Breaking Half-Life 2 to Play it in Reverse (the Real Longest Possible Backtrack)

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 447

  • @Pinsplash
    @Pinsplash  Рік тому +83

    This in Half-Life 1 ua-cam.com/video/unCiL4Pz0QA/v-deo.html

    • @realElo.2
      @realElo.2 Рік тому +4

      just watched it! such a good video

    • @abasgames
      @abasgames Рік тому +2

      Now make one for episode 2 an episode 1

  • @238Hero238
    @238Hero238 2 роки тому +1843

    "Shit, I left my briefcase on the train."

    • @TinyDeskEngineer
      @TinyDeskEngineer 2 роки тому +43

      *proceeds to travel backwards on all 4 dimensions*

    • @theRedGman
      @theRedGman 2 роки тому +22

      @@TinyDeskEngineer *proceeds to make the time go backwards*

    • @PebsBeans
      @PebsBeans 2 роки тому +19

      but in the end it doesn't even matter cause he couldn't get to the train 😭😭

    • @fyretnt
      @fyretnt 2 роки тому +15

      @@PebsBeans funny how you say “in the end it doesn’t even matter” on an hl2 video

    • @PebsBeans
      @PebsBeans 2 роки тому +2

      @@fyretnt that was the joke

  • @mcarpen89
    @mcarpen89 2 роки тому +1148

    "The obvious path has been blocked by an invisible wall"
    *proceeds to phase right through a very visible wall instead*

    • @B.L.U.S
      @B.L.U.S 2 роки тому +35

      Ok so if not walls are walls so I need to walk walls because they are not walls

    • @Pewwgun
      @Pewwgun 2 роки тому +4

      @@B.L.U.S huh?

    • @B.L.U.S
      @B.L.U.S 2 роки тому +17

      @@Pewwgun I made this to make no sense and i succeeded
      Not even i understand it anymore...

    • @Pewwgun
      @Pewwgun 2 роки тому +5

      @@B.L.U.S not even the best reader can understand it

    • @empireofitalypsstimfromano5025
      @empireofitalypsstimfromano5025 Рік тому +6

      @@B.L.U.S It's Literally So Easy To Understand And Translate In Common English Compared To What Comments I'm Used To Reading That I Wheezed.
      Translation:
      If Air Is A Wall Then I Need To Walk Trough Real Walls Since They Are Not Actually Walls.

  • @superofsrb2196
    @superofsrb2196 2 роки тому +1571

    imagine being a combine soldier working in the citadel seeing some guy in a metal warning vest sidestepping around a cliff hundreds of feet above ground

    • @oneshotw1z630
      @oneshotw1z630 2 роки тому +130

      Meanwhile City 17 repairs itself and all the fighting suddenly stops

    • @trolled1791
      @trolled1791 2 роки тому +97

      I hate living in city 17 onggg💀💀💀

    • @zeepro_tv
      @zeepro_tv 2 роки тому +66

      @@trolled1791 can't have shit in city 17

    • @KingMetalMario
      @KingMetalMario 2 роки тому +28

      @@oneshotw1z630 and the passage of daytime reverses

    • @the_sund
      @the_sund 2 роки тому +1

      imagine being that guy, but irl

  • @VectorBatesta
    @VectorBatesta 2 роки тому +551

    alyx: "gordon, you made it through ravenholm? thank god!"
    gordon: wanna see me do it again?

    • @TheJ0hm
      @TheJ0hm Місяць тому +1

      “want me to go through ravenholm and back? want me to do it again?”

  • @DanielEhlmann
    @DanielEhlmann 2 роки тому +357

    The incredible story about how City 17 went from being a dystopia, to a destroyed warzone, and then right back to an (intact) dystopia.

