It is a good list of tips, but I think you forgot what is one of Kairos' biggest game changers--especially late game, which is the teleportation stance. For a cost of 50% of the Winds of Magic bar you get a free ambush battle in the field against any army within reach. Late game, the tech tree can make this completely free. This means you can completely murder most armies in auto-resolve.
very good advice, and you're dead right, it's extremely powerful in the late game. But, can be a bit tricky in the early game however with multiple armies to deal with - as your units don't pull their weight you're extremely reliant on the Winds of magic to do most of the heavy lifting. Cutting that by 50% in an area with using the stance costs not only in battle but also in early game growth and money (see reason 5), so that's why I left it out. Great input and thank you for commenting.
You see, as an exalted Lord of Change it is my duty to spread the misinformation of Tzeentch. The above sounded plausible did it not? , *competent* , even. Alas, it was all a show, I did not know that teleport stance would trigger an ambush battle at all. consider yourself thoroughly Tzeentch-pilled my friend, for you most certainly are in the great game now.
like an actual ambush? as in, if you use it to land on them directly it will 100% always trigger an "ambush" battle. Do "interception" rules not apply here? can the AI not decide to decline the attack at all? If all that is true, I guess the only downside is taking that move will zero your movement bar for the rest of the turn, so can't chase if you don't auto-resolve. also, "free ambush battle" seems to imply that you get a whole extra chance to attack, where actually you just get one and only one for that turn.
Honestly i play kairos like hes meant to be played, if something bad happens i just roll back the save. Its not the future i wanted anyways, everything goes to plan. lol great video
I'd like to add, RUSH the tech that gives arcane mirth to all horrors, 20% faster magic regen for every single horror unit in your army, gives you essentially 360% base recharge rate without considering arcane conduits or similar
Thanks for this tip! This was the first tech tree I chose and daaaaayum with a full stack of blues/pinks/exalted, Kairos is insaaaane. I just hide all my other units at the back of the map in trees. Meanwhile infernal gateway / pink fire everything else to death... anything that (barely) remains after all my WoM is depleted, I then just let the 19 horrors unleash hell and they're gone in a flash.
hey man, I was really frustrated that I couldn't reliably get over the early game hump of the Tzeentch campaign, but after watching your vid I burned through Oxyotyl far far smoother. Blue fire OP. Much love!
Excellent advice all round. One of my personal favourite strategies for dealing with ol' Oxy is to give him time to get in range of Fateweaver's Crevasse then catching him in an ambush using teleport stance. You'll be reinforced by the garrison and have and a guaranteed positive auto-resolve provided you didn't lose your high-tier units fighting Tecles or the minor Slaaneshi faction. You can get the same result with a normal battle but by teleporting you'll suffer less casualties and can spend less time recruiting and replenishing before taking the fight to Oxy's home base.
I played Kairos for the first time a couple of weeks ago and my problem was that Teclis came for me on like turn 15 and continuesly harassed my vulnerable settlements from that looooong coast. I could never get enough time to finish off the slaanesh faction. Thankfully it feels kinda lore friendly to save scum as Kairos! 😄
I found that forcing a non-aggression pact via money with the slaanesh faction allowed me to pretty much ignore their existence until I decided I wanted their settlements.
I have yet to thoroughly test this, but it seems that in this latest patch you can land yourself an early confederation of Sarthorael's Watchers. Which is convenient, because not only you land yourself an early Big Bird with a new unique skill, but you can use his last settlement to bribe someone, unless you rescue him by transfering a settlement.
Okay now that I properly watched the video, I have to fully admit that I did never use Blue Fire correctly at all. I just looked at it and said "Eh. Monsters and for lord sniping only."
I love how tough Tzeentch's early game is because if you get on top of it then you are rewarded with the delicious cheese that are lords of change and soul grinders doomstacks. I absolutely love melting everything with those units and even if I always make balanced armies in my campaigns, I feel like playing Tzeentch allows me to embrace the cheese just once.
I would love to see one of these on the dark elves, because I can say they're the only faction I've ever played that I genuinely didn't understand what I was supposed to do with them.
One time I had a cult come up in the demon prince’s province to the north, so I used transfer settlement on one of oxyclean’s conquered settlements from the tzeentch ai faction to the demon prince. Daniel ended up allying with me, because of the common foe (which i artificially injected into his life) and I was able to recruit nurgle and khorne units from him. You can count on Oxy to take it back quickly, so your not even really losing land in the southern continent in the long run, plus if you time it well in his warpath, he might have to turn around to reclaim it and may save you many valuable turns to run kairos back to your capital from the slaanesh area
I could have used this a while ago! I already completed a Tzeentch campaign in IE, and I can agree with your approach. Some main differences are that I sent a small army to the Eastern Colony islands for some very safe economic settlements, and I used CotW to buy time with the northern factions while I conquered the south pole.
Those Islands are a perfect staging ground to later kill Ku'gath as well, since that is one of the victory conditions it is perfect opportunity to grab it. I had a different approach though. Because I didn't want to back track across Warhammer Antarctica like 3 times. I started the campaign by ignoring the minor Slanesh faction until I finished Oxyotl off. Then I came back to finish off the east and went for the islands. With the changing of the ways, it is incredibly easy to pull off a sneak attack on Ku'gath and basically wipe him out with little resistance. As for diplomacy, I had enough military that Teclis never bothered declaring war on me. Skrolk was at possitive relations because of my war with Oxyotl, so I got a free NAP with him. If Teclis ever got uppity I would probably just use the changing of the ways to force peace and go back to ignoring him. Using the changing of the ways ability to steal one of his settlements and then selling it back to him for a NAP is also an option. As long as you don't travel north and get vission of Kroqgar and Tiqtaq'to they will never get diplomatic contact with you. Allowing you to just ignore the Southlands completely if you manage to keep Teclis in check.
these videos are fantastic, I really hope your channels gets way more attention, and I wouldn't be too surprised if it did! quality stuff, keep it up 👍
Yeah I agree, mental that the algorithm suggested such a small channel. His content is already top tier and I think the vids look like OC of him playing too which is a nice touch vs the stock footage reels I usually see.
