As someone who has done speedruns of crystal seeker, its really cool that the game was designed with speedrunning in mind. I was actually the first person to "discover" the axe climbing at 17:00, so it was crazy to see it was intended all along. It was really fun to run the game, I should really go back to it sometime, maybe try to get the Any% record
Imagine calling something "meh" because what a single person did isn't more impressive than Unity, a program that has been developing for almost twenty years by hundreds of employees.
The person who said this is not impressive doesn't know what they are talking about. This "generic platformer" is better than anything I could make in my 2 years of using unity because like you said it has a soul. In my opinion you have something truly special here. Hats off to you 👑
It was designed for speedrunning, and there's a lot of movement tech utilizing knockback to get you through faster. It ain’t much compared to, say, SM65 or Crash Bandicoot, but not only are those some of the best of the best (especially at the time), but they were made on platforms designed for 3D stuff, while this was made on Scratch
Yeah I don't know what the hell that guy from the beginning's problem is. It is INFINITELY more impressive if you somehow make a 3D game in an engine meant for 2D games, rather than obviously using a 3D game engine (Unity for example) to make a 3D game
Bruh, you made an entire graphics engine, and then created a game on top of it! This is super impressive! And the fact you made it in scratch, means you probably had to optimize the heck out of it! I am super impressed! Well done dude! I personally don't normally watch ScratchTubers, but you are an exeption! I subscribed, and turned on the bell! And left a like! I want to see more content! Keep it up man!
You should consider making an expanded version with a real 3d engine such as Godot, because this kind of lovely retro game is something I'd pay for on Steam.
Your game has a cool retro vibe to it and the level design is fun, setting aside the limitations. I remember that the games/prototypes I feel most proud of, are the ones that are not as graphically impressive but the ones in which I learned more and had to do more hard work coding.
I still can't believe this yt channel exists, you're like... my idol. Crystal seeker is one of the best online games I have ever played, The fact that it exists is actually mind-blowing. For the sequel, I wonder if you could find a way to make 3d enemies without affecting performance. I cannot wait for you to talk about the tower defence!
Update: not only did he just make a physics engine, but he also made a 3D LEVEL using it (don't forget it is a 2D game) literally called "WHAT". He also made a programming language inside Geometry Dash (Spwn), and hosted the biggest collaboration to make a level (around 14.000 participants) called "Place" that worked like the r/place subreddit. Just search it, it's amazing.
Someone made a full 3d engine in geometry dash 2.2, and it actually has decent performance. The level is called “3depth”, made by Nemo. It’s insane what people are capable of when you give them creative freedom like this
whoever voiced PratixYT needs to go to hollywood, the accent, the deep voice, the menacing tone, everything is just immaculate. i guess the rest of the video is cool too.
I looked at the z-clipping tutorial from codingbio. The algorithm in the tutorial clips the triangles in 2 dimensions. I have now made my own z-clipping algorithm that clips the triangles in 3 dimensions. I hope my algorithm is not weaker. Or should I rather use a 2D clipping algorithm?
the engine, and the game itself even are both incredible, i feel like it would be interesting to see what other people could do with your "engine", since you've put so much work into it, there is a lot of potential for 3D scratch games made with this.
I really like that you can see the triangles. As texture mapping would certainly be way too hard, it is a good way to bring some detail into the render.
"Z buffering vs Painter's algorithm." I was working awhile back on something 3D and this was really a problem. I ended up going down a huge rabbithole trying to figure out how to correctly segment triangles analytically.
there is also method called BSP, which is same painter's algorithm but it splits triangles that way you never have errors, at it doesn't have to sort triangles , make it much faster , with condition that triangles aren't moving (like in doom game). But it's EXTREMELY hard to make.
3:22 You mention here about a complex formula, but a formula I would use is for horizontal projection: x * (focal length / z) for vertical projection: y * (focal length / z) USE SIMILAR TRIANGLES TO FIND THE FORMULA, NOT A MATRIX Plus, it's a lot less hardware intensive also that formula at 3:51 works too
I watched this during coding class and I'm pretty sure I learned more about scratch while watching this than I would listening to the teacher. this video was epic
17:43 That took me quite some time to finish, a lot of which was me thinking that maybe the fences had some hidden health bar so him ramming me near one enough times would break it, which I was kind of right, except two things, firstly him doing a normal ram wasn't enough, and secondly the health bar was not in fact hidden.