  • @Fierce0Deity0Link
    @Fierce0Deity0Link 2 роки тому +368

    11:35 Kleiner: "My God, how did you get here? and when?"
    Gordon: "That's an interesting question in more ways than one"

    • @Mordecai02
      @Mordecai02 2 роки тому +25

      I love how the previous map's final clip takes him directly into Kleiner's lab -- specifically, the HEV suit storage space, lol.
      Kind of gives sort of an uncanny feeling really, walking out into this room in a similar fashion as you have before, but nobody's there and all of the furniture & equipment is gone. Kind of like walking into your empty bedroom one last time when you're moving away ._.

    • @Kacpa2
      @Kacpa2 9 місяців тому +2

      ​@@Mordecai02 Yeah.. I mostly found areas that you're not meant to be in or outside of playable area/in scenery to be mysterious or even eerie/creepy when i was younger. And always was fascinated to explore and get outside in most games.

    • @BigChinYay
      @BigChinYay 25 днів тому

      inaccurate, gordon can't talk /j

  • @owenkegg5608
    @owenkegg5608 2 роки тому +590

    There is something so Half Life about using a God damned tin can as a disposable portable teleportation device

    • @RAFMnBgaming
      @RAFMnBgaming 2 роки тому +86

      Localised teleportation right below the combine's noses all along.

    • @nuxx1876
      @nuxx1876 Рік тому +19

      well at least half-life universe, that sounds more like something Aperture Science would do

    • @gudmansal3468
      @gudmansal3468 Рік тому +2

      @@nuxx1876 same universe

    • @nuxx1876
      @nuxx1876 Рік тому +1

      @@gudmansal3468 thats what i meant, theyre both in the same universe

    • @TimI94
      @TimI94 10 місяців тому +3

      Adrian got displacer cannon, Gordon got displacer CANnon.

  • @joonaa2751
    @joonaa2751 2 роки тому +621

    Pinsplash, I have a few HL-related mysteries for you to solve or explain:
    - On some playthroughs of the second map of Route Kanal, the citizens who are supposed to be executed by the CP will not spawn where they should, but are instead found standing around at the part where the drainpipe lady tells you to ”keep going friend, that station was raided[…]”. What causes this to happen?
    - When Alyx gets captured towards the end of Anticitizen One, some Combine soldiers will sometimes spawn on the other side of the collapsed bridge once you’re down in the ravine, and fire at the rebels you leave behind (if any are alive). It only happens very rarely, so what exactly is needed to trigger this event?
    - In Surface Tension, there’s the part where you have to turn a valve inside a building to open a hatch to the cliffside map. The valve room sometimes has crossbow magazines on the floor, but sometimes they’re not there. Is there some glitch that causes them to not always appear, or is it some intentional design?
    - HL1 has a bug (unless it got fixed sometime recently) where the contents of the Xen ammo canisters fail to get added to your inventory if they contain grenades/satchels/tripmines, but you’re out of that particular item (I expect the same would also happen with snarks, but obviously none of the canisters contain them). Why does this happen?

    • @adirblazkowics7717
      @adirblazkowics7717 2 роки тому +29

      I think we should like this to see if pinsplash sees it, I wanna know the answers to these too

    • @nicogeek7528
      @nicogeek7528 2 роки тому +39

      For the first one I think is related to some trigger with the barnacle (the one where the crow goes to it), in my experience every time I avoid that trigger the citizens will spawn there, my guess is that they are there before the trigger and the trigger teleports them to the CP

    • @Tiftid
      @Tiftid 2 роки тому +76

      1) Put simply, the room with the drainpipe lady is actually where the citizens spawn. When you touch a trigger earlier in the map, they're teleported to the spots where they get shot and killed. This trigger is relatively small, which makes it possible to skip by climbing over the trains at the start of the map. Skipping it will mean the citizens are never teleported away from their spawn location. This will mean they never die, except for one - a trigger later in the map, which is harder to skip, arbitrarily kills that one. This is probably because they would otherwise escape to safety before the metrocops can mow them down. Interestingly, this same second trigger also tells the citizens to run to positions which would get them killed, but they refuse and stay at their spawn locations.
      2) There's a trigger at the end of the bridge that spawns three combine soldiers on the inaccessible side. This trigger only enables after alyx has been captured and you've jumped down into the canal. Additionally, it can only be triggered by an NPC allied to the player. The difficulty in triggering this comes from the fact that any citizens that survive the generator square immediately stop being part of your squad and are forced to run to specific positions, so it becomes really hard to get them into the trigger.
      I only managed it by spawning in a new citizen with cheats. I can't imagine how you'd do it in normal gameplay.
      As for 3) and 4), I don't have a setup for looking at HL1 maps, so I won't be the one to solve these. At least, not today.

