Writing C in C++ is perfectly valid, it's actually preferred by a ton of people. Most C code is valid C++, the latter just has extra powerful features built on top
@@swirl6996 i think its more "every C programmer knows C++" since while all C code is valid in C++, the other way around is false. In fact, if you only know C++, you may have trouble with a simple hello world in C because C++ does this evil thing called "operator overloads" where now the code we write isn't even doing what we think it is doing.
@@gaffclant What you said here is to use C++, you need to understand the fundamentals of C, but to use C, you don't need to fully understand C++, but with glean certain aspects of it. In this case, the individuals who use C++ understand all aspects of C, but not vice versa. Similar to the rectangle and square discussion. Not all rectangles are squares, but all squares are rectangles.
Fantastic to see you trying C++. It's been years since I've done C++. Videos like this make me want to try again but then I look at some C++ and nope out real quick.
i know this is 4 months late as a reply, but i just find it funny the dude thought he was a failure for 'coding in C instead of C++' like 99% of C code is perfectly valid C++ code lol
honestly cool project! To make sure there is no confusion though Its importatnt to note that both Raylib and SDL are programmed in C and are very friendly with C++. Just that there are more tutorials and resources on using C with Raylib.
Your artstyle reminds me a lot of WarioWare and it's just so pretty to look at. Game dev is so much easier when you can do art - I can't draw so it's way harder to make games, this is inspiring
The original textures for Minecraft were also kinda poopy. You don't need to be a sublime artist if you can make good, fun gameplay. Besides, you can always teach yourself to draw by forcing yourself to do a lot of textures. You got this, my guy.
As an artist myself, you do not need to be an artist to make a great game. It 'draws' people in, but it does not keep them hooked, great gameplay does.
Next could be make a game with Rust. Rust is not really the hardest language of programming but it’s one of those language when after use it for a while. Everything around it look less fun and Rust just being amazing xD
@@Goodgis He is lying. Learning rust is a completely different experience to other languages and while it can be satisfying to learn, it will be a drag to get through
Rust is an awful language. The promotion of it is so bizarre and basically has no explanation besides people refusing to use C++, which is the best language.
@@Goodgis If you want an extra challenge, you could limit yourself to just pico-8, maybe even use the browser version, so you cannot use your own text editor and have to rely on pico-8's built-in tools.
When I heard you say this was a really hard challenge, I at first thought that was a little weird for someone who's making coding videos. Then you said you come from an artist background, not a programming background, and now I'm just left very impressed. Writing a game in C++ using SDL2 without a programming background is really commendable, well done!
there is a guy that was making a tetris with raylib, the trick is that he was teaching about how to make raylib useful to the c++ language and how you can it apply it to other c libraries
@@Kyleology not to be the "uhmmm actually" guy, but assembly is much much slower if you are a beginner since you don't know how to write it optimally, just using -o in the compiler with a c/cpp app would make it faster
@@zachgeyer8090 Yeah, but isn't assembly like... super hard to learn? and also there probably won't be as many material covering development for retro consoles as there is for stuff like SDL2.
C and C++ are indeed quite different, but all C code is also valid C++ code. C++ just has classes and some more garbage attached. You should be able to just tell the compiler to do C++ (or use g++ instead of gcc), and boom, you've now made a C++ program'
Technically not all C code is valid C++ code, theres a million blog posts on the differences but they're so minute that they really don't matter 99% of the time if you just want to write C to use a C++ library.
Yeah sometimes you make a typo or something and it compiles and you're like "Why ??? this is dumb, this should not compile !" and then you realize it's to be C compatible...
you are my favorite gamedev youtuber. i have watched all your videos and wish you had more. your videos make me laugh and are entertaining and educational
Says a "basic hello world program takes as long as reading Les Miserables", while showing a basic C++ hello world program that's literally 11 only lines long.
