5 YEARS In BLENDER Before I Knew About This

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 178

  • @spacepenguin2570
    @spacepenguin2570 2 роки тому +84

    Just found you. Most professional motion graphics and simulations done in blender quickly probably ever. Wow great job keep it up. Shocked you only have 2k subs, you deserve way more

  • @till.sen_wlc
    @till.sen_wlc 2 роки тому +7

    Amazing tutorial and the alembic workaround to get hairs on the cloth particles is awesome! Love it!

  • @gaurisam
    @gaurisam Рік тому +10

    I thank my stars that I stumbled upon you. Maaann PLEASE NEVER STOP MAKING TUTORIALS. Keep exploring more possibilities. We are all here for it! 😊

  • @1polygonewithme
    @1polygonewithme 2 роки тому +57

    ‼‼HEADS UP in Blender 3.4 The bake kept crashing. I switched to blender 3.3, and it worked OK. If you're having issues with caching, switch to blender 3.3.‼‼

    • @pornstarSR
      @pornstarSR 2 роки тому

      Im also having issue with the bake. 3.4.1 crashes for sure, 3.3 wasnt working at first, it wouldnt capture the frames. it starts the bake but the cache is empty. its weird cause the viewport cache shows the sim. 3.3 works but I had to save AS A 3.3 file type ( easy, open in 3.3 and save ). not just loading the 3.4.1 file and trying to bake.

    • @vrayprof327
      @vrayprof327 2 роки тому +2

      for me not worked 3.3 version, so I switched to an older version (2.82) that I had already installed in my pc and finally worked. don't ask me why🤷‍♀

    • @pornstarSR
      @pornstarSR 2 роки тому

      @@vrayprof327 Agreed Im still having problems with caching the sim in 3.3 and 3.4 I thought I had a workaround earlier, and now its broken again

    • @pornstarSR
      @pornstarSR 2 роки тому +1

      seems so far that the Inner Cube collisions are causing my break. I built the scene without the center "inner" cube and its caching and working.

    • @krypt2k25
      @krypt2k25 2 роки тому +1

      Lts versions are always the best

  • @noaburr
    @noaburr Рік тому +20

    Awesome results and looks very easy to follow! One thing you might've missed while recording the tutorial - you hid the emitter in viewport mode but not in renders. (11:40)
    Also consider using the Timing panel in the particle system settings to get some variation in hair length. Just crank up the random slider in Hair > Render > Timing.
    100% agree with you otherwise to use multiple particle systems - especially for fur. Animals have multiple layers of fur with different properties, so having multiple systems and making each one longer, thinner, lighter and less dense than the last really helps sell the look of realistic fur. You can get *really* pretty results with animated/simulated hair just by following that rule of thumb.

  • @animatorFan74
    @animatorFan74 2 роки тому +5

    This is awesome..... really awesome job here. So glad you found this combination of tools, using explode with cloth sim and hair sim. I didn't even know you could get this kind if layering going on with these effects.
    It's freakin cool.... love it :)

  • @senseoffender9655
    @senseoffender9655 2 роки тому +6

    holy shit dude thanks for putting this out there :) i had all my fingers crossed for this ever since i saw you short. Please don't give up your search for vellum sims in blender ;)

  • @Jaymee599
    @Jaymee599 2 роки тому +8

    Yo, awsome tutorial!! A tip to bake all the particle systems together; under each layer of the particle system, go the the cache settings and give each one a different name, ie hair1, hair2 etc. You should then be able to bake all dynamics. I've done this a lot for dynamic paints when using multiple layers, so I'm assuming it'll be a similar story for the particle system :D

    • @attimp4
      @attimp4  2 роки тому +6

      Yo, this is mad helpful. Thank you!

    • @fakenamerealguy7084
      @fakenamerealguy7084 Рік тому +1

      We've got a hero over here, ty!

