Stats are USELESS in EverQuest!

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  • Опубліковано 1 тра 2024
  • Stats are useless in trilogy era EverQuest. Shift your mindset on TLP servers, gear sucks!
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КОМЕНТАРІ • 133

  • @classicmmoguy
    @classicmmoguy  Місяць тому +12

    Regarding comments negating the results from the needlite test: I just finished two overnight agi test versus the level 50 combat dummies in the arena (I faced toward the dummy during the test). I can now confirm that the results are very similar versus a gray con and a white con, and that agi does not impact dodge, block, or riposte chance.
    The decrease in the mobs accuracy was slightly slower at -2.44pts (58.44% unbuffed vs 56% buffed) with a net change of 145 agi. The average hit also did not change due to the miniscule gain in mitigation side AC.
    As others have pointed out the ~3pts of avoidance is worth ~8% less dmg taken. Not an insignificant number, however, I do still stand by the conclusion that the return per point of agility is very low, and given the option, you should choose items with higher AC as a defensive stat.
    EverQuest isn't played in a vacuum of course, and some items may come with both AC and Agi (gasp). This entire subject also doesn't matter for very long as we become stat capped without trying as early as velious.
    Thanks for the discussion!

    • @legbert123
      @legbert123 Місяць тому +1

      Your math in everything is sooo bad. You dont take position into consideration and fail on so many levels.

    • @Aziuno
      @Aziuno Місяць тому +1

      I think 25AGI = 1 AC, it is very marginal. That is Armor Class, not avoidance. You can see on the character sheet there is AC/Avoidance. If you Buff AGI you shouldn't see avoidance go up at all, just AC, roughly 1 per 25 points of AGI. Also in this demo, you are encumbering a monk which gives them an AVOIDANCE penalty. You should probably use another class or have a non encumbered monk. Either way, I agree, Agility is a very minor stat other than the min maxing warrior who is trying to get as much AC as possible. This AC is flat, it is not modified by AC Softcaps. The results you are seeing are actually from AC being increased, nothing else.

    • @roboparks
      @roboparks 16 днів тому

      @@Aziuno Does AGI affect Doge skill? And AC only Effects Chain and Plate wearers . Wars get a special AC buff each lvl I believe.

    • @FirstNameLastName-okayyoutube
      @FirstNameLastName-okayyoutube 15 днів тому

      I've been thinking about this video lately and I realized that it is possible that the live and test servers skewed stats like agility in order to accomidate for lvl 100++ to normalize % outcomes. Such that it screwed over the lower levels. Making dummy tests unable to represent TLP server outcomes.
      It could be they even intended, succeeded, or entirely overlooked, how that change to % per point ratio would adjust due to active expansion on that server.

  • @ehliaskarim1520
    @ehliaskarim1520 15 днів тому +2

    This video was fuckin awesome. I’ve played EQ on and off since right before velious first launched (main was a DE SK) and would’ve LOVED to know this info. Since then having played on P99 and several TLPs I never knew the extent to which most of these stats sucked. I got the general feel of it from always gearing up my toons and finding relatively little change but this really puts it into perspective. If you have the ability and time I’d love to see one for casters although the formula is a bit simpler. Mostly my big question is whether CHA effects charm spell durations for enchanters (I suspect not or so little as to be a non factor). Great vid, made me subscribe. Hope to see more!

  • @Merknilash
    @Merknilash 28 днів тому +3

    I played EQ back in 1999 and one of my pet peeves even back then was how obvious it was that most of the stats in the game were absolutely useless - or did so little for massive amounts.
    I had a Shaman and early on we thought stats mattered so I would buff everyone's agility, dex, str, etc.
    Turns out dex and agi were both completely worthless, stamina was just a tiny HP buff, and str was a crappy damage buff.
    Of all the things I miss about EQ, that isn't one of them

  • @gabrielbachman6154
    @gabrielbachman6154 Місяць тому +4

    So long time EQ player 99-current only done 2 TLP server's, mostly stick to live.
    This is a great video for new players (sorta). Sometimes i take forgranted whats "common" knowledge as a long time player.
    Most veterans understand most of this information. Most items classic-velious that are high value are those that provide raw stat boosts like +100 hp or +25 attack ect .. i think this video is great quality but me personally would have liked it if you included the mentioned above for new players.
    Keep up the good work

    • @Merknilash
      @Merknilash 28 днів тому

      the uselessness of primary stats in EQ, and stat caps - which was awful game design - is why the gear started focusing on +hp, +mana, +regen, and +atk - and then other modifiers later on.

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube Місяць тому +2

    Really love this video! A lot of things are taken for granted and a lot of things have been tested a lot. It could very well be that a TLP today is not the same as a few years ago

  • @Fueamil
    @Fueamil Місяць тому +12

    I could be wrong but I thought agility helped dodge but you won’t dodge when getting hit from behind.

    • @classicmmoguy
      @classicmmoguy  Місяць тому +5

      I don't think that it does, but now you got me wanting to parse it to be 100% sure.

