@@magicmulder hey, thanks for the explanation! How would/does it work with displaying buffs for your character? Does it have its own UI and act as an overlay, displaying your important buffs in a more digestible fashion, like near your char or something? Or audio cues for when a buff wears off or something 🤔
On rogue with Exposure passive, tempered ultimate cds and Preparation specialization, you can just spam Death Trap at least 1 per sec (at this moment, before any cds on ranks, if any), so Zan rune will be activate all the time with 150 offering and coupled with War Cry/Berserk rune will get permanent big dps multiplier. Once Death Trap is activated, it resets cds on all other skills, so the cd rune could be best in slot for second runeword, but the same time the core skills rune could be useful because of high attack speed for barrage, as an example, here maybe coupling with sorc frost nova rune and have a lot of freezes. This runes stuff is very interesting, I think the most impactful of all changes.
And all that's BEFORE they reduce the base CD on ultimates, which was hinted at them doing - I think they're going to need a serious look over some temper and item value ranges.
@@LegendaryLycanthrope Based on datamined ptr files, maxroll and others updated their skill trees, it seems Death Trap gets enough cd reduction you won't need ultimate cds tempering for spaming Death Trap, now also buffing rogues ultimate with a good dps multiplier skill passive.
Raxx to the rescue explaining this - fantastic! The affixes appear to be in reverse (Y -> X vs X ->Y in sequence. Future fix? Dunno. However, I do see a custom "WoW-Like" UI's to manage all this.
for example in d2 if you put JahIthBer (has to be this order) in an 3 socketed white armor it becomes the best armor in the game but finding jah and ber runes takes A LOT of time. ith rune drops very often. another example. EthTirLoMalRal. rarest rune is Lo here.
it can even do another cool thing - you can put a skill you would normally use on your bar (like the shout on barb, or teleport on sorc) and get that skill through a runeword - freeing up a skillslot - this skillslot can open up new builds or greatly enhance existing ones, especially since ultimates might now be worth it - there are really a lot of possibilities now
It’s not going to be that. It’s a “hey you can use this dumb Ed down skill once in awhile.” It’s a resource generator and spend that resource randomly. It needs to be stripped and reworked
@@iiTsJayy36 it depends on the trigger right ? walking 5 meter for a shout is very predictable and will be 100% uptime in whirlwind for example - teleport replaces your next evade once you have the resources - so also not randomly triggered. gaining stealth replaces something in the bar for rogue to use stealth - there are a lot of situations like this - The bigger question will be - will the additional skill be worth more than another runword you could use
@@dennisvogel5982I was thinking we would have a way to trigger the powers manually. Having "overflow" implies we will be in control of using the power when first available or waiting for overflow to kick in.
Lith-Lum w/ Melted Heart of Selig on a ranged character for a basic focused or a channeling build. Currently that combo generates 75 Offering/Second and Lum has a 1s CD and Costs 5, so every second you get a 15x overflow version of that 1 resource, depending on how it stacks. That could be up to 15 resource a second, really just depends on how overflow works for Lum, though I doubt it would surpass 1 Resource/5 Overflow Offering which would be a copy of the base effect. Use Cir-Gar/Xan, could probably set a few basic attack focused builds even higher. Also while double checking things... Lith-Lum, The Third Blade... might be possible to turn Barb into a ranged class... because Mighty Throw is a Weapon Mastery Skill, so Rogue goes Spin to Win Barb goes Raining Death, only fair.
Thank you for the video Raxx. As a side note I am pretty sure the 2 Runewords limit is because they mentioned that Runewords are pretty OP in some combinations. Otherwise the limit could have been to have at most only one Runeword on your weapons, which would also solve the potential of Barbarians having more Runewords than other classes, so this way any class could have at most 4 Runewords.
