TF2's Door Problem

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  • Опубліковано 30 тра 2024
  • TF2 has a door problem. Let's fix that.
    0:00 Intro
    0:20 Door Mechanics
    1:26 Spawn Doors
    1:50 Visualizers
    3:04 Taunting Into Spawn
    4:25 Teleporting Into Spawn
    6:31 Damaging Through Doors
    8:49 Door Stuck
    9:32 Deadly Doors
    11:09 Door Launch
    12:32 More Door Stuck
    14:54 Outro
    ▶ Shooting through Walls Video: • Which TF2 items can Sh...
    Shorts featured in this video:
    ▶ Taunting into Spawns: • TELEPORT into Enemy Sp...
    ▶ Flamethrower through Doors/Walls: • Pyro's Flamethrower is...
    ▶ 2fort Door: • This Door on 2fort is ...
    ▶ Mercenary Park Doors: • These Doors CRUSH You!...
    ▶ Frontier Door: • You can BREAK this Doo...
    ▶ My other TF2 stuff: • TF2
    👉 Get 25% OFF your first server: shockbyte.com/partner/LED
    ▶ My Socials: linktr.ee/LEDs_YT
    💬 Discord: / discord
    #tf2 #teamfortress2
  • Ігри

КОМЕНТАРІ • 415

  • @lastknight244
    @lastknight244 5 місяців тому +1705

    Yes I WILL watch a 15 minutes video about the doors in the Team Fortress 2 video game!

    • @Ledplous
      @Ledplous 5 місяців тому +8

      Same

    • @rgbatom5145
      @rgbatom5145 5 місяців тому +24

      Door enthusiast

    • @KusanaG11
      @KusanaG11 5 місяців тому +6

      Flashback to 3kliksphillip and dust2 stairs.

    • @DeadMemeMan
      @DeadMemeMan 5 місяців тому +18

      "They'll watch anything if it's TF2 related! Just watch."

    • @TheyCallMeSol
      @TheyCallMeSol 5 місяців тому +6

      Oh yes an i will also LEARN ABOUT DOORS and HOW TO GET INSIDE ENEMY'S BASE during all these 15 minutes

  • @ItzaLukkeri
    @ItzaLukkeri 5 місяців тому +958

    I find it funny how almost all of these problems are caused just by mappers using the smallest grid size

    • @johnarbuckle6775
      @johnarbuckle6775 5 місяців тому +45

      Shounic be like

    • @YippingFox
      @YippingFox 5 місяців тому +10

      Having no experience, wouldn't a larger grid lead to the same issues?

    • @ItzaLukkeri
      @ItzaLukkeri 5 місяців тому +115

      @YippingFox No. The funny part about the small grid is that literally every single Hammer tutorial tells you not to use it often. Not using a small grid is like Hammer 101, but it's often easy to forget why. I've had problems with maps myself caused by a specific entity being 1 single unit too small.

    • @BacenticFlam
      @BacenticFlam 5 місяців тому +6

      hammer editor grid size door

    • @DRAGONFLAIR2008
      @DRAGONFLAIR2008 5 місяців тому +13

      Every time the hammer editor is mentioned a source creator dies

  • @infamoushacker4chan883
    @infamoushacker4chan883 5 місяців тому +639

    7:13 There's a check that happens every item Pyro attempts to use his flamethrower meant to prevent this from occurring. Standing inside a teammate causes the check to be disregarded and the particles spawn anyways. I think Shounic covered it at one point.

    • @bakugo_v8
      @bakugo_v8 5 місяців тому +25

      Yep, if you stand inside a teammate, the trace check that is meant to stop the flamethrower from firing if it hits the world will hit the teammate instead of the world.

    • @SparkyCas
      @SparkyCas 5 місяців тому +4

      So it got confusd. Kind of just returning 0 type of situation.

    • @caramelldansen2204
      @caramelldansen2204 5 місяців тому

      *time 😊

    • @_pancakes1734
      @_pancakes1734 4 місяці тому +2

      @@SparkyCas guessing but, i don't think it's getting confused. i think it sees a teammate and intentionally fires anyways to prevent close-by teammates eating your flames, just like how close by teammates don't block projectiles. They just forgot that there might be a wall as well as a nearby teammate. again, this is just a guess.

