Adding Boss Fights to My Indie Game
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- Опубліковано 31 тра 2024
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🐝 Wishlist Dewdrop Dynasty on Steam!
► bit.ly/WishlistDewdrop
It's time for some fun! Boss fights are one of my favorite things to work on when making video games. Today we'll create some, hopefully, epic bosses inspired by Megaman, Hollow Knight, and heck even Super Mario World.
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Chapters:
0:00 Boss Fights
0:43 Latest Updates to Dewdrop
0:58 Updating Enemies
1:58 Reworking the UI System
2:20 Boss Fights
3:15 New Location
4:10 Bonsai Beetle
5:12 Future Features
5:54 Brilliant
6:46 My Secret Website
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I've been on a quest for over the last 2 years to release my first major commercial game. It's a lighthearted 2d action/adventure Metroidvania called Dewdrop Dynasty. Think Hollow Knight but with Ocarina of Time Mechanics and a lovable world and characters from Paper Mario. If you've ever thought to yourself "How to make a video game" or "How to release my first indie game" then follow along on my quest as I try to complete mine.
#Gamedev #Programming #Godot #devlog
Be a BOSS and SUBSCRIBE! I dare you. 😎
ok
How tf u comment 8 daysqgo
Yeah
I already did 😎
the wizmos or whatever they are called are literally the Kameks from Mario
Boss fights are arguably the best part of any video game, and I’m really glad you made the visually distinct with excellent designs.
I appreciate that! Thanks.
@@Goodgis no problem! Also, have you considered giving the beetle a fan fire attack?
@@Ech_The_Sentiant Could you elaborate on fan fire?
I disagree. For me, most bosses feel like mindless robots that do the same couple of moves over and over in a confined space until their obvious defeat. They were originally used as a difficulty spike in arcade machines that were designed to eat up tokens for more profit. I feel like they are still used as difficulty spikes to break the gameplay loop or artificially increase game duration. But it is a preference so I respect that as well.
I like the bosses but I think it’s the overall immersion of the world
It would be cool to see a video on what it takes to make an enemy from start to finish. Visuals, thought up attacks, scripting it, animating it.
Yes
YES 🗣🗣
YES 🗣🗣🗣🗣
Yes! 🗣🗣🗣🗣🗣
Yes
I hope this game becomes some kind of indie masterpiece like papers please, hollow knight, cave story, rain world, etc.
That would be awesome, but I'm not putting that pressure on myself is it is my first commercial game. :D
You are one of the only game developer I’m still genuinely rooting for and waiting to see updates!
Stay safe and stay strong Goodgis👍
That seriously means a lot. I'm gonna try to make this the best game that I can!
Nice update.
At 1:38 you can see the crow flying away from the Am-bush's explosion (not sure of the name) without a scratch. It would be cool if they could damage other enemies, so you could detonate them strategically during fights.
All of the monsters are so unique in their looks, and attacks. Gotta love all of the Mario inspired mechanics, too. Keep up the amazing work, Goodgis!
Thanks so much! Will do!
Kamek inspiration was fire
When Dewdrop Dynasty releases, you're obligated to change your username from Goodgis to Greatgis.
Boss fights are the part I have to think about the most for my game
4:01, Maybe you can make it so when you defeat one of them, the others get stronger (perhaps different attacks?)
Yeah, that could be a cool idea. Like there attacks vary based on how many are left.
this devlog showcases SO much progress, I love it man!! Keep up the good work and can't wait to see more updates!
The wizmo boss fight trio reminds me of the boss at Luigi’s mansion floor 11. Anyway, I have to say, I really like the idea of the clock tower. Maybe you could also make a location with castles and knights. And name it: the forgotten castles
Love ya goodgis. I really hope your game is able to come out this year because I’m literally so excited to play it.
Oh, it will! 2024 or bust!
I love this series! I'll be sure to get this game the second it comes out, I plan to become a game artist with my coder and music friend and these videos have taught and inspired me on game design quite a lot! I can see a lot of the inspirations for the game, mainly mario for the shell spin part of the armadillo boss and the little shapes that appear from the wizard boss are similar to kamek. I love it when game developers do that typa stuff!
I'm working on making a game myself and your devlogs are really useful to watch for inspiration, im loving ur work so far :)
I have been slowly seeing the progress of Dewdrop Dynasty unfold. I really liked the tutorial and explored it completely. Even my friend seemed excited despite him not being used to liking Metroidvania games. Also, you are one of those who inspired me to code as a hobby
Happy new year Goodgis, nice to start the year with one of your videos, would be great If you showed more enemies and bosses
Hey I really love the boss fights and I think the game is coming along great! I think something that could be cool is to have the names of the bosses appear before their fights, I always enjoy that because it gives some more story and makes them feel more official, plus it doesn’t clutter the screen like a normal health bar would but it tells you when a boss fights starting. Hopefully that’s a good suggestion and I can’t wait to play!
