medic’s mysterious physics breaking syringe

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  • Опубліковано 15 сер 2023
  • channel discord --- / discord
    channel patreon --- / shounic
    channel tracker --- trello.com/b/L3B65jUX
    [ todo list / current progress on upcoming videos / channel roadmap ]
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    [ hud / crosshairs / hitsound / killsound / gfx cfg ]
    Music: BananaSlug ( / user-426347780 )
    big thanks to:
    trigger_hurt for their contributions in research
    "fred.wilson" for the bug report
    FAQ:
    Q: How did you make that? What editing software do you use?
    A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
  • Ігри

КОМЕНТАРІ • 588

  • @Luigiofthegods
    @Luigiofthegods 10 місяців тому +2695

    Clearly sliding syringes are the buff we all need

    • @bowser3017
      @bowser3017 10 місяців тому +103

      new battle medic meta?

    • @buttAttack
      @buttAttack 10 місяців тому +48

      battle medic rules once again

    • @thestratposter3515
      @thestratposter3515 10 місяців тому +1

      .

    • @EdibleREAL
      @EdibleREAL 10 місяців тому +36

      This will shift the comp meta and make the game unplayable for 5% of people

    • @Celestine1313
      @Celestine1313 10 місяців тому +3

      Make it happen valve

  • @ihavetowait90daystochangem67
    @ihavetowait90daystochangem67 10 місяців тому +3468

    Valve has no need to fix these because only 4 people actually use the syringe gun

    • @secretlyaslug2325
      @secretlyaslug2325 10 місяців тому +131

      More crossbow variants waiting room.

    • @Kacpa2
      @Kacpa2 10 місяців тому +220

      Just tell people the truth that syringe gun is their cherished beta nailgun but instead of scout, on medic and they can experience its ..."riveting" gameplay live. Then it will be 14 people.

    • @GreyMaria
      @GreyMaria 10 місяців тому +43

      The Crusader's Crossbow is a crutch for poor medigun management.

    • @MenachemSchmuel
      @MenachemSchmuel 10 місяців тому +36

      @@Kacpa2 beta nailgun is so much more powerful. you can use it in tf2classic and while it's not scattergun-tier, it's waaaay better than the syringe gun

    • @secretlyaslug2325
      @secretlyaslug2325 10 місяців тому +59

      @@GreyMaria it ads an what in OW is an entire separate character's function to his super basic loadout. It's not a crutch it's an entirely new set of tools lol

  • @Gotmilk0112
    @Gotmilk0112 10 місяців тому +3156

    Ricocheting syringes off of stickies to murder scoots? Truly we have reached the peak of medic gaming.

    • @Frieza_Fanboy
      @Frieza_Fanboy 10 місяців тому +22

      ​@@krowta2062😂

    • @LieseFury
      @LieseFury 10 місяців тому

      ​@@krowta2062ratio

    • @thatrandomcrit5823
      @thatrandomcrit5823 10 місяців тому +44

      MEDIC GAMING

    • @GeZz.
      @GeZz. 10 місяців тому +4

      Scoot jumps, he he...

    • @jan5558
      @jan5558 10 місяців тому +6

      Medic gaming

  • @canttellyousorryaboutthat716
    @canttellyousorryaboutthat716 10 місяців тому +825

    This is the agony of coding for long term projects. Unfinished code gets pushed, person who pushed it forgets about it, now you have some random proc years down the line acting up.
    I pray for the tf2 devs, dealing with code that old and with so little maintenence is agony

    • @zombieranger3410
      @zombieranger3410 10 місяців тому +146

      Its one of the reasons why updates are slim, the people that worked on HL2’s code are long gone, the people that worked on TF2’s code are long gone, and even now the people that worked on TF2’s post-launch content are likely gone. You got the 4th generation of coders working with code from the first 3, each layer leaving behind a few bugs and unfinished areas.

    • @dbgtbrasil5
      @dbgtbrasil5 10 місяців тому +36

      I do maintenence in a not so old but super spaggethi Delphi code and... Everyday is pure agony because everything is so weirdly ugly to see and could be so much better with simply a object orientation (it's all procedural, and it's a BIIIG system)

    • @vivelespatat2670
      @vivelespatat2670 10 місяців тому +18

      And this, boys and girls, is why you should not procrastinate.