    • @CAiNiAC
      @CAiNiAC Місяць тому +6

      The needlite test is flawed simply due to level discrepancy I think. I believe level has an impact on mobs landing hits as well.
      In addition, you're not accounting for the AC reducing DMG per hit as well.

    • @classicmmoguy
      @classicmmoguy  Місяць тому +2

      The additional Mitigation side AC that it added was not enough to decrease the average hit from the needlite (I did check for this).
      I agree it is not a 100% perfect test, but I do believe it is directionally very accurate in concluding that agility is a terrible stat.

    • @CAiNiAC
      @CAiNiAC Місяць тому +2

      @@classicmmoguy I think testing with mobs and players of equal or within 5 levels of each other to yield a much more conclusive result.

    • @NicholasLayton
      @NicholasLayton Місяць тому

      @@classicmmoguy why didn't you parse the level 50 test npc hitting you from the front? you can make it heal all your damage, so your parse will still see his accuracy and damage an you will still live for an hour of tanking him.

  • @Igorath
    @Igorath Місяць тому +2

    Did you take into account the skill (hand to hand, dodge, etc) levels? Also regarding procs, soe nerf'd them long ago and I don't believe dbg reverted them. Just look at the Headshot, Decapitate, and Assassinate nerfs. They can only proc 1-2 times a minute. This might affect the results.

  • @civrev
    @civrev 29 днів тому

    Awesome vid! I enjoyed the deep dive.

  • @UndefinedVibe
    @UndefinedVibe 15 днів тому

    Never played EQ, but enjoyed your analysis thoroughly. :)

  • @donteatpaint
    @donteatpaint 14 днів тому

    You're a legend for doing this testing. There's so much incorrect information shared by players that the echo chamber is deafening. Thanks for the analysis and not letting your "feels" get in the way.

  • @kraze1982
    @kraze1982 Місяць тому

    part of the proc rate issue might be tied to the proc change that happened and limits on procs per timeframe due to shaker paging

  • @kevinblaha6287
    @kevinblaha6287 Місяць тому +3

    That 1 proc per minute is so important for a raid warrior.

    • @dustindouglas9912
      @dustindouglas9912 Місяць тому

      The crit chance increase is better than it looks as well. Yes, crit chance only went from 1.45% to 3.24%, but that is more than doubling your base chance.

    • @Aorthaf
      @Aorthaf 7 днів тому

      It also affects proc augments and he isn't taking into account off hand for warrior. Off hand procs at half the rate of your primary.

  • @fredsmith9945
    @fredsmith9945 Місяць тому

    Very interesting video! Going to keep getting them dex buffs on my warrior it looks like haha

  • @reuter66
    @reuter66 Місяць тому

    any difference if you DONT have ur back towards mob?

  • @EXP_Jenova
    @EXP_Jenova Місяць тому

    Trying both Live and P99 as a new player, I was kind of appalled at how much higher stats were on leveling gear in Live. It makes much more sense after watching this video.

  • @roboparks
    @roboparks 16 днів тому

    AC - Is more important than HPS . That's all you need to know
    STR -Weight and DMG ? I guess DMG ?
    AGI - Only really affects when you are overweight and encumbered pretty much Useless.
    STA- HPs of course . STA most Important for Casters who eat themselves. Necros and Shams,
    DEX - Melee skills gained in Combat , After Max it only applies to Rouges for Crid hits (on Back Stabbing) That's it . and Rangers Range (actually I think its any Archery. But Rangers do get Special AAs for this)
    WIS- Mana Pool size on Priest classes. And Some Hybrids . Rangers , Pallys, BST (Trade skill lvl only. Chance of combine is base on your trade skill lvl vs the item lvl)
    INT- Mana pool for INT Casters . Necro, Chanter , WiZ. Some Hybrids SKs (Trade skill lvl only. Chance of combine is base on your trade skill lvl vs the item lvl)
    CHA - Chanters only for Chram (well I guess Droods and Shams for early Animal Charm pet ?? ) . Faction doesn't really matter anymore for NPC merchants. Being Good Looking doesn't matter anymore LOL
    Magic Resist - MMM don't get started LOL

  • @ClassicEverQuest
    @ClassicEverQuest Місяць тому +4

    Mmmm nom nom nombers

  • @MP-db5dx
    @MP-db5dx Місяць тому +1

    Agi buff has 2 uses; getting a caster of the 70 point minimum threshold and to be used on tanks since it gives % mitigation though not a ton.
    Dex buff gives small gains to all and passing that buff between multiple characters multiplies the amounts you mention by each person benefiting from the buff. In classic EQ all gains are small; most gear doesn't even have stats in classic Era. Warrior increasing proc rate might not sound like mich also but one proc and you have agro; increasing that and your ac is king in classic and most gear with high ac has no stats.
    Same with str buff; each person that has the buff in the group adds to the overall benefit of the buff.
    Just as Dex and the melee stats might not apply to some classes Wis/int doesn't apply to melee. Each buff has its place and although they might be small gains and not seem obvious a lot of that has to do with them changing the way stats worked from beta to live. For example in original EQ int was a useful stat for leveling warriors to keep your skill stats higher (maxing took forever).
    Great video I love delving into the numbers so keep it up.

