TLDW: It's *better* but still not quite there. There's some good stuff here that should have been present at launch, but better late than never, I guess... AI still needs some work, facial animations are still janky, and while recording this video I had 2 crashes for some reason. They're getting there, but ultimately this is just one of those games you get on a deep sale months/years after the fact and these patches probably won't change that.
Ubisoft should take some notes from the Sniper Elite developers. I recently played Sniper Elite 3 (10 year+ game) and the AI really surprised me. Npcs would flank me if I was spotted and didn’t move, sounds would alert soldiers at a reasonable distance, and if I stood in plain sight soldiers would start noticing me at over 100m. I can’t believe that Star Wars Outlaws, which such a gigantic budget, couldn’t get that right. I like Star Wars, but would only buy this game with a 50-60% discount.
There's a lot other developers could learn from Sniper Elite. Great level design, high replayability, the paid DLC is well worth the money, they launch mostly free of bugs, and every new game in the series keeps the things that work while adding more. Just don't expect a great story or good voice acting and you're golden.
Ubisoft doesn't want to make the game that realistic...It makes it more difficult which they think most normies don't like...They tried to play it as safe as possible, and that just doesn't seem to work anymore.
@@brucepreston3927 its the classic problem of "should we aim our games in the future more at younger children?" while totally forgetting about your entire customer base that are adults now whove been gaming for 20 years and want a challenge
Sniper Elite is such a great franchise. I haven't played 5 yet, but Sniper Elite 4 is excellent stealth even on normal difficulty. Great balance of encouraging you to stealth, but giving you the option of going loud if the plan goes to pot.
Who else is tired of companies pulling this stuff after asking extra money for early access and promising the stars and the sky and delivering a mess instead on launch?
Honestly I wouldn't buy or pay for early access for NO game moving forward we see how glitching n treble majority of these Triple A games are when they come out Skull n Bones had issues similar to this they should've known to push back Stars Wars Skull n Bones didn't do well now this come on $500 plus M just between those 2 games I think.
Been tired of that for a long time. It was around 10 years ago that I started waiting till a proper discount to buy games. As by then I'd know they'd be fixed and I get them even cheaper. Have a massive backlog so don't need to buy on release. Over the years its just been more common that things are broken, its surprising when a game isn't. That being said: Ubisoft and EA has been on my blacklist for a while, can't even remember the last time I bought something from Ubisoft, probably The Crew or Anno 2205 don't remember what came last.
I swear Luke is the best when it comes to coping over dying/dead franchises. first Veilguard wasnt “that bad and fun” and now Outlaws “has potential” and literally instantly crashed😂
Dude keeping weapons with you isn't even a 360 era problem. Jedi Academy let you bring a trove of equipment from one separate mission to the next. This junk was solved back with DOOM.
You are slightly remembering it wrong. Although your point is still 100% right. In JA you select between all available equipment to deploy with. Then you can pick up everything on the map afterward. Typically you get all the different weapons so fast you dont even notice.
They use Blasters cause ammo is cheap and light. Apparently, those standard blaster rifles can fire something like 300 to 500 rounds before needing to reload. Logistically they're a dream come true for any quartermaster. Apparently, they're safer to ship around than combustion-based projectiles, too.
The thing with seeing such a comprehensive list of patch notes is... this can only mean that they intentionally and knowingly released a broken, unfinished game. That's why I'm very sceptical about praising developers/publishers for comprehensive patches without taking this into account and not letting them off the hook. Sure, in this day and age, it's great to all those who bought the game that it hasn't turned into basically instant abandonware, but still... a company, especially when as experienced as Ubifail, that knowingly and intentionally releases an - at "best" - unfinished and at worst outright broken game should be called out for it, held accountable for it when they then subsequently release such massive patch notes. A finished game that had went through an appropriate QA process and had received appropriate polishing would not have needed such massive repairs and overhauls so long after release.
CDPR of all companies took MONTHS to fix their game. Outlaws barely made any patches and already said it's fixed? No wonder no one takes ubislop seriously!
@@fifthcohortlegion12 Yeah I can confirm. I played CP2077 at launch on PC and I saw almost no bugs. I only saw a few visual bugs here and there, like someone T-posing. But no major game-breaking bug, no crashes, no going through the floor...
What is your issue with the game that you think makes it not fixable? Most people think that the stealth + AI was the biggest issue, including Luke. Yes, fixing that stuff is worthwhile, especially for people who already bought the game and can't refund it. We should not be against developers doing what they can to improve their games.
@19:30 For 10 Million+ sales SW Outlaws really needs to be something like a "GTA in space" with a better looking protagonist. That might have sold that much.
