What happens when Half-Life 2 updates only 11 times per second

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 783

  • @Pinsplash
    @Pinsplash  2 роки тому +940

    FAQ
    Q: Where ya been?
    A: Playing GTA 5. I was gonna come back with some videos for it but all the ideas I've had so far were already done by someone else, stupid, or would take so long that I would feel like I was uploading too sparsely had I done them. So basically regular youtuber things.
    Q: What's the quote from the thumbnail?
    A: A code comment from the C++ function that reads the -tickrate command. The comment was left by Valve employee Yahn Bernier. github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/server/gameinterface.cpp#L823
    Q: Why does all the crazy stuff happen?
    A: I'll tell you when you're older.

    • @D0Samp
      @D0Samp 2 роки тому +20

      If that call in line 842 would have used the float overload with a default value of 0.0f, you could have a fractional tickrate (-tickrate 10.000001) and get even closer to a tick interval of 0.1 seconds rather than 1/11. But this is already breaking enough.

    • @easypeasy6213
      @easypeasy6213 2 роки тому

      Vaughan?

    • @Mordecai02
      @Mordecai02 2 роки тому +1

      Why didn't you watch the Strider's funny ragdoll at 15:22 ? :(
      Edit: Nvm, there it is at 16:12 XD

    • @someone4229
      @someone4229 2 роки тому +1

      Try max tickrate
      1000

    • @uliveulearnandregret
      @uliveulearnandregret 2 роки тому +1

      I'm 3 months older will you tell me now?

  • @FoxenAround
    @FoxenAround 2 роки тому +2643

    That girl who refuels your airboat must've accidentally put nitroglycerin in the boat instead of fuel

  • @poke548
    @poke548 2 роки тому +2740

    The reason everything goes bouncy is because Havok physics (like most modern physics engines) uses the real-world principle of equal-but-opposite force to handle clipping. Between ticks, every physics object that is "awake" (receiving physics updates) actually clips slightly into the ground due to gravity, and then has an upwards force applied to it to "push" it back above ground. The system is tuned and works fairly well at a tickrate of 66; most physics objects may fall one Hammer Unit or less beneath the ground in 1/66th of a second, so it only takes a miniscule force to push them back above ground. However, at 1/11th of a second, objects fall further, and thus require a much greater force to push back above ground. GMod players will be familiar with the experience of pushing an object deep inside something else, only for the object to fly out at great speeds once released. That is due to the same principle, an object deep inside world geometry that the game tries to shove out in a single tick, resulting in a great deal of energy.
    Similarly, the effect of the player bouncing when colliding with world geometry is due to the player's collision hull clipping into geometry between ticks. However, player collision uses a different physics model, one that is generally much less forceful and with much less in-depth physics simulation, so the player is instead snapped to the nearest playable space without any true opposing force being applied.

    • @poke548
      @poke548 2 роки тому +157

      @@SU76M They become static (often referred to as "falling asleep") after a certain period with no notable interactions. This is why ragdolls freeze after freaking out for a few seconds.

    • @gordonfeetman445
      @gordonfeetman445 2 роки тому +14

      wow thats a lotta words
      too bad im not readin em

    • @Feasco
      @Feasco 2 роки тому

      @@gordonfeetman445 let me provide a list of who fucking asked you:

    • @MarkW1991
      @MarkW1991 2 роки тому +26

      Would you happen to know how do modern engines go about this and how does it compare to other implementations, like unreal or even source 2? Sometimes It feels like Half-Life 2 can still challenge modern titles, albeit I haven't played a lot of them.

    • @D0Samp
      @D0Samp 2 роки тому +97

      @@gordonfeetman445 Here's your TL;DR: If physics thinks six times slower, it has to push six times harder.

  • @Wheagg
    @Wheagg 2 роки тому +1018

    I'm amazed at how closely this imitates laggy source engine servers. Even knowing the way it works it still catches me by surprise.