  • @e-rock2564
    @e-rock2564 13 днів тому

    We've known most of the stats are useless since the game released. The only stat to mostly focus on would be flat hps then stamina

  • @tristinbulko6786
    @tristinbulko6786 Місяць тому +2

    I mean.. later on heroic stats matter alot - I just now heard you say we're not talking about them but yeah lol I cha does effect prices aswell

    • @Merknilash
      @Merknilash 28 днів тому

      heroic stats were basically the game developers realizing the original stats were useless so they came up with an entirely new stat system to lay on top of the original one

    • @roboparks
      @roboparks 16 днів тому

      The context of the Vid was classic so 1st 50 Lvls

  • @Gummytrains
    @Gummytrains Місяць тому

    Back in velious I had a raid bard and I stacked stam and HP and Dex I built my PvP toon like this on ToV to joust and proc my two SoDs and I got to say I felt a difference when I sang my dex song and when I did not

  • @toamaiusdvignir9468
    @toamaiusdvignir9468 Місяць тому

    Great video can you do a deep dive on AC :)

  • @sundayfun9446
    @sundayfun9446 Місяць тому +1

    Where's this music from?? Arx Mendes??

    • @classicmmoguy
      @classicmmoguy  Місяць тому +1

      Yeah, never been to the zone, but this track slaps

  • @jacobshandymantreeservicel2522
    @jacobshandymantreeservicel2522 22 дні тому

    Good info! I’m guessing stats don’t affect casters in anyway? How come you didn’t give any love to them in this video? 😢

    • @roboparks
      @roboparks 16 днів тому

      Just your Wis, INT or CHA. . STR is important to carry all that VT Loot.

  • @everlasts
    @everlasts Місяць тому

    Interesting, I used to believe STA is king for melee class in EverQuest after Shadow of Luclin, STA == more HP , gives more room to take higher hits. And STA gear are not common and usually quite expensive to get . STR is fairly easy to max out in high level. So my eyes alway shine on high STA , HP and AC gear :) just my 2 cents.

  • @Reshtarc
    @Reshtarc Місяць тому

    I was there back then ...... it is what we coined the term grind.

  • @2snek
    @2snek Місяць тому

    It's not hard to cap dex with shaman buff in Kunark era and doubling your PPM as a Warrior is pretty good. Worth the buff slot if you ask me.

  • @jmswillow5969
    @jmswillow5969 Місяць тому

    Based off of how many attack attempts? How many times teated? Didn't list that. What's up next bards are a wasted slot for groups on raids?

  • @smellygellybiscuits3814
    @smellygellybiscuits3814 29 днів тому +1

    Dexterity makes a huge difference for bards and missed notes.

    • @roboparks
      @roboparks 16 днів тому

      Dexterity only raises skill lvl once its maxed well? It could add to more Critical hits . But I thinks is class specific so at max skill Roges only benefit from it in classic. Everything in Classic has a soft CAP

  • @retrofamilyfun
    @retrofamilyfun 29 днів тому

    What about dex for bard?