Careful what you wish for with the stealth thing. For starfield it seems like bethesda got so sick of everyone playing a stealth archer that they made stealth entirely useless.
I'm sure this game's sales weren't helped by the abominable treatment of the Star Wars IP by Disney. The combination of Disney and Ubisoft is probably enough to ward off most gamers from even giving it a try.
Regarding Ubisoft becoming better at fixing bugs etc. I wouldn't hold my breath. Surely this has got to be Disney telling them to fix their shit or lose the right to make Star Wars games? 🤔
AAA companies have really conditioned people into liking bad to mediocre games so when they fix them a bit, or make some that isn't completely shit, it looks like they're doing amazing.
They need to fix her face and the stealth before I'd even consider it. She looks like a monster. Its weird they did this to the character when the male from the last one was so realistic and attractive.
Considering the steam numbers looks like this was too little way too late. 'AAA' Ubislop game not even breaking a thousand players on steam though I wouldn't be surprised to see that go up a bit over the weekend.
Dude...no they don't deserve "credit" give them credit when they release a game at launch that isn't broken or crap. The only reason they patched this game at this time is because Christmas is coming up and they are trying to get this game sold. It's a pile of crap. Imagine buying a car with no engine only for the dealer to say yeah we will install the engine in like 6 months but thanks for the 60k though and then you give them credit for giving you an engine. This game at launch was at best a 4 and now with the patch maybe a 6. Ubisoft needs to lay off about 70% of the people at their studios, downsize the company and start dialing in on making good games again.
This game being in a Star Wars universe was the only reason it got 1 million sales on release. It's not that it's not practical it's just that this is not star wars. Having IP is not just using it's assets and creating worlds while using high profile characters. Overall vision of this game is just not appealing. Kay Vess is not Han Solo. Check EA Jedi series, it's a whole different story. Ubisoft perspective of games is just a loss on it's own.
I don't know, the main character is so sloppy and calls too much attention to herself so much, she'd most likely be the decoy a real Outlaw smuggler would use to deflect attention away from himself/herself.
You can polish a turd until it shines, but it’s still a turd. I mean absolutely no one asked for a game called outlaws where you have 1 blaster, 0 interesting tools, and you punch people wearing armor until they fall asleep. This was dead the moment they showed gameplay as her polygon non emotive face.
I really like the idea of playing a smuggler in an open world game.. its just that Ubisoft is the last company Id want to make it.. They havent made anything interesting in 10+ years.
"we always launched games with little frictions" Well, that's the reason for the price increase, with less physical copies and more for digital games. Right? more polished games. They wanted it so now it's up to them to keep up. We've been having more "fix it later" games and I'm fucking glad that gamers have been showing their unhappiness with their wallets, and that publishers like Ubisoft have been feeling their pockets hurt from their incompetence and thinking everything is fine.
The Star Wars outlaws game I want is….. play as Han Solo with Chewie there to help out or a possible second player character for co op, half way through the game on a main mission Han and chewie have to split up, if you get caught then switch to playing as chewie to continue the mission and then nearing the end of the game have to rescue Han bofore heading to the final mission where you can then choose to play as Han or chewie for the final mission
Trust and goodwill is a currency. Ubisoft earned a lot of it, decades ago. They have since then been continuing to spend that trust to the point they've now gone in the red, and they were ignorant of it until now. So it's on them to earn it back.
😔 sighhh alright…I’ll be the Star Wars nerd. They actually do have bullets in Star Wars. The guns are referred to as “slug throwers” they are mostly used by the low tech or poor factions. The Sand people on tatooine use bullets. They have one advantage over blasters and it’s that they’re able to pass through energy shields where blaster bolts get absorbed into it
Blasters and Light Sabers are just subject to game rules that you don't die in one to two shots or strikes. If that were the case, that'd be kinda annoying for players in a lot of instances. Most movie incarnations someone should be down for the count after a blaster shot or light saber strike. Off the top of my head Leia got shot by a blaster set to stun and Kylo tanked Chewbacca's crossbow blaster but was mpstly sustaining himself with the Force and adrenaline.
Except it STILL doesn't work on Windows 11 24H2!! Along with AC Origins, Avatar and (maybe) a few other Ubi titles. Those are the only I've tested so far.
As a kid I was never able to beat Ninja Gaiden on NES despite tons of effort. That was a bit too far. Now a lot of games I could still beat if I drank a liter of cough syrup before playing. Too far in the other direction. Elden Ring hit the sweet spot for me. I got frustrated at parts but determination was rewarded with progress.
