Unreal Engine 5 is Ruining Gaming...

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 2,3 тис.

  • @blueshattrick
    @blueshattrick 20 днів тому +1885

    These studios have fired everyone who understood how their internal engines worked.. they HAVE to use UE5

    • @stevekramerf242
      @stevekramerf242 20 днів тому +187

      Yep, nobody talks about that fact.

    • @ledzep1023
      @ledzep1023 20 днів тому +133

      @@stevekramerf242remember for the beginning of Halo Infinite when they just had a revolving door of employees coming in, learning the engine and then right as they figure it out, they’re either gone or fired and someone new comes in. It was something to that effect but basically they never really had people fully learn and understand their own engine and just had constantly changing employees

    • @SnakeEngine
      @SnakeEngine 20 днів тому +13

      Did they? Perhaps those people are overqualified and too expensive.

    • @EggEnjoyer
      @EggEnjoyer 20 днів тому +122

      @@SnakeEngineToo expensive & over qualified = Not a fresh out of college kid and actually has experience

    • @SnakeEngine
      @SnakeEngine 20 днів тому +7

      @@EggEnjoyer Yep, but to be fair, not an engine problem.

  • @Opnn8d1
    @Opnn8d1 12 днів тому +750

    Unreal Engine is not killing gaming. The gaming industry is killing gaming.

    • @raskolnikov6443
      @raskolnikov6443 8 днів тому +16

      Screw UE

    • @asrr62
      @asrr62 7 днів тому +31

      no unreal is a major culprit. who wants to play games at 10 fps.

    • @simplepointstudio6210
      @simplepointstudio6210 7 днів тому +63

      @@asrr62 Developers who don't know how to use the engine. Don't blame the tool, blame the artist.

    • @Opnn8d1
      @Opnn8d1 7 днів тому +13

      ​@@asrr62 And you're running said games with a system that has the recommended specs? If not, then THAT is your problem. Not the engine. The ENGINE is not going to put a limit on what the developer wants to throw into it. But what the developer throws into it may put a limit on the performance the player gets out of it.
      You could always buy a more advanced machine if you want to run things with all the settings maxed out.

    • @bokan1056
      @bokan1056 7 днів тому +2

      As if everyone NEEDS to use Unreal Engine

  • @mozax8118
    @mozax8118 20 днів тому +758

    It's crazy that Batman Arkham Knight was made with an upgraded version of Unreal Engine 3.

    • @trashboatex
      @trashboatex 20 днів тому +178

      Finally, someone is pointing this out! There is nothing stopping studios from making this type of game using prebaked lighting and other optimization techniques. It's developer neglect and overliance on next generation hardware that's the problem not unreal engine.

    • @TheVisualDigitalArts
      @TheVisualDigitalArts 19 днів тому +21

      I did not know that thats insane.

    • @DaDoubleDee
      @DaDoubleDee 19 днів тому +19

      Seriously??? I thought it was an upgraded UE4

    • @fatalk01
      @fatalk01 19 днів тому +15

      yep same with mortal kombat 11

    • @cunnyman
      @cunnyman 19 днів тому

      @@DaDoubleDeeit was released when UE4 was just released lol

  • @lazycakes360
    @lazycakes360 14 днів тому +76

    The engine isn't at fault. It's just a tool. The game developers (and publishers to an extent) themselves are responsible for the vision of the game, such as the artstyle. It's just the artstyles that have stagnated. This has nothing to do with UE5.

    • @plinyvicgames
      @plinyvicgames 8 днів тому +9

      yeah this is a classic case of people thinking that the engine completely drives the visuals and function of a game. this video is completely uninformed on most points and is blatant misinformation on others.

    • @zaofactor
      @zaofactor 7 днів тому +2

      It's in fact more of a publisher issue than a dev studio one. If dev teams were given the time and money to work on and develop with their own engines, this wouldn't be noteworthy. It's basically a case of collapsing corporate greed.

    • @lazycakes360
      @lazycakes360 7 днів тому +4

      @@zaofactor Not everyone has the time nor money nor desire to develop their own engines if existing, competent ones exist out there. If there's not a real reason to develop your own engine, then don't.
      Studios use UE5 to save time and money, two precious things in the business world, not because they're "soulless corporations." You're attacking the wrong target here.

    • @zaofactor
      @zaofactor 7 днів тому +3

      @lazycakes360 Tell that to Take Two, EA, and Ubusoft. Publishers are the problem, not the dev studios. These companies were making enough money as it was, but they needed more, because they sold themselves to those who always want more. This caused them to squeeze dev studios to smaller and smaller teams with constantly smaller deadlines to meet demand. It's definitely a publisher issue, not a dev studio one.

    • @lazycakes360
      @lazycakes360 7 днів тому

      @@zaofactor I didn't say whose issue is was. I think these corporations suck but it isn't an engine issue.

  • @byuwur
    @byuwur 13 днів тому +28

    In 2:15 you're mistaken: Those coding standards aren't for the games made in the engine but for the source code contributions for Unreal Engine or its Marketplace Plugins.
    Due to Unreal Engine being open source, many will use Unreal as a base and built their own custom tools on top with C++, and because of much of that code being in-house and propietary they won't push it to the original repository, they'll just keep it as their in house engile tools.

    • @justindifabio482
      @justindifabio482 5 днів тому +4

      I looked everywhere but couldn't find this documentation.. I sure hope you're right, DEI is actively killing modern gaming and to have UE pushing it on publishers willing to use the engine is a terrible idea.

    • @katharinekatharsis
      @katharinekatharsis 3 дні тому +5

      he doesnt care, he's obviously a grifter and plenty of people are willing to lap this sorta thing up.

    • @Phil_529
      @Phil_529 День тому

      @@justindifabio482 It's really easy to find. Unreal Engine Coding Standard.

  • @GusMix79
    @GusMix79 20 днів тому +1084

    UE censoring language is very concerning. I was not aware of that.
    This is a very dangerous step. Imagine the canvas producer tells the artist what to paint or not to paint and if the artist paints something the canvas company disagrees they can take the picture / art away from the artist.
    Art should be protected and free from censorship at all costs. It’s a part of freedom of speech.

    • @AFCMS
      @AFCMS 20 днів тому +177

      It's wrong, and many anti-woke influencers and persons who aren't developers make the same mistake.
      The "inclusion" policy doesn't apply to games, it applies to code you want to contribute back to Unreal and Epic Games. A LOT of projects have this kind of policy actually, including much more important ones like the Linux kernel. This kind of policy sucks, but it doesn't apply to things you make with it and isn't nearly as bad as game censorship.

    • @gamesthatmatter9374
      @gamesthatmatter9374 19 днів тому +1

      @@AFCMS are u crazy ? this is the canary in the coal mine ! from code to game content . when you people will learn . god please nuke this planet . let it start fresh

    • @Sneaky1ne
      @Sneaky1ne 19 днів тому +73

      Dont take the youtoober's words as fact. This guy doesn't seem to know much by his own admission.

    • @randomname2914
      @randomname2914 19 днів тому +3

      Brainrot

    • @TheUltimateHacker007
      @TheUltimateHacker007 19 днів тому +2

      That and the firing of employees and closing studios to make new ones under new direction makes sense. They're setting the stage for an unreal monopoly

  • @congoredjr
    @congoredjr 20 днів тому +986

    UE5 is the sign that video games are going/have gone from art form to quickly mass produced corporate product.

    • @randomcommenter10_
      @randomcommenter10_ 20 днів тому +85

      isn't that more of an issue with the game developers themselves though? I feel Unreal is being scapegoated from the real issue here which is modern AAA developers just being bad nowadays

    • @congoredjr
      @congoredjr 20 днів тому +23

      @randomcommenter10_ no shortage of blame to go around, but Epic is making what we are seeing possible by creating the engine, the environment it can thrive in was created by others, but speaking on them on youtube is verbotin.

    • @josephmorelli3408
      @josephmorelli3408 20 днів тому +12

      Except now games take 8-10 years to make.

    • @Sweenus987
      @Sweenus987 20 днів тому +10

      It wouldn't make sense to have to rebuild everything all the time for every game. UE5 is a tool and a natural part the games industry evolution

    • @marekkos3513
      @marekkos3513 20 днів тому +1

      YES

  • @alleosussquirt8041
    @alleosussquirt8041 20 днів тому +362

    We need to make games able to run on more hardware not just the latest most expensive stuff. It's what happened that killed consoles by trying to sell the most expensive graphics and nothing more.

    • @maximusdecimus23
      @maximusdecimus23 20 днів тому +2

      I agree with that bro

    • @philcollins5890
      @philcollins5890 20 днів тому +3

      Yeah, at least the last gen consoles.

    • @lokionthecomeup
      @lokionthecomeup 20 днів тому +8

      Look what they did with stalker 2. Recommended specs is a 2080 on UE5.

    • @metallboy25
      @metallboy25 19 днів тому +4

      There are plenty of indie games that run on potato hardware. 🤷

    • @aHungiePanda
      @aHungiePanda 19 днів тому

      That mindset is the reason Xbox doesnt get some games day 1

  • @Testicool96
    @Testicool96 19 днів тому +284

    Unreal Engine is an amazing tool. Its the lifeless corporate developers using it as a crutch that are ruining gaming.

    • @ping_th
      @ping_th 19 днів тому +7

      agree

    • @divinecomedian2
      @divinecomedian2 18 днів тому +14

      Sure, but as long as the crutch exists, we can criticize it too. Maybe if UE was easier to customize to get more distinct visuals then more games using it wouldn't look so bland. Hopefully the tool improves to accommodate that.

    • @dheerajrao2179
      @dheerajrao2179 18 днів тому +7

      ​@@divinecomedian2what are you talking about bro no big studio or even AA ones will use default UE they'll get the source code and modify it as they need. It's always been that way.

    • @ChaosReaper426
      @ChaosReaper426 18 днів тому +7

      ​@divinecomedian2 if you are skilled at back end it is easy to make your own visual style with UE5. look at sparking zero. However, ue5 makes it easier to make high quality visuals. So they just go with that.

    • @alexanderjamesreed935
      @alexanderjamesreed935 17 днів тому +4

      Its really not. Watch some threat interactive videos. I like to refer to it as the engine for the lazy and uninspired.

  • @stormshadow5382
    @stormshadow5382 21 годину тому +14

    And now Stalker 2 is the newest victim

    • @ClassyTroll
      @ClassyTroll 41 хвилина тому

      GSC doesn't use base UE5 they tinkered with it to make it there own, and was this guy really bashing GSC for changing engine, X-ray sucked. Even the devs knew that Stalker 2 had some issues when they released it, quit literally told us so and that they are working on the performance issues and more.