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому +1

      Also, always check disk cache so you won't loose th cache after a restart. Otherwise they are baked to the tmp folder, which gets cleared after a restart

  • @xDaShaanx
    @xDaShaanx 2 роки тому +1

    Your tutorials are a god send. I hope your channel blows. Subbed to you and turned the notifications as well. :)

  • @slimsheikki
    @slimsheikki 2 роки тому +3

    damn, thank you for the great tutorial, keep it up and you'll blow up any day soon! i've been searching for these types of tutorials, so, you have my subscription :)

  • @PIXXO3D
    @PIXXO3D Рік тому +1

    Excellent video

  • @benjaminehrenberg
    @benjaminehrenberg 2 роки тому +1

    This is exactly what I’m searching for. Amazing videos. Thanks for sharing.

  • @karleclaire
    @karleclaire Рік тому +1

    Thank you for creating these kinds of tutorials. Hope you make more!

  • @creative_kumeluf
    @creative_kumeluf 2 роки тому +1

    damn this tutorial is sooo cool, been using blender for 2 years now and there is still so much more to learn through great tutorials like this one :D

  • @qulzam685
    @qulzam685 2 роки тому

    just got here! what a wonderful content. please don't stop and keep posting frequently

  • @legalmoney2k146
    @legalmoney2k146 2 роки тому

    ' I JUST WANT TO SEE WHAT I CAN DO WITH THIS'
    ITS NOT HARD TO SEE WHY THIS IS SO WELL DONE THANKS FOR SHARING
    PUSHING THE BOUNDARIES OF WHAT THE PROGRAM IS CAPABLE OF IS BOUND TO CREATE BEAUTIFUL RESULTS

  • @pamparam4637
    @pamparam4637 2 роки тому +3

    Dude, your tutorials are like some little chest with some unbelievable gems! Thanks

  • @mycroft16
    @mycroft16 2 роки тому +3

    That was one of the most well done tutorials I've seen. You wasted no time. You covered everything as you were doing it. You blasted through a fairly advanced sim and yet made it extremely accessible to follow. Well done sir! Subscribing.

  • @Rengine_3D
    @Rengine_3D 9 місяців тому

    Thank you so much for this tutorial! Loved creating it! 😍

  • @Lusches77
    @Lusches77 2 роки тому

    ur last 3 vids are realy amazing, thank you so much for sharing !

  • @mauriciovisconti4089
    @mauriciovisconti4089 Рік тому

    Exciting technique! for use it as in this case or to explore other possibilities.
    Thanks for the tutorial and for the file!

  • @UnrealPixelation22222
    @UnrealPixelation22222 2 роки тому

    I love Blender AND tutorials like this. Packed with easy to digest information. 👍💯 Thanks alot.

  • @RayOddname
    @RayOddname Рік тому

    randomly stumbled upon your channel: so S(L)ICK, love it!

  • @costamikael
    @costamikael 2 роки тому

    Dude this is amazing! It is impressive because the result is something we only expect to find in houdini.
    Congrats bro! 🔥🔥

  • @namdhis
    @namdhis 2 роки тому +8

    Please make more vfx tutorials like this. Thanks!

  • @thedevo01
    @thedevo01 2 роки тому

    This channel is golden!
    Apparently the YT recommendation algorithm is working again.
    Sub'd!

  • @AndyRedwood
    @AndyRedwood Рік тому

    Great stuff - clear to follow and beautiful results - thanks!

  • @mtd3v
    @mtd3v 2 роки тому

    Thank the Algorithm! So glad I found your channel. Your presentation is solid and I'm really impressed with your pace and delivery. Super informative.

    • @mtd3v
      @mtd3v 2 роки тому

      Subbed and dinged!

  • @sammedia3d
    @sammedia3d Рік тому

    Awsome tut! I love seing stuff flying away so this one gained you my SUB 🙂

  • @sece09
    @sece09 2 роки тому

    This is sick! Keep making these

  • @fingfufar9878
    @fingfufar9878 2 роки тому

    Please don't stop making these 🔥

  • @horiamoldovean6074
    @horiamoldovean6074 2 роки тому +1

    Men love your friking tutorials, keep it up you gonna get a lot of subscribers real soon.
    Love how you approach it as recreating a lot of the effects from Houdini, a software that I want to learn but the license gets me every to postpone it. Also blender might become as powerful as Houdini in a couple of years.

