What changed most from Luclin to Planes of Power?

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 93

  • @estebanembroglio6371
    @estebanembroglio6371 Рік тому +3

    its like that office etiquette meme
    Kelethin elevator: aww how sweet
    PoK elevator: security!!

  • @danpitzer765
    @danpitzer765 2 роки тому +16

    In my experience (from back then) PoP's real damage was that it forcibly segregated group and raid players. And set the stage for the devs balancing everything around raid gear.

    • @AXLHillier
      @AXLHillier 2 роки тому +6

      That is a very valid comment, and something I forgot about....The focus on raid players was crazy and created a Grand Canyon sized gap between raiders and casuals. But good news...that is fixed on live servers!

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +5

      Like Alexander said, this is a great point and it's one I probably looked over because most of my recent experience with PoP was raiding. I think having the zones locked behind raids was pretty detrimental to a large portion of the playerbase because it put up huge wall between raiders and non-raiders.

    • @danpitzer765
      @danpitzer765 2 роки тому +5

      @@Redbeardflynn The worst part of it was that the zones weren't just more raid zones. They were full of group gear and group mobs, with far better XP-per-kill rates and plat+gem drops than the zones you could enter without the flagging. Especially Plane of Fire. The grouper's best choices required being a raider...a high-end raider.
      And it really hits home later, when they balanced GoD around Time Gear.

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +4

      @@danpitzer765 oh yes, exactly. They do learn from this mistake with future expansions and kind of reverse the formula so group content leads to raids instead of the other way around at least

    • @danpitzer765
      @danpitzer765 2 роки тому +2

      @@Redbeardflynn Yep. Unfortunately, the balance thing is a lesson that takes much longer to learn at all. The launch of SoF was a notorious example, as it seemed to be balanced around Anguish gear based on everyone I talked to who was capable of doing the group gear named (they all said you needed a tank in at least Anguish)...and Anguish gear was still leagues beyond anything a grouper could get. There was two passes I remember being done, nerfing those named, and it still was out of the reach of most groupers.
      I guess it *sorta* helped with the division of the playerbase, as raid tanks were helping people get group gear, but it wasn't really much of a 'working together' thing as a 'charity' thing.
      (I speak as someone who mostly did group and solo work from Luclin to Empires. I raided here and there, but mostly to help out raider friends who needed more manpower or to help someone complete a quest. The requirements many raid guilds put forth were just not something I could get with.)

  • @Spacetrucker138
    @Spacetrucker138 2 роки тому +4

    awesome video, Im just coming back to eq from a 4 year break,( 7 before that give or take) and you might have the best eq videos out there, keep up the good work

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      Oh wow that's such a compliment, thank you so much! I'll be adding a GoD version of this before the launch on Thornblade/Mischief :)
      I hope you enjoy your return to EQ! We just got a roadmap which was an exciting development.

  • @jaimeorr4661
    @jaimeorr4661 Рік тому

    Yes! - Loved the introduction
    I would watch a - What changed ? VID for each of the expansions.

  • @keith_dixon
    @keith_dixon 2 роки тому +6

    This should be titled, "what changes on progression servers when PoP is unlocked". What Changed in the game from Luclin to Planes of Power? Druids and Shaman got pseudo CH spells, harmony was turned into a level limited pacify spell, Complete heal changed to a 7500HP heal, Raid mobs in Velious and Luclin had their HPs lowered, mod rods changed into rods of mystical transvergence, mobs began mitigating slow, and I'm sure lots of other things.

  • @libradragon
    @libradragon 2 роки тому +2

    Oh, the Elevator Music = Priceless and brilliant, as are every EQ and related video I have seen from you, RedbeardFlynn! Keep up your great work. I hope to return to my beloved EQ soon! I have been psyching up with your tasty bits... and, the tid of them. I must bake more . . batwing crunchies!

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      Such kind words! Thank you so much! I really appreciate that. All the batwing crunchies! Maybe some boomba's pickles, too?