    • @Vashzaron
      @Vashzaron 4 місяці тому +1

      Reminds me of an ancient glitch that you could shoot people with the sniper rifle through doors if there was a teammate covering your shot

  • @DrHundTF2
    @DrHundTF2 5 місяців тому +318

    I know exactly why the dustbowl door opens upside down. It happened to me. Look above it. Imagine the door’s size. It WILL go up and create an invisible wall on the roof. The ceiling isn’t big enough to hold the door inside. So we make it go down instead.
    Good thing they caught on that, because it’s hard to notice it if you playtest alone, I mean, who’s gonna open the door for you if you’re above ?

    • @LEDs
      @LEDs  5 місяців тому +115

      Wow, I’m surprised I didn’t think of that. Good observation!

    • @DrHundTF2
      @DrHundTF2 5 місяців тому +16

      @@LEDs it’s the sort of things you only notice when it has happened to you.

    • @tadziu2400
      @tadziu2400 5 місяців тому +3

      I believe It did work like this in the past and they changed It to fix the invisible wall. No? Or It was just my dream?

    • @DrHundTF2
      @DrHundTF2 5 місяців тому +23

      @@tadziu2400 from the wiki page on the map:
      March 5, 2014 Patch
      Fixed Red team's stage 1 spawn door pushing players in the air.

    • @tadziu2400
      @tadziu2400 5 місяців тому +4

      @@DrHundTF2 So everything is okay with me. Thank god

  • @XxguaxinimxX.
    @XxguaxinimxX. 5 місяців тому +145

    If you haven't died to a spawn door in mercenary park, you haven't played TF2 the right way! 😂
    Great video, dude!

  • @Mido_
    @Mido_ 5 місяців тому +179

    You should make a compilation (guide) of mistakes that map makers can make. So that when a new map maker wants to create a map, they know what mistakes to avoid.

    • @shinobuoshino5066
      @shinobuoshino5066 5 місяців тому +3

      biggest mistake is believing that tf2 needs more shit maps when existing ones will never be fixed

    • @ComparativelyRegular
      @ComparativelyRegular 5 місяців тому

      @@shinobuoshino5066 Get this man a true.

    • @omppusolttu5799
      @omppusolttu5799 5 місяців тому +3

      @@shinobuoshino5066 biggest mistake is presuming all mappers make maps specifically so valve includes them in the game (very unlikely)

    • @shinobuoshino5066
      @shinobuoshino5066 5 місяців тому

      @@omppusolttu5799 why would you make a map and then publish it on steam if you aren't interested in making a map that will be scrutinized in public?

    • @omppusolttu5799
      @omppusolttu5799 5 місяців тому +4

      @@shinobuoshino5066 Community servers? Also someone might just enjoy making maps.

  • @QuartetBaguette
    @QuartetBaguette 4 місяці тому +16

    Why doesn't valve just hire this guy

  • @Hombzy
    @Hombzy 5 місяців тому +33

    I think one of my favourite doors is upward blu forward spawn in the tunnel.
    The door brush opens upward, meaning if someone is in the tunnel segment above the spawn they collide with the door.
    In an open state it pokes about 40 units out of the ground.

  • @Diamondbackwastaken
    @Diamondbackwastaken 5 місяців тому +38

    I like LED. He dosen't try to sound smarter than everyone else, makes good and informative videos, and isn't afraid to admit when he doesn't know something. Keep it up! 😊

    • @LEDs
      @LEDs  5 місяців тому +5

      Thanks for the very nice comment!

  •  5 місяців тому +12

    Most of this problems come from the fact their didn't use instances back then, a instance is like a piece of a map with props, triggers, door etc, so instead of making the same door over and over you make it to a instance and then just reference it all the times that you need it. And if you find a bug, change the instance and it gets updated to all the maps that use it(they need to be recompiled). Valve enforced instances when building Portal 2's maps, the puzzle's devices are also made from a bunch of different entities working together, if every time these get used the devs change some of them or have to make them from scratch these are more prone to develop problems.