    • @holidaypenguin
      @holidaypenguin 10 місяців тому +17

      @@zombieranger3410 It was clear to me that we were several generations down when they had people playtest rd_asteroid. That game and map didn't fit the artstyle or playstyle of tf2 at all imo. This would have been understandable had it come from community folks, but not devs. Doomsday was a similar one, but it was something I felt the original devs could have made and not released in terms of how confusing the mode is. Halloween has always been wacky so I give them a pass on how it... evolved... over the years.
      Cactus canyon was extremely normal in comparison, and seems more balanced than most new community payload maps like the venice one.

    • @PlarthOS
      @PlarthOS 10 місяців тому +8

      ​​​@@holidaypenguinrd_asteroid is exactly what I'd imagine a TF2 map taking place in space to look like. The location is obviously kinda weird but it was meant to be a wacky one off map. Gameplay wise it's a bit iffy but stylistically it fits perfectly into the game

  • @StickMaster500
    @StickMaster500 10 місяців тому +1748

    Bigger question; does the Orange Box hitbox from the syringes come with Half-Life 2 and Portal?

    • @GavenJr
      @GavenJr 10 місяців тому +78

      I knew I wasn't the only one who thought of that, ha!

    • @thegrayseed2792
      @thegrayseed2792 10 місяців тому +53

      Well, it sure comes with Half-Life 2.

    • @The_Rat12
      @The_Rat12 10 місяців тому +6

      OH MY GOD, FUNNIEST MAN ALIVE

    • @zombieranger3410
      @zombieranger3410 10 місяців тому +10

      If it does come with HL, then all we need to prove it comes with portal is to somehow teleport the syringe.

    • @bumpersincapped
      @bumpersincapped 10 місяців тому +8

      teacher shounic gotta explain this one

  • @purplehaze2358
    @purplehaze2358 10 місяців тому +475

    Hearing Shounic say he doesn't know the cause of a bug had me reeling in shock. That's kinda like, his _thing._

    • @ybnby9804
      @ybnby9804 10 місяців тому +48

      Yeah but he's a tf2 youtuber not a half life 2 youtuber

    • @titan1umtitan
      @titan1umtitan 9 місяців тому +17

      It's likely as he said, unfinished code from trying to implement the crossbow's ricochet system into hitting other object entities

  • @a-bombmori7393
    @a-bombmori7393 10 місяців тому +479

    shounic: There is a bug in Team Fortress 2 that was inherited from Half Life 2
    UA-cam: So this is a video about Portal, right?

    • @O5MO
      @O5MO 10 місяців тому +18

      i think shounic added it manually, if this is possible

    • @knyt0
      @knyt0 10 місяців тому +7

      @@O5MOno you dont add the game manually

    • @jacksim5759
      @jacksim5759 10 місяців тому +60

      ORANGE BOX MENTIONED
      -UA-cam, probably

    • @UnethicalExperimental
      @UnethicalExperimental 10 місяців тому +8

      ​@@knyt0I've done it before.

    • @KnightMinson
      @KnightMinson 10 місяців тому +2

      UA-cam got it right now

  • @invalid_user_handle
    @invalid_user_handle 10 місяців тому +274

    Considering the interaction with the SLAM, it's possible that it was intended for crossbow bolts to be able to bounce off of them like walls, causing the SLAM to detonate but not mess with the bolt's trajectory, hence the 'if within 45 degrees just act like we're in the ground' check, but obviously that functionality never was finished, and a dev forgot to remove the check later on.
    This also implies that stickybombs and pipe grenades were based off of the SLAM's code in some way as well, considering they're the only things that trigger the interaction...

    • @VagueCastle649
      @VagueCastle649 10 місяців тому +35

      Well the slam bombs function as remote bombs like what the stickys are (if you didn't stick them to a wall).

    • @ButtonMasherReal
      @ButtonMasherReal 10 місяців тому +41

      Would make sense, since we already know that stickybombs are just pipe grenades that can stick to walls, can be remotely detonated, and have a practically indefinite timer. Perhaps Valve did simply reuse the SLAM's code for Demo's weapons, with some adjustments like removing the tripmine functionality.

