The funny thing is that in Japan this game had no connection to the Sparking series aka tenkaichi, but more to the Raging Blast series, because the Japanese version called it for Ultimate Blast.
Yeah gotta roll my eyes whenever someone goes on a long monologue about this game in relation to the BT games because there’s no connection between the two aside from the developer.
Yeah me too, when I came out I thought it was the newest and coolest thing out in dragon ball lol. I loved creating my character and even though I needed help from my dad for the button smashing, I loved it. I was young like you said, so I didn't exactly think anything dragon ball could be considered bad.
This Rock Paper Scissors simulator should be put down behind the barn with how horrible it was. The only redeeming quality was the graphics in the environmental destruction
I was someone who DID my research and still thought "nah, it can't be that bad". And boy was I wrong. I actually played this again a few years ago, a friend of mine needed help getting the online trophies, so we knocked those out and it just reaffirmed how much I detest this game. Like I agree, visually it still looks great (on PS3), but it gets so repetitive, so fast and it never stops feeling that way.
I let a friend borrow Raging Blast 2 and Ultimate Tenkaichi. I almost disowned him when he said UT is better cause it has a character creator. Like dude the character creator isn't even good
Whether or not you can break out of a combo in this game is dependent in your ki. The more ki you have, the easier it is to break out of a combo. Ki = Defense in this game, even down to your evasion options when facing a super attack. Also, you didn’t cover this, but there is a (somewhat) meaningful distinction between square and triangle combo paths. Square combos deplete your opponent’s ki (thus getting rid of their defensive options when you launch a super attack) and Triangle combos build up your Spirit gauge, obviously allowing you to use your supers. Of course, the fact that whether or not you’re able to start a combo is predicated on a coin flip is absolute dog ass, but there is some level of depth here.
What's the difference between guessing what button your opponent is going to press in a coin flip vs what they're going to do in a mulitlayered scenario? I would assume that would be better wouldn't it? I vaguely remember playing this and I enjoyed it as a kid.
@@Ricolaaaaaaaaaaaaaaaaa Most (if not all) fighting games offer more complex ways to open up your opponent than just a 50/50 mixup. Ultimate Tenkaichi is just about as basic and simple as it gets. Baby’s first fighter type shit. Imagine you’re playing BT3, and a player is dashing toward you, charging up a smash attack. You have multiple options to choose from. Depending on the direction of his smash, you could guard high, low, or neutral. Or, better yet, you could vanish the attack and take him from behind. And that’s just one example of an engagement in a game that, as far as fighters go, isn’t really all that complex either. And for the record, I enjoyed this game as a kid, too. But there’s plenty of dumb and bad shit that I liked as a kid. Like Spaghettios or Uncrustables, y’know
Thank you for pointing out some of the nuance to this game. A lot of people hate this game for its coin flip mechanics which is totally understandable, however, as a result most people covering this game never actually bother to fully learn all the mechanics. The heavy/light combos is such a basic mechanic yet many reviewers don’t even understand it.
This game was full of great ideas and perfect for casual multiplayer. It didn't really work out for me, but I did have a lot of fun fighting the giant bosses.
I always love your videos! I even watch videos you produce on games I have never heard of before bc the nostalgia is unmatched. I found this channel through “MrMattyPlays” through a channel that was focused on (BGS) RPG games and somehow you manage to scratch every itch. What I miss, what I love, what I want, and what is going on currently with gaming. I watch every video you post on either channel. The unboxing factor of your uploads are always unmatched. Keep doing what you’re doing Matty :)
This game was just insulting. It was during the time when they would inexplicably take two steps forward and five steps back so we never got anything truly great except for a few exceptions. It almost felt like they made it weird and bad on purpose. Basically they said “Raging Blast -> Raging Blast 2 -> Fuck you!” Also why do great apes look like that? It’s like they used no references at all and tried to recreate it from memory.
It was a pretty dark time to be DB fan too, at least in America, as Kai had been cancelled, there was no ongoing manga, no film coming out, no new anime, not even any merchandise, so the games were the one bit of life we were getting from DB at the time over here, and half of the ones around this time were disappointing. Raging Blast 1 and 2 were good (though a step back from Tenkaichi in some ways), but the other games we got were pretty lackluster or just awful like Dragon Ball Kinect.
I disagree, especially for this game. DBZ, as an anime, was ALL about the fights. A rock-paper-scissors dynamic doesn't work, especially when you're trying to be a sequel to BT3 (Budokai 3 had some of these mini games, but they were minor). Maybe it could've worked if this game was more of a JRPG or something. But for a BT sequel? Lol. No. No wonder Sparking Zero has been a major success. Nowadays, some companies simply pretend backlash doesn't exist. They take this "gamers don't know what they want" literally and treat ALL criticism as "heh, usual toxic gamer behavior, no way we're listening to you guys". Look at Concord and Ubisoft (with the new Assassin's Creed especially). They somehow thought they were going to drop The Last of Us 2, which indeed suffered some unfair criticism, and that everyone complaining about the game was toxic. Results? Concord barely stayed online for a few weeks, and Assassin's Creed has been postponed because of how real the rejection was. Hell, you could even add Starfield here. This game has so many issues people have been complaining about for years, but Bethesda didn't address them and tried to push the game as a masterpiece with brutal marketing, just because it has thousands of km² of AI generated wasteland. Anyway, there's no way a game widely hated by the community passed through consumer insight research (which is part of the joke here). Simply no way. The reason BT4 is a success is because they listened to the community and didn't ignore our wishes (large roster, freedom, over the top moves, potential for combos, combat focused etc), but an arrogant director/studio could've easily ignored us, ran some "research" and then released another trash like Ultimate Tenkaichi. So, the past few months have made me change my mind on this idea. I also believed the "gamers don't know what they want", but not anymore. Companies are getting too comfortable with ignoring everybody and dropping some corporate ahh game.
