IDK if anyone else remembers this, but when SoL came out, my graphics card couldn't handle the armor textures. My dad had been watching me play EQ for a couple of years and asked me why my character was naked all of the time and I told him I couldn't display the stuff I had on, so he drove to Roanoke and got me a new voodoo graphics card.
I was there on the day Luclin was discovered. There was a large GM event/quest surrounding the release and the group I was in completed it and discovered the first spire. We each received the title “of the Nexus” and a clicky item that was an instant port to the Nexus. That was one of the most helpful clickies before the PoK stones!
I ruthlessly camped the broken spires in the Great Divide for hours on end. Sadly, no GM Al'Kabor came by to visit and give me his damn staff. Oh well. 10 mana regen was unheard of in the Velious era, but it's less than dogshit just a few expansions afterwards.
Wow! Amazing job with the lore video! Even though I played a ton of this expansion when it first came out, I hardly knew any of that lore. Man, I would have enjoyed it so much more if I knew more about that world. I became so obsessed with leveling and raiding back then that I hardly spent time enjoying everything else the game had to offer.
I honestly feel like it will never be done again because of the fact that... you were either 14, or 20 and unemployed. An EQ-style of game will never be marketable to most working adults, which is sad, but man that was a magical time to be alive. It's hard to explain to younger generations too. I had some 23 year old recently tell me that EQ must have been miserable to experience because there was nothing else to play so you were forced to play a "bad game" (he's never even played EQ). In reality it felt like a huge novelty to play. Most people didn't even have internet in their homes, let alone this magic. Which ironically I've never played game that feels as massively multi-player as EQ did in 1999. And I've been playing WoW since launch. EQ had a truly unique massive feel to it that's never been replicated in the world of MMOs that are sequenced around instances.
It TOOK its lore seriously, that didn't last too long after WoW. Though it also put in lore jokes like having Grieg drop a crystal that teleports you directly to the combine spires in the dreadlands. He was so close to succeeding, he actually succeeded. Still not sure what Luclin found offensive about wanting to get the fuck off her little death ball full of space cats, red gorillas, and filthy dirty snake men.
I didn't know they were pushing that the entirety of the combine empire was ruined because they tried to include Innoruk's elves. Literally bathed in hate and mentally twisted to all hell. Kind of doesn't make any sense. But what does make sense is forced diversity causes war and death.
I started playing about a month before it released. It was a such a huge graphics leap and made me so proud I chose Wood Elf for both my Bard and Druid. I had to make an Iksar Shaman because of how amazing their graphics had been upgraded.
OMG, this is absolutely brilliant! Thank you so much! I also loved Luclin back in the day, but had no idea what was going on-you’ve finally explained it 23 years later! I’ve come back to the game for Teek, and plan on experiencing all the expansions. I hope you’re planning on making videos for each of them. 😄
@@Joshthegamer8600 Well earned compliment! I devoured the game up to Velious & checked out at Luclin (which I didn't spend much time with to know what was happening in the lore). Given what I was into playing at the time, Luclin changed too many things, my guild kinda quit and so did I as I lost interest. Keep the vids up! New subber!
Fantastic vid. Luclin always had a cool vibe to me. I knew some of this lore, but other parts were new to me, like the origin of Khati Sha. Looking forward to more!
That was seriously awesome. One of the things I really love about EverQuest is that it has awesome, deep, and fleshed out Lore, and *NOT* a "current story" that the players play through. This aspect of FF14 and most recently, Throne and Liberty, really does not engage or interest me. I dislike playing through a story of what is happening in the game world currently, and would rather be present in a largely uneventful present, but with lots and lots of lore to explore. This video was really well done, from the script and the footage, to the different sections talking about all the different factions, their origins, their motivations, and histories. I've been playing EQ (off and on) for the better part of 25 years and I never knew almost any of this. Definitely want more videos like this! Well done!
Really well put and I concur. Like this approach to lore and storytelling in MMOs much more than "you're the hero that is making history now" but everyone around you is that hero as well.
Agreed. I like how I never feel I am the savior, or the hero in EQ. The world is much bigger than me, and I’m not powerful to take on its most difficult foes. In fact on my warrior, I can barely solo a blue con 😂.