    • @therealevilmudbug
      @therealevilmudbug 10 місяців тому +15

      It would make sense, considering that the SLAM is just a stickybomb without the gun

    • @SparkyCas
      @SparkyCas 10 місяців тому +4

      It kind of makes sense why they'd reuse the code for tf2's stickies, but I think the crossbow's bolt function probably wasn't altered, it might ever since the game went into the public and all probably.

    • @lord_razur
      @lord_razur 10 місяців тому +18

      To add onto this, Valve probably didn't see much of a reason to fix the bug as SLAMs were cut from the final version of HL2 and are only usable in HL2 Deathmatch, where you're probably never gonna see somebody fire the crossbow at a SLAM under those exact circumstances.

  • @Brutarii
    @Brutarii 10 місяців тому +386

    New tech: medic syringe traps, based off sticky traps. Just shoot syringes in a wider angle at the stickybomb so the hitboxes spred out more. Imagine doing this like on turbines vents, and if 2 medics are spamming down the vents with the tech, any enemy coming through will fall over and die as if they got jumped by bugs.

    • @poi9311
      @poi9311 10 місяців тому +51

      New 6v6 meta?!???!!

    • @Totas_funnynumber
      @Totas_funnynumber 10 місяців тому +22

      Imagine teaming up with a demo to hold a checkpoint? But with opposite roles

  • @GermaphobeMusic
    @GermaphobeMusic 10 місяців тому +789

    The two people who use the syringe gun will enjoy this information

  • @Mike-official
    @Mike-official 10 місяців тому +101

    Time to have 8 medics and a scottish resistance demo

    • @HueManatee
      @HueManatee 10 місяців тому +9

      well if theres 8 medics you only need a normal launcher - unless you want the demo to go off on his own

    • @Mike-official
      @Mike-official 10 місяців тому +4

      @@HueManatee It would be better for is someone managed to get past the line

    • @alexsander471
      @alexsander471 9 місяців тому +6

      wake up babe new Medic gimmick just dropped

  • @The_D_ray
    @The_D_ray 10 місяців тому +375

    The moment you said the code was based off HL2's Crossbow, I was already convinced that it had something to do with the bounce mechanic.
    Man I love being more familiar with Valve games than with my family.

    • @staringgasmask
      @staringgasmask 10 місяців тому +14

      I was about to comment the same thing. Probably some interaction code so that they bounce properly off some surfaces

    • @The_D_ray
      @The_D_ray 10 місяців тому +10

      @@staringgasmask Ayy, happy to know you're a TF2 player too, comrade.

    • @LowReso1ution
      @LowReso1ution 10 місяців тому +27

      hl2 deathmatch has maps that specifically use the crossbow richochet to kill eneimeis around corners

    • @vivelespatat2670
      @vivelespatat2670 10 місяців тому +56

      "God please give me the good-at-maths autism"
      "Your autism will allow you to know extremely niche interactions in Source games that will serves no purpose in life."

    • @The_D_ray
      @The_D_ray 10 місяців тому +7

      @@vivelespatat2670 Exactly bruh.

  • @wolfcl0ck
    @wolfcl0ck 10 місяців тому +52

    This reminds me of a check in Portal 1. In Portal 1, if you fire a portal at a prop_door_rotating, the game checks to see if the raycast will intersect with the bounding box of the door. If it does, it just deletes the portal projectile entirely. That's all. It doesn't do anything else, except draw a visualizer bounding box around the door if you have portal debug visualizers turned on. In escape_01, you can shoot portals at the rotating door on the other side of the rocket turret introduction. Doing so will make the projectile particle float in the air, and you can stack this until your game crashes.
    Removing the code that does this makes portals work perfectly with prop_door_rotating. They behave exactly as expected and even use the door prop to calculate whether or not they can be shot. This code is utterly useless, breaks parts of the game, and can be removed with no downside, and no one really knows why it's there.