Welp, I gotta be that person I'm afraid... sorry, at around 10:00 or so Escaping combos entirely comes down to how much ki you have (the same ki used to transform, activate the... mode I forget the name of rn and do defensive options to supers) I don't remember the exact amount, I wanna say around ⅓ of the full gauge, is needed in order to proc the escape chance but good luck trying to actually do that, it's in the same vein as the qte where you have to press the button as the light enters the circle but you have way less time to react (and the same input delay) so even if you do have the ki to dodge good luck actually landing it if the AI doesn't get hit on the initial counter (they won't) Also square attacks drain ki, I bring this up to say that if you're trying to escape a combo and it's a square combo? You have to have near full ki to escape that You can cheese the ai with this though as if you have high ki they like to prioritize draining your ki (so they will go for square on their offense) Anyway, my moment of being that person is over, have a blessed day
I think if this was the kinect version, I feel an argument could made for this being The Worst, but DBZ Sagas, Final Bout, Taiketsu, and Legacy of Goku 1 are all way worse than this.
Sagas is 100% over hated. It’s basically disliked for being made by a western dev and for not being a fighting game. As soon as you start getting in to the weeds of the actual game itself it’s nowhere near as bad as people want it to be.
I’d put legacy of Goku 1 above it just for nostalgias sake, it had an excuse since it was on the Gameboy. And final bout wins off of the soundtrack and roster alone
I played the heck out of BT3 on my wii. When I first saw this game I picked it up in a heartbeat on xbox and I thought it was trash. I was so disappointed i haven't bought a DBZ game since, even though i am a big fan of the series. Now i preordered Sparking Zero and am super hyped that they are finally giving me a sequel to the best DBZ game
That’s INSANE that you mention “anything is possible” the song you mentioned in the “between level” phase of the story. It also stuck with me over 10 years I play it during while studying,driving, even during workouts., it’s a vibe dude, and It’s a good song.
I've played this and Raging Blast 2 when they released. Man going back to those games now gives a whole different experience depending on which one I play lol
7:09 Agree bro! First time being able to create your own character was so nuts to me and everything I wished for as a kid..even with it being limited and lack-luster compared to its successor. This lead the way for the Xenoverse era and character creation.
To be fair. The concept was good. The tech of the time held it back. If we got the same thing with randomly playing scenes, specific scenes to characters. Add a bit of strategy to it. And I would be so down for it if the graphics are bit enhanced due to it.
I will always imagine what could've been with this game when i think about what if they just didn't mess up the combat because like legit it could've been my favorite since I adored everything about this game aside from that aspect like he says, the visuals, the ost, the story mode both the normal one and the hero mode with your custom character are awesome but they fumbled so hard with this combat system man 😭
The thing I have always loved about this game is what they tried to do with your custom hero and story. When you get to the end of the game your custom character is the most powerful hero that has ever been shown in Dragon Ball.
I never understood why Ultimate Tenkaichi got so much hate. Maybe because it doesn't live up to the older Tenkaichi games? I don't know. I just remember really enjoying this as a casual experience as a kid, not wanting to stress myself over losing over and over in Budokai 1 and 3. It was a lot easier, and more casual. I like the visuals, and I do like the "rock paper scissors"-esque combat system. And (even if limited) it was the first game to have character creation, I believe. Which offered its own story! This game will always be one of my favorites in the Dragon Ball franchise
It's because it's trash asf. It took the worst parts of Budokai 3 and Raging Blast and made them way worse. I'm currently replaying it for trophy purposes and it's still shit just like it was in 2011.
@@shecklesmack9563 what! that was like one of my favorite things about Budokai 3 the dragon rush QTE thing was so fun ESPECIALLY against my brother or friends 💔
Great video!! I watch all your videos but this is the first time I leave a comment, I'm spanish so if something I say doesn't make sense I apologize 😂 I still play my Tenkaichi 2 & 3 games since launch pretty often, with some hiatus here and there obviously. But I didnt play this one because I didnt own a PS3 at the time so first time I beat this one was 3 years ago and I really enjoyed it. Here is why it worked in my specific case, the thing is a feature I absolutely love in original tenkaichi series (aside the story mode of 2 wich is the best, and the roster of the 3rd) is the speed attacks animation, cameraworks, effects, etc... (Meteor impact in case of goku, etc...) And this game felt like a continuous speed attack animation if you chain many attacks together. I font know if someone shared this same feeling but for that reason specifically is why I kinda like this game actually. Keep up the good work man! ❤
I actually appreciated Ultimate Tenkaichi as a kid.. I was 11-12 at the time playing this on XB360, and I loved the game for what it is.. Yes, the combat was different than basically any other DBZ game (R-P-S combat), definitely luck based, some of the story didn't make sense, had some funny interactions between characters, and some apparent flaws, BUT, the visuals were amazing to me back then, creating your own DBZ character and having your own story for the first time (Pre-Xenoverse Era) this was dope af! Yes it was lack-luster compared to previous DB games, but for what it was, it was unique and fire to me.
Bro this was a amazing breakdown, for a long time I was blinded by nostalgia thinking this game was amazing because it was my first self bought dragonball game ever but in reality I just had great experiences and memories attached to it and that’s okay. Thank you for the clarity and continue to do the great work you do on this channel!
They really put a lot of emphasis on the story mode and presentation, but unfortunately the presentation is also really sloppy. I rewatched some story mode fights and the animation is extremely stiff and janky, and they rip the voice lines straight from Raging Blast, so Gohan and Frieza swap between their Z and Kai voices randomly.