I agree with you on this but saying games are as a majority these days are easy? That is simply not true. Games are easy, hard and a mix nowadays. Pretty much how they have always been
I normally like Star Wars games/movies, but something about this game really turned me off from the start...I can't quite put my finger on what it is though...I find the main character's face off putting, but that's not the main reason...It just has a feel that doesn't sit well with me for whatever reason...
I've always assumed that blasters are considered superior to regular guns because they never seem to need to reload, despite the fact that lightsabers can deflect blaster shots but are less effective against slugs (it results in the lightsaber user getting a molten metal facial).
Yea but it did lowkey look a lil better in beta which gotta think slightly different but sametime he did say it was gonna be a good game n shh then bame comes out its crashing hard n shh glitching all type of stuff.
@@dustindemuth1605 Not sure "everyone" wants AC Shadows to be good. I'd prefer it be an abject lesson to Ubi to not fuck up an entire culture's architecture, cultural iconography, weapons, clothing, music, instruments....even their damn irrigation networks they fucked up. Can't even get rice right.
I loaded it up on PS5 today and immediately experienced the same graphical glitch along the bottom of the screen that has been there since launch (a thin, colorful bar of light that flickers in and out along the image border as I move the camera to look at different bits of the world).
I agree completely. Let. The. Development. Team. Have. A. Say. I've worked on a couple games and the launch date becomes ridiculous. And when we said "we logically can't do it", corporate says "is it ready". ... no, it's not but it's pretty ok... and that's enough for the money makers...
I think the camera recoil needs a toggle to keep it the same or have crosshair and visual weapon recoil without the whole screen jumping up when you shoot.
I'm torn about this. Yes, we should be glad that they are fixing a fully released game to what it should have been on launch day. It's what any responsible business should do. The thing I'm torn about is that this is the standard we can expect these days. Flight Sim 24 just dropped... kind of, if you could even log in to the thing. Stalker 2 just dropped. It'll be months before I touch it due to the proliferation of bugs that need patching. When we accept or praise this type of business model, we doom ourselves to be beta testers at a $60-$70 buy in.
In terms of stealth detection, i've noticed in recent years that in real life people are not very observant or alert at all... So people not noticing you until they get close is not that unrealistic. It's not that they can't see you. They just aren't paying attention. "So someone's standing on that ledge. It's probably one of ours. Who else would be there? That new speeder model sure looks nice. I wish i could afford one. Wait... IS that one of ours...? I don't think i've seen her before... Is she new? Oh shit!! Not one of ours!" Weather it's satisfying in terms of stealth gameplay is another issue though...
Another problem with stealth was that enemies saw yo when they shouldn't have to be able or that you can not hide bodies. For me it was always the case that everyone was immediately alerted. I seem to have a very different experience. Actual stealth games also provide more hints to what an enemy can see like view cones etc. If you don't have that you have to mitigate the whole stealth approach, which is what you have in Outlaws. Also the alert phases are very short, Once someone gets suspicious you barely have time to react. It takes much longer in Dishonored for someone to get actually alerted and they don't alert everyone immediately. Stealth in outlaws is bad because many mechanics are missing, and the dumbed down AI is a result, not a cause.
Is it fixed? Well did they finally make Kay likable? Did they actually make the faction mechanics worth it with actual stakes? Is the A.I still braindead? Are the worlds still barren? Do any of the enemies actually deal with Nyx as anyone would? Can you actually do anything dark or outlawish? Cause from what I saw the answers would be no. Ubisoft just polishing a turd at this point.
Wish they would allow you to use different control schemes for the different gameplay. I want to use Southpaw for the ship but default for walking and speeder. I have to go in and out and change it every time I go from walking to ship. SO annoying.
I truly think ubisoft FORCED Massive (the game studio) to make this star wars project when in reality they probably wanted to either do The Division 3 & stick to the IP THEY created. ORRR create a whole new IP... i think avatar & starwars was jammed down their throats & now the main team is finally back to the division so i guess we'll see where d3 ends up.
It still suffers the bigger issue of this just isn't the "rpg" that most star wars fans actually wanted. Ubisoft is in their death throes. They've gotten too bloated with no oversight and runaway budgets.
I don't think there's anything they can do to make me want to play the role of a girl with her rabbit. Isn't this obvious to them? What were they thinking?
I usually wait until after a couple patches and some reviews to decide on buying these so called “big” games. Usually a money grab and I sometimes never finish them because they get boring.
Ubisoft is dead to me. You only get to make so many mistakes. Employers fire us if we make too many mistakes, as is expected. Buh-bye Ubisoft. You made too many. Couldn't care less what you do now. It's time to reset. It's time for consequences, without which would result in an inability to acknowledge mistakes and move forward. Hold them accountable for the future, or don't and don't complain about the future.