  • @TirpitzLuminare
    @TirpitzLuminare Місяць тому

    A little off topic here, but I love this nerd stuff I wanted to share a similar experience.
    Warning: Wall of text incoming.
    It's wild how old this game is and how often things like this still come up. People get so stuck in what they've heard over the years they refuse any hard evidence to the contrary. Again, this is a bit off topic but I came across this when testing Ranger Headshot with Bow of the Destroyer, and its DPS viability vs. other end-game bows.
    There are people who will die on the hill of stating that a lower attack delay will not increase Headshot rate - spoiler it 100% does, and it's not even really close. You can easily dispel this myth without even parsing the game. Simply equip the slowest bow in the game and BotD and see for yourself in about 1 minute…
    There was a reason why they didn't give the new Bow of the Destroyer from the Rain of Fear expansion a 17 Delay. It’s because it would have been absolutely broken, even in modern expansions of EQ. There is no “Headshot Proc-Rate Hard Cap” like many people will argue.
    In fact, the normal Bow of the Destroyer on a Ranger, with Headshot viable targets is more DPS than any bow in the game until Vae`Aender, Stitch's Bow, which comes from Ashengate: North raid in the Serpent’s Spine expansion, and it’s barely better. Fun fact; Vae`Aender, Stitch's Bow is more DPS than Transient Bow of Solar Winds, which comes from the next expansions final zone The Buried Sea!
    Bow of the Destroyer is not only competitive, but can potentially outperform bows up until Stormbolt, Recurve of the Heavens, which any of you fellow EQ geeks out there will know comes from Kerafyrm the Awakened, the final boss of Secrets of Faydwer - a level 80 bow.
    I came to this conclusion after extensive testing on the Test Server. I pitted BotD vs. other bows up until Secrets of Faydwer. The goal was to go all the way to the current expansion, which at the time was the Terror of Luclin. However, I was unable to acquire the final bow in The Underfoot expansion due to bugs preventing progression until I had to step away from EQ due to RL. I just never got back to it.
    While I knew beyond Secrets of Faydwer BotD wouldn’t be the best DPS, but I wanted to know if it was still comparable. Heroic Dex is such a massive damage multiplier to Headshot and its proc rate I was very curious how it was going to stack up against the raw damage from bows later in the games life-cycle.
    This wasn’t a simple test, I was going all out. I had a Ranger that did all the tests starting at level 70. Starting with Planes of Power / GoD. I had the idea to tests after I leveled up from 65… Needless to say BotD “destroyed” both the bows from PoP and GoD. Seriously, it’s not even close. Bows in question are Bow of the Tempest and Bow of Whispering Wind.
    So the criteria on the test was Level>Expansion. This means that each bow from each level range that was the “end-game” bow for each expansion in that level range was compared to BotD. For example, both Plaguebreeze and Soulseeker, Death's Sigh are from Omens of War and Depths of Darkhollow respectively, but they are both level 70 bows. Therefore they are in the same test bracket.
    All this data was parsed, broken down, and put into a spreadsheet. All extra stats for each bow are included, such as Archery %, Sharpshooter, ATK bonus, etc. As well Bane Damage and bow-specific damage procs. Everything is categorized.
    My ranger would be geared out in the best possible raid-tier gear and augments at each level break within that level ranges era.
    I never go out of era with my gear, such as using the gear from The Broken Mirror. Exception being Quiver/Arrows, more on that below.
    All buffs are self-buffs. Haste was from the Lizardscale Plated Girdle. Overhaste (8%) was from the Organic Ring of Darkness. Arrows and Quivers were the best in the game at the time, Ancient Arrows and the Prescient Fleeting Quiver. Again, at each level break my Ranger was optimally geared with best in slot items and augments. Overhaste is consistent in all tests due to how they made it an AA once clicked.
    AA’s are all AA’s that affect Headshot or any type of Damage. These are capped at each level break before testing starts.
    The tests would include;
    Bow of the Destroyer - Fastest bow in the game.
    Rough Darkwood Recurve Bow - Slowest bow in the game. This was to show Delay 100% is a factor. The data was overwhelming in support of delay being a major factor in HS procs.
    End-game bow as stated above.
    There would be five tests for each bow.
    Live-fire tests. Obviously the most RNG of the tests. I would go to an on-level location where Headshots were possible and kill 300 enemies. Gear and buffs were best gear, and self-buffs only. I would do this test for each bow with the exception of the Rough Darkwood Recurve bow as that would have been far too painful…
    After that test we moved onto the Test Dummy.
    Test Dummy ran for 6 hours for each test. And no, you do not need 12, 24, or 300 hours to get accurate consistent data. The results would have been the same in a 4 hour tests as the 6 hour tests. How do I know this? Because I started with a 4 hour tests. Then I figured people would make that argument, so I re-did the tests for 6 hours instead. So let’s just put that argument to bed.
    Each bow had 4 Test Dummy tests with different set-ups. It’s important to note that Heroic Dex becomes available at level 70, so this is a part of the test as well.
    The Four Tests for each bow were;
    Test #1: Self-Buffs / Full Haste / Full hDex
    Test #2: Self Buffs / No Haste / Full hDex
    Test #3: Self-Buffs / Full Haste / Low hDex
    Test #4: Self-Buffs / No Haste / Low hDex
    The level 70 tests did not include test #3 and #4. I felt that it would be an important tests to make moving forward, and I had already moved on to the level 75 test.
    So what were the results?
    Eye-opening actually. I was always under the impression that delay was a major factor, but I didn’t think BotD would hold up as well as it does. As I said before; it’s not until a level 75 raid-tier bow until BotD is outperformed. And even then it’s still very close.
    For example; Stormbolt, Recurve of the Heavens, a bow that drops (rarely) from Kerafyrm the Awakened - the final boss of Secrets of Faydwer - only outperforms BoTD by a marginal rate. We’re talking 5,603DPS vs. 4,313 DPS. BoTD still has nearly 60 more Headshot procs on 300 enemies than Stormbolt. People may argue that that is a difference of 1,290 DPS. However, you need to remember; this is a level 80 bow vs. a sub-level 60 bow.
    Maybe someday I may go and do the Dummy Parse between these two bows, who knows. As it stands now I have the most optimally geared out in-era Ranger you’ve ever seen.
    I have a Google spreadsheet of this test I’ve never shared outside my friends who helped out on it. It’s not finished, but tests 70-75 are done, and the live-fire level 80 test is done.
    I’m convinced from this test that due to the insane power scaling of Heroic Dex that BotD would still be competitive with current end-game bows based of Headshot procs alone. Obviously not the best, but still good. Also you can put the aug from Breakdown in Communication in it, which is awesome.
    If you made it this far, thanks. If anyone has questions I will try to answer them as best I can. This test was done 2+ years ago, and I am an old geezer with a fading memory.

