmet. Downward pressure will apply on the head and neck. My 2 cents.
actually no, Storm Trooper armor is very specifically designed to eat blaster bolts. "Plasteel" is basically just flexible ceramic, it takes energy from blaster bolts and redistributes it over a larger area making it less effective and less lethal like modern day ballistic vest- it's even somewhat lightsaber resistant. The reason it doesn't seem to matter in movies and such is just like in real life, it can only stop so much like large caliber weapons will punch through a vest. People who are set out to fight stormtroopers simply use overcharged guns, usually heavy rifles like the rebels A-30 marksman rifle. A regular ballistic bullet would tear right through it or cause concussive damage at the least. Storm Troops are gear to protect from the most common weapon on the field.
The reason they don't use ballistic weapons in this universe is that it's simply more logistically feasible to carry a blaster vs ballistic guns. Blasters can be chambered for multiple different rounds with the flip of a switch, are more accurate thus requiring less training, and ammo is much denser and easier to carry much more than a bunch of bullet cartridges. It's cheaper too. The average blaster can shoot in the hundred of times per magazine vs 10-20 in a ballistic gun.
This is why you only really see physical bullets in more backwater cultures like tusken raiders... and they are basically all trained to be snipers
Who else is tired of companies pulling this stuff after asking extra money for early access and promising the stars and the sky and delivering a mess instead on launch?
I don't mind early access. Especially on pc. That's when the price of the game is cheaper than when it's "fully" released.
@@jlstruydeso u pay money to the corpos to be a beta tester
Honestly I wouldn't buy or pay for early access for NO game moving forward we see how glitching n treble majority of these Triple A games are when they come out Skull n Bones had issues similar to this they should've known to push back Stars Wars Skull n Bones didn't do well now this come on $500 plus M just between those 2 games I think.
Been tired of that for a long time. It was around 10 years ago that I started waiting till a proper discount to buy games. As by then I'd know they'd be fixed and I get them even cheaper. Have a massive backlog so don't need to buy on release. Over the years its just been more common that things are broken, its surprising when a game isn't.
That being said: Ubisoft and EA has been on my blacklist for a while, can't even remember the last time I bought something from Ubisoft, probably The Crew or Anno 2205 don't remember what came last.
He ment the early Access where u can Play 3 days earlier@@jlstruyde
Imagine making a star wars game and putting speeder bikes into it… and then giving you a stupid moped
I think her speeder is intended to invoke the cafe racer aesthetic
@@WraithzulaUnitedit needed to evoke the podracer aesthetic, at least.
Everyone else gets Yamahas while you're riding around on a Vespa
@@robertbeisert3315 It does, Darth Maul's speeder is less of a speeder bike than this one is.
Why can't we just buy other bikes?
Damn, keeping weapons going up ladders is almost as groundbreaking as Starfield adding town maps 10 months after release! 😂
"Enemies take cover sometimes" had me rolling. Enemy AI could use cover in the first Halo game, back in 2001. They also attempted to dodge, manuever, and outflank you. And different enemy types had different situational tactics.
How far has mainstream gamedev regressed lmao
I found it so startling when I saw that you just drop any pickup weapon from climbing ladders, pushing buttons or doing literally anything else that isn't walking, running or shooting. I mean yeah it's great they dialed that back a little and actually let you keep the weapons now, but come on man. I don't even mind only having a blaster as main weapon, because you're an outlaw, not a mercenary or one man army. Han Solo sure didn't run around with an arsenal of guns in his backpack. But man, at least Han Solo could push a button and still carry his E-11 blaster rifle on the Death Star.
@@Blisterdude123 Yup, games have only regressed since then. There is no new game that comes close to the AI of Halo: Combat Evolved or FEAR 1.
@@Blisterdude123 Because nobody worked on the game all the way through, like they used to. So people are spending the first few months of that 18 getting up to speed on the engine and project, a year trying to bug fix the last guy's code, and the last three months training up the next 18 monther.
They don't have permanent staff anymore, having everyone cycling out on 18 month contracts, with no benefits or long term 'liabilities' (read - wages, royalties, benefits and pension contributions), while getting an injection of our tax money every time they hire someone for over 12 months, raises the share price more than producing good games that work, with permanent staff, does.
Get used to it, it's EVERY company with shares to trade that is run like this, and it won't change until people stop buying the games, but they only moan about in online and still buy them so never.
Lol that's so damn true 😂😂
Aww, it's adorable when companies desperately attempt to recoup their investments on failed projects. Next time just do it right from the start lol.
What failed project are you talking about? 🤔
This game is fun.
@@Avoca91 FO76 comes to mind...
