This is the first I heard of the connection between military buildings and stronger rebelions. I have over 2000 hours across warhammer 2 and 3 and I never heard this before now.
Meta is You are not supposed to build military buildings ever except for one in ten provinces and when you need extra heroes hence why you never notice.
Man CA really did Snikch dirty with the new bloom in game 3. Man is supposed to be an assassin but is running around with a whole RGB gaming set up in his pockets
A general tip with Skaven is to never upgrade minor settlements with food. Getting from tier 1 to tier 3 does not take very long at all, but getting from tier 3 to tier 4 takes exponentially longer, and getting from tier 4 to tier 5 takes even longer than that. If you can, avoid capturing large settlements until you can upgrade them to level 5 immediately. Occasionally you might need to capture the settlement even if you can't upgrade it yet. That's fine. Just keep in mind that it's better to level them straight to 5 whenever possible.
I think its your best "Why you SUCK" video yet. Lots of practical, helpful suggestions. Minor point is that you need to end up embracing "Skaven corruption" as you cant fight it and any rebellions provide additional food ;-)
Voicing Visari’s speech from killzone 2 to encapsulate the Skaven players struggle, was ingenious and I see a fellow man of good taste when I see one 😂😂 Good video with great humour with well done pacing, informative and straight to the point, well done sir, well done 👏👍.
@@BlakesTakes420 Glad to see more people loved his performance, the man absolutely killed it and brought so much life into the games story, to one of my all time favourite games from my childhood. #thehelghastdidnothingwrong and they looked cool while doing it.
One thing that came to mind when you said about building the walls is that it's quite nice that you built them in 3rd slot so if enemy gets the town, and the town level goes down, those walls are deleted also so you don't need to fight against them, at least that's what I'd think would happen. Nice pointer though, wouldn't have thought of that and it makes me want to play it now, as that's quite nice new tactic for me. Of course there's a lot of other good new stuff here, at least it straightforwards the tactics in concise way. EDIT: WOW, didn't know that rebellion strenght thingy!
@@BlakesTakes420 Campaign report, first 25 turns: early game started pretty well, filled army with nightrunners. Noticed that if i have 3 assassins with Snikch, I can sneak the cathay city capture point with them and defend it enough, if I send my troops through the gate. Didn't manage to get non-aggression with Lokhir, so after taking out Celestial-something faction in the north and Po Mei and Terracotta Graveyard from Mao Ying, Lokhir declared war. Lokhir attacked a settlement with first tier of wall building, had a throwaway grey seer defending it with regiments of renown (rattling guns mvp) and defeated his 2 stacks in that fight, made him completely neutered. Now, turn 25 wiped Lokhir out completely, turning to west now. Feels easy with the walls. Night Runners are good enough early game, Gutter Runners cost double upkeep.
A note on Chieftains is that they can mount up on Bonebreakers, making them very goof at dealing with enemy chaff while your gutter runners deal with the enemy monsters and priority units, thanks to their charge animation working a lot like a Chariot's. They are also able to give a ward save to your lord, provide training to the entire army, and Snikch's bonus melee attack for embedded heroes, whilst it's not an insane boost, is very good for what Chieftains do.
yeah, but skaven have so many tools to deal with infantry - globadiers, mortars, plague claw catapults, Plague magic. I'd personally just take one of them. I love moulder monsters, the aesthetic of them are excellent, but I find they just don't perform anywhere near as well as some good old fashioned artillery and weapons teams. The chieftain as a hero choice isn't a bad pick, I just think there's way better picks.
They also have insane melee defence, which makes them very good to occupy enemy troops. Beyond level 20, they are nigh unkillable in a melee fight with normal chaff, which makes them very useful for a range heavy build like Snikch.
First time watching your channel I thought you had millions of subscribers, but was shoked when I found out you only had 8 thousand subs. Your channel has really nice production, better than some other youtubers with millions of subs. Really nice video
You're very kind for saying so. I've only been moonlighting as a content creator since April, so I still have a lot to learn! Appreciate your comment ❤
It is true that in the early game, Assassins can help a lot with their melee prowess and extra replenishment. However, later on they are better used as scouts on the campaign map, killing heroes, and assaulting armies and garrisons. Eventually you can have armies escorted by 2-3 Assassins each, who can do a lot of damage before the battle even begins.
Smart, incredibly based. Replacing their slot in your army with a packmaster gives you a solid, extremely fast monstrous fighter to support your flankers with 4 summons of wolf rats, and keeping a bonus to army replenishment with the right skill investments. Great accessory to your plague priests' expendable frontline, giving it some killing power.
@@oryxtheramI'm taking somany notes here not only from the video, but the comment section as well. Never been the biggest fan of the Skaven, but there's something about Snikch that I really like. Right now I'm struggling with skirmishing properly, but once I get over that hurdle I hope I'll manage to do fine.
This is one of an increasing number of excellent guides from Blake's Takes. I have thousands of hours in the totalwarhammer series on L/VH difficulty and these guides are the best. I've seen them all. Yes, Elven Plot Armour will eventually come out with a min/maxed guide of 20 turn perfection but as soon as a patch comes out, the guide needs reworking lol. Blake's guides are perfect for players struggling with a new campaign. My only note is that in my personal experience, I've never had the ai discover an undercity at 40% visibility or lower. I've also had occasions where the AI discovers undercities (ones with +40% Vis 😝) and leaves it there. So I recommend leaving out the building that costs money per turn and just have the one which causes you to lose sight over the region. Then you fully upgrade your food and money buildings to get +1 food and 400 gold per turn from each undercity. Spreader cities are the same except the fully upgraded spreader building replaces the money building. Once spread, replace spreader with money building and build a spreader city in the new one. Rinse, repeat.
