Improving Environment Graphics in Godot 4 - Tutorial

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  • Опубліковано 14 жов 2024
  • So you've just added your first landscape into Godot. One problem: the lighting looks completely flat. In this tutorial we are going to fix that.
    This video featured the Godot Plushy 3D model by ‪@FR3NKD‬
    Photo:
    unsplash.com/p...
    Music: (CC0)
    freemusicarchi...
    freemusicarchi...

КОМЕНТАРІ • 44

  • @ItzVic
    @ItzVic 2 місяці тому +10

    watched till the end and man the result looks great

    • @Wrobot
      @Wrobot  2 місяці тому +2

      Thank you 😃

  • @octagear
    @octagear 2 місяці тому +5

    Great to have some experimentation and visualisation of the options that Godots WorldEnvironment provides 👍👍

  • @Mrtargi
    @Mrtargi 2 місяці тому +1

    DirectLight and Environment settings looks much better than in older verions👍

    • @Wrobot
      @Wrobot  2 місяці тому

      @@Mrtargi thank you 😊

  • @juanhernandez-up4pg
    @juanhernandez-up4pg Місяць тому +1

    This is a great tutorial, thank you.😸

  • @MortissCoffin
    @MortissCoffin 2 місяці тому

    Love this tutorial! I really like how you went into detail in explaining how to do this & why. I feel like that is a major necessity in tutorials & and you've done a wonderful job! Much Respect!! Subscribed!!!

    • @Wrobot
      @Wrobot  2 місяці тому

      @@MortissCoffin Thank you!

    • @MortissCoffin
      @MortissCoffin 2 місяці тому

      @@Wrobot You're welcome!

  • @CharleyDonar
    @CharleyDonar 2 місяці тому

    THANK YOU FOR THE TUTORIAL!

  • @AlexanderFarber
    @AlexanderFarber 2 місяці тому

    The result looks awesome

    • @Wrobot
      @Wrobot  2 місяці тому

      @@AlexanderFarber Thanks!

  • @colinvarley2024
    @colinvarley2024 2 місяці тому

    Nice tutorial, I hope you make more

  • @v1ctor174
    @v1ctor174 Місяць тому

    this tutorial is perfect

    • @Wrobot
      @Wrobot  Місяць тому

      @v1ctor174 I'm super glad it was useful!

  • @graecus33
    @graecus33 Місяць тому

    I think I am going to switch from UE5 to Godot now.

  • @yusarimahubara
    @yusarimahubara 2 місяці тому +2

    Great tutorial but I found a problem on how to configure the environment so the omnilight and spotlights works again on interior as I expected. Seems like when using physical light units the light exposure of the sun needs to be adjusted so the individual lights in the world they do not exceed the sun light.
    My lights stopped working, it seems that you have to adjust the world exposure so that they don't exceed the sunlight but I have no idea how. I have tried to modify all the parameters on environment and camera attributes and the interiors are still not illuminated by spotlight or omnilight nodes.

    • @GhostByte_dev
      @GhostByte_dev Місяць тому

      I'm facing the same problem here...

  • @SergioFrias
    @SergioFrias 2 місяці тому

    really nice

  • @ChieuNguyen-lm5ki
    @ChieuNguyen-lm5ki 2 місяці тому

    Thank You ;3

  • @ritianwang5486
    @ritianwang5486 2 місяці тому

    thanks

    • @Wrobot
      @Wrobot  2 місяці тому

      @ritianwang5486 I'm glad you've found it useful

  • @Talktodiv
    @Talktodiv 2 місяці тому +2

    Is it performance friendly for low end device

    • @Wrobot
      @Wrobot  2 місяці тому +1

      @Talktodiv The changes made here don't really cost a lot of performance. The ones that have the biggest impact are 1. Larger shadow distance 2. Ssao enabled 3. Glow enabled (costs a little bit)
      It should still perform great on low-end hardware, though.

    • @bananabarddev
      @bananabarddev 15 днів тому

      The only setting I find bad with my low end PC is SDFGI, it lows to much my fps.
      But I been using the others and didnt suffer that much :)

  • @TusingwireDamian
    @TusingwireDamian 2 місяці тому +1

    Bro, Keep the magic flowing. Subscribe n thumbs up 👍 least I can offer to show appreciation

  • @nais7546
    @nais7546 Місяць тому

    Please enemy attacks to player

  • @jonpon-r6w
    @jonpon-r6w 2 місяці тому

    I'd be more interested in a more stylised look. Something like an 2d animation. Realism isn't always best. Especially on an engine like godot that might not yet be up to par for 3d

  • @FR3NKD
    @FR3NKD 2 місяці тому +18

    Dude stop, don't give them all the secrets!!

    • @Wrobot
      @Wrobot  2 місяці тому +15

      I didn't tell them about volumetric fog... yet!

    • @FR3NKD
      @FR3NKD 2 місяці тому +6

      @@Wrobot sssh!

    • @PhysicsViolator
      @PhysicsViolator 2 місяці тому +2

      We will discover them one way or another

    • @purplepixeleater
      @purplepixeleater 2 місяці тому +1

      @@Wrobot This was my first thought lol

    • @MmMm-j2y
      @MmMm-j2y Місяць тому

      A mi me alegra que lo digeras, no se nada de programar, apenas voy empezando a aprender pero me hace feliz que la comunidad de Godot comparta sus conocimientos🥰

  • @jiro4559
    @jiro4559 2 місяці тому

    You could use one of those AI text-to-voice websites to make it easier to follow without aa need to read

    • @Wrobot
      @Wrobot  2 місяці тому +18

      To me, an AI voice makes the whole video seem AI generated. So I don't like using them.

    • @octagear
      @octagear 2 місяці тому

      @@Wrobot i agree with that - though a voiceover might make a production seem more professional i can focus way better on this if there isn't one and i can just read a paragraph alongside the visuals

    • @AlexanderFarber
      @AlexanderFarber 2 місяці тому

      I just slowed down the video playback speed and was able to read the subtitles

    • @SaadTheGlad
      @SaadTheGlad 2 місяці тому

      ​@@Wrobot based

  • @Great_Explosion_Murder_God
    @Great_Explosion_Murder_God 8 днів тому

    That looks like unreal engine
    Thanks!