    • @windowssonic5953
      @windowssonic5953 2 роки тому +2

      For #3, I think someone explained that loot drops change depending on what weapon(s) you use the most.

    • @joonaa2751
      @joonaa2751 2 роки тому +10

      @@windowssonic5953 That’s in Source games. HL1 has no such system.

  • @hardlyanydiggity3953
    @hardlyanydiggity3953 2 роки тому +542

    i love how he says "the fucky wucky trigger" so proffessionally

    • @bsmith9890
      @bsmith9890 2 роки тому +10

      Timestamp?

    • @hardlyanydiggity3953
      @hardlyanydiggity3953 2 роки тому +46

      @@bsmith9890 No

    • @bsmith9890
      @bsmith9890 2 роки тому +7

      @Kaisa Islamova holy shit thats hilarious lmao

    • @caramelldansen2204
      @caramelldansen2204 2 роки тому +68

      @@bsmith9890 what is that trigger? is it the one that forces a failure state?
      edit. yeah it's a failure state trigger, for if you fuck up the jeep jump.

    • @hockdudu
      @hockdudu 2 роки тому +5

      @@caramelldansen2204 Thanks for the explanation

  • @SolidIncMedia
    @SolidIncMedia 2 роки тому +232

    The damage system in Half Life 2 is amazing. You can drop a grenade, and as it's going off, shoot an RPG right at your feet, and only take a handful of damage. Meanwhile you can fall off a moderately high wall and take 75 damage.

    • @lukabrasi001
      @lukabrasi001 Рік тому +2

      is it damage gating? or armor mitigation?

    • @ZoofyZoof
      @ZoofyZoof 6 місяців тому +4

      @@lukabrasi001 I don't know what that means, but... Fall damage is not affected by armor, while the explosive damage is. That's why, when you have a lot of armor, you can take less damage to both a grenade and rocket launcher while taking a lot of damage with fall damage

  • @InfinityMakesVideos
    @InfinityMakesVideos 2 роки тому +443

    He didn't play Half-Life, he played Life-Half

    • @kitma9
      @kitma9 2 роки тому +54

      alternatively efil-flah

    • @Psyden5757
      @Psyden5757 2 роки тому +41

      Or full life, since the first half is from start to end, and the other would be end to start

    • @alexusman
      @alexusman 2 роки тому +3

      @@Psyden5757 if we had full life we wouldn't be here watching/making obscure HL videos.

    • @Vyclops
      @Vyclops 2 роки тому +5

      @@Psyden5757 half-life: full life consequences

    • @SuperBoyboys
      @SuperBoyboys 2 роки тому

      ƎꟻI⅃-ꟻ⅃AH

  • @Sped55
    @Sped55 2 роки тому +141

    good thing gordon has a phd in theoretical physics

    • @caramelldansen2204
      @caramelldansen2204 2 роки тому +10

      I thought it was a theoretical phd in physics... 😳

    • @iodreamify
      @iodreamify 2 роки тому +12

      He's a highly trained professional

    • @JacobKinsley
      @JacobKinsley 2 роки тому +2

      "e=mc^2! That's the equation to phase through walls! Now I can get out of this place!"

    • @Kavukamari
      @Kavukamari 2 роки тому +2

      gordon has many theories about physics, and i think he's right about most of them

    • @M0gwr
      @M0gwr Рік тому

      "that means you can theoretically solve this puzzle!"