  • @sweglord227
    @sweglord227 5 місяців тому +21

    for the door launch section of the video (11:10), the func door likely moves down so players standing above the door wont get blocked while trying to walk through it while open. this is a problem in some other community maps, but is most notable above blue's 2nd spawn on upward. once the door is open, you cannot enter the side tunnel without crouch jumping over the door.

  • @dreamwalking
    @dreamwalking 5 місяців тому +26

    As someone who has been curious to get into mapmaking, thank you so much for this guide on how to let enemy players into spawn. I'm always disappointed when a map doesn't have at least one funny exploit you can do, so being able to make sure there's at least one on any map that I make really warms my heart.

    • @LEDs
      @LEDs  5 місяців тому +5

      LOL

  • @jupiterbjy
    @jupiterbjy 5 місяців тому +5

    4:55 Love how heavy wastes no time punishing scout for existing

  • @thothdj
    @thothdj 5 місяців тому +10

    I think the hoodoo door may have something to do with the sign above it, maybe it has that wacky collision like some of the signs on upward, causing the door to ignore any players blocking it

  • @mundanest
    @mundanest 4 місяці тому +7

    I expect a detailed tier list on every TF2 door soon

  • @nexinex6049
    @nexinex6049 5 місяців тому +13

    13:46 sounds like it could be a floating point issue. Try placing the door in the same worldspace coordinates as well

  • @dannytheocto2556
    @dannytheocto2556 5 місяців тому +5

    I actually did not know about that door on Frontier permanently closing

  • @thefairylovesniper
    @thefairylovesniper 5 місяців тому +10

    LED is now like the 3kilksphilip of tf2

    • @LEDs
      @LEDs  5 місяців тому +2

      Hopefully all of my subs are also subbed to him!

  • @awsomebot1
    @awsomebot1 5 місяців тому +39

    Before Sketchek transitioned (into a vtuber) and deleted his videos, he had some videos explaining how overlapping with an entity (e.g. traffic cone, players) can "boost" your flames. That's probably why 7:14 happens.

    • @thegrayseed2792
      @thegrayseed2792 5 місяців тому +3

      Sketchek become a vtuber?
      Got a name?

    • @GrachiPlays
      @GrachiPlays 5 місяців тому

      @@thegrayseed2792 name is sonny brisko, pretty sure its confirmed to be him

    • @bobbyferg9173
      @bobbyferg9173 5 місяців тому +3

      Sketchek coming back from being "dead" to becoming a vtuber and deleting his old videos is like some monkey's paw horrific resurrection

    • @awsomebot1
      @awsomebot1 5 місяців тому +8

      @@bobbyferg9173 He visited Japan once and through this somehow convinced himself video games ruined his life, so he decided to fake his death in order to leave his youtube channel.
      Overall pretty degenerate behaviour so it makes sense he'd end up a vtuber.

  • @IronBrandon22
    @IronBrandon22 Місяць тому +2

    “The shutter doors here *do* get a bit quirky at night”

  • @zythe_
    @zythe_ 4 місяці тому +3

    the door on dustbowl isnt set to down because "valve didnt notice", its because otherwise the invisible door brush would clip through the top of the walkable area above the door, this is also why they used the animated prop instead of the parented one.

  • @whynotanyting
    @whynotanyting 8 днів тому +1

    "There's no reason the doors need to be this way"
    Yes, it's hilarious

  • @abe881
    @abe881 5 місяців тому +4

    Getting stuck in a automatic door is one of the funnier parts of tf2, second only to the door that kills you

  • @sheevpalps66
    @sheevpalps66 3 місяці тому +1

    I can recall like 3 different times where I've gotten stuck in that Badwater door. The worst of all is the defender doors on Swiftwater, I have gotten stuck in those doors a few times over the years.