Snicktch was my first skaven campaign back in warhammer 2 and in warhammer 3 he was my first IE campaign, because he is really one of my favourite legendary lord. I learn that military buildings buff rebellion I didn't know any of that, thank you. I want to make a Tretch campaign in 4.0 to have a bit of challenge in legendary. Your advices will be really helpful.
Absolutely prioritize the poison variant of gutter runners with throwing stars, it shores up their main weakness in cav. Base skaven speed is insanely high as is, and with a few techs/army skills you can get gutter runners up to around 60-70 movespeed, the same speed as heavy cav. From there they have a snare-net passive that automatically slows all units around them. Couple that with the slowing effect of poison and even fast flying units like pegasus knights can barely tickle their backsides as they scurry-flee away. You'll often find yourself running so much faster than enemy cavalry chasing you that you accidentally exit range radius. They effectively turn into skirmisher cav, only with twice the models and better melee stats.
I disagree, they're a nice to have not a *need* to have. Night runners en masse will work effectively, as will the unpoisoned gutter runners. If you have enough of them they should be able to focus fire down most cav units in my experience.
@@BlakesTakes420 Of course the regular variant will do you fine, but in my opinion the poison runners are the difference between a good army and a doomstack. Regular gutter runners will fold rather quickly to a very cav-heavy army. Even a conventional weapons team skaven army is notoriously vulnerable to flying/cavalry spam armies. The poison attacks shoring up your most glaring weakness is easily worth working towards alone, but with skaven reasonably able to colonize settlements at tier 5 in the mid game, and the natural usefulness of plague priests as your preferred wizards of choice anyway, it's always worth building a plague building to tier 5 as soon as you can regardless of gutter runners. Poison runners also alleviate a lot of the pressure you normally feel even with a small amount of enemy cav. With the normal variant you have to dedicate most, or all, of your gutter runners to focusing down the cav at the start of the engagement. Poison allows your gutter runners to 1v1 almost any cav or flying unit, freeing up the rest of your runners to inflict a larger amount of shock-damage at the onset of the fight against lords or monsters that would normally have to wait until after the cav has been dealt with. All said, you'll make excellent use of the regular gutter runners while you have them, but it's absolutely worth replacing them with the poison variant when you unlock them.
Really enjoying these videos! A lot of pieces of advice and info that I missed even with a couple hundred of hours already put into WH3. I especially appreciate the repetition of important information to help drive home the most valuable takeaways as I find sometimes the main point sometimes gets forgotten in the explanations that follow. Keep it up, looking forward to more!
whats funny is how bad the AI is with Eshin, even though they do get ambushes off on you when youre out on the open all of the dragon lords can solo an Eshin army when controlled by the player
Perfect timing, I was just thinking I wanted to learn to play as the Skaven. Kairos is still tough, I need a break. I am very glad I found your channel.
I take lightning strike with snikch because I tend to run into the AI in encamp stance next to their settlement building which also has an army inside fairly often. Sometimes you can ambush people in encamp but I don't rely on it.
A pleasant and enjoyable video as always! A great all-around advisor for all the Skaven factions really. I liked watching it even though I don't struggle with the Skaven. First time I've heard about a rebellion quality being related to military buildings though!
Personally ive been waiting on a ratt review and i loved this one. And for the factions i dont play its taught me alot about them. Will be sticking around to watch the rest fingers crossed for a Whyyousuckwith Ikit next time the ratts get the spotlight. Keep up the great content
I just recently came across this series on my recommended and I really like them! They are engaging and insightful, I particularly like the manual battle pointers as that is my worst skill in this game. Keep up the awesome videos! 😁 I would love to see a Count Noctilus or any of the tomb kings. They are some of my favorite looking factions, but I suck at them lol
Another good one as always, thanks! If you’re continuing this series, would you be willing to do the ogre campaigns? They seem to be difficult in the beginning as you’re surrounded by enemies and meat is limiting if you expand early
I also highly recommend rushing to the "Monstrous Abominations" technology so you can start getting Hell Pit Attendant followers for 10% research rate each.
@@BlakesTakes420 You suck with the Occultist. Admit it, go on, admit it. So, you tried to play the Occultist and you feel disappointed? Do the tentacles sprout from where you didn't want them? Is the burden of being confronted with eldritch knowledge proving too much for your feeble human mind? Are you losing your sanity faster than a new Darkest Dungeon player trying the game on Bloodmoon? Well, don't worry, in this guide, I'll show you exactly how to assert your authority over the powers of eons past. Also, this guide refers only to the single-player, not The Butcher's Circus. I'd take more than the forbidden knowledge of ten Necronomicons to explain why are you so bad at that.
Great video. One thing: you can get the “man thing slave” ancillary, which boosts your capacity for plague priests by 1. In my previous campaign (which crashes on load now after doing the eshin action which deletes an entire faction- be careful with this) I had 10 plague priest capacity on turn 100 with only 1 or 2 of my pox cauldrons being max level. My suggestion is to get one of them in an early settlement and then just use the man thing slaves. The extra build slot can be used on a hidden lair
Edit: the ancillary is not called man thing slave. It’s another one. I haven’t gotten any yet I’m my eshin campaign but I know there is an ancillary that grants you +1 plague priest and eshin sorcerer capacity. Also: eshin sorcerers can be kinda op if you give them good armor and some defensive talisman, and just get them in the middle of blobs and BLACK WHIRWIND. My eshin sorcerer got 700 kills last fight against cathay
one little addition. i always send snikch on the small heist, food raids etc cause its instant and gives him xp without him being out of action at all. got him to lvl 4 in the first turn. one lvl for the food heist, one for the first battle then one for the settlement battle
Well thank you so much for your viewership sir, and your lovely comment, it's much appreciated. Hopefully have another in the series out for December- after I've done a few sponsorship vids. keeping the lights on and all that.