    • @FletcherCat
      @FletcherCat 2 роки тому +42

      Why? To me at least it makes sense. Source game, low tick rate, laggy servers would have low tick rate

    • @Architector_4
      @Architector_4 2 роки тому +74

      @@FletcherCat
      Laggy servers have the same default Garry's Mod tickrate as in singleplayer games and servers with good connection to you, unless explicitly set otherwise (which is unlikely, since it visibly breaks physics). I guess this is more probably due to latency (at tickrate of 11 an update happens every ~91ms, similar to latency you might have with a server).

    • @Mikko_Hamalainen
      @Mikko_Hamalainen 2 роки тому +47

      @@Architector_4 If you play garry's mod example in 100+ player RP server, they usually set tickrate to 16, which is pretty close. thats why it imitates it really well.

    • @Architector_4
      @Architector_4 2 роки тому +4

      @@Mikko_Hamalainen
      Oh, fun, never heard of this lol

    • @ethancampbell2762
      @ethancampbell2762 2 роки тому +22

      @@Architector_4 Actually gmod includes its own tickrate setting for physics props and objects that is a high value in singleplayer and a much lower value in multiplayer and servers, the value can be modified in the the files to fix prop lag on servers but is hard to find.

  • @DeadwaterGaming
    @DeadwaterGaming 2 роки тому +93

    I'm not sure why 5:32 was so amusing to me.

    • @petersinkworking6198
      @petersinkworking6198 Рік тому +16

      The pure silence, the menacing music

    • @Pissnburg
      @Pissnburg 5 місяців тому

      hello mr. gaming, I couldn't help but notice, you have been sleeping, on the job. I mean, no one is more deserving of a rest, but all the effort in the world would have gone to waste, and let's just say your hour has... come again...

    • @Proto_Divi
      @Proto_Divi 3 місяці тому

      DEADWATER‼️

  • @hunn20004
    @hunn20004 2 роки тому +379

    1:20 the briefcase disappears because it was going so fast, that by the time the next collision check happened, it was through the borderwall of the floor

    • @BierBart12
      @BierBart12 2 роки тому +38

      Mario 64 BLJ moment

  • @FalcoTheImpaler
    @FalcoTheImpaler 2 роки тому +1289

    You turned Half Life into a bethesda game

  • @Fr4nk4000
    @Fr4nk4000 2 роки тому +628

    5:39 the zoom in at the airboat in the air while the music syncs perfectly to the zoom is comedic gold

    • @PanchoCuesta
      @PanchoCuesta 2 роки тому +22

      Its Mudskipper

    • @MegaEmmanuel09
      @MegaEmmanuel09 2 роки тому +6

      I thought it was an edit for a meme 😭

    • @the-letter_s
      @the-letter_s 2 роки тому

      @@PanchoCuesta it's a brick i'm about to throw at your window

    • @birbdeye
      @birbdeye 2 роки тому +9

      @@PanchoCuesta 🤓

    • @Thfoxpz
      @Thfoxpz 2 роки тому +15

      A I R B O A T
      bottom text

  • @SkyanUltra
    @SkyanUltra 2 роки тому +325

    4:38 they don't call it the mudskipper for nothing, you know

    • @PaperBagBerry
      @PaperBagBerry 2 роки тому +48

      11 ticks turns it into the mudslapper

    • @wariofan-wq6fr
      @wariofan-wq6fr 2 роки тому +54

      5:40 and when airborne, it becomes an Airboat

    • @schniemand
      @schniemand 2 роки тому +13

      same for the buggy

    • @Villager_U
      @Villager_U 2 роки тому +19

      @@schniemand it's buggy now

    • @trollos
      @trollos 5 місяців тому

      holy cr*ap its sky and alt rah

  • @MetalX34
    @MetalX34 2 роки тому +597

    tickrate wrecking havok.
    features, non exhaustively :
    -props imbued with dark magic
    -improved vehicle sections
    -unguided rockets (nearly, but that’s progress)
    -ragdolls turned into bouncing balls
    -antlion « my planet needs me » guard (12:49)
    -combine elite self bj (17:30)
    no regret.

    • @ambreiaju
      @ambreiaju 2 роки тому +36

      FYI for those that don't know, Havok is the name of the physics engine that Source uses...