  • @piattnd
    @piattnd Місяць тому

    Your conclusion on procs per minute is a bit flawed. Not all weapons have the same proc rate, so the test should expand to higher proc rate weapons and see if the increase is flat PPM OR if it's a % of PPM. 1 PPM to 2 PPM is a 100% increase in PPM. But if you used a weapon that usually procs twice per minute, would this test increase the PPM to 4 or 3?

  • @ErikShaferFaelor
    @ErikShaferFaelor Місяць тому +1

    I look forward to the videos from people who are disputing the claims and stating the testing wasn't comprehensive enough.

    • @Merknilash
      @Merknilash 28 днів тому

      the comments are full of it
      and then you have people like me spam commenting back at them, which is almost just as bad

  • @JeremiahCommons
    @JeremiahCommons Місяць тому

    I am pretty certain avoidance suffers from behind?

  • @Unchainedfury
    @Unchainedfury Місяць тому

    Ahh...TLP servers is your answer on how you came to this conclusion.
    Live stats (TLPs) are nowhere near what Live was in the Classic +2 expansions. There was a change in luclin, and perhaps in further expansions later on down the road.
    Cool testing though 😊

  • @donfolstar
    @donfolstar Місяць тому

    You're doing the math backwards on AGI misses. From the monk's perspective, avoidance reduced incoming damage by ~8.5%, plus whatever mitigation from AC. Still fairly lackluster for such a huge amount of AGI, but reasonably useful for meatshields (who may or may not scale similar to monks- who knows).

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      Not entirely sure what you mean here. You can't know how much the avoidance reduced incoming damage unless you know the average size of the hits that are being avoided (I could calculate this, but you don't have this data, so not sure what you mean).

    • @axel8406
      @axel8406 Місяць тому +1

      As the hit chance lowers, it increases in effectiveness in damage mitigation. A white room example it 100 hits that do 10 damage apiece. At 35 percent, you would take 350 damage. At 32, you would take 320 damage. Approximately a 9 percent decrease. Another 3 percent reduction would lower the damage to 290. Approximately an 18 percent decrease.
      Stacking hit reduction gets better the more you have. So AGI might not be a bad stat to invest in if you are tanking or have the buff or free equipment with it included.
      Edit: changed Dex to AGI

    • @classicmmoguy
      @classicmmoguy  Місяць тому +2

      1) Stacking anything gets better the more you have
      2) We're talking about agi, not dex, just to clarify for readers
      3) You still have to stack absurd levels of agility to reach this number. Equipping an item here or there with +3 agi, etc, will do effectively nothing for your character.

    • @NicholasLayton
      @NicholasLayton Місяць тому +1

      @@classicmmoguy You can know how much damage was reduced. You do not need to know the average size of the hits being avoided. It doesn't matter if they hit for 100 or hit 1000, either way the mob landing 8.5% fewer hits directly translates to 8.5% reduction in damage taken.
      100 average damage per hit, 35 hits landed out of 100 = 3500 damage taken.
      100 average damage per hit, 32 hits landed out of 100 = 3200 damage per taken.
      300 damage reduced is ~8.6% less damage taken.
      648 average damage per hit, 35 hits landed out of 100 = 22680 damage taken.
      648 average damage per hit, 32 hits landed out of 100 = 20736 damage taken.
      1944 damage reduced is ~8.6% less damage taken.

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      You are right thank you for the clarification!

  • @tommcclellan3284
    @tommcclellan3284 Місяць тому +2

    I'm not trying to be a hater but did you legit just fight the mob once without AGI and once with, and call it a day?
    Its like you rolled dice once and solved the game of craps.
    Also the proc rate literally doubled, that sounds worth pursuing no?

    • @classicmmoguy
      @classicmmoguy  Місяць тому +1

      Haha fair question. No I stated at the beginning of the video that most parses were 1-3hrs in length. I did not mention this in the video, but some were 12+ hrs in length over night.
      Going from 0.1 cent to 0.2 cents is also doubling, but that doesn't mean I suddenly have a ton of money in my pocket. It's relative. Proccing twice in a minute versus one time in a minute isn't going to move the needle AND you have to stack absurd levels of dex to achieve this result in the first place. It's a bad stat.

    • @tommcclellan3284
      @tommcclellan3284 Місяць тому

      @@classicmmoguy Lol fair play on the parsing, I was flabbergasted by the quick cuts.
      I think we just have different definitions of USELESS. I'd take the player with the better stats in my group 100% of the time, if all else was equal.
      Since all the stats are USELESS the tiny gains and advantages you create become fun to mess with. But yes at the end of the day we are all nerds playing elf sim number game - cheers and have fun.

    • @Calmethar.
      @Calmethar. Місяць тому

      ​@@classicmmoguy If you're e.g. proccing Ghoulbane at lvl 20 in classic, it's somewhat worth it. It's all relative, really 😊

  • @richardwallis9374
    @richardwallis9374 Місяць тому

    Where’s my WIS calcs?
    IMO wis gives pretty decent mana pool but until Velious it’s not a big deal. Most bosses die too fast for it to be a factor. And even in velious mana regen is 20x better.