A word about Chieftains: I've found they're very useful on the campaign map because they can block enemy armies, a skill they share with Warlock Engineers, but Engineers are high in demand in your armies and to build Under-Cities, so they're an effective supplement to force the AI into engagements. Since chieftains can be spawned from the basic barracks you can also build in minor settlements, you have basically an unlimited supply. Clan Barracks are also significantly cheaper than Workshops and provide Untainted corruption, which makes controlling Public Order easier.
I never really use block army, so hadn't thought to use them in that capacity. As Skaven I lay in wait in the ambush stance most of the time so, I don't think I'd get too much utility from block army.
@@BlakesTakes420 Yeah but sometimes you just wanna be a bit more proactive and Block Army is excellent for that. That's why i mentioned it. It also prevents the AI from running away all the time, which is very handy.
Best use for chieftains is to level them until you get the growth buff and disband them. The +4 faction wide growth stays after you disband them. You can also stack the followers that give research bonus on them before disbanding.
I know it might be foolish to do 2 of these on skaven back-to-back, but I would LOVE a 'Why you SUCK with Ikit Claw' video! Ikit is easliy my favorite conceptual lord and campaign, but I just SUCK with him so bad, I can't seem to get weapons team armies to work, which is Ikit's whole schtick
Chieftains have the training passive, which is hugely useful in the early game. I usually put one in Snikch's army first thing, then boot him once he's sufficiently levelled.
Quick question, the skaven undercity template you showed produces 3 food but also costs 3 food per turn ending net neutral. Am I missing something here? I don’t see the point in expanding under cities when it doesn’t gain you anything. I could just be missing the point though so feel free to point out my stupidity lol.
I believe you destroy the spreading building once it has, thus netting you a food surplus. The spreader is just there for the passive ability to do so until it has, drop it, replace it, cycle and continue. I'm no skaven expert though, why I'm watching this.
You have the best Warhammer 3 channel. I appreciate you not going the route of the majority of the other WH3 UA-camrs who just whine and complain about CA like entitled babies. I like how you focus on what makes this game so damn interesting and break it down with humor and insightful strategy. Keep doing what you do. Your Khorne video is the best. EDIT: Any plans to do a Greasus video?
@@BlakesTakes420 Ooh, nice, I have tried so many times, getting a "good" start, and then slammed back by tunneling skavens and lack of proper targets to go against, spreading my troops too much with Groesus for example and then the camps are overrun.
I wish the eshin sorcerer had a different capacity than plague priests. Maybe then I would recruit some. Its useful to have some magic available in a stealth only army but that's not nearly enough for me to pick them over plague priests.
Snikch has always been my favorite Skaven character even before Total War. I know the reason I suck with him. That being because I always try to make thematic armies whenever I play the game. These tips just make me suck even less.
It's sad because I tried a few more thematic armies, but tbh, eshin triads and death runners are just nowhere near as useful as gutter runners, whenever I took them I always just wanted more GRs (or weapons teams)
For me personally I found that using the slave Spears in the early game helped out against the orks as being a literal meat shield especially when you go into the mountains. I managed to do quite a few 300s with the strat but I know it is not optimal and would only recomend it for early medium difficulty runs. Also I would love to see a video for the king of brettonia since I always get tag teamed by belakor and gronch and basically loose the game lol
Pox Cauldrons not necessary everywhere, due to Bell Polisher (heh) ancillary. Increases Plague Priest capacity by 1 and can follow a Plague Priest, they're very easy to get and result in a snowball effect of Plague Priest recruitment capacity
Thank you for such an interesting and informative guide! Economy has always escaped my understanding but this is definitely going to help get me on the right track.
I did the Visari speech from KZ1 in drama class one year. The only marks I lost were for it being "too short" but I didn't care. I still remember it perfectly all these years.
I don't subscribe easy, but i've watched 2 videos of you and they're very well put together mate. I hope you'll continue making these vids and wish you the best of luck in your UA-cam Journey.
You were watching CGP Grey while writing this script, weren't you Blake. You thought we wouldn't notice, but we did. Not that we mind, of course, Grey makes for excellent inspiration, and you have a similar intonation so it works
Yah more explaining of why I suck with so many factions, could you do one on one of the bretonnian factions please I am in desperate need of help I just can't get these horsey Frenchmen to survive
My biggest issue with eshin is that i play on the highest difficulty and i always eventualy get surounded with enemies. Almost everyone declares war with me and i become unable to expand outwards, being forced to constantly defend from attacks from all sides. I have never managed to ally the blessed dread, they always almost imidatly attack me, my solution? I get a ton of food, the abandon the starting region for a ambush on the blessed dread capital, giving me one direction enemies cant come from.
@@BlakesTakes420 i tried that, i gave gold, i attacked any enemy he could have, he is just so aggressive in my games. i think the issue might be that by the time we normally met we share borders and he sees me as weak despite me being able to take him duo to the way the game calculates strenght, the highest difficulty also just makes them have higher dislike of you from start. but just rushing his capital and starting my campaign there normally makes it so having enemies all around is managable, as he's capital is basicly in a corner.