With the new update to blue fire where it will actually target a whole unit formation instead of in a straight line, kairos just became a first person shooter
Great video, learned a few things myself. Though I think differently on a few things: 1. Blue fire should only be used on low count units. Pink flame is much better on the higher count units. A burning head spell (from your cultist hero) can do an insane amount of damage along lines of enemies. If you can hit reinforcements coming in or a long line of units coming at you, a single cast of burning head can cripple an (early game) army entirely 2. Think it is always best to befriend slanesh. I usually trade them a settlement and then use changing of the ways to get it back. You can keep doing this periodically to keep them friendly, get extra cash, and eventually command them to help you cover fronts 3. You should be using unholy manifestation #1 as often as possible, even right at the start of the game. Just recruit an extra lord and disband when complete. This gives you 250 (or 500 if event active) grimores each, making transfer settlement and halt faction very affordable. 4. Teclis should be elimated as soon as possible (attack him instead of slanesh). You can then trade his terriories to clan mors for extra cash and more of a buffer zone to the north, allowing you to focus almost entirely on oxyotyl. 5. Some sieges (against slower factions) can be easily won by setting up your army/kairos as far from the victory point as possible (out of range of towers) and deploying your cultist/cavalry on the opposite side (hidden in trees). Break through a door with your hero/cavalry and rush the end victory location while kairos opens the door next to your army (that still stays out of range of towers). You should be able to get to the end victory point before any enemies do and renforce by flying karios over there. Just with kairos/cultist spells you should be able to devistate enemies madly trying to get to you in unorganised clumps
Thank you for this awesome and entertaining video, I learned a lot from this and I appreciate the work you put in. I am really glad I stumbled upon your channel.
Most interaction I've had with this game prior is just hearing it's name, but although there's many specifics I don't know this was a entertaining and interesting video, well done!
These videos are some of the only ones for Total War where the tips haven't been fairly self evident. Nice work. Looking forward to a Chaos Dwarves one.
What a good video. Im a Tzeentch fanboy and there is nothing greater than the Changer of Ways. The editing is superb and i 30:16 just cracked me up. I dont know how people can like Nurgle. Just look at the Lord of Changes FEATHERS. Those wings are eye porn. Truly magnificent.
I actually agree with you on Tzeentch being a defensive faction. The ability to wipe out half the units of an army with your powerful spells, then send in your army to clean up is just efficient and makes sense. You have incredibly low recruitment and casualty replenishment rate, but winds of magic is cheap compared to it. Any straggler Calvary or flying units your range can usually destroy before they touch your frontline and the barrier absorbs what little comes through. And late game your hit and run units come in with your spellcaster to take out even more of the forces. It seems almost intentional with how well it works. I recommend putting your stronger units on any army BUT Kairos, as a subpar army is more than fine due to Kairos being such a power house as said. I really enjoy stacking pink horrors with the tech "Great Locus of Change" which gives 20% power recharge rate per pink horror outside of melee. Which can help with generating a bunch of winds while saving strong heroes for your other armies. Kairos can just nuke the enemy army and the pink horrors in right formation can nuke whatever is left. Keep a cultist of Tzeentch as a defensive caster to protect your horrors and no army can stop you until the deep late game.
note due to the changing of ways (patch that changed homing missiles trajectory): it is now so that you want to be far away from your single entity targets when firing off blue fire. close range, youll do almost nothing to them
I started watching your channel for more Warhammer YT content, and that has definitely been a factor in watching your videos, but your voice is incredibly relaxing and more calming than ASMR or guided meditation.
I actually thought they were a defensive faction because i never watched any previews to the game and when I fought Tzeench in the tutorial campaign for the achievements, every time I wasn't able to bog down the ranged horrors, they deleted my units in seconds. Its freaking wild to think they'd be a hit and run faction to me.
The only units that can do it without getting caught and dying are your chaos knights, doom knights and Lords of Change. Everything else is more suited to defensive playstyle you're dead right. Those early trailers were wild man.
Really appreciate this and your nurgle guide. I love the demon armies, but they do require quite a different mindset than some of the others. I took these tips and am having a blast with my kairos campaign now, keep up the good work mate
Great videos so far. I'm really looking forward to more content from you in the future. Very specific Immortal Empires advice like this seems kind of rare, for some reason.
I never noticed his insane quick cooldown for his spells. This is a game changer, thx a lot! His early campaign still sucks, but I can finally bring change to to the world
See, I did something else with the Slaanesh faction near Kairos’ start: I vassalized them, sent them towards the Last Defenders while I dealt with Tiktaq’to and Teclis. Also somehow Khazrak sent his last lord down to me after he got eradicated up in the Empire, I gave him a settlement to use as a herdstone, vassalized him too, then sent him to fight the Thorek, who I’m currently struggling against. Also I have no idea what’s wrong with my campaign. You said I’m not supposed to have many allies, but in addition to my two vassals, I’m in military access with _Ku’gath!_
Late to the video, but something I find quite nice about the in-training lords is that, instead of taking them for their spellcasting and solely for ambush bait, since you're planning on swapping them out for Lords of Change, is you can just have one spec'd for the passives in the blue- +winds of change, +chaos, +local recruitment. it never hurts to have a winds of change battery hanging out with you, and the bonus from draftmaster can make recruitment for main army a lot quicker.
Regarding fragments, I'd personally say taking shadows as well could be useful. Extra movement speed on a flying caster is nothing to scoff at, especially considering it'll be active on every spell you cast.
Yeah it's a nice to have as opposed to a need to have. The four mentioned I'd consider mandatory, I wouldn't say a speed boost is necessary. Thanks for your comment.
After completing the fastest long victory run I've ever had, and absolutely crushing every damn faction in a bloody hike with the mighty and no-strings-attached Skarbrand, thanks to your video on the matter ( the pesky southern dwarfs can thank CA for removing the teleportation cult system just in time, because I was too bored to travel across half of the world to trump them, if that ain't a Tzeentch move ), I am now confidently stepping into an appropriate Kairos campaign. If you can't fight it, join it. And the new cults system looks cool with him so, just as planned. Thanks again.
Please make one of these for Skarbrand. I was very surprised checking your videos and seeing you're a new channel, these videos seem polished, I assumed you'd been making them for a long time.
After nurgle, another great Take! Truly hope you do this for Khorne and Slaanesh aswell, especially Khorne which i just dont understand and everbody seems to love the campaign.
Oh man this was BEAUTIFULLY and i loved your voice man, and the wordplay! Very, very fun to listen to and good tips! I'm 1000000000% here if you decide to do Skarbrand or any other people!
I played first just for the epicness of the battles and warhammer fantasy. I never played campaign because I failed hard at it… I was not tactical at all. Your “why you suck with” series are fun and knowledgeable at the same time! Thanks and keep going !
Wait, the hit and run faction is Slaanesh, Tzeench being a magic and missile heavy faction was always meant to be defensive. The barrier helps in hit and run with cavalry, but also helps trading with missile troops and makes the frontline more resistant in general, but specially against missiles as the barrior can regen between salvos.
I never played Tzeentch but like Warhammer. I arrived on your video wand was hit with a mindrending breaking of the fourth wall, I was confused, I realized I was confused and thus trapped in the tendrils of Tzeentch's master plan, this video surely embodies the will of the god of change, it is excellent.
Do not ask which creature screams in the night. Do not question who waits for you in the shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune...
