Yeebaagooon
Yeebaagooon
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Age of Mythology Retold: Custom map: Maze Escape
A randomly generated maze awaits as the arena of your next battle. The AI at varying difficulties and map sizes will attempt to hunt down your base and destroy you. Do you play it safe and build a huge base or venture out to find the perfect spot and perhaps a relic?
Survive by lasting 25 minutes against the enemy hordes. You will gain some special god powers during your game allowing you to build temporary cliff walls, walk over cliff, upgrade your towers and even turn all your towers into birds. Among the labyrinth lie relics with divine powers. These can shield you from enemy god powers and even grant you unique buildings such as the death ray tower.
Enemy units will grow increasingly powerful with time.
Can your team survive?
SETUP:
Host online.
The last player MUST be a computer.
DOWNLOAD: aom.heavengames.com/downloads/showfile.php?fileid=11642
Переглядів: 563

Відео

Age of Mythology Retold: Custom map: Chess
Переглядів 3,2 тис.2 місяці тому
I have coded a fully functioning chess map in AoM Retold! This custom random map/custom game mode allows two humans to play chess. FEATURES: Explanation messages on the first move detailing how to move pieces/cancel moves. Only valid moves are permitted. Check detection. Illegal move prevention - you cannot move into check or end a move while still in check. Checkmate detection. The host can sp...
AoM Retold Triggers 19: Kill and XP counters with leveling up for scenarios
Переглядів 5333 місяці тому
This video will show you counters for tracking kills and experience in ever increasing complexity. We begin building on the last video, a way of detecting kills from a certain protounit type, although this is sadly not as accurate as I would have liked. As mentioned in my QV video, I needed to write some more trigger conditions and effects to utilise QVs and have now done so! Behold the AoMH co...
AoM Retold Triggers 18: Modify Protounit II
Переглядів 4483 місяці тому
AoM Retold Triggers 18: Modify Protounit II Today we cover protounit special actions. These are complex effects with multiple parameters, but once mastered you could have some insane special attacks for your units. Want a fire giant that actually freezes a unit in place? A maceman that strikes enemies with such force it sends them flying in a large area like Sauron? Even a petrify attack that c...
AoM Retold Triggers 17: Cinematics
Переглядів 2943 місяці тому
Cinematics are the movies of AoM. This is how we showcase some cool scenes, give our players instructions or even just make an entire movie! Cinematics do work online so can be used as instruction tutorials for your maps, probably their most common use. They're quite easy to make and I will cover the triggers that you need to make a basic one here, you can then experiment and build yourself up ...
AoM Retold Triggers 16: Quest Vars
Переглядів 3524 місяці тому
Quest vars are custom number variables (integers and floats) that you can define yourself and control. They're useful for checkpoint like systems in your maps. Sadly a lot less can be done on Retold compared to EE due to lack of conditions and effects, plus the difficulty with adding custom written triggers. You'll need to learn XS if you want the cool stuff like an RPG unit leveling system. To...
AoM Retold Triggers 15: Taking a screenshot
Переглядів 1604 місяці тому
The art potential in the editor is huge. You might want to enter a screenshot contest! There are unit animations that could overlap and you could have terminologies and shading at play, but the editor is not the place to do this. It is possible to set up your shot with the advanced transform tool and then set an angle, align your animations, pull off your trigger magic and take a perfect screen...
AoM Retold Triggers 14: Unit flags and types
Переглядів 3664 місяці тому
A showcase video of some of the things you can do by assigning or changing unit types and flags. We could have buildings being thrown by cyclops, normal units reviving like the campaign heroes and even being able to bolt Osiris! AoMR question thread - aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=47&tn=29370 CHAPTERS 0:00 - Discussion 1:52 - Units revive 2:20 - Cyclops throws a ho...
AoM Retold Triggers 13: Custom unit abilities
Переглядів 8314 місяці тому