you can make a hello world script in 5 lines easily if you just remove the extra separator lines (the ones with nothing in them that makes the code look pretty)
I normally binge a lot of programming/game dev/etc. on here, but I was still curious why your video was showing up for me. Then I saw your joke about Factorio and realized my YT history for the past week is 90% Factorio videos lol Thanks algorithm, you worked for once, gonna sub :)
Obviously you can write proper C++ while working with a C library (and that's what you've done because SDL is a C library, which kinda defeats your decision to ditch Raylib because it's C) but if you want a 2D library that by itself gives you nice C++esque interface you can try SFML
i just wanted to say, i just tried out your demo for DewdropDynasty, its really good, i do think that the keyboard controls arent the best, but its just the early demo, i understand, i really think this game could go somewhere, i also would like to say i think i may be switching my game to a more metrovania game than an adventure game, thanks for the inspiration!
similar thing had happened to me . when i am in 6th grade, i studied javascript believing its java. i didn't had any mentor though. it was my entry to world of programing
So many libraries are written in C (including SDL), even libraries you would use in languages like python use C libraries under the hood. That said though if it works what stops you from using it?
Going from Raylib to SDL is like switching from a boxed pancake mix to making pancakes completely from scratch having to gather _all_ the ingredients and measures yourself (instead of just some), but because SDL has plugins for everything you can completely customize your pancakes to your heart's content.
Thanks a lot, I watched a couple of your videos the scratch game also, it's pretty inspiring. Honestly I am kinda stuck to make my own game, my idea mostly end up bigger, but thanks to your video and your games I can use it as reference to make my game smaller dan more achievable
I greatly respect you, my friend! You're always showing so much courage to branch out and broaden your horizons. Do I correctly ascertain-from your tone-that you're not switching away from Godot just yet, based on this experience? Merely splashing in the shallow end of some other language pools, for the sake of variety and to keep your skills sharp?
You're correct. For making actual commercial video games Godot is the way to go. I like using these frameworks for a learning experience. :D They also force me to make my games small for these types of videos.
Since you come from an artist background, you should try the Piet esolang (esoteric language). It is not a language that can make a game, but it can be used to make some kind of art work that can be turned into actual code. And because of the way it's built, there is more than one way to write a "hello world" program.
Raylib and SDL2 are both C libraries. If you really wanted to go full C++ u should have went with SFML. Not saying SDL2 isn't valid, just that your reasoning to quit Raylib applies to SDL2 as well.
@@Goodgis That is true, Raylib is really young compared to SDL2. Just like SDL2 and any C api for that matter Raylib works with C++ without issue. If u ever decide to revisit this challenge, i hope u give Raylib another shot. Nice video btw.
@@Goodgis C code compiles in a C++ compiler just fine as an supported feature. This means you can use C libraries in a C++ program. So technically you are using C++, just that the library is not using any new features that the ++ part brings. For graphics a lot of libraries are actually in C deep down, so if a library is C++ it is likely just a C++ wrapper around C code. Not that it is a bad thing, C can do everything, the complex code just looks nicer to read with the extra C++ features.
Was the super tux part supposed to be a PATHETIC ATTEMPT at a joke?? I'll have you know super tux and tux cart are fantastic games developed by the linux community, AND THEY ARE OPEN SOURCE. BUT OF COURSE A WINDOID WOULDNT UNDERSTAND. I use arch btw
this is a interesting video, C++ was the first language i ever learned and it is interesting to see nowdays it is considered to be one of the hard ones while most people first learn Python or Javascript, for what language to learn next i recommend to learn assembly 6502, it is one of the most accessible types of assembly out there, at least if compared with modern x86-64.
Yes, also a couple of other interesting features there for the picky ones... First, the function doesn't do what is says at all, like actually _display_ the time. Second, it counts 60 milliseconds in a second, not 1000... well they aren't milliseconds anyway, so whatever. And for the C++ learner: Hint 1, std::chrono; Hint 2, std::ostringstream (well, it isn't forbidden to use sprintf either).
As a developer, I'd be interested in you recreating this game on multiple frameworks, and then testing the differences in each. Like, which one runs faster, and are the increases in speed worth the steep learning and development curve.
Raylib works with C++ just fine All you have to do is change the compiler from gcc to g++ and it works just fine since C++ allows for mixing C++ and C code in a single program just fine. I mostly used Raylib with C++ this way.
