Why GODOT 4.3 is going to be wild!

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 257

  • @SaiponathGames
    @SaiponathGames 10 місяців тому +329

    You forgot about Typed Dictionaries

    • @ShVanesMusic
      @ShVanesMusic 10 місяців тому +57

      THIS THING IS REAL???????????
      LESGOOOOO
      (jeez finally)

    • @rigormortis4768
      @rigormortis4768 10 місяців тому +18

      what!!!! Been waiting for this! Awesome. Any ideas when 4.3 comes out? Must be quite some time still, as 4.2 isn't there yet?

    • @S4AAS
      @S4AAS  10 місяців тому +32

      @@rigormortis4768 The Godot 4.3 milestone says " March 03, 2024 ", but given how they changed the date for 4.2 multiple times now, expect it to come out later

    • @rigormortis4768
      @rigormortis4768 10 місяців тому +1

      @@S4AAS alright thanks!

    • @wasteurtime5677
      @wasteurtime5677 10 місяців тому +5

      Why are Typed dictionaries exciting? Is it a performance gain or something? (I'm n00b)

  • @adventuretuna
    @adventuretuna 10 місяців тому +299

    nice we just need a feature to automatically send an apology tweet directly from the editor for the full AAA experience

    • @ultimaxkom8728
      @ultimaxkom8728 10 місяців тому +25

      Just make an AI with "corporate speak" prompt write it automatically.

    • @o00nemesis00o
      @o00nemesis00o 9 місяців тому +5

      Hopefully ready in time for the release of The Lord of Ring 2: Revenge of the Killer Gollum

  • @thesynalice
    @thesynalice 10 місяців тому +251

    Core Godot devs deserve much more praise than they currently get.
    Once you get involved you can see that the amount of work they do I genuinely insane.
    Any contribution counts, guys.

    • @thesynalice
      @thesynalice 8 місяців тому +17

      @@rytif what are you talking about?

  • @GreenFox1505
    @GreenFox1505 10 місяців тому +149

    `@export_storage` is super useful if you want some @tool script to modify an object, but you DON'T want the user (developer) to also modify that data. Like you have a bunch of computed properties in some sort of custom format. But none of that should ever be edited by hand.

    • @S4AAS
      @S4AAS  10 місяців тому +52

      🍪

    • @novh4ck
      @novh4ck 10 місяців тому +19

      @@S4AAS @export_storage will also be perfect for Resources. If you want to save a resource to disk ResourceSaver currently only automatically saves exported variables which might look a bit messy if you then also load it into Editor.

    • @unface942
      @unface942 10 місяців тому +2

      so it works similar to "[Serializable]" in unity? Converting complex data structures, such as objects / structs , into a format that can be easily stored or transmitted.

    • @JanbluTheDerg
      @JanbluTheDerg 10 місяців тому

      @@novh4ck Yup... this caused many hours of pain and frustration until I realised that only exported variables are saved, rip me

    • @dudejoe8705
      @dudejoe8705 10 місяців тому +1

      Also would be very useful for me as I'm using Godot scene serialization for save games! Instead of writing serialization code by hand (you can optimize the save game size by using scene instantiation, so you can omit all of the static parts of the scene from the save file). This allows for Source-like save game state serialization and deserialization, but it does mean you have to export more properties than you usually would. export_storage would be perfect for my use case (and similar ones) since right now I just put those properties under a "Runtime Variables" export category so I know not to modify them.

  • @RealPigeonz
    @RealPigeonz 10 місяців тому +41

    Any video helping us follow Godot developement without being bored to death reading cryptic titles of PRs is amazing! Especially if it contains healthy dose of dry humor to make it even more enjoyable :) (And actually very needed type of content)

  • @thygrrr
    @thygrrr 10 місяців тому +64

    Tool Button is AMAZING.
    Patch system is also fire.

    • @S4AAS
      @S4AAS  10 місяців тому +5

      Ik right?