  • @-ExpiredLube
    @-ExpiredLube 2 роки тому +125

    The one combine that set those forcefields up only to realize that some random dude is gonna phase through it by ramming into a box

  • @Xedim365
    @Xedim365 2 роки тому +46

    I like to imagine this as an alternate ending where Gordon kills Breen and just B-hops all the way home

  • @Arv.o
    @Arv.o Рік тому +10

    Gordon freeman time travels by walking in the wrong direction

  • @biohazarddetected792
    @biohazarddetected792 2 роки тому +78

    alternate universe where gordon has to escape the citadel,and get back to the trainstation

    • @Wheagg
      @Wheagg 2 роки тому +5

      Someone will make a mod

    • @Wheagg
      @Wheagg 2 роки тому +4

      @@kazcav4973 you smart ass lol

    • @fyretnt
      @fyretnt 2 роки тому +1

      @@Wheagg there is a mod where you can play the game backwards

    • @alguienpocoguapo4428
      @alguienpocoguapo4428 Рік тому +8

      this is literally hl2 ep1

  • @Architector_4
    @Architector_4 2 роки тому +58

    Now watch this video in reverse for a weird Half Life 2 playthrough

    • @JuanGamer0202
      @JuanGamer0202 Місяць тому

      You sick man, take my like and leave

  • @heavyweaponsguy153
    @heavyweaponsguy153 Рік тому +13

    Light Energy, not our Benefactors, Avoid Freeman, Citizen One, Disentanglement, Nova Doubt, Safesand, Lowway 17, We go to Ravenholm, Black Mesa West, Safe Waters, Off route Kanal, Just another day, Off point Intersection.

  • @BenLubar
    @BenLubar 2 роки тому +72

    Shooting at a barrel moves it towards you? Physics!

    • @DanielEhlmann
      @DanielEhlmann 2 роки тому +17

      Yeah I learned that one playing zombie mod on Counter-Strike: Source. Trying to build or break barricades showed me just how fucky the physics really are.

    • @cucumbuhh
      @cucumbuhh 2 роки тому +6

      its tenet

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 2 роки тому +2

      Fun fact, in CSS in some angles and on some props it does the same (i was a expert on zombie survival servers)

  • @cookiecreeperplayz
    @cookiecreeperplayz 2 роки тому +25

    In the Portal Speedrunning community, the "solid clipping" is referred to as save glitch due to the requirement of saving and loading. It's used heavily in Portal to shoot portals through walls as save glitching in a specific way with a portal moves your player model but keeps your camera stationary allowing you to shoot portals through walls.

  • @joe_ness
    @joe_ness 2 роки тому +34

    Babe wake up, new pinsplash upload

    • @DaRealBruner
      @DaRealBruner 2 роки тому +4

      Yes honey.

    • @monuri0451
      @monuri0451 2 роки тому

      please stop waking me up at the end of the day or i will fucking break up with you

  • @owenxm8649
    @owenxm8649 2 роки тому +51

    now I wonder how a speedrun of a modified version where all level load triggers actually exist and are reachable would work

    • @fyretnt
      @fyretnt 2 роки тому +10

      There’s a mod where you can play the game backwards and there are speed runs of it

  • @XDRosenheim
    @XDRosenheim 2 роки тому +20

    I like how you did not just mark a section as a dead end, but showed it was possible to get to the trigger, even if it does not work.

    • @vaakdemandante8772
      @vaakdemandante8772 Рік тому

      yeah, those dead ends are a bit confusing. A dead end is when you are able to get to the trigger but the trigger is non-functional / non-active for some reason, so there's not even a theoretical possibility of moving back to the previous level - do I understand that correctly?

    • @lukabrasi001
      @lukabrasi001 Рік тому

      @@vaakdemandante8772 the trigger exists but no level is set to it i think

    • @TomatoRadio
      @TomatoRadio 7 місяців тому +2

      ​@@lukabrasi001I think it's a flag that makes it not activate on touch. I think it's explained in the HL1 video, or in the comments.