*edit* Not played this and will never, so I mean in my eyes this game is also a failure (SW: Outlaws, I'm referring to 2,005 people playing on Steam RIGHT NOW - that's also considered a financial failure)
@@Avoca91 Star Wars outlaws. Budget of $250m and as of today has barely sold 1 million copies. 1 million copies from a AAA studio with the Star Wars IP attached to it. Yikes.
Can you still shoot an armored stormtrooper 15 times before they die but then punch them once in stealth and have them die?
This is something I understand people getting annoyed with, but at the same time confuses me. Have people not been watching SW movies/shows? lolol. Plenty of examples of this. Realistic physics are not necessary for fun/good stories....imo.
@@TheWhills The original trilogy had a fun/good story and it was fresh and new. This, at least IMO, is not a fun/good story and it's been beat to death at this point. At best it's "meh", at worst it's a solid pass.
@@TheWhillsWhen an Ewok gently drops a rock on a stormtrooper and he's defeated forever in the movies, it's dumb there too. It's mindblowing they didn't give her some sort of Star Wars Taser thing so that stealth takedowns don't look silly.
@@megamandrn001 as long as there's no hypocrisy! Thats a great observation
Have you seen the original trilogy and the amount of campy BS they had in there that nobody has a problem with? How did Luke and Han steal storm trooper armor? By bonking them in the head with a pistol lmfao.
1:20 "Bring it on. Oh no the game just crashed."
Imma guess that it didn’t and he was creating some drama. Why not show the game crashing if it did? His fake surprise was pretty transparent if you rewatch it.
@cmcq33 Nah, you are just assuming.
polish and refinement only goes so far when the core makes white bread look exciting
Ayyy white bread with some Nutella is pretty exciting
@@ryanvandoren1519 Nutella and fluff is even better
put a little sauce on it? lol, lowkey a concord reference
Main reason imo why the cyberpunk 2077 comeback WORKED (even before 2.0 & PL) it had a very great core
@@AndreKlebleyev yeah the foundation matters , cyberpunk was still cool as fuck , even though it was goofy at launch.
"fixing" your broken product after you sold it to me deserves ZERO credit.
Dude keeping weapons with you isn't even a 360 era problem. Jedi Academy let you bring a trove of equipment from one separate mission to the next. This junk was solved back with DOOM.
You are slightly remembering it wrong. Although your point is still 100% right. In JA you select between all available equipment to deploy with. Then you can pick up everything on the map afterward. Typically you get all the different weapons so fast you dont even notice.
I have no words for how regressive the gameplay mechanics are in this game.
You even get to keep your weapons with you when going to a different mission in the Tales from The Galaxy Quest 2 VR game, and that game is essentially a graphically optimized mobile game.
@@georgemckendrickbryce9863And this is coming from the Division devs that has great combat and loot mechanics one of the best looter shooter how could they didn’t apply those in this game?
@sakuragi1062 I've not played The Division man, will need to check it out I guess! Outlaws has some great potential, I wished they would un-nerf character movement (no rolling or dodging so far in my play through??), fix the sound design, and let you hide bodies. Honestly those things for me are worth more than any cosmetic updates. Be nice if the devs gave your character a fkn sandwich as well, sporting the heavy malnourished look but still has the strength somehow to KO stormtroopers in full armour 😂🤦.
As a slave who worked in a company who had contracs with Disney... the only reason that they fixed this game its because of the contract with Disney, Disney has a high ( i mean HIGH ) concern with quality, so thats whey they probably did not abandon this game.
Wtf? You sound so sure about that. Let us look up what the world quality means.
archaic
high social standing.
"commanding the admiration of people of quality"
archaic
"people of high social standing."
Oh... That is what high quality means with Disney writing, and story telling. Okey dokey!
There is no bloody quality in anything modern Disney do. Find more enjoyment and quality in things made 20+ years ago.
101 Dalmatians, is a 1961 American animated adventure comedy film produced by Walt Disney Productions.
I would re-watch and see this movie for the 3th time in my life, instead of anything modern from Disney. Has to be at least 15 years ago since last time.
I can to this day see the crazy, driven to insanity, Cruella de Vil. Driving a car so furiously! Or the scene of the two dogs eating spaghetti and meatballs.
1961. And the animated movie is better made then any million or billion Hollowood movie made today. The craftsmanship makes the art timeless and never obsolete.
Slop made by Ubisoft/EA/whoever. DOA.
5:04 to be fair to Ubisoft I don't think they abandoned any game broken.
Some of their old games are literally impossible to play these days. I'm thinking specifically about the trials series.
Ubisoft should take some notes from the Sniper Elite developers. I recently played Sniper Elite 3 (10 year+ game) and the AI really surprised me. Npcs would flank me if I was spotted and didn’t move, sounds would alert soldiers at a reasonable distance, and, if I stood in plain sight, soldiers would start noticing me at over 100m. I can’t believe that Star Wars Outlaws, which such a gigantic budget, couldn’t get that right. I like Star Wars, but would only buy this game with a 50-60% discount.