For the Coliseum PvP battles in *Diablo 4*, there are several exciting ideas that could enhance both the gameplay and player experience. Here's what I suggests: ### 1. **Tiered Ranking System** - Introduce a ranking system where players can climb through various tiers based on their performance in PvP battles (e.g., Bronze, Silver, Gold, Platinum, etc.). This would provide incentive for players to improve and give a sense of progression in the PvP arena. ### 2. **Customizable Arenas** - Allow players to vote on or choose different arena environments, each with unique hazards, layouts, and buffs/debuffs. For example: - **Elemental Arenas**: Fire pits, lightning storms, or ice-covered grounds that affect movement and combat. - **Traps and Obstacles**: Moving platforms, spike traps, or crumbling pillars could add more complexity to battles. ### 3. **Spectator Betting** - Implement a system where spectators can place in-game bets (using gold or other resources) on the outcomes of battles. This would increase engagement and add a layer of excitement for those watching the matches. ### 4. **Team-Based Tournaments** - Organize seasonal or weekly tournaments that allow teams to compete in 2v2, 3v3, or 5v5 battles. Winning teams could receive special rewards such as exclusive gear, titles, or cosmetics. The tournaments could culminate in a final championship event with significant in-game prizes. ### 5. **Dynamic Environmental Changes** - Throughout a battle, the environment could dynamically shift, adding more unpredictability to the fight. For instance, a battle may start in a normal arena, but halfway through, lava begins to rise or walls close in, forcing players to adapt their strategy. ### 6. **Coliseum Challenges or Boss Fights** - In addition to player vs. player combat, introduce PvPvE (Player vs. Player vs. Environment) modes where players must not only fight each other but also deal with powerful bosses or waves of monsters that periodically enter the arena. Surviving both the players and the monsters could add extra layers of challenge. ### 7. **Battle Royale Mode** - Create a larger-scale free-for-all mode in the coliseum where multiple players (e.g., 10-20) enter the arena, and the last player standing wins. The arena could shrink over time, forcing players into closer combat. ### 8. **PvP Leaderboards and Trophies** - Display leaderboards for the top-ranked players in the arena with their achievements and PvP victories. Allow for prestigious titles and trophies that players can display in-game to show their dominance in PvP. ### 9. **Coliseum Guild Battles** - Let guilds participate in massive PvP matches where entire guilds face off against one another. Guilds that win could receive special bonuses for their members, such as buffs, unique gear, or guild hall decorations. ### 10. **PvP-Exclusive Gear and Skills** - Introduce PvP-exclusive items or skills that players can unlock and use only in the coliseum battles. These could be balanced to provide an exciting PvP experience without disrupting the PvE aspect of the game. For instance, special weapons, armor, or runes that enhance performance in the arena. ### 11. **Unique Coliseum Currency and Shop** - Players could earn a special currency for participating in PvP battles, which can be spent in a Coliseum-exclusive shop. Rewards could include rare cosmetics, mounts, gear upgrades, and other items that are unavailable elsewhere. ### 12. **Audience Interaction** - Allow spectators to influence the battlefield by using points or a special currency to affect the arena (e.g., triggering environmental hazards, buffing or debuffing players). This would engage viewers and add a unique twist to the PvP experience. By introducing a mix of competitive, tactical, and community-driven features, the coliseum PvP system could become a highly popular aspect of *Diablo 4*, encouraging player participation and adding depth to the PvP experience.
The new tab is going to be a Runeward tab, its not going to be a anything goes in there tab. When they said we were getting a tab they essentially said that 'maybe one of the tabs will be for a specific item type, but we can't say anything quite yet'. So they couldn't say anything because runewords weren't announced yet, seems pretty clear. So the needed tab for new gear is not coming, so not enough gear storage will not change (and will get worse surely, cause there is a new class).
@@ssmolder oh i dont know about that. Are you only allowed to wear one rune? Then yes i agree with you but runes on all gear would be insane. Just my thought, we'll se more in the ptr
I've already got a druid build I put together on the Maxroll planner(As much as I can since planner still isn't done right for PTR). If it works out well in PTR, I will be making a build guide to submit to Maxroll.
12:30 Axial conduit CL can be spammed IF you have Andariel's Visage and Ring of Starless Skies. Keeping CL button down and not going oom from Axial is the dream made possible 😊
You need starlight. Ring of starless is not enough and really isn’t even necessary. the only point of andariels is to fuel starlight or you wouldn’t play it at all. You might not know how the build works o.o
@benjaminghazi787 I know how it works. You are missing the point. Starlight isn't the issue here, but getting the 2 mythics (comparatively) hence the capital "IF".
RW in D2 were great cuz they help the lvl process too. It wasn't only abt the endgame. Plus, using them on mercenary was great too... like Infinity vs immunes or insights for insane resource generation or faith and so on...
@@cinecastmedia “it wasn’t only about the endgame”. Obviously you still got super endgame runes to grind for like enigma/infinity, but also early accesible runes like stealth, leaf or lore for the campaign.
@@Cameron-fk5fk Literally the only reason Necro uses ultimates is because of decrepify CDR. That doesn't make them good skills though. Bonestorm is a glorified defensive skill that requires an aspect to work and is only taken because Necro doesn't have any form of healing. Shadowsurfer is so bad that it's a pretty big stretch to even call it a build.