    • @pro-hz7kx
      @pro-hz7kx 6 місяців тому

      @@TomatoRadio yeah when the devs put the flag so it can’t be activated like that

  • @laticuslad
    @laticuslad 2 роки тому +13

    16:06 Gordon learned how to quantum tunnel, really putting that degree in theoretical physics to good use, huh?

  • @warmooze
    @warmooze 2 роки тому +12

    You know you've played a game a lot when you start recognizing out of bound areas...

  • @Taigavarpu
    @Taigavarpu 2 роки тому +34

    Alyx: "gordon, you made it through ravenholm? thank god!"
    Gordon: Goes back. :D

  • @starseer986
    @starseer986 2 роки тому +14

    "Hey. Last time we did some super simple tricks that a few people thought were a bit tough, so today we're gonna use tricks that only 3 people can actually use."

  • @thracian
    @thracian 2 роки тому +7

    man i remember thinking as a kid "what if we go back".the video was so good to watch to quinch that thirst.

  • @deviateedits
    @deviateedits 2 роки тому +5

    Combine: invades entire planet in the hopes of obtaining local intra-universe teleportation technology
    Gordon: tin can

  • @loleq2137
    @loleq2137 2 роки тому +5

    I really enjoy your down-to-earth editing style. Banger vid as always

  • @spongerobert
    @spongerobert 2 роки тому +16

    I used to do this a lot as a kid in Half-Life 1 & 2 but mostly with noclip and other console commands. I liked exploring a map with all the enemies dead and also out of bounds areas. It's way more fun to reach out of bounds areas without console commands though and rather through neat movement tricks or prop tricks.

  • @The_Hell_Lord
    @The_Hell_Lord 2 роки тому +16

    would've been so cool to take the super gravity gun out of the citadel

    • @loloreel
      @loloreel 6 місяців тому +2

      If I'm not mistaking, the super gravity gun is a map specific setting, so it will just turn back to normal once you leave the citadel maps

    • @swagmaster-vn2dx
      @swagmaster-vn2dx 5 місяців тому

      ​@@loloreelyou can reenable it via console command too

  • @DestructoGabe8
    @DestructoGabe8 Рік тому +3

    The NPCs must be like, "Gordon! What the hell are you doing here?! Go back in the citadel, your grounded!

  • @IanZWhite00
    @IanZWhite00 2 роки тому +8

    I think for this specific case they should have been called “dead entrances”

  • @NorthstarSystem
    @NorthstarSystem Рік тому +3

    this video was so relaxing that I started falling asleep. but once I heard "fucky wucky" my eyes shot open and i jolted up and had to make sure i didnt dream that

  • @XanderNiles
    @XanderNiles 2 роки тому +3

    This is an amazing backwards run, never thought this could be possible.

  • @NoahGooder
    @NoahGooder 2 роки тому +15

    20:32 I was so waiting for that barrel to explode

  • @UseroneGaming
    @UseroneGaming 2 роки тому +5

    Who would have expected to be able to enter Nova Prospect prison, and just turn around and go all the way back to that rebel hideout you first found after Ravenholm.
    Or from the dam near Black Mesa to be able to go back to Ely’s lab!

  • @DavidMarsh-142Shepard
    @DavidMarsh-142Shepard 2 місяці тому +1

    Bro: "Oh shit i forgot somthin', brb."
    how far bro gotta go back:

  • @Pnezyx2056
    @Pnezyx2056 Рік тому +2

    imagine being a combine survivor of Freeman, and then you just see him coming back rock climbing, activating the hl2 long jump module, jumping through walls, and flinging through the void

  • @KarltheBarl
    @KarltheBarl 2 роки тому +3

    "Gorden you made it through ravenholm..." *Turns around and Immediately goes back in*

  • @Tchesco625
    @Tchesco625 2 роки тому +15

    26:03 Beta version of the REAL man's speedrun tactics: The DOG JUMP!