Excellent video. I thought this expansion was awesome and very imaginative. AA’s were really cool in my opinion and fleshed out the classes even more. I also liked the swords and sorcery style feeling to it
Here's my pitch. Remake EQ1. New engine with slightly better graphics, animations, spells, etc... Now take all 17,000 expansions and reorder them into something more sensible (i.e. this mushroom mob couldn't wreck the planes). Now take all the crazy awesome lore and make it present in the game instead of pulling from a lot of sources. That's it.
Just started playing on Live again after rage quitting during GoD. I'm having a great time, but I'm just revisiting nostalgic stuff. I'm really just planning on going and getting the items I wanted to have back in the day. Like the "top tier" monk equipment before SoL, before VL and SS, even. Fungi Tunic, Flayed Barbarian Leggings, Epic, Shackle of Tynn.. etc, etc. I checked yesterday and Hadden was up, and that was a permacamped spot for years. I was only lvl 12, and he was 28 so I didn't engage. I'm almost 20 now and I'm going back tonight to get that earring lol!
Taking high level characters from the live server and going back to mess around with old content for nostalgia reasons is one of my favorite things to do!
Nice and well told story, with just one flaw... it is a bedtime story for little kids. The truth is much shorter: once there was a mighty gnome wizzard, and his wife. He was obsessed with explosives, magic and tinkering. She loved cats and had lots of them. He hates them, and one day he planned to get rid of them, so he put them in a windmill on a big mountain in steamfont mountain and planned to blow them up... Well the experiment went a bit wrong, the whole mountain including the windmill went of with a big explosion and flew to the sky. That's how Luclin appeared in the sky, and why there are cats on the moon. Which mountain and windmill you may aks... well today there is just a little hole, left side if you leave Ak'Anon and right infront of the druid ring. But besides that, well told story, I liked it.
I have a discord I use for a podcast I used to do, it has a section for EQ chat. I might open it up and link it in the video description. Stay tuned for that.
@@Joshthegamer8600I have two main topics 1. What is the main story of each expansion, how is that story told using the official party and significant quests? 2. What is the "story" of each zone, how would a traditional DnD party interact with the zone to resolve the story or conflict in a "permanent" way, or how does it play out if the players take no action. IE what if the narrative didn't have to support the mmorpg game type?
Yes, I know that is the case currently in game, at least in SoL era, but what I found leads me to believe that at the time of the Combine empire Luclin was visable.
@@Joshthegamer8600 Oh I love this. I also wonder if maybe they were aiming for Drinal with their teleportation magics. We know it wasn't precise as they teleported in to a casm within Luclin. EQ lore is genuinely great.
Everquest would have benefit from your storytelling of these events. Nowhere was there anything even close to an explanation of these events as you have told them for people that weren't completely tuned in.
IDK if anyone else remembers this, but when SoL came out, my graphics card couldn't handle the armor textures. My dad had been watching me play EQ for a couple of years and asked me why my character was naked all of the time and I told him I couldn't display the stuff I had on, so he drove to Roanoke and got me a new voodoo graphics card.
I was there on the day Luclin was discovered. There was a large GM event/quest surrounding the release and the group I was in completed it and discovered the first spire. We each received the title “of the Nexus” and a clicky item that was an instant port to the Nexus. That was one of the most helpful clickies before the PoK stones!
I ruthlessly camped the broken spires in the Great Divide for hours on end. Sadly, no GM Al'Kabor came by to visit and give me his damn staff. Oh well. 10 mana regen was unheard of in the Velious era, but it's less than dogshit just a few expansions afterwards.
This was amazing, please keep doing each expansion I would watch them all!
Wow! Amazing job with the lore video!
Even though I played a ton of this expansion when it first came out, I hardly knew any of that lore. Man, I would have enjoyed it so much more if I knew more about that world. I became so obsessed with leveling and raiding back then that I hardly spent time enjoying everything else the game had to offer.