It is possible to break out of the combo in UT, but it always happens during the 3rd chain (if I remember correctly). It's the only moment where you can do it if you mash hard enough before it. Also, you're always pressing square, but pressing triangle is much better if your enemy does not have Ki. Trianlge fills your Special Attacks bar while square only lowers enemy's Ki bar which he can swiftly replenish by chagring ki.
11:04 As a huge dragon ball fan, I bought this game release day for full price thinking much like you that it was just the next game in the tenkaichi series. Should be great. I distinctly remember trading it in within like a week for the exact reason you state here. It's just a game that you watch. I feel like my friends I've told think I'm exaggerating when I tell them I couldn't fight for 10 seconds without a mini game or mid match cutscene lol. Over the last 13 years I've wondered if maybe I didn't give it a proper chance. Thank you for re-confirming this for me 🤣
There were several artistic choices in this game that I really liked. The problem is the rest of it. ETA: I'm watching the cool fighting and thinking "that looks so good" but then I remember the pain in the ballsack playing it was.
I think the reason burst limit got so much hate was the limited roster and I think it stopped at cell saga? I can't remember. But imagine coming from tenkaichi 3. Seeing the first real 'next gen' ps3 dbz game. . Only for it to be as limited as burst limit was for the time.
Also I can't complain about the rock paper scizors parts of the game cuz like.... I remember having a blast playing with my friends back in the day and THEN it was just the new dragon ball game and we were just fightin it up lol, its a more casual twist on the combat for sure, now DBZ Kinect tho ,... ew
literally, as lack-luster and bad as people say Ultimate Tenkaichi is, I genuinely enjoyed it for what it was.. and being able to create your own character on console for the first time was so fire to me 😤 I didnt mind the R-P-S combat either, it was different and unique to me. I was like 11-12 playing it, nostalgia at its finest, had it on XBOX360.
That song you like is a stock synthesizer patch for a software synthesizer called Z3ta+, I think it was called Sweetest Arp but I’ll edit this comment tomorrow with the real name if I was wrong. I tried to make a few songs using it but then this game came out and I was like “alright, guess I’ll give that up” lmfao.
getting whooped by my cousin using a saibaman while im using gogeta on ultimate tenkaichi has never left my memory 2011 december in puerto rico. 11 year old me has yet to let it go
One thing I will give this game that was not necessarily bc of the game. But when the game came out I was still a teen and my family was super poor but we still were scrapping right by. I begged my mom for this game for Christmas and she saved and scrapped to get me and my brothers this game. I was so happy bc of that.
I loved this game so much because all the combos were sick & I loved the created character. Funny enough I watched the whole video just so I could see the game again. Also, the button spamming on the Baby Vegeta Oozaru fight made me want to break my controller
I really liked the aura customization of ultimate tenkaichi. Wish that was something they carried over to xenoverse. Sparking Zero looks amazing though I will miss having my custom character. Really hope xenoverse 3 has a complete overhaul. If they can build that off of the sparking zero engine that would be amazing.
I still love this game. It had an amazing BMG and the CC was amazing. And side note. You need Max ki energy to break out of combos. If you don't have enough ki energy, it won't matter how fast you mash. You need ki for defense.
Man oh man oh man I remember when I seen the trailer for this game in class freshman year (or sophomore) was hype that we had our own character with a voice and he's a Saiyan and when I got this game. . . . I had a blast to this day it's still in my top 5 Dragon Ball games I do make a flip-flop with Budokai Tenkaichi 2 an ultimate Tenkaichi I do wish this game got a sequel or DLC with super content mannnnn LOVE the evade (when I got good) always had my opponent should a beam at me just so my custom character could push it back and throw it away Broooooooo man the 1st DB game where are character can go super kaioken (basically just being super saiyan and using one of the kaioken attacks)
Yeah I got all the og dbz games on my GB emulator for iPhone & I put the infinite HP cheat on legacy of goku 1 & I'm basically free in that game lol you have to 😂😂
I remember being hype for this game because it was one of the first dbz games at the time to let u create a character and play the story. Remember it being a rock paper scissors simulator tho when it actually came out 💀
I still like this game and I played it BT3 first. I just embraced the coin flip mechanics and delved deep into the combat mechanics (which isn’t hard) and enjoyed it for what it is. It very much does feel like watching a movie at times which I really do like. It’s the only game where I actually watched the replays of fights I saved very frequently. But as mentioned before, the coin flip mechanics and the very restricted combat is a puzzling choice to say the least.
I’ve always thought that the character creation was great. You could change aura, change your fighting styles, your hair would change when you transform. I hoped xenoverse would apply some of this but they never did.
"very easy to lay out what the game did wrong"made it a rock paper scissor game with dbz characters and put an iconic name behind the title made it full price
Note that this game came out during a time where the general design philosophy of everything was “to make it look like real material”. When it came out the graphics looked insane.
Unpopular opinion this was one of my favorites of this generation. The first Dragonball I played with custom characters and once you got the patterns from different enemies down it was super satisfying. Most all the enemies would choose one of the buttons 90% of the time so once you got down their patterns you could absolutely destroy them. One of my all time favorites next to xenoverse 2, kakarot and sparking zero. It's also the only dragon ball game where your custom character has a fully voiced campaign.
When I discovered that the 'Tenkaichi Budokai' games weren't called that in Japan, I was confused why they changed the name in the first place, considering that the 'Budokai Tenkaichi' name for the 'strongest under the heavens' tournament wasn't used in the anime dub
Usually localizers just go with what sounds cool to Americans or westerners in general. I never understood why the switched the name around anyway. Like why change the order of 天下一武道会 to something that doesn’t even make sense. It’s the same as changing DBZ to “Z Dragon Ball”
I really didn’t hate this like most others. It wasn’t the combat heavy entry like its predecessors but I did understand that they were focusing more on the flair than the mechanics. Custom character was a huge deal to me too.
