touch this sign & you're stuck forever. why?

Поділитися
Вставка
  • Опубліковано 27 гру 2024

КОМЕНТАРІ •

  • @adamnielson42
    @adamnielson42 Рік тому +3752

    I mean it warned you, it says it's a point where you'll get captured.

  • @a_lexine
    @a_lexine Рік тому +3549

    i swear, the more bugs shounic finds, the closer we are to tf2 just being entirely rewritten purely through individual bugfixes

    • @hirotrum6810
      @hirotrum6810 Рік тому +401

      ship of theseus

    • @surytrap
      @surytrap Рік тому +14

      wild alexine appears

    • @boldCactuslad
      @boldCactuslad Рік тому +177

      @@hirotrum6810 per athenian law the original ship stops existing as soon as the mast is removed
      you are allowed to have Theseus' Ship II - you must pay the duty and do the seaworthiness inspection for the designation and pay some other tax and bam you have a ship.
      ive been pointing this out for years and philisophers have never recovered

    • @mrsqueaksrules
      @mrsqueaksrules Рік тому +117

      @@boldCactuslad you've done it lad, you've solved philosophy, now all the philosophers can stop arguing and move on with their lives

    • @ItzaLukkeri
      @ItzaLukkeri Рік тому +33

      @@boldCactuslad So what you're saying is we already have TF3

  • @trompetguy6890
    @trompetguy6890 Рік тому +1924

    I have somehow never seen or heard of this ever but I can't wait to see people intentionally jump into this sign on upward

    • @willtheoct
      @willtheoct Рік тому +55

      works well with the air strike or a det jumping pyro

    • @dis_pencer
      @dis_pencer Рік тому +136

      5:08 i've seen soooo many ppl stuck here, especially soldiers. I even stuck here once

    • @ouroya
      @ouroya Рік тому +6

      i was literally doing this yesterday lmao

    • @Drew_42
      @Drew_42 Рік тому +22

      Get your signjumping in right now before it's fixed

    • @CityState_of_Valletta
      @CityState_of_Valletta Рік тому +9

      As a cart-rider I get stuck on low hanging signs daily :(
      To the point where I dismount the cart when pushing up that hill.

  • @ncla02
    @ncla02 Рік тому +21

    "you must get heart attack to resume playing the game" lmao, freaking youtube ad friendly guidelines.. what a workaround.

  • @SouYef
    @SouYef Рік тому +3924

    Huh?

  • @Adusakful
    @Adusakful Рік тому +633

    So this is why you get stuck on that infamous tunnel exit when standing on top of the cart sometimes, it was the sign all along, not the cart pushing you into the ceiling as I thought

  • @daedliy963
    @daedliy963 Рік тому +1006

    the editing used to illustrate the map loading at 1:40 is nothing short of perfect, holy shit

    • @jwump
      @jwump Рік тому +6

      doukutsu-rs real

    • @daedliy963
      @daedliy963 Рік тому +12

      @@jwump jwump sighting at 3am

    • @watema3381
      @watema3381 Рік тому +2

      @@daedliy963 daedliy sighting at 10pm

    • @SurmenianSoldier
      @SurmenianSoldier Рік тому +2

      @@watema3381 watema 3 sighting at 5pm

    • @nexieadr
      @nexieadr Рік тому +1

      @@SurmenianSoldier surmenos sighting at 2pm

  • @Micha-Hil
    @Micha-Hil Рік тому +301

    you ever just accidentally hit a sign and suddenly get forced into infinite suffering

    • @tappajaav
      @tappajaav Рік тому +23

      BIND "E" "EXPLODE"

    • @JM-dq7xn
      @JM-dq7xn Рік тому

      yes, except there was no sign

    • @redstonewatcher6651
      @redstonewatcher6651 Рік тому +5

      maybe that is a sign that uh,,, that you uh,,, should stop playing scout or something

    • @Vincer
      @Vincer Рік тому +1

      how many signs have you jumped to IRL? This could be acurate simluation

    • @LiterallyInternet
      @LiterallyInternet Рік тому

      Well thats not a good sign...