    • @Aaa-vp6ug
      @Aaa-vp6ug 10 місяців тому +19

      Someone forgot about it after they made a better solution for putting portals on doors

    • @wolfcl0ck
      @wolfcl0ck 10 місяців тому +8

      @@Aaa-vp6ug it's nothing either way, it literally just says (in essence) "if there's a rotating door bounding box, delete the projectile"

    • @jacksonpercy8044
      @jacksonpercy8044 7 місяців тому +4

      I remember encountering and recording the floating portal projectile glitch over a decade ago. It's neat to finally know what actually causes it.

  • @sunlight941
    @sunlight941 10 місяців тому +134

    Since you brought up the good ol' hl2dm slow xbow bolt glitch, why not try its followup too?
    If you destroy the slam you placed, all the bolts currently travelling midair decide to drop down at the same time. The same would probably happen to the syringes too, but it would be cool to test out by exploding the sticky

    • @O5MO
      @O5MO 10 місяців тому +36

      so you're saying if syringes are launched with low enough horizontal velocity its possible to accumulate them in one spot and release it on someone unfortunate enough to stand below?

    • @sunlight941
      @sunlight941 10 місяців тому +26

      @@O5MO Probably very hard to do, since syringes don't seem to lose speed after hitting the sticky, but it would theoretically be possible

    • @CricetoFunni
      @CricetoFunni 10 місяців тому +5

      @@sunlight941 someone get on this asap i need to see it

    • @fedethegreat88
      @fedethegreat88 10 місяців тому +6

      ​​@@sunlight941 Maybe if you give them such low horizontal velocity to make them incredibly slow (by standing almost on top of the sticky) and doing the glitch on the Turbine or 2fort balcony you can get someone who just so happens to walk below

    • @soccpuppet4638
      @soccpuppet4638 10 місяців тому +1

      @@fedethegreat88 The code did mention the angle's gonna be 45 degrees or less

  • @TMNWG
    @TMNWG 10 місяців тому +38

    Imagine if HL2 gets updated because of this.

  • @Buster_real
    @Buster_real 10 місяців тому +88

    While we're bugging Valve to fix the syringe gun again, can we also ask them to make the syringes use hitscan damage ramp (150%-50%) instead of projectile damage ramp (120%-50%)? There's no reason they should use the projectile damage ramp designed around rockets and stickies.

    • @soundrogue4472
      @soundrogue4472 10 місяців тому +14

      Projectile weapons always get shafted in Valve games.

    • @spinnirack3645
      @spinnirack3645 10 місяців тому +19

      ​@@dkskcjfjswwwwwws413
      Rollers do

    • @spinnirack3645
      @spinnirack3645 10 місяців тому

      Could you imagine if they didn't have damage falloff?
      Barely being inside the blast radius doing 100 would be terrible

    • @Buster_real
      @Buster_real 10 місяців тому

      typo, sorry@@dkskcjfjswwwwwws413

    • @Cheesedragon117
      @Cheesedragon117 10 місяців тому +6

      Pretty sure it's intentional considering they wanted to avoid battle medics being a problem

  • @PeachiPrism
    @PeachiPrism 10 місяців тому +61

    It's insane how many videos like this you are able to make. A decade of spaghetti will do that to you I guess.

    • @Starlit_Juno
      @Starlit_Juno 10 місяців тому +10

      We're closer to 2 decades now

  • @winterpage1480
    @winterpage1480 10 місяців тому +10

    I wonder: if it only remove the vertical momentum of the syringe, could you unload an entire clip directly downwards into a sticky, and have a cluster of floating syringes sitting in one spot with little to no horizontal movement? Would that kill any class that touches it?
    Also, we have reached the point in the source engine that bugs can now be inherited like genes in DNA. Truly, Valve has created the ultimate physics engine.

  • @KodaLynnGAME
    @KodaLynnGAME 10 місяців тому +34

    in the 2007/xbox version of the game, syringes can push teammates (typically engineers) to launch them out of bounds

    • @roadhoundd.
      @roadhoundd. 10 місяців тому +11

      TFC allowed snipers to shoot teammates and launch them, which was great with no friendly fire armor loss turned on.
      Sending a friendly heavy or soldier to the enemy balcony in 2fort was classic thuggery.