  • @RealityCheck6969
    @RealityCheck6969 20 днів тому +296

    Developers will be easy to replace. Employees will have less power in the company. Which means they will work for less. Management loves these things.

    • @richardPhilips2
      @richardPhilips2 20 днів тому +8

      Actually developers have tons of power in AAA studios too much probably, I heard from a manager and everything has to be discussed everything has to be put to the vote , it's bottom up not top down , and most AAA are way over staffed , ubisoft has 20000 people!!! Come on no way do they need that many

    • @yazcona13
      @yazcona13 19 днів тому +1

      Room temperature iq take.
      Better to use UE5 because these game companies cant make a good game engine for their lives.
      Let them stick to their lane. Which is making games

    • @coreytaylor3633
      @coreytaylor3633 19 днів тому +1

      This is absolutely nonsense and shows you know absolutely nothing about game development

    • @unseen_stream
      @unseen_stream 18 днів тому +1

      Thanks god that developers will be easy to replace. Have you ever worked with "feature freak" who has a god complex?

    • @mehrankhan7871
      @mehrankhan7871 18 днів тому

      The capitalist pipe dream or replacing workforce with machines is just that, a pipe dream.

  • @sinister9111
    @sinister9111 20 днів тому +627

    Finally someone saying it.
    UE5 and ray tracing has ruined game performance and gaming.

    • @cxngo8124
      @cxngo8124 20 днів тому +53

      And platform greed. 1080ti was $700 usd. Adjusted for inflation it should be $900 dollars. But instead we got a 4080 at $1200 that was not very appealing because they wanted to push you to a 4090.
      All the new CPU launches have had minor perfomance gain (5% AMD 9000 series or loss in perfomance intel core ultra) but the games keep getting more demanding.
      Consoles are also getting more expensive while giving you less in terms of perfomance. Think ps5 pro.
      The whole industry is a mess.

    • @tormdk5879
      @tormdk5879 20 днів тому +28

      Why is ray tracing an issue? Because you don't have the hardware to support it?

    • @MeltonCrest
      @MeltonCrest 20 днів тому +85

      @@tormdk5879 Because ray tracing is pointless, how about they focus on making proper games instead of obsessing over how fire and water looks or making high res realistic onions, nobody gives a damn about that.

    • @NicholasBrakespear
      @NicholasBrakespear 20 днів тому +60

      @@tormdk5879 Because new visual gimmicks like that tend to have a downward reach - which is to say, when you don't have the hardware to support it, the other graphical techniques start to suffer because the game wasn't targeting them.
      Indeed, a direct result of the ray tracing fad has been the increasing reliance on scaling techniques to boost performance, meaning that every game is using FSR/DLSS and TAA, resulting in hazy averaged-out visuals that really really don't work well at 1920x1080, which is still the dominant resolution for gaming.
      To put it another way, it now requires increasingly expensive hardware just to make a modern game look not aggressively bad.

    • @afraeemsakib4588
      @afraeemsakib4588 20 днів тому

      ​@@tormdk5879 oh bo ho
      Like i would give a f to a reflection that ruining the performance of the game
      Commenting like 10 years old spoiled brat

  • @Ambatukam69317
    @Ambatukam69317 20 днів тому +158

    f graphics just give me a good artstyle please, bo3 still looks up to date nowadays and runs like a dream idk why they all go for the bland photorealistic bs

    • @madmantheepic7278
      @madmantheepic7278 20 днів тому

      Most normies (Fifa players) are creatively bankrupt, they’re also very stupid, why do you think they buy re-releases of Fifa games and the rebuy every pack of character cards?
      Because of the reasons above they are very easily impress, whose perception of art is “look real?” “Look good”

    • @metallboy25
      @metallboy25 19 днів тому +15

      Body Odor 3 ? 👀

    • @shirotonbo6315
      @shirotonbo6315 19 днів тому +8

      ​@@metallboy25
      Black ops 3

    • @ironbonk11
      @ironbonk11 19 днів тому

      yep that's why the walking dead saints and sinners and taletell walking dead games hold up

    • @finkamain1621
      @finkamain1621 19 днів тому

      I play War Thunder which is UE and it's like 12 years old. Game still looks good and I have everything maxed out except for the tree distance, water reflections and texture super sampling which I'd need a better card for. A bunch of UE games are busted when they release and need to be optimized because the devs consist of random contractors that know UE and will go from studio to studio because everyone is switching/using UE

  • @FeliPeltier
    @FeliPeltier 19 днів тому +99

    When CDPR went U5 I immediately knew it was going to be the beginning of the end for them

    • @metallboy25
      @metallboy25 19 днів тому +39

      DEI was the beginning of the end 😂

    • @I-Dcompany
      @I-Dcompany 19 днів тому +1

      Heyyy Cyberpunk worked out

    • @user0K
      @user0K 19 днів тому +4

      Naah, they had so much troubles with their own engine. That art team was often blocked by the engine team, because of missing features

    • @DarkSoul-pb6dv
      @DarkSoul-pb6dv 19 днів тому +9

      they ruined the witcher 3 performance with the updates and cyberpunk was a shit show i think it was the beginning of the end because of the lazy dev team

    • @king_kiff3969
      @king_kiff3969 19 днів тому +12

      they had no choice, the blue hairs only know how to use UE5

  • @DonVigaDeFierro
    @DonVigaDeFierro День тому +4

    One day, they will pull a Unity, but there would be no backlash because there won't be any alternative...
    Remember: Disney invested 1.5 BILLION into Epic Games...

  • @VisibleToeHead
    @VisibleToeHead 20 днів тому +81

    Honestly, the performance issues could be overcome, but having the looming eye of HR over devs is going to neuter creativity.

  • @Attannno
    @Attannno 20 днів тому +222

    Wukong and sh2 were barely ever able to achieve 60fps on ps5 and those are linear games. I cant imagine how bad huge ue5 games will run.

    • @dra6o0n
      @dra6o0n 20 днів тому +37

      They talk about the issues and even show you the data as they can reverse engineer the rendering pipeline for you to see what is lagging.
      It wastes a lot of power rendering shadows of trees when the fog obscures everything, and Lumen being active all the time when you can't see it, is a problem that they've been arguing on Epic's forum since 2022.

    • @dra6o0n
      @dra6o0n 20 днів тому

      Epic is pandering to the woke corporations and governments.

    • @dra6o0n
      @dra6o0n 20 днів тому +33

      A bunch of posts got deleted btw... Looks like UE5 being "weaponized" is something to do with their influence in the game industry.

    • @user-eq2fp6jw4g
      @user-eq2fp6jw4g 20 днів тому +18

      @@dra6o0n This is very alarming. But nothing surprising as the video revealed the engine has taken allready route of being politically aligned. Hopefully this will be Unreal Engines and Epic's demise eventually

    • @godkekliveshere431
      @godkekliveshere431 20 днів тому +2

      did everyone forget that PS5 it created by Sony
      the same company who gives us concord this year
      not everything its epic and UE5 fault
      omfg you right wing grifters and your SJW logic on game devs topics you don't care about

  • @eddebrock
    @eddebrock 20 днів тому +231

    While UE needs competent competition, the problem is not UE, it's the suits that want to save money by not bothering with an in-house engine.

    • @Vinnie_PT
      @Vinnie_PT 19 днів тому +13

      "the problem is not UE"
      You never watched a Threat Interactive UE5 analysis video before, have you?

    • @frizkedblizz
      @frizkedblizz 19 днів тому

      @@Vinnie_PT fr

    • @MostlyPennyCat
      @MostlyPennyCat 18 днів тому +4

      Counterpoint though, many studios ditched UE4 for the the 8th gen consoles and I swear I remember this desert of releases while every studio wrote their own brand new engine.

    • @alwaysquestionyouropinions1119
      @alwaysquestionyouropinions1119 17 днів тому

      Yet the same people will spend millins upon millions on marketing rather than make a good game. If something is crap no amount of marketing will save it. Just look at the new dragon age.

    • @dathedix3951
      @dathedix3951 9 днів тому +1

      @@Vinnie_PT I've only watched a few of Threat's videos but in the cases I've scene it still mostly looks like developers not taking the time to properly optimize their assets / shaders / scenes etc. more so than Unreal's fault. The reality of optimization is that what is and isn't ok to do is really going to depend on your use case so the engine and the engine can't decide if / when to use a feature for you.

  • @jansommer3577
    @jansommer3577 19 годин тому +11

    You're absolutely right about Stalker 2. The AI system is completely broken-enemies spawn right in front of you, and the world feels lifeless.

    • @keroseno-po1pw
      @keroseno-po1pw 13 годин тому

      yeah all the hype of these years for nothing the best part of the OG trilogy was the A-LIFE that make the zone feel alive and here on stalker 2 feel so dead and the AI specially on mutatns super cheap this game feel exactly like a Ubisoft Far Cry open world

    • @gadashendit
      @gadashendit 8 годин тому +1

      ​@@keroseno-po1pwplay smuta 🤣

  • @divisionic
    @divisionic 19 днів тому +52

    I hate UE5, not because it's a bad engine, but because whenever I see it, it's 95% something "ultra realistic" or something that will potentially run like ass.
    --Edit:
    To be more clear, the hate is directed at games which utilize the UE5 Engine, and don't know shit about optimization.
    So yeah, I get that there has been many cases of games that were pretty good and well optimized, Octopath Traveler in my mind, but I'm not looking forward to the games that will be released by those that simply don't know how to code, regardless of engines. (Cough, Yandere Simulator, cough cough)

    • @akureshakni
      @akureshakni 19 днів тому +6

      I hate it because it reminds me that the gaming industry we once had has now been overtaken by Greedy Corporations.

    • @Anon_2_1
      @Anon_2_1 19 днів тому

      So not true.... As a example, look up Wuthering Waves which runs on mobile.... or any other anime game made with unreal.

    • @divisionic
      @divisionic 19 днів тому

      @@Anon_2_1 Fine, 95%, but my point still stands

    • @Anon_2_1
      @Anon_2_1 19 днів тому +1

      @@divisionic Nah the engine does not affect that much. You can run Unreal on phone or standalone VR if you want. And you can also have a lot of variety of different art styles thanks to the very good shader creation ability and it mostly just is about the models and textures.