@alcatraz14 I haven't even come close to reaching the pinnacle of this one. I just want to reach the top and then get it over with. Maybe you're faster and can work all the time on it. I have many real-world responsibilities that demand my devotions, too.
@@johnnycanread9978 then you don't deserve to play an ARPG game. I play this game 4 hours a day after work and I'm still able to reach max level after 4 to 5 days. Hell Elon Musk even reached level 100 with good builds on his Druid LOL pertaining he's the busiest man in the world.
I guess ppl from Diablo 2 doesn't like this, even tho it's different. I never been more psyched to try these out! I have already been thinking of builds for it
It's because these aren't actual runewords. This is just scratch programming. When we think of runewords, we don't think of putting together a Tal (30% poison res) + Eth (15% Mana Regen) body armor, we think of that resulting in something entirely unique. (Stealth.) It works, but calling scratch statements "runewords" is an asspull of epic proportions.
@@hitlord Semantics, they achive the same purpose and also are better in that they don't override everything else in the game. D2 runewords were OP and broke the games itemisation.
@@Cameron-fk5fk Not really, D4 is "if then", D2 was "add this rune and that rune and it actually forms a WORD". And that word happens to come coupled with power. And for as much as I do agree that D2's runewords were beyond OP the game breaking ones are exceendingly impossible to put together solo. I'm talking literally hundreds of hours, excusing absolute dumb luck, to put together an Enigma or Breath of the Dying. When you invest that much into something, it deserves to break the game entirely in my book. But given that you can already break D2 much earlier than putting one of these together, these just made the game breaking that much more fun. (And just as an added PS, Tyrael's Might is about to become mandatory. T4 will be -100 all res. It almost already is currently, given how many avenues of point investment it gives by facilitating the resist capping game. Do we call the armor or the difficulty game breaking in that case?) I'm not bashing on the D4 formula, I actually like what we got, these just AREN'T runewords. We are just setting up triggers, much like the future mercenaries. And being completely honest, if that's the path they are going, I hope they end up adding triggers to our own skills in some form or another. I'd rather not keep piano-ing my cooldowns all the time.
@@hitlord Im a d2 player since d2 release, and i also think the new runewords in d4 take the essence of d2 runewords and give a modern twist with a customization coat, so yes, they are runewords in its own right despite not being exact same as d2's. You can get your CTA or your enigma in D4 now, with the difference that now you can add the "unique" effect (like the teleport) and put it in a chest piece with the stats you want to better customize your character. In d2 making a runeword made an "unique" item, with a powerful twist, here in D4 we already have the powerful uniques with powerful twist, imagine putting a enigma set of runes to tyraels might, it would be more absurd than current d2 enigma. Also, you don't need to pianoing your cooldowns for this, its just 1 rune, there are a lot of ritual runes who can trigger effects without touching anything... Having runes to just craft a powerful runeword isn't different that crafting the mythics with runes in D4... the new mechanics in d4 are more engaging and like blizz told to raxx, we don't really understand how absurdly powerful they are, hope next week help us test and figure it out.
Raxx do you think adding another button/spell slot for an ultimate would be a good idea? For example like “Hit RB and LB” to trigger your ultimate (or any other 2 button combo) or do you think that would break the game? Would love your opinion
Thanks for informative content. 13:00 or so, get 1 resource. With a 1 second cool down, do I understand this correctly? Maximum 1 per second, so completely useless if we can get easily 6 per second on a chest, helmet, etc...
Compared to D2 Runes will be stackable in D4 and have their own Inventory tab as well. In addition we will also get a new stash tab. We'll see how it's gonna look like but I appreciate them thinking about inventory and stash space when introducing new Items .
Right now D4 has very little trade economy and I think that's something they want to fix, the question is how hard they want to work to prevent the RMT that will spring up in a high-demand environment. D2 and PoE have very rich trading scenes but are also plagued by RMT. I suppose a healthy economy with RMT is better for the game than a weak economy, though? On D3's release it also had a very rich trading scene due to both the auction house and the almost universally despised real-money auction house, but 3rd party RMT's were also rampant. They "solved" the issue of RMT by literally eliminating the economical aspect of the game by killing trading, by making gold non-tradable and all items bind-on-pickup. Vanilla D3 definitely had a lot of other issues, but that was a big nail in its coffin.