So what you think of it overall. I already know how to beat it immediately because I made, so it is hard to imagine how others react. Personally I would like it, because it isn't that hard to beat, but you need to figure out how to beat it which can be fun
I have messed around a ton with Scratch (for around 7-8 years, so literally around half my life) and I have NEVER, not once, seen anything even remotely as impressive as Crystal Seeker. People who haven't used Scratch have no clue how hard something like this is.
i never will be this good, like how?!?! i understand the basics but i cannot fill in the squares and i dont understand hitboxes with pen. people dont understand how insane you are man
First *"HOW" by spu7nix* in Geometry Dash, a *2D game/level creator,* now *"Crystal Seeker 3D Platformer"* in a *2D game engine.* At this point, I'm just asking what the next most *crazily impressive* thing is gonna come out. 🤯
"it's not impressive because he didn't make a 3d game, he made a 3d engine" reeks of someone that has completed maybe 3-4 hours of computer science classes and thinks they sound smart because of it. In terms of complexity, an engine is harder to make than a 3d game. This is why most 3d games are made in a pre-existing engine. Making a game in an engine isn't the hard part in this equation...
This is a great video! I've always wanted to make a 3d game in scratch, and this was very interesting. I don't think I have to mental capacity to do that though. Anyways, I loved your game, and your video! It was very funny.
I didn't know you made all kinds of 3d projects to get this game done. This game seems amazing, and it blows my mind how it runs ok on vanilla Scratch. Also, I like how you mention it isn't close to the quality of other 3d platformers like super mario 64, crash bandicoot, and that type of stuff, but it was made in Scratch, and it's a much more superior game than other 3d platformers on Scratch. I think most 3d platformers on Scratch are very basic, like having the player be a cube, because it's already hard to make a 3d game, so adding in soul would make things harder. I also can't wait to see the sequel to crystal seeker 3d. And I also like how you explained the soul of your game. I kind of have a hard time thinking about how to apply this to my games.
Adding soul to the game is equivalent to putting a lot of love/effort. It's about thinking, " How I can do the maximum within my possibilities?". And often you can achieve that with one game. You need to make multiple gamed of the same genre to perfect it.
You should consider getting in to N64 mods. I think you'd be a great addition to the brilliance of Kaze. He does a similar kind of thing with the Mario 64 engine. Well done man, you're game is really cool.
Amazing work! A few things, the reason painters algorithm is not used in modern games is not because of triangle clipping(thats a solved problem) its because the algorithm becomes much slower than a depth buffer check as you add more triangles. Also a modern CPU has more than enough power to drive decent 3D graphics by itself, your main problem is scratch itself (or more so javascript and then scratch). Still amazing work as scratch really is not made for the shear amount of low level calculations you had to do.
Wow this is all so impressive! Even down to the video. When you get on a video called "How I Made a 3D Platformer in 2D Game Engine" about Scratch, you don't expect the guy to be serious about game design, and to be serious about editing, and on top of that to have a nice sense of humor with memes. To be honest you DO expect someone with a thick accent :P seriously though, I'm actually learning about 3D objects, 3D rendering, game physics, game optimisation, ON A SCRATCH VIDEO. And I'm just halfway through. Dear god, good job!! Your power levels are comparable to that one guy who made a 3D level on Geometry Dash, if not greater! I don't know a lot about Geometry Dash but I have tried scratch, and holy f*ck this is impressive. Keep being amazing, man. Yeah Skull Guy go suck on your impressive game engine and make way for GOD.
A tutorial would be sweet, maybe a base project to remix where you can adapt levels and models. Like designed for people to remix with comments on what does what and explanations.