They really had an amazing formula with the BT games, and decided “Nah the fans don’t want that… Let’s have stinker after stinker trying to reinvent the wheel”
Me and my friend who also really likes dbz basically speculated thus game being what xenoverse became and were so glad that youtube was around to show this game was not what we thought
i loved this game when it came out i was in my early 20s it was fun got all the trophies hero mode the boss fights the red dragon fight i loved it and miss it
The thing that frustrates me is that a lot of love did go into it. The graphics, the animations, the planet destruction cinematics which are amazing, the MUSIC!! But the combat just sucked balls 😭
One thing that this game got right and is sad that it wasn't copied to the Xenoverse series is that the HAIR STANDS UP AND CHANGES DURING SUPER SAIYAN AND YOU CAN CHANGE YOUR AURA AND YOUR FIGHTING STYLE! As objectively bad this game was due to being a glorified DBZ skinned Rock Paper Scissors game with extra steps, I enjoyed unlocking fighting styles and supers and auras by playing the game. My Yamcha fighting style, red aura, totally not super saiyan Trunks copy cat was beautiful.
I was so hyped when I saw that trailer and then I finally bought the game a few days after launch super excited and then I saw the rock paper scissors gameplay and it crushed my soul
even though i was like 11, i hated playing this game when i rented it for my brothers ps3.. immediately i was like what the hell is this combat, it is horrible and random, and the only positive thing about this game is the visuals..
Aww dood. I would buy used games and didn’t like them and trade them in as well. Manager, told me after like 4 returns I couldn’t return them. Cause this isn’t a video game rental store and after that. I stopped giving GameStop any business after that.
I played this game when it first came out. I played it and beat it and it was during the final boss that I realized the game was mainly just rock paper sizzors. I never had the will to pick it back up after, and it made me not buy Dragon Ball games for a while.
As bad as this game was it did introduce the idea and concept of a creative character for yourself in DBZ which is something that I always like the idea of having in DBZ. This ultimately led to Xenverse. Which took the concept that Ultimate Tenkaichi started and made it extremely better.
This is wild, might be the only Dragon ball game I have never played. I am in my mid 30's and I used to play roms of Japanese super nintendo DB games since there wasn't any in the U.S. So I have played a lot of games, even the terrible GT final Bout and another PS1 game that all the attacks were just different colored energy balls essentially.
This games was one of my main sources of DBZ games before the xenoverse games, it entertained me for a while but it got so boring after unlocking everything, and yeah the only thing I wanted to unlock was the reanimated DBZ cutscene, that's what made it worth it in the end, but for the most part it really was disappointing
I remember playing it on the Xbox 360 in 2014 man it was so strange and weird lol,and the rock paper thing I heard it from you now and I was like ohhhhh now I know 😅, Idk it was kinda fun.
The funny thing is that in Japan this game had no connection to the Sparking series aka tenkaichi, but more to the Raging Blast series, because the Japanese version called it for Ultimate Blast.
and its based off of raging blast 2's engine. they share animations
The name was chosen by fans with a poll
Yeah gotta roll my eyes whenever someone goes on a long monologue about this game in relation to the BT games because there’s no connection between the two aside from the developer.
Thanks. The Tenkaichi in the name always confused me. I always wondered how we went from Tenkaichi 3 to this.
The raging blast games were good though. This game here was straight up ass
This is one of those games i was too young to understand why it was bad, so ive got very fond memories with it lol
That must be me with Sagas bc it’s not my favorite by any means but I really liked it as a kid 😂
Yeah me too, when I came out I thought it was the newest and coolest thing out in dragon ball lol. I loved creating my character and even though I needed help from my dad for the button smashing, I loved it. I was young like you said, so I didn't exactly think anything dragon ball could be considered bad.
Same bro plus this has one of the best sound tracks ever
That's good I'm happy for you
@@JOK3RC4RDx Sagas actually had good gameplay tho, unlike this game, but aside from the gameplay, this game is flawless
This Rock Paper Scissors simulator should be put down behind the barn with how horrible it was. The only redeeming quality was the graphics in the environmental destruction
I was someone who DID my research and still thought "nah, it can't be that bad". And boy was I wrong. I actually played this again a few years ago, a friend of mine needed help getting the online trophies, so we knocked those out and it just reaffirmed how much I detest this game. Like I agree, visually it still looks great (on PS3), but it gets so repetitive, so fast and it never stops feeling that way.
I let a friend borrow Raging Blast 2 and Ultimate Tenkaichi. I almost disowned him when he said UT is better cause it has a character creator. Like dude the character creator isn't even good
The worst Dragon Ball game is Taiketsu on GBA.
Did you forget about Sagas on the PS2?
As a kid I asked for supersonic warriors as a gift and got Taiketsu. I was great full but uhhhhh
@@7783alfonso You mean GT final bout
noooooooooooooooo its Sagas
Sagas was based 😂@7783alfonso
Whether or not you can break out of a combo in this game is dependent in your ki. The more ki you have, the easier it is to break out of a combo. Ki = Defense in this game, even down to your evasion options when facing a super attack.
Also, you didn’t cover this, but there is a (somewhat) meaningful distinction between square and triangle combo paths. Square combos deplete your opponent’s ki (thus getting rid of their defensive options when you launch a super attack) and Triangle combos build up your Spirit gauge, obviously allowing you to use your supers.
Of course, the fact that whether or not you’re able to start a combo is predicated on a coin flip is absolute dog ass, but there is some level of depth here.