    • @Anon_2_1
      @Anon_2_1 19 днів тому +1

      @@divisionic You just don't know what engine a game is using if you don't look it up so you think that it can only do realistic stuff

  • @c1borgen
    @c1borgen 20 днів тому +173

    I hate the "candy eye" era because it's also promotes the remakes/remasters trend. Instead of preserving the old charm of old graphics, devs try to appeal to the modern eyes. Also notice that old games are still incompatible with new consoles and no one does just re-release the old game, it always must be the "upgraded" one. PC, however, has enthusiasts that make patches and adapt old games for modern systems even for free.

    • @stevekramerf242
      @stevekramerf242 20 днів тому +9

      That's why fans can still play games like Oni, Red Faction 1, No One Lives Forever 1 and 2 or Heretic 2 on modern PC's.

    • @stoneymahoney9106
      @stoneymahoney9106 20 днів тому +4

      Consoles have the same problem that GaaS give PC players - they remove the opportunity for passionate fans to modernize, modify, improve and innovate on the games they love so much.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +12

      It's not even eye candy -- Until Dawn remake both looks and runs worse than the original.

    • @drencrum
      @drencrum 19 днів тому +1

      It’s only Sony that isn’t trying to make backwards compatibility a thing, you can still play the original versions of games on the Switch, Xbox Series and PC. PS5 is the problem.

    • @ct2651
      @ct2651 19 днів тому +2

      Because they can sell back remaster or remake for 40 usd minimum and it would still sell more than if they do simple ports for 20 usd... remasters are right now selling as much as collection of old games when collection sell us back 4 to 10 games for 40...

  • @Dexter01992
    @Dexter01992 20 днів тому +48

    All it takes is the next John Riccitiello in UE5's management doing a riccitiello move, and the whole market would be screwed all at once.

    • @jeanbethencourt1506
      @jeanbethencourt1506 20 днів тому +6

      Yeah possibly or it could be a good thing by forcing everyone to develop in-house tools or support smaller middleware developers.

    • @todesziege
      @todesziege 20 днів тому +3

      @@jeanbethencourt1506 You don't turn the Titanic around on a dime.

    • @jeanbethencourt1506
      @jeanbethencourt1506 20 днів тому

      @@todesziege can't rely on the Chinese communist party forever.

    • @jeanbethencourt1506
      @jeanbethencourt1506 20 днів тому

      @@todesziege can't rely on the CCP for tech forever.

  • @Jonderlei
    @Jonderlei 20 днів тому +70

    Its going to make the problem of so much of triple A seeming like generic copy pastes waaaay fucking worse.

    • @Ragitsu
      @Ragitsu 5 годин тому

      Awesome Jonderlei.

  • @Vartazian360
    @Vartazian360 День тому +18

    Lets not forget that ALMOST EVERY UE5 game that comes out has massive stuttering issues on pc. The engine has all these amazing features, and KEEPS adding more crazy features, but fails on the most fundamental level: deliver smooth consistent frames.

    • @HellPedre
      @HellPedre 22 години тому +2

      90% of games developed in UE (which you clearly have no idea about) has ZERO stutters, literally the stutter issue is on the very few exceptions where you notice them because devs are lazy AF, most UE games have no issues at all, otherwise no one would use it.

    • @Vartazian360
      @Vartazian360 19 годин тому +8

      @HellPedre what in the world are you talking about dude?? Its widely known issue that this engine has massive traversal stutter issues that have to do with the world partition system loading a huge amount of assets as you cross into the next partition. This in addition to other stutters. There are VERY FEW examples of UE5 games not stuttering. Black Myth Wukong is one such game.

    • @HellPedre
      @HellPedre 18 годин тому +2

      @@Vartazian360 from all the games done in UE, the only list worth doing is for the games with problems, since the vast majority hasn't. you even know how many games have been done with UE??? because you clearly have no clue, 5 known games with stutters don't make the rule

  • @Intamin
    @Intamin 19 днів тому +8

    Lumen is what has mostly ruined UE5. The blurry, nasty reflections on all surfaces with zero crispness has made everything look like a mess, and no developer seems to be able to curtail it because it's just *how* Lumen works. No one is talking about Lumen, it's appalling.

    • @thelaw3536
      @thelaw3536 12 днів тому

      Its good for prototyping.

  • @SickPrid3
    @SickPrid3 20 днів тому +77

    reasons why UE is getting a monopoly
    1. developers tend to work with it the most, so you have more heads to choose from making it cheaper
    2. developing in-house engine cost money and every new person hired needs time to get used to it making it even more costly
    as, always... it's all about money

    • @godkekliveshere431
      @godkekliveshere431 20 днів тому +2

      yeah figures

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +2

      This is wrong on so many levels -- building your own proprietary engine is far cheaper in the long run; you aren't paying royalties to someone else per revenue scale in perpetuity. It's why EA kept hold of the Frostbite for so long. Yes, people have to train up and the refactors cost money, but refactoring any engine costs money and many studios had to refactor various iterations and branches of the Unreal Engine anyway, such as Arc System Works, BioWare (for ME1), Silicon Knights, and Caged Element to name but a few.
      You are right that there are more people to easily choose from to work on the engine, but they have almost no experience in making high-level content using low level languages, meaning you are not getting quality engineers. In turn, it also means you are not getting quality products, and this is being mirrored in the absymal sales revenue.
      If it were actually about money then publishers would invest in engineers to make games that sell (like they did during the aughts with the sixth and seventh gen consoles). If they actually wanted to make money, they would not be throwing millions away on consultancy firms like SBI while losing top-tier engineers who can maintain and support their engine.

    • @godkekliveshere431
      @godkekliveshere431 19 днів тому +6

      @@Billy-bc8pk go build an game engine then
      let's see if you can practice what you preach
      or ppl like you only talk no actions
      you think game dev its easy
      and AAA games are fast to make
      fine do it
      you cowards prove us all wrong if you can pulled off
      or else you opinion officially wont matter and everyone is allowed to use what they feel like it

    • @ping_th
      @ping_th 19 днів тому +3

      Unity is much more popular? (I’m a ue user)

    • @godkekliveshere431
      @godkekliveshere431 19 днів тому +1

      @@ping_th no
      but i do use other game engines like construct or cry engine or flax engine or wicked engine .
      who said epic has no competition

  •  20 днів тому +89

    CDPR literally has no choice as their DEI initiatives pushed out EVERYONE who knew Red Engine in depth. So development of RE was dead in the water. Overal it is obvious why UE and Unity are the most used engines and proprietary engines are dying. People that learn game dev learn on Unity and UE because those are openly available and free for them. When your company uses proprietary engine you need a lot of time, sometimes even a year to train your new employees in your in-house engine.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +7

      Yup. And proprietary engines give you the benefit of making specific games with specific features. General purposes engines are great as learning tools and entry-level projects, but scale pretty horribly without massive refactors on the backend; but most studios do not want to spend several years refactoring an engine they don't own, much less, DEI hires are incapable of refactoring an engine for a large scale project because they have no idea how to code in native languages.

    • @I-Dcompany
      @I-Dcompany 19 днів тому +1

      Didn't know about this but just wanted to say Cyberpunk is legendary

    •  19 днів тому +7

      @@Billy-bc8pk "specific features". Well Epic is sidestepping this problem. If you have a corporate lvl licensing deal with Epic you get your own engineers team at Epic to not only help you with tools that are already there, but also help you with or outright write some specific tools for you. For eg. CDPR said themselves that engineers at Epic are helping them 'translating' some specifics of Red Engine to UE5.

    • @jase276
      @jase276 17 днів тому +7

      @@I-Dcompany Yeah, Cyberpunk is legendary. A legend on how to make an awful game and to never follow its example.

    • @I-Dcompany
      @I-Dcompany 16 днів тому

      @@jase276 Even with it's launch issues it absolutely had a killer f ing story and was quite immersive

  • @MrTrueCaller619
    @MrTrueCaller619 20 днів тому +66

    It is obvious why most gaming companies are using this engine, it's because their new incompetent employees can only work with it, most OG employees who are specialists in engineering are either fired or left . Rocksteady, Ubisoft, Bioware ... teams are completely changed .

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +10

      Sadly even Rockstar gutted almost ALL the OG devs who worked on GTA and Red Dead games over the last 20 years. I wouldn't be surprised if after GTA 6 they abandon the RAGE (even though it's still cutting edgein many ways and highly under-utilised for what it's capable of doing).

    • @DaDoubleDee
      @DaDoubleDee 19 днів тому +2

      @@Billy-bc8pk probably quite a few retired by now as well

    • @hardVatsuki
      @hardVatsuki 19 днів тому +3

      @@Billy-bc8pk maybe this comment gonna age like milk but I am 100% sure rockstar will never switch to other engines, rage has euphoria system which is imo most advanced animations-ragdoll tech out there, not a single game managed to come close to it still

    • @bricaaron3978
      @bricaaron3978 19 днів тому +1

      @@hardVatsuki Yes, and GTAV didn't even make use of Euphoria. I can't say anything about RDR2 because I haven't tried it yet.

  • @MartinDlabaja
    @MartinDlabaja 13 днів тому +21

    You seems not to really understand how it works. Unreal is open code, you can code anything you want in it, its not restricting devs.

    • @Varangian_af_Scaniae
      @Varangian_af_Scaniae 2 дні тому +1

      You shop everything on Amazon right?!? This whole video is about monopoly ruins!!!

    • @HellPedre
      @HellPedre 22 години тому +2

      ofc they dont, its such an easy, ignorant scape goat tactic to criticize the industry just blaming a tool... it really shows the ignorance, ppl are clueless man

  • @dominokos
    @dominokos 19 днів тому +33

    I can say with 100% certainty as a software engineer, that none of these devs truly want to switch from their proprietary engines to UE5, but their managers are bombarded by buzz-words and presentations on conferences about the "hot new thing" and it's these technologically illiterate people that blindly trust promotional material and force their development teams to completely overhaul their working environments, so they can say in their yearly reports that "this year they've managed to holistically update their development processes to follow the most cutting-edge industry standards". Sadly, none of the stakeholders ask "But is the game good tho?"