    • @libradragon
      @libradragon 2 роки тому +1

      @@Redbeardflynn You are most welcome and deserve the praise for your outstanding work here on UA-cam. Yes! Boomba like to sell pickles... me make puny humans strong! We might need some Milk... or Qeynos Afternoon Tea to wash it all down. 🍪 🥛🍵👀

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      @@libradragon Oh wow thank you! I think I'm going to need at least a Misty Thicket Picnic with all this praise! Very appreciated!

  • @adm5893
    @adm5893 2 роки тому +3

    I love the elevator music. Playing on P99. Enjoyed the video.

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому

      Thank you so much! I'm glad you liked the video and the elevator music :)

  • @mireadur
    @mireadur 2 місяці тому

    amazing, eventough that expansion was my peak on EQ i didnt remember almost anything of what u said!

  • @Stitchlii
    @Stitchlii 3 роки тому +3

    I'm geeked to see how Mischief server handles PoP. 1 week to go!!

    • @Redbeardflynn
      @Redbeardflynn  3 роки тому

      The random loot has been very interesting. I think pop gets more complex for random loot. Very very curious to see, too!
      Thank you for watching

  • @apointtomake1517
    @apointtomake1517 Рік тому

    Getting through a Plane of Justice trial to access Plane of Valor, and Plane of Storms. In Plane of Valor, you needed a slower; Shaman or Enchanter, but the AA exp was well beyond anything prior, and for good reason, we had a TON of aa we needed.

  • @ruffnarbobnar5960
    @ruffnarbobnar5960 Рік тому +1

    Back in the day when PoP first time launched, I fully enjoyed the exansion. I get the QOL changes that annoyed some ppl thought it made getting around too easy. As far as content goes for the game it was great. On the flipside of that coin i kinda understand the hate as well. Back then i was in more or less the biggest raiding guild on the server so I got to fully enjoy PoP content. Nowadays on the tlps sometimes im in a hardcore raiding guild sometimes ill just get into a fresh guild that wants to do content but has to work at it. The fresh guild that's more or less casual may not get to do all that PoP has to offer.
    I don't know I still like to think PoP was a great expansion now once you start branching past PoP the power creep gets out there to each there own but I'm one of the few that loves the setup of PoP.
    My only real complaints about PoP was the change to the way some core mechanics in game worked namely Slow. So instead of coming up with new quirks to fights to make it more of a challenge they more or less took the easy way out. Having slow not be nearly as effective on the target for some reason was the answer to add back more challenge. The only other thing that was minor honestly was that lots of items started to have a level req on them. One of my favorite things to do was Twink the crap out of a new toon. Being in one of the top guilds i had the chance to have some pretty powerful low level characters and for some reason the devs started taking that ability away.

  • @Remianen
    @Remianen 2 роки тому +3

    As a druid AND Wizard on PoP's launch, the books were a godsend for me. The sense of entitlement people had about ports was disgusting. Ever been trained in an xp group by a person who flat out demanded a port? "Port me to NK". No 'please', no courteous tell, just show up in front of you, open trade window (with 10p pffft!) and demanding it. And this wasn't an isolated incident, it was the standard, in my experience. And while my wizards could go /role and act like enchanters or necros (for the DEs), my druids LOOKED like druids and the leafblower didn't help at all. Even today with the books and the guildhall porter, I'm often asked for ports (or rather, TLs) but people realize it's a luxury, not a necessity anymore. It's like, you might need a car but that doesn't mean it needs to be a Bugatti Chiron.

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому

      You know I actually remember this! I remember druids and wizards hiding their epics and going /role to avoid the random tells, just like Clerics with rez tells.
      Thank you so much for sharing.