  • @tommyismyname
    @tommyismyname 2 роки тому

    just subbed. high quality content lives here

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому

    Always check "disk cache" when doing a bake of a simulation, otherwise you loose everything after a system restart. If you don't use disk cache, it writes everything to the tmp folder and this gets cleared after restarting

  • @pablito4323
    @pablito4323 2 роки тому

    GREAT JOB! this looks cleeeeeean

  • @mostlyharmless88
    @mostlyharmless88 Рік тому

    This is so dope. thank you. for sharing!

  • @kiwivi21
    @kiwivi21 Рік тому

    Wow that looks awesome, I love it

  • @gamerboi3687
    @gamerboi3687 2 роки тому

    This is mind-blowing!!! Subbed!!

  • @nonexternal
    @nonexternal 2 роки тому

    A trick you might use to replicate the peeling effect. Is having vertex points on each side pinned, then you use a combiner function in the vertex data node iirc. and use a object to control a weight emission on top of it, drag it down and have the vertex weight mix/edit turn the pins of as u go down. Ud probably need more than that for the pulling effect. Maybe it could be done with Sewing links, thats removed in some fashion with the same technique

    • @khlorghaal
      @khlorghaal Рік тому

      sounds like it would work, i would use softbody instead, for edge plasticity, which is the closest thing to proper tearing
      but when you push a sim to do things it isnt meant to, it can be enormous labor and compute time to get decent stability

  • @jakub2jagrik
    @jakub2jagrik Рік тому

    Absolute legend. So creative.

  • @EladBarness
    @EladBarness 2 роки тому +4

    Great tutorial!
    P.s you could do the fabric thingy you showed in blender actually in a few different ways, you could use meatballs in combination of cloth sim
    Or maybe sticky particles
    You could also to it with geometry nodes with closest path and some math or with simulation nodes
    But again, amazing stuff!

  • @PriyaMED
    @PriyaMED 2 роки тому +1

    Looking like an exploding Tribble🤣👌

  • @gentoki2626
    @gentoki2626 2 роки тому

    thank you for your work and your tut 🙏🙏🔥🔥

  • @schirleyamaral
    @schirleyamaral Рік тому

    Thank you!! Amazing tutorial!

  • @GaryParris
    @GaryParris 2 роки тому

    Nice work, yeah i think you are really just getting started :O)

  • @brandosbucket
    @brandosbucket 2 місяці тому

    With blender particles, can you do things you could do in c4d xpresso? like tell it to spawn new particles when the parent particles collide with something, and get particle position data, and spawn particles when they reach a certain velocity?

  • @Nology_Gaming
    @Nology_Gaming 2 роки тому

    Great Tutorial had a problem but its fixed now!

  • @himfrfr1187
    @himfrfr1187 2 роки тому

    You inspire me to go beyond

  • @jinx-xinj
    @jinx-xinj 2 роки тому +1

    bro i love your tuts

  • @tungphamquang788
    @tungphamquang788 Рік тому +1

    I have a problem when baking the hair , they are straight up like there is wind force even those I didn't have any force and I try with both gravity on n off

  • @alexdeluca6533
    @alexdeluca6533 Рік тому +1

    How do i bevel the cube every way i try it doesnt work

  • @XPol555
    @XPol555 2 роки тому +1

    so i am following a tutorial of a guy that followed a tutorial of a guy that (probably) had the time to read the docs? what a time to be alive fellow scholars

    • @danelongden
      @danelongden Рік тому

      that's literally how research works lmao

  • @TheNewton
    @TheNewton Рік тому

    Thanks for the tut.
    2:06 add explode modifier - doesn't do anything
    So what's the key piece? Shouldn't it just work since there's a particle system like the docs say is needed?

    • @attimp4
      @attimp4  Рік тому

      Are you saying it isn't working for you? Or just responding to what I said in the video?

  • @1polygonewithme
    @1polygonewithme 2 роки тому +2

    I'm using blender 3.4 soon as I hit the bake button it Crashes is anyone else having the same issue.???? I've tried reducing particles and subdivision with no results. Same issue crashes.

    • @JaredLodwickDesign
      @JaredLodwickDesign 2 роки тому

      Same issue. It works if I scrub through the timeline, though. It can't be my hardware, must be a software bug.