    • @DropletPlant
      @DropletPlant 18 днів тому +1

      WRONG STOP LYING

    • @mando5279
      @mando5279 18 днів тому +6

      @@DropletPlant He is right

    • @GameBoyyearsago
      @GameBoyyearsago 11 днів тому +3

      ​@@DropletPlantshutup gayreal engine fanboy

    • @cadmanfox
      @cadmanfox 9 днів тому +4

      @@GameBoyyearsago I have been using Unreal for a long time, and it is unfortunate to see it actually turning gay.. You hate to see it

  • @imjayyy.
    @imjayyy. 20 днів тому +54

    This is what happens when companies hire talentless hacks

    • @godkekliveshere431
      @godkekliveshere431 20 днів тому +2

      don't you mean when companies are forced to band the knee to EDI

    • @I-Dcompany
      @I-Dcompany 19 днів тому +8

      I'm so god damn tired of people defending them like it's their job and livelihood. FUCK NO, you joined an industry of passion and art. You can't just half ass it for a paycheck

  • @thesilverjedi8663
    @thesilverjedi8663 20 днів тому +42

    I was fine with the unreal engine until every game started useing it and every game felt copy paste but different name

    • @trashboatex
      @trashboatex 20 днів тому +5

      It's funny because that's simply not true, but okay.

    • @metallboy25
      @metallboy25 19 днів тому +3

      Yeah, totally. Thats why Wukong looks exactly like Kingdom Hearts IV.

    • @PALADINKILLIAN-1403
      @PALADINKILLIAN-1403 19 днів тому

      @@trashboatex not really but okay kiddo (:

    • @El_Pickle7
      @El_Pickle7 19 днів тому

      Hows it not true? Youre argument needs substance​@@trashboatex

    • @trashboatex
      @trashboatex 19 днів тому

      @El_Pickle7 Okay. It's not true because unreal engine is blank when you open it. The engine is extremely versatile in how you're able to pretty much create things from scratch. You're even able to explore the source code and program entirely new features into it.
      The notion most people are spinning about "Every Unreal Engine game looking the same" has nothing to do with the engine and more to deal with the art direction of said games. Unreal excels at PBR(Physically Based Rendering), which aims to create photorealism because unreal is good at PBR, and out of the box, the settings are geared for this as well as assets such as quixel megascans, and metahuman it's extremely easy to get a project running as well as producing them faster.
      Unreal is capable of much more than PBR. We call this NPR(non photorealism). Some games can have distinct styles using a combination of NPR and PBR, and you'll usually see that NPR looks more distinct than PBR styles, i daresay. This is truly where art direction shines. The common misconception i tend to see is "Unreal engine 4 looked way better than 5" as if unreal engine 5 was a complete rewrite of the engine, it's not and just a rebrand of ue4. It's important to know this because you're able to turn some of these newer features that 5 added and use older methods of optimization and setting tuning, eliminating the "copy and paste look" and that's why Art Direction, Asset creation, Concept art, and much more are important to the creation of making a game, and sadly are overlooked in the game development pipeline apparently, because games haven't been about art lately, and more about capitalistic pump and pump, it's easier to ship a realistic game than a game with a unique style, but like I've said this is a developer problem not an unreal problem, because unreal can do it all, just like unity, Godot, and more.
      Choose whatever tool you like the most.

  • @nichoudha
    @nichoudha 20 днів тому +15

    If this is where AAA is going, then it was never good and deserves to completely collapse. It should all just fall and be left in the dustborn of history.

    • @godkekliveshere431
      @godkekliveshere431 20 днів тому

      wukong made over 10k it was made in UE5
      go play your dragon age vanguard then if you want your gate keeping keep exiting

  • @HybOj
    @HybOj 19 днів тому +7

    2:30 well this is a big issue, if the woke is implemented at the engine level. I dont mean it as a joke, this is actually insane :X So Its not just Stutter Engine 5 but Woke Stutter Engine 5. Pfff

    • @fearedjames
      @fearedjames 10 годин тому

      This guideline alone now just gave me inspiration for a character in my Godot project. Mans *really* into his mecha.

  • @AugerHybrid
    @AugerHybrid 17 днів тому +7

    As some one said on internet: gamers want shorter games with worse graphics.

    • @d-turn3314
      @d-turn3314 5 днів тому +3

      These same people will then complain and say "why does this new game only have a 6 hour runtime and worse graphics than the older game in 2015".

    • @extrawolf3864
      @extrawolf3864 2 години тому

      ​@@d-turn3314I think they complain about that when the game is 50-70 dollars

  • @leoncca
    @leoncca 20 днів тому +34

    Engines aren't directly responsible for "good graphics", so to speak. They provide tools to streamline some tasks, and some of those tools do end up helping, in some cases, to improve graphical fidelity, but going from UE4 to UE5 isn't really gonna change that much. Art style is still the #1 one to make a game look good. I really wish it were that easy to up graphical fidelity, graphics programming would be so much easier lol.

    • @trashboatex
      @trashboatex 20 днів тому +1

      Exactly!

    • @acamacho
      @acamacho 19 днів тому +2

      Say it louder. Unique art styles can still be made and it's up to the developers to put in the work to try, proprietary or not.

    • @ping_th
      @ping_th 19 днів тому +1

      I agree

    • @reecesx
      @reecesx 18 днів тому +3

      Your imaginary concept of an "art style" doesn't turn itself into a set of offline and online graphic pipelines. What omega cope is this? Let me guess, you think modifying some shader template and adjusting a hue in some texture layer suddenly makes a title feel like it has a unique art direction. B-b-but they're just tools. yea, no, it's a fortnite the open world heightmap generator featuring a part of wreck it ralphs brdf, good luck finding anybody doing anything original with it, and good luck finding any modern title using this engine that doesnt immediately fall apart in the exact same way as the rest.
      inb4 " source: my friend whose "making a game" by stitching together blueprints told me. trust me bro. we're doing something original. "

    • @trashboatex
      @trashboatex 18 днів тому

      @reecesx Indies are capable of doing it, so yes, an art style exists. m.ua-cam.com/video/fhnnd7Yjpzo/v-deo.html

  • @DEEPANSHUGulia88
    @DEEPANSHUGulia88 20 днів тому +19

    This is what I have noticed- a lot of games in unreal engine during recent times, take lots of computer resources when they are not even graphically impressive, I have tried many isometric games. And they run very badly on my system ex- soulstice, weird west etc, These games are not even that much impressive.
    I struggled to get 30 fps on them on 720 medium. But I can play tomb raider 2013, rise of tomb raider, gta v, batman arkham games, titanfall 2, tales of berseria, etc all at 1080p medium with 60 fps.
    This confuses me so much.

    • @trashboatex
      @trashboatex 20 днів тому +4

      Every unreal engine 5 project defaults settings consist of Lumen and / or Nanite. Lumen is real-time global illumination it essentially lets you edit lighting in real time. The thing about Lumen is that it's resource hungry and can reduce your frames significantly. Many indie games and individuals use this because EPic games and many others swear that it's a tool that's an absolute game changer when it's not really at least not yet. So this one setting and maybe another one like nanite may be the reason you are lagging a lot. But who really knows? I don't know how these people made their games.

    • @cepheus3d
      @cepheus3d 19 днів тому +3

      @@trashboatex Honestly it's a thing I really hate about the industry right now. It doesn't take a genius to look up settings to disable things like Nanite and Lumen and UE5 performs great. When you turn them off and see significant performance gains, why not develop a game without them? Honestly looking at the Steam Hardware Survey, people run what... a 4060 these days? I have a hard time running Lumen on my professional machine, let alone someone with a budget setup lol. I really wish we'd go back to using baked lighting solutions and less temporal slop.

    • @trashboatex
      @trashboatex 19 днів тому

      @cepheus3d I fully agree that these new technologies aren't for making games. They're for making tech demos, I fully believe you don't need them to make a quality game.

    • @Intamin
      @Intamin 19 днів тому +2

      @@trashboatex Nobody is talking about Lumen, it's insane. It also makes everything shimmer with a flickering, undulating spray paint shine.

    • @ping_th
      @ping_th 19 днів тому

      As an Unreal engine beginner developer (100+ hour of developing childish looking game). Unreal has problem of FPS and File size that need some technical skill to fix and some indie don’t know how to fix because it’s quite hard to disable those feature

  • @dougburton9591
    @dougburton9591 12 днів тому +9

    Bruh...this is just all wrong information, also stuff that has nothing to do with Unreal Engine. This is like saying pencils are ruining writing.
    All the individual points are wrong too.

  • @dreadmoc12
    @dreadmoc12 19 днів тому +28

    Unreal Engine is not ruining gaming. Game developers are ruining gaming.

    • @topy706
      @topy706 18 днів тому

      game developers are tought with unreal

    • @divinecomedian2
      @divinecomedian2 18 днів тому +8

      Consumers are ruining gaming too. It's really all of the above.

    • @unseen_stream
      @unseen_stream 18 днів тому +4

      @@topy706 UE is quite flexible as an engine. Blame bad game designers and consumers instead.

    • @csesznaktom
      @csesznaktom 14 днів тому +2

      Publishers, CEOs, art directors, producers, etc ruins the gaming not the small developer who just try to finish anything in time with the code. What do you think this type of work is happening? Developer sit down push some button and bumm 3D model and art and game? Thats not how any of it works!

    • @tropixx_xlr1549
      @tropixx_xlr1549 13 днів тому

      ​@@divinecomedian2 Facts a hundred percent

  • @capoeragames2081
    @capoeragames2081 19 днів тому +3

    Not just unreal engine, you nailed the "more poly count, more sample counts, bigger map, more more more!!"
    that's the problem with today's games, they focus on bigger, when less is more, we've achieved so much in the past
    when it came to graphic, we didn't need ray tracing, upscallers and frame generation for NFS 2015 to run above 120 fps, they achieved cheap photorealism with great techniques and creativity, utilizing the best of their abilities to overcome the limitations of that era and now all we see are games using some kind of lumen, nanite + frame generation + upscaler and glueing with spit and hoping it sticks.

  • @anonymouseovermouse1960
    @anonymouseovermouse1960 20 днів тому +9

    To be fair, Unreal Engine 4 and 5 specifically have render pipelines which are pretty damn difficult to modify by devs. It's not like with Unity that you can enable, disable, and replace rendering functionality, no. In UE, you do your rendering the Epic way, or you don't do it at all. Unless you're willing to rewrite half of the stupid engine's rendering-related code. It actually does have a lot of restrictions and guard rails for a lot of graphical things specifically. I mean i love the blueprint system and the file management system, and the level editor, but the engine's graphical capabilities are hyper-optimized to do one thing and one thing only. To the point that there are cases where you can't add certain details to a level because the devs didn't think of optimizing the usage of whatever graphical effect you wanted to add, even when such effects work fine in other engines. Like, idk, cubemap reflections or something. There's a few others too, but i forget.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +5

      This is such a spot-on comment. People should also look at the painstaking process Arc System Works went through to rewrite the renderer for per-pixel rendering to get that cinematic cartoon cel-shaded look for their fighting games. They used the heck out of that rendering refactor for multiple games, but it was well worth the time and investment they put into it to achieve that result. They discuss the details of it during a dev talk at one of those events, can't remember the name, but it's well worth a watch.