Man i miss being 14 and playing on to this game. So many great memories
I honestly feel like it will never be done again because of the fact that... you were either 14, or 20 and unemployed. An EQ-style of game will never be marketable to most working adults, which is sad, but man that was a magical time to be alive. It's hard to explain to younger generations too. I had some 23 year old recently tell me that EQ must have been miserable to experience because there was nothing else to play so you were forced to play a "bad game" (he's never even played EQ). In reality it felt like a huge novelty to play. Most people didn't even have internet in their homes, let alone this magic. Which ironically I've never played game that feels as massively multi-player as EQ did in 1999. And I've been playing WoW since launch. EQ had a truly unique massive feel to it that's never been replicated in the world of MMOs that are sequenced around instances.
I wanted to give you a huge thank you for doing these documentary-style videos! EQ has a special place in my heart.
More please! Played this game from Day 1 and the Lore never gets old.
Please keep this lore series up, this is awesome. Thanks.
The lore with the visuals were perfect. Keep it up
I played EQ for many years and i still learned a new things today ! thank you, i love this game !
I love the background music! Really adds the ambiance and emotion to the video! Great storytelling.
I like that EQ takes its lore seriously, and it's pretty much done offscreen, you're in the aftermath.
It TOOK its lore seriously, that didn't last too long after WoW. Though it also put in lore jokes like having Grieg drop a crystal that teleports you directly to the combine spires in the dreadlands. He was so close to succeeding, he actually succeeded. Still not sure what Luclin found offensive about wanting to get the fuck off her little death ball full of space cats, red gorillas, and filthy dirty snake men.
I didn't know they were pushing that the entirety of the combine empire was ruined because they tried to include Innoruk's elves. Literally bathed in hate and mentally twisted to all hell. Kind of doesn't make any sense. But what does make sense is forced diversity causes war and death.
This was awesome! Luclin is easily my favorite EQ expansion and it's great to see a story breakdown. Thanks for the great work!
I started playing about a month before it released. It was a such a huge graphics leap and made me so proud I chose Wood Elf for both my Bard and Druid. I had to make an Iksar Shaman because of how amazing their graphics had been upgraded.
Wake up babe, a new EQ classic expansion lore vid just dropped
Honestly props on the pronunciations in here! People will probably complain no matter what but this video took guts
I had kind of pieced together some of this! But I sure didn't know the full breadth of the story. Really makes me want to go play project quarm
This was absolutely perfect… thank you so much for this. cheers
Thanks!
@@Joshthegamer8600 welcome brother!
OMG, this is absolutely brilliant! Thank you so much! I also loved Luclin back in the day, but had no idea what was going on-you’ve finally explained it 23 years later! I’ve come back to the game for Teek, and plan on experiencing all the expansions. I hope you’re planning on making videos for each of them. 😄
How you managed to make this more interesting than they did is CRAZY!
That's a huge compliment, thanks!
@@Joshthegamer8600 Well earned compliment!
I devoured the game up to Velious & checked out at Luclin (which I didn't spend much time with to know what was happening in the lore). Given what I was into playing at the time, Luclin changed too many things, my guild kinda quit and so did I as I lost interest.
Keep the vids up! New subber!
@@TheOGBlite EQ still going strong if you're interested in coming back Luclin is releasing on the two newest TLP servers this week
Absolutely fantastic video! I would watch one for every expansion. Especially the later ones I didn’t have a chance to play through.
This is awesome - love these Lore videos.. Thanks for these and all the work/research that goes into it!
Fantastic vid. Luclin always had a cool vibe to me. I knew some of this lore, but other parts were new to me, like the origin of Khati Sha.
Looking forward to more!
Great timing with Luclin releasing this week on Teek.
That definitely played a roll in the release date!
thanks you. you answered serveral questions i had for 20 years. great series. keep up the splendid work !
more lore! and thank you for sharing the information. quite a few things i never knew about the beginning of this place we call luclin!
That was seriously awesome. One of the things I really love about EverQuest is that it has awesome, deep, and fleshed out Lore, and *NOT* a "current story" that the players play through. This aspect of FF14 and most recently, Throne and Liberty, really does not engage or interest me. I dislike playing through a story of what is happening in the game world currently, and would rather be present in a largely uneventful present, but with lots and lots of lore to explore. This video was really well done, from the script and the footage, to the different sections talking about all the different factions, their origins, their motivations, and histories. I've been playing EQ (off and on) for the better part of 25 years and I never knew almost any of this. Definitely want more videos like this! Well done!
Really well put and I concur. Like this approach to lore and storytelling in MMOs much more than "you're the hero that is making history now" but everyone around you is that hero as well.