  • @_zurr
    @_zurr 10 місяців тому +43

    There's also a bugfix that's so good it's basically a feature, which is warriormaster12's fix for node duplication. Previously, if you duplicated a node (such as an enemy) that has a child node that it references using @export (such as an item it is holding), the duplicate would reference the original's child. Meaning A duplicated enemy would reference the original's weapon instead of its own. The fix allows you to now duplicate items the way you'd expect it to, which is to create a copy that references its own children.

    • @S4AAS
      @S4AAS  10 місяців тому +9

      Omg I had some issues with duplicating nodes recently, maybe this is the fix for that

    • @keithwinget6521
      @keithwinget6521 10 місяців тому

      Weird that this wasn't part of the DuplicateFlags to begin with:
      enum DuplicateFlags:
      DUPLICATE_SIGNALS = 1 --- Duplicate the node's signals.
      DUPLICATE_GROUPS = 2 --- Duplicate the node's groups.
      DUPLICATE_SCRIPTS = 4 --- Duplicate the node's scripts.
      DUPLICATE_USE_INSTANCING = 8 --- Duplicate using instancing.
      That last one is an opt-in to the behavior of referencing, but it's only for the base node. For the children, it does indeed just instance and reference the original.

  • @dorkyface
    @dorkyface 10 місяців тому +15

    Global groups is honestly an exciting feature.... No need to recreate "enemy" for every new enemy :)

  • @TheDuckCow
    @TheDuckCow 10 місяців тому +6

    I'm making a plugin (the Godot Road Generator), and I'm *immediately* excited about 0:45 for export storage.
    Why it's useful in my case: I have multiple export variable arrays containing data and references that users should *never* touch, but are critical for making the road generation system work. Basically, if you want to have prefab road pieces saved to different scenes, but then "connect" to each other in third composed scene, they need to point to each other. The plugin manages updating references in these export vars in a very specific way that the user should never mess with, and this data is specific and local to the third composition scene and does not belong in the individual save scenes. hence, using export vars as storage for data on the scene instances. Hope that helps!

    • @S4AAS
      @S4AAS  10 місяців тому +1

      🍪

  • @alexdarby
    @alexdarby 10 місяців тому +3

    #21, setting global transform when not inside the tree will be a life saver! I've had so many issues with setting transforms of objects being loaded outside of the tree in my experiments, I can't wait for that to be allowed in 5.3!

  • @my2cents795
    @my2cents795 10 місяців тому +4

    16 is huuuuuuge ! Well done and I can't wait !

  • @anteaters4455
    @anteaters4455 10 місяців тому +3

    New version of Godot about to be released? Time to wait for the next one!

    • @S4AAS
      @S4AAS  10 місяців тому +3

      Waiting for Godot

  • @rogerrandom3840
    @rogerrandom3840 10 місяців тому +4

    1:00
    TL:DR
    (if you need it to be editable and savable, it has to be exported, even if you don't want it seen in the side)
    when storing a resource file, godot only stores exported variables, so if you have a variable generated when editing that is the actual value you will be using, but shouldn't manually change, you don't want to see these clogging your side.
    (edit)
    thanks for cookie. i can finally feed my family.

    • @S4AAS
      @S4AAS  10 місяців тому

      🍪

  • @RobVespa
    @RobVespa 9 місяців тому +2

    I just began working with Godot. I was as equally impressed as frustrated. Hopefully more time with Godot will tip the balance one way or the other (preferably towards impressed).

  • @igorthelight
    @igorthelight 7 місяців тому +1

    3:44 - That Dark Messiah... did he knows something about might and magic? xD

  • @mostafabalboul3966
    @mostafabalboul3966 10 місяців тому +1

    I was just wishing for #12; that alone is enough to get enthusiastic about all this, thank you for sharing!

  • @Gosurfdammit
    @Gosurfdammit 10 місяців тому +2

    Can you all just help this guy across the 1k sub line? THANKS!

  • @Hotmustardgas20
    @Hotmustardgas20 10 місяців тому +1

    To answer your question at the end. Im interested in any Godot videos

  • @Xero_Wolf
    @Xero_Wolf 10 місяців тому +1

    7:23 OMG YES! 21 can't come soon enough. This isn't an issue generally but some Nodes like the new AnimatableBody3D just refuse to act right when setting the transform just after adding it to the scene tree.
    Also the @Tool Button is 🔥🔥🔥

  • @kevinfishburne
    @kevinfishburne 7 місяців тому

    Your commentary was super funny. Stitches at times, causing me to miss parts of subsequent comments. Also excited for IDE experience improvements. I do "2D integer pixels", but it's all the same really. Godot is insane. Love love love it.