    • @anonymouseovermouse1960
      @anonymouseovermouse1960 19 днів тому +2

      @@Billy-bc8pk Thanks man! And that does sound interesting, i'll have to read up about them

    • @trashboatex
      @trashboatex 19 днів тому

      ​@@Billy-bc8pkCDEC

    • @reecesx
      @reecesx 18 днів тому +2

      What's even worse is read harded people like the video poster will unironically narrate how fantastic unreals graphic pipelines are, like at 4:40 .5, all the while showing a roblox mod looking truck model, broken puddle displacements, a building being blown out by screen space bloom, a wall of that aforementioned building being clamped to just white [1, 1, 1, 1] because of direct sunlight, a blurry mess of everything (not even dof/bokeh or motion blur. it just looks gross), and a plasticy BRDF, but hey, at least it has tons of procedurally generated prefab spam. Yea, good luck fixing up that totally adjustable diy toolbox of an engine. I thought we moved past prefab spam and empty height map based open world generators but i guess that's what the zoomies and consooomers want now

    • @anonymouseovermouse1960
      @anonymouseovermouse1960 18 днів тому +1

      @@reecesx This might be the most correct and funniest fucking post i read all day lmao, you're absolutely right. Though i mean, with enough tinkering, you can get UE graphics to look kinda decent, like Fallen Order imo, but yeah that matrix demo is ass.
      I do also wanna mention that the wall being clamped to pure white is bc of the roughness and specular values. UE4 (at least) has next to no documentation about how to set them up to look good, and what you can achieve when modifying a material's specular and roughness. Actually, what documentation exists on the topic tells you to not touch the specular value at all (lol) which results in that disgusting smear of white light on surfaces regardless of the roughness value. And of course the concept of modifying the engine's lighting model within the editor to achieve different results is completely foreign, you have to once again refactor half of the engine to change anything meaningful.
      Edit: just to drive the point home, this issue in the engine, as well as documentation results in many UE games, for example Atomic Heart, in having those white smears. In that game, once you go to any underground bunker with wooden flooring and with a light source nearby, if you look at it from most angles, half of the wood texture turns yellowish gray, thanks to specular smearing. Not to mention the 20 other smeary and/or temporally unstable and undersampled effects used in UE games. Epic encourages this shit lol.

  • @NickyGee-f8y
    @NickyGee-f8y 20 днів тому +8

    I dont like how unreal engine feels, idk why

    • @luluskuy
      @luluskuy 19 днів тому +4

      Feels like tech demos that shouldn't be used now

  • @KingKrouch
    @KingKrouch 20 днів тому +14

    Everything using the engine looks the same because the engine makes custom shading (for example, toon shading) a complete pain in the ass to implement, it's a pain to have official modding support (you can't distribute modding tools to anyone that isn't a UE licensee and their own UGC plugins don't work anymore), rather than adding C# they're adding Verse (their own scripting language that has terrible syntax), controller support in the engine still sucks on PC, most developers aren't taking advantage of Unreal's scalability settings or performance profiling tools.
    I used to use UE4, but I got tired of waiting for Epic to fix glaring engine issues. Despite Unity's problems and Godot's problems, at least those don't actively get in the way when I want custom shaders or to extend the engine's functionality.

    • @OnyeNacho
      @OnyeNacho 20 днів тому +1

      Plus at least Godot is entirely open-source and can be used against the creators when necessary (ie. now). Unreal Engine is a bloated yet visually attractive trap. Nothing more.

    • @LuaanTi
      @LuaanTi 10 днів тому

      Forget about controller support on the PC, they can't get the _keyboard_ working right! UE5 games essentially require you to switch to a US keyboard layout to play. Sure, you can manually remap all the keys to get them to where they're supposed to be, but not only is that a lot of stupid work you shouldn't be doing, the UX still sucks as all those key hints are now completely ineligible (e.g. say goodbye to 1, 2 and 3 for inventory slots, and hello to "___@@" and "caretaefd" and such).

  • @Outrack
    @Outrack 19 днів тому +42

    This is like complaining that Photoshop is ruining digital art. The observation at 1:38 is especially bizarre, do you think enemy patterns can't be replicated in other engines or something? The more I listen, the more apparent it is that you have very little idea of how any of this works.

    • @Intamin
      @Intamin 19 днів тому +13

      You're missing the subtlety, here. All engines have limitations, and games that have studio-built engines are inherently tailored for the games those studios are developing. A developer can make any number of workarounds happen on UE5, but with limited time and budget, the higher-ups are going to nix many attempts at customization just to get the game out, and everything is going to pool into one look and feel. It's already happened.

    • @mikeluna2026
      @mikeluna2026 19 днів тому +7

      Not really, there are systems, mechanics or effects, etc, easier to reproduce in one engine but not in another (and even if you do reproduce it performance isn't always the same). His point that if the engine isn't made to support something it will mean that extra work needs to be put to emulate it is very real. You would know if you've used more than one engine like Godot, Unity, Unreal, Flax, Stride, etc, etc. Each has its pros and cons. Plus, the expected workflow in one engine can also create limitations/roadblocks if you were previously working on an engine with a completely different workflow (especially true when you are porting your existing game from one engine to another)...

    • @Outrack
      @Outrack 19 днів тому +7

      @@Intamin I'm not missing anything. Sure, there are developers using UE's out-of-box solutions without much alteration and it does end up making games look visually similar, but blaming Unreal is just silly as it's clearly the fault of lazy developers skipping steps in production. You even admit that it comes down to "higher-ups", so what's the actual issue here? Remove UE and they'll cut corners somewhere else as it's a philosophy issue, not software.
      Either way, consumers will eventually struggle to differentiate products and this will naturally solve itself - and without shifting away from UE, because aesthetic adjustments are actually fairly easy.

    • @Outrack
      @Outrack 19 днів тому +6

      @@mikeluna2026 Nonsense, and I do actually know as I have years of experience in many of those you've listed. What you're describing is only an issue at a ground level.

    • @XPol555
      @XPol555 18 днів тому +3

      i'm currently working on a videogame, using unreal engine 5. I completely agree with you. It's nor Epic or UE fault of all of this; there are drastical decisions that has been made... but the art is always made by people! Not (yet) by just the bare tools...

  • @rogerwinright2290
    @rogerwinright2290 19 днів тому +10

    I am an unreal engine developer by trade. The problem with the combat system in Unreal Engine is that everyone trusts and tweaks the built in stuff instead of building anything new with it. As for the AI, the behavior tree system is incredibly well built and can be used for some extremely good AI but I wouldn't doubt that hardly anybody uses it in that capacity.

    • @HenrichAchberger
      @HenrichAchberger 19 днів тому +7

      thats weird, I think their behaviour tree is utter trash and pain to work with. building my own behaviour trees instead of their was so much easier with so much better results

    • @I-Dcompany
      @I-Dcompany 19 днів тому

      Any comments on the other engines? Such as Unity?

    • @HenrichAchberger
      @HenrichAchberger 19 днів тому +2

      @@I-Dcompany if I used unity my game would be way way worse

    • @I-Dcompany
      @I-Dcompany 19 днів тому

      @@HenrichAchberger Hey Slender became a cult legend from that engine

    • @I-Dcompany
      @I-Dcompany 19 днів тому

      @@HenrichAchberger Which is still not playable on Xbox smh

  • @Dave_Parrott
    @Dave_Parrott 20 днів тому +33

    I had no idea about the censorship requirements. That is horrifying. I had my problems with UE5 before; namely the same-y looking lighting and fuzzy bloom effects just rubbing me the wrong way for whatever reason. But just knowing that they DISALLOW COMMON ENGLISH is going to haunt my thoughts for a long time. This is spookier than anything Halloween-related I saw all October.

    • @trashboatex
      @trashboatex 20 днів тому

      That's not a UE5 problem that's an art direction problem and probably the use of Lumen and Megascans.

    • @AFCMS
      @AFCMS 20 днів тому +12

      It's wrong, and many anti-woke influencers and persons who aren't developers make the same mistake.
      The "inclusion" policy doesn't apply to games, it applies to code you want to contribute back to Unreal and Epic Games. A LOT of projects have this kind of policy actually, including much more important ones like the Linux kernel. This kind of policy sucks, but it doesn't apply to things you make with it and isn't nearly as bad as game censorship.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +4

      @@AFCMS That doesn't make it wrong, nor better. Anyone who needs to do refactors are going to hav ea SERIOUS problem because of those policies, meaning anyone who wants to refactor UE5's multithreading to remove microstuttering, or alter the graphics renderer for their own rendering pipeline (like what Arc System Works did for their fighting games), or those who want to rewrite and refactor AI logic for their own behaviour (like GSC and their STALKER games) will have to rewrite the backend and THAT will cause problems when you cannot use common use english. And yes, it is as bad as game censorship because it completely adds unnecessary complications to anyone who actually wants to IMPROVE the engine to optimise their game.

    • @annekristiina7503
      @annekristiina7503 19 днів тому +1

      This was new to me too. Time to opt out of as much as one can from this tyranny.

    • @Akrob55555
      @Akrob55555 19 днів тому +3

      @@AFCMS Thank you for correcting all this misinformation going on. People are insane. These are just coding standards that apply to the Unreal Engine codebase itself, not games made in the engine.

  • @justinp9170
    @justinp9170 20 днів тому +13

    I really wish iD Tech 5 (or whatever version it is today) would find its way into more games. I like the Unreal Engine and it's a technical marvel that Epic Games put a lot of effort into making, but I also don't like the monopoly it's giving Epic Games. And telling devs what they can and cannot make in it with a threat to take licensing... that's a HUGE RED FLAG.
    Anybody who is old enough to remember... the unreal engine and id tech engine used to go back and forth on graphical quality but Unreal ended up winning in the end. I believe we need to get something like that back. Another game engine that can be competitive and can keep Epic Games in check. DOOM ETERNAL in my opinion is a technical marvel that outmatches most games made in Unreal Engine. Both in graphical quality and optimizations.
    If I was Microsoft I'd look into throwing resources into the iD Tech engine and expanding its toolset with more functionality and enhancing developmental experience. They could even pull a Star Citizen and change it so much that it becomes its own engine.