    • @NerfPlayeR135
      @NerfPlayeR135 9 місяців тому +3

      This was even immortalized in a TF2Ware microgame. Everyone is turned into a Medic and must shoot syringes at the floor to propel themselves upwards.

  • @marisakirisame1st
    @marisakirisame1st 10 місяців тому +20

    its always funny how so many bugs can be fixed by just.. deleting the check that tries to fix the bug

  • @BenjaminSteber
    @BenjaminSteber 10 місяців тому +12

    I've been doing some battle medic recently and I was indeed suspicious of syringe attacks. The visuals and the damage never seemed to synch up at closer ranges. Now I know they don't synch at all.

  • @Cosplaybuddygiraffes
    @Cosplaybuddygiraffes 10 місяців тому +27

    The slowly sliding crossbow bolt is SO amusing to me and I don’t know why

  • @Cinnamowo
    @Cinnamowo 10 місяців тому +23

    It's interesting that source also has a broken harpoon code from Half-Life 2. It once worked uniquely like sawblades do, however it was broken probably when updating the engine, fixing b-hopping and stuff
    I now wonder if the same impaling mechanic is hidden in some other Source game

    • @lychy645
      @lychy645 10 місяців тому +3

      Huntsman TF2

  • @stefanandrejevic2570
    @stefanandrejevic2570 10 місяців тому +18

    If i had to guess, maybe they wanted the hl2 crossbow to be able to bounce off those specific objects but they didn't finish the code, and then that spaghetti transferred over to TF2?

  • @AliensComeback
    @AliensComeback 10 місяців тому +7

    The Syringe Gun's live syringes also use the exact same physics of the scrapped Nail Gun. Actually, the Syringe Gun is the final alternative to the Nail Gun, but for the Medic rather than the Scout.

  • @Maxie962
    @Maxie962 10 місяців тому +8

    Here's my guess:
    It's a buggy exception case for the crossbow bolt/ syringes hitting projectiles. When hitting map geometry at that angle, the crossbow bolt always gets stuck. But i suspect a crossbow bolt getting stuck in say, a grenade, didn't make sense, so this exception was half-coded in, to ALWAYS deflect off of other projectiles. it was likely that this idea of projectiles colliding was eventually scrapped, but the prototype code was left in, accidentally.

  • @Tscendrik
    @Tscendrik 10 місяців тому +4

    Imagine having a line of stickies between a chokepoint or a door and then having 10 medics shooting at the stickies. I would love to see that

  • @AcidTehObjectThingyIsBack
    @AcidTehObjectThingyIsBack 10 місяців тому +5

    the syringe gun bounce exists??? Wow this is an absolute peak of medic gaming and we have entered the absolute peak.

  • @MaximumADHD
    @MaximumADHD 10 місяців тому +4

    The bounce mechanic of the crossbow blew my mind to learn about.
    I wonder if it's one of those bugs that became a feature kind of deals.

    • @Xeller_real
      @Xeller_real 10 місяців тому +1

      Likely an intentional mechanic

    • @bruschetta7711
      @bruschetta7711 10 місяців тому +1

      The bounce is intentional, the colliding with slams probably not

  • @ClonedGamer001
    @ClonedGamer001 10 місяців тому +5

    My theory is that originally crossbow bolts were going to be launched if lodged into an explosive which then detonated, which would let players make a sort of spike trap basically. But that idea got scrapped and what remains is this unfinished code that would have eventually handled detecting when a bolt hit an explosive as opposed to a different surface.

    • @nlb137
      @nlb137 10 місяців тому +2

      Either that or they were going to be able to set off explosives (possibly launching the triggering bolt return-to-sender)

    • @ClonedGamer001
      @ClonedGamer001 10 місяців тому

      @@nlb137 That's another possibility, but I'm pretty sure that would be handled by code for the explosive, rather than the bolt

    • @kR-qj7rw
      @kR-qj7rw 10 місяців тому

      And since nobody cleaned it up the jank from the half life 2 days is still with us at 2033

  • @zdrux
    @zdrux 10 місяців тому +1

    "...and that's it, life goes on."
    Is my answer to most problems in life.