  • @MrKveite1
    @MrKveite1 Місяць тому

    So, just play on live where stats actually have an effect:)

  • @Gummytrains
    @Gummytrains Місяць тому

    I am a Nerd like you… good video I’ll follow

  • @nfefx
    @nfefx 8 днів тому

    Max out strength at char creation, got it

  • @axel8406
    @axel8406 Місяць тому +4

    I dont play everquest but i love math and seeing how stat affect a game.

  • @NicholasLayton
    @NicholasLayton Місяць тому +5

    Hold on. A 3% absolute decrease in mob's hit rate when it's hits you 35% of the time, is really an 8.5% reduction in damage taken. It's a lot more useful than the way that you are choosing to phrase it.

    • @classicmmoguy
      @classicmmoguy  Місяць тому +2

      I hear you, but you're going to have to get 50 agility to get 1/3rd of that benefit. My point was that at that low of a return, it's silly to stack agility, and very silly to wear gear with small amounts of agility here or there.

    • @elevatormusicirelia9043
      @elevatormusicirelia9043 Місяць тому +1

      The math is terrible, and I'm not even a math guy. I understand stats are meaningless at low lvls without combining a lot of factors, but at the end game things really do mesh well together when you combine it all. It's very complicated and raising one stat alone will never yield accurate results.

    • @classicmmoguy
      @classicmmoguy  Місяць тому +1

      Yes it is only relevant during early game. Late game you are auto stat capped so none of this matters.

    • @dluxx7378
      @dluxx7378 Місяць тому

      His math is way off in both tests, not to mention he can't take into effect game mechanics. A more accurate test would be a lvl1 vs lvl1, not a lvl 22 vs a lvl 50 for example. His data would look a LOT different if he compiled the average hits across consider levels. Greys are going to hit at a different rate and amount simply due to level, it's reduced by the game so severely that testing a grey isn't a good or accurate test. Perform that same test but reverse the roles and mobs who are nearly 30 levels your superior are going to smack you around for nearly max hit every time regardless of AGI or the benefits it may provide or any other buffs you might have for that matter. For accurate data you need to perform an apples to apples. White con npc's which you can't do accurately (without a lot of trouble anyway) with in game mechanics on live servers due to bouncing agro from external heals etc.
      All of this is easily blown up by a survivability test. Stand equal level/class/race toons in front of the same mob getting beat on, one naked and one with full gear. If the Character with more stats dies last Stats aren't useless, if he dies around the same time then run free with the knowledge that you can just play EQ, experience ALL the content and don't have to worry or care about acquiring gear....

    • @legbert123
      @legbert123 Місяць тому

      @@classicmmoguy But is it useless as you say and are there some combination of gear that can take advantage of this?

  • @ChaosSlayerZX
    @ChaosSlayerZX Місяць тому +2

    2 things i wait to note on:
    1) when it comes to hit chance you have to keep in mind that behind the screen game sort of combines avoidance and armor together, so consider 2 different situations - you tried to hit the mob but MISSED, and you hit the mob but dealt 0 damage due to its armor - the game will show it back to you as you MISSED, rather than - you hit for 0.
    And this is precisely WHY you see so much more gain from STR than DEX - STR penetrates enemy armor, turning those MISSes into at least some dmg. While high DEX let you score a hit more often, you still not penetrating armor, and therefore hitting for 0, which reported as a MISS.
    2) if you taking this tests on a TLP server you have know that they NOT running actual classical/trilogy game code - its been lost DECADES AGO. It uses NEW CODE , which was slightly adjusted for classical era, because over time internal coding for combat and hp/mana formulas changed SIGNIFICANTLY specially from Classic to Kunark, Kunark to Velious and so on.

    • @classicmmoguy
      @classicmmoguy  Місяць тому +1

      Dex does not increase the chance to hit or add attack rating for melee damage.

    • @ChaosSlayerZX
      @ChaosSlayerZX Місяць тому +2

      @@classicmmoguy oops, i messed up, i was thinking about something else as I was typing. All i wanted to point out, that it looks like STR improves your hit chance, while its actually improves armor penetration, because games shows 0 dmg hits as misses.

    • @WhyYouAskingMe
      @WhyYouAskingMe Місяць тому

      What was the level of the character your warrior was hitting?
      Also, does PVP versus PVE change things?

    • @Merknilash
      @Merknilash 28 днів тому

      your #1 point is entirely myth and not based in reality whatsoever
      It's like I went back in time to the summer of 99 and all of the bullshit rumors back then lol

  • @bluman1bm
    @bluman1bm Місяць тому

    For many many years. I have always said AC is king. Thank you for proving it.

  • @ksmith4712
    @ksmith4712 Місяць тому

    Buffs are not as significant as gear stats. Try your tests using max gear stats there might be a difference.... in the classic era high end gear has alot of Agility.

  • @bzrkmaniac7157
    @bzrkmaniac7157 Місяць тому +2

    Good to know. Not going to lie, I thought DEX was super important.

  • @legbert123
    @legbert123 Місяць тому +1

    Why do people play the first three expansion in eq over and over and over again?

