Great video! Huge help. Would love to see a specific tutorial for particle3D. Like "How to make different explosion particle 3D godot 4.3" or "How to make sparkles particles godot". Keep going
For anyone having trouble with the color map not changing the actual color or alpha of the particle see 5:15 (particle mesh material > vertex color > use as albedo)(i migh've missed this the first time watching and lost 30 minutes trying to fix it) Btw great tutorial. Easy to understand, straight to the point and with practical demostrations. I wish every tutorial/guide on yt would be as good as yours
Ahh, yeah it's always things like that that catch you, I am thinking in the future I might make like a little visual tip popup that comes up on little very important things like that, just to add extra emphasis. Regardless I'm glad you enjoyed the tutorial, and thank you so much for such kind words~
@@Bonkahe It looks like the tutorials section for GPUParticles3D only has text tutorials and A link to A demo project that uses them. Check out the docs repository for details on setting up A proposal.
@@Bonkahe Please do! I'm only just past the "hello world" shader stage :) A bit of sine wave here, a bit of noise texture * time there... set some transparencies.... I'd love to see how this Fire thing would be written with your extended knowledge. Any solutions for gdshader editor freezing/crashing so frequently. A real pain in the ass :( Ruining my will to experiment tbh.
What kind of bugs are you having with trails? If it's just not working you need to turn on settings for both draw material and in process material to use them. It's really weird how many settings u need to turn on for it to work properly but that could be why
I did get it working with a couple asterisks, specifically around multiple particles, it seemingly loops through all of them, and I can't seem to find any solution to resolve this, it also seems to be pinned to the origin at one/both ends. Beyond that, seemingly changing the subdivision level on the ribbon or tube mesh to anything other than default just makes it disappear for me. Yeah, it's a bit janky, I need to explore it further, and for this video with some of the stuff going on right now irl, I just had to skip it xP
@@Bonkahe odd. I've been able to get it working completely fine but in my case it was very simple and i wasn't using multiple particles. Changing subdivision doesn't do that for me so strange indeed. I'm assuming you're using current 4.2.1. Yeah, if you do get a chance to fully explore that kind of thing would be nice for a follow up video
I did not make that one, it's from the Godot docs, you can find it in the display category here: docs.godotengine.org/en/stable/tutorials/3d/particles/process_material_properties.html#animation There's a little link to the left for the high res version, very handy! Have a wonderful week.
how do you give particles infinite lifetime? persistent particles...I have the idea I want to use them to populate trees(leaves) but I need them persistent.for obvious reasons.
Hello, that sounds super cool, all you have to do to make them persistent is to set the speed scale to 0, this should lock them in place and make them just sit there. Hopefully that's helpful! if you have any problems let me know.
@@Bonkahe Yeah, seems the only thing that works(out of the box) is setting the speed scale to zero..but only while particles are emitting...could be finicky and one needs to mess with it, but it works.
For sure, I'm planning on doing just that in the future, got a little tied up with some family matters for the time being though, so it might be a minute before I can get too it, but it is most definently planned! Thanks for watching, and I'm very glad you like the tutorials~
Minor adjustments aside I've had it on the back burner while focusing on the terrain, likely whenever I get it in a workable state I'll revisit sunshine clouds and add some updates and things that I've learned to improve it. Admittedly both of them have been slow going with work and life being the way it is currently xP
I feel this is the only video I need on the matter. Absolute legend.
Great video! Huge help. Would love to see a specific tutorial for particle3D. Like "How to make different explosion particle 3D godot 4.3" or "How to make sparkles particles godot". Keep going
For anyone having trouble with the color map not changing the actual color or alpha of the particle see 5:15 (particle mesh material > vertex color > use as albedo)(i migh've missed this the first time watching and lost 30 minutes trying to fix it)
Btw great tutorial. Easy to understand, straight to the point and with practical demostrations. I wish every tutorial/guide on yt would be as good as yours
Ahh, yeah it's always things like that that catch you, I am thinking in the future I might make like a little visual tip popup that comes up on little very important things like that, just to add extra emphasis.
Regardless I'm glad you enjoyed the tutorial, and thank you so much for such kind words~
thank you
Another great tutorial.
Sometimes, GPUParticles are a bit quarky...
Have a wonderful day.
Lol Thank you so much, you as well~
Phenomenal run down. This was really informative and helpful.
One might say that this video is quite particular.
Boooo! *Throws tomatoe
Boooo!!!
@@dibaterman Oh my, throwing tomatoes? You must be seeing red.
@@relvean5626 This is hurting me physically, please mercy!
@@dibaterman I'm not a mercy-nary, but a true believer in the power of terrible puns.