There's a lot other developers could learn from Sniper Elite. Great level design, high replayability, the paid DLC is well worth the money, they launch mostly free of bugs, and every new game in the series keeps the things that work while adding more. Just don't expect a great story or good voice acting and you're golden.
Ubisoft doesn't want to make the game that realistic...It makes it more difficult which they think most normies don't like...They tried to play it as safe as possible, and that just doesn't seem to work anymore.
Star Wars games are heavily crippled by the IP. The focus of the franchise are children so a child should be able to finish the game.
@@brucepreston3927 its the classic problem of "should we aim our games in the future more at younger children?" while totally forgetting about your entire customer base that are adults now whove been gaming for 20 years and want a challenge
Sniper Elite is such a great franchise. I haven't played 5 yet, but Sniper Elite 4 is excellent stealth even on normal difficulty. Great balance of encouraging you to stealth, but giving you the option of going loud if the plan goes to pot.
18:18 who in Star Wars has been shot in the face by blasters and survived? Wrecker and Gregor were in explosions, and Wolfe lost his eye to a lightsaber. Rebels rarely live through blaster shots and Mandolorians are specifically designed to be walking tanks. Also plenty of people have been shot in the face by nine mil and survived.
I'm not going to lie I really liked this video until he said this statement, and I literally pause the video and said what the f*** kind of statement is that in a video like this.
😔 sighhh alright…I’ll be the Star Wars nerd. They actually do have bullets in Star Wars. The guns are referred to as “slug throwers” they are mostly used by the low tech or poor factions. The Sand people on tatooine use bullets. They have one advantage over blasters and it’s that they’re able to pass through energy shields where blaster bolts get absorbed into it
There are guns in battlefront 2 that use bullets.
@@grogu411and the flechette from the Jedi Knight games, IIRC
I’m no Star Wars nerd, but that’s a cool piece of lore there. I’d be the guy using slug throwers over blasters. Yeah you got an energy shield but I have 30.06 so…..😂😂
Aren't also slught throwers also decent against Jedi/Sith since they can't deflect bullets back nor use the force to stop a bullet ?
@@strikeforce1500 Back in the EU days, yeah.
5:20 - I give ZERO credit for Ubisoft for trying to fix this game instead of walking away. The ONLY reason they are fixing it is because it sold poorly. If their marketing had suckered more people into buying it, they would have have laughed their way to the bank. Ubisoft has made poor quality development and scam tactics part of their culture. Now they have added ESG checklists as well. I hope Ubisoft fails and is cut up and sold off.
Cool story bro
Dude...no they don't deserve "credit" give them credit when they release a game at launch that isn't broken or crap. The only reason they patched this game at this time is because Christmas is coming up and they are trying to get this game sold. It's a pile of crap. Imagine buying a car with no engine only for the dealer to say yeah we will install the engine in like 6 months but thanks for the 60k though and then you give them credit for giving you an engine. This game at launch was at best a 4 and now with the patch maybe a 6. Ubisoft needs to lay off about 70% of the people at their studios, downsize the company and start dialing in on making good games again.
Problem though, all the good devs are long gone from the company. All the devs now are newbies with no experience.
They deserve credit, because you not only need to let them know when they do wrong, but also let them know when they do right.
@VodkaPandas, I think if we give them compliments and credit when they do a good update, they could treat it as all is forgiven and pull this off again. It's best to be neutral about it and clarify it should've been like this in the first place.
@@frozenburst64 Luke also said that, and by letting them know is not meant to forget and buy everything they sell, just support with word and positive feedback and not keep wishing for their downfall, all this negativity is destroying the industry.
@@VodkaPandas Greed is destroying the industry, don't shift the blame to gamers. All of this should have been on Day 1 release. That should be the standard, don't take anything less. You people have a battered wife syndrome, "Well at least he didn't beat me up today".
If they want to sell the game make the main protagonist character customizable.
1313 died for this.
It’s been a decade let it go
@Punggles Never.
It died because of Disney acquisition of Lucastfilm at the time. Some reports suggest the game was facing production difficulties even before the Disney takeover.
@@AlexanTheMan there was a single pre-rendered trailer no idea where this idea that 1313 would’ve been some masterpiece comes from. Literally nothing shown was actual gameplay
@@Pungglesoh how Lucasfilm wishes we would, but no we have standards, don’t shill and drive please!
Han Solo-esque character? Are we joking? No... Not even close. That's the problem, Outlaws is Star Wars GTA made by the HR department. The game won't let you sniff anything edgy.
In typical Disney fashion, Kay is written as an altruistic do-gooder with a complex past that's resolved in a conversation.
