Cinema 4D Tutorial: Mastering Fracture Control

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  • Опубліковано 13 вер 2023
  • Learn how to take full control of fracture dynamics in Cinema 4D with this comprehensive tutorial. Uncover key methods and suggestions for crafting breathtaking visuals, imitations, and kinetic displays. Regardless of whether you're a neophyte or a seasoned 3D artisan, this instructional guide will navigate you through the procedure, initiating from the rudimentary steps to sophisticated techniques.
    In this video, we cover:
    Understanding fracture objects in Cinema 4D.
    Controlling fracture settings for precise results.
    Creating realistic simulations and explosions.
    Tips and tricks for optimizing your workflow.
    And much more!
    Unlock the power of fracture control in Cinema 4D and elevate your 3D projects to the next level. Don't forget to like, subscribe, and hit the notification bell to stay updated with our latest tutorials!
    Intro and Outro Music is From NCS(No Copyright Songs)
    Song: Thorne - Alive (feat. iFeature) [Arcade Release] Music provided by NoCopyrightSounds Free Download/Stream: ncs.io/alive_t Watch: ncs.lnk.to/alive_tAT/youtube

КОМЕНТАРІ • 9

  • @MirkoMancini
    @MirkoMancini 9 місяців тому

    Nice tut, thanks 👍 liked && subscribed

  • @muser7935
    @muser7935 5 місяців тому

    Thanks 🙏 good tutorial

  • @sevansoran
    @sevansoran 10 місяців тому

    Great..

  • @tvmc1004
    @tvmc1004 Місяць тому

  • @Willopo100
    @Willopo100 6 місяців тому

    is there a way to help self collisions.

    • @C4D_Nerd
      @C4D_Nerd  6 місяців тому

      Can you elaborate more?

    • @Willopo100
      @Willopo100 6 місяців тому

      im seeing a lot of my voronoi fracture intersecting and not really colliding correctly. @@C4D_Nerd

    • @C4D_Nerd
      @C4D_Nerd  6 місяців тому +1

      Well, I guess that you are using rigid body from simulation. But you can use this technique, no matter which one of the rigid bodies you use. You can press Control + D on your keyboard then go to simulation for simulation tags or bullet for bullet tags. Then increase the sub steps.

    • @Willopo100
      @Willopo100 6 місяців тому

      ok thanks, will try :)@@C4D_Nerd