  • @micmacha
    @micmacha 4 місяці тому

    #12 sounds like it's going to irretrievably break my entire project. I have so many cases where a physics body has children which are other physics bodies, which have colliders of their own. Is there documentation somewhere on how this is supposed to work?
    It doesn't seem to be working on its own in 4.3 Dev6, that's behaving like 4.2.2 is.

  • @c3d_ultra499
    @c3d_ultra499 10 місяців тому

    The drag and drop material fix is a god send. Glad that got in

  • @ekagaurangadas
    @ekagaurangadas 10 місяців тому +3

    not all heroes wear capes, thanks for the video

    • @marvinalberto7963
      @marvinalberto7963 10 місяців тому

      No hero should wear capes - Edna Mode

    • @ekagaurangadas
      @ekagaurangadas 10 місяців тому

      @@marvinalberto7963 it's good for fly manouvers 😂

  • @wernersmidt3298
    @wernersmidt3298 8 місяців тому

    It's like a dry humour version of fireship :)

  • @thatfranzferdinand
    @thatfranzferdinand 9 місяців тому

    4:08 absolutely savage, I hope CDPR sees this

  • @neomatrix2669
    @neomatrix2669 10 місяців тому +1

    It would be very interesting if you made videos about the Godot beta updates. Thanks.

  • @guustavols
    @guustavols 5 місяців тому

    the music at the end is very good 🕺🕺

  • @binchamers
    @binchamers 10 місяців тому +2

    Hey man tip here for pronouncing dutch names like “Stijn”, IJ/ij in Dutch is pronounced like kindof like the sound in “may” if you have a strong australian accent. Hard to describe, try saying i but moving your mouth like you’re saying e

  • @YPS-h4j
    @YPS-h4j 10 місяців тому +1

    yes to godot update videos, yes please!

  • @darsparx
    @darsparx 9 місяців тому

    Editor hints holy shiz I've been wanting that bc yea going to the documentation is nice but yea. Thats long overdue lkke a ton of these 😅❤

  • @sean7221
    @sean7221 10 місяців тому

    Very good format and editing of this vid, well done!

    • @S4AAS
      @S4AAS  10 місяців тому +1

      Thank u :)

  • @acacklinghyena7494
    @acacklinghyena7494 10 місяців тому

    #9 made me jump out of my chair in excitment!

  • @shotybumbati
    @shotybumbati 5 місяців тому

    OMG HOVER HINTS, FINALLY, WHY DID THIS TAKE SO LONG

  • @cloudwolf3972
    @cloudwolf3972 8 місяців тому

    I'm waiting for skeletal sprites(like Spine sprites) to be supported in 3D scenes like in Unity and Unreal :(

  • @Srcsqwrn
    @Srcsqwrn 9 місяців тому

    Everytime I see a Godot update for 4 I cry. I wish I could use all these cool new things. QoL updates alone is nice

  • @TheRealAfroRick
    @TheRealAfroRick 9 місяців тому

    Patch system... Wow. Wasnt expecting that to be built into the engine.

  • @ranpergames
    @ranpergames 10 місяців тому

    hahahaha i used that pixabay stock footage at 1:02 in a video of mine too haha
    Really cool video from you tho!

    • @S4AAS
      @S4AAS  10 місяців тому +1

      What did u search for lmao? (Holy shit just checked out your content, it's the definition of well edited and good content in general)

    • @ranpergames
      @ranpergames 10 місяців тому

      I think I searched for like something talking or idk haha
      But YOOOO THANK YOU SOOO MUCH!!!
      I really enjoyed your video too :D @@S4AAS

  • @KendawgIV
    @KendawgIV 6 місяців тому

    Excited for this juicy update

  • @__Rizzler__
    @__Rizzler__ 10 місяців тому +3

    When will godot 5 release??