  • @mr_flava
    @mr_flava 5 місяців тому +2

    for a moment I thought you were about to mention *that* door

    • @bananashoplifter3440
      @bananashoplifter3440 5 місяців тому +1

      The one that shouldn't exist? Yea, same. Delightfully surprised that wasn't the case tho

  • @Douge11
    @Douge11 9 днів тому +1

    Hilarious that after seeing this vid on my feed for months, the day before I decide to watch it, I get stuck in the door on badwater, which you called rare

    • @LEDs
      @LEDs  8 днів тому

      nuts

  • @Beardqt
    @Beardqt 5 місяців тому +2

    One of my fondest memories of tf is the COUPON BUG and DOOR STUCK screaming from that era of youtube and tf2 so this is the best video ever

  • @YellowDice
    @YellowDice 3 місяці тому +1

    The amount of nines in that damage for the door tells me that valve did not like working on merc park lol. Time to abuse that frontier door now.

  • @pixelminer5880
    @pixelminer5880 5 місяців тому +6

    Something i learnt while using Hammer, with the RespawnRoomVisualiser, while it is a bit of a jankey fix (But lets be honest its hammer, of course it is), there's the Fit button when looking at the texture for the no_Entry that scales it to the size of the visualiser, it can end up looking weird for some doors but for spawnroom doors it looks relatively alright since it only scales up a small bit, that way you can put the visualiser to the size of the door and not have to worry about the issues of the taunts getting through

    • @LEDs
      @LEDs  5 місяців тому +4

      I don't use it for spawn doors because it fits both axiis, causing the horizontal to be stretched

    • @pixelminer5880
      @pixelminer5880 5 місяців тому

      @LEDs yeah, that makes sense, it's partly why i mentioned it was a jankey fix, but it's just something I thought of

  • @windowsvista3193
    @windowsvista3193 4 місяці тому +3

    I’ve seen people get stuck on that door on badwater

  • @LordRazer3
    @LordRazer3 5 місяців тому +2

    10:59 do it on purpose and put up a sign that says "To be weary of the sentient doors. They take there vary job serious. They can not be reasoned with and are vary offended of people loitering."

  • @GolfinhoVoador
    @GolfinhoVoador 3 місяці тому +2

    10:04 I'm pretty sure I died without the enemy team having capped the first point once, it was pretty annoying..

  • @blitzkrieg2928
    @blitzkrieg2928 5 місяців тому +2

    4:51 Trecherous Volvo literally unplayable now

  • @Rogue_Rouge
    @Rogue_Rouge 4 місяці тому +1

    13:40 maybe there's some floating point rounding thing that requires a specific position to trigger it

  • @Isythos
    @Isythos 5 місяців тому +1

    On badwater the same thing that happens with that door can happen with the sign that pops up right near it. Got stuck in it many times.

  • @helpsus
    @helpsus 3 місяці тому

    That mercenary park death spawn door is like deathrun inserted into the vanilla game; nightmare fuel. Great video, very informative this should be a PSA for any map makers using hammer. I've only seen the hoodoo door glitch of players bounding boxes getting stuck in the spawn door at least once and I've been playing TF2 since 2013.

  • @Whiterabbit124
    @Whiterabbit124 4 місяці тому +1

    This was really interesting! Having played tf2 for so long I always wondered why some of these things happen. Thank you, LED!

  • @dropinota
    @dropinota 5 місяців тому +1

    Ends with door stuck, a man of class.

  • @Liminalpo
    @Liminalpo Місяць тому +1

    First the stairs, now this? PREPOSTEROUS!!!

  • @mattys1000
    @mattys1000 5 місяців тому

    Love these sorts of videos man, tf2 mapping is so interesting, keep it up! :)

  • @velikigospar
    @velikigospar 5 місяців тому +2

    I'm not even a mapper and I love your videos LED, keep it up!

  • @faerdregon1230
    @faerdregon1230 5 місяців тому +2

    it feels i watched it before it even published

  • @KevinTheFluffyWolfy
    @KevinTheFluffyWolfy 3 місяці тому

    Hell yes, I’m gonna watch this all the way through. A 15 minute video about the doors in TF2, awesome.