This is how to make units have custom abilities in AoM Retold! This is a highly requested feature. It is NOT possible to transfer abilities between units (such as anubite jump on an automaton) without modding the game files. I will show you a workaround with triggers - you can do so much with this trigger set and the possibilities are vast. Written guide version - aom.heavengames.com/retold/sce...
AoM Retold Triggers 12: God Powers II
Переглядів 4224 місяці тому
Want to create custom god powers? We can use the God Power: Redefine effect for this! I will mention how to remove GP timers and notifications before showing you how to completely change a god power. This will allow us in essence to create our own god power, complete with icon, name and description - it can even be slightly different for each player. We then use triggers to detect when the god ...
AoM Retold Triggers 11: Camera control
Переглядів 5484 місяці тому
This video will explain how to achieve advanced views with the camera. We will cover all camera control commands, unlocking the camera and saving special camera cuts. We then go through the camera cut effect and show its limitations. To get around these, there is a brief and slightly more in depth look at camera tracks along with their implementation. These are both vital for cinematics. We loo...
AoM Retold Triggers 10: Technologies and victory conditions
Переглядів 6234 місяці тому
This video discusses victory conditions. This is how to stop the map instantly winning/defeating you and enabling these effects at appropriate times for your scenario. We will also discuss some of the player data tab, including getting a player to start in different ages by the data tab or by triggers. We discussed technologies - I got a Greek temple to train myth units from other cultures. It ...
AoM Retold Triggers 09: Counters
Переглядів 4274 місяці тому
Learn how to make kill counters, timers and custom counters in Retold. There's a discussion of the fake counter, the pause function and a talk through of some of the most common counter types used. You can have two standard counters and a fake counter at once. We run through linking triggers to your countdown and devise a way of Arkantos gathering relics using counters, and a reward message whe...
AoM Retold Triggers 08: Objectives
Переглядів 3344 місяці тому
Learn how to set objectives in your scenarios. This will include optional objectives, chapters, objective markers and an overview of the larger objectives panel. The objectives provide a useful way for players to be reminded of their task and goals. The addition of optional objectives and chapters could lead to some interesting RPG type scenarios. CHAPTERS 0:00 - The objectives window 1:52 - Tr...
AoM Retold Triggers 07: God Powers
Переглядів 3224 місяці тому
How to get the player or the AI to invoke god powers, setting their costs and cooldowns. The three things to remember are: Granting the GP, LOS enabled (if relevant or not player 0), No GP blocking
AoM Retold Triggers 06: Armies
Переглядів 6134 місяці тому
AoM Retold Triggers 06: Armies
AoM Retold Triggers 05: Unit Commands
Переглядів 7914 місяці тому
AoM Retold Triggers 05: Unit Commands
AoM Retold - Custom Map: Tower Defence (mod)
Переглядів 2,1 тис.4 місяці тому
AoM Retold - Custom Map: Tower Defence (mod)
AoM Retold Triggers 04: Make a shop
Переглядів 4974 місяці тому
AoM Retold Triggers 04: Make a shop
AoM Retold Triggers 03: Modify unit stats
Переглядів 1 тис.4 місяці тому
AoM Retold Triggers 03: Modify unit stats
AoM Retold Triggers 02: Chat commands
Переглядів 1,1 тис.4 місяці тому
AoM Retold Triggers 02: Chat commands
AoM Retold - Custom Map: Bomberman
Переглядів 7414 місяці тому
AoM Retold - Custom Map: Bomberman
AoM Retold Triggers 01: What is a trigger
Переглядів 1,4 тис.4 місяці тому
AoM Retold Triggers 01: What is a trigger
AoM Retold Editor: First Look
Переглядів 7 тис.4 місяці тому
AoM Retold Editor: First Look
Age of Mythology: Retold - First look at the game content
Переглядів 7 тис.10 місяців тому
Age of Mythology: Retold - First look at the game content
Intermediate 12: Animations and animation paths
Переглядів 102Рік тому
Intermediate 12: Animations and animation paths
Intermediate 11: Challenge - Terrain painter
Переглядів 43Рік тому
Intermediate 11: Challenge - Terrain painter
Intermediate 10: Terrain commands
Переглядів 59Рік тому
Intermediate 10: Terrain commands
Intermediate 09: The command viewer
Переглядів 25Рік тому
Intermediate 09: The command viewer
Intermediate 08: QVcepting with XS code
Переглядів 49Рік тому
Intermediate 08: QVcepting with XS code