In regards to the early game campaign tips - I would say I don't think it's worth always prioritising the food gain from combat seeing as it's so miniscule - in fact I think it's seldom ever worth it unless it'd give you the right amount of food you need to get the right tier of occupy on that turn. In general I think the best early game way to secure more food is raiding whenever you can - that's a whole bunch extra food, and it means you can focus on wealth rewards to start growing the starting province more consistently. On top of this if you go for growth buildings in each of the four, you can save tonnes of food just capping the 2 smaller settlements at t1 - then maybe going t3 (or t4 if you're able to hit the food cap needed somehow) on the capital.
How much has the tower range nerf affected the Skaven's defensive ability? I get what they were trying to do with the update, but I feel like it's treating a symptom and not the disease.
not too badly. The wall towers are unchanged so you should try and hold the walls as the skaven in a tier 4 or 5 walled settlement (like the only faction you should do this with.)
This is the first I heard of the connection between military buildings and stronger rebelions. I have over 2000 hours across warhammer 2 and 3 and I never heard this before now.
I am at your service sir.
Stay tuned for more tips and clumsily put together memes.
Yeah same, even as Skaven I avoid letting rebellions happen bc I usually max food out easily without them
Just started a snikch campaign what perfect timeing
Meta is You are not supposed to build military buildings ever except for one in ten provinces and when you need extra heroes hence why you never notice.
Same here....
Man CA really did Snikch dirty with the new bloom in game 3. Man is supposed to be an assassin but is running around with a whole RGB gaming set up in his pockets
Agreed, it was really annoying me when I was getting that footage at the beginning of the video.
"Our enemies at home who have been "re-educated" ". Hearing the Helghast speech told me you deserve the sub, well done.
ua-cam.com/video/zFSsmWNph7A/v-deo.htmlsi=A2W9ox_soIUGEtzs
They have been given new "insight" into our cause.
Appreciate the sub sir!
obligatory "yes-yes" when doing any Skaven impression earned you a like 😂
yes-yes gooood like-token stash
A general tip with Skaven is to never upgrade minor settlements with food. Getting from tier 1 to tier 3 does not take very long at all, but getting from tier 3 to tier 4 takes exponentially longer, and getting from tier 4 to tier 5 takes even longer than that. If you can, avoid capturing large settlements until you can upgrade them to level 5 immediately. Occasionally you might need to capture the settlement even if you can't upgrade it yet. That's fine. Just keep in mind that it's better to level them straight to 5 whenever possible.
I think its your best "Why you SUCK" video yet. Lots of practical, helpful suggestions.
Minor point is that you need to end up embracing "Skaven corruption" as you cant fight it and any rebellions provide additional food ;-)
Thank you sir. I love those rebellions 🍽️
My favorite part was the end where you talked about the natural ways of skaven betrayal to ensure their own survival
It is the natural order of things.
Voicing Visari’s speech from killzone 2 to encapsulate the Skaven players struggle, was ingenious and I see a fellow man of good taste when I see one 😂😂
Good video with great humour with well done pacing, informative and straight to the point, well done sir, well done 👏👍.
Glad you liked the Visari.
I truly loved paying homage to Brian Cox's fantastic performance.
@@BlakesTakes420
Glad to see more people loved his performance, the man absolutely killed it and brought so much life into the games story, to one of my all time favourite games from my childhood.
#thehelghastdidnothingwrong and they looked cool while doing it.
One thing that came to mind when you said about building the walls is that it's quite nice that you built them in 3rd slot so if enemy gets the town, and the town level goes down, those walls are deleted also so you don't need to fight against them, at least that's what I'd think would happen. Nice pointer though, wouldn't have thought of that and it makes me want to play it now, as that's quite nice new tactic for me. Of course there's a lot of other good new stuff here, at least it straightforwards the tactics in concise way.
EDIT: WOW, didn't know that rebellion strenght thingy!
Glad to be of service sir. ;-)
@@BlakesTakes420 Campaign report, first 25 turns: early game started pretty well, filled army with nightrunners. Noticed that if i have 3 assassins with Snikch, I can sneak the cathay city capture point with them and defend it enough, if I send my troops through the gate. Didn't manage to get non-aggression with Lokhir, so after taking out Celestial-something faction in the north and Po Mei and Terracotta Graveyard from Mao Ying, Lokhir declared war. Lokhir attacked a settlement with first tier of wall building, had a throwaway grey seer defending it with regiments of renown (rattling guns mvp) and defeated his 2 stacks in that fight, made him completely neutered. Now, turn 25 wiped Lokhir out completely, turning to west now. Feels easy with the walls. Night Runners are good enough early game, Gutter Runners cost double upkeep.
@@ilari90 love it. Yeah night runners slap in the early game and mass night runner is actually very strong.
A note on Chieftains is that they can mount up on Bonebreakers, making them very goof at dealing with enemy chaff while your gutter runners deal with the enemy monsters and priority units, thanks to their charge animation working a lot like a Chariot's.
They are also able to give a ward save to your lord, provide training to the entire army, and Snikch's bonus melee attack for embedded heroes, whilst it's not an insane boost, is very good for what Chieftains do.
yeah, but skaven have so many tools to deal with infantry - globadiers, mortars, plague claw catapults, Plague magic. I'd personally just take one of them.
I love moulder monsters, the aesthetic of them are excellent, but I find they just don't perform anywhere near as well as some good old fashioned artillery and weapons teams.
The chieftain as a hero choice isn't a bad pick, I just think there's way better picks.
@@BlakesTakes420 ah yes, "good *old fashioned* artillery and weapons teams" 😂
@@Frederatorr 😉
They also have insane melee defence, which makes them very good to occupy enemy troops. Beyond level 20, they are nigh unkillable in a melee fight with normal chaff, which makes them very useful for a range heavy build like Snikch.