What's the difference between guessing what button your opponent is going to press in a coin flip vs what they're going to do in a mulitlayered scenario? I would assume that would be better wouldn't it?
I vaguely remember playing this and I enjoyed it as a kid.
@@Ricolaaaaaaaaaaaaaaaaa Most (if not all) fighting games offer more complex ways to open up your opponent than just a 50/50 mixup. Ultimate Tenkaichi is just about as basic and simple as it gets. Baby’s first fighter type shit.
Imagine you’re playing BT3, and a player is dashing toward you, charging up a smash attack. You have multiple options to choose from. Depending on the direction of his smash, you could guard high, low, or neutral. Or, better yet, you could vanish the attack and take him from behind. And that’s just one example of an engagement in a game that, as far as fighters go, isn’t really all that complex either.
And for the record, I enjoyed this game as a kid, too. But there’s plenty of dumb and bad shit that I liked as a kid. Like Spaghettios or Uncrustables, y’know
Thank you for pointing out some of the nuance to this game. A lot of people hate this game for its coin flip mechanics which is totally understandable, however, as a result most people covering this game never actually bother to fully learn all the mechanics. The heavy/light combos is such a basic mechanic yet many reviewers don’t even understand it.
This was still such a big part of my later childhood! The music banged hard
This game was full of great ideas and perfect for casual multiplayer. It didn't really work out for me, but I did have a lot of fun fighting the giant bosses.
Great concept. Fr. Bad in execution.
A sort of strategy game that plays out cinematically.
Heroes is almost another take at this.
I always love your videos! I even watch videos you produce on games I have never heard of before bc the nostalgia is unmatched. I found this channel through “MrMattyPlays” through a channel that was focused on (BGS) RPG games and somehow you manage to scratch every itch. What I miss, what I love, what I want, and what is going on currently with gaming. I watch every video you post on either channel. The unboxing factor of your uploads are always unmatched. Keep doing what you’re doing Matty :)
Will never understand the decision-making with the combat system
This game was just insulting. It was during the time when they would inexplicably take two steps forward and five steps back so we never got anything truly great except for a few exceptions. It almost felt like they made it weird and bad on purpose. Basically they said “Raging Blast -> Raging Blast 2 -> Fuck you!”
Also why do great apes look like that? It’s like they used no references at all and tried to recreate it from memory.
I member being like 12 and enjoining raging blast 2 so much and then I got this and even then thinking tf is this
It was a pretty dark time to be DB fan too, at least in America, as Kai had been cancelled, there was no ongoing manga, no film coming out, no new anime, not even any merchandise, so the games were the one bit of life we were getting from DB at the time over here, and half of the ones around this time were disappointing. Raging Blast 1 and 2 were good (though a step back from Tenkaichi in some ways), but the other games we got were pretty lackluster or just awful like Dragon Ball Kinect.
6:51 Joke or not, there is a lot of truth to that statement and I’m tired of people pretending there isn’t.
I disagree, especially for this game.
DBZ, as an anime, was ALL about the fights. A rock-paper-scissors dynamic doesn't work, especially when you're trying to be a sequel to BT3 (Budokai 3 had some of these mini games, but they were minor). Maybe it could've worked if this game was more of a JRPG or something. But for a BT sequel? Lol. No. No wonder Sparking Zero has been a major success.
Nowadays, some companies simply pretend backlash doesn't exist. They take this "gamers don't know what they want" literally and treat ALL criticism as "heh, usual toxic gamer behavior, no way we're listening to you guys".
Look at Concord and Ubisoft (with the new Assassin's Creed especially). They somehow thought they were going to drop The Last of Us 2, which indeed suffered some unfair criticism, and that everyone complaining about the game was toxic. Results? Concord barely stayed online for a few weeks, and Assassin's Creed has been postponed because of how real the rejection was. Hell, you could even add Starfield here. This game has so many issues people have been complaining about for years, but Bethesda didn't address them and tried to push the game as a masterpiece with brutal marketing, just because it has thousands of km² of AI generated wasteland.
Anyway, there's no way a game widely hated by the community passed through consumer insight research (which is part of the joke here). Simply no way. The reason BT4 is a success is because they listened to the community and didn't ignore our wishes (large roster, freedom, over the top moves, potential for combos, combat focused etc), but an arrogant director/studio could've easily ignored us, ran some "research" and then released another trash like Ultimate Tenkaichi.
So, the past few months have made me change my mind on this idea. I also believed the "gamers don't know what they want", but not anymore. Companies are getting too comfortable with ignoring everybody and dropping some corporate ahh game.
Welp, I gotta be that person I'm afraid... sorry, at around 10:00 or so
Escaping combos entirely comes down to how much ki you have (the same ki used to transform, activate the... mode I forget the name of rn and do defensive options to supers)
I don't remember the exact amount, I wanna say around ⅓ of the full gauge, is needed in order to proc the escape chance but good luck trying to actually do that, it's in the same vein as the qte where you have to press the button as the light enters the circle but you have way less time to react (and the same input delay) so even if you do have the ki to dodge good luck actually landing it if the AI doesn't get hit on the initial counter (they won't)
Also square attacks drain ki, I bring this up to say that if you're trying to escape a combo and it's a square combo? You have to have near full ki to escape that
You can cheese the ai with this though as if you have high ki they like to prioritize draining your ki (so they will go for square on their offense)
Anyway, my moment of being that person is over, have a blessed day
Crazy to me that Dokkan and Legends are deeper than this game
I think if this was the kinect version, I feel an argument could made for this being The Worst, but DBZ Sagas, Final Bout, Taiketsu, and Legacy of Goku 1 are all way worse than this.