@@BlakesTakes420 thank you for the well made, interesting and entertaining content! I actually managed to not instantly lose as kairos for the first time after using some of the tricks you mentioned : D
Fantastic guide! Can’t help but notice the coincidence that a video dropped from another creator yesterday doing a Legendary Tzeentch playthrough and it was also his first time… I know you’ve probably been working on this for a while so it’s not connected but it gave me a good laugh
@@Pyromaniac77777 I didn't know about him either. I'll check him out later as well. Definitely curious with how he approached the early game Nurgle problem.
I play the high elves like this. Teclis with his Phoenix and a squad of Phoenixes harass the enemy and deal the majority of the damage. The sea guard sit in a defensive formation and get buffed with the fire spell.
This guy's voice is audible chocolat. It's like ASMR. Honestly, you make good contgent, so I hope your channel grows. these why you suck videos are pretty damn good.
Fantastic video with great information and fire memes. I was struggling really hard with this campaign but i think this has set me right pretty well, the only thing i veered off on was that little buddy faction you let the lizard dudes murder, i used the changing of fates and some settlement trading to plant them on elf land, trying to keep them alive but it may be a futile effort.
I've also found force rebellion to be a pretty good changing of the ways. It's quite cheap and can be used to get enemy armies to move out of the settlements, there was multiple times I used it on a minor settlement to get an enemy army to leave their capital and then just steal their capital next turn
To be honest while playing Kairos I can easily make a grand long-term plans, anticipating all potential obstacles. While looking back I can easily spot where and when any other force made a mistake that can be exploited. But for some reason I often get lost in the present
Apologies not sure if this info is patch sensitive or mentioned before you can hit Teclis fairly early in the current patch by fighting the first enemy and then immediately making your way towards the port settlement owned by Sarthoreal Faction. This is almost always taken by Teclis you then attack the settlement whilst Teclis is stuck in there. Its not an easy encounter however you can 'cheese' the enemy ammo with Kairos.
I and a friend both were playing a tzeentch mortal empires game, he tends to use a blitzkrieg approach while I turtle up and dare anyone to look at my lawn twice. It was interesting to see the differences in approach and results even from the same units, but overall I had the easier time of it.
If you can clear the slaanesh faction fast enough, you can actually catch Oxyotl mid siege or not yet there at the ally tzeentch faction. This provides you with the opportunity to ambush oxyotl or reinforce the ally tzeentch faction and confederate them on the same turn once you wipe out oxy’s army.
In my tests the flaming scribes were dead by turn 20 - 23, so you'd have to be super speedy! I found confederation is far too challenging in warhammer 3, so I rarely bother with it haha
@@BlakesTakes420 it is pretty difficult but I’ve managed to make it there by around in between 17-20. Taking out Oxys army has usually allowed me to confederate the ally tzeentch faction soon afterwards. And I somehow did it all with kairos’ starting units + a mix of blue horrors and pink horrors because as you say, Kairos is one of the strongest spell casters, I just need the blue horrors to bog down the enemy while I annihilate them with overcast infernal gateway + overcast firestorm from the lore of fire cultist
This is a great video to get me to try this faction. Unfortunately after patch 4.0: The halt the faction action is replaced with halt army action which only stops one army. Which sucks because I wanted to try that halt faction against a "friend" in MP. Reveal Faction Intentions was also removed because players thought it was useless. Also like others have said a lot of spells have been retooled and no longer work like they do in the video. Oxyotyl besieging your settlements has been patched where he will attack if the battle odds favor him. Lots of faction changes that happened after the video which is pretty fitting for Tzeentch tbh.
I don't even like Tzeentch, so I was gonna pass this video. But I like your channel so I decided to give it a watch. Was not disappointed. :D I look forward to more.
Hi, The tip about extra lord using to lure ambushes stays for all factions, especially those who struggle early game, it is something I exploited to no ends in Kugath campaign, unlike TW2 upkeep penalties are really tiny (4% vs15% on VH) It is especially useful for chaos factions for for another reason: they ascend their lords, so you can recruit a lord, put all points into spells/yellow line and then by the time you want him to carry actual army around you can ascend him to big chungus and make him more of a general (red line) I'd say for Kairos 2 points in life/death/fire are mandatory more or less in this particular order, wild is very good but no so important, you probably want that 200% spell intensity and hero casters have conduits, exalted pinks and lords of change have poor man conduit(20%) Last time I played cultists on war shrines were bugged, they didn't add to spell mastery (foot and horse was ok) Also I don't know it that's just me but I feel like mortal lords are way superior to deamons, their red line is better and they replenish bariers, quite often I skip spells on lord (heroes do that) and make my lord a meele frontliner (because units don't do that too well)
The wild passive depends on how much WoM you've got. If you have a lot of it, but low recharge rate, you won't get to use all your magic early, or at all if your army gets run over. I agree it's not needed early on, but later it kinda is. Especially if you're spamming blue fire and have an item giving you more reserves combined with death passive. If you've technically got 'infinite' reserves now, you really need recharge rate unless you're one man doomstacking Kairos, in which case it's nice but not necessary. In other words, if you've got 60 reserves 10 minutes into the fight, and your army isn't hidden.. then you didn't get to use your magic effectively before the armies clashed. You'd rather have less total reserves, but more available now, so you can spam out your spells early.
Totally agree with the defensive faction take. The only hit and run units are the big ones (knights, doomknigths, and fast moving cavalry), the warriors and tanky units are a real barrier (in both meaning) to protect ranged units. and Having 2/3 spellcasters in kairos army is mandatory to boost his spells with his unique line.
transfer settlement is also insanely strong for tzeentch because you can take from a faction then sell it to them for massive money, positive diplo and even vassal. I ended up running north to grimgor, giving him a single cruddy settlement and instantly vassaling him into the strongest rank 1 vassal on the map. He single handily beat down cathay and I then took his settlements from him for a safe haven that was that was pre-leveled thanks to his investment. Sure all the chaos hated me for being "friends" with him, but I ended up making them all fight each other and slowly became friends with vilitch forcing him into vassal by again trading settlements to him that i took through changing of ways. Ended up completely safe on vilitches starting fortress with a sizeable land mass of my own. Grimgor killed all my enemies map wide with villitch as I halted enemies so they couldnt run from the tide of death. Force war was simply too costly and I could never use it to the absurd costs late game.
Don’t forget you can confederate sartharael by changing of the ways your first minor settlement to him. You can confederate him by turn 4 if you do so. Transfer settlement is super strong because you transfer a city in a someone’s territory to yourself and then trade it back to that faction for a defensive alliance and tons of money.
Oxy really is like a monster in a horror movie for Kairos. You know hes out there, and you know hes coming for you. Its not a question of if, its a question of when. Im always suprised in my tecles campaigns that Kairos can knock on my door without Oxy beating the piss out of him.