  • @brunon554
    @brunon554 Рік тому +1097

    Just a question, did you make a video about hats popping from nowhere, or other particles (like water droplets) popping too?
    If no, that would be an interesting topic in my opinion

    • @wolfcl0ck
      @wolfcl0ck Рік тому +225

      Ooh, that's a good idea! Have always wondered *why* people's particles and parented objects will sometimes just pop in seemingly random places on maps.

    • @uis246
      @uis246 Рік тому +10

      Same question

    • @criptfiv3
      @criptfiv3 Рік тому +64

      yes, its mentioned in a bugfix video i think

    • @skipmanghondarg
      @skipmanghondarg Рік тому +99

      **Split-second A-pose Pyro appears**

    • @cloverlovania
      @cloverlovania Рік тому +11

      i thought that was an intentional easter egg tbh

  • @adog3129
    @adog3129 Рік тому +41

    i never realized how many signs swap out after points are captured. that's really cool. explains how they always seem to have signs pointing in the right direction

  • @urdeadnotbigsuprise7439
    @urdeadnotbigsuprise7439 Рік тому +480

    A new video with new mysteries, even after all these years, this game is proven to be timeless in every aspect.

    • @Dribbleondo
      @Dribbleondo Рік тому +12

      Except for when it comes to having a good anti cheat and decent monetisation.

    • @urdeadnotbigsuprise7439
      @urdeadnotbigsuprise7439 Рік тому +7

      @@Dribbleondo good anti cheat problem could've been solved with Valve being more involved.

    • @soupcangaming662
      @soupcangaming662 Рік тому +3

      @damsen978 You're not even 2 decades old.

    • @mikonson4091
      @mikonson4091 Рік тому +4

      @Damsen Taking your comment as an example, you're not "way older" mentally, that's for sure.

  • @blacklight683
    @blacklight683 Рік тому +217

    1:41this map loading is actually cool, how did you do it so well? its like entering a simulation

    • @vaan_
      @vaan_ Рік тому +89

      probably took different clips with the different rendering modes then video edited the transitions between them

    • @ViciousVinnyD
      @ViciousVinnyD Рік тому +28

      yep, if you stays till and turn on wireframe mode you can take a screenshot of the map in wireframe, then overlay with a wipe transition in the video editor

  • @StickMaster500
    @StickMaster500 Рік тому +496

    Don't you hate it when you get stuck and consumed by the invisible black hole on Upward?

    • @tappajaav
      @tappajaav Рік тому +19

      No but I hate it when stickmaster gets stuck in youtube for 10 years

    • @TheDiner50
      @TheDiner50 Рік тому +4

      No. That is fine. Upward is like the best map in the game. And this bug has not ones made it known in many thousands of hours playing it for me anyways.
      Far worse is that the plant might not have survived after the janitor was determent to not live up to Valve work politic standards and so promptly fired. Should have helped making Artifact or whatever. Since that is just the way it is. RIP the last standing TF2 Dev. Incredible you made it passed 2020-2022 lock downs. Love you forever pot plant. You will be missed.

    • @SchemingGoldberg
      @SchemingGoldberg Рік тому +2

      What are you doing, step-sign?

    • @davisdf3064
      @davisdf3064 Рік тому

      Now, I'm going to intentionality get myself stuck in there, just to troll and scream "HELP!"

    • @GewelReal
      @GewelReal Рік тому

      Stick

  • @joseaca1010
    @joseaca1010 Рік тому +19

    4:03 that unstuck procedure seems horrifyingly spaghet to me, its the sort of stuff id write as a quickfix and then say "ill clean it up later"

  • @Goldenleyend
    @Goldenleyend Рік тому +90

    You can use the sign to get permanent increased attack speed with the airstrike

  • @LinksYTLink
    @LinksYTLink Рік тому +100

    Time to either have a bunch of people purposefully getting stuck in the sign or for it to be patched within a few days

    • @BiblemanTF
      @BiblemanTF Рік тому +6

      It would have been patched by now, but it doesnt make the game unplayable so valve just wont fix it, ever.

    • @GewelReal
      @GewelReal Рік тому +15

      @@BiblemanTF it is literally unplayable

    • @BiblemanTF
      @BiblemanTF Рік тому +2

      @@GewelReal elaborate on how very few unfortunate players get stuck in a very specific way from time to time is a game breaking bug. It doesnt affect everyone on the server either.

