Wow, even after all the years you have been blessing the community with your creativity we are still seeing such amazing creations today! Looking forward to all your creations!
Personally I wish there was more contrast for the pawns _((the black one's have clothes consisting of both board colors, and the white ones are hard to see on white squares)._ and for Bishops to have the same model for both sides. Black knight and rook are not the easiest to see on black squares either, but that's a nitpick I admit. Does the game handle En Passant and Castling well? Those are the moves some people might sometimes argue about IRL when they're not very familiar with Chess.
No. I'd never even heard of it until last week. Capture logic relies on a piece being there to capture. It would have been to buggy for me to code into my existing system. There's a popup ingame that says it's not supported.
@@Eurotool this took less than a week because I was sensible with my coding. Meant some mistakes resulted in effects which were quite traceable so it actually all works! Far from retirement, just got given three weeks of leave.
😍 Fantastic work!
Wow, even after all the years you have been blessing the community with your creativity we are still seeing such amazing creations today! Looking forward to all your creations!
This is simply amazing. I have just one question in mind!
Can you en-passant?
No
NOOOOOOOOOOOOOOOOOOO
I was going to ask the exact same question lol
@@Yeebaagooon sorry it ain't chess then
Awesome, but why would you use the error sound ?!?!?!
Youre housed. Do *you* see any houses??
I never thought of that. I've fixed it in version 7.
Amazing!! I want to try it!
Looks really good. I love the defeat animation!
Now that is a checkmate!
Damn, this is impressive stuff
Personally I wish there was more contrast for the pawns _((the black one's have clothes consisting of both board colors, and the white ones are hard to see on white squares)._ and for Bishops to have the same model for both sides. Black knight and rook are not the easiest to see on black squares either, but that's a nitpick I admit.
Does the game handle En Passant and Castling well? Those are the moves some people might sometimes argue about IRL when they're not very familiar with Chess.
Bishops do have the same models. Castling is supported. En passant is not.
this is next level
Oh wow! Great work
Wow!!!
amazing work ! is it possible to let a hydra start with 3 or 5 heads at game start ?
@@MH-bl4dd yep it's the unit set vetenary (?spelling) rank effect. Search for rank and you'll find it.
Did you even code un passant?
No. I'd never even heard of it until last week. Capture logic relies on a piece being there to capture. It would have been to buggy for me to code into my existing system. There's a popup ingame that says it's not supported.
Impressionnant!
Yeeb, are you retired? Where do you find the time to pump out all this stuff!
@@Eurotool this took less than a week because I was sensible with my coding. Meant some mistakes resulted in effects which were quite traceable so it actually all works!
Far from retirement, just got given three weeks of leave.
Niceee
Awesome!
Woah
Wow
Awesome!