Sagas is 100% over hated. It’s basically disliked for being made by a western dev and for not being a fighting game. As soon as you start getting in to the weeds of the actual game itself it’s nowhere near as bad as people want it to be.
I’d put legacy of Goku 1 above it just for nostalgias sake, it had an excuse since it was on the Gameboy.
And final bout wins off of the soundtrack and roster alone
Hey! I enjoyed Final Bout. Definitely feels like a precursor to Budokai in a lot of ways
Im sorry but Id much rather play sagas or legacy of goku 1 over ultimate tenkaichi
@@Darksyd2 THANK YOU
I played the heck out of BT3 on my wii. When I first saw this game I picked it up in a heartbeat on xbox and I thought it was trash. I was so disappointed i haven't bought a DBZ game since, even though i am a big fan of the series. Now i preordered Sparking Zero and am super hyped that they are finally giving me a sequel to the best DBZ game
Says the guy who hasn’t played any db games since 07
That’s INSANE that you mention “anything is possible” the song you mentioned in the “between level” phase of the story. It also stuck with me over 10 years I play it during while studying,driving, even during workouts., it’s a vibe dude, and It’s a good song.
I've played this and Raging Blast 2 when they released. Man going back to those games now gives a whole different experience depending on which one I play lol
What does Ultimate Tenkaichi do well?
It's not DBZ Sagas.
id rather play sagas then this
@@blckkeef You can play my share me for, thank you
7:09 Agree bro! First time being able to create your own character was so nuts to me and everything I wished for as a kid..even with it being limited and lack-luster compared to its successor. This lead the way for the Xenoverse era and character creation.
To be fair.
The concept was good. The tech of the time held it back.
If we got the same thing with randomly playing scenes, specific scenes to characters. Add a bit of strategy to it.
And I would be so down for it if the graphics are bit enhanced due to it.
We gotta get gt costumes for gohan, goten, trunks, and vegeta! And them baby possessed and battle damage!
I will always imagine what could've been with this game when i think about what if they just didn't mess up the combat because like legit it could've been my favorite since I adored everything about this game aside from that aspect like he says, the visuals, the ost, the story mode both the normal one and the hero mode with your custom character are awesome but they fumbled so hard with this combat system man 😭
The thing I have always loved about this game is what they tried to do with your custom hero and story. When you get to the end of the game your custom character is the most powerful hero that has ever been shown in Dragon Ball.
Man the music playing in the background in the beginning…..so nostalgic. I miss when budokai tenkaichi 3 was the current dbz game. Good times 😔
I never understood why Ultimate Tenkaichi got so much hate. Maybe because it doesn't live up to the older Tenkaichi games? I don't know. I just remember really enjoying this as a casual experience as a kid, not wanting to stress myself over losing over and over in Budokai 1 and 3. It was a lot easier, and more casual. I like the visuals, and I do like the "rock paper scissors"-esque combat system. And (even if limited) it was the first game to have character creation, I believe. Which offered its own story! This game will always be one of my favorites in the Dragon Ball franchise
Because it took the worst part of Budokai 3, repetitive and tedious QTE’s, and made an entire game out of it.
It's because it's trash asf. It took the worst parts of Budokai 3 and Raging Blast and made them way worse. I'm currently replaying it for trophy purposes and it's still shit just like it was in 2011.
@@shecklesmack9563 what! that was like one of my favorite things about Budokai 3
the dragon rush QTE thing was so fun
ESPECIALLY against my brother or friends 💔
@@OnlyUsagiHere to each their own, I guess lol
@@ritzcat Dragon Rush was annoying against a CPU tho
Great video!! I watch all your videos but this is the first time I leave a comment, I'm spanish so if something I say doesn't make sense I apologize 😂 I still play my Tenkaichi 2 & 3 games since launch pretty often, with some hiatus here and there obviously. But I didnt play this one because I didnt own a PS3 at the time so first time I beat this one was 3 years ago and I really enjoyed it. Here is why it worked in my specific case, the thing is a feature I absolutely love in original tenkaichi series (aside the story mode of 2 wich is the best, and the roster of the 3rd) is the speed attacks animation, cameraworks, effects, etc... (Meteor impact in case of goku, etc...) And this game felt like a continuous speed attack animation if you chain many attacks together. I font know if someone shared this same feeling but for that reason specifically is why I kinda like this game actually. Keep up the good work man! ❤
I actually appreciated Ultimate Tenkaichi as a kid.. I was 11-12 at the time playing this on XB360, and I loved the game for what it is.. Yes, the combat was different than basically any other DBZ game (R-P-S combat), definitely luck based, some of the story didn't make sense, had some funny interactions between characters, and some apparent flaws, BUT, the visuals were amazing to me back then, creating your own DBZ character and having your own story for the first time (Pre-Xenoverse Era) this was dope af! Yes it was lack-luster compared to previous DB games, but for what it was, it was unique and fire to me.
Bro this was a amazing breakdown, for a long time I was blinded by nostalgia thinking this game was amazing because it was my first self bought dragonball game ever but in reality I just had great experiences and memories attached to it and that’s okay. Thank you for the clarity and continue to do the great work you do on this channel!
They really put a lot of emphasis on the story mode and presentation, but unfortunately the presentation is also really sloppy. I rewatched some story mode fights and the animation is extremely stiff and janky, and they rip the voice lines straight from Raging Blast, so Gohan and Frieza swap between their Z and Kai voices randomly.
It is possible to break out of the combo in UT, but it always happens during the 3rd chain (if I remember correctly). It's the only moment where you can do it if you mash hard enough before it.
Also, you're always pressing square, but pressing triangle is much better if your enemy does not have Ki. Trianlge fills your Special Attacks bar while square only lowers enemy's Ki bar which he can swiftly replenish by chagring ki.