КОМЕНТАРІ

  • @WlSH879
    @WlSH879 6 днів тому

    Is there a way to open a saved game in the editor? Related question: I know how to load campaign missions with regular difficulties, but there's not an option to select ludicrous difficulty in the editor, is there a way around this?

  • @SilasGoesOutside
    @SilasGoesOutside 7 днів тому

    i cant set it up help pls

  • @SilasGoesOutside
    @SilasGoesOutside 8 днів тому

    i like this! i edited mine a bit cause i think i did something wrong but i was able to fix it!

  • @jota5044
    @jota5044 13 днів тому

    Lot of questions 1_ To transform the proyectiles into a special one, like the fire ball in the fire tower, did you use triggers to transform units? Or were you able to achieve that by modifying the protounit of the tower itself. 2_ Were you able to create new protounits for each of the towers types? Or are they the regular towers with modified behaviour 3_ The buildable plenty vault is achieved by replacing an existing building model, or were you able to tell the engine that a new building exists that behaves that way

  • @kesiazezebajki1982
    @kesiazezebajki1982 20 днів тому

    Thank you for this video, flags truely are something to play around with. I do have a question however. Is it possible that somehow for example only one of my hoplites would recieve a knockout effect instead of all of them? So I could have a "hero" hoplite with his own army.

  • @danielvanderkruis6989
    @danielvanderkruis6989 21 день тому

    Does anyone know why the blue circle around units isn't changing accordingly when you change the size of a unit? And does anyone know how to change that so that it matches the units size again?

  • @danielvanderkruis6989
    @danielvanderkruis6989 21 день тому

    Awesome videos! Do you also know how and have a video on how to change the size of the blue box around units when you change the size of units? I know how to change the size of units but the circular hitbox around them isn't changing with them. To change the size you go to unit: Set scale

  • @ahmetumutsevim5868
    @ahmetumutsevim5868 26 днів тому

    Thank you for answering a question I was wondering about.

  • @lyndonweedon7934
    @lyndonweedon7934 Місяць тому

    Do you know how to add the upgrades into the actual buildings instead of having a unit stand near it? For example, if i click the obelisk ill see that there is an option to upgrade this or that.

  • @blenksfd4035
    @blenksfd4035 Місяць тому

    Thanks for the great tutorial! Is there a way to chain commands without overwriting them? Like a "Move Army to Point/Unit" to position A first and then to Position B. I know it can be set it up with a distance related trigger near Position A. But chaining commands would be much more elegant.

  • @blenksfd4035
    @blenksfd4035 Місяць тому

    Hey Yeeb, thank you sooo much for doing these, they helped me a lot. I am just getting into it and have already spent over 100 hours on my first map (still WIP) I think your tutorials play a big part in my enjoyment, you make this editor accessible and I have to admit I have my problems with the ergonomics of it and the basic set up (used to WC3 or Sc2). I have come across a bug that is haunting my existence and kind of killing my enjoyment of creating my map at the moment. I hope you can help me out, as I am sure you must have encountered it. Sometimes when I insert text into a dialogue(Type:Chat: Character Dialogue) by copy paste, I get a trigger error: Trigger Error 00:00:00 (0):trigtemp.xs(number):XS: Token Error 0008: string not terminated. trigtemp.xs(number):XS:Token Error 0001: unexpected character '\'. I tried pasting without format, still the error. I tried using Notepad to copy from, still the error. If I type it up by hand, there is no error. (I have a lot of dialog, so I don't want to do it by hand) There is no "\" in the text I paste and it happened with different text already. I only used triggers, so no XS code written by me is messing things up. I just know, it comes from pasting it in. The error coasts me so much time, I would be very grateful if you know a way to "save" paste text in dialog.