Yeah RMT or normal trading have no direct influence on players enjoying the game, but it can have an influence on droprates if trading becomes widely used. For example if you add an Auction house as many are asking, the result will be either reduced droprates so that it is not easier to find stuff there than to play, or increased droprates so that the stuff to sell is not expensive and obtainable without it. Both results ruin the game, either by making auction house farming more efficient than playing, or making the progression journey too short. When trading become the primary way to gear up instead of the loot chase, the game has gone wrong. This is why the Auction house was removed from D3 expansion. If you want to trade it cannot be just a click away, since good loot is never just a click away.
Raxx, appreciate the video.. You made it a lot more clear.. Maybe this is one of the few positive things coming from the campfire.. Although I'm extremely reluctant if Blizzard will manage to implement this correctly seeing all the broken mechanics, bugs and other problems basically since launch. To be honest the one take away I get from the campfire is that they are increasing the amount of senseless grind by 100 fold.... Glyphs being chance based, runewords chance based. Basicallly in Blizzard's realm it means impossible to get.. As a solo player this game is already completely stupid.
Senseless grind is the game's genre... What are you talking about? When you log in any ARPG game, you automatically sign up to senseless grind. Glyphs are chance based because you upgrade them on your main endgame activity, the Pit. And since you're gonna be in there for long, they are progressing with you. And they are chance based because otherwise you'd have full glyphs in 100 runs and then people will cry that "we have nothing else to do".
On one hand I'm happy the game gets interesting mechanics, on the other hand it's even more stuff to farm, hope for good RNG, exchange A for B etc. It's almost like those games that have 5 different in-game currencies.
System creep is becoming a thing already. Glyphs, Tempering, masterworking, now rune words, Enchanting, legendary imprinting, . The currencies are there already. Gold, Opals, Pit resources, sigil powder, gem fragments, various herbs and smithing mats. Some of them used to be issues, but just drop so many that they don't even matter. Runeshards were always so plentiful you just didn't care. Forgotten souls are incredibly common from hordes, so you don't even care about them cause there's always plenty. All this after not even a year and a half. Imagine how many more may come out before the game reaches its full systems load.
Forgive me if this was covered. What exactly triggers the effects? Simply reaching required offering? How would overflow be accumulated if that’s the case?
Just like D2, which I played for years and years and then again when it was re-released and never ever found a high level rune, this will make me give up on D4 as well.
The fact that these are tied to the expansion and arent a free update to the game is pretty scummy of blizzard since these were supposed to be in at launch
Right from the start 0:10 it really doesn't matter if they are powerful or not, the very important question here is if they are FUN. Otherwise it's another waste of a system.
I wanna try offering on skill with cd with the cdr one and shouts on barb. Basicly recreating the invigorated buff from hordes and mass spam dust devils 😈
Farkin hell it’s nearly a full time job keeping up 😂 I can’t spend hours and hours on the game but sounds good to me I still haven’t got a mythic this season! That’s all I want is just one
The way to fix RMT is just to ban buyers, not sellers. Sellers will have alts and scummy ways of buying new copies of the game. a buyer being banned one time isnt going to 'I'll just get another copy and go again'.
Ban them both, which they already do. I think they just need to do it more often. They used to announce huge ban waves back in D3, iirc. I feel like they just need to be pulling the trigger all the time
Diablo 4 is not a game I want to play anymore. After over 20 years of Diablo playing (since the first) with maybe 10,000 hours over the years between 2, 3 and 4, I realised why they made D4 so bad. They want a game as a service so they can charge for updates. Now if you made Diablo 2 and 3 combined and took all the best features out of it, we could have had a D4 release that was exceptional. But they screwed the pooch on purpose. They know there is no money in a 10 year cycle, where expansions are the only income. So they adopt the "failed game" state. It's standard Problem, Reaction, Solution. They induce the problem, wait for the reaction then offer the solution.... for a fee. I might come back when they actually put FUCKING DIABLO IN THE GAME.
gonna be a wait and see, but I understand why they couldn't take the D2 runewords completely into a new game. and lets be honest there was only two runewords that mattered. I am happy with this new addition. I think it will be exciting if it works well.
The question I have, is what if we also gain access to the affixes from the classes these powers come from? The amount of chaining and building then would be nearly exponential.
These are not runewords. It’s a stupid spender and effect system slapped with “runewords” name. This is the farthest thing from what they actually should be. This needs to be reworked. Please with everything good do not praise this. They need to be stripped back out of VoH and reworked to what they should be.