    • @samuels1123
      @samuels1123 2 роки тому +15

      @@ambreiaju Its a weird merge of something and quake

    • @ambreiaju
      @ambreiaju 2 роки тому +14

      @@samuels1123 It uses Quake physics for the bounding box calculations and everything else is a newtonian physics engine, aka Havok...

    • @undefined879
      @undefined879 2 роки тому +6

      It's not even Havok, it's something before Havok bought another company, IVP.

    • @ambreiaju
      @ambreiaju 2 роки тому +19

      @@undefined879 when u start up hl2 you are greeted with the Valve guy intro, after that you get the source logo and credits. No matter what version of hl2 you use (even the day one release), the text there always shows Havok physics. By the time hl2 released the IVT name was long gone, but today I learned about it...

  • @nfwrambo
    @nfwrambo 2 роки тому +124

    11:13 combine’s reaction to resistance teleport tech

  • @MrDirt
    @MrDirt 2 роки тому +1060

    10:47 It’s worth mentioning that the car is programmed to land upside down until the player gets out. What you see are the physics struggling to flip the car on it’s roof.

    • @Toasted_Crumbs
      @Toasted_Crumbs 2 роки тому +94

      This crazy effect also happens when you try to pick up the car with a supercharged gravity gun, once i was messing around with it and the physics got absolutely fkd, the car was stably floating upside down in the air

    • @kowhaifan1249
      @kowhaifan1249 2 роки тому +4

      @@Nefikon what

    • @1marcelfilms
      @1marcelfilms 2 роки тому +5

      furry

    • @whatevernamegoeshere3644
      @whatevernamegoeshere3644 2 роки тому +53

      @@1marcelfilms What's more annoying, a profile picture or someone feeling the need to point it out?

    • @1marcelfilms
      @1marcelfilms 2 роки тому +4

      @@whatevernamegoeshere3644 sneed

  • @TFDUDE123
    @TFDUDE123 2 роки тому +69

    9:31 Headcrab just gets fucking deleted

  • @gazuhiramiller
    @gazuhiramiller 2 роки тому +197

    the way the physics props are held feels like a gmod multiplayer server

    • @MrAndrewfreeman
      @MrAndrewfreeman 2 роки тому +18

      Its funny because most popular servers lower their tickrates to below 20. Going below 33 is a baaad idea.

    • @johnmadden4786
      @johnmadden4786 2 роки тому +6

      @@MrAndrewfreeman the biggest servers run at 11 tick

  • @CocoTheMii
    @CocoTheMii 2 роки тому +119

    12:47 I have to go now. My planet needs me.

  • @libertyprime9891
    @libertyprime9891 2 роки тому +115

    6:30 for me there is something endlessly hillarious about seeing the hl2 source engine explosion effect, its why old gmod videos were so funny.

    • @Integritys_Sum
      @Integritys_Sum 11 місяців тому

      _DEATH_ _IS_ _PREFERABLE_ _TO_ _COMMUNISM_

  • @Eira_
    @Eira_ 2 роки тому +48

    17:28 ah so this is what they meant by "non-mechanical reproduction simulation"

  • @notNajimi
    @notNajimi 2 роки тому +94

    Affectionately, this video feels like it could’ve been made anytime in the last 15 years and it came out 8 days ago. I love it

  • @rustkitty
    @rustkitty 2 роки тому +335

    I guess you get the little bump when strafing against the wall because you slightly phase into it. I bet 11 is the minimum tick rate because below that walls and floors are just suggestions.

    • @Wheagg
      @Wheagg 2 роки тому +38

      They're already suggestions

    • @invalid_user_handle
      @invalid_user_handle 2 роки тому +56

      The tick rate is used to check for collision for objects, and usually the game checks 66 times a second to see if the player should stop at collision.
      In this case it's only checking 11 times a second, so slow enough it's possible to see it moving the player back since they're in a wall.
      So yeah, most likely at lower tick rates, if you were going fast enough, it'd be possible to just run right through a wall or prop.