    • @S4AAS
      @S4AAS  10 місяців тому +3

      Yesterday

    • @ultimaxkom8728
      @ultimaxkom8728 10 місяців тому +3

      Waiting for Godot 4...
      2.0

    • @igorthelight
      @igorthelight 10 місяців тому

      Godot 5 would be in 5 years ;-)

  • @Break.
    @Break. 2 місяці тому +2

    could be cool to make an updated version of this since it has been a while

    • @S4AAS
      @S4AAS  2 місяці тому +1

      There will be an update on the channel soon.

    • @Break.
      @Break. 2 місяці тому +1

      @@S4AAS nice! I've seen other videos covering the bigger changes like tilemap to tilemaplayer but it was cool to see all the smaller changes too in this one

  • @Roleplay78
    @Roleplay78 4 місяці тому

    Feel more like 4.3 will be like the Frankenstain of features.

  • @EricDaily
    @EricDaily 10 місяців тому +1

    Good stuff man, thanks

    • @S4AAS
      @S4AAS  10 місяців тому

      No problem :)

  • @Agp1597
    @Agp1597 7 місяців тому

    Nice 😏 , GODPT is getting pretty compelling

  • @ucmRich
    @ucmRich 7 місяців тому

    TY for this video pal!!! Godot v4.3 is gonna rule the house :-D

  • @dobanyi
    @dobanyi 9 місяців тому

    Can't wait! (BA-DUM-TSSS)

  • @Matshiro
    @Matshiro 10 місяців тому

    5:13 - burger king foot lettuce

  • @jeronimoschreyer
    @jeronimoschreyer 2 місяці тому

    wow, got named twice here. Advanced Import Settings do need some work. I'll try my best to add more features to it =D

  • @johnq.public3302
    @johnq.public3302 8 місяців тому

    Please include the ability to change the camera projection matrix. Switching from Unity and I'm mildly shocked that such a basic 3d graphics 101 ability isn't in the engine. I know that someone has the feature ready.....so please.....

  • @user-og6hl6lv7p
    @user-og6hl6lv7p 10 місяців тому

    "Physics jitter has been fixed because...look just trust me bro"
    lmao, sure buddy...sure...

  • @pepsakdoek1029
    @pepsakdoek1029 10 місяців тому

    Stijn is a dutch name (I think - ij is generally pronounced like Stain)

  • @cookieBadger
    @cookieBadger 6 місяців тому

    I think you should make another video, since the last few months a loooot of stuff has been merged for 4.3 ^^

  • @bexplosion
    @bexplosion 10 місяців тому +1

    Wonder if we ever get an official terrain editor

    • @S4AAS
      @S4AAS  10 місяців тому +1

      There is a proposal (by Juan I think) but that's about it :(

    • @adhdGameDev
      @adhdGameDev 10 місяців тому

      Would be amazing.

  • @spartan5760
    @spartan5760 10 місяців тому +2

    Plz more Gadot News Updates

    • @S4AAS
      @S4AAS  10 місяців тому +1

      On it!

  • @ajinkyax
    @ajinkyax 10 місяців тому

    Any idea is there any Active fork of latest python with godot

  • @Finesse0916
    @Finesse0916 10 місяців тому

    Is it possible to transfer a daz Studio Genesis 8 and 9 characters into Godot?

  • @WifeWantsAWizard
    @WifeWantsAWizard 10 місяців тому

    I have cookies turned off, so don't bother. However, since you asked, "serialization" is very simple. When you want data from "the Web", your computer calls a server and says, "Hey, give me that file". The server packs (serializes) all of the words using a special language (HTTP), transmits the serialized version to your browser, then the browser unpacks (deserializes) that data back into words you can see and read. Similarly, in Godot you must "serialize" variables to "transmit" them to the inspector--which is a type of browser. However, imagine you wanted to send secure data across the web using HTTP from your application. You have to "serialize" that data. But if Godot puts everything serialized into the inspector by default, that means other developers working with you can now see the secure data in the inspector--which is a huge, huge, huge security problem. Thus, the ability to bypass the "inspector" is big news for secure app devs.
    Also, anything in the inspector can be manually changed and that may be undesirable for entirely different non-security-related reasons.