Watching the development unfold has been a great time. I've been working on my own metroidvania and your videos are a huge inspiration / motivator. Your particle effects and animations are INSANE.
Looking forward to see how the game evolves, best of luck and happy new year 🥳
i think you should make bonsai beatle jump in the air and start randomly shooting around so the player dont just spam jump to win
A good thing that could make the gameplay even more enjoyable could be upgrades, every time you kill an enemy you get money, then you can find a seller and buy upgrades for your gun or your character like:
Double Jump: your character has double jump but the bullets no longer boost you up
More bullets: your gun has 4 bullets but only 2 help you do extra jumps (more intended for boss fights)
Faster reload: you already know
And so on, the special thing about upgrades could be that you can only use 1, so if you buy them all you could swap before boss fights and see what could be more effective, maybe you can have an upgrades that marks the location of collectables or something cool
Gizmo's Gearhouse looks very fun to traverse! The pendulums and gears will allow for great and unique platforming. The fact that this is the first Godot metroidvania I heard about makes me even more excited for the game.
Don't rush yourself to finish at the due date, waiting for a better game is always better
This game looks sick! Whenever you post a devlog I get more hyped for release.
I'm so so excited to play this! I haven't touched any of the demos or beta builds, hoping to keep a lot of surprises intact ☺️
These Bosses LOOK SICK im super exited for this game and have been waiting for years cant wait for the release. and happy new year goodgis. and one more thing i think that you should add some more combat mechanics for a bit more variety then just shoot and charge then shoot maybe like a ground pound or a mario stomp to add more movement to the game.
One aspect of boss fights: The map. A good boss fight has a good setting. Maybe a cool background, platforms, and Music. A boss needs cool music.
I love your work, I´m making a metrodvania to, for my school work, and your channel is a place where i took inspiration and i have to to a document when I have to write down the thanks and for sure i will put your channel. Congrats for your videos.
This is a nice update and I’ve been waiting for the next dewdrop dynasty update so this is really refreshing
This is awesome!! I love the 3 on 1 boss fight, that looks so cool
I have been trying to make a metroidvania myself. This gives me the motivation I need. Thanks Goodgis!
Cake dragons give me life, they're so cute!
I eagerly watch the development of this game! Good stuff!
an option to refight bosses would be amazing, and a boss rush
Your game looks fun and super cute! Love the art direction!
was so looking forward to a devlog or update nice!
So hyped for this game. The art style is just 👌✨
I'd love to see a music devlog! I am focusing a lot on music composition for my own metroidvania project, so It'd be cool to see your approach.
man your game looks soooo good right now. I can feel the time you've spend on gamefeel even through video. Well done! Wish you lucky reliase!
Gizmos Gearhouse looks awsome! And the mini boss-fight looks so cool! I would like to see more enemies and deep dive into them! The wait for this video was definitly worth it! (And thanks to you i picked Godot as my game engine and i am learning how to make great games like you :] )
I have wishlisted Dewdrop and gotten the testing game, and I'm so excited for the release!
Very nice work! Boss fights are a chance for you to shine and do some badass behaviour, as its where you can have an enemy do some cool and unique behaviour which players won't necessarily see again so may as well make it stand out, and seems like you're doing that!
the location looks more and more unique. Gj for the past year and hf for the next one ^^
So glad that you picked the Plok! music for this video
This looks pretty inspired by New Super Paper Mario, which was my favorite game as a kid, and it's in my favorite genre today, metroidvania! Definitely going to be checking it out.
Bonzai beetle definitely needs the kind of intro cutscene where a super fancy blown up version of him slides in with the diagonal bars and his name and stuff. Have been watching the progress of this game for a while now, and it’s looking great! I can’t wait to play it and the new area looks amazing! Keep up the good work!
Boss fights are meant to show off what you learned. I think you should have the boomerangs shield guy have little children you fight before him, one throws boomerangs slowly and the shields slowly to teach the mechanics then have the boss fight. Else slow him down and have him wind up before throwing the boomerangs. He seems a bit quick to block so train the player up on his children/minions or slow down his reaction time
Nice work man this inspired me a ton
From what I can see it looks like the boss attacks could be better choreographed, like because you know what attacks they are capable and when they might do it but a new player would have no idea
The sprites and animations look so good!
Make sure that it’s clear that you can kill those boomerang guys without any upgrades because with their shields they look a lot like those big baldur beetle things from Hollow Knight that you need a spell to kill. I just think it might be a little unintuitive to lure its shield up to hit its feet if you don’t know that that’s the solution. Great video! Keep going man!