ALSO, holy cow, insightful and interesting coding content from someone who isn't as stiff as a board or doesn't appear to have their head permanently buried somewhere dark and stinky... Even if you only post every other month, I'm here for it. Teach me, Senior Scratch Programmer. :P
I guess I'd see this as more impressive if I didn't know that the regional Wolfenstine and Doom were technically 2d games. Don't get me wrong, it's hella impressive to see this, especially in scratch. But when you know that its possible to use a 2d engine to get pseudo-3d, and you see a 3d game that has 2d sprite enemies that rotate, you don't think "OMG! This person is a GOOOOOOOD!" You think "Hell yeah, brother! Haven't seen this trick since the mid 90s." I wish I could buy you a beer.
they way that 3d models are rendered is exactly the same as when i tried making osu!taiko in scratch: its divided into subsections, general data, metadata, storyboards, hitobjects, timing points, BPM points, slider velocity and so on, to make the project not run at the speed of a snail walking the great wall of china, i combined the songs into a single line, spent 5 seconds decoding it into a list, separate it into 8 different lists to get all of the data in seperate times, and made one sprite run the entire game excluding menus. this took me 6 months to figure out...(yes i did ask spiritsk for help)
im studying it at brno university of technology and last semester we had a subject about computer graphics (shout out to professor thomas milet) and everything you learned while making this project is that subject in a nutshell
HOW IN THE SCRATCH CAT DID YOU MADE THAT IT LITTERALY HAS MULTIPLE LEVELS, A BOSS, TRIANGLE RENDERING, ROTATION, *ANIMATED* BOSSES, ENEMIES, ROPE JUM- IT HAS EVERYTHING!!!!!!!!!!!
This was such an an informative video on advanced scratch programming. I was wondering if you planned on making a video like this for your other game vectoid? I don't know if you think there's anything new worth discussing from it, but i would love to hear the ins and outs of how you made that game work. Going through its code has really inspired me and made me start considering transitioning my game from clones to pen rendering, but I still think I lack a fundamental understanding of how a pen-game like that is put together.
There's still a lot to be said for vectoid because vectoid have much better game design, and it isn't slow even on vanilla Scratch(expect if there are many turrets and enemies at once).
As someone who has done speedruns of crystal seeker, its really cool that the game was designed with speedrunning in mind. I was actually the first person to "discover" the axe climbing at 17:00, so it was crazy to see it was intended all along. It was really fun to run the game, I should really go back to it sometime, maybe try to get the Any% record
inice bro story
@@crazychicken8290☠️
he is not your bro
@@Ningumkkkmaybe he is
@@Illager_Fries_Gaming k
Imagine calling something "meh" because what a single person did isn't more impressive than Unity, a program that has been developing for almost twenty years by hundreds of employees.
Additionally, Unity didn't even need to make their own rendering engine.
@@omphya6229Huh? What do they use?
@@No_True_Scotsmansomeone else’s render engine
@@creakydoorlive most game engines use third party. opengl. vulkan. directx. metal.
The person who said this is not impressive doesn't know what they are talking about. This "generic platformer" is better than anything I could make in my 2 years of using unity because like you said it has a soul. In my opinion you have something truly special here. Hats off to you 👑
It was designed for speedrunning, and there's a lot of movement tech utilizing knockback to get you through faster.
It ain’t much compared to, say, SM65 or Crash Bandicoot, but not only are those some of the best of the best (especially at the time), but they were made on platforms designed for 3D stuff, while this was made on Scratch
Yeah I don't know what the hell that guy from the beginning's problem is. It is INFINITELY more impressive if you somehow make a 3D game in an engine meant for 2D games, rather than obviously using a 3D game engine (Unity for example) to make a 3D game
@@BoiGamer124 Not only that the game is actually fun and played by many and not just a 3D tech demo
@@OhCrapI_He Doing stuff the normal way is just never as cool. It's like making tetris vs making tetris on a redstone computer.
I think he trie creating a game that look as 3d crystal run but he failed
When griffpatch says "wow", you've done something amazing.