For that Dark Shroud one, I'm curious to see if rogue can temper damage per dark shroud on another classes weapons/jewelry and get the damage per dark shroud benefit on other classes... cause that's (I'm pretty sure) one of the highest base additive multipliers in the game
I might be getting too old but, I was excited for actual Runewords, you know, empty socket item, put correct runes in correct order and you have an awesome item. I think what they did is ingenious but I don't it will ever bring the same dopamine levels as when you can finally craft your Enigma... Btw, some Runewords were OP, many others were good for levelling alts, other were decent but not BiS, etc. I say this before people start raging about OP runewords.
you can collect the runes and craft a shako now - that kind of replaces it, doesnt it? maybe you even get a 4 GA one if you are lucky? I guess thats the feeling they wanted to add back into the game, the step by step progression to your powerfull item
@@dennisvogel5982 Yeah, I get that. But I was excited to get Runewords. Not even D2 runewords but D4 brand new runewords. It's just me though, I hoped for a new item type and the awesome item type that runewords were. I'm sure this new stuff they implemented can also be fun.
@@ThemLoLShortClips i see what you mean - but the cool thing is - every mythic item they introduce will now automatically also be a "runeword" in the broader sense, AND at the same time they double as a crazy POE like trigger gem system - so they are basically what they where in d2 PLUS the crazy trigger stuff - its the same thing but with a different coat if you wrap you mind around it that way =)
There will be one new tab for it. But ya stash space is going to be a nightmare. Spiritborn is going to have so much new sht and people are going to want to save a lot of it until people figure out what the best setups are. So the best case scenario is like we are losing 1-2 tabs, not gaining anything. And the worse case is if you are a hoarder or play a lot of alts, with all these new mythic uniques and other things entering the game, you are totally screwed and will need to kill off all your eternal realm guys so you can make 10 seasonal alt mules and fill up their inventories with loot. I don't get it, like do stashes take up a lot of server space and they are too cheap to buy more?!
If I wanna generate and spend, I go to the slots. It amazes me more so few people are bashing Bliz for insisting on introducing this stupid mechanic in a sacred thing like runewords. Shit thing to do, to bait people with nostalgia but deliver something that has nothing in common with the original.
100% these people that think this is going to be good are out of their minds. This needs to be stripped AGAIN (since this is the same thing they had in alpha) and reworked.
that standing still runeword is gonna be so overused lol all the others are a bit too specific, though i guess its not useful for *every* build. also im glad we have more overpower, its a really cool alternative mechanic to just going full crit/vulnerable, and i wish they would give us more options for it. especially on sorc lol
Can someone explain this to me? Honest question, I'm enjoying D4, but I'm new to ARPG endgames in general. What's the point of adding more things like Runes, Mercenaries, and making our characters even stronger, if endgame builds just end up being about going under a boss, smashing buttons, and throwing lights everywhere to see how many seconds it takes for the Boss to die? Does it make any sense?
Yes as the guy above said, there is going to be a rune only inventory tab, not sure if announced but they did say that a new tab for a specific item category was coming but they couldn't say anything quite yet. Well, now we know what it is
Did Blizzard confirm that we will still get sparks from reputation next season as well? I hope so. It was a nice way of getting my first mythic of the season and being able to farm the rest. Also, have they confirmed we will still have hordes or a similar mode after season 5?
@@Cameron-fk5fk How are you going to 'play' runewords? Socketable items are not 'content'. Just like Skins, are not 'content'. The location you may GET the runewords, is the 'content'.
@@hiddenxalpha7053 Yes and? this video is about the runes, not about the raids, the undercity, the new zone the new class, the new bosses. You know content, hence why im asking if you only watched this video, because you didnt know of all that content?
these rune words are not even 1% as cool as Diablo 2 Runewords, most of these are boring as hell and have nothing interesting going for them. The coolest one is the "summon spirit wolf for 8 seconds"
They destroyed runewords legit boring af on what they did to them literally so boring. Nothing new nothing different just another season with a dlc with nothing but disappointment and bigger numbers.
I don't care if other people want to use trading to shortcut their progression, but I hope that they don't use trading as an excuse to make the runes obscenely rare. High runes in D2 were literally unobtainable for 99% of players.
i cant imagine that. Since they are also used to craft mythics it wouldnt make sense to have you find the mythic itself more easily than the runes - but very high ones might be on that level? like über boss mythic droprates or something? you can also always take 3 of a lower tier to gamble - the droprate definitly needs to be "right" too easy and you also have super easy mythics and no trade value - too rare and the system of crafting is useless
You will get them here easier. But they have tiers. You will chase the legendary version of each. In D2 high runes were drops that were high rng, and most people never experienced them. I never dropped a Zod in 20 years of playing for example. And only in two seasons I crafted Enigma, since I didn't trade. And I'm not so casual as you might think, I blasted. In that sense they were not designed well, their drop rates were adjusted for trading, not for looting them, and there was no "lesser Enigma" or "lesser Infinity", just other less useful lower runewords.