    • @WH173F4C3
      @WH173F4C3 2 роки тому +1

      @@invalid_user_handle Harry Potter moment

    • @HappyBeezerStudios
      @HappyBeezerStudios 2 роки тому +5

      @@invalid_user_handle I guess now is the time to talk about parallel universes

    • @invalid_user_handle
      @invalid_user_handle 2 роки тому +5

      @@HappyBeezerStudios But first we need to build speed for 12 hours before we can do that.

  • @KOSMOS1701A
    @KOSMOS1701A 2 роки тому +71

    5:07 i wonder how the g-man reacted to just seeing the airboat just freaking out like that as it bounced along the water

  • @fluffthecat2438
    @fluffthecat2438 2 роки тому +119

    12:46 The antlion flying away is something I do in Gmod all the time.
    Shooting it with the Midas Cannon at the right time turns them into perpetual motion machines.
    If you copy & paste with the dupe tool, the effect is multiplied, turning them into chaotic flying death traps.

  • @TamiyaGuy123
    @TamiyaGuy123 2 роки тому +172

    Bloody _hell,_ I'm getting flashbacks to the days of 10,000-power thrusters in Garry's Mod, and now you're telling me we can enjoy that goodness in the original game?! Good times.
    Unfortunately, there's now a masochistic part of me that has the urge to try this out with the upcoming Half-Life 2 VR mod...

    • @LazyBuddyBan
      @LazyBuddyBan 2 роки тому

      I wonder if it works in half-life alyx lol

    • @Zapidom
      @Zapidom 2 роки тому

      can't you already play half-life 2 in vr using half-life 2 update?

    • @rampageblizzard
      @rampageblizzard 2 роки тому +1

      the vehicle sections would be so disorienting

    • @inthegrass11
      @inthegrass11 2 роки тому +1

      instant motion sickness

    • @peng939
      @peng939 2 роки тому

      @@Zapidom I tried and failed.
      Even if it worked it would most likely be mouse and keyboard VR.

  • @boxfigs1710
    @boxfigs1710 2 роки тому +79

    The pistol firing thing is because the rapid clicking relies on a post-frame function. It makes the weapon able to fire again as soon as the button is released. With the lower tickrate, the check gets delayed.

  • @GeroldViolenceBlemson
    @GeroldViolenceBlemson 2 роки тому +62

    Source engine's minimum tickrate is 11 per second.
    Meanwhile, Creation engine's *maximum* tickrate is 11 per second.

  • @Hiandbye95
    @Hiandbye95 2 роки тому +41

    The airboat handling in Half Life 2: It's alright
    How people describe the airboat handling: 4:36

    • @0Teusday0
      @0Teusday0 5 місяців тому +1

      I actually like the airboat more than the buggy

  • @ericschuster2680
    @ericschuster2680 11 місяців тому +11

    The wrong console command in the right game can make all the difference in the world.

  • @Zombi-Boi
    @Zombi-Boi 2 роки тому +19

    4:59 = driving anything without suspension in scrap mechanic

  • @mikimirai42
    @mikimirai42 11 місяців тому +7

    1:40 - when you can SEE the collision check between the wall and the player
    You seeing the camera go back is the player being placed the at right position (which is not inside the wall)

  • @indiomoustafa2047
    @indiomoustafa2047 2 роки тому +28

    That Antlion was like "you have defeated me, traveler. Now I must go, my people need me.

  • @PanekPL
    @PanekPL 2 роки тому +57

    You could say that with tickrate 11 there were some... UNFORESEEN CONSEQUENCES

  • @RunningShovel
    @RunningShovel 2 роки тому +34

    Imagine what G-Man is thinking as he sees Gordon skip, bump and wobble by in the airboat at 5:05

  • @MrThatguyuknow
    @MrThatguyuknow 2 роки тому +20

    This is strangely similar to how dead space 1/2 ran on PC without Vsync and a few patches. Everything in the engine was tied to the frame rate. If you went above what was meant to operate at cut scenes would break, general objects would behave _aggressively,_ and corpses turn into vibrating spaghetti. It completely ruined the horror experience, but was utterly hilarious.