Agreed. I like how I never feel I am the savior, or the hero in EQ. The world is much bigger than me, and I’m not powerful to take on its most difficult foes. In fact on my warrior, I can barely solo a blue con 😂.
Great video, I hope you keep it up. I shared you to my guild as well. Hello from Teek!
Thanks for sharing!
Great Video. While I do know most of this, it's great seeing it again. I also learned a few new things.
Great video. Luclin was such a cool but flawed expansion.
Thank you!
Excellent video. I thought this expansion was awesome and very imaginative. AA’s were really cool in my opinion and fleshed out the classes even more. I also liked the swords and sorcery style feeling to it
this is really well made
Here's my pitch. Remake EQ1. New engine with slightly better graphics, animations, spells, etc... Now take all 17,000 expansions and reorder them into something more sensible (i.e. this mushroom mob couldn't wreck the planes). Now take all the crazy awesome lore and make it present in the game instead of pulling from a lot of sources. That's it.
Very cool idea.
Thanks for the Lore drop!
Enjoying these, keep it up!
Just started playing on Live again after rage quitting during GoD. I'm having a great time, but I'm just revisiting nostalgic stuff. I'm really just planning on going and getting the items I wanted to have back in the day. Like the "top tier" monk equipment before SoL, before VL and SS, even. Fungi Tunic, Flayed Barbarian Leggings, Epic, Shackle of Tynn.. etc, etc.
I checked yesterday and Hadden was up, and that was a permacamped spot for years. I was only lvl 12, and he was 28 so I didn't engage. I'm almost 20 now and I'm going back tonight to get that earring lol!
Taking high level characters from the live server and going back to mess around with old content for nostalgia reasons is one of my favorite things to do!
perfect timing! We go to the moon on Thursday
This was my first expansion. I was prob level 35 when it came out , Loved it
Good stuff! I personally liked Shadows of Luclin, just not as much as Velious and Kunark, but a lot more than Planes of Power.
Nice and well told story, with just one flaw... it is a bedtime story for little kids. The truth is much shorter:
once there was a mighty gnome wizzard, and his wife. He was obsessed with explosives, magic and tinkering. She loved cats and had lots of them. He hates them, and one day he planned to get rid of them, so he put them in a windmill on a big mountain in steamfont mountain and planned to blow them up...
Well the experiment went a bit wrong, the whole mountain including the windmill went of with a big explosion and flew to the sky. That's how Luclin appeared in the sky, and why there are cats on the moon.
Which mountain and windmill you may aks... well today there is just a little hole, left side if you leave Ak'Anon and right infront of the druid ring.
But besides that, well told story, I liked it.
How best to get in touch to chat about lore especially the main "story" of Everquest classic and the various expansions.
I have a discord I use for a podcast I used to do, it has a section for EQ chat. I might open it up and link it in the video description. Stay tuned for that.
@@Joshthegamer8600I have two main topics 1. What is the main story of each expansion, how is that story told using the official party and significant quests? 2. What is the "story" of each zone, how would a traditional DnD party interact with the zone to resolve the story or conflict in a "permanent" way, or how does it play out if the players take no action. IE what if the narrative didn't have to support the mmorpg game type?
Right on time thks
The moon seen from Norrath is Drinal and not Luclin. Luclin is in shadows. Awesome lore vid!
Yes, I know that is the case currently in game, at least in SoL era, but what I found leads me to believe that at the time of the Combine empire Luclin was visable.
@@Joshthegamer8600 Oh I love this. I also wonder if maybe they were aiming for Drinal with their teleportation magics. We know it wasn't precise as they teleported in to a casm within Luclin. EQ lore is genuinely great.
Cataclysm - Vash'jir
Katta clysm - Vashir. I thought cats didn't like water.
as a player whos been playing eq2 since 2004 Is this what caused the shattering in eq2 lore ?
My understanding is that the shattering and subsequently the events of EQ2 happened about 500 years after the portals to luclin were opened.
I keep getting distracted by the most canadian "out" of all time.
I get that a lot lol
Make more
Everquest would have benefit from your storytelling of these events. Nowhere was there anything even close to an explanation of these events as you have told them for people that weren't completely tuned in.