  • @Gasmurken
    @Gasmurken 2 роки тому +5

    This is old news, but the biggest thing was possibly that we finally got raid instances which my self and probably many others, had petitioned for since the very early days. I think it took them way to many expansions to fix the problem with over camped raid targets that had a 6 days respawn. I am not certain, but it was clearly very obvious when they implemented the Epics during the Kunark era. Waiting for named to spawn and be so lucky that you would get the kill was just horrible. It is ok that there should be competition, but that kind was just ridiculous in addition to that they their customer service cared less about the fights that happened in game because of it. So, releasing 3 more expansions with out doing anything about it was just a horrible long wait for something that was needed since at least the Kunark expansion. I am sure there were many other nice upgrades, but this one was the biggest one for sure. Yes, I know they tried it out in LDoN, but that was LDoN, in my opinion not a "real" expansion.

    • @stabgod
      @stabgod Рік тому +3

      Raid instances did not come out in PoP (originally). The top guilds on my server would camp the flagging bosses with a couple of toons and would engage immediately when they spawned. Not to kill them, but to “blow” the spawn. Back then, if you engage the boss and die, it would de-spawn after a few minutes and then not show back up for another week. Top guilds had the spawn timers and made sure no one was getting a shot. This was a huge cock block for the smaller guilds trying to make their way through progression.
      Devs knew this was a problem but had no real solution. First they added a random respawn offset timer so no one knew exactly when the bosses would respawn, they only knew it would be a few hours before or after the expected time. This was only a minor deterrent.
      The real way smaller guilds fought this was to find out when the spawn was blown and be prepared with a full raid force when it was expected to respawn. A server wide raid channel started and multiple smaller guilds participated. Eventually the big guilds stopped being dicks about it, but by then they were all geared out and GoD was about to launch.
      I was in a cool midsize guild and we finally killed Ro for the Time flag literally the day before GoD was released. I went LD near the end and missed my hail. Petitioned but got nowhere with the GMs.
      Didn’t step into Time until 15 years later on a TLP server, having enjoyed the benefits of instanced raids. It was very anticlimactic.
      Not sure how I feel about instances (both good and bad), but it does eliminate the griefers.

    • @nycchislc
      @nycchislc Рік тому

      PoP was definitely not instanced for quite a while after released.

  • @richardwallis9374
    @richardwallis9374 2 роки тому +2

    When you hit the top of the elevator and someone up top instantly hits the down so they can go down and you are now on another round trip 😂😂

  • @BubbleoniaRising
    @BubbleoniaRising Рік тому +1

    The druid teleporter whoring joke was clever but people forget that the choice to charge/not charge was a hotly debated subject on class EZ boards as far back as Kunark.

    • @Redbeardflynn
      @Redbeardflynn  Рік тому +1

      I still remember it being debated on early progression servers when clerics or shamans buffed for free.

    • @BubbleoniaRising
      @BubbleoniaRising Рік тому +1

      @Redbeardflynn That was the argument back then, too. Let's put it this way... I mained a Wizard who actually got groups and had no trouble finding a full rez. 😉

  • @raeshalgoul8505
    @raeshalgoul8505 2 роки тому +1

    Thanks Xanador peace be with you oh wise one. AND ah so on and stuff.

  • @douglaswilliams6834
    @douglaswilliams6834 3 роки тому +7

    IMO, Planes of Power is the best EQ expansion, ever. The runner up, IMO, is Omens of War.

    • @Redbeardflynn
      @Redbeardflynn  3 роки тому +2

      Those are both great calls. I thoroughly enjoyed both of those expansions.

    • @undignified2843
      @undignified2843 2 роки тому

      You'd love Agnarr server on live if you haven't checked it out. Pop locked, but has expansions ykesha and ldon.

  • @gilmer3718
    @gilmer3718 3 роки тому +2

    3rd Time to play in PoP. Raided Time twice before and am going to do it again.

    • @Redbeardflynn
      @Redbeardflynn  3 роки тому

      Hell yeah! Time is so much fun, too. I love how it's laid out

  • @draqattack7146
    @draqattack7146 3 роки тому +4

    Haha I'm actually going to play pop this time!