Yep
as someone who coded a 3d rendering "engine" in pygame i cant imagine the effort to make this from scratch
Bruh, you made an entire graphics engine, and then created a game on top of it! This is super impressive! And the fact you made it in scratch, means you probably had to optimize the heck out of it! I am super impressed! Well done dude! I personally don't normally watch ScratchTubers, but you are an exeption! I subscribed, and turned on the bell! And left a like! I want to see more content! Keep it up man!
L comment ngl L rizz fr fr
@@mellemoomoo1701 What? How?
@@oglothenerd i was joking lol😂
@@mellemoomoo1701 Hmmmmm...
@@mellemoomoo1701not really a funny joke....
I still remember when I first played this 2 years ago and wondered how the hell it's so smooth IN SCRATCH
You should consider making an expanded version with a real 3d engine such as Godot, because this kind of lovely retro game is something I'd pay for on Steam.
Saying that this is just as impresive as making a 3D engine in C++ is like saying that athleths running is just as impresive as driving a car.
i made 3d engines in scratch its not that hard but it is still impresive
@@fugusamdifficulty is subjective :3
@@skmgeek In truth programming a 3D Engine isnt that hard when you grasp the fundamentals.
A solid understanding of anything makes doing it easy.
@@linhero797thats what he meant
Athlete*
Scratch over Unity
hell yeah
This is the first comment
Unity is Temporary Scratch Is Eternal
scratch
@@Beans23-x2z nothing is eternal
Your game has a cool retro vibe to it and the level design is fun, setting aside the limitations. I remember that the games/prototypes I feel most proud of, are the ones that are not as graphically impressive but the ones in which I learned more and had to do more hard work coding.
This video was the best scratch video I have ever watched. I liked the game because it had the n64/ps1 atmosphere.
I still can't believe this yt channel exists, you're like... my idol. Crystal seeker is one of the best online games I have ever played, The fact that it exists is actually mind-blowing. For the sequel, I wonder if you could find a way to make 3d enemies without affecting performance.
I cannot wait for you to talk about the tower defence!
I can't imagine what this man can do with an actual 3D game engine
See that's what I always say. Giving yourself restrictions and pushing your limits makes you far better than those who stayed in their comfort zone.
@@stickguy9109 I agree, in this case he also undesrstood some of the core principles of 3D rendering
@@alessTheDev Which is very helpful when you are writing shaders
@@stickguy9109 A friend of mine is into shaders
he added 1 to 2d, so will he had 1 to 3d and make 4d?
Been watching all your videos, really like the quality of the videos, you put in so much effort and there’s so much quality! Love it!
This remembers me to Spu7nix, who made a whole physics engine in Geometry Dash just to make a level. Congrats btw
If something has an editor, there will be a Spu7nix of that thing to completely push the limits. This guy is the Spu7nix of Scratch.
Update: not only did he just make a physics engine, but he also made a 3D LEVEL using it (don't forget it is a 2D game) literally called "WHAT". He also made a programming language inside Geometry Dash (Spwn), and hosted the biggest collaboration to make a level (around 14.000 participants) called "Place" that worked like the r/place subreddit.
Just search it, it's amazing.
Someone made a full 3d engine in geometry dash 2.2, and it actually has decent performance. The level is called “3depth”, made by Nemo. It’s insane what people are capable of when you give them creative freedom like this
What about What by SPU7NIX? Is laggy tho.
@@lisalucas3723 That's the level I'm talking about.
This game is legendary! This is the kind of stuff I could only dream of doing in Scratch back in the day haha
I just played it and all I have to say is "Wow" and "How is it widescreen"
Played this in school a few years ago before they blocked scratch, love every bit of it
Bruh wtf schools block scratch???
@@anname7373that's it, I'm calling 911.
Actually they don't because it is technically educational. Idk what school this guy goes to but unlucky!@@anname7373
Idk, maybe he should try playing it at home@@anname7373
worst school ever
whoever voiced PratixYT needs to go to hollywood, the accent, the deep voice, the menacing tone, everything is just immaculate. i guess the rest of the video is cool too.