  • @cinnamoncat8950
    @cinnamoncat8950 5 місяців тому +1

    12:58 YO WHAAAT, I THINK I REMEMBER SEEING THAT HAPPEN.
    i think it either happened to me or i saw someone get stuck right in front of me, or maybe both happened in different games?

  • @irgendwer3610
    @irgendwer3610 5 місяців тому

    man so many of the exploits you mentioned I remember seeing in Delfy, that's pretty cool

  • @eoxTF2
    @eoxTF2 5 місяців тому +3

    i always covered the entire respawndoor with visualizer while i making my own map
    i hope one day you made a video how gates opened cuz it doesnt work well for me
    anyway great video led keep it up 👍

  • @KimFareseed
    @KimFareseed 5 місяців тому +1

    Did not know about the trigger_hurt region between the doors of badwater. Guess it was passed over on the pro variant.

  • @Aelfraed26
    @Aelfraed26 2 місяці тому +1

    6:24 BLU's second spawn in Altitude, but only on the smaller side door.

    • @Syamfprch
      @Syamfprch Місяць тому

      It happens in camber aswell i think, of you go to 3rd BLU spawn as a RED you end up back in your spawn.

  • @Tearcarlog
    @Tearcarlog 5 місяців тому +2

    After 65 million years in development, hopefully it will have been worth the wait.

  • @LordRemiem
    @LordRemiem 3 місяці тому +1

    It happened to me! I got stuck inside that exact door in Badwater, and I had to killbind to get out

  • @Kavukamari
    @Kavukamari 5 місяців тому +2

    i feel like they should try to make a template that's like "func_spawndoor" that includes all of these fixes and just replace all of the spawn doors in the whole game with the canned asset, just choose what kind of door it is (double, up, down, left, right) and its static model for animation, and everything else is just automatic (noentry protection, nobuild protection, open triggers, etc)

  • @witheld4975
    @witheld4975 4 місяці тому +1

    don't you dare get them to fuck with my funny doors

  • @d-boi9785
    @d-boi9785 5 місяців тому +1

    “Oh good, a concussion!”

  • @CrashedFob
    @CrashedFob 5 місяців тому +3

    doors have always seemed like a main problem in humanity to me. They are pretty much the only thing stopping us from evolving into better species and possibly gaining infinite knowledge. Thank you for making video, this is a great start. This video is just a start of the revolution against doors, it will go from doors in video games to doors in real life. #Antidoor!

  • @blacklight683
    @blacklight683 5 місяців тому +3

    Door stuck door stuck

  • @Q27Forever
    @Q27Forever 5 місяців тому +1

    This guy can solve every tf2 valve problem

    • @LEDs
      @LEDs  5 місяців тому

      Nah, there are some things I can't explain. You'll see in the next vid

    • @Q27Forever
      @Q27Forever 4 місяці тому

      @@LEDslike why spy was in tf1

  • @Axemunger
    @Axemunger 5 місяців тому +1

    Mercenary Park has the right idea, ever door should have the ability to kill you

  • @triandot
    @triandot 4 місяці тому +1

    informative and pleasant to watch, instant sub :3

  • @dankmemester3398
    @dankmemester3398 5 місяців тому +2

    14:15 I discovered that myself a few days ago. The only purpose it could have is to have a stupid red teleport behind enemy lines, and make it harder to kill, because the door doesn't open. However the geometry above is a chokepoint, so I doubt it is viable.

  • @FearThePegasus
    @FearThePegasus 5 місяців тому +18

    Wish the community could hotfix the game with a little more freedom. Obviously not absolute power but have some verified community volunteers to hotfix the game. They fix things, submits them to The Eric, they approve the changes and it gets pushed to live.

  • @MrGermandeutsch
    @MrGermandeutsch 5 місяців тому +1

    I am surprised these issues even exist to begin with.