Even the reputation system is built around the idea Vess doesn't have an ounce of anti-hero or moral dubiousness in her. You can completely betray the Crimson Dawn twice in the story, including ruining an operation given to you personally by Q'ira, and game end hundreds of her henchmen... And their operatives will still talk to you like everything was a big goof.
You're Kay! It was all a big misunderstanding that you back-stabbed the Crimson Dawn on an operation you were doing for them twice! That's not something taken remotely serious in the criminal underworld!
It's not even that San andreas let's you do so much more in its world and that's a 2004 game. Rockstar understand that you need more then side quests to make a good open world game. This why Bully ruined Hogwarts for me it lacked the interaction outside of Quests.
Is it fixed?
Well did they finally make Kay likable? Did they actually make the faction mechanics worth it with actual stakes?
Is the A.I still braindead?
Are the worlds still barren?
Do any of the enemies actually deal with Nyx as anyone would?
Can you actually do anything dark or outlawish?
Cause from what I saw the answers would be no. Ubisoft just polishing a turd at this point.
Nope 😂 still crap
The only thing you got right is that the AI was quite bad at launch. The rest was never a problem whatsoever. So you're just making shit up 😂
@@Avoca91 The rest were a problem, you just have low standards apparently. You’re an Outlaw in name only and the game is so safe, it makes Starfield look edgy.
@Avoca91 dude be growing out of soil
Great debut of SWO on Steam. Less than 800 players.
Ubislop at it again
this is a good update keep haiting
@@gamerbeast3616The difference between this and cyberpunk is that at least Cyberpunk had a great core even at launch. Outlaws and it's flaws are heavily baked into its bones. No matter how much tweaking they do the game itself is super uninteresting and lackluster in almost every way. Also it's not hating to call out Ubisoft for making just another open world game that follows their outdated formula.
@@gamerbeast3616 copium at its finest right here 🤡
@@paulgonzalez7610you're such a hypocrite
@@gamerbeast3616 it's unacceptable for an AAA game to have this many bugs at lunch and even if all of the bugs are fixed the gameplay is still bad and the story is genetic as hell
Ubisoft is dead to me. You only get to make so many mistakes. Employers fire us if we make too many mistakes, as is expected. Buh-bye Ubisoft. You made too many. Couldn't care less what you do now. It's time to reset. It's time for consequences, without which would result in an inability to acknowledge mistakes and move forward. Hold them accountable for the future, or don't and don't complain about the future.
In lore blasters are waaaaay more powerful than guns. They just seem weak in games cause game balancing.
I mean... no? The don't work on Clone armor nor imperial armor, they don't work well against lightsabers... they aren't really exceptionally more effective from what I remember. There ARE more powerful "blasters" or similar tech, like the sniper types and anti-armor stuff even back in Battlefront 2002 or whatever... but I'm pretty sure it has nothing to do with them being more damaging. I don't remember the lore reason, but I'm like 90% sure that wasn't it.
@@Paradox-es3blyea ur right its why clone troopers had alot of casualitys against droids and both sides could only keep it up cause thry got more soldiers all the time and imperial yea its also why we aee them just falling to sleep constantly in everything deff no blaster capable of pentetrating the armor or maybe they just fall on the grund to make theyr enemy feel betger about themselves... idk which
@@Paradox-es3bl Logistics, pure logistics. Blaster ammo packs can give them 100 'blasts' worth of ammo in a package the size of a IRL pistol magazine. Then the tibanna gas that powers most blaster tech is easy to find and easy to refine into ammo compared to having to manufacture bullets for everyone in your army. The US army would commit small to medium scale war crimes in order to acquire blaster tech to replace their need for constantly making more bullets.
@@Paradox-es3bl We see blaster pistols work against standard Clone and Imperial armor in every single movie they appear in. They're so incredibly effective that a lot of the more casual fans don't think the armor even does anything. Hence people were surprised when Phasma's armor worked.
And Lightsabers were only "effective" because the Force is effective, there's no in-universe reason to assume bullets would work any better.
@@jebbus132 agreed it’s primarily this. Blaster bolts are not generally considerably more powerful than one could manage with one of the many calibers of round we have for solid ammunition but we don’t have a small replaceable pack that carries the equivalent of 100s of shots with that same energy potential. The scaling down on carry weight and shipping weight without loss on stopping power is WILD
2:19 - would be nice to know what hardware you're running this on.. and what resolution?
4090 and 4k. Cpu, I don't remember. Probs some crazy expensive intel cpu
I swear Luke is the best when it comes to coping over dying/dead franchises. first Veilguard wasnt “that bad and fun” and now Outlaws “has potential” and literally instantly crashed😂
Veilguard was fun, that's his opinion, how is he wrong?
@GrimAbstract Since saying "Yeah, i enjoy it" he has more recently been much more negative on the game
Not sure what he brings to the table to be honest. A personable guy but no real insights or interesting takes on things. It’s hit 25% off so I thought I’d take a look. I’ll wait for $30.