Pratix is my best friend, and I can say, this shit is ON POINT😭🙏🏼
You not not only made an 3D game in scratch YOU MADE AN EDITOR IN SCRATCH AND A ENTIRE 3D ENGINE THAT IS EXTREMELY IMPRESSIVE
You inspired me to create my own 3D engine in scratch, thanks for that. Could you please do a tutorial on the topic of z-clipping?
Find codingbio tutorials
Thank you
is codingbio also on UA-cam or just on scratch?
@@daniloarndt3597 scratch only
I looked at the z-clipping tutorial from codingbio. The algorithm in the tutorial clips the triangles in 2 dimensions. I have now made my own z-clipping algorithm that clips the triangles in 3 dimensions. I hope my algorithm is not weaker. Or should I rather use a 2D clipping algorithm?
the engine, and the game itself even are both incredible, i feel like it would be interesting to see what other people could do with your "engine", since you've put so much work into it, there is a lot of potential for 3D scratch games made with this.
Amazing, cant wait for the sequel :]
I'm currently making 4D engine on Scratch, and I understand the pain you got when develop Crystal Seeker
I really like that you can see the triangles. As texture mapping would certainly be way too hard, it is a good way to bring some detail into the render.
That speedrunning segment blew my mind, holy crap
YOU MADE CYTSTLA
WAAAAA ( very excited )
i love this game thank you for making this :3
I have been using scratch for at least 5 years now, and still could never make anything as cool as this. This Is Amazing!
"Z buffering vs Painter's algorithm."
I was working awhile back on something 3D and this was really a problem. I ended up going down a huge rabbithole trying to figure out how to correctly segment triangles analytically.
there is also method called BSP, which is same painter's algorithm but it splits triangles that way you never have errors, at it doesn't have to sort triangles , make it much faster , with condition that triangles aren't moving (like in doom game). But it's EXTREMELY hard to make.
give this man the works longest intro award.
i forgot what i was watching before the video even started
you are an absolute legend
I had always wondered who made that game and _how_
very insightful video!!
This project is so crazy. Keep making more of these things!
3:22 You mention here about a complex formula, but a formula I would use is for horizontal projection: x * (focal length / z)
for vertical projection: y * (focal length / z)
USE SIMILAR TRIANGLES TO FIND THE FORMULA, NOT A MATRIX
Plus, it's a lot less hardware intensive
also that formula at 3:51 works too
isnt that basically the same formula
@@iylun270 yes
... Did you pause the video to comment this and then later realised that's exactly what they did?
@@HyLion I don't remember, it's been 7 months
I've thought for a long time that this is the most impressive game on scratch, huge props man!
I remember first playing this and thinking how on earth did this guy make it
You are 100% one of the best scratch creators of all time, not only did you make a 3D game on scratch, but you made it a good game at that! 🤩
I made a game tutorial for the engine
On the account thank you for 40 subs 2.0 is we're the tutorial is at
Wow, great video! This explanation makes your game even more impressive
I watched this during coding class and I'm pretty sure I learned more about scratch while watching this than I would listening to the teacher. this video was epic
17:43 That took me quite some time to finish, a lot of which was me thinking that maybe the fences had some hidden health bar so him ramming me near one enough times would break it, which I was kind of right, except two things, firstly him doing a normal ram wasn't enough, and secondly the health bar was not in fact hidden.
So what you think of it overall. I already know how to beat it immediately because I made, so it is hard to imagine how others react. Personally I would like it, because it isn't that hard to beat, but you need to figure out how to beat it which can be fun
@@ggenije Frustrating pain in the butt. It's very impressive that it's 3d though!
Theres a 3D flight sim on Scratch aswell, and it also has those visible wire meshes.
You can't call Unity game developers gods for any of this, they didn't make an entire graphics library/engine.
props for both making the game and being a goated editor
this is so impressive
I have messed around a ton with Scratch (for around 7-8 years, so literally around half my life) and I have NEVER, not once, seen anything even remotely as impressive as Crystal Seeker. People who haven't used Scratch have no clue how hard something like this is.
i never will be this good, like how?!?! i understand the basics but i cannot fill in the squares and i dont understand hitboxes with pen. people dont understand how insane you are man
First *"HOW" by spu7nix* in Geometry Dash, a *2D game/level creator,* now *"Crystal Seeker 3D Platformer"* in a *2D game engine.*
At this point, I'm just asking what the next most *crazily impressive* thing is gonna come out. 🤯
didnt unity have openGL to work with? or even vulkan, CUDA?