    • @CoryMillard
      @CoryMillard 20 днів тому +3

      Doom eternal uses id tech 7. The dark ages uses id tech 8. I agree with ya maybe licensing issues idk.

    • @thegodofalldragons
      @thegodofalldragons 19 днів тому

      They recently released a pretty extensive modding toolset for Doom Eternal. The level of customization it offered made me wonder if they were toying with the idea of throwing their hat back in the ring, engine-wise.

    • @DaDoubleDee
      @DaDoubleDee 19 днів тому

      The marketing by Epic Games was phenomenal, they really sold UE5 with their tech demos and every gamer/vfx artist collectively creamed their pants. Funny how almost everything they showed in their tech demos has either been done before or hasn't been used yet in a game

    • @CoryMillard
      @CoryMillard 19 днів тому

      @@thegodofalldragons No I don't think so. I use id studio to make maps for doom eternal. You can mod the game with it. Id software is my favorite but I admit their engine is good mostly for fps games. Where ue5 you can make different kinds of games and SFX.

    • @DropletPlant
      @DropletPlant 18 днів тому

      So magicaly it is fine when unity had 90-95-97% of the market dominance and now magicaly,coincidently when epic/UE finaly broke hat and got to 45-50-55% OF MARKET FINALY AFTER DECADES OF UNITY DOMINANCE NOW is magicaly bad BUT no one bat an eye when Unity was dominating left and right and STILL IS DOMINATING IN SEVERL SPHERES UNITY STILL HAS 60-70-80% market especilay in mobile sector where still UE AND OTHERS DIDNT MAKE MA HUGE DENT IN UNITYS MOMNOPOLY.

  • @Makoto03
    @Makoto03 20 днів тому +9

    I like variety in gaming, so I don't want every game using the same engine.
    I like that alot of Japanese rpgs use their own engines and have unique art styles. Even if it may seem janky gameplay wise sometimes.

    • @trashboatex
      @trashboatex 20 днів тому +2

      You need to understand that an engine is just a development environment, where you add your own assets and functionality into. It really doesn't matter which one you use its a pick your poison type of situation, what truly matters is what direction you choose to take your art which actually doesn't have anything to do with unreal at all it has to deal with what models you're using, are they low poly, or high will you hand draw your textures, or procedurally create them, is it stylized(NPR) or Photorealism(PBR) this will define whether or not your game looks unique or not it's always been art direction.

    • @I-Dcompany
      @I-Dcompany 19 днів тому

      Japan actually gives a damn. That's why Nintendo is so successful

    • @DropletPlant
      @DropletPlant 18 днів тому

      ACTUALY YOU ARE silghtly incorect.From past 5-6 years MANY started using unity,some unreal and some godot or some custom made engines wich have godot or other engine as their base/bedrock.
      So its not as you think it is.There are also some in house engines that some japanese studios made that are actualy called different,are modified diffentry,have different tools and ways of using tools BUT if STRIPPED DOWN could see that the BASE/CORE of the engine is basicaly unity,unreal,godot,cry,..engine core or certain features basicaly took/inspired from other engines and refactored in a way to be functional in their own custom engine.
      LONG GONE are the times where custom engine/in house engine is fully in house bcs nowadays or past 10 or so years MANY in house engines,its core/base are litteraly just stripped down version or feactored version of some other engine that alredy is on the market just additionaly tweeked,changed,adapted.

  • @rajeev_kumar
    @rajeev_kumar 2 години тому +1

    I don't care whether a game is made with real engine or unreal engine, as long as it looks good, I'll play.

  • @Psychotoxic86
    @Psychotoxic86 День тому +2

    Unreal Engine 5 is stuttering mess and mostly nobody can optimize it properly. Sooo...when gamers started to like broken sh@t?

  • @_its.just.regi_
    @_its.just.regi_ 19 днів тому +6

    Sounds like this is a people/studio issue, not the engine, no?

  • @FlamespeedyAMV
    @FlamespeedyAMV 20 днів тому +41

    Any AAA game using this engine i just avoid, tbh im avoiding all AAA games

    • @Nomadmandude
      @Nomadmandude 20 днів тому +16

      videogames are shit now and im getting too old to even care anymore... im going to make a garden... screw this.

    • @randomcommenter10_
      @randomcommenter10_ 20 днів тому +8

      just play Indie and AA games because that's where the soul is at, even Inide/AA games made in Unreal can be really good as I know of many

    • @gorillagroddgaming
      @gorillagroddgaming 20 днів тому +19

      Even indie games are trash now. Most are soulslike slop, roguelike slop, metroidvania slop etc. Also they almost always have some political messaging in them too.

    • @DogeickBateman
      @DogeickBateman 20 днів тому +3

      @@gorillagroddgamingI play games like door kickers now, those are far better and indie too.

    • @stevekramerf242
      @stevekramerf242 20 днів тому

      @@DogeickBateman One of the few pearls in a sea of crap.

  • @joshua42777
    @joshua42777 20 днів тому +38

    As a solo dev it saves me a lot of time on graphics, and I do know how to use the post process stack. In the past I spent days Trying to get unity to look like unreal.

    • @ivibs1984
      @ivibs1984 20 днів тому +1

      I really like Valheim and Shadows of Doubt. Both run on Unity...... both really stutter.

    • @jrconway3
      @jrconway3 20 днів тому +9

      That's the thing. Its great for independent and solo developers. But all the big name companies using the sane engine is a huge problem...

    • @richardPhilips2
      @richardPhilips2 20 днів тому +1

      Well as a solo Dev no one expect you to create your own graphics engine , but AAA could

    • @OnyeNacho
      @OnyeNacho 20 днів тому +1

      @@jrconway3 It is not great for anyone, least of all indies and solo devs. Since the third installment, Unreal Engine was always designed for AAA devs as their primary customers. It was never truly indie-friendly like Epic pretends it is. They had to make concessions to make it work for indie use. Even then, the 5th installment is a unreliable, bloated mess that is difficult to optimize and likely will require you download the source code or work some depackaging magic to attempt a proper optimization of your product.

    • @XeenimChoorch-nx8wx
      @XeenimChoorch-nx8wx 20 днів тому +1

      You compute the physics then render pixels … what is the problem? Not nearly as difficult as centering a div

  • @TheRealEclipse1
    @TheRealEclipse1 12 годин тому +1

    Everyone always love blaming people and things instead of the real problems. This is a great example.

  • @Varil92
    @Varil92 5 днів тому +2

    Nowadays developers can't even bother to create their own proprietary engine. 20 years ago almost any studios had their own engine and every game felt different and somehow experimental. Nowadays game developers are just modders who use Unreal Engine and everything is bland, similar and in the worst case poorly optimized.

    • @antongrant8827
      @antongrant8827 День тому

      If it was up to the developers, I suspect, that most of us would love to do that. But sadly, it is extremely hard to explain why writing your own tech would be beneficial, because very often developers and their management care about different things: while the developer, if passionate enough, would mostly care about things like performance, engine core tech quality, development tools, etc. management mostly cares about deadlines, profits and just generally how to do more with less.
      Just to be clear: writing your own tech IS, most likely, beneficial, because not only it allows you to tweak it to match your exact needs, it also opens a door for greater optimization options, reduces the bloatness of the code, and most importantly distinguishes your game among others. For now, the industry is mostly switching to unreal, but I hope that will change with time. At least, a lot of gamers are not happy with the way we are going rn)

  • @rein6548
    @rein6548 20 днів тому +15

    RAGE Engine and ID Tech Engine are amazing

    • @Intamin
      @Intamin 19 днів тому

      ID tech has had major texture pop-in issues in the past, have those been solved?

  • @daffyjuicex
    @daffyjuicex 18 днів тому +3

    Yes! I have gotten flamed so much for saying ue's generic visual style is so boring! Photorealism is overrated!
    To be fair though, it is not only because the two reasons you mentioned. The biggest reason to make the switch is because of maintenance of their own engine takes up too many resources (devs). It simply costs too much, teaching new devs their engine as well as implementing new features, etc

  • @sir_christmas_leopold_duckson
    @sir_christmas_leopold_duckson 19 днів тому +34

    UE5 is just a drop in the bucket for me. There's also the lack of creativity, poor writing, agenda pushing, DEI, live service games, required internet connection for single player games, digital distribution, devs calling us toxic, bigoted, misogynistic, etc.

  • @asmkalrizion7078
    @asmkalrizion7078 7 годин тому +1

    style over photorealism any day, graphics get screwed on potato computers and every game should be able to run on a potato because anyone who prefers visuals over performance is a casual pleb.

  • @DynamicalisBlue
    @DynamicalisBlue 12 годин тому +1

    Anyone who’s actually seriously worked with UE5 on the AAA-level knows that Unreal is far from a good engine, at least from the programmers POV.
    It’s actually quite a mess and you would spend a lot of your time having to be a slave to the engine.
    Level Instances? Don’t get me started. The fact that Epic even released this as it is, is mind blowing. Do not use if you have ANY gameplay logic inside of them. You’ll thank me later.
    Soft Object Paths? How they can fuck up something so simple?
    Garbage Collection? Not only does it exist but why can’t it work with multithreading?
    Everything is a pointer that needs to be checked? Just use references!!! And why can’t BP decipher references?
    UASSETS? Does Epic not use Version Control? Having everything as binary assets, even Data Assets, is ridiculous.
    Non-extendable Reflection System? I love the reflection system but why can’t we extend it ourselves like C# or Java?
    Compiling? Why there’s so many layers to compile the game? Batch files, external programs, XML files? What happened to just a console argument?
    Lack of events? There’s not a lot of events you can subscribe to, especially on the Actor-level. You pretty much have to use inheritance for anything. Easy to fix with engine changes tho.
    USTRUCTS can’t inherit/implement a template class? Seems like a pointless limitation.
    Replication? It’s so inefficient. They’re working on a replacement which is actually quite good but it’s so unstable.
    No scripting language? BP is a bitch when working with large teams. Not everyone understands or can be trusted with C++.
    No futures? Unreal has plenty of Async operations but they never provide you with a future or anything. Not so bad but also, come on.
    It feels as tho Unreal Engine is stuck on C++11. They haven’t really embraced any new C++ features.

  • @jfht318
    @jfht318 19 днів тому +3

    Unreal engine is not bad , its the triple AAA studio C suits that push unrealistic deadlines on devs and have no understanding or love behind the games they make . Most of these companies were making horrid games with their inhouse engine as well. Unreal is amazing for indie devs as it speeds up workflows for graphics , HOWEVER , good harmonious graphics still takes alot of crafting to achieve and depends on the game you want to make. Unreal also provides the source for their engine so you can modify it as you like.