I understand you not wanting to release spaghetti code but what about the resources you used to used to learn? I've found finding good SDL C++ tutorials to be pretty challenging
I was thinking of making a video game. Have you ever watched Hills of Glory 3D? To make an engine and the controller to make games. Can you help me? I don't know how to programming.
bugs (to improve game): 1. the in game timer is WAY to fast 2. when the game is closed, main.exe still runs in the background and uses a lo of computing power, requiring task manager to close (also blocks it from being able to be deleted) 3. (more or less critical feedback) if you click your keys in a certain way, you can speed through it really fast without trying
@@Goodgis Bevy is pretty good, but it's more of a engine than a framework, so if you still want a feel that is closer to the likes of Pygame and SDL, I'd recommend the crate Macroquad.... or just use Bevy, like I said, Bevy is pretty good. (Just be warned that the initial compilation of that library takes an eternity.)
You are a Chad of GameDevelopment. And because of course you are, I challenge you to do a game in assamble language. Or in Power Piont, if the first one sounds insane.
Here is a video idea for you. Take this game, use it as an example of "spaghetti code" and show others better ways to do what you did. Make a video un-spaghettifing the code as an example/learning video and then share the fixed source code.
Who's gonna tell him that Pygame, the library he used in his making a game with python video, is actually a wrapper of SDL? Which means that he's technically been using SDL at the very least since he made that video.....
My biggest challenge with sdl2/c++ was not learning to use but to config the fking enviroment on windows if using mingw/vs code ( at first, after that is just muscle memory)
C is still a great language to learn. N64 games were written in C, which is the entire reason I tried to learn it. Just wish I didn't procrastinate so much.
I had a lot of fun screwing around with developing in C++ on Linux, but linking libraries on Windows is equivalent to pulling your toenails out with pliers, I'm shocked nobody ever talks about it. How'd you get everything to work?
just change the file extension to .cpp, c++ is simply a superset of c. they arent different, and they are completely compatible (i even use .h instead of .hpp for header files 💀)
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Pencils are epic
i bet you cant program in italian 🤌🤌🤌🤌
Speed Running or Speedrunning
Is it about going as fast as possible or 🚶♂🏃♂🚶♂🏃♂🚶♂🏃♂🚶♂🏃♂🚶♂?
How about Raylib?
You need to learn bf next. It is the greatest language in all of programming
Fun fact! Pygame is actually a python wrapper for sdl2, so technically this isn't the first time you've used sdl2.
pygame uses a python sdl2 wrapper but it just built on top of it
It is not called wrapper it is called wrangler
@@amiteshwarsingh6099 what's the diffrence
@@cacto1680 about 3 letters
@@cacto1680 wrapper - wrangler = bkgch
Writing C in C++ is perfectly valid, it's actually preferred by a ton of people. Most C code is valid C++, the latter just has extra powerful features built on top
"Every C++ programmer knows C"
@@swirl6996bro what if they didn't learn about printf() in c++? They mostly use cout. So... Just saying.
@@swirl6996 i think its more "every C programmer knows C++" since while all C code is valid in C++, the other way around is false. In fact, if you only know C++, you may have trouble with a simple hello world in C because C++ does this evil thing called "operator overloads" where now the code we write isn't even doing what we think it is doing.
@@gaffclantC programmers don't know all the concepts of C++, but C++ programmers know all the concepts of C
@@gaffclant What you said here is to use C++, you need to understand the fundamentals of C, but to use C, you don't need to fully understand C++, but with glean certain aspects of it. In this case, the individuals who use C++ understand all aspects of C, but not vice versa. Similar to the rectangle and square discussion. Not all rectangles are squares, but all squares are rectangles.
Seeing someone else have great pain to create a window in SDL brings me great enjoyment
me too, my shooter game in alpha has 700 lines of code and i have a huge feature list still..
Fantastic to see you trying C++. It's been years since I've done C++. Videos like this make me want to try again but then I look at some C++ and nope out real quick.
ohh that headach again...
try python instead
Goodgis: uses SDL despite it being C instead of C++
Raylib: that has c++ wrapper O_o
you don't even need a c++ wrapper for c libraries most of the time
@@_Enderpuff true c libraries are compatible with c++
There a really nice one called SFML, lots of advaced but easy to use graphics+audio utilities.
