An Intro to Godot 4 Particles + Godot Future Development Update
Вставка
- Опубліковано 23 жов 2023
- This is a combination tutorial/introduction to using Particle Systems in Godot 4.x, as well as an overview of recent and upcoming changes to particle systems in Godot starting with Godot 4.2 beta and going into the future, including a complete refactor of the GPUParticle3D class and a retirement of sorts for CPUParticles3D.
If you are only interested in the tutorial section of this video, start at 0:25 mark. If you are here for the news only, jump forward to the 7:45 Mark.
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gamefromscratch.com/the-futur...
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hey 😄 thanks for the shoutout! I really appreciate it ♥
Basically, "Interpolate to End" lets you tell the particles to wrap up and go home faster. Imagine you have some 10s particles, and you want to disable the particle and make them disappear gracefully in 0.5s. All you need to do is disable "Emitting" and use a tweener to interpolate that property from 0 to 1.
Where did Dani go, I need his thoughts on this subject.
I wasn't too fond of Godot, but after this video I am interested. Thanks!
GFS never disappoints <3
Im so glad you cover Godot so much, i quit using reddit so you are the main source of godot news
As a BIG fan of Unity's Shader Graph, this makes me so happy.
Man... Entered the comment sectiona nd got greeted with nsfe bots..
Groovy.
Haven't tried it yet, but does anyone know if it fixes the macos crashes when using compatability mode with particles?
Is there a way to collide 2D particles?
We need a lot of updates in godot's particle
I think you forgot to include the link to that guys effect breakdown
I love me a good particle system. :)
Awesome
Why would anyone want cpu particles?
I have searched the entire internet for help and nobody seems to know how to fucking trigger one shot particles
WOW
and just a few hours away they released a new Beta! Your work is cut out for you ;)