What Happens when Half-Life 2 Updates TOO FAST

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 975

  • @Pinsplash
    @Pinsplash  2 роки тому +265

    too slow: ua-cam.com/video/cyYk9hUDdj8/v-deo.html

    • @binkbunkspiggleworm
      @binkbunkspiggleworm 2 роки тому +2

      just watched

    • @tophat-1-cause-yea
      @tophat-1-cause-yea Рік тому

      Oh my goodness crazy stuff

    • @Capiosus
      @Capiosus Рік тому

      make a source engine mod that makes all the props way too bouncy like this and play hl2 with it

    • @Diabhork
      @Diabhork 11 місяців тому

      I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults

    • @deckardcain8672
      @deckardcain8672 18 днів тому

      still better than overcharged

  • @Grimmers
    @Grimmers 2 роки тому +2845

    So it pretty much turns the game into a public Gmod server.

    • @NoahGooder
      @NoahGooder 2 роки тому +101

      that was my thoughts exactly expecially with the ragdoll physics.

    • @TheGlassMan
      @TheGlassMan 2 роки тому +35

      I mean, its the same game engine so there's no surprise here

    • @BungieStudios
      @BungieStudios 2 роки тому +52

      I like how the physics are more lifelike in some parts and beyond broken in others.

    • @TwoDaysFromRetirement
      @TwoDaysFromRetirement 4 місяці тому +1

      False! This is actually a different game called half life 2

    • @subway2227
      @subway2227 4 місяці тому +1

      @@TwoDaysFromRetirement alr bro

  • @mcarpen89
    @mcarpen89 2 роки тому +1591

    My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets

    • @landtechnik4k
      @landtechnik4k 2 роки тому +8

      it was the monitor

    • @sillyfella2009
      @sillyfella2009 Рік тому +8

      oppenheimer reference

    • @squasherdown
      @squasherdown 5 місяців тому +4

      aperture science new invention: repulsive filing cabinet!

    • @robwebnoid5763
      @robwebnoid5763 5 місяців тому +6

      Jackie Chan in his movies is world famous for using the environment around him to fight, like climbing up walls, using refrigerator doors to block punches & ladders as a weapon etc. So here, Freeman is `Jackie Channing`it with this high tick rate.

    • @squasherdown
      @squasherdown 5 місяців тому

      @@robwebnoid5763 currently "Jackie Channing" it to you

  • @JackFoxtrotEDM
    @JackFoxtrotEDM 2 роки тому +4182

    I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”

    • @thelvadam2884
      @thelvadam2884 2 роки тому +154

      no u mean " OHH fuck yeah , lets fucking go !"

    • @travisdickens4304
      @travisdickens4304 2 роки тому +46

      @@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.

    • @dovahkiin2108
      @dovahkiin2108 2 роки тому +5

      So?

    • @exaltedb
      @exaltedb 2 роки тому +29

      3:40 would like to beg to differ

    • @randigo9992
      @randigo9992 2 роки тому +12

      The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll

  • @colinhuber5903
    @colinhuber5903 2 роки тому +704

    The way the second pistol flies straight to Gordon is wonderful!

    • @TheVoltDenatsu
      @TheVoltDenatsu 5 місяців тому +22

      it's hard being the one free man

    • @erikpng
      @erikpng 5 місяців тому +11

      He's The One (Free Man).

    • @noahfessenden6478
      @noahfessenden6478 5 місяців тому +3

      The Force is strong with the Freeman!

    • @TheVoltDenatsu
      @TheVoltDenatsu 5 місяців тому

      @@erikpng Gordon "The One Free Man" Freeman (Canon)

    • @stinkpantsslim680
      @stinkpantsslim680 4 місяці тому

      The way it flies straight to him reminds me of the easter egg in half life 1 where if a human enemy gets gibbed there's a rare chance the skull, line of sight permitting, will fly straight towards you. I forget which video talks about it but it's a thing!

  • @Eira_
    @Eira_ 2 роки тому +549

    half life 2 but glados spilled repulsion gel everywhere

    • @AbsnormalCoolest
      @AbsnormalCoolest Рік тому +12

      how did she spill it

    • @Hugh_Mannn
      @Hugh_Mannn 11 місяців тому +32

      @@AbsnormalCoolestCombine found her super-secret supply

    • @alicorn3924
      @alicorn3924 5 місяців тому +5

      ​@@Hugh_Mannn no!!!! they got here blue stuff!!