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      That's an odd one I haven't heard of. Shouldn't happen so can't really suggest anything aside from doing dialog as XS code and seeing if it will copy in there.

    • @blenksfd4035
      @blenksfd4035 Місяць тому

      @@Yeebaagooon I think I figured it out! :) Feel a little stupid for not thinking about it earlier, the error is related to line breaks, those were copied over and caused problems. (line breaks are invisible when copied)

  • @Maco777111
    @Maco777111 Місяць тому

    Impressive vid, seems like you’ve played a few hours of AOM

  • @skruffy94
    @skruffy94 Місяць тому

    You're mod fails upon startup. I get Assertion error that says: C:\Users\hs\Games\Age of Mythology Retold\76561198977549835\mods\subscribed\310195_aomh community trigger pack//game\data\trigger\trigger_data.xml(313,84) : XML error -- 'The name in the end tag of the element must match the element type in the start tag.' I I try to edit this XML file according to the error description, the mod fails, and I get a red signal inside the aom retold application

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      I can't even start the game to fix this. Got the can't launch bug of death.

    • @skruffy94
      @skruffy94 Місяць тому

      @@Yeebaagooon Well thanks for the response. Tell me if you manage to fix it. Your videos have helped me a lot with using the editor. There isn't that big of a community to learn this stuff from. Maybe you can make a video where you give an example of how to implement your own XS code? It looks a lot like c++

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      I got back in the game and uploaded an update. Should be fixed and working now :D

  • @RockytheFox24
    @RockytheFox24 Місяць тому

    Are you going to doing anymore age of mythology retold trigger tutorials at some point?.

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      I feel all major topics have been covered?

    • @RockytheFox24
      @RockytheFox24 Місяць тому

      @Yeebaagooon okay

  • @LordStefanius
    @LordStefanius Місяць тому

    Excuse me Yeba, im trying to allows to cyclops to throw the houses. I used trigger set unit type on house (logicalCanBeThrow) and on cyclops with special power i specified that can throw the houses, but nothing happen. What else i need? Thanks for the help

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      Set the house unit type to human/human soldier.

    • @LordStefanius
      @LordStefanius Місяць тому

      @@Yeebaagooon thanks so much! Now it works. I tried several times using sub classes of human soldier and never works. I think it works as Java or some object language, so the characteristic to be thrown came from "human soldier" and not from one of his subclassess. Thanks again. Another things im trying to do since days, is to give the transport skills (like ellepolis or ships) to an horse for example. I used all the imaginable flag on set flag, and several set type, but doesnt work and my protounit continue to dont transport

  • @psatch22
    @psatch22 Місяць тому

    Thank you for the video! This is super informative, especially since I was so used to seeing Modify Protounit in legacy that I felt lost with Retold. I do have a question, though. You showed how to modify a Protounit, and then modify a specific unit. How would you modify all units of a specific type (i.e., myth, infantry, ranged, cavalry, hero, siege)? I want to create a game mode where every X minutes a buff is given to a certain type of unit (such as infantry), and then the buff is reverted, but I can't think of any way other than modifying each possible Protounit (spearman buff, axeman buff, berserker buff, fanatic buff, and so on), which doesn't seem very elegant and would take a very long time to integrate. Any thoughts?

  • @samuraiband5778
    @samuraiband5778 Місяць тому

    When does the update come out?