@@glitchy_weasel I personally either use imgui + sfml or imgui + opengl
i know this is 4 months late as a reply, but i just find it funny the dude thought he was a failure for 'coding in C instead of C++' like 99% of C code is perfectly valid C++ code lol
05:32 Haskell.
Damn, your graphic design is on POINT!
honestly cool project! To make sure there is no confusion though Its importatnt to note that both Raylib and SDL are programmed in C and are very friendly with C++. Just that there are more tutorials and resources on using C with Raylib.
I love Devlogs! This looks great! good job goodgis!
Thank you!! 😊
@@Goodgis you are still using c language to code this game
Your artstyle reminds me a lot of WarioWare and it's just so pretty to look at. Game dev is so much easier when you can do art - I can't draw so it's way harder to make games, this is inspiring
The original textures for Minecraft were also kinda poopy. You don't need to be a sublime artist if you can make good, fun gameplay. Besides, you can always teach yourself to draw by forcing yourself to do a lot of textures. You got this, my guy.
As an artist myself, you do not need to be an artist to make a great game. It 'draws' people in, but it does not keep them hooked, great gameplay does.
as a not artist myself, the problem isn't others, if i dont like how my game looks i dont want to finish it@@trys10studios
I think it would be interesting to learn a language like BASIC and try to make a game with that
Oh a classic.
Or maybe Assembly like Roller Coaster Tycoon
That would be easy
@@WillMakesGames just gonna take a few years to learn
Do ti-basic, on a ti-84 + ce python calculator.
What language should I learn next? - Lua is a really nice language. Love2d and pico8 are great engines that use it! :)
Have you tried Solar2D and MicroStudio 🤔? They both use lua
@@puddyy7010 I haven't but you've piqued my interest so I'm going to have a look! :) 👍
@@will.bailey cool! Lemme know your reviews upon it 🤓do you know any other good C++ sdk, framework, API or libraries by any chance?
And Boblox is the greatest
Well its extremely similar to python tho
Next could be make a game with Rust.
Rust is not really the hardest language of programming but it’s one of those language when after use it for a while.
Everything around it look less fun and Rust just being amazing xD
Plza Goodgis do it
That could be awesome!
@@Goodgis Try Bevy!
@@Goodgis He is lying. Learning rust is a completely different experience to other languages and while it can be satisfying to learn, it will be a drag to get through
Rust is an awful language. The promotion of it is so bizarre and basically has no explanation besides people refusing to use C++, which is the best language.
What language next? Pico-8 with Lua, it will be a quite new experience for you to make a retro game in this simple language
Sounds like fun. I've actually made a terrible game in Pico-8 before.
@@Goodgis If you want an extra challenge, you could limit yourself to just pico-8, maybe even use the browser version, so you cannot use your own text editor and have to rely on pico-8's built-in tools.
@@costelinha1867 pinnacle of torture:
This would be so cool as a rhythm game, for instance when you would miss a key the point if the pencil would break. I would play that in a heartbeat.
When I heard you say this was a really hard challenge, I at first thought that was a little weird for someone who's making coding videos. Then you said you come from an artist background, not a programming background, and now I'm just left very impressed. Writing a game in C++ using SDL2 without a programming background is really commendable, well done!
there is a guy that was making a tetris with raylib, the trick is that he was teaching about how to make raylib useful to the c++ language and how you can it apply it to other c libraries
Make a simple game with Rust + Bevy next, Bevy uses an ECS (Entity Component System) and it's a really different and fun experience!
This please. I have a Rust obsession and I must be sated.
UP!
+1
+1
+1
I’ve started watching your channel recently and you’ve inspired me to try out making some small games. So thank you for making the great content!
Speed run game made with the fastest programming language. Let's goooo...
Gotta go fast!
Unless we're ignoring assembly.
@@Kyleology and C. and C--.
@@Kyleology not to be the "uhmmm actually" guy, but assembly is much much slower if you are a beginner since you don't know how to write it optimally, just using -o in the compiler with a c/cpp app would make it faster
Rust is faster then cpp
You were so close to the greatness of C and raylib, but so far away.