    • @jessegamer2222
      @jessegamer2222 2 роки тому +2

      as grayfruit would say: thats a neat little grayfruit reference

    • @Mordecai02
      @Mordecai02 2 роки тому +1

      Furthermore: DO A BARREL ROLL!

  • @itsukarine
    @itsukarine 2 роки тому +22

    those citadel strafes and ledges makes me feel like they could repurpose this map into a bhop map

  • @lincoln3124
    @lincoln3124 8 місяців тому +1

    Alyx: Gordon you made it through ravenholm thank god.
    Gordon: proceeds to go all the way back through ravenholm

  • @Martyste
    @Martyste 2 роки тому +2

    Gordon here being that responsible kid rewinding the tape before returning it to the rental store.

  • @nematode_interface
    @nematode_interface 2 роки тому +10

    Ofc there is a strategy called "Breen-Blast" haha, great video as usual

  • @justacomedian
    @justacomedian 2 роки тому +2

    18:02 The finest mind of his generation

  • @lakotacorff4012
    @lakotacorff4012 2 роки тому +1

    For some reason, this video helped me realize what I don't like, repetitiveness brought on by lack of variety.
    Combat comes in 6 flavors, those being:
    * Headcrabs & Barnacles
    * Headcrabs & Zombies
    * Antlions
    * Small Combine forces (CPs, Manhacks, APCs)
    * Big Combine forces (Soldiers, Overwatch)
    * Boss Combine (Hunter-Chopper, Gunship, Strider)
    These 6 scenarios are occasionally spiced up by help from allies or gimmick weapons, with the occasional start n' stop vehicle section or physics puzzle. If you're unlucky, plot scenes that are fun the first time around and boring the second).

  • @adirblazkowics7717
    @adirblazkowics7717 2 роки тому +16

    Those risky jumps in citadel_02 give me the same kinda vibes as when you make a tricky sprint-jump around corners on the sides of cliffs from one block to the next in minecraft
    Edit: 26:06 As a lagomorph once said: "DO A BARREL ROLL"

  • @Ashlevon
    @Ashlevon 2 роки тому +1

    My man went from Anticitizen One to just Citizen.

  • @TsjuunTze
    @TsjuunTze 2 роки тому +3

    Wow, you move around very free, man.

    • @iodreamify
      @iodreamify 2 роки тому

      Nothing can contain the free man, not even the intended level flow

  • @FuzzyLiama
    @FuzzyLiama Рік тому +2

    15:15 me trying to suck through a straw on an empty drink

  • @adazomg07
    @adazomg07 Рік тому +1

    "My job here is done. Still have to catch the bus home. Better hurry!"

  • @JacobKinsley
    @JacobKinsley 2 роки тому +3

    *smugly* "here, let me buy you a drink"
    Drinks let you Phase through walls
    ALYX KNEW

  • @Maske4
    @Maske4 5 місяців тому +2

    Someone should make a mod about freeman forgetting something on the start of the game and the whole objective would be to go back

  • @eldafi
    @eldafi 2 роки тому +3

    Why does this man does not have more subscribers at this point, this is true content

  • @chessemchesse3676
    @chessemchesse3676 2 роки тому +31

    This reminds me of how deus ex devs excepted you yo backtrack entire missions early on

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 2 роки тому

      You mean accepted?

    • @ixxxxxxx
      @ixxxxxxx 2 роки тому +10

      @@robuxyyyyyyyyyy4708 you mean expected?

    • @caramelldansen2204
      @caramelldansen2204 2 роки тому

      @@ixxxxxxx Robux

    • @imonke5303
      @imonke5303 2 роки тому +1

      All these peoplenwould rather correct something obvious than say anything of substance

    • @ixxxxxxx
      @ixxxxxxx 2 роки тому

      @@imonke5303 hey the other guy started it, and thats not exactly of substance either

  • @Bubbat5
    @Bubbat5 2 роки тому +1

    “Fuck this, i wanna go back to city 17.”