  • @epikindinos21
    @epikindinos21 Місяць тому

    hey i need some help with something. When I give the trigger to any army that I want to move ( using the move to point command) they start moving for like 3 seconds and than either stop moving or go back to their original position. What am I doing wrong? I also tried to just teleport the army there and instead of them attacking the nearby units they starter to run back to their original position I placed them in.

    • @epikindinos21
      @epikindinos21 Місяць тому

      I manage to make them move but now they are doing something else that is weird af. When the army is the player 1 the units spawned in just fined and moved to the dedicated location but when the army was player 2 the units decided to start moving in the opposite direction like WTF?????.

  • @skruffy94
    @skruffy94 Місяць тому

    Is it possible to enable and disable units in the editor? I'm trying to have an event where units and building will appear after a trigger, and I need to be able to choose the specific instance of each unit as well. I've spent a lot of time trying to figure out how to do this

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      Search for forbid protounit or enable protounit.

  • @MH-bl4dd
    @MH-bl4dd 2 місяці тому

    amazing work ! is it possible to let a hydra start with 3 or 5 heads at game start ?

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      @@MH-bl4dd yep it's the unit set vetenary (?spelling) rank effect. Search for rank and you'll find it.

  • @MH-bl4dd
    @MH-bl4dd 2 місяці тому

    amazing work ! is it possible to let a hydra start with 3 or 5 heads at game start ?

  • @petertom92
    @petertom92 2 місяці тому

    hyyy Master! I need your help with the OLD AOM. I want to do "set animation" but it does not work. What is the rule for this or is there any specific trigger that I should use? I would make villager to looks like he build something (but in reality he don't). And yeah I want to use it INGAME. Could you help? or its impossible to make it Ingame and not in Cinematic?

  • @LordStefanius
    @LordStefanius 2 місяці тому

    Ciao Yeebaagooon, i really admire your modding skills. I finished now to release a custom scenario calling "one piece East blue" following the greater part of your video, so custom powers, gdr and markets. I would like to add an XP system too but maybe next time. It was very complicated just like now. I would really be glad if you try it and give me a feedback, and maybe if you appreciate you can show it with a video

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      Nice will try and check it out over the next weekend or so. RealLife (TM) very busy currently.

    • @Yeebaagooon
      @Yeebaagooon Місяць тому

      Has been nonstop but managed to grab a quick 5 mins. DOn't know what one piece is but can see you have executed the ability buttons very well (Y). Good work. Hopefully will be able to see more of it in future.

    • @LordStefanius
      @LordStefanius Місяць тому

      @@Yeebaagooon thanks, I hope you will decide to continue, to see all the scenario. I think that is better after 5-10 minutes. You will arrive to use 5 characters with 2-3 powers and different skills. Every character could improve a special boat when they garrison inside. You will find markets on big cities for improve skills. So thats it. For now is an experiment

  • @reaxter5136
    @reaxter5136 2 місяці тому

    good map

  • @benwil6048
    @benwil6048 2 місяці тому

    Thank you master 🙇🏻‍♂️ This will enable me to spawn Odin’s Ravens

  • @benwil6048
    @benwil6048 2 місяці тому

    If only multiplayer worked for me lol. Any tips on how to script armies in XS master Yeeba? Edit: nvm I shall watch your video on it! ❤

  • @Dan-f7u
    @Dan-f7u 2 місяці тому

    Probably missing something obvious but how do I change heal rate?

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      You need to change the workrate towards LogicalTypeHealed using the ProtoUnit: Modify Action by UnitType trigger effect Modify Rate/Amount in that effect actually is related to the rate/amount values used in/by auras

  • @LordStefanius
    @LordStefanius 2 місяці тому

    Hello Yeba, I followed all your video. Can you do a tuttorial where you explain how release a mod in aom retold? Im trying to do that, releasing a mod of a scenario where i could able to apply greater part of your suggestions in tutorial, but nothing is simple in this game

  • @mariuszgaaj2814
    @mariuszgaaj2814 2 місяці тому

    Now that is a checkmate!