  • @Audio_noodle
    @Audio_noodle 5 місяців тому +3

    i wonder if the teammate is necessary to push you closer to the wall for the pyro glitch, since walls typically have that push you a few hammer units away property

  • @MegapiemanPHD
    @MegapiemanPHD 5 місяців тому +2

    On dustbowl, the func_door moves down due to the roof above it being playable space. If it opened up, the func_door would become an invisible for anyone on the roof.

  • @pay-me-a-ton
    @pay-me-a-ton 5 місяців тому +3

    DOOR STUCK! *DOOR STUCK!*

  • @hackermanwannabe3031
    @hackermanwannabe3031 5 місяців тому +2

    valve, hire this man.

  • @Szaman810
    @Szaman810 5 місяців тому +1

    Ah yes, time to watch a video about a very specific mechanic in a game I haven't played in 10 years at 3 AM.

  • @MrNobodyX3
    @MrNobodyX3 4 місяці тому

    I remember when I first made a fully function in spawn room, and my map was literally just two spawns next to each other and go out in this tiny main room and that was it

    • @LEDs
      @LEDs  4 місяці тому

      trade map

  • @alexanderscout
    @alexanderscout 2 місяці тому

    2fort already knew about this problem and fixed it with its secondary spawn doors

  • @slyceth
    @slyceth 5 місяців тому +1

    13:38 hammer quirkss

  • @NecroGuy360
    @NecroGuy360 5 місяців тому +1

    Finally a solution to the door problem

  • @notdukko4123
    @notdukko4123 5 місяців тому +1

    Just finished a vid on the microwave popcorn button now I’m watching one about doors, amazing

    • @LEDs
      @LEDs  5 місяців тому

      I watched that video too 😛

  • @enderbassboss9292
    @enderbassboss9292 5 місяців тому

    i love that all the suggestions for the door clipping fails in any game where you can get over 1000 hp as you can use an engi to telefrag into you and walk thru the doors with ease as long as your hit box's over lap because of the game code

  • @picklekun
    @picklekun 5 місяців тому +1

    Trouble at home? Add another visualizer. Trouble at work? Add another visualizer. Don't want the door to kill you? Add another visualizer.

  • @raphaelarctic
    @raphaelarctic 5 місяців тому +2

    Did 11:10 maybe happen as a bandage-fix because there was a glitch where attackers could block the door from opening by standing above it on the ledge?
    I can't fully remember that glitch but i remember there was something going on

    • @LEDs
      @LEDs  5 місяців тому +2

      Several others pointed out in the comments that if the door moved up first, then it’d poke through the ceiling. So it appears that Valve intentionally made it go down first.

  • @Susul-lj2wm
    @Susul-lj2wm 4 місяці тому

    i think there is a reason why the doors need to be that way, which is that its mad funny for a scoped in sniper to walk through and just get bopped on the head

  • @EnReaper
    @EnReaper 5 місяців тому +1

    The heavy is STUCK!

  • @YouzACoopa
    @YouzACoopa 4 місяці тому

    I like the spawn doors in Suijin, you can crouchwalk into the edge of them

  • @Replyman1
    @Replyman1 23 дні тому +1

    But enemies coming into your spawn is what makes TF2 funny

  • @neonkapawn
    @neonkapawn 5 місяців тому +5

    On Upward's second spawn it's also annoying when people leave spawn and the door over extends above and blocks the path on the bridge and you need to croutch above it.

  • @IVEdge
    @IVEdge 5 місяців тому +1

    That pyro hat is absolutely cursed.

  • @24auto22
    @24auto22 3 місяці тому

    anyone who can understand the hammer editor is a genius in my mind
    i understand none of it but love these videos

  • @Trix_bm-gc9wb
    @Trix_bm-gc9wb 5 місяців тому +1

    I got stuck in badwater doors once and it wasnt on purpous

  • @MrNicosaure
    @MrNicosaure 5 місяців тому +1

    Odd, I definitely remember getting stuck between those 2 doors on Badwater before, any chances the hurt trigger doesn't work at all or the change was implemented somewhat recently (some servers like to run the comp version of Badwater and the latest changes were never implemented), and I really mean between both doors, not stuck inside one or the other
    I would probably add a trigger to leave them open until people cleared that gap then let the rest of their attributes close them definitely

    • @LEDs
      @LEDs  5 місяців тому +1

      It's configured weirdly with a math_counter entity. I might cover it in the future

  • @scylorn
    @scylorn 5 місяців тому +1

    Ay this is perfect material of things to note.