  • @SomeGrunt_On_Youtube
    @SomeGrunt_On_Youtube 2 роки тому +2

    0:15
    Some idiot couldnt process being able to stand on an object and press your mouse inside their brain…..

  • @Mordecai02
    @Mordecai02 2 роки тому +2

    20:15 _What a thrill..._

  • @221Prohunter
    @221Prohunter 2 роки тому +2

    This was a really good video, such a neat challenge. Love that even if you knew it would be a dead end ahead of time, you still went and did it legitimately.

  • @UnrelatedAntonym
    @UnrelatedAntonym Рік тому +2

    The ability to clip through walls, prop jump, b-hop... these are what you are really taught when you get a theoretical physics degree.

  • @trashbeast
    @trashbeast Рік тому +2

    quick clip is fun. it's like skyrim with bowls and buckets

  • @genghisdingus
    @genghisdingus 2 роки тому +2

    11:13 THERES A CRATE BACK THERE!?!?
    I just looked a crate starts back there just like that.

  • @asialsky
    @asialsky 2 роки тому +1

    17:19 Casually ker-smacks the antlion away. Refuses to elaborate.

    • @nuxx1876
      @nuxx1876 Місяць тому

      "Shoo! Shoo, I say!"

  • @anonymousperson32
    @anonymousperson32 2 роки тому +1

    Hello, Gordon! I see you've managed to break through time and space.

  • @toiletfx5679
    @toiletfx5679 Місяць тому

    It's amazing how you can basically move on foot through the entire citadel if u have the j&r skills.

  • @ram3rz
    @ram3rz 2 роки тому +1

    This is the moment Gordon became a free man

  • @NoGaLyX
    @NoGaLyX 2 роки тому +2

    Damn man I can't imagine the amount of time spent setting up these jumps
    respect

  • @baronbacku9984
    @baronbacku9984 5 місяців тому +1

    the quickclip deadass looks like a jumpcut

  • @arforafro5523
    @arforafro5523 2 роки тому +1

    Canals is long but considering the amount of sequence breaking done I'm more impressed by Prison and C17

  • @btarg1
    @btarg1 2 роки тому +2

    Citadel 2's strat made me think about how a half-life 2 hide and seek game would be amazing

    • @loloreel
      @loloreel 6 місяців тому

      So Garry's mod?

  • @fireaza
    @fireaza 2 роки тому +18

    I wonder if the VR version could make this easier or harder? There's a fair bit of clipping using physics objects in this, and the VR version allows a very fine level of manipulation over the rotation and orientation of held objects. Plus, you can hold two physics objects at once.

    • @sniperheroes3082
      @sniperheroes3082 2 роки тому +20

      If you can stand the nausea from clipping everywhere and have a keen vision, probably easier.

  • @Francis_M
    @Francis_M 2 роки тому +12

    Did you decide call it the fucky wucky trigger or was that actually in the game source code?
    19:38

    • @Tiftid
      @Tiftid 2 роки тому +12

      The trigger is actually two triggers stacked on top of each other. Both are called "fall_trigger". One handles the player falling off the bridge, while the other handles the jeep. Both of them force you to reload your last save, but there'll be a different message shown depending on which one is triggered.
      I have no idea why he calls it the "fucky wucky trigger". Presumably it's jank in some way.

    • @temkin9298
      @temkin9298 2 роки тому

      @@Tiftid I think reload your last save results in a softlock and progress loss. He might have triggered it and lost time

    • @nuxx1876
      @nuxx1876 Місяць тому

      ​@@Tiftid he probably just calls it that because it fucky-wucks with you, foolishly believing you could just drop down easily

  • @Kirbman
    @Kirbman 2 роки тому +1

    "Gordon, you made it through Ravenholm?"
    Goes back to Ravenholm.

  • @whynotll83
    @whynotll83 2 роки тому +1

    19:38
    This caught me off guard.