    • @S4AAS
      @S4AAS  10 місяців тому

      📝Sign your privacy away here to enable cookies

  • @WiseSays167
    @WiseSays167 10 місяців тому

    helllo pls help me make a game i am very confused pls help so the game is about a robot that has to touch a gear using the arrow keys and when it touches the gear the gear disapears and spawns some where diifferent in 2d mode pls help!

    • @S4AAS
      @S4AAS  10 місяців тому

      Take a look at some Godot beginner tutorials, your idea is pretty simple to do :)

  • @majorgnu
    @majorgnu 10 місяців тому +2

    "Xboxes (...) can not use Vulkan"
    Important correction: Xboxes *will not* use Vulkan. They have the power to change that, but Microsoft is still a bastard company that forces developers to use their own proprietary APIs, so cross-platform development is harder, helping them maintain their legacy & incompatibility-based market dominance.

    • @S4AAS
      @S4AAS  10 місяців тому

      Yup ur right

  • @gearsgamer7115
    @gearsgamer7115 10 місяців тому

    We need proper portal styles portals in godot

  • @LupusGr3y
    @LupusGr3y 10 місяців тому +1

    Still hoping for traits or interfaces for GDScript.

    • @S4AAS
      @S4AAS  10 місяців тому +2

      Still hoping for structs

    • @DarkMessiah4321
      @DarkMessiah4321 10 місяців тому +1

      There are proposals for traits and structs :)

    • @LupusGr3y
      @LupusGr3y 10 місяців тому +3

      @@DarkMessiah4321 Yeah, I saw the one for traits and was hoping it would be ready for 4.3, but I guess I'll have to hope for 4.4.

  • @progste
    @progste 10 місяців тому

    Lol the casual cyberpunk trash talk

  • @jeanrenaudviers
    @jeanrenaudviers 10 місяців тому

    It's a pity I don't know how to code...

  • @crazy-man
    @crazy-man 10 місяців тому

    export will not be added for ios and android will not be available with c sharp?

    • @Unknown-ix1bb
      @Unknown-ix1bb 10 місяців тому +1

      Exporting (C#) to Android is happening for 4.2. For iOS export, .NET 8.0 is required

  • @JoaoGabriel-se9rk
    @JoaoGabriel-se9rk 2 місяці тому

    Did they fix bone ik?

  • @Taehc
    @Taehc 10 місяців тому

    Please tell me there aren't any syntax changes for GD script since 4.0.2.

    • @S4AAS
      @S4AAS  10 місяців тому

      No mayor ones I believe

    • @Taehc
      @Taehc 10 місяців тому

      @@S4AAS So there are minor ones?! Flip, my scripts gonna be messed up if I upgrade 😫

    • @sent4444
      @sent4444 10 місяців тому +1

      ​@Taehc minor change is usually just adding new syntax or fixing internal problem in language so minor change or no change need

    • @Taehc
      @Taehc 10 місяців тому

      @@sent4444 Thanks. I like spent hours trying to figure out how to do things, looking for help people posted, tried their code, didn't work... "Oh we use new word for that in 4.0 script." Doh.

  • @eduardomoura2813
    @eduardomoura2813 10 місяців тому

    *wild on bugs

  • @cernos7230
    @cernos7230 10 місяців тому

    Lacks the Remaster Button

  • @paulblart5358
    @paulblart5358 10 місяців тому

    Add dynamic blendshapes for 3d models.

    • @saulsantos4132
      @saulsantos4132 10 місяців тому

      Wgat do you mean? You can have blendshapes in godot.

  • @UltraPayrollMaster
    @UltraPayrollMaster 9 місяців тому

    yes, it's wild because it does not support c# for web

  • @alexanderhuliakov6012
    @alexanderhuliakov6012 10 місяців тому

    Hmm, patch thing can work like DLC?