Just played through the beginning of this campaign on Hard for the first time and I beat Slannesh, Oxy & Teclis using a very interesting strategy. Use your hero to place a cult on the city (I did Slannesh, but the oracle one would have been better imo b/c Oxy will get there before you can) and build the structure that gives you increased hero action chance. Then you can use your hero to kill their heroes with a 90% success chance and destroy the walls of the city very easily. In my game I ended up confederating the Oracle's faction as soon as I defeated the Slanneshi army and Teclis where then Oxy immediately declared war on me. Fighting the siege battle manually at the Oracles previous capital allowed me to severely damage his army with the garrison which allowed kairos to finish the job properly. The cult building though, really strong early game. Hero success chance and vanguard deployment can do a lot for you with these tough fights.
My issue is I keep failing the ambush on the starter Slaaneshi faction. Literally every time they somehow see the ambush, it's like I'm not even in the stance! I have a 75% chance! They even ignored my bait lord, as though they knew Kairos was there, and started recruiting units
There is an ancillary that reduces the cost of Break Alliance by 30% for winning a battle in a region belonging to a military ally. This does stack, so if you get 3 and spread them out, the cost is reduced to 10%. I'm fairly certain that is the reason for the excessive base cost of this use of Changing of the Ways.
I suck with this so much, it is ridiculous. Constantly besieged from all sides, unable to afford a proper 2nd army, constantly losing my military buildings so I can only recruit trash units, unable to afford anything and just scrambling to defend what's left until the BS is just too much and I quit. The game throws thing after thing after thing at me. My most recent meltdown was in the RoC campaign when it just spawned two Khorne armies in my territory (not rebellions) and they razed all my shit while Kairos was away several turns and couldn't get back in time. I never had such issues with any other faction, this is so ridiculous.
You can use the cultist to teleport straight into the back of Oxyotls territory. However, I know this is an old video that was done before the cult rework
Thanks a lot for this. I watched and followed you Nurgle Guide. The guide helps but how do you deal with the very slow Nurgle Replenishment and Small garrisons in Nurgle settlements?
Nurgle's got quite high base replenishment, but a tip is to attach a plagueridden AND an exalted hero to the army. Plague ridden give extra replenishment, heroes have a skill that gives more replenishment too. The trick to garrisons is what I call a "liquid defense" that is, if a settlement is not 100% safe from the enemy, I don't bother investing any resources into it, if it gets taken, I haven't lost any resources.
For garrisons just don't care if it's not an important settlement. It doesn't cost you anything to lose it since you sacked it 10 turns ago. Also, scout around your important settlements with plague vision and heroes to ensure no armies get too close by surprise. If you get attacked on an important settlement, you have instant recruitment, summon an emmergency stack(my favourite is soul grinder and a nurgling crap stack). Your towers will do most of the killing with the soul grinder while the enemy is stuck in the tarpit.
It is a good list of tips, but I think you forgot what is one of Kairos' biggest game changers--especially late game, which is the teleportation stance. For a cost of 50% of the Winds of Magic bar you get a free ambush battle in the field against any army within reach. Late game, the tech tree can make this completely free. This means you can completely murder most armies in auto-resolve.
very good advice, and you're dead right, it's extremely powerful in the late game. But, can be a bit tricky in the early game however with multiple armies to deal with - as your units don't pull their weight you're extremely reliant on the Winds of magic to do most of the heavy lifting. Cutting that by 50% in an area with using the stance costs not only in battle but also in early game growth and money (see reason 5), so that's why I left it out.
Great input and thank you for commenting.
You see, as an exalted Lord of Change it is my duty to spread the misinformation of Tzeentch. The above sounded plausible did it not? , *competent* , even.
Alas, it was all a show, I did not know that teleport stance would trigger an ambush battle at all.
consider yourself thoroughly Tzeentch-pilled my friend, for you most certainly are in the great game now.
like an actual ambush? as in, if you use it to land on them directly it will 100% always trigger an "ambush" battle. Do "interception" rules not apply here? can the AI not decide to decline the attack at all?
If all that is true, I guess the only downside is taking that move will zero your movement bar for the rest of the turn, so can't chase if you don't auto-resolve. also, "free ambush battle" seems to imply that you get a whole extra chance to attack, where actually you just get one and only one for that turn.
@@BlakesTakes420 shit I didn't know Teleport stance would grant an ambush either. I assumed it was like Underway where you can't attack.
@@brianlevor6295 me too - we're all learning here.
Honestly i play kairos like hes meant to be played, if something bad happens i just roll back the save. Its not the future i wanted anyways, everything goes to plan. lol great video
Lore accurate gameplay.
It's not save scumming. It's seeing into the future.
Lore accurate 🤣
When save scumbing is actually thematic
I like the why you suck series. Its more about patching up what your doing wrong than what you should be doing. Its unique and you found your niche
Thank you for your kind words wendigo.
Now you may wander the woods at night without the fear of the wendigo@@BlakesTakes420
I'd like to add, RUSH the tech that gives arcane mirth to all horrors, 20% faster magic regen for every single horror unit in your army, gives you essentially 360% base recharge rate without considering arcane conduits or similar
You're spot on, there's a lot of excellent techs in Tzeentchs arsenal so the province commandment that boosts research rate is essential.
Thanks for this tip! This was the first tech tree I chose and daaaaayum with a full stack of blues/pinks/exalted, Kairos is insaaaane. I just hide all my other units at the back of the map in trees. Meanwhile infernal gateway / pink fire everything else to death... anything that (barely) remains after all my WoM is depleted, I then just let the 19 horrors unleash hell and they're gone in a flash.
hey man, I was really frustrated that I couldn't reliably get over the early game hump of the Tzeentch campaign, but after watching your vid I burned through Oxyotyl far far smoother. Blue fire OP. Much love!
glad to hear it sir!
Perhaps I have judged the blue boys too harshly...
The defense juggle is the hard part, but luckily this faction can afford to turtle.
I did truly find this campaign harder than Ku'Gaths.
Excellent advice all round. One of my personal favourite strategies for dealing with ol' Oxy is to give him time to get in range of Fateweaver's Crevasse then catching him in an ambush using teleport stance. You'll be reinforced by the garrison and have and a guaranteed positive auto-resolve provided you didn't lose your high-tier units fighting Tecles or the minor Slaaneshi faction. You can get the same result with a normal battle but by teleporting you'll suffer less casualties and can spend less time recruiting and replenishing before taking the fight to Oxy's home base.