  • @LauraLowe
    @LauraLowe Рік тому

    Amazing how the game still remembers the state of everything in a level 13 maps later

  • @angelnavarro553
    @angelnavarro553 5 місяців тому

    Imagine watching the citadel cameras and you see Gordon Freeman using his absolute pure muscle legs to stay balanced on a quarter inch ledge and blasting himself around

  • @sussyfard
    @sussyfard 2 роки тому +3

    Imagine your a combine soldier swing gordan freeman speedrunjing and glitching

  • @SniperOnSunday
    @SniperOnSunday 7 місяців тому

    16:21 Combine Soldier begins to feel like a rap god

  • @Kavukamari
    @Kavukamari 2 роки тому +2

    someone should mod backtracks into all of the dead ends, like a reverse pod for citadel, and stuff like that

    • @Kavukamari
      @Kavukamari 2 роки тому +1

      add level triggers that fix the blocked passages, if you start the game at the end, let the blue gravity gun break doors and blockades

    • @Danilozaver
      @Danilozaver Рік тому

      life-half 2 is exists

  • @wug6175
    @wug6175 6 місяців тому

    these videos are weirdly relaxing

  • @lightningkitten
    @lightningkitten 2 роки тому +1

    watching this feels like a dream

  • @scantyer
    @scantyer 2 роки тому +25

    Man this really shows how dragged on "Folllow freeman" and "Anticitizen one" are.

    • @JacobKinsley
      @JacobKinsley 2 роки тому +5

      I wouldn't have complained if it was set in a more interesting set piece

    • @anueutsuho7425
      @anueutsuho7425 2 роки тому +1

      No wonder the citadel felt so damn short.

  • @jgvfdzugnyvfasnefj
    @jgvfdzugnyvfasnefj 2 роки тому +1

    d3_citadel_02 was made with advanced movement in mind

  • @berkkurun9109
    @berkkurun9109 2 роки тому

    all the effort you put on it. you are awesome.

  • @martinseitune3787
    @martinseitune3787 2 роки тому +13

    Tremendo trabajo!!!

  • @jonothanthrace1530
    @jonothanthrace1530 Рік тому

    So, you can backtrack through many areas, but will wind up completely deaf from explosions. Good to know!

  • @snarkbaited
    @snarkbaited 2 роки тому

    Cool video, your commitment is amazing

  • @otrapersonaquejuegahalo5577
    @otrapersonaquejuegahalo5577 2 роки тому +2

    Wonderful video

  • @Goldenhordemilo
    @Goldenhordemilo 2 роки тому

    Shadows of the empire we would get to the end only to turn back to collect all the challenge points.

  • @MetaBloxer
    @MetaBloxer Рік тому

    20:06
    "You made it through Ravenholm!
    thkgd"

  • @Sockren
    @Sockren 2 роки тому +4

    you gotta crank up that bitrate bro

  • @AshTheObscure
    @AshTheObscure 2 роки тому +1

    It would be cool if someone made a quick and dirty mod that allowed you to return to the previous level through a trigger for the levels that don't have it. So that with a few tweaks and tricks a full reverse play-through could hopefully be done, or create a button at the entrances to each level that allowed you to traverse to the previous level and pop out at the end of that level.

  • @FracturedPixels
    @FracturedPixels 5 місяців тому

    Legendary challenge-runner YMFAH uses solidclipping in Bethesda games. He calls it "Speed Transfer" for short range or "Load-warp" for long range.

  • @criminalbird9138
    @criminalbird9138 2 роки тому

    24:37 Gordon casually flying towards Combines

  • @LordZordid
    @LordZordid 2 роки тому +1

    If speedrunners has taught me anything it is that, where there's a will there's a way.

  • @CerisuHakka
    @CerisuHakka 2 роки тому +2

    I wonder what the longest streak would be in HL1 - somewhere around Surface Tension to the beginning of Residue Processing perhaps?

  • @MunkisManimal
    @MunkisManimal 2 роки тому

    from now on, im gonna be calling it the fucky wucky trigger