  • @Seerinx
    @Seerinx 10 місяців тому +3

    my bet is at some point in hl2 development the crossbow was going to be able to interact with the mine (triggering it by shooting maybe?) so they started writing code to handle the interaction, but forgot to remove the horizontal velocity as well as the vertical velocity. the feature was then probably scrapped but they forgot to remove the vestigial code, and has been floating around ever since

  • @matstick199
    @matstick199 10 місяців тому +1

    "Thats why the important thing is the orange box"
    -me after explaining to my parents why we don't need to fix our fridge in 2008

  • @C.A._Old
    @C.A._Old 10 місяців тому +1

    *3:02** Reailty is: Lost Mechanics & Forgotten Everythings... Thanks Shounic Showing This! god... we don't know about this since 15.5 years!*

  • @Totas_funnynumber
    @Totas_funnynumber 10 місяців тому +4

    Imagine actually teaming up with a demo to hold a chokepoint

    • @Pomodorosan
      @Pomodorosan 10 місяців тому +2

      Because I can't think of a better way for a medic and a demo to hold down a chokepoint

    • @Totas_funnynumber
      @Totas_funnynumber 10 місяців тому +2

      @@Pomodorosan the roles are reversed

  • @DaxMarko
    @DaxMarko 10 місяців тому +3

    Using SLAM to bounce bolts down the corridors sounds like a cool mechanic for HL2:Deathmatch, maybe that's what it was intended for?

  • @Felix-Felix
    @Felix-Felix 10 місяців тому +1

    2:12 AHHH THE SMELL OF HALF LIFE SPAGHETTI, MY FAVORITE DINNER DISH

  • @Bomber679
    @Bomber679 10 місяців тому +2

    I think I've done that crossbow bug before... it brings back very vague memories. I think I discovered it with my brother. Amazing that it would come back in such a way.

  • @thegravedigger4565
    @thegravedigger4565 10 місяців тому +1

    That scout got bit by a mosquito after medic shot that sticky

  • @sektormk6484
    @sektormk6484 9 місяців тому

    Man, I really love your Chanel

  • @masterowl123
    @masterowl123 10 місяців тому +2

    Theres actually is something in TF2 that does something like this, although it's not in any map I could think of. there's an brush entity called "func_water_analog" that, when rockets are fired at it will slide just like the syringes here. I don't know why maybe a leftover from goldsrc. just thought I'd share.

  • @bogun6.9bviews2secondsago.6
    @bogun6.9bviews2secondsago.6 9 місяців тому +1

    "That's why the important thing is the orange box" 🗣💯🔥

  • @mossvoxle
    @mossvoxle 10 місяців тому +2

    This reminds me of a similar glitch I found with the crossbow.
    Bolts fired into an equipment item (weapon, ammo, health kit) will get stuck in the item. Picking up the item (by hand or grav gun) will make the bolts either continue in the same direction or fire straight down into the ground. The bolt will also sometimes jitter and move slowly.
    The slow sliding glitch also seems to work with many of these equipment items.

  • @smollmoth6376
    @smollmoth6376 10 місяців тому +1

    This makes me think of if we can use this in an actual game, as it seems to work on friendly stickys, maybe make the floor full of invisible floating syringes.

  • @Glamy_y
    @Glamy_y 10 місяців тому

    2:19 "Generational spaghetti" is the best thing i've heard all day.

  • @IOwnThisHandle
    @IOwnThisHandle 10 місяців тому

    Really good production quality.

  • @casuthrustuff5730
    @casuthrustuff5730 10 місяців тому +2

    I'm almost certain this happens because of conflicting physics issues of the projectiles attempting to pin to the ground, but is colliding next to destructible entity that's already super close to the ground (sticky/slam)
    yet idk if huntsman is also affected by this or not so eh

  • @Flynn217something
    @Flynn217something 10 місяців тому +1

    1:00 "that's why the important thing is the orange box"
    I see what you did there.