The soundtrack he mentioned is called "Anything is possible" from Ultimate Tenkaichi.
Game was trash asf I remember being geeked abt it dropping then was sad asf😂
11:04
As a huge dragon ball fan, I bought this game release day for full price thinking much like you that it was just the next game in the tenkaichi series. Should be great. I distinctly remember trading it in within like a week for the exact reason you state here. It's just a game that you watch. I feel like my friends I've told think I'm exaggerating when I tell them I couldn't fight for 10 seconds without a mini game or mid match cutscene lol. Over the last 13 years I've wondered if maybe I didn't give it a proper chance. Thank you for re-confirming this for me 🤣
There were several artistic choices in this game that I really liked.
The problem is the rest of it.
ETA:
I'm watching the cool fighting and thinking "that looks so good" but then I remember the pain in the ballsack playing it was.
Never played this one but it'd be cool to see a DBZ Burst Limit video in the future. Loved that game, it was so underrated.
I think the reason burst limit got so much hate was the limited roster and I think it stopped at cell saga? I can't remember. But imagine coming from tenkaichi 3. Seeing the first real 'next gen' ps3 dbz game. . Only for it to be as limited as burst limit was for the time.
Also I can't complain about the rock paper scizors parts of the game cuz like.... I remember having a blast playing with my friends back in the day and THEN it was just the new dragon ball game and we were just fightin it up lol, its a more casual twist on the combat for sure, now DBZ Kinect tho ,... ew
literally, as lack-luster and bad as people say Ultimate Tenkaichi is, I genuinely enjoyed it for what it was.. and being able to create your own character on console for the first time was so fire to me 😤 I didnt mind the R-P-S combat either, it was different and unique to me. I was like 11-12 playing it, nostalgia at its finest, had it on XBOX360.
@@ablizzy It's got a cool character creators , just sad no female option till XV , And other races
I loved the story mode with your own custom Saiyan. That shit was great
That song you like is a stock synthesizer patch for a software synthesizer called Z3ta+, I think it was called Sweetest Arp but I’ll edit this comment tomorrow with the real name if I was wrong. I tried to make a few songs using it but then this game came out and I was like “alright, guess I’ll give that up” lmfao.
getting whooped by my cousin using a saibaman while im using gogeta on ultimate tenkaichi has never left my memory 2011 december in puerto rico. 11 year old me has yet to let it go
Get your payback in sparking zero!
Gogeta SSJ4 and Gogeta SSJ were the most OP characters in this game and you lost? 😂
One thing I will give this game that was not necessarily bc of the game. But when the game came out I was still a teen and my family was super poor but we still were scrapping right by. I begged my mom for this game for Christmas and she saved and scrapped to get me and my brothers this game. I was so happy bc of that.
I loved this game so much because all the combos were sick & I loved the created character. Funny enough I watched the whole video just so I could see the game again.
Also, the button spamming on the Baby Vegeta Oozaru fight made me want to break my controller
I really liked the aura customization of ultimate tenkaichi. Wish that was something they carried over to xenoverse. Sparking Zero looks amazing though I will miss having my custom character. Really hope xenoverse 3 has a complete overhaul. If they can build that off of the sparking zero engine that would be amazing.
I still love this game. It had an amazing BMG and the CC was amazing. And side note. You need Max ki energy to break out of combos. If you don't have enough ki energy, it won't matter how fast you mash. You need ki for defense.
I actually really loved the game growing up . Until red shemron made me break my controller
Ultimate Tenkaichi
Man I remember thinking this was gonna be sparking zero
Man oh man oh man I remember when I seen the trailer for this game in class freshman year (or sophomore) was hype that we had our own character with a voice and he's a Saiyan and when I got this game. . . . I had a blast to this day it's still in my top 5 Dragon Ball games I do make a flip-flop with Budokai Tenkaichi 2 an ultimate Tenkaichi I do wish this game got a sequel or DLC with super content mannnnn LOVE the evade (when I got good) always had my opponent should a beam at me just so my custom character could push it back and throw it away Broooooooo man the 1st DB game where are character can go super kaioken (basically just being super saiyan and using one of the kaioken attacks)
Legacy of goku is historically bad too
Yeah I got all the og dbz games on my GB emulator for iPhone & I put the infinite HP cheat on legacy of goku 1 & I'm basically free in that game lol you have to 😂😂
I remember being hype for this game because it was one of the first dbz games at the time to let u create a character and play the story. Remember it being a rock paper scissors simulator tho when it actually came out 💀
Gosh we are all tooooo antsy for sparking zero. WE WANT THAT GAME. AND WE WANT IT NOW!!!
I still like this game and I played it BT3 first. I just embraced the coin flip mechanics and delved deep into the combat mechanics (which isn’t hard) and enjoyed it for what it is. It very much does feel like watching a movie at times which I really do like. It’s the only game where I actually watched the replays of fights I saved very frequently.
But as mentioned before, the coin flip mechanics and the very restricted combat is a puzzling choice to say the least.
The caption should be called the “forgotten dragon ball z game”
I’ve always thought that the character creation was great. You could change aura, change your fighting styles, your hair would change when you transform. I hoped xenoverse would apply some of this but they never did.
I never played this but I only just now noticed that Great Ape Vegeta is naked 💀
"very easy to lay out what the game did wrong"made it a rock paper scissor game with dbz characters and put an iconic name behind the title made it full price
Note that this game came out during a time where the general design philosophy of everything was “to make it look like real material”. When it came out the graphics looked insane.