"and the best part That it only took 8 hours to do yeah! 8 hours" is the most(est) c++-ing thing I've ever heard in my life
2:59 i know it's a joke, but i really do love supertux
6502 assembly nes game! It’s super fun to learn!
RIP
I’m serious it’s been such a fun and interesting challenge for me and being able to play an nes game you made is the most satisfying thing!
There is an alternative assembly language called wiz which is a mix between asm and C.
It makes programming for the NES way easier.
@@zachgeyer8090 Yeah, but isn't assembly like... super hard to learn? and also there probably won't be as many material covering development for retro consoles as there is for stuff like SDL2.
I like how he literally made this game from complete scratch using a C++ based framework instead of using any game engine.
I can understand your pain working with SDL, lol
1:15 that thing is terrifying 💀
LOOK AWAY!
C and C++ are indeed quite different, but all C code is also valid C++ code. C++ just has classes and some more garbage attached. You should be able to just tell the compiler to do C++ (or use g++ instead of gcc), and boom, you've now made a C++ program'
Technically not all C code is valid C++ code, theres a million blog posts on the differences but they're so minute that they really don't matter 99% of the time if you just want to write C to use a C++ library.
Yeah sometimes you make a typo or something and it compiles and you're like "Why ??? this is dumb, this should not compile !" and then you realize it's to be C compatible...
Consider: int* p= malloc(sizeof int);
@@benhetland576 Fair enough. Though you can use `-fpermissive` in g++ to get it to compile anyways ;)
Yep you can compile Raylib in C++ just fine. Been using it like that all the time.
you are my favorite gamedev youtuber. i have watched all your videos and wish you had more. your videos make me laugh and are entertaining and educational
Says a "basic hello world program takes as long as reading Les Miserables", while showing a basic C++ hello world program that's literally 11 only lines long.
11 lines is pretty long for a hello world script
11 lines??? It should be like 6 or 5 lines at minimum
you can make a hello world script in 5 lines easily if you just remove the extra separator lines (the ones with nothing in them that makes the code look pretty)
SmallAnt would like this, seeing his popular videos on the subject manner. Amazing video, by the way!
I hope so haha
0:03 whats the font name ?
I normally binge a lot of programming/game dev/etc. on here, but I was still curious why your video was showing up for me. Then I saw your joke about Factorio and realized my YT history for the past week is 90% Factorio videos lol Thanks algorithm, you worked for once, gonna sub :)
Obviously you can write proper C++ while working with a C library (and that's what you've done because SDL is a C library, which kinda defeats your decision to ditch Raylib because it's C) but if you want a 2D library that by itself gives you nice C++esque interface you can try SFML
2nd
Or Raylib.
I'm dying to setup SFML
HOW DO I SET IT UP 😭😭😭
These are honestly my favourite kind of videos
i just wanted to say, i just tried out your demo for DewdropDynasty, its really good, i do think that the keyboard controls arent the best, but its just the early demo, i understand, i really think this game could go somewhere, i also would like to say i think i may be switching my game to a more metrovania game than an adventure game, thanks for the inspiration!
similar thing had happened to me . when i am in 6th grade, i studied javascript believing its java. i didn't had any mentor though.
it was my entry to world of programing
Lua is a good language since it has some good frameworks (or even engines like defold i think) to make games
I love your videos, they gave me back the desire to program, it's not that I didn't program before, I just did it without desire, keep it up
So many libraries are written in C (including SDL), even libraries you would use in languages like python use C libraries under the hood. That said though if it works what stops you from using it?
Going from Raylib to SDL is like switching from a boxed pancake mix to making pancakes completely from scratch having to gather _all_ the ingredients and measures yourself (instead of just some), but because SDL has plugins for everything you can completely customize your pancakes to your heart's content.
Nice game to sharpen you knowledge! ✏
Thank you 👍
bro thats sick keep it up!
Thanks so much!
Can you make something in pico-8? It’s a pretty good game engine.
That would be sweet!