18:17 Using summoned units to draw friendly fire into your enemy while killing all the units. Such a Skaven tactic.
Other rats are just enemy-foes yes-yes?
this man doesn't even know who I am and still every single video is correct about why I suck at that specific faction.
You and I have a long and glorious future together.
First time watching your channel I thought you had millions of subscribers, but was shoked when I found out you only had 8 thousand subs. Your channel has really nice production, better than some other youtubers with millions of subs. Really nice video
You're very kind for saying so. I've only been moonlighting as a content creator since April, so I still have a lot to learn!
Appreciate your comment ❤
He deserves to have millions. The why you suck videos are the best TW strategy videos out there.
This wasn’t just a great guide to Eshin, but Skaven in general. Really appreciate this. I love Skaven, but I struggle with their campaigns.
Thank you man, glad you liked it!
It is true that in the early game, Assassins can help a lot with their melee prowess and extra replenishment. However, later on they are better used as scouts on the campaign map, killing heroes, and assaulting armies and garrisons. Eventually you can have armies escorted by 2-3 Assassins each, who can do a lot of damage before the battle even begins.
Agreed.
Smart, incredibly based.
Replacing their slot in your army with a packmaster gives you a solid, extremely fast monstrous fighter to support your flankers with 4 summons of wolf rats, and keeping a bonus to army replenishment with the right skill investments. Great accessory to your plague priests' expendable frontline, giving it some killing power.
@@oryxtheram unfathomably based and wolf-rat-pilled.
@@oryxtheramI'm taking somany notes here not only from the video, but the comment section as well. Never been the biggest fan of the Skaven, but there's something about Snikch that I really like. Right now I'm struggling with skirmishing properly, but once I get over that hurdle I hope I'll manage to do fine.
This is one of an increasing number of excellent guides from Blake's Takes. I have thousands of hours in the totalwarhammer series on L/VH difficulty and these guides are the best. I've seen them all. Yes, Elven Plot Armour will eventually come out with a min/maxed guide of 20 turn perfection but as soon as a patch comes out, the guide needs reworking lol. Blake's guides are perfect for players struggling with a new campaign. My only note is that in my personal experience, I've never had the ai discover an undercity at 40% visibility or lower. I've also had occasions where the AI discovers undercities (ones with +40% Vis 😝) and leaves it there. So I recommend leaving out the building that costs money per turn and just have the one which causes you to lose sight over the region. Then you fully upgrade your food and money buildings to get +1 food and 400 gold per turn from each undercity. Spreader cities are the same except the fully upgraded spreader building replaces the money building. Once spread, replace spreader with money building and build a spreader city in the new one. Rinse, repeat.
What a lovely comment thank you. Good strats with the undercity.
It still blows my mind at your video quality despite your low sub count. You definitely deserve more my friend, keep it up!
Thank you pal, glad you enjoyed it. More on its way.
Snicktch was my first skaven campaign back in warhammer 2 and in warhammer 3 he was my first IE campaign, because he is really one of my favourite legendary lord. I learn that military buildings buff rebellion I didn't know any of that, thank you. I want to make a Tretch campaign in 4.0 to have a bit of challenge in legendary. Your advices will be really helpful.
You're most welcome! Thank you for your lovely comment.
Best guides ever keep em coming, i have thousands of hours into this game yet your guides always teach me something new i didnt know
Thank you for saying so, glad you enjoyed them!
5 seconds in and already earned a like.
Yes-yes, like-token stash
"Depreshin" is now a word in my vocabulary that I didn't know I needed
It's a perfectly cromulent word.
i still cannot belive that you are not bigger than this your videos are actually so helpful
Thank you for your comment. Im delighted that you find them valuable.
Promotion Skip Button: 4:32
Absolutely prioritize the poison variant of gutter runners with throwing stars, it shores up their main weakness in cav. Base skaven speed is insanely high as is, and with a few techs/army skills you can get gutter runners up to around 60-70 movespeed, the same speed as heavy cav. From there they have a snare-net passive that automatically slows all units around them. Couple that with the slowing effect of poison and even fast flying units like pegasus knights can barely tickle their backsides as they scurry-flee away. You'll often find yourself running so much faster than enemy cavalry chasing you that you accidentally exit range radius. They effectively turn into skirmisher cav, only with twice the models and better melee stats.
I disagree, they're a nice to have not a *need* to have. Night runners en masse will work effectively, as will the unpoisoned gutter runners.
If you have enough of them they should be able to focus fire down most cav units in my experience.
@@BlakesTakes420 Of course the regular variant will do you fine, but in my opinion the poison runners are the difference between a good army and a doomstack. Regular gutter runners will fold rather quickly to a very cav-heavy army. Even a conventional weapons team skaven army is notoriously vulnerable to flying/cavalry spam armies. The poison attacks shoring up your most glaring weakness is easily worth working towards alone, but with skaven reasonably able to colonize settlements at tier 5 in the mid game, and the natural usefulness of plague priests as your preferred wizards of choice anyway, it's always worth building a plague building to tier 5 as soon as you can regardless of gutter runners.
Poison runners also alleviate a lot of the pressure you normally feel even with a small amount of enemy cav. With the normal variant you have to dedicate most, or all, of your gutter runners to focusing down the cav at the start of the engagement. Poison allows your gutter runners to 1v1 almost any cav or flying unit, freeing up the rest of your runners to inflict a larger amount of shock-damage at the onset of the fight against lords or monsters that would normally have to wait until after the cav has been dealt with.