You know its impressive when griffpatch says wow
7:44 W UNDERTALE REFERENCE!!
its incredible how scratch can run this much math and maintain a smooth framerate
ggenije is like the spu7nix of scratch 😂
True
Spu7nix made a goddamn programming language and a 3D engine at the same time his work is beyond insane
@@stickguy9109 and then there's breadking, who made mc in gd lol
HOW
“HOW” -Spu7nix
Brilliant :)
Reminds me of trying to make 3D games in Game Maker back in the day, that's what lead me to learn C++ instead XD
I think bros a unity dev 💀
Did you mean he?
No
💀man shut up
He used to
Bro imagine your teacher saying what are you doing
And you say: speedrunnin
"it's not impressive because he didn't make a 3d game, he made a 3d engine" reeks of someone that has completed maybe 3-4 hours of computer science classes and thinks they sound smart because of it. In terms of complexity, an engine is harder to make than a 3d game. This is why most 3d games are made in a pre-existing engine. Making a game in an engine isn't the hard part in this equation...
If it would be that simple.
In friends w/ Pratix, he’s very smart, in useless knowledge and being a smartass sometimes😭
You need to be recognized for this
scratch > roblox
W
No
Thx for making a video about it (the game is realy good for secretly playing it at school)
This is a great video! I've always wanted to make a 3d game in scratch, and this was very interesting. I don't think I have to mental capacity to do that though. Anyways, I loved your game, and your video! It was very funny.
I’m currently working on a 3d graphing calculator in scratch.
I feel like scratch is evolving like real video gaming did. We went from simple paddle games to this
I didn't know you made all kinds of 3d projects to get this game done. This game seems amazing, and it blows my mind how it runs ok on vanilla Scratch. Also, I like how you mention it isn't close to the quality of other 3d platformers like super mario 64, crash bandicoot, and that type of stuff, but it was made in Scratch, and it's a much more superior game than other 3d platformers on Scratch. I think most 3d platformers on Scratch are very basic, like having the player be a cube, because it's already hard to make a 3d game, so adding in soul would make things harder.
I also can't wait to see the sequel to crystal seeker 3d.
And I also like how you explained the soul of your game. I kind of have a hard time thinking about how to apply this to my games.
Adding soul to the game is equivalent to putting a lot of love/effort. It's about thinking, " How I can do the maximum within my possibilities?".
And often you can achieve that with one game. You need to make multiple gamed of the same genre to perfect it.
You should consider getting in to N64 mods. I think you'd be a great addition to the brilliance of Kaze. He does a similar kind of thing with the Mario 64 engine. Well done man, you're game is really cool.
bro you deserve more subscribers man,
Amazing video!
Thanks!
YOOOOO THIS IS THE OG SCRATCH 3D THING I ALWAYS WANTED TO SEE THE YT VIDEO OMG I PLAYED IT SO MANY TIMES
PratixYT's speech has the same energy as "an a press is an a press. You can't say it's only a half".
Amazing work! A few things, the reason painters algorithm is not used in modern games is not because of triangle clipping(thats a solved problem) its because the algorithm becomes much slower than a depth buffer check as you add more triangles. Also a modern CPU has more than enough power to drive decent 3D graphics by itself, your main problem is scratch itself (or more so javascript and then scratch). Still amazing work as scratch really is not made for the shear amount of low level calculations you had to do.
Wow this is all so impressive! Even down to the video. When you get on a video called "How I Made a 3D Platformer in 2D Game Engine" about Scratch, you don't expect the guy to be serious about game design, and to be serious about editing, and on top of that to have a nice sense of humor with memes. To be honest you DO expect someone with a thick accent :P
seriously though, I'm actually learning about 3D objects, 3D rendering, game physics, game optimisation, ON A SCRATCH VIDEO. And I'm just halfway through. Dear god, good job!! Your power levels are comparable to that one guy who made a 3D level on Geometry Dash, if not greater! I don't know a lot about Geometry Dash but I have tried scratch, and holy f*ck this is impressive. Keep being amazing, man.