No Man's Sky has pretty much become the poster child of a game underdelivering on launch, but coming back and being even better after several game updates and patches. Cyberpunk 2077 was able to do the same. This game? No thanks.
I enjoyed my time with outlaws, I never got round to finish it, I got distracted by Helldivers again... deffo looking to get back into it again with these changes.
TLDW: It's *better* but still not quite there. There's some good stuff here that should have been present at launch, but better late than never, I guess... AI still needs some work, facial animations are still janky, and while recording this video I had 2 crashes for some reason. They're getting there, but ultimately this is just one of those games you get on a deep sale months/years after the fact and these patches probably won't change that.
Whoa
So it's not worth playing even after this eh? That's disappointing.
Appreciate the transparency!
@@ertai222Ubisoft for you, it's been like that for a while.
Well at least the beta is over
"The ability to keep a weapon when going up and down ladders".
Wow! Has technology advanced that much?
Lol
Only the most cutting edge advancements for $70 games
That's quadruple A gaming
A weapon to rival Metal Gear!
A glorious age...soon we will no longer need tape drives
polish and refinement only goes so far when the core makes white bread look exciting
Ayyy white bread with some Nutella is pretty exciting
@@ryanvandoren1519 Nutella and fluff is even better
put a little sauce on it? lol, lowkey a concord reference
Main reason imo why the cyberpunk 2077 comeback WORKED (even before 2.0 & PL) it had a very great core
@@AndreKlebleyev yeah the foundation matters , cyberpunk was still cool as fuck , even though it was goofy at launch.
Ubislop at it again
Ubisoft should take some notes from the Sniper Elite developers. I recently played Sniper Elite 3 (10 year+ game) and the AI really surprised me. Npcs would flank me if I was spotted and didn’t move, sounds would alert soldiers at a reasonable distance, and if I stood in plain sight soldiers would start noticing me at over 100m. I can’t believe that Star Wars Outlaws, which such a gigantic budget, couldn’t get that right. I like Star Wars, but would only buy this game with a 50-60% discount.
There's a lot other developers could learn from Sniper Elite. Great level design, high replayability, the paid DLC is well worth the money, they launch mostly free of bugs, and every new game in the series keeps the things that work while adding more. Just don't expect a great story or good voice acting and you're golden.
Ubisoft doesn't want to make the game that realistic...It makes it more difficult which they think most normies don't like...They tried to play it as safe as possible, and that just doesn't seem to work anymore.
Star Wars games are heavily crippled by the IP. The focus of the franchise are children so a child should be able to finish the game.
@@brucepreston3927 its the classic problem of "should we aim our games in the future more at younger children?" while totally forgetting about your entire customer base that are adults now whove been gaming for 20 years and want a challenge
Sniper Elite is such a great franchise. I haven't played 5 yet, but Sniper Elite 4 is excellent stealth even on normal difficulty. Great balance of encouraging you to stealth, but giving you the option of going loud if the plan goes to pot.
Who else is tired of companies pulling this stuff after asking extra money for early access and promising the stars and the sky and delivering a mess instead on launch?
I don't mind early access. Especially on pc. That's when the price of the game is cheaper than when it's "fully" released.
@@jlstruydeso u pay money to the corpos to be a beta tester
Honestly I wouldn't buy or pay for early access for NO game moving forward we see how glitching n treble majority of these Triple A games are when they come out Skull n Bones had issues similar to this they should've known to push back Stars Wars Skull n Bones didn't do well now this come on $500 plus M just between those 2 games I think.
Been tired of that for a long time. It was around 10 years ago that I started waiting till a proper discount to buy games. As by then I'd know they'd be fixed and I get them even cheaper. Have a massive backlog so don't need to buy on release. Over the years its just been more common that things are broken, its surprising when a game isn't.
That being said: Ubisoft and EA has been on my blacklist for a while, can't even remember the last time I bought something from Ubisoft, probably The Crew or Anno 2205 don't remember what came last.
He ment the early Access where u can Play 3 days earlier@@jlstruyde
I swear Luke is the best when it comes to coping over dying/dead franchises. first Veilguard wasnt “that bad and fun” and now Outlaws “has potential” and literally instantly crashed😂
"fixing" your broken product after you sold it to me deserves ZERO credit.
In lore blasters are waaaaay more powerful than guns. They just seem weak in games cause game balancing.
1313 died for this.
It’s been a decade let it go
@Punggles Never.
Damn, keeping weapons going up ladders is almost as groundbreaking as Starfield adding town maps 10 months after release! 😂
Dude keeping weapons with you isn't even a 360 era problem. Jedi Academy let you bring a trove of equipment from one separate mission to the next. This junk was solved back with DOOM.