    • @phoomham9217
      @phoomham9217 4 місяці тому +7

      ​@@alicorn3924jeese I need the blue

    • @soupcangaming662
      @soupcangaming662 4 місяці тому +4

      @@phoomham9217 mr what i eated it all

  • @simtexa
    @simtexa 2 роки тому +906

    I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.

  • @advancedmicrodevices3868
    @advancedmicrodevices3868 2 роки тому +704

    The usp bouncing around then to the player is golden

    • @soda415.5
      @soda415.5 2 роки тому +5

      Intel CPU doesn’t do that

    • @captain1334
      @captain1334 2 роки тому +23

      @@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate

    • @soda415.5
      @soda415.5 2 роки тому +3

      @@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely

    • @thelvadam2884
      @thelvadam2884 2 роки тому

      Bro there is no USP in Half-Life 2 xD

    • @captain1334
      @captain1334 2 роки тому

      @@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash

  • @henryfreeman1256
    @henryfreeman1256 2 роки тому +818

    Never knew Gordon learned how to use telekinesis in MIT

    • @korvo9936
      @korvo9936 2 роки тому +62

      He's indeed a Highly Trained Profesional!

    • @VarenRoth
      @VarenRoth 2 роки тому +40

      How'd you think picking up cans worked?

    • @callumkristofer7793
      @callumkristofer7793 2 роки тому +8

      @@korvo9936 he doesn't need to hear all that!

    • @Durwagon
      @Durwagon 2 роки тому +21

      He's got a degree in theoretical physics! Like the physics that are theoretically going on here.

    • @gamejunk1e
      @gamejunk1e 2 роки тому +10

      He has a theoretical degree in physics

  • @theworldsmostgiantDr
    @theworldsmostgiantDr 2 роки тому +173

    0:50 "I never thought I'd see a Resonance Cascade, let alone create one."

  • @arjunlagoon2015
    @arjunlagoon2015 2 роки тому +477

    So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.

    • @disk0__
      @disk0__ 2 роки тому +60

      I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.

    • @owenkegg5608
      @owenkegg5608 2 роки тому +2

      Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what

    • @Zack_Wester
      @Zack_Wester 2 роки тому +4

      @@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not.
      Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.

    • @FenekkuKitsune
      @FenekkuKitsune 2 роки тому +44

      You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit.
      You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)

    • @Mandragara
      @Mandragara 2 роки тому +3

      ​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here

  • @stupakoopa_3987
    @stupakoopa_3987 2 роки тому +149

    "You can't stop me!"
    "Oh, I know. But he can"
    _400 tickrate pistol from hell_

  • @PekaCheeki
    @PekaCheeki 2 роки тому +297

    Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options

    • @Genjinas
      @Genjinas 2 роки тому +2

      seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim

    • @PekaCheeki
      @PekaCheeki 2 роки тому +7

      @@Genjinas ka lol as dont lietuvis

    • @Genjinas
      @Genjinas 2 роки тому

      @@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai

    • @PekaCheeki
      @PekaCheeki 2 роки тому +2

      @@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia

  • @SkylorBeck
    @SkylorBeck 2 роки тому +188

    I legit thought my speakers weren't working for the first 11 seconds of this video.

    • @Solutra
      @Solutra 2 роки тому +15

      10 seconds

    • @Pinsplash
      @Pinsplash  2 роки тому +47

      10 and a half seconds

  • @MaximG.
    @MaximG. 2 роки тому +80

    3:05 - I'm genuinely surprised this didn't end with splat+flatline

  • @SuperShadow
    @SuperShadow 2 роки тому +110

    0:16
    A liberated
    gun eventually finds
    its new caretaker

    • @daiganmonceaux7347
      @daiganmonceaux7347 11 місяців тому +14

      Did you just write a haiku about half life 2 physics? Damn

  • @Lambda3141
    @Lambda3141 2 роки тому +170

    Cars spinning in tight barrel rolls made me laugh so dang hard

    • @cac_deadlyrang
      @cac_deadlyrang 2 роки тому +6

      Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._*
      Why yes, that is a JoJo reference. Sue me.

  • @voytec448
    @voytec448 2 роки тому +158

    0:38 gordon had the gravity gloves

  • @limeflake4192
    @limeflake4192 2 роки тому +124

    When you allow the entropy of the Source Engine to become a weapon by itself

  • @ArmayaSari-e6v
    @ArmayaSari-e6v 5 місяців тому +10

    6:31 i love how one of the antlions came up to you and said "what the fuck did you just do?"

  • @e_doors
    @e_doors 2 роки тому +68

    Low tick rate: vehicle bounces
    High tick rate: EVERYTHING BOUNCES

  • @maynard_neon1039
    @maynard_neon1039 2 роки тому +31

    2:01 "container please do something funny" "container wake up" "container?" :(

  • @BalthazarB2
    @BalthazarB2 2 роки тому +316

    Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.