  • @TheQxx
    @TheQxx Рік тому +2

    Planes of Power was one of the best expansions and Shadows of Luclin was one of the worst.
    If Luclin didn't exist, PoP would be considered the spiritual "end" of EQ and classic EQ would be considered "Kunark-Velious-Planes"

    • @garytsang5673
      @garytsang5673 Місяць тому +1

      POP is best because it 'cashed out' all the things that made EQ great in the first place. So for POP to be great, it has to be the end,. at least for many people.

  • @JohnSmith-ty2he
    @JohnSmith-ty2he 11 місяців тому

    Pretty much sums up why I always quit with PoP.

  • @davidrathmell655
    @davidrathmell655 2 роки тому +1

    maybe some must do quests in Pop that aren't necessarily key progression

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      Here's my addition to the list of must do quests (if you're a melee) but I warn you it's a very long quest.
      almarsguides.com/eq/quests/PoP/JimloksFriend/PoweredClockworkTalisman/TheBindenConcerrentia/

  • @Anweas
    @Anweas 3 роки тому +1

    Great video as always!

  • @ronstukey7630
    @ronstukey7630 2 роки тому +1

    Good video very informative.

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      Thank you! I plan to eventually make a video for each expansion as a guide of sorts for anyone going through progression.

  • @novyxl9672
    @novyxl9672 2 роки тому

    Thanks Zan! You da man!

  • @mireadur
    @mireadur 2 місяці тому

    I was lucky i could complete PoP with LoS in The Nameless, i think the most fun raids were rallos zek and then the water god i forgot the name (prexus maybe). Is strange how i remember better all related to the previous expansions than this one..
    I just loved clearing up for hours up to the raid encounter with all the guild functioning as a greased machine. And raiding 7 days a week for 5+ hours.. Man good times.

  • @ChaosSlayerZX
    @ChaosSlayerZX Рік тому +1

    PoP doesn't get no where as much hate in classical diehard community (like P99) as Luclin. Except for PoK books, PoP is considered well in lore of classical EQ. Luclin is considered to be an abomination with all the space aliens and such.

    • @Redbeardflynn
      @Redbeardflynn  Рік тому +1

      Ah that's interesting!

    • @takptalyn586
      @takptalyn586 Рік тому

      That may be general consensus. I just spent 3 years on SoL (era accurate), and the last 1.5years on PoP (permanent launch ruleset), having only really experienced up to velious prior. Yeah, the models, cats, low xp, high mob hp all deserve flack, but PoP is just a tiny sandbox (tranquility) with convenient ports to literally all content in the expansion. The content in shadows of luclin was great, and played pretty classic, up until like shei/seru/vexthall. Ssra is full of kunark vibes. Crossing the deep bridge for the first time was amazing. Class balance was better than ever before.
      PoP is like an entire vex thall expansion, and at least on the server Im on (flags only, no piggy backs), its gotta suck for all those casual players who'll never see most of the expansion with pick up groups.

  • @millec60
    @millec60 Місяць тому

    We're recommended/required levels added in Luclin?

  • @SomeCanine
    @SomeCanine Рік тому

    I really liked the raiding in PoP but you have to admit that it pretty much DESTROYED the progression of EQ in terms of how people played their characters. The power curve went straight up a wall. If you raided in Luclin, you could get some good stuff. In PoP, it was pretty much all there was. The expanded AAs meant that everyone was going to get extremely powerful regardless of how much they raided. They could get sow speed, increased resistances, uber abilities that made their classes even more powerful than they already were.

  • @craigjmulvey
    @craigjmulvey Рік тому

    5:10 i remember clipping through the elevator and falling to my death. Tried to get GM to 100% rez and they wouldnt do it

  • @BuckFlicks
    @BuckFlicks 3 місяці тому

    Druids and Wizards lost 90% of their income. That was the big change.
    I personally liked PoP. It was easier to get around and explore, which is my preference.

  • @hom-sha-bom
    @hom-sha-bom 3 роки тому +1

    Do your trade skills. Get signet of might.

  • @darczee1
    @darczee1 3 роки тому +1

    That elevator......