You are slightly remembering it wrong. Although your point is still 100% right. In JA you select between all available equipment to deploy with. Then you can pick up everything on the map afterward. Typically you get all the different weapons so fast you dont even notice.
Ill be honest. No matter what improvements they make i will never waste my time on this. That hurts to say as a Star wars fan
star wars nowadays just makes me sad we haven’t won in a long time ☠️
If only they kept unappealing women as non playable, right? I read you
@@tylerditrich8what are you on about?
@@tylerditrich8its a trash game. Good looking characters wouldn't change that. You just dont get it.
@spaceherpies it's not perfect, but to say it's trash with the likes of Gollum or Kong, I'm sorry, you, are, sorely, mistaken
They use Blasters cause ammo is cheap and light. Apparently, those standard blaster rifles can fire something like 300 to 500 rounds before needing to reload. Logistically they're a dream come true for any quartermaster. Apparently, they're safer to ship around than combustion-based projectiles, too.
The thing with seeing such a comprehensive list of patch notes is... this can only mean that they intentionally and knowingly released a broken, unfinished game.
That's why I'm very sceptical about praising developers/publishers for comprehensive patches without taking this into account and not letting them off the hook.
Sure, in this day and age, it's great to all those who bought the game that it hasn't turned into basically instant abandonware, but still... a company, especially when as experienced as Ubifail, that knowingly and intentionally releases an - at "best" - unfinished and at worst outright broken game should be called out for it, held accountable for it when they then subsequently release such massive patch notes.
A finished game that had went through an appropriate QA process and had received appropriate polishing would not have needed such massive repairs and overhauls so long after release.
CDPR of all companies took MONTHS to fix their game. Outlaws barely made any patches and already said it's fixed? No wonder no one takes ubislop seriously!
it was 2.5 years before cp2077 was good, let alone great
@@FractalPrism. fair, though CP2077 released in a better state than outlaws if you played it on the hardware it was meant to be played on.
@@fifthcohortlegion12 Yeah I can confirm. I played CP2077 at launch on PC and I saw almost no bugs. I only saw a few visual bugs here and there, like someone T-posing. But no major game-breaking bug, no crashes, no going through the floor...
@@FractalPrism. the "it's fixed" was the panthom liberty trailer, but the game was fully playable on the edgerunners release.
@@fifthcohortlegion12no tf it wasn’t bro let’s not forget how notoriously buggy and broken that shit was at launch.
No. Even if they fix every bug, the problems with the game are not fixable. You would have to redesign it from the ground up
Exactly
This is my exact argument about Cyberpunk… and I agree about Outlaws as well.
Good thing they just changed a lot of the game design but at least you got your likes
Have you even played the game?
What is your issue with the game that you think makes it not fixable? Most people think that the stealth + AI was the biggest issue, including Luke. Yes, fixing that stuff is worthwhile, especially for people who already bought the game and can't refund it. We should not be against developers doing what they can to improve their games.
@19:30 For 10 Million+ sales SW Outlaws really needs to be something like a "GTA in space" with a better looking protagonist. That might have sold that much.
that's the funny part, they had a very attractive women play the character, and then deliberately made her as unappealing as a design choice. 🤣
No ammount of bug fixes can improve the boring gameplay loop, the awful visions and lazy story.
Careful what you wish for with the stealth thing. For starfield it seems like bethesda got so sick of everyone playing a stealth archer that they made stealth entirely useless.
who cares about starfield, let that thing rot already
@@JoaoAntonio-ox5vfwe gotta remember Starfield for when ES6 starts to come out, so we can be prepared for Todd Howard’s lies
Stealth archer is my favorite way to play as well
We've already been there with Ubisoft and AC... it's FUBAR.
I'm sure this game's sales weren't helped by the abominable treatment of the Star Wars IP by Disney. The combination of Disney and Ubisoft is probably enough to ward off most gamers from even giving it a try.
Regarding Ubisoft becoming better at fixing bugs etc. I wouldn't hold my breath. Surely this has got to be Disney telling them to fix their shit or lose the right to make Star Wars games? 🤔
I doubt it. Probably Ubisoft panicking because the Star Wars license costs so much the game needs to overperform for them not to lose money.
Disney is probably part of the problem. Disney might be the reason why out outlaw protagonist can't do outlaw stuff.
More like Ubisoft's bank account nearing zero
AAA companies have really conditioned people into liking bad to mediocre games so when they fix them a bit, or make some that isn't completely shit, it looks like they're doing amazing.
They need to fix her face and the stealth before I'd even consider it. She looks like a monster. Its weird they did this to the character when the male from the last one was so realistic and attractive.
There is a mod to fix the face lol.
