A (Not So) Brief Overview of 3D Particles in Godot 4

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  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 46

  • @thefufuu3157
    @thefufuu3157 Рік тому +7

    lets fucking go .... im ready for part two ... i even shaved

  • @j.d.waterhouse4197
    @j.d.waterhouse4197 Рік тому +5

    Thanks, till now I haven't found ONE start to finish tutorial on Godot 4 particles in 3D, how to create various types of applications such as making a fire. Most just explain how to manipulate the particles after the particle node has already been created! It's as if we're already all supposed to be experts!

    • @wattinteractive
      @wattinteractive  Рік тому

      It's funny you should mention that because I actually made this video so I could do just that and skip straight to the more specific applications and direct people to this video for more details. I'm glad that you found this video useful!

  • @joshuastelly4256
    @joshuastelly4256 9 місяців тому

    Thank you so much! The quality is on par with a paid course. It took me 30 minutes to get through because I kept exploring ideas. Can't wait to see the rest of your channel.

  • @theyellowarchitect4504
    @theyellowarchitect4504 Рік тому +6

    Thank you. There is a weirdly low amount of particle videos for Godot 4.

    • @j.d.waterhouse4197
      @j.d.waterhouse4197 Рік тому +4

      Yes, I just mentioned that also. I can't find a single easy to follow 'Start to Finish' G4 tutorial on using 3d particles. Also, they all seem to start with meshes already made, without explaining how to make those meshes, or where they got them, for instance to create a 3d fire.

    • @wattinteractive
      @wattinteractive  Рік тому +2

      You're welcome! I'm glad you found it useful 😄

  • @EdwardG-el9fd
    @EdwardG-el9fd Рік тому +13

    Thanks to Unity''s new Install fee, I'm here

    • @wattinteractive
      @wattinteractive  Рік тому +2

      Welcome! Hopefully the videos here are useful to you! I'm sorry to hear about the Unity drama though; it's a great tool with some... interesting management choices.

    • @spirit5923
      @spirit5923 Рік тому +1

      I'm here for the same reasons. Right now, I'm torn between flax and godot.

    • @wattinteractive
      @wattinteractive  Рік тому

      @@spirit5923 Honestly, it really depends on your needs and where you are in your game dev journey. If you're already pretty proficient in C++ or C# (I'm assuming you are if you're coming from Unity) it looks like Flax might be the better choice, at least until Godot brings C# language parity with the rest of the languages supported by GDExtension. That said, engines are just tools and for the most part skills you learn in one can usually be transferred to another so there is no "wrong" answer. Unless you're looking to be hired in the industry, in which case Unreal is probably the best engine to learn now. I just happen to like open source software and the games that I'm planning to make are probably going to work in any 3D engine so that's why I went with Godot.

    • @spirit5923
      @spirit5923 Рік тому

      @@wattinteractive Thank you for the insight. I ended up going with Flax, so it makes me feel a little more confident with my decision.

  • @sneakyamxx
    @sneakyamxx Рік тому +3

    Great video. Looking forward to part 2 if you're going to touch on the particle texture stuff.

    • @wattinteractive
      @wattinteractive  Рік тому

      Thanks! Yeah, that's the plan. Going forward they'll probably be more dedicated to a particular effect, but I might do a full "part 2" if I come up with an effect that does a good job of showing off most of the options I didn't cover in this video.

  • @TheLastPhoen1x
    @TheLastPhoen1x Рік тому

    Thanks for the overview, seeing all the options you can do with those particles filled me with a lot of ideas!

    • @wattinteractive
      @wattinteractive  Рік тому +1

      I'm glad it was helpful, and I'm glad you've found some inspiration from the video! 😄

  • @solitary200
    @solitary200 Рік тому +2

    Thanks for the overview!
    Looking forward to more VFX videos!

  • @soundsofsweden9586
    @soundsofsweden9586 4 місяці тому

    Thanks for your efforts. I got everything to work until the GPUParticlesCollisionBox3D stuff. That really messed things up and I never understood how get it working, instead the particles just emitted from one of the sides (or all sides) of the collision box. But I really do not need that at this moment. That may have to do also with me running Godot 4.3 where so many of the settings have been moved around compared to in this video.
    I do hope you get a lot of views and that you are encouraged to do more videos like this, they are sorely needed because there are so little tutorials for Godot compared to Unity.
    I understand you put in a lot of work into this video, so again a great thankyou.
    I am going to look at your other videos dealing with Godot.