All said, you'll make excellent use of the regular gutter runners while you have them, but it's absolutely worth replacing them with the poison variant when you unlock them.
4:49 Really appreciated that Darkest Dungeon Stress icon and sound xD
Really enjoying these videos! A lot of pieces of advice and info that I missed even with a couple hundred of hours already put into WH3. I especially appreciate the repetition of important information to help drive home the most valuable takeaways as I find sometimes the main point sometimes gets forgotten in the explanations that follow. Keep it up, looking forward to more!
Thank you for your kind words. As they say, if you want someone to remember something, repetition is your best tool. 😉
whats funny is how bad the AI is with Eshin, even though they do get ambushes off on you when youre out on the open all of the dragon lords can solo an Eshin army when controlled by the player
tbf the cathay dragon lords are filthy powerful. shame about the rest of their lords haha
My ming yang campaign would beg to differ
Perfect timing, I was just thinking I wanted to learn to play as the Skaven. Kairos is still tough, I need a break. I am very glad I found your channel.
I have a Kairos guide if you need a hand:
ua-cam.com/video/d09b97K7Ml8/v-deo.html
I take lightning strike with snikch because I tend to run into the AI in encamp stance next to their settlement building which also has an army inside fairly often. Sometimes you can ambush people in encamp but I don't rely on it.
I found I never used lightning strike due to your insane ambush success chance, so I couldn't, in good conscience, recommend it.
love .... Visari's Speach ( from Killzone ) at the beginning hahaha
I keep listening to it lol - gives me goosebumps
you're most kind thank you both.
A pleasant and enjoyable video as always! A great all-around advisor for all the Skaven factions really. I liked watching it even though I don't struggle with the Skaven. First time I've heard about a rebellion quality being related to military buildings though!
Glad to have spilled the tea on that warhammer secret for you sir. Thank you for your lovely comment.
This is the best dump of practical advice I've seen in ages. Thanks so much for sharing your knowledge!
You are most welcome sir, thank you for your lovely comment.
"We will Choke the streets with our dead before we surrender."
this is the best guide I've ever seen for warhammer content. Brilliant outline and delivery.
Your videos are wonderful! Easy to understand with a hint of humor. And much of it is useful for any skaven faction. Thank you
You're most welcome, thank you for your kind words!
Personally ive been waiting on a ratt review and i loved this one. And for the factions i dont play its taught me alot about them. Will be sticking around to watch the rest fingers crossed for a Whyyousuckwith Ikit next time the ratts get the spotlight. Keep up the great content
I love me some Ikit. Thanks for your lovely comment friend 🫶
I just recently came across this series on my recommended and I really like them! They are engaging and insightful, I particularly like the manual battle pointers as that is my worst skill in this game. Keep up the awesome videos! 😁
I would love to see a Count Noctilus or any of the tomb kings. They are some of my favorite looking factions, but I suck at them lol
Thank you for your kind words my friend, glad you enjoyed it!
Woah, wasn't expecting a reference to Killzone 2 in a Warhammer vid of all places lol
that game desperately needs a remaster.
Scolar Visari cast a long, wide shadow.
Another good one as always, thanks! If you’re continuing this series, would you be willing to do the ogre campaigns? They seem to be difficult in the beginning as you’re surrounded by enemies and meat is limiting if you expand early
The requests for ogres are piling in. They are in the priority queue.
Ogre is easy just take you're time first :)
Got to love that killzone speech
Thank you! Loved Brian Cox's performance in that game.
Your guides keep getting better-superior! Want more of these, yes-yes
more on it's way sir. thank you for your lovely comment-post, yes-yes.
I also highly recommend rushing to the "Monstrous Abominations" technology so you can start getting Hell Pit Attendant followers for 10% research rate each.
This is good advice.
That opening is nightmare fuel
Based and Horned rat pilled.
Mate, what a fantastic guide - you have earned a sub for this. I look forward to watching more of your videos!
Welcome aboard sir!
the Helgen speech was absolutely phenomenal.
Thank you my friend, glad you enjoyed it.
That Darkest Dungeon joke made me wish for a "Why you suck with X" series about playing well with various classes in that game.
Patent pending.
@@BlakesTakes420 You suck with the Occultist. Admit it, go on, admit it. So, you tried to play the Occultist and you feel disappointed? Do the tentacles sprout from where you didn't want them? Is the burden of being confronted with eldritch knowledge proving too much for your feeble human mind? Are you losing your sanity faster than a new Darkest Dungeon player trying the game on Bloodmoon? Well, don't worry, in this guide, I'll show you exactly how to assert your authority over the powers of eons past. Also, this guide refers only to the single-player, not The Butcher's Circus. I'd take more than the forbidden knowledge of ten Necronomicons to explain why are you so bad at that.
@@p.mustelidae6014 this is brilliant 😂
I really liked the writing on the intro and outro blocks, very well done.
I love the "click, nice" guy
Michael Rosen, author and poet.
Great video. One thing: you can get the “man thing slave” ancillary, which boosts your capacity for plague priests by 1. In my previous campaign (which crashes on load now after doing the eshin action which deletes an entire faction- be careful with this) I had 10 plague priest capacity on turn 100 with only 1 or 2 of my pox cauldrons being max level. My suggestion is to get one of them in an early settlement and then just use the man thing slaves. The extra build slot can be used on a hidden lair
Edit: the ancillary is not called man thing slave. It’s another one. I haven’t gotten any yet I’m my eshin campaign but I know there is an ancillary that grants you +1 plague priest and eshin sorcerer capacity. Also: eshin sorcerers can be kinda op if you give them good armor and some defensive talisman, and just get them in the middle of blobs and BLACK WHIRWIND. My eshin sorcerer got 700 kills last fight against cathay
one little addition. i always send snikch on the small heist, food raids etc cause its instant and gives him xp without him being out of action at all. got him to lvl 4 in the first turn. one lvl for the food heist, one for the first battle then one for the settlement battle
Solid strategy
Thank you so much for these videos. I tried the legendary lords you have done so far and now I have much more fun with them!