    • @JaredLodwickDesign
      @JaredLodwickDesign 2 роки тому

      A slightly more effective (though time consuming) method is to skip through each frame one by one, since 3.4 seems to delete cache data if you scrub backwards? Turn on 'disk cache', scrub, then export as Alembic. Hope that helps.

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому

    You should throw in an animated harmonic item. This can attract tue hair parts and they will follow it a vit. You can also use voids. Thats also a super nice one

  • @LFPAnimations
    @LFPAnimations Рік тому

    For some reason it never clicked to me that you can layer simulations in blender by baking then one at a time and then saving as alembic.

  • @gamebox9067
    @gamebox9067 2 роки тому

    bro youve just blew my mind wtf

  • @danelongden
    @danelongden Рік тому

    I'm completely new to Blender and my first project was making an animated light up Pokeball! Think this will be my next project :))

  • @ryanleethomas
    @ryanleethomas 2 роки тому +1

    Subbed. Would love to see this rigged on an animal model moving forward (running) and “vaporizing”

  • @lionmike247
    @lionmike247 2 роки тому +1

    You the man! Your videos are awesome!

  • @amrtahtawi
    @amrtahtawi 2 роки тому +2

    Amazing Tutorial! and THANK YOU for sharing this! Appriwcate you creative work.

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому

    Bake all should work properly. Because it will bake everything system, both particle and wind simulation at once. Again use disk cache here and save a new file so it will load and show next time you open the file after a system restart

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      Ps i believe the trick to get them s bake all to work, is to click delete all bakes before you could convake all. It always works properly for me when I do that

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      Ps Al's take note, when you do the baking, do not change your file name. Otherwise when you reopen it, you loose Al links to the baked cache. You can rely nk it by renaming the folder and files, but that's tedious work

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      Did you actually tried the hair bsdf? I the nk it will look even better, it specially made for rendering hair betterr and more realistic

  • @sir_justinius
    @sir_justinius 2 роки тому

    Pretty sure that if I tried this now, my PC tower would start to float up and shoot into the stratosphere. I'll tackle this when I've upgraded some of my hardware.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Рік тому

    Awesome animation. Cant get the weight paint to show when the empty is closing in on it. Im probably tired and will return to this tomorrow.

  • @elenadimopoulou3890
    @elenadimopoulou3890 Рік тому

    Perfect tutorials well done !!!

  • @borisstanchev1532
    @borisstanchev1532 Рік тому

    I had SO MUCH FUN doing this, that's what it's all about. Tweaking and stuff. Stay off the drugs kids. Love ya buddy.

  • @EROSNERdesign
    @EROSNERdesign 2 роки тому +2

    Fabulous tut!

  • @pretendingmakingsmth3125
    @pretendingmakingsmth3125 Рік тому

    First thing (sticky cloth) is possible at some point. One friend of mine recreated this thing and it was pretty cool (detaching cloth from one another)

  • @brian7android985
    @brian7android985 Рік тому

    Peeling apart could be done with Cloth and Geometry Nodes

  • @chadyonfire7878
    @chadyonfire7878 Рік тому

    great stuff man thx

  • @colepat
    @colepat 2 роки тому

    this is insane bro

  • @rrgeada
    @rrgeada 2 роки тому

    my hair starts to go crazy, don't know why, I did the same as you but with a different obj

  • @808unexpected3
    @808unexpected3 Рік тому

    Thank you.

  • @Achelon
    @Achelon 2 роки тому

    Wouldn't it be possible by using the blender cloth stitching to be able to get the same type of look as that ripping effect?

  • @MadManTnT
    @MadManTnT 2 роки тому

    Thank you!

  • @archlyn1
    @archlyn1 2 роки тому

    Thank you! More please. Pretty please!

  • @daniellord-vera6987
    @daniellord-vera6987 Рік тому

    unfortunately after importing the file it doesn't work properly it stays stuck and stretches out for some reason anyone know the problem ?

  • @straydog654
    @straydog654 9 місяців тому

    what blender version is this? im on 4.1 and its not working at all when I render it and export it as alembic.

  • @Meowzed
    @Meowzed 2 роки тому

    awsome idea and tutorial

  • @1polygonewithme
    @1polygonewithme 2 роки тому +1

    man last night i was Busting my head against the monitor trying to figure out how the hell to do this. Thanks for the video.