@@marsovac not the same ones though - if you check the list, a Vex is always a legendary type rune - and for the mythic crafting you will need specific runes like in the old runewords - But exactly that is why i believe they wont be THAT rare since it wouldnt make sense to have the item you can craft drop more than the crafting materials so to speak and you need 10 of each - But i feel you with the "no zod" in 20 years
@@dennisvogel5982 Ah then I misunderstood how their rarity works. But if you are right then they won't be so rare if you need 10 of the same legendary to make up for a spark. Anyway if they actually do work like that it is not a bad thing. They will be used instead of SoJs in D2 in case the gold economy collpases as it did in D2, as a backup. "WTT GA lucky hit fists of fate for 20 Vex" :D
This is getting me to want to get the expansion...this is either be great or the death of it for me, been playing since before day 1, never had powerful characters until this season so I am going to see. I still need to get mythics for my druid and sorcerer, but feel it's achievable. I didn't feel that way in earlier seasons. I do wonder how much the change in direction is due to the Microsoft business stuff. I am very glad to have found and followed your content, you break it down very well. This ability to translate for folks is a rare thing, I much appreciate your efforts.
Ritual Rune needs the affixes swapped around. "Travel 5 meters -> Gain: 50 Offering". It's more clear that way.
I even think the effect should be on top of both.
yeah it seems like regular nerd language put like that
effect()
if{condition}
and their symbols updated. "Jah" rune is the "|>.
@@WolfieeifloW that's what people. Like. More Generator /spender meta
Rax to clarify. It has to be 10 runes of the same name. Not just any 10 magic, rare etc.
I feel like we're gonna need WoW-style Lua mods soon to keep track of buffs.
I don't know what that means, but I do know that we don't even have enough room on the buff bar currently, so whatever you're suggesting, I'm down.
@@LaserStorm117 Lua is a programming language that is often used for automations/mods. WoW and GTA mods use it extensively.
@@magicmulder hey, thanks for the explanation! How would/does it work with displaying buffs for your character? Does it have its own UI and act as an overlay, displaying your important buffs in a more digestible fashion, like near your char or something? Or audio cues for when a buff wears off or something 🤔
@@LaserStorm117 basically additional UI that you can move around. WeakAuras will let you add sounds, flashes, big fading button pop-ups, etc.
WeakAuras time
You know it's going to be a good Rax vid when he mentions paint in the first min 😁
On rogue with Exposure passive, tempered ultimate cds and Preparation specialization, you can just spam Death Trap at least 1 per sec (at this moment, before any cds on ranks, if any), so Zan rune will be activate all the time with 150 offering and coupled with War Cry/Berserk rune will get permanent big dps multiplier.
Once Death Trap is activated, it resets cds on all other skills, so the cd rune could be best in slot for second runeword, but the same time the core skills rune could be useful because of high attack speed for barrage, as an example, here maybe coupling with sorc frost nova rune and have a lot of freezes.
This runes stuff is very interesting, I think the most impactful of all changes.
And all that's BEFORE they reduce the base CD on ultimates, which was hinted at them doing - I think they're going to need a serious look over some temper and item value ranges.
@@LegendaryLycanthrope Based on datamined ptr files, maxroll and others updated their skill trees, it seems Death Trap gets enough cd reduction you won't need ultimate cds tempering for spaming Death Trap, now also buffing rogues ultimate with a good dps multiplier skill passive.
I hope the Teleport invocation actually gets us to where the mouse is pointing when evade is pressed.
Raxx to the rescue explaining this - fantastic! The affixes appear to be in reverse (Y -> X vs X ->Y in sequence. Future fix? Dunno. However, I do see a custom "WoW-Like" UI's to manage all this.
Actually, my first question was: "Can Sorceress assume Bear form now?"
Great explanation, coming from someone who never played D2. Thanks!
Since these have essentially nothing in common with the D2 Runewords, having played D2 (or not) is really completely irrelevant here ;)
for example in d2 if you put JahIthBer (has to be this order) in an 3 socketed white armor it becomes the best armor in the game but finding jah and ber runes takes A LOT of time. ith rune drops very often. another example. EthTirLoMalRal. rarest rune is Lo here.
it can even do another cool thing - you can put a skill you would normally use on your bar (like the shout on barb, or teleport on sorc) and get that skill through a runeword - freeing up a skillslot - this skillslot can open up new builds or greatly enhance existing ones, especially since ultimates might now be worth it - there are really a lot of possibilities now
Well to the last bit there, a lot of the current top builds do already use their ultimates.