    • @Redbeardflynn
      @Redbeardflynn  3 роки тому

      Haha, right? And somehow it was always up when you got there.

  • @pauld6222
    @pauld6222 2 роки тому +1

    Long live PoP!

  • @undignified2843
    @undignified2843 2 роки тому +1

    Anyone know the reason, like lore wise, why the zone in to nightmare is the way it is?

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      Good question! I believe it all has to do with Terris Thule. Zam does a good job of giving some general info on zones when it's available:
      In the mists of the darker portions of the astral lurks the Plane of Nightmares, home to the horrors that crouch in the subconscious of all creatures' minds. A dense forest dominates much of the plane, pockmarked by many small clearings. The trees are gnarled, their bark twisted into patterns that resemble horrific faces. These sentient creatures are powerful and malevolent, springing to life when any mortal being enters the realm. A river bisects the forest, eventually pouring into a great, murky lake. In the caverns beneath the earth live still more nightmares. (everquest.allakhazam.com/db/zones.html?zstrat=161)

    • @undignified2843
      @undignified2843 2 роки тому +1

      Yeah but, like why is it some obscure crevice of whatever that structure is supposed to be in POT? Like how did the first person that found that figure " hmm, ill try clicking here even tho there is no visual reason to do so"

    • @undignified2843
      @undignified2843 2 роки тому +1

      This has bothered me since PoP.

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +1

      @@undignified2843 Ah! I see what you mean. Yeah most of the other ones make more sense.

    • @Remianen
      @Remianen 2 роки тому

      @@undignified2843 It's supposed to be the entrance to a chasm. I'm guessing EQ's devs at the time hadn't yet fallen into the habit of reusing content because a miniature form of the entrance to the Hole (in Paineel) would've been far better. Instead a reskin of an abandoned aboveground pool was used. 🤷‍♂

  • @vlkafenryka788
    @vlkafenryka788 Місяць тому

    they need to remove flagging and implement level req ... would be so much better

    • @Redbeardflynn
      @Redbeardflynn  Місяць тому

      They do eventually. Once it's quite a bit past the expansion

    • @vlkafenryka788
      @vlkafenryka788 Місяць тому

      @@Redbeardflynn oh I know but I’ve always thought the flagging in pop was really annoying

  • @raeshalgoul8505
    @raeshalgoul8505 2 роки тому +1

    Smiles

  • @gankhammer9926
    @gankhammer9926 2 роки тому +1

    WoW happened as i recall?

    • @Redbeardflynn
      @Redbeardflynn  2 роки тому +2

      Wow launched about 2 years after planes of power actually coinciding with a universally panned (at the time) expansion : gates of discord, so yeah, that definitely hurt eq, especially the timing.

  • @draqattack7146
    @draqattack7146 3 роки тому +3

    TOV is the worst.

    • @Redbeardflynn
      @Redbeardflynn  3 роки тому +1

      Wait, Temple of Veeshan? Did you really not like that zone? Lol it's one of my favorite raid zones.

    • @draqattack7146
      @draqattack7146 3 роки тому +1

      @@Redbeardflynn zone is fine. Keying is so awful.

    • @Redbeardflynn
      @Redbeardflynn  3 роки тому +1

      @@draqattack7146 vp and VT stand out to me as the worst key quests. Especially vp when it's crowded

    • @pauld6222
      @pauld6222 2 роки тому

      Loved ToV!

  • @Zuranthium
    @Zuranthium 2 роки тому +2

    Planes of Power destroyed the game. Luclin was bad too, but with PoP it's not even Everquest anymore.

    • @JonathonTheAsshole
      @JonathonTheAsshole Рік тому

      Velious was the precursor to PoP.
      Power bloat, raid focused expansion that had no content for anyone but Uberguilds who played 20 hours a day.
      Always found it wierd how so many people loved SoV but hated PoP when they are basically the same expansion but PoP was just 10x bigger and 10x more work just to play the game.