@@ciege7486isn’t that the case because he finished the game and longer playtime influenced his opinion??
It's a fucking game, people just have different taste in that. Outlaws honestly better than something like Tsushima at everything but maybe a little story and difficulty
No matter how many decorations, how much icing you put on a shit cake, at the end of the day. It will still taste like shit.
I have zero interest in giving triple A publishers second chances. Unless I was past the refund period I guess.
So if you bought the game anywhere other than Steam? lmao
@@Paradox-es3bl Everywhere has a refund time limit.
@@Martial-MatTriple A publishers should not have this type of issues at launch anyway they got alot of money and funding their games should have polished day one.
@@sakuragi1062 100% agree.
Well we just found out together why so many people defend this garbage - sunk cost fallacy.
Thank God a Star Wars video. I needed something to help me sleep.
700 players on Steam as I watch this at 7:45 PM EST approx 8 hours after release... probably the last update?
Star Wars games are famously more played on console and we don’t have player numbers for those (for whatever reason) lol just kidding we know because first party games performing bad would look bad if they released those kinds of stats like steamDB
Well I mean it was out 4 months beforehand. It’s just a steam release. A lot people would’ve bit the bullet and played it on Ubisoft Connect or EGS so they didn’t have to wait months after launch.
@ you’re a little late… this game bombed
@@SteveHylton1969 I know. That wasn’t really the point but okay
The update has added some great (and needed) features to a game that I already adored. There simply isn’t a Star Wars game that *feels* this Star Wars. The lived in feel of the world and the attention to detail is second to none.
It’s a “full on recommend buy” for me.
They use Blasters cause ammo is cheap and light. Apparently, those standard blaster rifles can fire something like 300 to 500 rounds before needing to reload. Logistically they're a dream come true for any quartermaster. Apparently, they're safer to ship around than combustion-based projectiles, too.
and even purely from logistics point of view having energy based weapon, not physical bullets makes production, transport, everything literally much better AND cheaper
Yeah, I think the DC-15 the clones used could shoot 1000 rounds on one charge pack when set to low.
And iirc, they are more powerful
@@ksamuel9they're not
@@orbit1894they are, bullets do nothing to star wars armour
10:44 it's surely the difficulty you're on cause this was improved. Even in Splinter Cell if you're on easy they don't see you at all
The thing with seeing such a comprehensive list of patch notes is... this can only mean that they intentionally and knowingly released a broken, unfinished game.
That's why I'm very sceptical about praising developers/publishers for comprehensive patches without taking this into account and not letting them off the hook.
Sure, in this day and age, it's great to all those who bought the game that it hasn't turned into basically instant abandonware, but still... a company, especially when as experienced as Ubifail, that knowingly and intentionally releases an - at "best" - unfinished and at worst outright broken game should be called out for it, held accountable for it when they then subsequently release such massive patch notes.
A finished game that had went through an appropriate QA process and had received appropriate polishing would not have needed such massive repairs and overhauls so long after release.
Luke you are one of a very, very few content creators that I enjoy watching. I will watch a UA-cam video on a new game and if I like the graphics, am captivated by the story, and has some great stealth I am all in. All the stuff you shared in this video just smacks of should-a, would-a, could-a.
I think ignorance is bliss. Having too much knowledge takes away the ability to just sit back and enjoy a game for what it is. I don’t understand the need to analyze every technicality of a game. But, maybe for some people that is part of the fun of playing a game.
I appreciate you letting me know about the overhaul giving me a reason to replay the game since I am not a person to replay a game. One of the reasons I like open world games. I take my time and meticulously search every nook and cranny and enjoy the feeling of finding things and learning new skills.
I am 73 yo retired with a great pension so spending money on a game is not a big issue. If I can get some enjoyment out of a game I am satisfied.
They didn't fix her face though 😂
The real mystery is: How the hell did we go from Splinter Cell Chaos Theory to this garbage?
Two different Devs
I look forward to seeing this game get given away for free on twitch prime during may 4th.
The speedster bumping into another vehicle and just bouncing off is hilarious in 2024. I really really wanted this to work, but I guess I’ll wait until it’s about £15-£20 not full price
Watching paint dry is more exciting than playing any "MODERN" Ubislop game
I still can’t get over the fact that the game is called Star Wars outlaws, yet you can’t be an outlaw in anyway
CDPR of all companies took MONTHS to fix their game. Outlaws barely made any patches and already said it's fixed? No wonder no one takes ubislop seriously!
it was 2.5 years before cp2077 was good, let alone great
@@FractalPrism. fair, though CP2077 released in a better state than outlaws if you played it on the hardware it was meant to be played on.
@@fifthcohortlegion12 Yeah I can confirm. I played CP2077 at launch on PC and I saw almost no bugs. I only saw a few visual bugs here and there, like someone T-posing. But no major game-breaking bug, no crashes, no going through the floor...