It’s not going to be that. It’s a “hey you can use this dumb Ed down skill once in awhile.” It’s a resource generator and spend that resource randomly. It needs to be stripped and reworked
@@iiTsJayy36 it depends on the trigger right ? walking 5 meter for a shout is very predictable and will be 100% uptime in whirlwind for example - teleport replaces your next evade once you have the resources - so also not randomly triggered. gaining stealth replaces something in the bar for rogue to use stealth - there are a lot of situations like this - The bigger question will be - will the additional skill be worth more than another runword you could use
@@dennisvogel5982I was thinking we would have a way to trigger the powers manually. Having "overflow" implies we will be in control of using the power when first available or waiting for overflow to kick in.
Lith-Lum w/ Melted Heart of Selig on a ranged character for a basic focused or a channeling build. Currently that combo generates 75 Offering/Second and Lum has a 1s CD and Costs 5, so every second you get a 15x overflow version of that 1 resource, depending on how it stacks. That could be up to 15 resource a second, really just depends on how overflow works for Lum, though I doubt it would surpass 1 Resource/5 Overflow Offering which would be a copy of the base effect.
Use Cir-Gar/Xan, could probably set a few basic attack focused builds even higher.
Also while double checking things... Lith-Lum, The Third Blade... might be possible to turn Barb into a ranged class... because Mighty Throw is a Weapon Mastery Skill, so Rogue goes Spin to Win Barb goes Raining Death, only fair.
Thank you for the video Raxx. As a side note I am pretty sure the 2 Runewords limit is because they mentioned that Runewords are pretty OP in some combinations. Otherwise the limit could have been to have at most only one Runeword on your weapons, which would also solve the potential of Barbarians having more Runewords than other classes, so this way any class could have at most 4 Runewords.
For the Coliseum PvP battles in *Diablo 4*, there are several exciting ideas that could enhance both the gameplay and player experience. Here's what I suggests:
### 1. **Tiered Ranking System**
- Introduce a ranking system where players can climb through various tiers based on their performance in PvP battles (e.g., Bronze, Silver, Gold, Platinum, etc.). This would provide incentive for players to improve and give a sense of progression in the PvP arena.
### 2. **Customizable Arenas**
- Allow players to vote on or choose different arena environments, each with unique hazards, layouts, and buffs/debuffs. For example:
- **Elemental Arenas**: Fire pits, lightning storms, or ice-covered grounds that affect movement and combat.
- **Traps and Obstacles**: Moving platforms, spike traps, or crumbling pillars could add more complexity to battles.
### 3. **Spectator Betting**
- Implement a system where spectators can place in-game bets (using gold or other resources) on the outcomes of battles. This would increase engagement and add a layer of excitement for those watching the matches.
### 4. **Team-Based Tournaments**
- Organize seasonal or weekly tournaments that allow teams to compete in 2v2, 3v3, or 5v5 battles. Winning teams could receive special rewards such as exclusive gear, titles, or cosmetics. The tournaments could culminate in a final championship event with significant in-game prizes.
### 5. **Dynamic Environmental Changes**
- Throughout a battle, the environment could dynamically shift, adding more unpredictability to the fight. For instance, a battle may start in a normal arena, but halfway through, lava begins to rise or walls close in, forcing players to adapt their strategy.
### 6. **Coliseum Challenges or Boss Fights**
- In addition to player vs. player combat, introduce PvPvE (Player vs. Player vs. Environment) modes where players must not only fight each other but also deal with powerful bosses or waves of monsters that periodically enter the arena. Surviving both the players and the monsters could add extra layers of challenge.
### 7. **Battle Royale Mode**
- Create a larger-scale free-for-all mode in the coliseum where multiple players (e.g., 10-20) enter the arena, and the last player standing wins. The arena could shrink over time, forcing players into closer combat.
### 8. **PvP Leaderboards and Trophies**
- Display leaderboards for the top-ranked players in the arena with their achievements and PvP victories. Allow for prestigious titles and trophies that players can display in-game to show their dominance in PvP.
### 9. **Coliseum Guild Battles**
- Let guilds participate in massive PvP matches where entire guilds face off against one another. Guilds that win could receive special bonuses for their members, such as buffs, unique gear, or guild hall decorations.