  • @JacobKinsley
    @JacobKinsley 2 роки тому +14

    10:22 normal physics for the magnet segment

  • @stefano7868
    @stefano7868 2 роки тому +50

    Gordon is a highly trained professional, he doesn’t need to hear all this.

  • @zizzlePop
    @zizzlePop 2 роки тому +24

    i think this actually improves water hazard drastically

  • @LalaLa-ld1gs
    @LalaLa-ld1gs 11 місяців тому +4

    Combine: *dies*
    Dead combine: RAKAMAKAFON

  • @TheBauwssss
    @TheBauwssss 2 роки тому +71

    use a memory editor to bypass the artificial limit imposed by the console value check and try what happens when you truly set the tickrate to 1! with a memory editor you could even set it to 0, I'm pretty curious what that would do tbh

    • @yeayea115
      @yeayea115 2 роки тому +26

      0. if played straight and it worked perfectly. would cause the game not to act

    • @thenecromorpher
      @thenecromorpher 2 роки тому +13

      I would imagine that HL2 would essentially become a Minecraft adventure mode (3 iirc, or at least one of the 3 game modes besides survival and creative) with a tick rate of 0, where nothing physics related would update; props wouldn't move, dead bodies wouldn't go into ragdoll, etc., making it neigh impossible to do a playthrough in levels where level geometry gets destroyed after an event in said level (since it wouldn't update, and I don't think the scripts would bypass that, or at least it will execute "properly", but the props wouldn't fly off from the wall/floor getting destroyed by the script, making it a wall of props instead of a wall of concrete).

    • @yeayea115
      @yeayea115 2 роки тому

      @@thenecromorpher player physics would not update. i think. so..

    • @D0Samp
      @D0Samp 2 роки тому +16

      The game doesn't keep track of the tickrate but rather of its inverse as the tick interval in seconds. You can't divide by zero, but hack in a large number.

    • @yeayea115
      @yeayea115 2 роки тому

      @@D0Samp thank you for explaining

  • @berkkurun9109
    @berkkurun9109 2 роки тому +13

    5:20 this is what happening when I drive car in my dreams

  • @ThorkellTheTall
    @ThorkellTheTall 2 роки тому +12

    This video is fucking cursed and it actually gives me a slight amount of that frustrating butterfly feeling in your gut when you cant get something right and you're only getting more annoyed as you make attempts.
    Thank you for your sacrifice.

  • @Sockren
    @Sockren 2 роки тому +10

    this entire video felt like you messed around with the props in gmod but its normal

  • @lossycompressed
    @lossycompressed 2 роки тому +10

    average foreign hl2dm server physics

  • @supersonicbros23
    @supersonicbros23 2 роки тому +11

    This is actually reminds me of what my first several playthroughs back in 2009 were like because I had a garbage PC with a single core.

  • @BrentBlueAllen
    @BrentBlueAllen 2 роки тому +11

    That APC had such advanced combat techniques

  • @goxy287
    @goxy287 2 роки тому +13

    6:02 half life in its purest chaotic form

  • @Ribbons0121R121
    @Ribbons0121R121 2 роки тому +7

    the reason why zombies werent getting cut by it is because gravity gun launched objects have special tag based interactions
    like explosive barrels launched will always explode when they touch a surface regardless of speed

  • @LordZordid
    @LordZordid 2 роки тому +15

    4:51 I feel like some added Polka music would have been appropriate.

  • @SteelSparrowhawk
    @SteelSparrowhawk Рік тому +7

    12:40
    - The Freeman must follow.
    - Well..?

  • @DustyGamma
    @DustyGamma Рік тому +3

    As a kid I lived in the arctic, and used the internet over a satellite.
    Playing Sven Co-Op was fine, until I touched any moveable object, then it looked something like this!
    Luckily, moveable objects weren't as common in Half-Life 1.