    • @NoahGooder
      @NoahGooder 2 роки тому +13

      you forgot the possible narcotics abuse.

    • @greedo69
      @greedo69 2 роки тому +3

      nice pfp

    • @pepsimanv7883
      @pepsimanv7883 2 роки тому +23

      @@NoahGooder *"MORPHINE ADMINISTERED"*

    • @NoahGooder
      @NoahGooder 2 роки тому

      @@pepsimanv7883 exactly lol

    • @BalthazarB2
      @BalthazarB2 2 роки тому +1

      @@greedo69 Thanks.

  • @schniemand
    @schniemand 2 роки тому +49

    "sorry doc"
    _fucking kills him_
    3:57

  • @cactisiusninja
    @cactisiusninja 2 роки тому +38

    0:21 gordon use the force to catch the pistol

  • @bishalgurung4356
    @bishalgurung4356 2 роки тому +36

    "We don't go to Ravenholm." The physics is screwed.

  • @Stresenbear
    @Stresenbear 2 роки тому +54

    4:09 insert free bird guitar solo here

  • @fandyus4125
    @fandyus4125 2 роки тому +37

    0:57
    the way it just hits him in the head and he disappears is hysterical

    • @St-bh5oz
      @St-bh5oz 7 місяців тому

      Everything about this clip is hysterical

  • @lastguest
    @lastguest 2 роки тому +15

    "WE DON'T GO TO RAVENHOLM"
    [Crashing sounds, and then explosion]

  • @hereelabs
    @hereelabs 2 роки тому +30

    This is the gordon freeman lsd trip of all time

  • @Beardtung
    @Beardtung 2 роки тому +21

    this is scarier than any source horror mod I’ve ever seen

  • @Wheagg
    @Wheagg 2 роки тому +37

    6:50 local scientist gets beat to death by a shovel

    • @N_the_man
      @N_the_man 11 місяців тому +2

      That's something that sounds like it's straight out of portal 2.

    • @SniperOnSunday
      @SniperOnSunday 5 місяців тому +1

      Same universe​@@N_the_man

  • @invalid_user_handle
    @invalid_user_handle 2 роки тому +64

    I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.

    • @xDShot9000
      @xDShot9000 2 роки тому +1

      Interesting how does Volt handles that

  • @HomerGunther
    @HomerGunther 2 роки тому +15

    Physics object: hey, how much momentum do i have?
    Tick rate: YES

  • @andreaszetterstrom7418
    @andreaszetterstrom7418 2 роки тому +80

    It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.

  • @hhbytfellas
    @hhbytfellas 2 роки тому +24

    5:53 car roll

  • @Kalinskiya
    @Kalinskiya 2 роки тому +18

    6:24 imagine Portal turret flying like that LMAO.

    • @audiovisualcringe
      @audiovisualcringe Рік тому +3

      the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen

  • @CptDoot
    @CptDoot 2 роки тому +6

    0:36 sick pistol kickflip into gordon

  • @Spartan_Tanner
    @Spartan_Tanner 2 роки тому +21

    0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.

  • @ConfirmedZer0
    @ConfirmedZer0 2 роки тому +6

    Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️

  • @jakedill1304
    @jakedill1304 2 роки тому +23

    I feel like this is a lore friendly glitch

  • @OrigiNope
    @OrigiNope 2 роки тому +33

    I love how those pistols both just boomeranged back to him

  • @PurpleTeletubby
    @PurpleTeletubby Рік тому +9

    I love how because of the tickrate the props and weapons have the ability to *kill combines.*

  • @D0Samp
    @D0Samp 2 роки тому +73

    For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.

    • @LavenderJJ_
      @LavenderJJ_ 2 роки тому +18

      You'd have to try so hard to catch your companion cube

    • @Citiesinmotionplayer
      @Citiesinmotionplayer 2 роки тому +1

      @@LavenderJJ_ or beat the game without it, which is possible

    • @D0Samp
      @D0Samp 2 роки тому +20

      Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10

    • @caav56
      @caav56 2 роки тому

      @@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?

    • @RAFMnBgaming
      @RAFMnBgaming 2 роки тому +2

      given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.

  • @supersonicbros23
    @supersonicbros23 2 роки тому +59

    Seeing that car flail around reminds me, did you know you can control the cars with the console?
    After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM 2 роки тому +5

      Oh shit? How do you do vehicle stuff like that, is there documentation?