Thanks a lot, I watched a couple of your videos the scratch game also, it's pretty inspiring. Honestly I am kinda stuck to make my own game, my idea mostly end up bigger, but thanks to your video and your games I can use it as reference to make my game smaller dan more achievable
I greatly respect you, my friend! You're always showing so much courage to branch out and broaden your horizons. Do I correctly ascertain-from your tone-that you're not switching away from Godot just yet, based on this experience? Merely splashing in the shallow end of some other language pools, for the sake of variety and to keep your skills sharp?
You're correct. For making actual commercial video games Godot is the way to go. I like using these frameworks for a learning experience. :D They also force me to make my games small for these types of videos.
Godot is natively written in C++, so even with Godot it's pretty useful. Especially since bindings are fucking stupid.
Since you come from an artist background, you should try the Piet esolang (esoteric language). It is not a language that can make a game, but it can be used to make some kind of art work that can be turned into actual code. And because of the way it's built, there is more than one way to write a "hello world" program.
Raylib and SDL2 are both C libraries. If you really wanted to go full C++ u should have went with SFML. Not saying SDL2 isn't valid, just that your reasoning to quit Raylib applies to SDL2 as well.
Welp, too late now. Though I will say there was waaayyyy more information on using SDL with C++.
@@Goodgis That is true, Raylib is really young compared to SDL2. Just like SDL2 and any C api for that matter Raylib works with C++ without issue. If u ever decide to revisit this challenge, i hope u give Raylib another shot. Nice video btw.
@@Goodgis C code compiles in a C++ compiler just fine as an supported feature. This means you can use C libraries in a C++ program. So technically you are using C++, just that the library is not using any new features that the ++ part brings.
For graphics a lot of libraries are actually in C deep down, so if a library is C++ it is likely just a C++ wrapper around C code. Not that it is a bad thing, C can do everything, the complex code just looks nicer to read with the extra C++ features.
Nice video goodgis but tbh I think its funny that a video about making a game in c++ and sdl2 from polymars from 2 YEARS ago was in my feed :)
What about OpenGL?
New vídeo made by my favorite UA-camr ever
Was the super tux part supposed to be a PATHETIC ATTEMPT at a joke?? I'll have you know super tux and tux cart are fantastic games developed by the linux community, AND THEY ARE OPEN SOURCE. BUT OF COURSE A WINDOID WOULDNT UNDERSTAND. I use arch btw
this is a interesting video, C++ was the first language i ever learned and it is interesting to see nowdays it is considered to be one of the hard ones while most people first learn Python or Javascript, for what language to learn next i recommend to learn assembly 6502, it is one of the most accessible types of assembly out there, at least if compared with modern x86-64.
Now do a game in Assembly.
4:45 the displayTime function returns a pointer to a string that is stack-allocated, meaning that you are returning and using an invalid pointer :)
Yes, also a couple of other interesting features there for the picky ones... First, the function doesn't do what is says at all, like actually _display_ the time. Second, it counts 60 milliseconds in a second, not 1000... well they aren't milliseconds anyway, so whatever. And for the C++ learner: Hint 1, std::chrono; Hint 2, std::ostringstream (well, it isn't forbidden to use sprintf either).
Don't you just love undefined behavior?
For your next code challenge you should make a
mmo in assembly!
While blindfolded
As a developer, I'd be interested in you recreating this game on multiple frameworks, and then testing the differences in each. Like, which one runs faster, and are the increases in speed worth the steep learning and development curve.
Learn malbolge and I’ll pay you 15 dollars
oh god
y don't u do it and I pay u
Raylib works with C++ just fine
All you have to do is change the compiler from gcc to g++ and it works just fine since C++ allows for mixing C++ and C code in a single program just fine. I mostly used Raylib with C++ this way.
The funny thing is that he dismissed Raylib because it's a C library and went for SDL which is... also a C library lol
Goodgis says some very nice things at 5:09, so make sure to watch at full volume😈
I really like your art style, its so smooth and colorful, maybe you could make a video and explain how you do it or teach a few techniques idk
Your game looks good! You cold say your skills are sharper. 😂
Speedrunning a devlog! :0
You know it!