The ambush teleport was something I was ignorant to, I thought it was just an underway stance clone haha
I played Kairos for the first time a couple of weeks ago and my problem was that Teclis came for me on like turn 15 and continuesly harassed my vulnerable settlements from that looooong coast. I could never get enough time to finish off the slaanesh faction. Thankfully it feels kinda lore friendly to save scum as Kairos! 😄
I bribe Teclis to delay his war declaration, on this campaign though he asked for a gift
@@BlakesTakes420 for me he just declared war straight up ill try giving him some money too see if it changes anything
I found that forcing a non-aggression pact via money with the slaanesh faction allowed me to pretty much ignore their existence until I decided I wanted their settlements.
This is gonna be a good series! I watched your Nurgle one and started a campaign right after and dominated.
I have yet to thoroughly test this, but it seems that in this latest patch you can land yourself an early confederation of Sarthorael's Watchers. Which is convenient, because not only you land yourself an early Big Bird with a new unique skill, but you can use his last settlement to bribe someone, unless you rescue him by transfering a settlement.
oh I did not know this, sounds delicious
Okay now that I properly watched the video, I have to fully admit that I did never use Blue Fire correctly at all. I just looked at it and said "Eh. Monsters and for lord sniping only."
Let the fire flow through you. 🔥
Your voice and audio quality is spot on top. Clear articulation and intonation. Really easy to listen to.
Thank you for your lovely comment 🫶
I love how tough Tzeentch's early game is because if you get on top of it then you are rewarded with the delicious cheese that are lords of change and soul grinders doomstacks. I absolutely love melting everything with those units and even if I always make balanced armies in my campaigns, I feel like playing Tzeentch allows me to embrace the cheese just once.
I ❤️ 🧀
great guide I always had problems with Kairos since his position changed but I learned something new from your guide.
It's a rough start position for sure. Hopefully a few of these tips will make the next one go smoother. 🎩
I would love to see one of these on the dark elves, because I can say they're the only faction I've ever played that I genuinely didn't understand what I was supposed to do with them.
all in good time, precious.
One time I had a cult come up in the demon prince’s province to the north, so I used transfer settlement on one of oxyclean’s conquered settlements from the tzeentch ai faction to the demon prince. Daniel ended up allying with me, because of the common foe (which i artificially injected into his life) and I was able to recruit nurgle and khorne units from him. You can count on Oxy to take it back quickly, so your not even really losing land in the southern continent in the long run, plus if you time it well in his warpath, he might have to turn around to reclaim it and may save you many valuable turns to run kairos back to your capital from the slaanesh area
i was already loving your content and then you bless us with a Snatch reference. you sir, will go far!
Thank you for your kind words.
Feed em to the pigs Erol.
I could have used this a while ago! I already completed a Tzeentch campaign in IE, and I can agree with your approach.
Some main differences are that I sent a small army to the Eastern Colony islands for some very safe economic settlements, and I used CotW to buy time with the northern factions while I conquered the south pole.
There'll be more to come shortly. I like the idea of different expansion paths.
Those Islands are a perfect staging ground to later kill Ku'gath as well, since that is one of the victory conditions it is perfect opportunity to grab it. I had a different approach though. Because I didn't want to back track across Warhammer Antarctica like 3 times. I started the campaign by ignoring the minor Slanesh faction until I finished Oxyotl off. Then I came back to finish off the east and went for the islands. With the changing of the ways, it is incredibly easy to pull off a sneak attack on Ku'gath and basically wipe him out with little resistance. As for diplomacy, I had enough military that Teclis never bothered declaring war on me. Skrolk was at possitive relations because of my war with Oxyotl, so I got a free NAP with him. If Teclis ever got uppity I would probably just use the changing of the ways to force peace and go back to ignoring him. Using the changing of the ways ability to steal one of his settlements and then selling it back to him for a NAP is also an option. As long as you don't travel north and get vission of Kroqgar and Tiqtaq'to they will never get diplomatic contact with you. Allowing you to just ignore the Southlands completely if you manage to keep Teclis in check.
these videos are fantastic, I really hope your channels gets way more attention, and I wouldn't be too surprised if it did! quality stuff, keep it up 👍
Thank you for your kind words, they're most appreciated. 🫶
Yeah I agree, mental that the algorithm suggested such a small channel. His content is already top tier and I think the vids look like OC of him playing too which is a nice touch vs the stock footage reels I usually see.
With the new update to blue fire where it will actually target a whole unit formation instead of in a straight line, kairos just became a first person shooter
Great video, learned a few things myself. Though I think differently on a few things:
1. Blue fire should only be used on low count units. Pink flame is much better on the higher count units. A burning head spell (from your cultist hero) can do an insane amount of damage along lines of enemies. If you can hit reinforcements coming in or a long line of units coming at you, a single cast of burning head can cripple an (early game) army entirely
2. Think it is always best to befriend slanesh. I usually trade them a settlement and then use changing of the ways to get it back. You can keep doing this periodically to keep them friendly, get extra cash, and eventually command them to help you cover fronts
3. You should be using unholy manifestation #1 as often as possible, even right at the start of the game. Just recruit an extra lord and disband when complete. This gives you 250 (or 500 if event active) grimores each, making transfer settlement and halt faction very affordable.
4. Teclis should be elimated as soon as possible (attack him instead of slanesh). You can then trade his terriories to clan mors for extra cash and more of a buffer zone to the north, allowing you to focus almost entirely on oxyotyl.
5. Some sieges (against slower factions) can be easily won by setting up your army/kairos as far from the victory point as possible (out of range of towers) and deploying your cultist/cavalry on the opposite side (hidden in trees). Break through a door with your hero/cavalry and rush the end victory location while kairos opens the door next to your army (that still stays out of range of towers). You should be able to get to the end victory point before any enemies do and renforce by flying karios over there. Just with kairos/cultist spells you should be able to devistate enemies madly trying to get to you in unorganised clumps
Wonderful video, hope your channel will grow!
Thank you for this awesome and entertaining video, I learned a lot from this and I appreciate the work you put in. I am really glad I stumbled upon your channel.
Thank you for your generosity! Glad you enjoyed the video!
Most interaction I've had with this game prior is just hearing it's name, but although there's many specifics I don't know this was a entertaining and interesting video, well done!
Very kind of you to say so, the game has its issues but is fun overall if you like strategy games.
These videos are some of the only ones for Total War where the tips haven't been fairly self evident. Nice work. Looking forward to a Chaos Dwarves one.
Thank you! More coming soon!
What a good video. Im a Tzeentch fanboy and there is nothing greater than the Changer of Ways. The editing is superb and i 30:16 just cracked me up. I dont know how people can like Nurgle. Just look at the Lord of Changes FEATHERS. Those wings are eye porn. Truly magnificent.
Thank you for your comment. The Lord of Change is stunning and brave.