Glad to hear it!
I've been binging all your guides lately, they're great. Can't wait to see who you break down next!
Well thank you so much for your viewership sir, and your lovely comment, it's much appreciated.
Hopefully have another in the series out for December- after I've done a few sponsorship vids.
keeping the lights on and all that.
@@BlakesTakes420 I'm glad you're getting sponsored, that's great news! Good for you. I'll eagerly, but patiently, await it then.
A word about Chieftains: I've found they're very useful on the campaign map because they can block enemy armies, a skill they share with Warlock Engineers, but Engineers are high in demand in your armies and to build Under-Cities, so they're an effective supplement to force the AI into engagements. Since chieftains can be spawned from the basic barracks you can also build in minor settlements, you have basically an unlimited supply. Clan Barracks are also significantly cheaper than Workshops and provide Untainted corruption, which makes controlling Public Order easier.
I never really use block army, so hadn't thought to use them in that capacity.
As Skaven I lay in wait in the ambush stance most of the time so, I don't think I'd get too much utility from block army.
@@BlakesTakes420 Yeah but sometimes you just wanna be a bit more proactive and Block Army is excellent for that. That's why i mentioned it. It also prevents the AI from running away all the time, which is very handy.
Best use for chieftains is to level them until you get the growth buff and disband them. The +4 faction wide growth stays after you disband them. You can also stack the followers that give research bonus on them before disbanding.
I know it might be foolish to do 2 of these on skaven back-to-back, but I would LOVE a 'Why you SUCK with Ikit Claw' video!
Ikit is easliy my favorite conceptual lord and campaign, but I just SUCK with him so bad, I can't seem to get weapons team armies to work, which is Ikit's whole schtick
We Will Be Best-greatest inventor
If you're playing skaven a good rule of thumb is "we may not out arm them, but we can certainly out fuck them." Go forth and multiply.
Good lord poisoned wind mortors are just so cool and fun to use. The regiment of renown version does an epic air burst if i remember correct
You remember correctly. The avalanche mortars are unbelievably strong.
Honestly, all of this is just generally good Skaven advice.
glad you thought it was good advice at least. Tbh Eshin is just more gutter runners less artillery.
Man this video was just what I needed, hope you do more vids like this on the old world factions
More on it's way sir
Chieftains have the training passive, which is hugely useful in the early game. I usually put one in Snikch's army first thing, then boot him once he's sufficiently levelled.
Quick question, the skaven undercity template you showed produces 3 food but also costs 3 food per turn ending net neutral. Am I missing something here? I don’t see the point in expanding under cities when it doesn’t gain you anything. I could just be missing the point though so feel free to point out my stupidity lol.
I believe you destroy the spreading building once it has, thus netting you a food surplus. The spreader is just there for the passive ability to do so until it has, drop it, replace it, cycle and continue. I'm no skaven expert though, why I'm watching this.
This has become one of my favorite series' on UA-cam fr
Thank you for your kinds words sir. Fr, fr. 🔥
You have the best Warhammer 3 channel. I appreciate you not going the route of the majority of the other WH3 UA-camrs who just whine and complain about CA like entitled babies. I like how you focus on what makes this game so damn interesting and break it down with humor and insightful strategy. Keep doing what you do. Your Khorne video is the best.
EDIT: Any plans to do a Greasus video?
You're very kind for saying so sir. Ogres are definitely on the horizon 🔜
@@BlakesTakes420 Ooh, nice, I have tried so many times, getting a "good" start, and then slammed back by tunneling skavens and lack of proper targets to go against, spreading my troops too much with Groesus for example and then the camps are overrun.
I wish the eshin sorcerer had a different capacity than plague priests. Maybe then I would recruit some. Its useful to have some magic available in a stealth only army but that's not nearly enough for me to pick them over plague priests.
Heartily agreed.
Snikch has always been my favorite Skaven character even before Total War. I know the reason I suck with him. That being because I always try to make thematic armies whenever I play the game. These tips just make me suck even less.
It's sad because I tried a few more thematic armies, but tbh, eshin triads and death runners are just nowhere near as useful as gutter runners, whenever I took them I always just wanted more GRs (or weapons teams)
I never thought I would see a killzone reference inside a total war warhammer game video and I love it
Glad to be of service sir
Congrats on becoming an official Content Creator with that Raid Shadow Legends advertisement.
Thank you sir! really appreciate that!
amazing intro dude good job love the skave voice xD
Thank you friend!
For me personally I found that using the slave Spears in the early game helped out against the orks as being a literal meat shield especially when you go into the mountains. I managed to do quite a few 300s with the strat but I know it is not optimal and would only recomend it for early medium difficulty runs. Also I would love to see a video for the king of brettonia since I always get tag teamed by belakor and gronch and basically loose the game lol
I love that you talking so confidently and calmly only to say funny shit like that 17:46
I aim to please sir.
Pox Cauldrons not necessary everywhere, due to Bell Polisher (heh) ancillary. Increases Plague Priest capacity by 1 and can follow a Plague Priest, they're very easy to get and result in a snowball effect of Plague Priest recruitment capacity
Thank you for such an interesting and informative guide! Economy has always escaped my understanding but this is definitely going to help get me on the right track.