  • @howtoguidesandgameplay7435
    @howtoguidesandgameplay7435 2 роки тому +5

    All the ragdolls and vehicles look like they’re in a meme SFM video

  • @monkatraz
    @monkatraz 2 роки тому +6

    honestly you're great with non scripted content, would love to see more like this, this was hilarious

  • @spyperyt6075
    @spyperyt6075 2 роки тому +19

    With how many interesting launch options there are for source games you could make a cool series of it

  • @kyrauniversal
    @kyrauniversal 2 роки тому +8

    The comment for Technoblade was very kind. Every small bit helps the family gain more peace of mind.

  • @Uniman300-dh4ge
    @Uniman300-dh4ge 4 місяці тому +1

    10:40 dr. Freemans buttplug was magnetised and his car is now using the troll car concept.

  • @Average_K
    @Average_K Рік тому +33

    7:16 me when I completely fumble a pickup line

  • @RaineXael
    @RaineXael 2 роки тому +4

    what physics on a HL2 Deathmatch server feels like

  • @theworldisafrog
    @theworldisafrog Рік тому +11

    1:27 me when i drop a pen

  • @tadehack_ctz
    @tadehack_ctz 2 роки тому +5

    this has to be the most interesting behavior i've ever seen in a video game

  • @profdobbs4918
    @profdobbs4918 2 роки тому +8

    Imagine the speed running possibilities when altering the tickrate. I imagine you could create dozens of different categories based on the differing tickrates and potentially use the slower tickrates to your advantage somehow. Not only that, but it would add an entirely new aspect of randomness to runs which could make some runs and break others.

  • @noborge
    @noborge 2 роки тому +1

    This is why you get a good internet connection people.

  • @goldengolem4670
    @goldengolem4670 2 роки тому +2

    Antlion guard be like: "You killed me? Well I'll just fold myself into an envelope and fly elsewhere"

  • @gordonfreeman8109
    @gordonfreeman8109 2 роки тому +6

    We did it, we turned the LGRPG into a regular rocket launcher

  • @LehySnek
    @LehySnek 2 роки тому +4

    That APC looks really happy!

  • @Wadethewallaby2001
    @Wadethewallaby2001 8 місяців тому +1

    1:29 the suitcase, went to the backrooms.

  • @goofy-ahh101.
    @goofy-ahh101. Рік тому +5

    Cyberpunk 2077 In Source:

  • @monahikosliekos
    @monahikosliekos 2 роки тому +3

    This reminds me of a glitch in Half-Life 1, where if you host the frame rate really high and then make it normal again it makes the game laggy. Not like low fps, more like high ping.

  • @mushymcmushington7176
    @mushymcmushington7176 2 роки тому +3

    4:09 Me in Apex giving my team absolutely off the wall excuses for why I just pushed full squad by myself

  • @tech34756
    @tech34756 2 роки тому +2

    After seeing that suitcase noclip out of the map, I can’t stop thinking of this as some weird level of The Backrooms.

  • @LazyBuddyBan
    @LazyBuddyBan 2 роки тому +7

    Now, try to get as much tickrate as possible and see what happens

  • @Grimpy970
    @Grimpy970 2 роки тому +2

    This made me cry laughing more than once.
    I really needed that. Thanks man

  • @TheRealDJarrk
    @TheRealDJarrk 9 місяців тому +1

    when you hold an object it feels like your in a gmod multiplayer server

  • @GoldBearanimationsYT
    @GoldBearanimationsYT 2 роки тому +3

    That airboat

  • @lexasm2000
    @lexasm2000 2 роки тому +3

    Someone needs to make make a HL2 Chaos mod with this being one of possible modifiers.

  • @godlypumpkin8745
    @godlypumpkin8745 11 місяців тому +4

    What happens when tf2 updates 5 270E-9 times a second?

  • @Templarfreak
    @Templarfreak 2 роки тому +3

    2:42 the chad 11 updates per second instead of 66 ragdoll

  • @genghisdingus
    @genghisdingus 2 роки тому +10

    3:02 aye yo the pizzas here!