    • @GewelReal
      @GewelReal Рік тому +22

      @@BiblemanTF literally unplayable

    • @anactualseagull5980
      @anactualseagull5980 Рік тому +2

      ​@@GewelReal >killbind
      >Literally fully playable

  • @ruff_crane
    @ruff_crane Рік тому +82

    I remember getting stuck on that second sign leading to second. I was a Heavy on the cart and just got left floating in midair. I shot some people down before an obvious Spy came along. I pretend to not notice him but turned around at the last second before shooting him down. Then I kill binded and went along my way. Never change, TF2.

  • @Misuune
    @Misuune Рік тому +56

    Regardless of much of a tangled "spaghetti" TF2's code might be, I still find it quite interesting to learn the inner workings of Source Engine and see a occassional in-depth analysis of strange bugs.

  • @Mrs.THECOMMUNISTCHANNEL
    @Mrs.THECOMMUNISTCHANNEL Рік тому +15

    SIGN STUCK, SIGN STUCK

  • @breadstevens3802
    @breadstevens3802 Рік тому +22

    I have always enjoyed how both teams will stop and dance around the stuck player. I hope it is never patched.

  • @wolfcl0ck
    @wolfcl0ck Рік тому +14

    What an utterly absurd error, that is actually genuinely wild.

  • @Moss_Dude
    @Moss_Dude Рік тому +27

    I actually got stuck permanently on the second sign in upward in a real game before, as I was sticky jumping out of spawn.

  • @ihavenoideadanny
    @ihavenoideadanny Рік тому +5

    “you must actually get a *heart attack* to resume playing the game”

  • @SJrad
    @SJrad Рік тому +32

    Do you know why the position of demoman shields from your view model gets messed up and be seen elsewhere in the map.
    I know that since it’s still tied to you, what would normally be a slight movement when you rotate gets magnified, and the reason you can see it through walls is because how it renders on top of everything so that it there isn’t any clipping when close up against other objects.

  • @HeisenbergFam
    @HeisenbergFam Рік тому +165

    Its pretty dope how TF2 is a 2007 game and you can still learn new secrets

    • @NexTDesigns
      @NexTDesigns Рік тому +12

      we really need this comment in every shounic video?

    • @LalitoTV
      @LalitoTV Рік тому +10

      Just wait until you learn about parallel universes in super Mario 64

    • @-Kozloff
      @-Kozloff Рік тому +10

      ​@@NexTDesignswhen people need to sell accounts... unfortunately, yes.
      i see this exact mf since day 2 of his existence.

    • @thechanglongwang
      @thechanglongwang Рік тому +2

      @@-Kozloff Why would you want comments to sell accounts

    • @stresswaves01
      @stresswaves01 Рік тому +5

      ​@@thechanglongwang making it seem legit ig

  • @philo23
    @philo23 Рік тому +9

    I'm pretty sure it's going to be related to the same dynamic prop stuff, but there's a spot on pl_badwater in blu's first spawn (left corridor) between some pipes sticking out of the wall and a dolly carrying some.. wheels or something... where if you jump into it at just the right place you get wedged in, until you try to walk backwards and then you get violently thrown on the floor. The longer you wait the more damage it seems to do

  • @justinlua4848
    @justinlua4848 Рік тому +4

    You breakdown such specific things in such an elegant and interesting way. It all makes a lot of sense and your editing is always so good. Thank you

  • @rekwass8879
    @rekwass8879 Рік тому +25

    The edits are so clean, as always.
    Great video :)

  • @kahlzun
    @kahlzun Рік тому +11

    You stick to it because it's a capture point sign. It captures you.

  • @AzzieEquinox
    @AzzieEquinox Рік тому +6

    i've used this hidden ancient knowledge before to airblast people up into the sign for a sick combo (airblasting people while looking at a downwards angle launches them upward)

  • @maple653YTisannoying
    @maple653YTisannoying Рік тому +3

    so the fanart of scout dying in a glue trap is actually in the game such dedication!

  • @StoreMilk
    @StoreMilk Рік тому +6

    I love these weird quirks the source engine has. I've already been learning how to make stuff using the source engine and these videos encourage me to do it more. I was editing portal maps in hammer (specifically making it so you can save the companion cube) when I saw this vid in my recommended. Thank you for all the work you put into these videos, it inspires me to keep working in source.