    • @igorthelight
      @igorthelight 10 місяців тому

      You could use it as DLC's but after EVERY update to the main game you should rebuild all the DLC's ;-)

    • @alexanderhuliakov6012
      @alexanderhuliakov6012 10 місяців тому

      @@igorthelight also the executable build should be updated too probably. So yeah, not much sense from the "dlc" perspective

    • @igorthelight
      @igorthelight 10 місяців тому +1

      @@alexanderhuliakov6012 Nah. EXE rebuilding is not needed unless you updated your game to the next version of Godot ;-)

  • @sheepcommander_
    @sheepcommander_ 10 місяців тому

    that would interest me!

  • @atsz.
    @atsz. 10 місяців тому +1

    this is exciting, but please keep in mind we're not here to see how good you are at not pronouncing names correctly. 😂

  • @MaplewoodStreet
    @MaplewoodStreet 10 місяців тому

    Another day, another no color palette swapping 😢

  • @aaa-tb4jr
    @aaa-tb4jr 10 місяців тому

    Export data looks like app settings or json junk.

  • @brunch1572
    @brunch1572 10 місяців тому

    I can't wait to abuse the patch system

  • @frogmatt33
    @frogmatt33 3 місяці тому

    Nice work. Thanks.

  • @albiceleste101
    @albiceleste101 10 місяців тому

    Nah they're pausing major features after 4.2

  • @griffithe2438
    @griffithe2438 7 місяців тому +2

    f*ck dx12, Vulkan is the way to go.

  • @FAP0W
    @FAP0W 10 місяців тому +1

    please dont bookmark numbers. Bookmark titles. ffs

    • @S4AAS
      @S4AAS  10 місяців тому +2

      Done.

  • @bariscanbilgin
    @bariscanbilgin 10 місяців тому +99

    Thank you very much to everyone who contributed to our beloved Godot Engine and the open source community ❤

  • @chimeforest
    @chimeforest 8 місяців тому +21

    Thanks for including the names of the people who fixed the things. It really opens up the idea that anyone can help. It's not just a faceless corp, it's real people making changes here and there.

  • @BlessedDog
    @BlessedDog 10 місяців тому +41

    I love how the Road to Vostok dev wrote in his blog yesterday that he was having trouble with TAA being jittery, and today i found out its fixed.
    This is the power of open source.

    • @S4AAS
      @S4AAS  10 місяців тому +6

      Yup. Though the pr for the TAA jitter fix was around since 4.2 I believe

  • @JoeyMerryfield
    @JoeyMerryfield 10 місяців тому +16

    I just clicked on this video so idk if u went over this, but I really, REALLY hope they add more things to be color coded. I really liked the new feature in 4.2 where you can color code files and folders. it made Color coding one of my most favorite ways of separating things and making different things stand out / more readable.

    • @S4AAS
      @S4AAS  10 місяців тому +3

      Yup Godots file panel got at least 100 times more useful after they added that color coding thing

    • @ratrogue
      @ratrogue 10 місяців тому

      I'd especially like that for the scripting editor, the column of the line numbers and the column of the minimap should have a different background color than the text editor

  • @BlazertronGames
    @BlazertronGames 10 місяців тому +15

    Global node groups will be so much nicer. It never felt right that they were bound to specific scenes, and you had to make sure you were typing it correctly when wanting to use it in other scenes.

  • @ShiloBuff
    @ShiloBuff 10 місяців тому +9

    I would love a brief overview of the changes per Godot pre-release updates. Although probably not beneficial to do incrementations like that for your videos. Thanks for the neat video!

    • @S4AAS
      @S4AAS  10 місяців тому +1

      Thankies for the thankies and ur feedback :)

  • @MarcusInVR
    @MarcusInVR 10 місяців тому +5

    #11 - Patch System - this is already implemented and works exactly as intended. You can sideload additional .pck files, and if they contain assets of any kind at the same location as the original game data, they will be overridden and the "patched" ones will be used instead. This is also useful for mods. So this is not a new feature. I tried this myself and it works in 4.1

    • @theyellowarchitect4504
      @theyellowarchitect4504 10 місяців тому +3

      Pretty cool to learn of this (how many users know this trick?) but now it will be easier and accessible to everyone :)

  • @oglothenerd
    @oglothenerd 10 місяців тому +2

    Godot! Godot is super cool, but I personally love using the Rust programming language, with the Bevy engine.