  • @iodreamify
    @iodreamify 2 роки тому +1

    The entire airboat section had the perfect energetic ost for the non stop bouncy action

  • @b0tc0ck74
    @b0tc0ck74 2 роки тому +1

    9:30 boi went "fuck off crab"

  • @Hardonium
    @Hardonium 2 роки тому +2

    5:50 music fits perfectly XD

  • @glorb-xg7to
    @glorb-xg7to Рік тому +19

    laggy hl2rp server

  • @lychy645
    @lychy645 2 роки тому +3

    If you remove all the bounds checks for tickrate, you can go as low as 5 without it instantly crashing, however anything physics related (touching a wall, ragdolls, physics objects) will crash the game

  • @kota8649
    @kota8649 10 днів тому

    I love how it makes the ragdolls extra floppy.

  • @sentienttaco9134
    @sentienttaco9134 2 роки тому

    It's like some primordial essence is being sapped from his game to fuel a speedrunner's game.

  • @mr.creativeationdan10z99
    @mr.creativeationdan10z99 2 роки тому +5

    Imaging people speedrunning HL2 in a speed run category where the game only updates 11 times every second like in this video*. It would be quite interesting to see people speedrun the game when it’s acting like this.
    *I think I worded that right

  • @Trabaldurr
    @Trabaldurr 3 місяці тому

    You know its weird cause it makes perfect sense how everything works and why it works the way it does

  • @thecosmicapple1962
    @thecosmicapple1962 2 роки тому

    That’s a great tribute man. Thanks

  • @nineonine9082
    @nineonine9082 2 роки тому

    This video reminds me of the finest gmod jank I ever saw a kid.

  • @plaguis1391
    @plaguis1391 2 роки тому +1

    I can't believe how well HL2 scales with modern hardware still.

  • @saberleaf3659
    @saberleaf3659 2 роки тому +1

    12:44
    Antlion Guard:"Huh?.. I'm dead?.. my bad.." *dies* "if I am dead then it's not a problem if I just-" *floats up and flies through sky barrier* "Later"

  • @xianarekell
    @xianarekell 2 роки тому

    the car just felt like dayz's cars in good old days

  • @JakkuTheMagicalCattu
    @JakkuTheMagicalCattu 2 роки тому +6

    Yo, I'm crying when things in the water got really bad I went "what the hell" and then an ad player about Jesus I honestly can't stop laughing at how dumb this is

  • @AxelLeJeff
    @AxelLeJeff 2 роки тому +2

    To compensate for the worsened physics, the HEV suit upgrades the Jeep's firmware with enhanced kung-fu routines.

  • @Capiosus
    @Capiosus 2 роки тому +8

    Pov: adventures in source spaghetti code.

    • @Capiosus
      @Capiosus 2 роки тому +2

      Like why the gund reload is tick independent but the firing speed of airboat is? (valve should have made it shoot multiple bullets per tick if tickrate gets low)

  • @GoofySlugpup
    @GoofySlugpup Рік тому

    The bouncy and jank of the vehicles is probably the vehicle trying to keep upright.

  • @roxxane019
    @roxxane019 2 роки тому +1

    1:43
    From what I know in game design I don't believe that there's any bounce in the camera, here's why:
    In games you usually walk into walls, but this is corrected so fast you don't notice it, as it's done in 1 tick. If that were true that wouldn't be what's going on. Fue to the age of the game physics might be calculated on more then 1 frame as computers weren't as powerful back-then.

  • @oblivitv1337
    @oblivitv1337 2 роки тому +1

    This should be a speed run category

  • @ZioXel_BAKA
    @ZioXel_BAKA 2 роки тому

    I like the gentle pissing sounds in the background of the airboat levels

  • @copperhead5858
    @copperhead5858 2 роки тому

    i saw this and saw your commands & tried it for an hour WITH 1000 TICKSPEED it was kinda similar but props were waiting to get flung and when you spawn is a jeep it starts doing air donuts

  • @lineriderrulz
    @lineriderrulz 2 роки тому

    The curled up combine elite is funny but the speed of that yeet is just the icing on the cake

  • @I_Crit_My_Pants
    @I_Crit_My_Pants 2 роки тому

    The airboat bouncing around was the funniest thing I've seen in a game in quite a while. I was literally fucking crying.

  • @aomregcik
    @aomregcik 2 роки тому +1

    I imagined the airboat was scared of the first zombie it saw