  • @sobreaver
    @sobreaver 2 роки тому

    0:02 How is that "impossible' in Blender ? o0

  • @christiangschweng1552
    @christiangschweng1552 Рік тому

    And now I know, how to make stuff desintegrate, as if Thanos snapped his fingers :D

  • @mycroft16
    @mycroft16 2 роки тому

    Houdini is... well, damn. Blender keeps updating and adding new things and streamlining, etc. Sims aren't there yet. Houdini is the clear leader. But I think Blender will get to a point where it's at least close enough for most purposes. It has already made significant leaps in just the last couple of years.

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому

    Going bchrck out mantissa, this dude creates crazy scenes in blender. Lots to fbthen will nake your system cry for more power. Vut they are so cool

  • @LennertCoryn-f4e
    @LennertCoryn-f4e Рік тому

    Is it normal that we can't do this with other shapes, constantly bugging out

  • @ZacMarcus
    @ZacMarcus 2 роки тому

    more tutorials please these are amazing

  • @tiagotiagot
    @tiagotiagot 2 роки тому

    The question shouldn't be "is that possible on Blender?", but "how much of the work has already been done to make that on Blender?". Almost everything can be done on Blender, in some cases it's just a single button press, in others you need to write code yourself and/or do a lot of things manually.

  • @vamslee
    @vamslee 2 роки тому

    Mannnn can you please show me your render settings as well, whenever i try to render my png sequence it ends up looking like shit

  • @petergrant600
    @petergrant600 2 роки тому

    When I import the alembic file, the animation is does not show up. Is there a fix for that?

  • @JRBEditor
    @JRBEditor 2 роки тому

    quick question but if you were to animate a character and possibly save it as a alembic would this effect work to create some sort of disintegration look the main point is the animation of the character and not a still model. not sure if you tested this yourself but figured id ask before attempting this myself

    • @attimp4
      @attimp4  2 роки тому +1

      Yes this would work just fine. The tutorial I showed in the beginning of the video demonstrates that exactly.

    • @JRBEditor
      @JRBEditor 2 роки тому

      @@attimp4 yeah that’s where I got that idea I appreciate it the tut definitely something imma add to some animations I do in the future

  • @sudipto30
    @sudipto30 Рік тому

    Awesome tutorial .

  • @gracesonfernandes6008
    @gracesonfernandes6008 9 місяців тому

    what did he even do at 2:24 ... I'm so lost

  • @Red-oe6bl
    @Red-oe6bl Рік тому

    what computer hardware do you use ?

  • @davidsussens4478
    @davidsussens4478 Рік тому

    Do you think you could use the same effect to do a dandylion blowing in the wind?

    • @attimp4
      @attimp4  Рік тому

      100% could be done with some changes

  • @SantoSVD98
    @SantoSVD98 2 роки тому

    Nice results, i like It :)
    One question, when i bake an animation, what Will take the weight of the bake? The file when i baked It?
    And what Is an alembic file?

    • @attimp4
      @attimp4  2 роки тому

      not sure what you mean by "take the weight" but alembic is just a file type. Used mainly for holding animation data for a mesh.

    • @SantoSVD98
      @SantoSVD98 2 роки тому

      @@attimp4 I mean that when u bake an animation u have to store all the baked information and this take a lot of Memory space (sometimes Gigabites depending on the animation) . My question was, when the Memory of the Baked animation Is stored. In the current blended file, in Another temp file, etc...?

    • @attimp4
      @attimp4  2 роки тому

      ​@@SantoSVD98 It saves to it's own folder. Not the blend file. When you bake you can select the file output for the cache. By default it will save the cache to your temp folder.

  • @braylovell
    @braylovell 2 роки тому

    My computer could never😂what are some of your specs??

  • @Tychoof
    @Tychoof 2 роки тому

    very cool

  • @HenMor
    @HenMor 2 роки тому

    Amazing

  • @BloodlessRMZ
    @BloodlessRMZ Рік тому

    It's not the particles that's gonna explode, it's my laptop.

  • @multiartistthatyouneed
    @multiartistthatyouneed Рік тому

    Looks cool! I tried to repeat this, but weights were blue =(