Improving Environment Graphics in Godot 4 - Tutorial
Вставка
- Опубліковано 14 жов 2024
- So you've just added your first landscape into Godot. One problem: the lighting looks completely flat. In this tutorial we are going to fix that.
This video featured the Godot Plushy 3D model by @FR3NKD
Photo:
unsplash.com/p...
Music: (CC0)
freemusicarchi...
freemusicarchi...
watched till the end and man the result looks great
Thank you 😃
Great to have some experimentation and visualisation of the options that Godots WorldEnvironment provides 👍👍
DirectLight and Environment settings looks much better than in older verions👍
@@Mrtargi thank you 😊
This is a great tutorial, thank you.😸
Love this tutorial! I really like how you went into detail in explaining how to do this & why. I feel like that is a major necessity in tutorials & and you've done a wonderful job! Much Respect!! Subscribed!!!
@@MortissCoffin Thank you!
@@Wrobot You're welcome!
THANK YOU FOR THE TUTORIAL!
The result looks awesome
@@AlexanderFarber Thanks!
Nice tutorial, I hope you make more
this tutorial is perfect
@v1ctor174 I'm super glad it was useful!
I think I am going to switch from UE5 to Godot now.
Great tutorial but I found a problem on how to configure the environment so the omnilight and spotlights works again on interior as I expected. Seems like when using physical light units the light exposure of the sun needs to be adjusted so the individual lights in the world they do not exceed the sun light.
My lights stopped working, it seems that you have to adjust the world exposure so that they don't exceed the sunlight but I have no idea how. I have tried to modify all the parameters on environment and camera attributes and the interiors are still not illuminated by spotlight or omnilight nodes.
I'm facing the same problem here...
really nice
Thank You ;3
thanks
@ritianwang5486 I'm glad you've found it useful
Is it performance friendly for low end device
@Talktodiv The changes made here don't really cost a lot of performance. The ones that have the biggest impact are 1. Larger shadow distance 2. Ssao enabled 3. Glow enabled (costs a little bit)
It should still perform great on low-end hardware, though.
The only setting I find bad with my low end PC is SDFGI, it lows to much my fps.
But I been using the others and didnt suffer that much :)
Bro, Keep the magic flowing. Subscribe n thumbs up 👍 least I can offer to show appreciation
Please enemy attacks to player
I'd be more interested in a more stylised look. Something like an 2d animation. Realism isn't always best. Especially on an engine like godot that might not yet be up to par for 3d
Dude stop, don't give them all the secrets!!
I didn't tell them about volumetric fog... yet!
@@Wrobot sssh!
We will discover them one way or another
@@Wrobot This was my first thought lol
A mi me alegra que lo digeras, no se nada de programar, apenas voy empezando a aprender pero me hace feliz que la comunidad de Godot comparta sus conocimientos🥰
You could use one of those AI text-to-voice websites to make it easier to follow without aa need to read
To me, an AI voice makes the whole video seem AI generated. So I don't like using them.
@@Wrobot i agree with that - though a voiceover might make a production seem more professional i can focus way better on this if there isn't one and i can just read a paragraph alongside the visuals
I just slowed down the video playback speed and was able to read the subtitles
@@Wrobot based
That looks like unreal engine
Thanks!