I just finished rewatching all your videos for the third time yesterday haha
Woah! That's some dedication. Thanks so much! :D
WOW. YOU are so good at this
Man I don’t know how you do it! Maybe I just lack determination but coding in ANY language is so hard for me, haha. Maybe I just lack determination.
It just takes practice. :D
Your UI/concept designs are so nice. Do you have any recommended places for me to learn that kind of stuff?
pointers, references and not garbage collector unless you write one yourself is my defintion of hell.
The spaghetti actually looked good!
Next PL should totally be assembly!
Now you should try making a game in Rust as another challenge
Great Vid!
Thanks!
This is super cool, I should really try engineless as some point. But I challenge you to use my language, C#!
I understand you not wanting to release spaghetti code but what about the resources you used to used to learn? I've found finding good SDL C++ tutorials to be pretty challenging
i really love this game lol the style is very reminiscent of those little wii games
I was thinking of making a video game. Have you ever watched Hills of Glory 3D? To make an engine and the controller to make games. Can you help me? I don't know how to programming.
bugs (to improve game):
1. the in game timer is WAY to fast
2. when the game is closed, main.exe still runs in the background and uses a lo of computing power, requiring task manager to close (also blocks it from being able to be deleted)
3. (more or less critical feedback) if you click your keys in a certain way, you can speed through it really fast without trying
if you want something on a slightly smaller difficulty level, but still pretty hard and low level try bevy and rust!
I've heard Bevy is pretty sweet!
@@Goodgis I'm excited for their visual editor! hopefully they come out with a prototype in the next release...
@@Goodgis Bevy is pretty good, but it's more of a engine than a framework, so if you still want a feel that is closer to the likes of Pygame and SDL, I'd recommend the crate Macroquad.... or just use Bevy, like I said, Bevy is pretty good. (Just be warned that the initial compilation of that library takes an eternity.)
You are a Chad of GameDevelopment. And because of course you are, I challenge you to do a game in assamble language.
Or in Power Piont, if the first one sounds insane.
Go try writing in ASM yourself 😂😂😂
Do Assembly next 😆. You're gonna wish you could go back to C++.
great vid :D
Here is a video idea for you. Take this game, use it as an example of "spaghetti code" and show others better ways to do what you did. Make a video un-spaghettifing the code as an example/learning video and then share the fixed source code.
Very impressive Goodgis. Very impressive... but I think it's time you made a game in Assembly 😈
*I slowly move my lips close to your ear and I whisper* "sdl2 is also written in C"
He did it...
The mad lad did it
And I survived to tell the tale.
Who's gonna tell him that Pygame, the library he used in his making a game with python video, is actually a wrapper of SDL? Which means that he's technically been using SDL at the very least since he made that video.....
Lol yeah he knows now
My biggest challenge with sdl2/c++ was not learning to use but to config the fking enviroment on windows if using mingw/vs code ( at first, after that is just muscle memory)
It is so much easier to set up a dev environment for C++ in Linux. I would recommend using WSL to develop on Windows.
I have always wanted to install Linux, but didnt fore many reasons. But now c++ programming its THE reason to do it.
@@OSharraps exactly what I did after . I already used in linux, it so much easier
Good job boi, now make a game in LUA!
Nice video, I think rust with bevy would be really interestring too
This looks very good mr goodguy
C is still a great language to learn. N64 games were written in C, which is the entire reason I tried to learn it. Just wish I didn't procrastinate so much.
I have been screaming at my computer for 10 hours trying to get SDL2_ttf to work
SDL is a really great and flexible tool, my go to for c++ graphical applications and much more stable than dx9 or 11
I had a lot of fun screwing around with developing in C++ on Linux, but linking libraries on Windows is equivalent to pulling your toenails out with pliers, I'm shocked nobody ever talks about it. How'd you get everything to work?
How'd you do it without stack over flow.... 🤔
just change the file extension to .cpp, c++ is simply a superset of c. they arent different, and they are completely compatible (i even use .h instead of .hpp for header files 💀)
You can write C in C++, but not C++ in C.
When is dewdrop dynasty coming .your videos are so good❤❤ keep finishing it
nice game Goodgis😃
where did you learn sdl2? I just saw that on youtube there are a lot of tutorial from the 2017...