@@FractalPrism. the "it's fixed" was the panthom liberty trailer, but the game was fully playable on the edgerunners release.
@@fifthcohortlegion12no tf it wasn’t bro let’s not forget how notoriously buggy and broken that shit was at launch.
Anyone else notice around 3:35 when he does takes the ramp with the speeder the water already starts to do give off the hoover bike trail even though the bike is nowhere near it 😂
When is the update that makes the game fun? Ill wait for that.
Does anyone know where those lamps behind Luke come from? The ones with the fire effect
Maybe this shouldve been in the game from day one. Along with a massive reconsider of wtf they were making.
i love how luke acts like they are trying to fix it out of the goodness of their hearts when they are still launching on platforms XD
This game being in a Star Wars universe was the only reason it got 1 million sales on release.
It's not that it's not practical it's just that this is not star wars. Having IP is not just using it's assets and creating worlds while using high profile characters. Overall vision of this game is just not appealing. Kay Vess is not Han Solo. Check EA Jedi series, it's a whole different story. Ubisoft perspective of games is just a loss on it's own.
Luke, please stop this rhetoric, they dont deserve any credit. This is what game testing and quality control is for during game development. They intentionally skipped that in order to sell an unfinished game. Even saying they deserve just some credit is why they keep doing this. It needs to stop
Yeah Luke is actively participating in lowering the bar here...
Especially after they were selling a $120 version that included “early access”.
I also used to subscribe to the philosophy that emphasizing people's (or companies) flaws and minimizing their positive efforts is an effective way to improve the world, but in my experience it actually just isn't effective. Generally people are more likely to respond to positive incentives when they do something right.
@@victorykraft2007 yes when people do good positive reinforcement is a great response. However, praising Ubisoft for this update is telling them that we're fine with paying full price to test their game for them. That's a shitty thing and it does not deserve any praise. That's basically what these developers and publishers are doing when they release unfinished/bad games and then fix it later.
@victorykraft2007 I think that approach is definitely best when dealing with a person/entity that is actually trying to do the right thing, but is flawed or misguided.
I don't think it applies in this case, because Ubisoft consistently attempts to mislead and take advantage of their players. I fully believe any goodwill given to them will be viewed not as a standard to meet for the future, but solely a resource to burn for the tiniest short term profit.
so now its a more functional mediocre slop
1:12, there is one person in front of the speederbike. 1:14, there are now three, three baddies ah ah ah
Careful what you wish for with the stealth thing. For starfield it seems like bethesda got so sick of everyone playing a stealth archer that they made stealth entirely useless.
who cares about starfield, let that thing rot already
@@JoaoAntonio-ox5vfwe gotta remember Starfield for when ES6 starts to come out, so we can be prepared for Todd Howard’s lies
Stealth archer is my favorite way to play as well
We've already been there with Ubisoft and AC... it's FUBAR.
@@stephengrant4841 with the state of videogame industry butchering beloved IPs right now, I gotta say I'm not excited about TES6 anymore. In fact, my excitement has fully turned towards the Skywind mod instead
18:10 anyone with the force historically would have been able to stop bullets. Now Disney says you can just freeze blaster bolts and it’s the force too so it’s kind of a moot point
Edit: no one survived blaster shots To the face pre-Disney or really outside of video games where it also feels like bullets are rubber lol
I miss when games were hard, not like hard as in impossible, hard as in a good challenge. This game is so easy where you don’t even have to try to win
100% agree. Although after playing stalker 2 its the perfect balance in difficulty which is a much needed breath of fresh air.
@michaelplaczek9385 Imagine complaining about a purposely accessible game being easy lmao Bro we still have hard games, this just isn't one of them
As a kid I was never able to beat Ninja Gaiden on NES despite tons of effort. That was a bit too far. Now a lot of games I could still beat if I drank a liter of cough syrup before playing. Too far in the other direction. Elden Ring hit the sweet spot for me. I got frustrated at parts but determination was rewarded with progress.
I agree with you on this but saying games are as a majority these days are easy? That is simply not true. Games are easy, hard and a mix nowadays. Pretty much how they have always been
It's like these newer devs are doing games by numbers like painting by numbers. Very easy
Do you still drop enemy weapons when you run out of ammo or have they added ammo pick-up?
This game didn't need to exist patch.
i think that's the same patch concord got.
Patch in the uninstall wizard and set it to autorun
@@asdadsgsaadasf6043😂
Luke, what capture card do you use? And if u have time whats youre pc hardware?
They need to fix her face and the stealth before I'd even consider it. She looks like a monster. Its weird they did this to the character when the male from the last one was so realistic and attractive.
There is a mod to fix the face lol.