  • @halfsine
    @halfsine 4 місяці тому

    the janitor has some real competition right here

  • @LRCorte
    @LRCorte 5 місяців тому +7

    I can see Valve devs watching this video and shivering thinking about the spaghetti code and the amount of work it would take to fix these problems

    • @starmaker75
      @starmaker75 5 місяців тому

      Seriously I can image tf2's spaghetti code being as bad as smash bros melee of being buggy but somehow being very playable

  • @Yeyoski
    @Yeyoski 4 місяці тому +1

    DOORSTUCK DOORSTUCK OUTTA MY WAY SON

  • @Eshyyyyy
    @Eshyyyyy 5 місяців тому

    I hope there’s a big door revolution now on TF2 maps

  • @CallofFreaky
    @CallofFreaky 5 місяців тому +1

    I got stuck in the enemy door for like a minute after killing an engineer coming out of it and no one came out to that the whole time, until a spy did and killed me on the way out

  • @kristyandesouza5980
    @kristyandesouza5980 5 місяців тому

    This is what years without an update-sized update do to a game's creators, we get to talk about doors now

  • @zebrapringlez3141
    @zebrapringlez3141 5 місяців тому

    This reminds me of how in the orange box for the xbox 360, there is a hole in one of the barriers for the 2-fort spawn doors.

    • @zebrapringlez3141
      @zebrapringlez3141 5 місяців тому

      Also, you would have to crouch to enter the enemy spawn

  • @TheRealFishyB
    @TheRealFishyB 5 місяців тому

    Back in the day of rummaging through maps to get references, I noticed the dustbowl spawn door as well. It has to go down, because if it goes up, it creates a temporary invisible wall above poking out the roof.
    As for the pyro flames licking around the edges of doors, i'd hazard a guess to just move the door brush to overlap into the walls, roofs and floors by a few units. I know it will play havok with my internal OCD, but it's just a bunch of pros and cons and inclusive/exclusive conditions everywhere X)

    • @LEDs
      @LEDs  5 місяців тому

      I actually tried extending it through the sides, but that surprisingly had no effect

  • @rautamiekka
    @rautamiekka 3 місяці тому

    Such simple warnings of potentially unwanted behavior, and/or visual cues, that could be added to the software, but that's too much to ask.

  • @MrDirt
    @MrDirt 5 місяців тому

    11:00 That's a nice Invis Watch Troll

    • @LEDs
      @LEDs  5 місяців тому

      I'm curious if a few red spies cloaked in front of blu's temporary spawn door cloud slaughter an entire wave using just the door

  • @dogdillon2
    @dogdillon2 3 місяці тому

    i have watched this entire video 3 times already
    i now know everything about doors

  • @itreallyhurtswhenipee
    @itreallyhurtswhenipee 4 місяці тому

    I got stuck in a door on swiftwater once as a checkpoint was reached and the door became unavailable and my teammates just spammed the laugh taunt at me

  • @richardant3914
    @richardant3914 5 місяців тому +2

    Thanks for intel.
    Now time to spawncamp

  • @lawfulll5532
    @lawfulll5532 5 місяців тому +3

    TF2 has a lot of problems

  • @TinyDeskEngineer
    @TinyDeskEngineer 5 місяців тому

    I just make one visualizer out of multiple brushes. One square one with the no entry texture, the rest textured with nodraw. I've always done it that way. I only recently even _knew_ official maps ever did it differently.

    • @LEDs
      @LEDs  5 місяців тому

      It'd be easier to just use 2 and have the bigger one overlap the smaller one

  • @Muho_is_me
    @Muho_is_me 28 днів тому +1

    "I cant open becouse of human
    GET OUT
    *THE HUMAN İS STUCK* "
    -door