Considering the steam numbers looks like this was too little way too late. 'AAA' Ubislop game not even breaking a thousand players on steam though I wouldn't be surprised to see that go up a bit over the weekend.
700 players on Steam as I watch this at 7:45 PM EST approx 8 hours after release... probably the last update?
Dude...no they don't deserve "credit" give them credit when they release a game at launch that isn't broken or crap. The only reason they patched this game at this time is because Christmas is coming up and they are trying to get this game sold. It's a pile of crap. Imagine buying a car with no engine only for the dealer to say yeah we will install the engine in like 6 months but thanks for the 60k though and then you give them credit for giving you an engine. This game at launch was at best a 4 and now with the patch maybe a 6. Ubisoft needs to lay off about 70% of the people at their studios, downsize the company and start dialing in on making good games again.
This game didn't need to exist patch.
i think that's the same patch concord got.
Patch in the uninstall wizard and set it to autorun
Ngl its an amazing game
For 5 bucks
Same with starfield
You hate every single good classic game and only play bing boo wahoo slops. And yet you dare to call me that i have a bad taste LMAO
@@gorillagroddgaming wut?
@@gorillagroddgaming somebody get this man into intensive treatment the brain rot got to him
No. It's just tolerable.
This game being in a Star Wars universe was the only reason it got 1 million sales on release.
It's not that it's not practical it's just that this is not star wars. Having IP is not just using it's assets and creating worlds while using high profile characters. Overall vision of this game is just not appealing. Kay Vess is not Han Solo. Check EA Jedi series, it's a whole different story. Ubisoft perspective of games is just a loss on it's own.
I don't know, the main character is so sloppy and calls too much attention to herself so much, she'd most likely be the decoy a real Outlaw smuggler would use to deflect attention away from himself/herself.
I look forward to seeing this game get given away for free on twitch prime during may 4th.
I have zero interest in giving triple A publishers second chances. Unless I was past the refund period I guess.
GTA5 came out 11 years ago on the PS3. Why couldn't it be half that good?
Because rockstar actually cares
@@arthuraizikovich2029 dunno about that one, after they nixed like 12 content patches they had in the works for story content.
Around 700/800 people Steam Peak, yikes...
You can polish a turd until it shines, but it’s still a turd. I mean absolutely no one asked for a game called outlaws where you have 1 blaster, 0 interesting tools, and you punch people wearing armor until they fall asleep.
This was dead the moment they showed gameplay as her polygon non emotive face.
🎯
I really like the idea of playing a smuggler in an open world game.. its just that Ubisoft is the last company Id want to make it.. They havent made anything interesting in 10+ years.
You cannot polish a turd until it shines, I've tried
I feel like it's consistently glossed over that this game is $70 off the shelf yet has less polish than a $30 game on steam
@@undisclosedsteve6361 you sure? the mythbusters did.
When is the update that makes the game fun? Ill wait for that.
Maybe this shouldve been in the game from day one. Along with a massive reconsider of wtf they were making.
"we always launched games with little frictions"
Well, that's the reason for the price increase, with less physical copies and more for digital games. Right? more polished games. They wanted it so now it's up to them to keep up. We've been having more "fix it later" games and I'm fucking glad that gamers have been showing their unhappiness with their wallets, and that publishers like Ubisoft have been feeling their pockets hurt from their incompetence and thinking everything is fine.
600 modern audiences Players are playing in Steam, thats how good this is.
The Star Wars outlaws game I want is….. play as Han Solo with Chewie there to help out or a possible second player character for co op, half way through the game on a main mission Han and chewie have to split up, if you get caught then switch to playing as chewie to continue the mission and then nearing the end of the game have to rescue Han bofore heading to the final mission where you can then choose to play as Han or chewie for the final mission
I wanted an RPG where you didn’t play as a Jedi. Like a Ubisoft version of RDR2 but sadly this is not the case.
That's good news not for me but for the 5 people still playing it good for them
No amount of updates will change the fact that this isn't a Star Wars game... it's a boring stealth game
Someone said it. Thank you
Using that criteria, I guess a game like Republic Commando isn't a star wars game either
Trust and goodwill is a currency. Ubisoft earned a lot of it, decades ago. They have since then been continuing to spend that trust to the point they've now gone in the red, and they were ignorant of it until now. So it's on them to earn it back.
😔 sighhh alright…I’ll be the Star Wars nerd. They actually do have bullets in Star Wars. The guns are referred to as “slug throwers” they are mostly used by the low tech or poor factions. The Sand people on tatooine use bullets. They have one advantage over blasters and it’s that they’re able to pass through energy shields where blaster bolts get absorbed into it
Blasters and Light Sabers are just subject to game rules that you don't die in one to two shots or strikes. If that were the case, that'd be kinda annoying for players in a lot of instances. Most movie incarnations someone should be down for the count after a blaster shot or light saber strike. Off the top of my head Leia got shot by a blaster set to stun and Kylo tanked Chewbacca's crossbow blaster but was mpstly sustaining himself with the Force and adrenaline.