  • @xXSilentAgent47Xx
    @xXSilentAgent47Xx 19 днів тому +9

    It's crazy how gen z and a gamers ruined the games.
    They care more about graphics and everyday grinding than quantity.
    Why even play game for graphics when we have awful storyline and lack of fun stuffs and more side activities?
    Why are collectibles considered to be "fun"? They never were fun and never will be. That's a fact.
    Lack of creativity on story and game offerings is big issue.
    GTA SA had so much in game that devs wanted to give more if their time was extended.
    Probably would've been far better than GTA 5.
    There are boring side stuffs like Valet and Trucking but that's what made game impressive.
    Being new to experience the quantity.
    Saints Row 2 had so much than SR TT yet the sequels didn't offer any of what 2nd game did.
    Game was fun and had new stuffs, but previous stuffs like Septic Truck, Fuzz and Trail Blazing felt better (Trail Blazing has in TT and had improved driving mechanic, but didn't offer much more fun. Felt bland and downgraded, you're just driving around instead of hitting the explosion barrels and have multiple explosions).

    • @I-Dcompany
      @I-Dcompany 19 днів тому

      My dumbshit generation has ruined even more than gaming. I'm technically gen z but I'm a traitor to these disgusting people

    • @I-Dcompany
      @I-Dcompany 19 днів тому

      Also SA was my very 1st game at the age of 4

    • @Lucrei.
      @Lucrei. 18 днів тому +1

      Given that 3D platformers (the kings of the 90s) are one of my favourite genres, I'm going to take offense to that and say that collectables can be fun, they just need to be in well designed games where they are the reward for clearing good level design
      This also applies to things like classic Zelda, Metroidvanias etc.

  • @DreamyAileen
    @DreamyAileen 14 днів тому +6

    2:13 This is misinformation. These are from Epic's coding standard, which is a very long document detailing best-practice code formatting guidelines for internal consistency and readability. *_They are not rules for users._* Unless you work at Epic, or intend to intend to submit code to Epic (e.g. for Unreal Marketplace), you are not obligated to follow them in the slightest.

    • @cobaltfog
      @cobaltfog 14 днів тому

      They're just stupid and show the internal mindset at Epic.

    • @DreamyAileen
      @DreamyAileen 11 днів тому +1

      ​@@cobaltfog Yeah they're stupid, but NovemberHotel talks about them like they're rules that Epic forces every Unreal user to follow and that's just not true.

  • @Mukna132
    @Mukna132 14 днів тому +2

    Tl;dw there is nothing wrong with Unreal. Just the games that we see made with it.

  • @joseph.cotter
    @joseph.cotter 5 днів тому +1

    A couple points. The base code is all available for modification by the game studio, so that they can get in and replace any areas of the code that doesn't suite their vision without having to create an entire engine from scratch. This _allows_ for a potentially highly modified game play from the base engine with a fraction of the effort of maintaining a whole engine. Second, having people with a base skill set for developing in an engine *cannot* be overstated. As someone who's career and company was as a corporate trainer I can tell you that the #1 cost in changing software was retraining costs. Certain things really do benefit from some level of standardization to allow people to focus their attentions on artistic aspects rather than wrangling learning an engine.
    * This is not to discount most of what you have said as you have made some really good points. There are always tradeoffs.... But, there is a reason people building their computers moved away from writing their own operating software and moved to pre-made OS's like Microsoft and Linux. This is just the next level of that. I have for a long time argued that game engines are actually at this point, approaching being simply the next level of an OS, like GUI's were over text based interfaces. It was when there was a move towards GUI's on all client level machines became the default that things got rarefied down to Windows, Apple and Unix/Linux. All of the other graphic OS's lasted for a brief moment and died. We are now at a point where a 3D layer on the OS will be common and as such we are seeing the same consolidation. Oh, and Linux is also highly modifiable but the majority went towards the pretty much standardized Windows and Apple OS, so yea... there is that, re: the 'laziness' comments you made are not unfounded. Although not sure if it is laziness or shift in targeting resources... Personally I would side with 'some of both.'

  • @nikkeydc
    @nikkeydc 20 днів тому +7

    When will the WOKENESS and REALISM in gaming end????

    • @todesziege
      @todesziege 20 днів тому

      Games don't exist in isolation. The same ideas has shaped movies for even longer.

    • @trashboatex
      @trashboatex 20 днів тому +4

      Make your own game without any of them

    • @NicholasAdamDemonte
      @NicholasAdamDemonte 20 годин тому

      @@trashboatex “if you don’t like it, make your own!”
      Sorry, clown, most of us here are not game developers and you’re allowed to be critical of games without creating your own.

  • @Klayperson
    @Klayperson 12 днів тому +3

    Moving to UE5 means absolutely nothing. Games have been transforming into slop regardless of engine, and that's thanks to greed and "modern" culture. The percentage of genuinely creative game directors is not going to go down due to studios using Unreal, nor will it go up. As always, we will just have to vet our purchases and vote with our dollars, as it always has been.

  • @sventomasek
    @sventomasek 19 днів тому +3

    I used to love Unreal Engine and was excited for lumen and nanite, but now it's just being used to skip development time and have realistic graphics out of the box.
    CDPR switching to UE made sense to me when they announced it, as they said Cyberpunk was hard to develop because as they were developing it they had to wait for missing engine features to be developed, but now the engine has come so far that the game runs incredibly well on a 1070 while still looking amazing, and I doubt they'll recreate that in UE.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +4

      Yes, the Red Engine is the most optimised open-world engine -- and the only engine to run path tracing in an open-world environment at 60fps. No Unreal Engine 5 game runs anywhere near as smooth at that fidelity. It's saddening seeing people champion CDPR moving away from their cutting edge proprietary engine to downgrade to UE5. The amount of time it would take to refactor and optimise the engine to get it to perform like the Red Engine 3 would take multiple years.

    • @DaDoubleDee
      @DaDoubleDee 19 днів тому +4

      CDPR had almost half their studio leave during/after CP77 launch, they switched to UE5 because there was no one left to develop the Red Engine in a meaningful way. The Red Engine is seriously so good, I was sad that they switched over. UE5 had great marketing but the reality is Epic wants the monopoly.

  • @EntrepreneurialBoost
    @EntrepreneurialBoost 10 днів тому +1

    The only developer I've seen unreal engine to its highest potential is the Gears of War devloper, if you have played Gears 5, you'll actually know how realistic, stunning that game was and gameplay is amazing as well, that with ue 4 look and play far better than any ue 5 games I've ever seen. So it's upto the developer, if they try and have really passions, they can pull off a great game with any engine.

  • @johnleorid
    @johnleorid 10 днів тому +1

    At 7:20 when the firelink shrine music plays, I kinda got pulled out because of it. In Dark Souls, you don't listen to high tech talks, you just are and you try to continue to be, not more, not less.

    • @Suleyk95
      @Suleyk95 7 днів тому

      For real, I was listening to this trying to fall asleep, was very close, and the music made me snap back to reality hahahaha

  • @Light_Mode227
    @Light_Mode227 19 днів тому +3

    While I agree that there are some aspects about unreal engine that may be having negative impacts, I believe a larger problem is the actual developers getting lazy due to the tools they have available. If developers were actually passionate about what they do and wanted to create high quality games then unreal engine would not be the problem.

  • @77wolfblade
    @77wolfblade 20 днів тому +6

    hey valve Might be a good time to release that source 2 engine.

  • @Aurik-Kal-Durin
    @Aurik-Kal-Durin 19 днів тому +3

    If they made a new Halo game on the Halo 3 engine or the Halo: Reach engine in 2025, I would probably buy it. Yeah, the graphics aren't as good as what can be made today on Unreal Engine 5, but they look good enough, and the core gameplay of those games has always been a lot of fun.

  • @_PathOfExile
    @_PathOfExile 6 днів тому +1

    Cheaper , Faster, Reality grade graphics = Cheap game that players can afford.

  • @Tenorio_Cavalcante
    @Tenorio_Cavalcante 13 годин тому +1

    I think that what is ruining the AAA gaming industry is how they rely so much on tech and leave creativity behind. Its been a long time since i saw anything really eye popping when it comes to art direction department on mainstream games. And i won't even get started on all those systems within systems these games have, while they fail miserably in the polishing department. Its true that you can keep releasing patches for around 2 years after a game is released nowadays, but is it that hard to give the people who put faith in your product before hand a decent experience?

  • @laius6047
    @laius6047 19 днів тому +5

    You guys act af if theres no good games just because our favourite companies degenerated into oblivion. No company can last forever (because people in that company change). So just move onto something else. There no need to worship a brand or a company.

    • @divinecomedian2
      @divinecomedian2 18 днів тому +1

      We can bemoan the loss of great franchises

    • @laius6047
      @laius6047 17 днів тому

      @@divinecomedian2 there's only that much that a franchise can be milked

  • @ikagura
    @ikagura 20 днів тому +5

    I am a bit bored of seeing the same visual effects from that engine.

    • @trashboatex
      @trashboatex 20 днів тому +2

      You mean you're sick of developers not having art direction. Because last time I checked, unreal is blank. When you open it, you have to create assets and visual fidelity yourself.

    • @Irrelavant__
      @Irrelavant__ 19 днів тому +2

      that's on developers not on the engine. UE is versatile and can do stylized and realistic visuals very well (go on artstation and look it up). If the devs are incompetent or directionless then you get your generic looking slop just to make quick buck.

  • @CharlieIsDigital
    @CharlieIsDigital 20 днів тому +7

    I completely agree. A lot of people were ragging on Bethesda, saying Starfield sucked because of their outdated engine and they should move to Unreal already. This isn't the problem, though. If it was, we also wouldn't like their older games that were made on more primitive versions of it. They failed with Starfield because they didn't play to their creative strengths or their engine's strengths.
    This obsession with graphics will hopefully taper out over the next decade or so as we see continually diminishing returns on trying to make things as photorealistic as possible. They're going to have to start making interesting gameplay and AI instead or everything will just feel like the same, bland formula.

    • @NicholasBrakespear
      @NicholasBrakespear 20 днів тому +3

      All very true... but it still hast to be said, their engine was always awful, and every older game Bethesda churned out would have actually been better on a different engine. Even Morrowind.
      In fact, their engine got worse. As a modder, I couldn't help but notice that more and more things were hardcoded over time, and more awkward to change. And good grief, the dialogue/quest system... to this day, as both a modder and an indie developer, I have NEVER seen a dialogue system so awful. Tying important quest variables and dialogue checks - right down to "whose line this is" - to case-sensitive strings? It's a wonder any of the quests worked at all.