    • @Wheagg
      @Wheagg 2 роки тому +1

      Oh fr?

    • @Pacca64
      @Pacca64 2 роки тому +5

      Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.

    • @NoahGooder
      @NoahGooder 2 роки тому

      I bet that will crash the game

    • @travisdickens4304
      @travisdickens4304 2 роки тому

      @@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.

  • @FriendlyKat
    @FriendlyKat 2 роки тому +11

    The turret going ham absolutely broke me. LOL

  • @xXYannuschXx
    @xXYannuschXx 2 роки тому +2

    0:56 that shotgun combine must have been using HAAAX

  • @cherrybutterflyproductions6795
    @cherrybutterflyproductions6795 2 роки тому +9

    Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...

  • @reyconsolaV
    @reyconsolaV 2 роки тому +25

    This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤

  • @AverageMichaelJordans
    @AverageMichaelJordans 2 роки тому +9

    Man, gordon is a pro at catching those flying pistols!

  • @heatherkirk7657
    @heatherkirk7657 2 роки тому +26

    10/10 the way it's meant to be played
    tickrate 1000

  • @UnknownCleric2420
    @UnknownCleric2420 2 роки тому +9

    6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head

  • @name1914
    @name1914 2 роки тому +38

    4:57 anyone else hear the brain aneurysm meme?

  • @HafJaf
    @HafJaf Рік тому +3

    0:30 man, this breakcore fire 🔥🔥🔥

  • @nicogeek7528
    @nicogeek7528 2 роки тому +19

    6:27 There is something so weirdly epic in the way that turret spined

  • @-0rbital-
    @-0rbital- 2 роки тому +10

    Bouncy!!! 😃
    3:40 - Ground Control to Major Zomb.

  • @Littlefighter1911
    @Littlefighter1911 2 роки тому +1

    0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.

  • @fen4554
    @fen4554 2 роки тому +3

    *barnacle:* I swear this never happens to me. *spits you out, dejected*

  • @frogtape4305
    @frogtape4305 2 роки тому +28

    7:07 Holy shit!! 400 tick activates channel memberships?!

  • @minichaz89
    @minichaz89 2 роки тому +6

    I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.

    • @DivineCerinian
      @DivineCerinian 2 роки тому +1

      I didn't know i needed this until I saw this comment

  • @yvettemspainter7258
    @yvettemspainter7258 2 роки тому +15

    no one is talking about the fact that the jeep LITERALLY started doing cartwheels

    • @NoahGooder
      @NoahGooder 2 роки тому +2

      tbh with everything else in the video it was just a minor note.

  • @SATXSXRIProd
    @SATXSXRIProd 2 роки тому +14

    0:26 - breakcore producers be like

  • @StuntmanMikeL
    @StuntmanMikeL 5 місяців тому +1

    It's like pinball mode in Carmageddon 2.

  • @dasantihero2827
    @dasantihero2827 2 роки тому +7

    That turret bouncing at the end had me rolling

  • @paladinmaid2334
    @paladinmaid2334 2 роки тому +1

    love the kessler syndrome of props going nuts at 0:50

  • @ekanshsubba1211
    @ekanshsubba1211 2 роки тому +3

    4:11 damn that buggys got some moves

  • @BaronPraxis8492
    @BaronPraxis8492 2 роки тому +4

    I like how the first thing you hear in Ravenholm is a distant explosion.

    • @DinnerForkTongue
      @DinnerForkTongue 2 роки тому +1

      A bunch of shit breaking, THEN an explosion to cap it off.

  • @metalgear6531
    @metalgear6531 2 роки тому +7

    2:47 I love how the dropship just.... stops dead in the air.
    Like "Well NOW what?"

    • @FenekkuKitsune
      @FenekkuKitsune 2 роки тому +3

      Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.

    • @metalgear6531
      @metalgear6531 2 роки тому +1

      @@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script.
      Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"

  • @ChronoTango
    @ChronoTango 2 роки тому +1

    Ah, so this is where the idea for repulsion gel came from.

  • @MrLyosea
    @MrLyosea 2 роки тому +6

    3:54 That actually looks like the game is telling you that :D

  • @theRedGman
    @theRedGman 2 роки тому +9

    2:57 when the teacher leaves class for 2 nanoseconds

  • @fen4554
    @fen4554 2 роки тому +3

    Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.