    • @michaelswenson6599
      @michaelswenson6599 Місяць тому

      To get items only available then

    • @nickschott8343
      @nickschott8343 Місяць тому +1

      Was the best version of the game to some. After these, many players felt the game started to go downhill.
      Luclin, and planes of power were big hits to the younger players because it was "easy" and required less work. (Traveling) Where as the original 3 that everyone replays was more difficult, had a much stronger community and came with a greater sense of pride / accomplishment when reaching your goals.
      It's all about preference really. It was the classic game as we knew it. Before all the gibberish was added. Not saying I didn't enjoy the newer stuff, because I most definitely did. But back then, we had no bazaar, if we wanted to travel, we ran or interacted with others to catch a ride. Just a simpler time for an older generation of gamers

    • @robertfugate2232
      @robertfugate2232 Місяць тому

      Because it's when the game was good. Everything after Velious was bad. The true trilogy

  • @dollors1
    @dollors1 Місяць тому

    Pvp matches on red server have been won spamming bow

  • @hellglaser3450
    @hellglaser3450 Місяць тому

    Trilogy era...first up lets test out luclin content

  • @TeeNaMuzik4Life
    @TeeNaMuzik4Life Місяць тому

    So stats do work, test warrior with BoC,

  • @godsfavoriteant9293
    @godsfavoriteant9293 Місяць тому

    You lose nothing by adding stats to your character so even minor gains are a positive effect.

    • @daethe
      @daethe Місяць тому

      You lose nothing, but you also gain literally nothing if they aren't doing anything.

    • @godsfavoriteant9293
      @godsfavoriteant9293 Місяць тому

      @@daethe they are doing something though. It might not be much, but it isn't nothing. We could make an exception for int/wis if you're not a caster, priest, or hybrid that uses one of those stats. But that was not the thesis of the video.

  • @WhyYouAskingMe
    @WhyYouAskingMe Місяць тому

    So, for an Enchanter... all points into Stamina. Got it.

    • @richardwallis9374
      @richardwallis9374 Місяць тому

      I’ve been doing that for a long time. Wis is easy to cap once it matters anyway.

    • @WhyYouAskingMe
      @WhyYouAskingMe Місяць тому +1

      @@richardwallis9374 Enchanters are intelligence?

  • @richardlonigro4178
    @richardlonigro4178 Місяць тому

    Don’t play with math people they’ll come for ya 😂

  • @ctheg2299
    @ctheg2299 Місяць тому

    The dex proc test is too basic. Proc chance is limited by spell and item. I think it it would be more accurate to find items with high proc chance as dex would have a greater effect. For example, if SSOY’s average proc is 1/min, then the dex actually had a 100% increase. Thats huge. I think PWC in Kunark had a very high proc coefficient. Testing that would give a more true estimation of dex scaling effects.

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      Dex does not add accuracy to melee hits, or raise attack power.
      Reasonable point on proc rates, maybe I will dive deeper into items with high ppms. However, I still stand by the fact that the amount of dex required to raise the proc rate is a bad trade, and strength is a far better offensive stat.

  • @pdj672
    @pdj672 Місяць тому +1

    but… but.. muh rogue…. /sigh…

    • @classicmmoguy
      @classicmmoguy  Місяць тому +1

      Strength is the way brother

    • @Erekai
      @Erekai Місяць тому +2

      I have wished for decades that DEX played a bigger role for Rogues. Something like, DEX scales up both your Backstab accuracy and damage. But no... STR STR STR.... the beefiest Rogues are the best Rogues... go pump some iron, stomp around the battlefield. Stealth? What's that? Gotta be a big musclehead.
      I know it's probably just a limitation of the way the game was made originally, but it's just so dumb to me.

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      I agree that would be cool if dex improved backstab in some way.

  • @redthorne1129
    @redthorne1129 Місяць тому +2

    Doubling a proc rate is bad? SSoY has one of the worst proc rates in Vanilla. Take something that procs 5x a minute and make it 10. Big noticable difference.
    Also, where's dodge? parry? riposte? Isn't dex or agi supposed to help with the rate of those? Small increases on multiple ways to avoid damage can be very useful.
    And suddenly 1% more damage per 10 str is a ton but 9% less damage taken from 150 agi isn't? Buncha garbage and you're lucky to have 263 people willing to take this crap as gospel.

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      Stack agi and dex and prosper bud, GL!

    • @elevatormusicirelia9043
      @elevatormusicirelia9043 Місяць тому

      @@classicmmoguy Classicmmoguy is just mad because his stats suck, so now he made a video to prove it doesn't matter his stats suck. Why not just take two monks, one with great gear, one without, and see who parses better while they hold the same weapons.

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      The only damage increase would come from Strength....which is why I isolated stats.