You can't get out of a combo without ki. That's why mashing recovery doesn't do anything For you
Unpopular opinion this was one of my favorites of this generation. The first Dragonball I played with custom characters and once you got the patterns from different enemies down it was super satisfying. Most all the enemies would choose one of the buttons 90% of the time so once you got down their patterns you could absolutely destroy them. One of my all time favorites next to xenoverse 2, kakarot and sparking zero. It's also the only dragon ball game where your custom character has a fully voiced campaign.
"At least in terms of roster"
Haha, nobody can play me when I'm Super 17!
I remember playing this game as a youngling and boy were the button mashing sequences rough 😂
I still play UT on PS3, first dbz console game that let us make our own character. Still fun too I personally enjoyed the coin flip type of combat.
I remember being so excited buying this at gamestop and then returning it a couple days later. So bad
When I discovered that the 'Tenkaichi Budokai' games weren't called that in Japan, I was confused why they changed the name in the first place, considering that the 'Budokai Tenkaichi' name for the 'strongest under the heavens' tournament wasn't used in the anime dub
Usually localizers just go with what sounds cool to Americans or westerners in general. I never understood why the switched the name around anyway. Like why change the order of 天下一武道会 to something that doesn’t even make sense. It’s the same as changing DBZ to “Z Dragon Ball”
I really didn’t hate this like most others. It wasn’t the combat heavy entry like its predecessors but I did understand that they were focusing more on the flair than the mechanics.
Custom character was a huge deal to me too.
They really had an amazing formula with the BT games, and decided “Nah the fans don’t want that… Let’s have stinker after stinker trying to reinvent the wheel”
Me and my friend who also really likes dbz basically speculated thus game being what xenoverse became and were so glad that youtube was around to show this game was not what we thought
i loved this game when it came out i was in my early 20s it was fun got all the trophies hero mode the boss fights the red dragon fight i loved it and miss it
This is when i vowed to never buy another anime arena fighter AGAIN
I agree with the soundtrack that little mission recap music sounds cool
Rock, Paper, Scissors Simulator 😂
The music was top tier though
I actually liked this game, i just never accepted it as the continuation of the tenkaichi series
1:37 i did the same exact thing with this game i was so disappointed
The thing that frustrates me is that a lot of love did go into it. The graphics, the animations, the planet destruction cinematics which are amazing, the MUSIC!! But the combat just sucked balls 😭
So the most important part
@@Crimsongz Yup which is why it’s frustrating. They really thought they were reinventing the franchise 😞
4:32 I completely agree with you there in that aspect dude 🙏💯😎
The real Tenkaichi 4
One thing that this game got right and is sad that it wasn't copied to the Xenoverse series is that the HAIR STANDS UP AND CHANGES DURING SUPER SAIYAN AND YOU CAN CHANGE YOUR AURA AND YOUR FIGHTING STYLE!
As objectively bad this game was due to being a glorified DBZ skinned Rock Paper Scissors game with extra steps, I enjoyed unlocking fighting styles and supers and auras by playing the game. My Yamcha fighting style, red aura, totally not super saiyan Trunks copy cat was beautiful.
This game had a sick credits theme tho
the 7 day gamestop method was INSANEE!!!!
For me I rage quit at the great ape battles. I couldn't do the quick time events and stuff. I'm glad Quick time events are mostly a thing of the past.
Dude says worst DBZ game and yet Sagas is not on my screen
I was so hyped when I saw that trailer and then I finally bought the game a few days after launch super excited and then I saw the rock paper scissors gameplay and it crushed my soul
even though i was like 11, i hated playing this game when i rented it for my brothers ps3.. immediately i was like what the hell is this combat, it is horrible and random, and the only positive thing about this game is the visuals..
the 2D cutscenes were awesome, that's the most praise I can muster up though.
Aww dood. I would buy used games and didn’t like them and trade them in as well.
Manager, told me after like 4 returns I couldn’t return them. Cause this isn’t a video game rental store and after that. I stopped giving GameStop any business after that.
Funny enough, I would definitely play this before Sagas for the PS2.
I played this game when it first came out. I played it and beat it and it was during the final boss that I realized the game was mainly just rock paper sizzors. I never had the will to pick it back up after, and it made me not buy Dragon Ball games for a while.
As bad as this game was it did introduce the idea and concept of a creative character for yourself in DBZ which is something that I always like the idea of having in DBZ. This ultimately led to Xenverse. Which took the concept that Ultimate Tenkaichi started and made it extremely better.
Everybody forget ultimate battle 22?
Loved that one!
This is wild, might be the only Dragon ball game I have never played. I am in my mid 30's and I used to play roms of Japanese super nintendo DB games since there wasn't any in the U.S. So I have played a lot of games, even the terrible GT final Bout and another PS1 game that all the attacks were just different colored energy balls essentially.
You are missing absolutely nothing. It doesn’t even satisfy any kind of curiosity, it’s just an empty and soulless experience.
That Buu's Fury poster fire yo
That was a long ass intro
This games was one of my main sources of DBZ games before the xenoverse games, it entertained me for a while but it got so boring after unlocking everything, and yeah the only thing I wanted to unlock was the reanimated DBZ cutscene, that's what made it worth it in the end, but for the most part it really was disappointing
This is genuinely the worst game I ever played ever purchased
I remember playing it on the Xbox 360 in 2014 man it was so strange and weird lol,and the rock paper thing I heard it from you now and I was like ohhhhh now I know 😅, Idk it was kinda fun.
I platniumed this game and fair warning the online trophies are a grind. You will definitely need someone to help you.
Ahh we all remember good ole dragon ball ultimate rock, paper, scissors.
Watching this video reminds me of the crapy quick time events and button mashs that hurt ky thumbs playing ultamate.
I remember this game lol it was OK at the time but damn I don't miss it at ALL 🤣🤣
I'm convinced this was literally the dragon Ball Kinect game just repurposed for controller input