I actually agree with you on Tzeentch being a defensive faction. The ability to wipe out half the units of an army with your powerful spells, then send in your army to clean up is just efficient and makes sense. You have incredibly low recruitment and casualty replenishment rate, but winds of magic is cheap compared to it. Any straggler Calvary or flying units your range can usually destroy before they touch your frontline and the barrier absorbs what little comes through. And late game your hit and run units come in with your spellcaster to take out even more of the forces. It seems almost intentional with how well it works. I recommend putting your stronger units on any army BUT Kairos, as a subpar army is more than fine due to Kairos being such a power house as said. I really enjoy stacking pink horrors with the tech "Great Locus of Change" which gives 20% power recharge rate per pink horror outside of melee. Which can help with generating a bunch of winds while saving strong heroes for your other armies. Kairos can just nuke the enemy army and the pink horrors in right formation can nuke whatever is left. Keep a cultist of Tzeentch as a defensive caster to protect your horrors and no army can stop you until the deep late game.
All very good information. I heartily agree with.
quiet nerd
What a delightful narration sir! Greetings from Spain :D
Buenos días señor.
Muchas gracias por su comentario.
note due to the changing of ways (patch that changed homing missiles trajectory): it is now so that you want to be far away from your single entity targets when firing off blue fire. close range, youll do almost nothing to them
Love your in-depth guides,
also, your sense of humour is really on point
Thank you so much! Glad you enjoyed it.
I started watching your channel for more Warhammer YT content, and that has definitely been a factor in watching your videos, but your voice is incredibly relaxing and more calming than ASMR or guided meditation.
I actually thought they were a defensive faction because i never watched any previews to the game and when I fought Tzeench in the tutorial campaign for the achievements, every time I wasn't able to bog down the ranged horrors, they deleted my units in seconds.
Its freaking wild to think they'd be a hit and run faction to me.
The only units that can do it without getting caught and dying are your chaos knights, doom knights and Lords of Change. Everything else is more suited to defensive playstyle you're dead right.
Those early trailers were wild man.
Really appreciate this and your nurgle guide. I love the demon armies, but they do require quite a different mindset than some of the others. I took these tips and am having a blast with my kairos campaign now, keep up the good work mate
Thank you for your kind words, I'm glad they're helping. More coming soon 🔜
@@BlakesTakes420 I await more video from you.
I used to suck at tzeentch; I couldn't make it past turn 10. then I watched this guide and now I'm an unstoppable magic bird monster
Glad to hear it!
Great videos so far. I'm really looking forward to more content from you in the future. Very specific Immortal Empires advice like this seems kind of rare, for some reason.
Thank you so much, lots more to come 📝
Nice video. I loved the part where you did a take on the new roadmap coming soon! Truly loved it!
😂
I'll happily ramble on for 20 minutes, speculating on a 6-month late jpeg, if you'd like.
@@BlakesTakes420 No no, just making fun of the fact that you claimed it would be out like 2 weeks ago on a weekend xd
@@Willdroyd did I?
I truly don't recall. Mind like a sieve these days, so I'm not saying you're wrong! 🫠
This is such a great series, looking for more to come :)
These videos are great! Would love to see more.
Your Nurgle one really helped me.
Thank you, glad to be of assistance.
Congratulations on having entered the algorithm,
I am here because of the Nurgle video and now i can't wait for more of these videos
The algorithm is good and kind.
Reason 7 - you can have friends. You can vassalize Chronos, Sarthorael and sometimes even the Slaanesh one.
I never noticed his insane quick cooldown for his spells. This is a game changer, thx a lot! His early campaign still sucks, but I can finally bring change to to the world
You're very welcome.
I believe this was the first time I've been excited to see a new upload.
I'm glad I could titillate you.
See, I did something else with the Slaanesh faction near Kairos’ start: I vassalized them, sent them towards the Last Defenders while I dealt with Tiktaq’to and Teclis.
Also somehow Khazrak sent his last lord down to me after he got eradicated up in the Empire, I gave him a settlement to use as a herdstone, vassalized him too, then sent him to fight the Thorek, who I’m currently struggling against.
Also I have no idea what’s wrong with my campaign. You said I’m not supposed to have many allies, but in addition to my two vassals, I’m in military access with _Ku’gath!_
Late to the video, but something I find quite nice about the in-training lords is that, instead of taking them for their spellcasting and solely for ambush bait, since you're planning on swapping them out for Lords of Change, is you can just have one spec'd for the passives in the blue- +winds of change, +chaos, +local recruitment. it never hurts to have a winds of change battery hanging out with you, and the bonus from draftmaster can make recruitment for main army a lot quicker.
You're neither late, nor early.
You arrived precisely when you meant to.
Good tip, almost like hiring a governor.
Regarding fragments, I'd personally say taking shadows as well could be useful. Extra movement speed on a flying caster is nothing to scoff at, especially considering it'll be active on every spell you cast.
Yeah it's a nice to have as opposed to a need to have. The four mentioned I'd consider mandatory, I wouldn't say a speed boost is necessary.
Thanks for your comment.
Objectively the best intros in the Gaming Guide Landscape and with exquisite language!
You're most kind for saying so sir.
After completing the fastest long victory run I've ever had, and absolutely crushing every damn faction in a bloody hike with the mighty and no-strings-attached Skarbrand, thanks to your video on the matter ( the pesky southern dwarfs can thank CA for removing the teleportation cult system just in time, because I was too bored to travel across half of the world to trump them, if that ain't a Tzeentch move ), I am now confidently stepping into an appropriate Kairos campaign.
If you can't fight it, join it. And the new cults system looks cool with him so, just as planned. Thanks again.
You're very welcome friend. Be the change you want to see in the world.
@@BlakesTakes420 Oh I will my good sir, I will :)
Please make one of these for Skarbrand. I was very surprised checking your videos and seeing you're a new channel, these videos seem polished, I assumed you'd been making them for a long time.
My first video was last month in March. Still have a lot to learn. Thank you for your kind words! Watch this space.
After nurgle, another great Take! Truly hope you do this for Khorne and Slaanesh aswell, especially Khorne which i just dont understand and everbody seems to love the campaign.
Oh man this was BEAUTIFULLY and i loved your voice man, and the wordplay! Very, very fun to listen to and good tips! I'm 1000000000% here if you decide to do Skarbrand or any other people!
Watch this space 🫶
I played first just for the epicness of the battles and warhammer fantasy. I never played campaign because I failed hard at it… I was not tactical at all. Your “why you suck with” series are fun and knowledgeable at the same time! Thanks and keep going !
Brilliant video, the editing and voiceover is superb, subscribe and looking forward to more of yours videos!
You're very kind thank you so much, more to come. ✍
@@BlakesTakes420 Im excited when you get to Vlad and other vampire factions. They are my favorites :D
Wait, the hit and run faction is Slaanesh, Tzeench being a magic and missile heavy faction was always meant to be defensive. The barrier helps in hit and run with cavalry, but also helps trading with missile troops and makes the frontline more resistant in general, but specially against missiles as the barrior can regen between salvos.