Except it STILL doesn't work on Windows 11 24H2!! Along with AC Origins, Avatar and (maybe) a few other Ubi titles. Those are the only I've tested so far.
it does now, they literally released the patch for that an hour after the update. peep 1.4.1
@@wealth7385 still crashing for me, and that update has not yet been deployed to Ubisoft+ it looks like either.
I miss when games were hard, not like hard as in impossible, hard as in a good challenge. This game is so easy where you don’t even have to try to win
100% agree. Although after playing stalker 2 its the perfect balance in difficulty which is a much needed breath of fresh air.
@michaelplaczek9385 Imagine complaining about a purposely accessible game being easy lmao Bro we still have hard games, this just isn't one of them
As a kid I was never able to beat Ninja Gaiden on NES despite tons of effort. That was a bit too far. Now a lot of games I could still beat if I drank a liter of cough syrup before playing. Too far in the other direction. Elden Ring hit the sweet spot for me. I got frustrated at parts but determination was rewarded with progress.
I agree with you on this but saying games are as a majority these days are easy? That is simply not true. Games are easy, hard and a mix nowadays. Pretty much how they have always been
It's like these newer devs are doing games by numbers like painting by numbers. Very easy
I normally like Star Wars games/movies, but something about this game really turned me off from the start...I can't quite put my finger on what it is though...I find the main character's face off putting, but that's not the main reason...It just has a feel that doesn't sit well with me for whatever reason...
The game is generic. From the text font, to the hud and the gameplay. It's more like a concept than a finished game.
I've always assumed that blasters are considered superior to regular guns because they never seem to need to reload, despite the fact that lightsabers can deflect blaster shots but are less effective against slugs (it results in the lightsaber user getting a molten metal facial).
so now its a more functional mediocre slop
Who else remembers him full on schilling for this and ac shadows? Because I definitely do.
For Dragon age also and Fable
probably because they are games that everyone wanted/wants to be good, and without playing it yourself how are you supposed to know?
shekels
Yea but it did lowkey look a lil better in beta which gotta think slightly different but sametime he did say it was gonna be a good game n shh then bame comes out its crashing hard n shh glitching all type of stuff.
@@dustindemuth1605 Not sure "everyone" wants AC Shadows to be good. I'd prefer it be an abject lesson to Ubi to not fuck up an entire culture's architecture, cultural iconography, weapons, clothing, music, instruments....even their damn irrigation networks they fucked up. Can't even get rice right.
If I buy a ubisoft game, I tend to wait until the price is like $20-$30, and them there's a sale on top of that.
A Wavy punch can definitely knock down a Guy in Armor. 10/100 experience 👏
They need to make another game to really fix the problems. So piece of advice, don't waste your money.
Did Ubisoft ever fix the bug in Avatar where it doesn't save keymapping and you have to remap your keys each time you play the game?
I loaded it up on PS5 today and immediately experienced the same graphical glitch along the bottom of the screen that has been there since launch (a thin, colorful bar of light that flickers in and out along the image border as I move the camera to look at different bits of the world).
Oh boy..you bought it? You need good friends to help you out in life..or you know.. don't listen to shills..
Doesnt matter how much you polish a turd, it will always be a turd
They didn't fix her face though 😂
No, it will always be no for Ubi.
Star Wars: The Old Republic and its sequel each had so much better variety of weapons and items than any other Star Wars game I've ever seen
Actual buttets in the Star Wars universe are called slugs. I cant recall why they aren't widely used
10:49 they needed to get closer for "friend or foe" identification :p
I agree completely. Let. The. Development. Team. Have. A. Say. I've worked on a couple games and the launch date becomes ridiculous. And when we said "we logically can't do it", corporate says "is it ready". ... no, it's not but it's pretty ok... and that's enough for the money makers...
I think the camera recoil needs a toggle to keep it the same or have crosshair and visual weapon recoil without the whole screen jumping up when you shoot.
Luke: please adjust the AI so they can see me as I'm approaching my computer to turn it on.
I'm torn about this. Yes, we should be glad that they are fixing a fully released game to what it should have been on launch day. It's what any responsible business should do. The thing I'm torn about is that this is the standard we can expect these days. Flight Sim 24 just dropped... kind of, if you could even log in to the thing. Stalker 2 just dropped. It'll be months before I touch it due to the proliferation of bugs that need patching. When we accept or praise this type of business model, we doom ourselves to be beta testers at a $60-$70 buy in.