A jester boss that is insanely hard with projectiles coming from all sides and…i dunno like messes with reality like making him bigger or the player bigger and just wonky effects that will make the boss extremely fun (also very fast and circus themed)
The art style is perfect for this game! The bosses' designs and animations are really well made.
It's always a good day when Goodgis uploads!
you should show us more enemies and your thought process for designing the attacks and other design features
Love the Tim Follin music. I actually got Plok in the mail yesterday
It was nice to see a new devlog! I missed these. Also I like the HP Flower having a face - didn't notice it on previows videos, did you just add it or I just missed it all this time?
Also don't know if you remember since I just checked and I commented it more than a year ago lol, but the bullet indicator being right next to the flower feels just right - more than having a gun with the indicator, at least to me.
Everything is looking really polished, congratulations!
Adding some platforms in the bonsai beetle fight might be fun.
make the beetle boss have a dig attack underground bc he’s a beetle
For the Bonsai Beetle boss, it would be cool to add an attack with a windup that fires 6 rapid shots, like hip firing a revolver quickly like in those Wild West movies.
I just downloaded the demo and its super fun! The only thing i reccomend is changing the controls or atleast allowing w,a,s,d pleasseee
Goodis is one of the best game devs
🥰
Yay Goodgis video! And its dewdrop too :)
I had followed the gamedevs of this game since you made the first video about dewdrop , can't wait to play it when its released !
thanks for the support!
Heck yeah, all the bosses look really cool! I’d love to hear some more about the mechanics, I’m curious if the ammolings survived or not.
what if you could make a game about forest creatures in a woods setting collecting near by materials to keep them safe from danger
This is amazing! Very inspirational.
The crows are the new primal aspids
I love the bosses, the improvements to bonzai beetle are great. Love the idea for cake dragons.
I was just wondering If you kept the idea. for a water area that you mentioned a big while ago.
For the next devlog I would love to see more mechanics, those are my favorite :)
This looks like a great game, what website do you use to draw the boss, enemy, and player?
Goodgis uses PyxelEdit
Brilliant work on the bosses! They look great.
Thanks a bunch!
Always a blast to see your videos.
I appreciate that!
It would be lovely to see how you make youre art
I wish listed it! I am so hyped to play on my switch!
this looks soo good
Can't wait for this game! I featured it in a past video of upcoming metroidvanias!
In case Goodgis misses this comment, thanks so much for including it on behalf of Goodgis & Firith.
Great video! Boss fights are one of my favourite areas of video games. Cuphead definitely has the best boss fights in my opinion. Dewdrops bosses look great so far!
you should have him teleport into the air then throw a spread of tnt.
and maybe have a second air attack that's like a dive, or a ground pound.
There was one boss which I liked in a certain game in which depending on the choice that boss can become our ally and then we fight the secret boss with the help of our ally boss loved that concept
I can’t wait for dewdrop to come out! The next dev log should be on weapons and combat. 😁 I love your videos and keep up the good work!
Sounds like fun, I'll see what I can do.
It's looking sooooo good! I am so glad I backed this early!
Me too!! haha :D
Please make a video on enemies! I would love to see how you design them
I'm definitely gonna buy your game when it releases.
omg every video you put out is such a banger
you are one of my favorite game devs ever
i absolutely can't wait for dewdrop
i can already tell its gonna be one of my favorite games ever
your content inspired to become a game developer
-Tyler
All the mario inspired stuff is beautiful
How do you code the special attacks in godot, do you use the diffrent states or like tha animation player?
im typically a immersive sim/3d guy, but this just looks so damn fun wishlisting now
You know it's a good day when goodgis releases
The demo is really fun. I found myself subconsciously timing the charge shot to navigate the map faster. The platforming is solid. So wonderful.
Yo I am new but this game looks great. Keep up the good work bro! Ill probably be getting this when it releases, looks super fun
Goodgis you're awesome!! I really hope you're able to release your game this year.
Aww, thanks so much. I hope so too!
It would be cool if there were 1 level over world areas that have new enemies and bosses and they would appear in the dungeon at random.
I love the armadillo, cactus, turtle thing! I hope one of the bosses is like a small worm that tries to trick you into getting caught by a fish hook lol
Man, I really missed these devlogs, and this one is just before my birthday!
Well Happy Early Birthday, dude! :D
thank you@@Goodgis
Those three wizards in the clock tower make me think about the soul twisters in hollow knight
That boomerang rat gave me Zelda 2 flash backs....
I would like to see your progress on the music of the game. Specifically audio, how you tackle sfx and music in different sections of the games.
The flying wizard in the clock tower is literally just kamek from Mario
i love the art and visual polish. the teleporting enemy having the big eyes when they die is funny
Thanks! haha
This is a really awesome video. Say when will you do a video on how to make a Megaman Battle Network Roguelike game?