Yeah Skull Guy go suck on your impressive game engine and make way for GOD.
you are on Scratch. I love your factory cells!
Best coder ever ngl
I really want to see this game in the speedeunning community!!
Speedrunning
This is absolutely insane. That guy in the start is absolutely wrong: I’ve made game engines before, and this is a million times harder. Crazy!
we found ourselves Dani 2, good job this is impressive btw
so much work :0
Awesome video as always :)
Nice quality +1 subscriber
A tutorial would be sweet, maybe a base project to remix where you can adapt levels and models. Like designed for people to remix with comments on what does what and explanations.
your work always reflects your passion and dedication!
ALSO, holy cow, insightful and interesting coding content from someone who isn't as stiff as a board or doesn't appear to have their head permanently buried somewhere dark and stinky... Even if you only post every other month, I'm here for it. Teach me, Senior Scratch Programmer. :P
Well done
Now my challenge for you is to recreate this in unity but in the 2d unity view instead of the 3d one lmao
This 3D engine reminds me of the doom one (IDtech) a Lot, Very Nice work
the music is too loud, but yes great video 👍
I guess I'd see this as more impressive if I didn't know that the regional Wolfenstine and Doom were technically 2d games. Don't get me wrong, it's hella impressive to see this, especially in scratch. But when you know that its possible to use a 2d engine to get pseudo-3d, and you see a 3d game that has 2d sprite enemies that rotate, you don't think "OMG! This person is a GOOOOOOOD!" You think "Hell yeah, brother! Haven't seen this trick since the mid 90s." I wish I could buy you a beer.
This reminds me - someone is attempting to make SM64 in Scratch! This is one of their inspirations i think
Not even 10k Subs?! You deserve a million
they way that 3d models are rendered is exactly the same as when i tried making osu!taiko in scratch: its divided into subsections, general data, metadata, storyboards, hitobjects, timing points, BPM points, slider velocity and so on, to make the project not run at the speed of a snail walking the great wall of china, i combined the songs into a single line, spent 5 seconds decoding it into a list, separate it into 8 different lists to get all of the data in seperate times, and made one sprite run the entire game excluding menus. this took me 6 months to figure out...(yes i did ask spiritsk for help)
I have nothing meaningful to add, but this is some crazy stuff
your video series is a beacon of knowledge!
Wow great video :)
im studying it at brno university of technology and last semester we had a subject about computer graphics (shout out to professor thomas milet) and everything you learned while making this project is that subject in a nutshell
What exactly was covered by that subject?
Most underrated dev on the internet
HOW IN THE SCRATCH CAT DID YOU MADE THAT IT LITTERALY HAS MULTIPLE LEVELS, A BOSS, TRIANGLE RENDERING, ROTATION, *ANIMATED* BOSSES, ENEMIES, ROPE JUM- IT HAS EVERYTHING!!!!!!!!!!!
no way you have uploaded on yt!
3:23 made me laugh a lot!
great video and good work!
wow nisam znao najtalentovaniji scratch programer je iz srbije XDXD ovo je predobro! samo nastavi!!!
This was such an an informative video on advanced scratch programming. I was wondering if you planned on making a video like this for your other game vectoid? I don't know if you think there's anything new worth discussing from it, but i would love to hear the ins and outs of how you made that game work. Going through its code has really inspired me and made me start considering transitioning my game from clones to pen rendering, but I still think I lack a fundamental understanding of how a pen-game like that is put together.
There's still a lot to be said for vectoid because vectoid have much better game design, and it isn't slow even on vanilla Scratch(expect if there are many turrets and enemies at once).
This is really impressive! Great video too. (My one complaint is that the voiceover has a lot of "wetness" and it's kind of irritating)
Really cool to learn how this game was made