  • @bowserislazy
    @bowserislazy Рік тому +23

    This is definitely a Shounic video, undoubtedly.

  • @jking4854
    @jking4854 Рік тому +1

    6:36 My mind was blown that the blue spawn was next to this part of the red spawn, guess I don't play enough.

  • @keltonschleyer6367
    @keltonschleyer6367 Рік тому +2

    When I begin to see uniform, erratic behavior in pub servers I know Shounic has just dropped a video.

  • @yokuutsu9097
    @yokuutsu9097 Рік тому +4

    The sign that makes you jump forever has claimed yet another victim

  • @Scout-Fanfiction
    @Scout-Fanfiction Рік тому +1

    The sign exiting thr tunnel should read, "watch your head!" Cool vid :). Shoutout to the signs on 2Fort (and the pipe in REDs' courtyard) that let us Scouts lounge around ^_^

  • @koopdawhoop.
    @koopdawhoop. Рік тому +4

    2:36 This is busted because it doesn't compute fr

  • @josephdaly
    @josephdaly Рік тому +2

    The production value on these is utterly insane, you must have a dedicated team

  • @gravidust.2
    @gravidust.2 Рік тому +1

    5:10 i remember being extremely confused cause i couldn't recreate this a while back, you live you learn

  • @anodyne-4736
    @anodyne-4736 Рік тому +1

    We used to jump on this for fun. It was good for distracting spies that were looking for our teleporters

  • @user-nm9yd4wq4s
    @user-nm9yd4wq4s Рік тому +17

    0:15 kitchen

  • @dark_433
    @dark_433 Рік тому +2

    i think i know why the area around 0:02 has a high view count, other than it's the first 2 seconds of the video of course

  • @GnomeKr
    @GnomeKr Рік тому +4

    I remember defending on the last and enemy demo sticky jumped himself onto the blue sign, got stuck for a solid second or two before dying to our heavy
    Everyone who saw it typed "XD" in chat including the victim of the glue trap

  • @Jmcgee1125
    @Jmcgee1125 Рік тому +2

    The fix is one line of code.
    Fantastic.

  • @brianery
    @brianery 11 місяців тому +1

    and if you get stuck under the control point sign, and have the rocketjumper, you can build a crap ton of speed by firing at the sign. then you can noclip and you go so fast you go way off the map. tf2 devs will add community content to their game, but not bugfixes, even if someone who barely knows any code can fix it (not referring to shuonic, he's the best coder i've ever seen)

  • @seronymus
    @seronymus Рік тому +6

    So, another classic case of Spaghetti Code huh? I wonder if this will get fixed in the summer update.
    1:43 I loved this beautiful part of map "uploading" btw, so much detail snuck in. How long did that take how did you do it?

    • @hi-i-am-atan
      @hi-i-am-atan Рік тому +3

      seems a lot more like a classic case of "TODO: fix later"

    • @seronymus
      @seronymus Рік тому +1

      @@hi-i-am-atan nothing is as permanent as a temporary solution. And for programmers that might as well be the Eleventh Commandment.

  • @SodogeWow1337
    @SodogeWow1337 Рік тому +5

    It would be a real shame if they quietly remove it in the next patch, it was so funny seeing random confused soldiers stuck in a wall after rocketjumping

  • @oktayyildirim2911
    @oktayyildirim2911 Рік тому +3

    5:02 I REMEMBER GETTING STUCK EXACTLY THERE! It all makes sense now!

    • @error_ventus0078
      @error_ventus0078 4 години тому

      Same here, some accidental rocket jump made me

  • @K0Z1E
    @K0Z1E Рік тому +4

    What if SCOUT was BETRAYED by his team and TRAPPED in the CAPTURE POINT SIGN?