  • @pepinzachary
    @pepinzachary 10 місяців тому +7

    I'm a huge fan of this format, very organised thanks :)

    • @S4AAS
      @S4AAS  10 місяців тому

      Thankies

  • @fuarrkk
    @fuarrkk 10 місяців тому +2

    Vertex Shading, finally!! .. and yeah, please make updates videos.

  • @nerdydrow
    @nerdydrow 10 місяців тому +3

    @export_storage is for when you have a resource that you want to save to disk, only export var are saved, but if you want some variables to be saved on disk but not shown in the editor it was impossible before.

    • @S4AAS
      @S4AAS  10 місяців тому

      🍪

  • @SirTZN
    @SirTZN 3 місяці тому +1

    Lol zeux (contributor #27) is a former developer on the roblox engine

  • @maymayman0
    @maymayman0 9 місяців тому +2

    Wow, so many tiny little annoyances are going to get dissapeared with this update and I won't miss them even a tiny bit!!! Awesome

  • @bangianz840
    @bangianz840 9 місяців тому +1

    Bruh, the Android version still has a lot of bugs in the UI😊

  • @kritik_mb2144
    @kritik_mb2144 10 місяців тому +4

    This video was really useful, thank you. The speed(editing) was a bit too fast for me, I had to constantly go back a few seconds to get all the information otherwise great .

    • @S4AAS
      @S4AAS  10 місяців тому +4

      Ok I will try to cut down on my editing speed (pun not intended). The problem is that if I make it too slow, then viewers will abandon the video mid watch which hurts the video algorithm wise (thank TikTok for that).

    • @pylotlight
      @pylotlight 10 місяців тому +2

      meanwhile I'm going through at 2x.

    • @ultimaxkom8728
      @ultimaxkom8728 10 місяців тому +4

      @@pylotlight Clearly different objectives. He want to digest the information while you want to skim the information. One for depth (detail) while the other for width (speed).

    • @igorthelight
      @igorthelight 10 місяців тому

      It's fine for me.
      Maybe my brain clocked at higher speed or have a better IPC ;-)

  • @mōellctie
    @mōellctie 10 місяців тому +3

    Yay!! Nice!

  • @pylotlight
    @pylotlight 10 місяців тому +3

    dislike purely for the CP insult. That game is amazing.

    • @S4AAS
      @S4AAS  10 місяців тому

      Maybe but the development studio is not (from a Witcher 3 lover)

    • @igorthelight
      @igorthelight 10 місяців тому +1

      CP is a good game now but was a total disaster on start. They knew that it was broken and still released it in that state to make some easy money. Should we just forget that? ;-)

    • @chlopmietek
      @chlopmietek 10 місяців тому

      @@igorthelight You could return the game and CDPR would refund your money, even if you finished the game. Do you know of any developer that did the same thing when they released broken game?

    • @igorthelight
      @igorthelight 10 місяців тому

      @@chlopmietek Fair point!

  • @GreatCollapsingHrung
    @GreatCollapsingHrung 10 місяців тому +2

    So many great features on the way! I'm excited about waiting for Godot. 4.3

  • @LukeGameDev
    @LukeGameDev 10 місяців тому +2

    Are you going to keep covering godot updates? if you do, you've earned yourself a subscriber! great vid

    • @S4AAS
      @S4AAS  10 місяців тому +2

      Yup that's about the plan. Idk if I will make a vid on every Major.minor.x release but definitely on every minor release (On an x release as well if there is something that's worth talking bout)

  • @_fremdkoerper
    @_fremdkoerper 10 місяців тому +2

    Man I love open source. Just wish I had the knowledge to contribute code to Godot (the world isn't ready for my spaghetti), but maybe one day

    • @S4AAS
      @S4AAS  10 місяців тому +2

      Same. But don't forget that code is not the only way you can contribute. Documentation and tutorials for example are equally important :)

  • @ghb323
    @ghb323 10 місяців тому +1

    This pokemon is leveling up REALLY fast