I just realized that she doesn't only swap shoulder, but also switch the main hand when holding the gun. So, she's ambidextrous I guess.
Do they deserve credit for fixing it? 100%. All forgiven? No, not quite.
Bugisoft is officially the Thieves Franchise. That's the narrative and lore from one IP to another.
you can roll a turd in glitter, but its still a turd
10:00 holy shit they added a basic, early 1990s feature to the game!!! WOW!!!!
Why does this feel like something out of 2010?
In terms of stealth detection, i've noticed in recent years that in real life people are not very observant or alert at all... So people not noticing you until they get close is not that unrealistic. It's not that they can't see you. They just aren't paying attention. "So someone's standing on that ledge. It's probably one of ours. Who else would be there? That new speeder model sure looks nice. I wish i could afford one. Wait... IS that one of ours...? I don't think i've seen her before... Is she new? Oh shit!! Not one of ours!"
Weather it's satisfying in terms of stealth gameplay is another issue though...
Another problem with stealth was that enemies saw yo when they shouldn't have to be able or that you can not hide bodies. For me it was always the case that everyone was immediately alerted. I seem to have a very different experience.
Actual stealth games also provide more hints to what an enemy can see like view cones etc. If you don't have that you have to mitigate the whole stealth approach, which is what you have in Outlaws. Also the alert phases are very short, Once someone gets suspicious you barely have time to react. It takes much longer in Dishonored for someone to get actually alerted and they don't alert everyone immediately. Stealth in outlaws is bad because many mechanics are missing, and the dumbed down AI is a result, not a cause.
Is it fixed?
Well did they finally make Kay likable? Did they actually make the faction mechanics worth it with actual stakes?
Is the A.I still braindead?
Are the worlds still barren?
Do any of the enemies actually deal with Nyx as anyone would?
Can you actually do anything dark or outlawish?
Cause from what I saw the answers would be no. Ubisoft just polishing a turd at this point.
Nope 😂 still crap
Can you still shoot an armored stormtrooper 15 times before they die but then punch them once in stealth and have them die?
Wish they would allow you to use different control schemes for the different gameplay. I want to use Southpaw for the ship but default for walking and speeder. I have to go in and out and change it every time I go from walking to ship. SO annoying.
I truly think ubisoft FORCED Massive (the game studio) to make this star wars project when in reality they probably wanted to either do The Division 3 & stick to the IP THEY created. ORRR create a whole new IP... i think avatar & starwars was jammed down their throats & now the main team is finally back to the division so i guess we'll see where d3 ends up.
i really wanna play this ubislop because it's my comfort Slop
I will never touch this game.
Watching paint dry is more exciting than playing any "MODERN" Ubislop game
It still suffers the bigger issue of this just isn't the "rpg" that most star wars fans actually wanted. Ubisoft is in their death throes. They've gotten too bloated with no oversight and runaway budgets.
I don't think there's anything they can do to make me want to play the role of a girl with her rabbit. Isn't this obvious to them? What were they thinking?
I usually wait until after a couple patches and some reviews to decide on buying these so called “big” games. Usually a money grab and I sometimes never finish them because they get boring.
X to doubt
OH you mean they finaly released the game? NICE
600 concurrent players on steam right now.
Thats all that needs to be said
Ubisoft is dead to me. You only get to make so many mistakes. Employers fire us if we make too many mistakes, as is expected. Buh-bye Ubisoft. You made too many. Couldn't care less what you do now. It's time to reset. It's time for consequences, without which would result in an inability to acknowledge mistakes and move forward. Hold them accountable for the future, or don't and don't complain about the future.
No Man's Sky has pretty much become the poster child of a game underdelivering on launch, but coming back and being even better after several game updates and patches. Cyberpunk 2077 was able to do the same. This game? No thanks.
Is her climbing animation the SAME animation for the Assassins Creed games?!
Yeah, i'm still not playing it
I miss the days when a game launches with minimal bugs esp for the price they were asking.
18:01 one plus for blasters is the weight of ammo or rather the lack thereof
The landing on a planet looks like lego star wars Skywalker saga landing
I enjoyed my time with outlaws, I never got round to finish it, I got distracted by Helldivers again... deffo looking to get back into it again with these changes.
I wonder if they fixed her plot armlr fists, allowing her to punch through strom trooper helmets
to be fair on the crashes a huge patch to this type of game often needs a fresh save to avoid issues since so much data is burned onto the save file
They have to allow us to turn off the post-processing filters. Jeez.
People should still wait to buy till sale, buying in now still promotes this kind of crap.