@@MrAnimescrazy yeah, but that is not the point. Them not making her face look like Humberly means they didn't learn anything.
@Remi-bo7tn of course they wouldn't fix the face because they don't care
That’s actually the worst thing for me. Can’t convince myself to look 20+ hours at this disfigured ghoul
@antonr3083 that is why I will use the mod.
Tibanna gas is cheaper than lead and all of the stuff that goes into gunpowder. If you’re supplying an army, blasters are a lot more bang for your buck (literally). Slugthrowers also have a somewhat negative social connotation in the Star Wars universe in that they’re associated with a lot of primitive groups, particularly the sand people of tatooine, who use long distance rifles along with their traditional gaffi sticks. Although, it should be noted, slugthrowers are very effective against Jedi.
GTA5 came out 11 years ago on the PS3. Why couldn't it be half that good?
Because rockstar actually cares
@@arthuraizikovich2029 dunno about that one, after they nixed like 12 content patches they had in the works for story content.
Great thing about your review is your optimism about Devs appreciation for Devs who are giving good content
Regarding Ubisoft becoming better at fixing bugs etc. I wouldn't hold my breath. Surely this has got to be Disney telling them to fix their shit or lose the right to make Star Wars games? 🤔
I doubt it. Probably Ubisoft panicking because the Star Wars license costs so much the game needs to overperform for them not to lose money.
Disney is probably part of the problem. Disney might be the reason why out outlaw protagonist can't do outlaw stuff.
More like Ubisoft's bank account nearing zero
Ubisoft is one or two flops away from bankruptcy
nah, Ubisoft has always been sticking to their games, regardless how well they sold. They kept fixing Ghost Recon Breakpoint years after it released, even though barely anyone bought that game in the first place. And to their credit, when they did that I said they can fix bugs all they want but the mission design in this game is flawed, they'd have to redo the entire game to make it work - which is exactly what they did by adding a compeltely new story. I didn't play the new mode yet so no idea if it's any better than the base game, but I think it's cool they went that far to fix the game.
That isn't me sying Ubisoft is all good now, quite the opposite. But of the many things you can hold against them, abandoning their games after release when they don't sell well is not one of them.
19:12 there are millions of true Star Wars fans and Ubisoft & Disney could easily rake in a profit if they would just give the fans what they want instead of trying to find a new non existent audience for Star Wars. Make Star Wars for the Fans and not for toddlers. It’s not rocket science. It’s simple know your target audience
True. Star Wars has always been for kids but it didn't always talk down to it's audience.
Considering the steam numbers looks like this was too little way too late. 'AAA' Ubislop game not even breaking a thousand players on steam though I wouldn't be surprised to see that go up a bit over the weekend.
Pretty fun game, if you like Star Wars it’s that.. nothing new or crazy
Except it STILL doesn't work on Windows 11 24H2!! Along with AC Origins, Avatar and (maybe) a few other Ubi titles. Those are the only I've tested so far.
it does now, they literally released the patch for that an hour after the update. peep 1.4.1
@@wealth7385 still crashing for me, and that update has not yet been deployed to Ubisoft+ it looks like either.
Well, I'll be that nerd.
Surviving a blaster shot to the face is mostly a game mechanic. Blasters are as lethal as slugthrowers (The in-universe name for projectile weapons). However, armor that is effective versus slugthrowers is much easier to come by than blaster-proof. By universe rules, Stormtrooper armor is practically impervious to Slugthrowers (you have to aim for the eyes or the gaps in the plates), but it only can dissipate shots from lower powered blasters, and then when the armor is thickest. (Edges where the armor is thinner, and then the gaps)
I normally like Star Wars games/movies, but something about this game really turned me off from the start...I can't quite put my finger on what it is though...I find the main character's face off putting, but that's not the main reason...It just has a feel that doesn't sit well with me for whatever reason...
The game is generic. From the text font, to the hud and the gameplay. It's more like a concept than a finished game.
I know what you mean. For me it does not look like Star Wars. Remove the storm troopers and slap on a different title and no one would raise an eyebrow.
@@jowi_24seven43how can you spend any amount of tine exploring tatooine and say it doesn't feel like a star wars game?
You haven't played it have you
18:05 I always got a laugh out of the fact that people can *dodge lasers.* Lasers are beams of concentrated light, y'know, that shit's moving at C!
This game is definitely made by Ubisoft. The AI in Metal Gear Solid 5: TPP is better then this and that game is almost ten years old.
well ackshually luke, the reason they dont use regular guns because it's essentially less practical compared to blasters. Blasters are more powerful amd they cost less to supply. Real world answer: plasma/laser guns are cool
That's good news not for me but for the 5 people still playing it good for them
I love how he was defending the patch, gameplay mechanics and giving them an honest chance. But what killed his recommendation was valid when it crashed the second time and said, “Nope! It’s a no go” and I felt that because he was actually giving them a solid hopefully that things have changed. It’s the same for me, I’m still crashing, the frame generation feature still looks muddy with graphics and all this after reinstalling a clean install driver. They improved in other places but it looks like stability took a hit.