I never played Tzeentch but like Warhammer. I arrived on your video wand was hit with a mindrending breaking of the fourth wall, I was confused, I realized I was confused and thus trapped in the tendrils of Tzeentch's master plan, this video surely embodies the will of the god of change, it is excellent.
Do not ask which creature screams in the night. Do not question who waits for you in the shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune...
Just found your channel and I like the way you do your content, you got a new sub from me.
Welcome aboard! thank you for the lovely comment!
@@BlakesTakes420 thank you for the well made, interesting and entertaining content! I actually managed to not instantly lose as kairos for the first time after using some of the tricks you mentioned : D
Fantastic guide! Can’t help but notice the coincidence that a video dropped from another creator yesterday doing a Legendary Tzeentch playthrough and it was also his first time…
I know you’ve probably been working on this for a while so it’s not connected but it gave me a good laugh
I'm glad you enjoyed it!
pure coincidence unfortunately, which creator was this?
This was all part of Tzeentch's grand plan.
@@BlakesTakes420 guy by the name of Slybacon who popped up on my feed
@@Pyromaniac77777 oooooh, I wasn't aware of that channel. I'll have to check them out later.
@@Pyromaniac77777 I didn't know about him either. I'll check him out later as well. Definitely curious with how he approached the early game Nurgle problem.
your voice is so calming
New player here. I wanted to say thank you, and that there isn't a single other channel whose tutorials compare to yours on this game.
@@Son_Of_Perdition thank you sir, glad to be of service.
1 min in and i find the video hilarious. good job mate, subed.
Thank you for your kind words 🙏
I play the high elves like this.
Teclis with his Phoenix and a squad of Phoenixes harass the enemy and deal the majority of the damage.
The sea guard sit in a defensive formation and get buffed with the fire spell.
A staunch line of spears. I see you're a man of culture.
@@BlakesTakes420 Why thank you.
This video feels like and you’re an evil servant whispering devious plans behind my shoulder. Very fitting for the faction
Gooood.... Gooood.
This guy's voice is audible chocolat. It's like ASMR. Honestly, you make good contgent, so I hope your channel grows. these why you suck videos are pretty damn good.
Thank you for your kind words. More on its way 🔜
I'm a simple man. I see someone reference Snatch, you get a sub. Favorite movie. Good content as well.
Hurt him for me Erol.
Fantastic video with great information and fire memes. I was struggling really hard with this campaign but i think this has set me right pretty well, the only thing i veered off on was that little buddy faction you let the lizard dudes murder, i used the changing of fates and some settlement trading to plant them on elf land, trying to keep them alive but it may be a futile effort.
Warhammer is a cruel game. I want that Tzeentch factions land.
fantastic video, hoping for more!
Thank you so much, more on its way 🔜
thanks bro, this was very helpful to get footing in the early game to someone who generally is bad at the game
Happy to be of service sir. more coming soon.
These are absolutely fantastic videos, please make more
Thank you so much, more on its way.
Great video, loving the channel so far 😎👍
Thank you! more coming soon!
Revealing Faction tensions is also good to help set up ambushes.
It sure is. That's why I say you should use it it reason 8
Loved the dry comedy comments! that alone gets a thumbs up, the content got my sub. keep it up!
Thank you for your kind words friend, welcome aboard!
I've also found force rebellion to be a pretty good changing of the ways. It's quite cheap and can be used to get enemy armies to move out of the settlements, there was multiple times I used it on a minor settlement to get an enemy army to leave their capital and then just steal their capital next turn
To be honest while playing Kairos I can easily make a grand long-term plans, anticipating all potential obstacles. While looking back I can easily spot where and when any other force made a mistake that can be exploited. But for some reason I often get lost in the present
Nice.
Apologies not sure if this info is patch sensitive or mentioned before you can hit Teclis fairly early in the current patch by fighting the first enemy and then immediately making your way towards the port settlement owned by Sarthoreal Faction. This is almost always taken by Teclis you then attack the settlement whilst Teclis is stuck in there. Its not an easy encounter however you can 'cheese' the enemy ammo with Kairos.
I and a friend both were playing a tzeentch mortal empires game, he tends to use a blitzkrieg approach while I turtle up and dare anyone to look at my lawn twice. It was interesting to see the differences in approach and results even from the same units, but overall I had the easier time of it.
I prefer the relentless aggression approach, but I think there is a lot of merit in being defensive as well
Great vid! Lookin forward to tryin this out
Thank you, let me know how it goes!
If you can clear the slaanesh faction fast enough, you can actually catch Oxyotl mid siege or not yet there at the ally tzeentch faction. This provides you with the opportunity to ambush oxyotl or reinforce the ally tzeentch faction and confederate them on the same turn once you wipe out oxy’s army.
In my tests the flaming scribes were dead by turn 20 - 23, so you'd have to be super speedy!
I found confederation is far too challenging in warhammer 3, so I rarely bother with it haha
@@BlakesTakes420 it is pretty difficult but I’ve managed to make it there by around in between 17-20. Taking out Oxys army has usually allowed me to confederate the ally tzeentch faction soon afterwards. And I somehow did it all with kairos’ starting units + a mix of blue horrors and pink horrors because as you say, Kairos is one of the strongest spell casters, I just need the blue horrors to bog down the enemy while I annihilate them with overcast infernal gateway + overcast firestorm from the lore of fire cultist
This is a great video to get me to try this faction. Unfortunately after patch 4.0: The halt the faction action is replaced with halt army action which only stops one army. Which sucks because I wanted to try that halt faction against a "friend" in MP. Reveal Faction Intentions was also removed because players thought it was useless. Also like others have said a lot of spells have been retooled and no longer work like they do in the video. Oxyotyl besieging your settlements has been patched where he will attack if the battle odds favor him. Lots of faction changes that happened after the video which is pretty fitting for Tzeentch tbh.
I'll have to revisit him.
He gonna Tzeentch us a lesson
Fantastic wordplay.
"You call it chaos, I call it thriving wind market" XD
Hahaha
I don't even like Tzeentch, so I was gonna pass this video. But I like your channel so I decided to give it a watch. Was not disappointed. :D I look forward to more.
Thank you friend.