  • @AcidTehObjectThingyIsBack
    @AcidTehObjectThingyIsBack Рік тому +2

    "Man i can't believe i just got stuck and get into an endless suffering by accidentally touching and jumping into a single normal looking sign" (yummy spaghetti code)

  • @JM-dq7xn
    @JM-dq7xn Рік тому +1

    These visualizations are always appreciated

  • @jange8782
    @jange8782 Рік тому +5

    To be honest, that sign has become a part of the map. It would never ne the same if it disappears lol

  • @Lucasberrin
    @Lucasberrin Рік тому +1

    3:54
    "You must get a heart attack..."
    *dies*

  • @ino1820
    @ino1820 Рік тому +1

    Your videos are really intereasting and get me learning about a game from 2007

  • @ContraryASMR
    @ContraryASMR Рік тому +4

    This map also still has the Stuck spot on the boardwalk by the 2nd to last point

  • @fenn_fren
    @fenn_fren Рік тому +1

    I never noticed that the signs change direction. That's really neat!

  • @GODOFCAPSLOCK
    @GODOFCAPSLOCK 6 місяців тому +1

    PRETTY SURE THAT PROP IS A STATIC ONE BUT I KINDA FORGOT HOW HAMMER WORKS SINCE I LAST USED IT

    • @GODOFCAPSLOCK
      @GODOFCAPSLOCK 6 місяців тому

      AND PRETTY SURE BRUSHES CAN ALSO BE PROPS

    • @apchistuz
      @apchistuz 2 місяці тому

      ​@@GODOFCAPSLOCKwhat no

  • @purplehaze2358
    @purplehaze2358 Рік тому +5

    Imagine jumping into a sign and violating just about every law of matter interaction as your flesh fuses with it.

  • @Youhadabadday2021
    @Youhadabadday2021 Рік тому +13

    One: I've seen this exact thing happen to Jameskii.
    Two: I actually never knew that that particular sign changed!

    • @vibaj16
      @vibaj16 Рік тому +1

      my mom's keyboard makes a ringing noise when you press a key fast

  • @SomeUsernameSomeoneElseTookIt
    @SomeUsernameSomeoneElseTookIt Рік тому +3

    science isn't about why, it's about why not!

  • @TheBcoolGuy
    @TheBcoolGuy Рік тому +1

    "really... worrisome. we end up... stuck."

  • @heyyocris
    @heyyocris Рік тому +1

    Not sure if you discussed this already in a previous video but i discovered detonating stickies on the vent on the ceiling of Gold Rush Stage 1 (BLU Spawn) inflicts no self damage. It also worked being under the camera there in spawn as well.

  • @TheMikirog
    @TheMikirog Рік тому +2

    I guess jumping at signs from below and escaping would require a considerably large nudge.

    • @JM-dq7xn
      @JM-dq7xn Рік тому

      I get that reference

  • @xxDrone95
    @xxDrone95 Рік тому +1

    Not ashamed to admit ive been in that spot a few times. always get the stares lmao

  • @genghisdingus
    @genghisdingus Рік тому +1

    These solid types are in gmod too.

  • @thetrandom
    @thetrandom Рік тому

    Subbed for things like these,love these kinds of vids, keep it up

  • @teh_jibbler
    @teh_jibbler Рік тому

    I love it, thanks for the video mang.

  • @Add_Infinitum
    @Add_Infinitum 7 днів тому

    Interesting that it apparently treats a playing being stuck not as a condition, but a variable, and so when it assumes you're stuck that's the same thing as actually making you stuck

  • @junkmail103
    @junkmail103 Рік тому +1

    Just played a game where I watched three of blu do this, your influence is powerful.

  • @zoggsoggy1025
    @zoggsoggy1025 Рік тому

    I'd never seen this until playing upward literally today. What a silly coincidence that this video was recommended to me just after I got done playing.

  • @uis246
    @uis246 Рік тому +3

    Magic of Source code leak

  • @hansonkerman7286
    @hansonkerman7286 Рік тому

    "you actually must get a heart attack to resume playing the game" is one of the funniest jokes i've heard all day

  • @m_the_third
    @m_the_third Рік тому +1

    I have a question: why do stickies fly when You shoot them at a train? Or at least ctf_wells train

  • @bl3ivids
    @bl3ivids Рік тому +4

    Nice knowledge!
    Just wondering, could you check the window outside of Red's secondary spawn facing the bridge, top left? When I jump into it, it makes a black border around, seemmingly to stop you from going through, but this is not visible when youre just standing on the floor. Edit: I meant on 2fort

  • @ZVAARI
    @ZVAARI Рік тому

    That's a pretty big one, and an easy fix on top of that. Imagine if Valve had an actual QA department full of shounics

  • @101errornotfound9
    @101errornotfound9 7 місяців тому +1

    do you increase your velocity like being stuck in other objects? id so it would be huge for pyro

  • @lowcostfish
    @lowcostfish Рік тому +3

    Love the inclusion of code in this vid!