  • @kolinako6872
    @kolinako6872 10 місяців тому

    the little music track edits are great

  • @jaysbadatgaming
    @jaysbadatgaming 10 місяців тому

    bro it just makes my day when shounic uploads a wacky weird tf2 mechanics video
    thank you shounic i needed this

  • @rikopinguino2864
    @rikopinguino2864 10 місяців тому +1

    Gravity pulls things down, except for when it doesnt

  • @foobar9761
    @foobar9761 10 місяців тому

    I love this game in all its wonkyness. Thanks shounic for digging out all this entertaining tidbits!

  • @dongholiothesecond3324
    @dongholiothesecond3324 10 місяців тому

    Generational bugs you love to see it its almost like how a few people are lactose intolerant.

  • @Vexcenot
    @Vexcenot 10 місяців тому

    The hl2 plot twist was an absolute banger for today's bug

  • @_Pyroon_
    @_Pyroon_ 9 місяців тому +1

    I'd love to see a test server where every class could have two secondaries, demo would be super strong

  • @eigonofcarim1406
    @eigonofcarim1406 9 місяців тому +1

    This must become an actual strategy on defense. Just imagine an endless stream of invisible needles slowly creeping through a choke point.

  • @EXILLED0
    @EXILLED0 10 місяців тому +5

    Syringe gun gaming

  • @Chaxlotl
    @Chaxlotl 9 місяців тому +1

    this is exactly like crossbow bolts on slams

  • @emperorfaiz
    @emperorfaiz 10 місяців тому +6

    New Medic meta, let's go!

  • @Felix-Felix
    @Felix-Felix 10 місяців тому +1

    This is peak Medic Gaming
    Good news for the 5 people that use Default Syringe gun

  • @AngraMainiiu
    @AngraMainiiu 10 місяців тому +1

    I never even knew that crossbow bolts could skip...

  • @inurokuwarz
    @inurokuwarz 10 місяців тому

    "The important thing is the orange box" Well obviously! We wouldn't be here without it!

  • @Ziggylata
    @Ziggylata 10 місяців тому

    Get a demoman to put down like 8 stickies in a line, then have like 5 medics all shoot it in a row and create a floor of death.

  • @ZVAARI
    @ZVAARI 10 місяців тому

    you know shit gets serious when the conclusion to a shounic video is "i dont know"

  • @YourAverageBrody
    @YourAverageBrody 10 місяців тому

    In Gmod I've used the crossbows bounce mechanic along with a loop de loop made with brushes (I think they're called) and the crossbow would slide through the air as well for some reason.

  • @sethbryant7894
    @sethbryant7894 9 місяців тому +1

    1:00 Valve (2007)

  • @tulsatrash
    @tulsatrash 8 місяців тому +1

    The Orange box is important.

  • @T0mmy9898
    @T0mmy9898 10 місяців тому +2

    They really need to overhaul the syringe gun like they did the flame thrower.

    • @Dr_Dan_
      @Dr_Dan_ 10 місяців тому

      they are fake purley visually. you will be surpised that the visual bullets that come out of hitscan weapons are fake and are delayed by a lot@@dkskcjfjswwwwwws413

  • @TheDoomsdayzoner
    @TheDoomsdayzoner 10 місяців тому +1

    Every time I see stuff like this, I am starting to believe more and more that TF2 is a situation where Thousand Monkeys with typewriters accidently wrote a good sequel to works Shakespear.

  • @LucasTigy2
    @LucasTigy2 10 місяців тому

    man, i completely forgot about that crossbow bug. had a lot of fun just making slow moving bolts for people to casually run into.

  • @BenLubar
    @BenLubar 10 місяців тому

    Reminds me of all the weird stuff I've had to deal with trying to fix the Alien Swarm flamethrower.

  • @blacklight683
    @blacklight683 10 місяців тому +1

    Literally how did the devs miss this up...

  • @berzerkvideos655
    @berzerkvideos655 10 місяців тому

    Seeing GMod in a Shounic video hit me like a psychic attack.

  • @Massie_
    @Massie_ 10 місяців тому

    Now I know the next time I see a f2p gibus medic hosing down a sticky, he's simply going for a sick trickshot

  • @notIndecisive
    @notIndecisive 4 місяці тому +1

    this ORANGE BOX.