Hi,
The tip about extra lord using to lure ambushes stays for all factions, especially those who struggle early game, it is something I exploited to no ends in Kugath campaign, unlike TW2 upkeep penalties are really tiny (4% vs15% on VH)
It is especially useful for chaos factions for for another reason: they ascend their lords, so you can recruit a lord, put all points into spells/yellow line and then by the time you want him to carry actual army around you can ascend him to big chungus and make him more of a general (red line)
I'd say for Kairos 2 points in life/death/fire are mandatory more or less in this particular order, wild is very good but no so important, you probably want that 200% spell intensity and hero casters have conduits, exalted pinks and lords of change have poor man conduit(20%)
Last time I played cultists on war shrines were bugged, they didn't add to spell mastery (foot and horse was ok)
Also I don't know it that's just me but I feel like mortal lords are way superior to deamons, their red line is better and they replenish bariers, quite often I skip spells on lord (heroes do that) and make my lord a meele frontliner (because units don't do that too well)
I think I'm a sucker for the Lords of Change's aesthetically pleasing feathers.
The wild passive depends on how much WoM you've got. If you have a lot of it, but low recharge rate, you won't get to use all your magic early, or at all if your army gets run over. I agree it's not needed early on, but later it kinda is. Especially if you're spamming blue fire and have an item giving you more reserves combined with death passive. If you've technically got 'infinite' reserves now, you really need recharge rate unless you're one man doomstacking Kairos, in which case it's nice but not necessary.
In other words, if you've got 60 reserves 10 minutes into the fight, and your army isn't hidden.. then you didn't get to use your magic effectively before the armies clashed. You'd rather have less total reserves, but more available now, so you can spam out your spells early.
This video is a gem, I like your style
Thank you for your kind words! 🙏
Totally agree with the defensive faction take. The only hit and run units are the big ones (knights, doomknigths, and fast moving cavalry), the warriors and tanky units are a real barrier (in both meaning) to protect ranged units. and Having 2/3 spellcasters in kairos army is mandatory to boost his spells with his unique line.
Spot on. Cultist is mandatory in every army for movement range plus spellcasting bank.
Thank you for the comment.
transfer settlement is also insanely strong for tzeentch because you can take from a faction then sell it to them for massive money, positive diplo and even vassal. I ended up running north to grimgor, giving him a single cruddy settlement and instantly vassaling him into the strongest rank 1 vassal on the map. He single handily beat down cathay and I then took his settlements from him for a safe haven that was that was pre-leveled thanks to his investment. Sure all the chaos hated me for being "friends" with him, but I ended up making them all fight each other and slowly became friends with vilitch forcing him into vassal by again trading settlements to him that i took through changing of ways. Ended up completely safe on vilitches starting fortress with a sizeable land mass of my own. Grimgor killed all my enemies map wide with villitch as I halted enemies so they couldnt run from the tide of death. Force war was simply too costly and I could never use it to the absurd costs late game.
Yeah they need a balance check on the grimoire costs, they're honestly crazy.
Awesome video, one of these for all factions would be fantastic.
Thank you for your kind words, I'd love to do one for each faction.
Can’t wait to binge all this dudes videos, fuck yes
Thank you sir!
Don’t forget you can confederate sartharael by changing of the ways your first minor settlement to him. You can confederate him by turn 4 if you do so.
Transfer settlement is super strong because you transfer a city in a someone’s territory to yourself and then trade it back to that faction for a defensive alliance and tons of money.
Never stop making these
Oxy really is like a monster in a horror movie for Kairos. You know hes out there, and you know hes coming for you. Its not a question of if, its a question of when. Im always suprised in my tecles campaigns that Kairos can knock on my door without Oxy beating the piss out of him.
Just played through the beginning of this campaign on Hard for the first time and I beat Slannesh, Oxy & Teclis using a very interesting strategy. Use your hero to place a cult on the city (I did Slannesh, but the oracle one would have been better imo b/c Oxy will get there before you can) and build the structure that gives you increased hero action chance. Then you can use your hero to kill their heroes with a 90% success chance and destroy the walls of the city very easily. In my game I ended up confederating the Oracle's faction as soon as I defeated the Slanneshi army and Teclis where then Oxy immediately declared war on me. Fighting the siege battle manually at the Oracles previous capital allowed me to severely damage his army with the garrison which allowed kairos to finish the job properly. The cult building though, really strong early game. Hero success chance and vanguard deployment can do a lot for you with these tough fights.
Save scumming with tzeentch is part of the lore
My issue is I keep failing the ambush on the starter Slaaneshi faction. Literally every time they somehow see the ambush, it's like I'm not even in the stance! I have a 75% chance! They even ignored my bait lord, as though they knew Kairos was there, and started recruiting units
There is an ancillary that reduces the cost of Break Alliance by 30% for winning a battle in a region belonging to a military ally. This does stack, so if you get 3 and spread them out, the cost is reduced to 10%. I'm fairly certain that is the reason for the excessive base cost of this use of Changing of the Ways.
Profile picture checks out.
I suck with this so much, it is ridiculous. Constantly besieged from all sides, unable to afford a proper 2nd army, constantly losing my military buildings so I can only recruit trash units, unable to afford anything and just scrambling to defend what's left until the BS is just too much and I quit. The game throws thing after thing after thing at me. My most recent meltdown was in the RoC campaign when it just spawned two Khorne armies in my territory (not rebellions) and they razed all my shit while Kairos was away several turns and couldn't get back in time.
I never had such issues with any other faction, this is so ridiculous.
I don't know why but that Oxyotl with the Doom armour and music just really cracked me up
Glad to hear it ❤️
One of the hardest and slowest early game but very rewarding if one makes it to the endgame
You can use the cultist to teleport straight into the back of Oxyotls territory. However, I know this is an old video that was done before the cult rework
12:54 - yes, Tzeench is a gunpowder faction.
Basically, yes.
It has been decided that I would leave a like here and subscribe to this channel for Tzeentch had wished it.
The fateweaver has graciously accepted your like and subscribe, and bids you thanks and a blessed weekend.
Thanks a lot for this.
I watched and followed you Nurgle Guide. The guide helps but how do you deal with the very slow Nurgle Replenishment and Small garrisons in Nurgle settlements?
Nurgle's got quite high base replenishment, but a tip is to attach a plagueridden AND an exalted hero to the army. Plague ridden give extra replenishment, heroes have a skill that gives more replenishment too.
The trick to garrisons is what I call a "liquid defense" that is, if a settlement is not 100% safe from the enemy, I don't bother investing any resources into it, if it gets taken, I haven't lost any resources.
Nurgles got the best replenishment of the monogod factions bruh, use the plagues and put heralds in armies
Okay. I didn’t know about that. Thanks
For garrisons just don't care if it's not an important settlement. It doesn't cost you anything to lose it since you sacked it 10 turns ago. Also, scout around your important settlements with plague vision and heroes to ensure no armies get too close by surprise. If you get attacked on an important settlement, you have instant recruitment, summon an emmergency stack(my favourite is soul grinder and a nurgling crap stack). Your towers will do most of the killing with the soul grinder while the enemy is stuck in the tarpit.