  • @justit1074
    @justit1074 2 роки тому +1

    takes the concept that any object can be a weapon if accelerated fast enough even further than the game already allowed

  • @blindfoldedmissile
    @blindfoldedmissile 2 роки тому +7

    3:18 got my heartrate up

  • @jesseromo7646
    @jesseromo7646 2 роки тому +2

    6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆

  • @KrazyDavLP
    @KrazyDavLP 2 роки тому +19

    hmmm, i want to use this in VR

    • @NoahGooder
      @NoahGooder 2 роки тому

      from personal expirence airboat vr is PAIN.

  • @ComradeCovert
    @ComradeCovert 2 роки тому +3

    ok the turrets flying around causing nonstop absolute mayhem was too much lol

  • @stukatang
    @stukatang 2 роки тому +10

    I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious

  • @pizza-for-mountains
    @pizza-for-mountains 2 роки тому +1

    ragdolls and dropping held objects: completely fine
    literally any other physics interaction:
    *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*

  • @VorpalStorm
    @VorpalStorm 2 роки тому +2

    That bouncy pistol catch was sick as hell.

  • @cyber_robot889
    @cyber_robot889 2 роки тому +2

    Okay, you can kill enemies and use thier weapons as boomerang.

  • @Magnymbus
    @Magnymbus 2 роки тому +3

    This, children, is why we multiply everything by "DeltaTime".

    • @nolram
      @nolram 2 роки тому +1

      Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not

  • @TinyDeskEngineer
    @TinyDeskEngineer 2 роки тому +1

    Imagine getting nearly killed _by_ a shovel.

  • @supersp9450
    @supersp9450 2 роки тому +11

    I wonder how amusing this is in the episodes.

    • @NoahGooder
      @NoahGooder 2 роки тому +2

      expecially with all the loose props and explosions and such.

    • @yuyutopt
      @yuyutopt 2 роки тому

      All i found while playing with high (acceptable) tickrate of 100 that it can break some part of the scripted event and softlock the game, example the undue alarm chapter in ep1 where you on an elevator with alyx to goes down to the core, the stop at the stalker section doesnt work even you put energy balk in the reactor thingy, the stalker simply does not spawn and the elalevator stuck in place.

  • @brianvanderhoofven6418
    @brianvanderhoofven6418 2 роки тому +1

    Half-Life 2 but every physics enabled object becomes SCP-018

  • @sciguy4297
    @sciguy4297 2 роки тому +9

    This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop...
    My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).

    • @FenekkuKitsune
      @FenekkuKitsune 2 роки тому +5

      It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)

  • @Lagbeard
    @Lagbeard 2 роки тому +1

    0:37 Well that was nice of that Civil Protection officer.

  • @greniza2811
    @greniza2811 2 роки тому +3

    It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.

  • @brianery
    @brianery Рік тому +1

    you know your game is fucked when the turrets decide that they will melee attack instead

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 2 роки тому +15

    The turrets look like they're panicking from all the bouncing around lol.

    • @SirPembertonS.Crevalius
      @SirPembertonS.Crevalius 2 роки тому +1

      @@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!

    • @thelvadam2884
      @thelvadam2884 2 роки тому +1

      @@doggobind whats the context of all this statements ? sorry i seem to be missing something...

    • @NoahGooder
      @NoahGooder 2 роки тому +1

      I mean wouldnt you be panicing?

  • @domi3821
    @domi3821 2 роки тому +1

    Omfg the ravenholm blade is perfect

  • @tomvr4543
    @tomvr4543 Рік тому +9

    4:16 the buggy is very buggy

    • @BaDonut
      @BaDonut 4 місяці тому +2

      beat me to it

  • @theunholyadventurer2376
    @theunholyadventurer2376 Рік тому +1

    the guns flying around and eventually being caught is so badass

  • @ChannelSho
    @ChannelSho Рік тому +4

    I'm pretty sure the tick rate turned the airboat gun at 2:42 into the A-10 Warthog's Gatling cannon

  • @mobius1504
    @mobius1504 2 роки тому +2

    @4:00 "Sorry Doc" as the buggy gets obliterated

  • @vypergaming117
    @vypergaming117 2 роки тому +14

    Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"

  • @nobodycares8406
    @nobodycares8406 2 роки тому +1

    2:58 If I was in Ravenholm for the first time as a kid and heard this sounds in the distance I would turn back and run away

  • @Kapomafioso
    @Kapomafioso 2 роки тому +6

    6:13 that looks like more than just a minor fracture :))

    • @squidiskool
      @squidiskool 2 роки тому +1

      Who is the ruler never gonna look!

  • @GoldenCawthon
    @GoldenCawthon 3 місяці тому +1

    *Remember when they told you that guns are dangerous, so... **0:55*

  • @jesuschrist194
    @jesuschrist194 2 роки тому +18

    Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!