  • @DevJorvan
    @DevJorvan Рік тому

    Great overview of particles, mate. Thanks for sharing 🤝

  • @VepsianGameDesigner
    @VepsianGameDesigner 11 місяців тому

    thanks for the help!

  • @RhevoRamirez
    @RhevoRamirez 4 місяці тому

    Thanks my friend

  • @jasonwilliams8730
    @jasonwilliams8730 Рік тому

    Great video thanks for covering this. would love to see an example from someone as skilled as yourself like a waterfall or something every scene should have:)

    • @wattinteractive
      @wattinteractive  Рік тому +1

      Making a video about a waterfall effect is something that I'm currently experimenting with (along with a fire effect, but no idea which will turn into a video first). I like the idea of talking what every scene should have, maybe an overlooked nodes/resources idea, so I'll add that to my list of topics to consider. Thanks for the suggestion! 😄👍

  • @LexGear
    @LexGear 11 місяців тому

    What is the purpose of the yellow cube surrounding the emitter?

    • @wattinteractive
      @wattinteractive  11 місяців тому

      The yellow box around the emitter is the Visibility box ("Visibility Aabb", technically). Essentially it means that if any part of this box is in view of the camera, the particle system will be rendered.

  • @sanketsbrush
    @sanketsbrush Рік тому +1

    do you know how to controle projectsettings in gd script in godot 4 ?

    • @wattinteractive
      @wattinteractive  Рік тому +1

      In general it's something like ProjectSettings.set_setting("[setting name/path goes here]", [setting value goes here]). I will caution though that a lot of the project settings are read only when the game is running so this might not get the results that you're expecting.

  • @yoshidude64595
    @yoshidude64595 11 місяців тому

    I experience major lag spikes when enabling CPUParticles3D, even after precaching the material. Any advice?

    • @wattinteractive
      @wattinteractive  11 місяців тому

      Unfortunately, I don't have that much experience optimizing CPU particles instead of GPU particles. If you're unable to use the GPUParticle3D node, a couple of things I would try first are to reduce the number of particles being created, get rid of any transparency, or remove any shadows or lighting effects from it. Again, I'm not sure if those will help with the CPU particle 3D but it's where I would start 🤷‍♂️

    • @yoshidude64595
      @yoshidude64595 11 місяців тому

      @@wattinteractive I got lag spikes even with just a single particle. It had some transparency and emission. Enabling it or toggling its shown/hidden state caused around ten frames of lag. I feel like I tried absolutely everything to fix it.

    • @wattinteractive
      @wattinteractive  11 місяців тому

      @@yoshidude64595 What's the mesh that you're trying to render? Is it just a quad mesh?

    • @yoshidude64595
      @yoshidude64595 11 місяців тому

      @@wattinteractive Yes, just a quadmesh. Should I be using a plane instead?

    • @wattinteractive
      @wattinteractive  11 місяців тому

      @@yoshidude64595 No, I don't think a plane would offer any improvement over the quadmesh. Do you have collisions enabled for the particles?

  • @UltimatePerfection
    @UltimatePerfection 6 місяців тому

    But I've read the title as "A (Not So) Brief Overview of 3D _Parties_ in Godot 4" and prepared cute balloons, silly hats, and everything... 😢
    Still, a very useful video!

  • @godofdream9112
    @godofdream9112 Рік тому

    big video, need...

  • @bonsaipropaganda
    @bonsaipropaganda Рік тому

    this is great

  • @D.E.Nicolas.Goncalves
    @D.E.Nicolas.Goncalves Рік тому

    Thanks!

  • @not_importan
    @not_importan Рік тому

    :O awesome

  • @rremnar
    @rremnar Місяць тому

    I know this is an old video; but I've giving it a thumbs down. Please don't waste our time. We can see and read for ourselves. You showed nothing that inspired us, or tought us anything we couldn't do ourselves, or was too hard for one person to figure out. You don't even know what some of it does. So thumbs down.