    • @ledzep1023
      @ledzep1023 20 днів тому +6

      @@NicholasBrakespearnot to mention that the PC ports of most Bethesda games are super unoptimized and bugs/crashes will happen frequently. Even Fallout 4 has cloud syncing and crashes. I wish Bethesda would make a new engine from scratch, they desperately need it if they wanna make functional games

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому +1

      @@NicholasBrakespear This is where engine refactoring should have been done -- they could have spent three to five years converting to a 64-bit floating point precision platform for large world coordinates and buffered streaming to do away with chunk-based load screens, but they obviously decided to go the quick and dirty route instead of putting in the time to upgrade the Creation Engine to be competitive. Wouldn't be surprised if they make a silly announcement saying they have switched to UE5 for The Elder Scrolls 6, which will get a bunch of normies cheering and clapping, only for it to come out even jankier and even less optimised than previous Bethesda outings.

    • @Damian-cilr2
      @Damian-cilr2 14 днів тому

      Billy
      if it switches to ue5 it will be unoptimized as all hell 100%
      and it will suck (its fucking bethesda,their latest "rpg" is barely an rpg)
      (sorry using a custom youtube frontend,doesn't have @ing people properly yet atleast)

  • @rift1067
    @rift1067 10 днів тому +2

    One aspect in gamedev UE5 is improving/streamlining significantly is the animation pipeline. They are implementing ways in which you can create variety in your animations through increasingly complex control rig features. But the problem remains the same as with other facets of UE5: they're being utilized on a surface level. UE5 as an engine is FASCINATING - it's just that nobody's taking the risk to push the engine to its absolute limit.

  • @polyhawk
    @polyhawk 12 днів тому +1

    On an individual level, Unreal Engine lowers the skill threshold to allow people that aren't necessarily game developers to be able to actually make games. A lot like how 3D software has evolved over time to become easier to use, making it easier for people to learn 3D artistry. I think in the world of art, your output and style shouldn't be limited by a skillshelf, but instead how passionate you are about creating it.

  • @gast128
    @gast128 19 днів тому +4

    UE4 is mostly stutter infested crap. Smooth gunplay is essential for fps.

  • @Hilislaw
    @Hilislaw 19 днів тому +7

    Games used to be forms of art. Games today: bland chunks of woke dei corporate garbage. The AAA industry can't die fast enough.

  • @AndreGouvea
    @AndreGouvea 14 днів тому +8

    About the censorship (or not): The section above says "When you work in the Unreal Engine codebase, we encourage you to strive to use respectful, inclusive, and professional language.", they are talking about THEIR CODEBASE... There's no censorship in the code that YOU going to create using the engine (actually there's no way for them to even control this), so stop BS to get some clicks.

  • @HappyChap8
    @HappyChap8 12 днів тому +1

    Devs don't actually know how to read / write code anymore. Unreal is popular because it requires almost zero technical knowledge to use.

    • @slowtrip8011
      @slowtrip8011 10 днів тому

      I appreciate the ones who do, but honestly if development doesn't get easier whats the point of progress. You know what I mean?

  • @MarioCola
    @MarioCola 14 днів тому +1

    Corporate greed is damaging game development, not unreal 5 that's just stupid and a way to get some more attention

  • @SomeCanine
    @SomeCanine 20 днів тому +4

    The main reason they are all using UE5 is because they no longer have the staff who can use and modify their internal engines. That plus they outsource a lot of things. They get a lot of college grads who come into their company and have no idea what they are doing because the internal engine is so much different than anything they learned in school. So they have to spend a year training every new hire before they are productive.

  • @NeedSomeNuance
    @NeedSomeNuance 19 днів тому +9

    No one, and i mean NO ONE, will tell you that their favorite thing about their favorite game, was the graphics

  • @frahohen
    @frahohen 19 днів тому +8

    Creativity is dead. Welcome to the century of banality. 😢

    • @I-Dcompany
      @I-Dcompany 19 днів тому +2

      We have few exceptions and by God they are good

    • @Danlovar
      @Danlovar 6 днів тому

      No dev wants to make a game that has broken mechanics.

  • @SquirrelMaster69
    @SquirrelMaster69 19 днів тому +2

    Hiring activist devs created a lazy atmosphere. 🐿️

  • @winky1116
    @winky1116 10 днів тому +1

    Epic having a monopoly on the game engine scene is a legit concern, however the rest of the video describes a problem that is not specific to UE5. UE5 is a tool, and if developers are too lazy to go beyond a simple asset flip because the default settings look pretty already, that's a developer issue, not an engine one. Also people tend to forget that Unreal is used for much, much more than game development, which is why _some_ of the photorealism features were implemented with intentions besides making games.

  • @AFCMS
    @AFCMS 20 днів тому +6

    2:14 There is a real misconception that this policy applies to game developers. It ONLY applies if you want to contribute back to Unreal Engine directly. As much as I dislike this kind of "inclusive" policy, it's something that a lot of projects have including for exemple the Linux kernel.
    Please spread the word, a lot of anti-woke influencers are repeatedly saying this which is simply not true. This mistake is understandable since they aren't developers themselves usually but this really need to stop.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому

      And Linux is in all kinds of dissary. Also, this is a HUGE factor in design because you're doing more harm than good by trying to obfuscate the matter. Backports and refactors are the backbone of original game design using general purpose engines, every unique Unreal Engine game has had to refactor parts, and being hamstrung by their "inclusivity" mandates will ruin a lot of games before they even get going, because they will have to write around all of the jumbled new language mandates.
      Every unique Unreal Engine game has had to refactor large parts of the code, such as Dragon Ball Fighterz or Mass Effect 1 or Assetto Corsa. This idea that this policy isn't that important is a flagrant way to misconstrue and mislead people about the widesweeping effects it will have across the industry for anyone looking to modify the core functionality of specific Unreal Engine systems.

  • @amandaholland8928
    @amandaholland8928 15 днів тому +12

    Hi, I'm a game designer with about a decade of experience. I've worked in Unity, UE5, and a couple proprietary engines.
    Some of the concerns of the video I believe as misguided/blaming the wrong thing. The issue isn't UE5 for the majority of the concerns regarding "developers/designers becoming lazy".
    To put this into perspective, it's like saying the issue with mechanics nowadays is they don't use a handwrench anymore, they use a torque wrench.
    Yes, just like a mechanic a torque wrench can ruin products if you're not using the tool correctly. Did you know that UE5 is also used for movies, game cinematics, etc... UE5's "graphics" being good is a myth, it's easier to make the graphics look better with proper lighting- and UE5's lighting is phenomenal.
    I do agree that companies are focusing too much on graphics and not about the core mechanics of the game. But that's not the engine's fault. Anything any other engine can do- so can unreal... it just needs to be added via a designer that has vision.
    TL:DR is don't blame UE5 for corporate idiocy.
    The only concern in this video that holds weight is censorship of TITLES in their marketplace. (I've never even heard of this till today, so it's not very relevant, but it's a dangerous road they're starting on with censorship.)

    • @Tuco3095
      @Tuco3095 3 дні тому +3

      Finally someone speaking my mind. These youtubers talk without any knowledge spreading false information lol. He talks about games being generic, while recently wukong broke records

    • @Navhkrin
      @Navhkrin 3 дні тому

      @@Tuco3095 This is what happens when anyone can make supposedly "informative" videos that just contain bullshit for the most part. Internet used to be a place of information, now it is filled with junk of random arguments thrown out to gain attention

  • @lucaschudleigh7193
    @lucaschudleigh7193 20 днів тому +11

    Gamers: “We want better writing, story and to keep woke ideologies out of our games”.
    AAA Developers: “Absolutely, we’re going to switch over to UE5, which will solve all these graphical complaints that you have”.

    • @alexanderarieatas8230
      @alexanderarieatas8230 19 днів тому +3

      AAA Devs will make things worse and not forfill these promises. They will then become AAAA Developers.

    • @I-Dcompany
      @I-Dcompany 19 днів тому +2

      I keep going back to Arby n the Chief whenever I hear anything about Graphics

    • @SynthwavelLover
      @SynthwavelLover 13 днів тому

      Here's a shocker for you- Games have been political, have pushed ideologies on you, for decades now! Plenty of good, financially successful, games have "woke ideologies" (AKA you can pick pronouns and there are non-white non-male characters) including Final Fantasy 7, God of War, Spiderman 2, Half-Life 2, and plus there are many many successful indie titles that are even MORE "woke" than most AAA titles.
      You Anti-Wokeists over-react more than the SJWs you claim to despise. "Uh oh I can choose my pronouns on the character select screen so that makes the game bad!" This is the equivalent to if an SJW didn't play a game because a white male was the protagonist. Get a grip.

  • @Crouton_6
    @Crouton_6 13 днів тому +1

    While none of this that you talked about is true for unreal engine, rather it’s true for godot. Idk what Unreal did to anger anyone and I use it every single day

  • @Nordanway
    @Nordanway 18 днів тому +2

    Dont you forget how TAA is present in every UE5 Game. Everything becomes a blurry mess

  • @HanSDevX
    @HanSDevX 20 днів тому +8

    Unreal Engine has become the engine of asset flips and DEI hire.

  • @someonesvagabond
    @someonesvagabond 8 днів тому +8

    Blaming UE5 is like that saying goes: "A master blames himself, a fool blames his tools."

  • @ModuliOfRiemannSurfaces
    @ModuliOfRiemannSurfaces 20 днів тому +8

    Fingers crossed that STALKER 2 is awesome.

    • @Billy-bc8pk
      @Billy-bc8pk 19 днів тому

      Ehhhhhh.......

    • @DaDoubleDee
      @DaDoubleDee 19 днів тому +1

      You go ahead, I won't hold my breath xD the OG Stalkers were interesting, but only mods like Gamma kept them even worth looking at now

    • @ModuliOfRiemannSurfaces
      @ModuliOfRiemannSurfaces 19 днів тому

      @@DaDoubleDee
      I disagree with that. I played Shadow Of Chernobyl on PS5 recently and its atmosphere is still unmatched. It plays pretty decently too

  • @IMNOTLEAVING
    @IMNOTLEAVING 18 днів тому +2

    the gaming industry doesn't have a engine problem it has a greed and talent problem.

  • @Classymarc
    @Classymarc 15 днів тому +2

    3:07 How do Atomic Heart & Immortals of Aveum look like asset flips?