  • @Randy7777
    @Randy7777 2 місяці тому

    Wow!!!

  • @perezosomedieval
    @perezosomedieval 2 місяці тому

    Amazing!! I want to try it!

  • @CryShana
    @CryShana 2 місяці тому

    Damn, this is impressive stuff

  • @ageofempires
    @ageofempires 2 місяці тому

    😍 Fantastic work!

  • @JD-dg1kj
    @JD-dg1kj 2 місяці тому

    why is it sphinx and not minotaurs?

    • @benwil6048
      @benwil6048 2 місяці тому

      I believe the Minotaur lived in a labyrinth which is not exactly a maze: “A labyrinth has only one path. The way into the center is the way out.” I get it thought, not a bad idea

  • @AgeOfNerros
    @AgeOfNerros 2 місяці тому

    Seems really fun ! Will give it a shot soon :)

  • @eikieionthebeat2862
    @eikieionthebeat2862 2 місяці тому

    Niceee

  • @meatmaster4627
    @meatmaster4627 2 місяці тому

    this is nice but isn't there a way to use the existing ability system? with that you can auto activate it select a target area and the picture shows the cool down.

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      Not possible. That's why this video exists.

  • @flectx
    @flectx 2 місяці тому

    this is next level

  • @luis.monteiro
    @luis.monteiro 2 місяці тому

    Awesome!

  • @captainozannus6090
    @captainozannus6090 2 місяці тому

    This is simply amazing. I have just one question in mind! Can you en-passant?

  • @edmis90
    @edmis90 2 місяці тому

    Personally I wish there was more contrast for the pawns _((the black one's have clothes consisting of both board colors, and the white ones are hard to see on white squares)._ and for Bishops to have the same model for both sides. Black knight and rook are not the easiest to see on black squares either, but that's a nitpick I admit. Does the game handle En Passant and Castling well? Those are the moves some people might sometimes argue about IRL when they're not very familiar with Chess.

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      Bishops do have the same models. Castling is supported. En passant is not.

  • @kgamer121
    @kgamer121 2 місяці тому

    Hello! Does anyone know how to give a unit passive abilities like Kastor's Charisma aura or Divine Immunity in the Editor? Any help would be appreciated!

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      Not possible. You can change what units a god power can effect with flags (video 14).

    • @kgamer121
      @kgamer121 2 місяці тому

      @@Yeebaagooon Okay, thank you for the timely reply! Do you have a video that shows how to change a unit's voice sounds when you click on them by chance?

  • @arckanon13
    @arckanon13 2 місяці тому

    Oh wow! Great work

  • @HierapolisPhrygia
    @HierapolisPhrygia 2 місяці тому

    Woah

  • @NicolasBolinaga
    @NicolasBolinaga 2 місяці тому

    Awesome, but why would you use the error sound ?!?!?!

    • @clairespivak2953
      @clairespivak2953 2 місяці тому

      Youre housed. Do *you* see any houses??

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      I never thought of that. I've fixed it in version 7.

  • @stramorfuf4941
    @stramorfuf4941 2 місяці тому

    Did you even code un passant?

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      No. I'd never even heard of it until last week. Capture logic relies on a piece being there to capture. It would have been to buggy for me to code into my existing system. There's a popup ingame that says it's not supported.

  • @Ianarius
    @Ianarius 2 місяці тому

    Awesome!

  • @filipsalamon
    @filipsalamon 2 місяці тому

    Wow

  • @Maxoen
    @Maxoen 2 місяці тому

    Impressionnant!

  • @Eurotool
    @Eurotool 2 місяці тому

    Yeeb, are you retired? Where do you find the time to pump out all this stuff!

    • @Yeebaagooon
      @Yeebaagooon 2 місяці тому

      @@Eurotool this took less than a week because I was sensible with my coding. Meant some mistakes resulted in effects which were quite traceable so it actually all works! Far from retirement, just got given three weeks of leave.