You're most welcome sir. Hope it helps your next campaign.
@@BlakesTakes420 Most definitely!
Amazing - keep up the good work Blake!
Thank you!
I think it would be nice in future videos to mention a standard composition for armies.
Warlock engineer, plague priest, 2x mortars, 2x plague claw catapults, the rest gutter runners.
Thank you@@BlakesTakes420
I'm bad with Skaven in general (too much focus on infantry), and Eshin seem a lot squishier than everyone else, so this was really helpful. Thank you!
Thank you friend, glad you found it helpful
Your guides helped me so much! I can t wait to try out Snitch again.
I love to hear it. Thank you sir 🫶
As a resident Eshin main this video made my day
I am so happy to hear it. 🫶
Do you use the eshin sorcerer?
"You sleep on Undercities."
I assure you, when I play skaven, EVERYONE ELSE sleeps on an Undercity.
All hail the UnderLord!
I did the Visari speech from KZ1 in drama class one year. The only marks I lost were for it being "too short" but I didn't care. I still remember it perfectly all these years.
Unfathomably based of you, sir.
@@BlakesTakes420 Brian Cox is GOAT
I don't subscribe easy, but i've watched 2 videos of you and they're very well put together mate. I hope you'll continue making these vids and wish you the best of luck in your UA-cam Journey.
Lovely comment, thank you for it.
I love these. I wait for them to come out
You're very kind for saying so!
Wish I had found this video (and this channel) months ago. Great stuff.
Thanks for watching!
That was pretty quick, raid shadow legends scooped you up pretty quick. Good for you.
You're very kind for saying so. Thank you. 🙏
I love your explanations of factions! Keep going mate they are very informative! I hope you get more subs!
Thank you for your kind words!
Am so fired up to start a new Snickchhch (sp) campaign and make a better mess than before :D
27:03 this caught me off guard and its the best thing I've ever seen. lmfao!
Thank you sir, it truly is free real estate. 🏡
who was that guy giving the rousing speech about reclaiming grand cathay 👀
@@wcs9582 t'was I , sir.
Any chance for an Ikit or Throt video?
Certainly!
You were watching CGP Grey while writing this script, weren't you Blake. You thought we wouldn't notice, but we did. Not that we mind, of course, Grey makes for excellent inspiration, and you have a similar intonation so it works
He's the kind of content creator I could only dream of being.
Yah more explaining of why I suck with so many factions, could you do one on one of the bretonnian factions please I am in desperate need of help I just can't get these horsey Frenchmen to survive
All in good time sir 🫶
That's great and keep up the good work
Ogres next ? guess i start a snikch campaign
Cathay will break to your will.
Ogres 🔜
These voice edits are dope af. Yes, yes!
Thank you kindly sir, your words are lovely to hear. 🫶
Wait. Who did the Scolar Visari speech? Cause it was awesome! :3
t'was I sir.
My love-letter to Brian Cox and his excellent portrayal.
@BlakesTakes420 Well done my dude! You have an amazing voice!
You're very kind for saying so.
I love your videos! The moment I see one of your videos I go and play that lord and have a blast! Thank you
Glad you enjoyed them sir! 🫶
My biggest issue with eshin is that i play on the highest difficulty and i always eventualy get surounded with enemies.
Almost everyone declares war with me and i become unable to expand outwards, being forced to constantly defend from attacks from all sides.
I have never managed to ally the blessed dread, they always almost imidatly attack me, my solution? I get a ton of food, the abandon the starting region for a ambush on the blessed dread capital, giving me one direction enemies cant come from.
Bribe him by offering to attack an enemy normally sweetens him up I found.
@@BlakesTakes420 i tried that, i gave gold, i attacked any enemy he could have, he is just so aggressive in my games.
i think the issue might be that by the time we normally met we share borders and he sees me as weak despite me being able to take him duo to the way the game calculates strenght, the highest difficulty also just makes them have higher dislike of you from start.
but just rushing his capital and starting my campaign there normally makes it so having enemies all around is managable, as he's capital is basicly in a corner.
nice intro, using killzone 2 speech, loved it!
Thank you sir! 🫶
Would love to see you do a vid on o'l Grimgor. His start is a good bit rougher now that the Chaos Dwarves are around
Grimgor is da best tho
This is some good stuff, dear Sir. Thanks!
Great video, a lot of work went into this.
Thank you sir! It sure did!
In regards to the early game campaign tips - I would say I don't think it's worth always prioritising the food gain from combat seeing as it's so miniscule - in fact I think it's seldom ever worth it unless it'd give you the right amount of food you need to get the right tier of occupy on that turn.
In general I think the best early game way to secure more food is raiding whenever you can - that's a whole bunch extra food, and it means you can focus on wealth rewards to start growing the starting province more consistently.
On top of this if you go for growth buildings in each of the four, you can save tonnes of food just capping the 2 smaller settlements at t1 - then maybe going t3 (or t4 if you're able to hit the food cap needed somehow) on the capital.
Yeah it's basically as you say maximising your food so you can boost the first main settlement to the highest possible tier
How much has the tower range nerf affected the Skaven's defensive ability? I get what they were trying to do with the update, but I feel like it's treating a symptom and not the disease.
not too badly. The wall towers are unchanged so you should try and hold the walls as the skaven in a tier 4 or 5 walled settlement (like the only faction you should do this with.)
Good-good! another excellent video, devoted to the great horned rat no less! Keep them coming mate!
Thank you for your kind words, more on its way!