  • @FlyingDelorean1
    @FlyingDelorean1 Рік тому

    I've known about this for a long time; interesting to see the explanation of why this specific sign does this.

  • @keltonschleyer6367
    @keltonschleyer6367 Рік тому +1

    I assume this also explains the dolly in BLU spawn on Badwater Basin, where you can hop just above (into) the corner of the handle and stick until you are eventually ejected and take fall damage that scales with time.

  • @ZainnhyDude
    @ZainnhyDude Рік тому +5

    On the moss rock map (the one where it’s really open and a capture point on the bridge), one of the support pillars on the bridge gets you in a buggy phase until you move away from it.

  • @dukecatfishjunior6291
    @dukecatfishjunior6291 Рік тому

    it will always amaze me just how broken can something be and STILL work

  • @Vexcenot
    @Vexcenot Рік тому +1

    shounic on his way to explain every single tf2 problem I had but I just assumed I was being delusional

  • @329link
    @329link Рік тому

    You KNOW I'm boutta name myself scout sign and live there now.

  • @Overlord_Destro
    @Overlord_Destro Рік тому +2

    Aren't there also some props that are solid but become non solid when meleeing them and running into it?

  • @bunnyonabunwithagunnicepun5689

    As punishment for your tomfoolery. It’s COVERED in touch-activated Super Glue.

  • @elliot9634
    @elliot9634 Рік тому

    all of your uploads make my day man, great presentations

  • @Kabutoes
    @Kabutoes Рік тому +1

    Sign has the highest k/d ratio than any tf2 player ever

  • @iwsfg
    @iwsfg Рік тому +1

    I think I experienced something similar on community maps, but in order to remain stuck on the prop or decal I had to jump into it and continuously hold movement key directed at the thing on the wall.
    Jumping backwards with S key held down allowed me to stay there and just look around, releasing the key would free me

  • @Freiya-
    @Freiya- Рік тому +1

    It says capture point, it's going to capture you

  • @TheRealAlexGuy
    @TheRealAlexGuy Рік тому

    Not only the sign, that whole pole is a danger

  • @DarkeLourd
    @DarkeLourd Рік тому

    Wow I never knew about this. But it reminds me of one time I got stuck in the door of Red's second/Blu's last spawn room on this same map, because I was jumping across the threshold right as the point got capped. At the time I didn't have a killbind and didn't know the console commands to end my suffering, and apparently I was immune to attacks from at least the spawn side of the door and prevented the door from opening. Meaning once Blu advanced to the final point they would be trapped in spawn upon respawning until I understandably got kicked.
    Upward must be a pretty buggy map.

  • @CaptainNucleus
    @CaptainNucleus Рік тому

    wake up babe shounic just dropped a new form of griefing

  • @ladders7087
    @ladders7087 Рік тому

    Thanks for letting the dev know.

  • @holaholahee
    @holaholahee Рік тому

    I love the way ur videos are edited and the way u explain things

  • @mavolent6332
    @mavolent6332 Рік тому

    its always funny to see people stuck on that sign and screaming for medic and using the help voice command like the medigun could help'em

  • @DJL3G3ND
    @DJL3G3ND Рік тому

    I always thought it was just the payload taking you into the wall and clipping you through it. I cant believe theyve never fixed such an obvious bug, the map literally encourages you to do this by an easy slope to jump onto the cart, then a wall too low to crouch under. upward also has a buggy looking resupply in red base

  • @CongaYT
    @CongaYT Рік тому +1

    You can also get stuck by standing above blu's first forward spawn door and waiting for someone to open it.

  • @fastpasta
    @fastpasta Рік тому +2

    i had this experience with two other signs in upward

  • @somenumber
    @somenumber Рік тому +1

    I got stuck at the second "Control Checkpoint" sign numerous times while pushing the cart lol