I'm sure this game's sales weren't helped by the abominable treatment of the Star Wars IP by Disney. The combination of Disney and Ubisoft is probably enough to ward off most gamers from even giving it a try.
Nah ... Jedi fallen Order and Survivor were smack dab in the middle of that bad vibe too... and they thrived just fine. The game was just bad and hard to positively market
I'd expect that part of why they are improving it is for future project reasons. So that they can get more licensed deals and/or have some sort of requirement to do an expansion or something. But it could also be that it is a bit of "don't sue us, Disney" move.
X to doubt
Man, since Cyberpunk I’ve stopped buying games day 1 and will just wait 6 months to a year (sometimes longer) for them to actually finish it before starting it. It’s really sad that this is the case with almost every AAA game nowadays. Just crazy how 99 percent of this stuff isn’t caught during testing and fixed.
the thing with cyberpunk is that the devs actually made the game no joke one of the best games ever made i dont think ubisoft has the capabilities of that
100% agree!
I don't know, the main character is so sloppy and calls too much attention to herself so much, she'd most likely be the decoy a real Outlaw smuggler would use to deflect attention away from himself/herself.
People should realize that this game have a season pass..
So yeah.. they fixing it mostly to convince people to buy the game, and then buy the season pass
In fact.. most games with season passes will try 2x the effort to fix their broken games compared to games with no season pass, which is logical since season pass will be a waste if no one buying the base game to start with
I'm torn about this. Yes, we should be glad that they are fixing a fully released game to what it should have been on launch day. It's what any responsible business should do. The thing I'm torn about is that this is the standard we can expect these days. Flight Sim 24 just dropped... kind of, if you could even log in to the thing. Stalker 2 just dropped. It'll be months before I touch it due to the proliferation of bugs that need patching. When we accept or praise this type of business model, we doom ourselves to be beta testers at a $60-$70 buy in.
1:50 Are jungles not always tropical?
The problem for me is, there are sooo many good games out there. I already don't ave time to play them all. When i'm looking to buy older games on sale. this wont even be in my top 25 lol. If they don't release it in a good state. I probably wont go back and play it ever. which is a shame.
Launched the “overhaul version” called in my speeder bike , it was stuck under the map , when I’d run away and re call my speeder it would follow me but under the map , overall new review , 10/10
Around 700/800 people Steam Peak, yikes...
Really makes you appreciate the facial animations Half-Life 2 had 20 years ago already.
But the most inportant question is... who cares about this game?
I just realized that she doesn't only swap shoulder, but also switch the main hand when holding the gun. So, she's ambidextrous I guess.
I loaded it up on PS5 today and immediately experienced the same graphical glitch along the bottom of the screen that has been there since launch (a thin, colorful bar of light that flickers in and out along the image border as I move the camera to look at different bits of the world).
Oh boy..you bought it? You need good friends to help you out in life..or you know.. don't listen to shills..
@@darianstarfrog It's a good game. You should actually try playing it instead of running your mouth.
@joehynes2964 nah, you can have a wrong opinion and try to protect it
@@TaiAngel01 Have you played it? I bet you haven't.
I can't look away from that insane lens flare effect on the speeder bike engine glow.
Trust and goodwill is a currency. Ubisoft earned a lot of it, decades ago. They have since then been continuing to spend that trust to the point they've now gone in the red, and they were ignorant of it until now. So it's on them to earn it back.
Good on them for updating the game, but the cynic in me says that they did it purely to try and salvage as much as possible for the holiday sales of Black Friday. None of the changes were complex changes to major systems so much as sanding the rough edges into something more approachable. The question is whether they'll continue supporting the game after the holiday rush, or if they'll toss it aside after this update.
Also, the reason why they use blasters is because of its iconic pewpew, and the reason why it's so weak is so the story can happen. There are blasters that punch through concrete and there are blasters can can't scratch cloth, all depending on what the creatives of a given work wants to do. Star Wars Outlaws wants blasters to be glow sticks, so that's why they're worse than a regular gun.
600 modern audiences Players are playing in Steam, thats how good this is.
Is “improvements” new corpo speak for “fixes that should have been in at launch”?
Doesnt matter how much you polish a turd, it will always be a turd
My main issue with the game was a mission that wouldn’t update after I upgraded my lock picking tool for the second time, you loot the stuff in the area but it wouldn’t say clear it kept leading me to that area
>AI is improved.
>Guy with a blaster getting killed by small animals.
Yeeeep, game sure have "improved"
A Wavy punch can definitely knock down a Guy in Armor. 10/100 experience 👏