  • @JiyakuBuraku
    @JiyakuBuraku 10 місяців тому

    i loved using the slam bug in hl2dm

  • @RudyG.Numpad
    @RudyG.Numpad 10 місяців тому

    now I wanna try doing this

  • @expressedit633
    @expressedit633 10 місяців тому

    This is my favorite Portal video.

  • @daugh8587
    @daugh8587 10 місяців тому

    I'm going to queue into casual and find at least 3 medics staring at a sticky on the ground trying to do this, the demoman will be using the pooped deck taunt nearby.

  • @lezlienewlands1337
    @lezlienewlands1337 10 місяців тому +1

    This reminds me of when you shot rockets at sandman balls like syringes, the rockets would slide across the ground or get stuck in place so soldiers could deploy mines effectively.

  • @Satarack
    @Satarack 10 місяців тому

    Now I want to see someone make a kill montage of people dying to a team of medics all shooting at stickies to fire clouds of invisible syringes across the map.

  • @Nic5Cyprus
    @Nic5Cyprus 10 місяців тому +1

    Ah yes my favorite dish: Source spaghetti

  • @sipinosapa
    @sipinosapa 10 місяців тому

    Oh boi. Time to see Delfy use this in an epic troll montage

  • @BenAgain452
    @BenAgain452 10 місяців тому

    I guess someone started working on that shallow angle bounce thing for hitting bombs, but never finished and forgot, and no one ever noticed this half code.

  • @thepenguin9
    @thepenguin9 10 місяців тому

    The fucking slow-moving syringe killing that scout tho

  • @wozahh
    @wozahh 10 місяців тому

    this so awesome

  • @yash019
    @yash019 10 місяців тому

    Oh im gonna have so much fun in casual this weekend

  • @cappantwan2978
    @cappantwan2978 10 місяців тому

    RIP Scout, died by broken toes once again

  • @SuperCaitball
    @SuperCaitball 10 місяців тому

    Now that you have touched generational spaghetti, I actually kind of want to see more shounic videos about other HL2 / general Source engine bugs now.

  • @timur5219
    @timur5219 9 місяців тому

    Sounds like a material for a new weapon

  • @Headlessgenie
    @Headlessgenie 9 місяців тому

    I love your content, any chance for you to do this with other games? (Im actually gonna double check if you have or havent)

  • @daviddragonheart6798
    @daviddragonheart6798 10 місяців тому +1

    If I had to assume, the interaction was MEANT for the Crossbow to bounce off of things, and it just so happened that the SLAM of all things had a busted interaction with them. Since we dont use the SLAM in games ASIDE from Gmod, and you'd normally never think to shoot the bolt AT a SLAM anyway, it just went unnoticed. And because Valve being Valve, they ported the code to TF2. I imagine while it's neat, it probably is a low priority bug, since it doesnt serve practical use.

  • @DerpScout
    @DerpScout 9 місяців тому

    1:02 THE ORANGE BOX

  • @Levita_
    @Levita_ 10 місяців тому +1

    Shounic please cover the new catapult door on redone Steel.
    I've done an hours worth of testing and this door just bewilders me. Sometimes using the exact same position, crosshair placement and speed you are launched across onto the ledge and other times you just fall to the ground. What is going on here???
    It feels like utter diceroll, but surely there is an explanation.

  • @C.A._Old
    @C.A._Old 10 місяців тому +1

    *PFFFFFFF WHAT? How in the earth we are not see this Since Game Was Release?!*

  • @jacobdagun3670
    @jacobdagun3670 10 місяців тому +1

    Finding out why the Syringe Gun has felt so awful to use was the real benefit of this video. The part about the bug was just a bonus.

  • @mugofbricks
    @mugofbricks 10 місяців тому +1

    This is the moment medic lost his medical license

  • @ghost_ship_supreme
    @ghost_ship_supreme 10 місяців тому

    This explains some of the jankiness of them

  • @Birch19547
    @Birch19547 9 місяців тому

    All I could think about doing is getting 10 medics syringe guns and a demo to hold down a choke with invisible projectiles

  • @chugbunga1665
    @chugbunga1665 10 місяців тому

    after all these years