  • @elevatormusicirelia9043
    @elevatormusicirelia9043 Місяць тому

    The reason you aren't seeing gains is because you are not putting into perspective the big picture and how various systems affect each other. When ONE stat is raised above others, you miss out on how these systems work as a whole when working in conjunction with one another. I'm not really a math guy, but even I can see that you are not doing this math correctly either.
    Consider this, if you were to isolate AC but itself, it along with HP are easily the best stats for surviving, but when you are at max lvl, with max defense skills, have high AC that is pushing diminishing returns, and you will see a much better idea how the stats like AGI add padding to the ceiling.
    You might be very close to reaching a new breakpoint from AC, but it will be 50 points of AGI that actually pushes you to it with all your gear on.
    Likewise, you might be very close to reaching a new threshold in your melee damage ratio, but its the combination of several stats together that make it happen, No Single Stat by itself is capable of doing it.
    I could be wrong, but I think stats play a slightly higher role than you are giving credit for when you are talking about a max character with a full set of gear. When you already have great AC from armor, AGI and Dodge add onto the top end in a way that pure ac will not be able to, due to diminishing returns.
    It isn't just ONE stat getting raised that makes the change, it is having high str, Dex and ratio together that makes a difference. 255 str and 255 dex play off of each other like flavors in a dish, you have to use them both in order to get the full effects of the other.
    Cool video, but woefully inaccurate. Even your sample sizes aren't large enough to be considered an actual study.

    • @classicmmoguy
      @classicmmoguy  Місяць тому

      This is really only intended to be directional, and is admittedly only relevant during very early days in EQ. The reality is your stats will be capped in Velious and from then on there are no stat based decisions to be made.
      The entire point of the video is to state that equipping a +3 dex or agi item is doing effectively nothing for your character. So is equipping 10 of those items.
      Thanks for the comment.

  • @Jaybird-be1tt
    @Jaybird-be1tt 27 днів тому

    Use plate class not leather see how mobs hit then.

  • @Crabby928
    @Crabby928 Місяць тому

    Using 2 data points and assuming everything is linear is probably not the most accurate way to look at this...

    • @classicmmoguy
      @classicmmoguy  Місяць тому +2

      No it's not. But it's directional, and it's directionally correct in showing that stats are bad.

  • @legbert123
    @legbert123 Місяць тому

    You need to watch your video " Why you suck at Everquest"

  • @Forevergames-vn6gd
    @Forevergames-vn6gd Місяць тому

    I am not sure but on my melee using the aug from the vendor dex does make a big difference in those procs. I notice 3 or more procs, Dex is also for wizards in the critical department. Now its the way you pose things. In the grouping fights sure but longer fights these things pay dividends. When you go from 1% to a 2.4% this is a 140% increase and minute stacked over minute increase in over all dps. Defensive skills once again is now a calculatable over time. 3% was how many dodges that negated how much damage? It's like the natural regen argument, you may think 2hp a tick is nothing but over the life of the toon and its fights its a mountain. Eq has always been a game of inches and to those capable it's as fast paced action as any modern title. Most people just arent that good at eq to be on that pace. Yes if you are a casual prioritize the gear with stats that give the most benefit is the moment but as you grow you the inches you leave on the table are important.

  • @everwake2689
    @everwake2689 21 день тому

    Bro, my character needs those big gains. It doesn't matter if the stats don't do anything, he's got to show off those 255s!

  • @stus2159
    @stus2159 Місяць тому +2

    Kind of a click bait title. Everyone already knows that in classic era you want to stack resists/AC/HP. You showed the stats do have their benefits, they just aren't as impactful as you may have thought. Dex does increase proc rate as you showed, and every melee class should have at least 1 proc on each weapon. (melee vendor augs). The stats become much more impactful later in the game though.

  • @ironmalice93
    @ironmalice93 Місяць тому

    the game was never polished, and was always broken. Sony used it and abused the player base terribly. Love it but with it would get a major graphic upgrade and repair from ground up.

    • @superinfinityfilms
      @superinfinityfilms Місяць тому

      Dude your smoking . Eq classic thru kunark was perfect and pvp was great. Nothing broken. Just whiny babies

  • @PrivateUsername
    @PrivateUsername Місяць тому

    Coming from someone who used to raid in classic back in the late 90s and early 00s.....no.

    • @Merknilash
      @Merknilash 28 днів тому

      i'm sure your 25 year old memories totally outweigh actual math debunking you
      as a 1999 shaman player i can confirm for you that stats were meaningless.

  • @piromaniac9999
    @piromaniac9999 Місяць тому

    That is bullshit
    Stamina=more hp tanks stack hp
    Necros stack stamina and hp for more mana
    shamans need stamina for more health
    every 10 int is 100 mana pre 200 and once over 200 the conversions is less
    This is MASSIVE pre luclin where gear is a lot rarer and getting to 200 adn up is harder
    You don't know what you are talking about man you are clueless.
    Your misinformation is going to get people killed.

  • @legbert123
    @legbert123 Місяць тому

    Play on live FFS why do you care about ancient mechanics that are probably changed every tlp for years and years. Find a baseline. This player base has schizophrenia.

  • @MrRlsquared
    @MrRlsquared Місяць тому

    Explains why rogues are trash

  • @rpscorp9457
    @rpscorp9457 Місяць тому +1

    Everquest is useless.