This entire thread I got while I was at my families house, and I had to explain why I was laughing out loud to them lol
Thank you both~
This is absolutely incredible.
Thanks to your video, I understood the settings needed for the particle animation. Thank you!
I keep going back to this video to find the propertied because I can't for the live of me find anything in the particle stuff in the UI. :D
This should be essential reading for Godot Particles... maybe it should be a link on the docs.
Lol thank you so much for the kind words, that's very high praise~
You could submit this to the tutorials section of the GPUParticles page on the docs.
@@nullvoid3545 I'm not entirely sure how to do that, I might have to ask around, but I'm not sure if they allow that sort of thing?
@@Bonkahe It looks like the tutorials section for GPUParticles3D only has text tutorials and A link to A demo project that uses them.
Check out the docs repository for details on setting up A proposal.
This should be linked to the Docs, well done mate
Just found this channel. Thank you for the C# videos.
I'm glad you found it helpful!
Have fun with the fire shader, although I will say I have learned a lot since then, I should totally revisit it xP
@@Bonkahe Please do!
I'm only just past the "hello world" shader stage :) A bit of sine wave here, a bit of noise texture * time there... set some transparencies....
I'd love to see how this Fire thing would be written with your extended knowledge.
Any solutions for gdshader editor freezing/crashing so frequently. A real pain in the ass :( Ruining my will to experiment tbh.
It cool and hard as well. But it nice to see how this works.
Awesome video, thanks!
Thanks for this video, it was very useful.
Glad to hear it! I kinda want to revisit this, or maybe just particle effects in general in the future, I love playing with particles~
great tutorial ! thank you bro!
Absolutely! I'm glad you liked it~
thanks alot!
Great! Please make a video on gun muzzle flashes and hit effect pls.
I'm intending to do more particle system videos in the future, and I'll definently have to add this one as I want it for my projects too xD
What kind of bugs are you having with trails? If it's just not working you need to turn on settings for both draw material and in process material to use them. It's really weird how many settings u need to turn on for it to work properly but that could be why
I did get it working with a couple asterisks, specifically around multiple particles, it seemingly loops through all of them, and I can't seem to find any solution to resolve this, it also seems to be pinned to the origin at one/both ends.
Beyond that, seemingly changing the subdivision level on the ribbon or tube mesh to anything other than default just makes it disappear for me.
Yeah, it's a bit janky, I need to explore it further, and for this video with some of the stuff going on right now irl, I just had to skip it xP
@@Bonkahe odd. I've been able to get it working completely fine but in my case it was very simple and i wasn't using multiple particles. Changing subdivision doesn't do that for me so strange indeed. I'm assuming you're using current 4.2.1. Yeah, if you do get a chance to fully explore that kind of thing would be nice for a follow up video
👍
Where did you get that 8x8 grid texture for the animation? Or is there a tutorial or something to make it yourself?
I did not make that one, it's from the Godot docs, you can find it in the display category here:
docs.godotengine.org/en/stable/tutorials/3d/particles/process_material_properties.html#animation
There's a little link to the left for the high res version, very handy!
Have a wonderful week.
how do you give particles infinite lifetime? persistent particles...I have the idea I want to use them to populate trees(leaves) but I need them persistent.for obvious reasons.
Hello, that sounds super cool, all you have to do to make them persistent is to set the speed scale to 0, this should lock them in place and make them just sit there.
Hopefully that's helpful! if you have any problems let me know.
@@Bonkahe Yeah, seems the only thing that works(out of the box) is setting the speed scale to zero..but only while particles are emitting...could be finicky and one needs to mess with it, but it works.
very useful particles, Bonkahe you won't have knowledge in networks in godot 4?. If so, can you make a video? saludos desde latam.
Mucho gusto!
Lo hare en la futura. Gracias.
gracias a ti bro he aprendido mucho de godot cosas que no sabia que existían @@Bonkahe .
the display->scale does not work for me in godot 4.3. probably pressed a wrong button somewhere
THANK YOU MY FRIEND PLEASE MAKE MORE TUTORIALS. MAYBE ANOTHER TUTORIAL FOR MAKING A MULTIPLAYER GAME PLS😊
For sure, I'm planning on doing just that in the future, got a little tied up with some family matters for the time being though, so it might be a minute before I can get too it, but it is most definently planned!
Thanks for watching, and I'm very glad you like the tutorials~
How's the sunshine clouds going?
Minor adjustments aside I've had it on the back burner while focusing on the terrain, likely whenever I get it in a workable state I'll revisit sunshine clouds and add some updates and things that I've learned to improve it.
Admittedly both of them have been slow going with work and life being the way it is currently xP
@@Bonkahe such is life, good luck! 👍💪
very good! That was very helpful.
Thank you so much!
Glad it was helpful~