### 10. **PvP-Exclusive Gear and Skills**
- Introduce PvP-exclusive items or skills that players can unlock and use only in the coliseum battles. These could be balanced to provide an exciting PvP experience without disrupting the PvE aspect of the game. For instance, special weapons, armor, or runes that enhance performance in the arena.
### 11. **Unique Coliseum Currency and Shop**
- Players could earn a special currency for participating in PvP battles, which can be spent in a Coliseum-exclusive shop. Rewards could include rare cosmetics, mounts, gear upgrades, and other items that are unavailable elsewhere.
### 12. **Audience Interaction**
- Allow spectators to influence the battlefield by using points or a special currency to affect the arena (e.g., triggering environmental hazards, buffing or debuffing players). This would engage viewers and add a unique twist to the PvP experience.
By introducing a mix of competitive, tactical, and community-driven features, the coliseum PvP system could become a highly popular aspect of *Diablo 4*, encouraging player participation and adding depth to the PvP experience.
The new tab is going to be a Runeward tab, its not going to be a anything goes in there tab. When they said we were getting a tab they essentially said that 'maybe one of the tabs will be for a specific item type, but we can't say anything quite yet'. So they couldn't say anything because runewords weren't announced yet, seems pretty clear. So the needed tab for new gear is not coming, so not enough gear storage will not change (and will get worse surely, cause there is a new class).
i really like this. I would have like classic runewords more but they broke d2 items back in the day too so this might be the best way to implement it
Yea looks pretty ingenious but let's see.
thats why runewords are so powerful in d2. here seems generic and lame
@@ssmolder oh i dont know about that. Are you only allowed to wear one rune? Then yes i agree with you but runes on all gear would be insane. Just my thought, we'll se more in the ptr
@@ssmolder yes but everything else was garbage from the moment they dropped.
@@Shipdacheese He says in the video you can only use 2 at once
Ty Raxx for the theory crafting ideas
I've already got a druid build I put together on the Maxroll planner(As much as I can since planner still isn't done right for PTR). If it works out well in PTR, I will be making a build guide to submit to Maxroll.
Gonna go into hibernation until October 8th
You're clear for departure flight 724, thanks for announcing it.
No you aren't.
Do do doo do do doo
Do do doo do do doo
Wake me up, when September ends
don't freeze yourself and wake up 500 years in the future
@@ryanmundy5856lol
When I saw that Qax rune, my first thought was Flay - Rupture just went BOOM!
12:30 Axial conduit CL can be spammed IF you have Andariel's Visage and Ring of Starless Skies. Keeping CL button down and not going oom from Axial is the dream made possible 😊
You need starlight. Ring of starless is not enough and really isn’t even necessary. the only point of andariels is to fuel starlight or you wouldn’t play it at all. You might not know how the build works o.o
@benjaminghazi787 I know how it works. You are missing the point. Starlight isn't the issue here, but getting the 2 mythics (comparatively) hence the capital "IF".
Thx for the Overview Raxx
So we get another Generator/Spender System into this game...amazing.
RW in D2 were great cuz they help the lvl process too. It wasn't only abt the endgame. Plus, using them on mercenary was great too... like Infinity vs immunes or insights for insane resource generation or faith and so on...
How do you get enigma lvl 20 in solo play?
@alcatraz14 Enigma was endgame RW. But you could buy a magic staff that give you stacks of teleport...
@@cinecastmedia “it wasn’t only about the endgame”. Obviously you still got super endgame runes to grind for like enigma/infinity, but also early accesible runes like stealth, leaf or lore for the campaign.
@@cinecastmediastealth was the enigma at lv 20
@@cinecastmedia their is low level runewords you dumbfuck
Is only me that before the clip starts I’m like “Hi everyone it’s Raxx”
soon comments be like
"Hi Raxx, it's everyone"
I always go "Hi Raxx, it's everyone" every, single, time.. xD
The potential here is endless. This is going to be awesome
Its allways a good video when we get paint involved 😂
Great system and imo much better than in d2. This actually increases build diversity and doesnt narrow it down.
Would be nice if, for example, the Army of the Dead Ultimate of the Necro could be like 15 - 20 seconds. 7 seconds was always a joke.
Necromancer has the worst ultimates. And they already reset really fast with almost full uptime.
@@Fingolfin1190 Bone storm perma shield, Shadowsurfer... Literally the only class that regularly uses ultimate's....
@@Cameron-fk5fk Literally the only reason Necro uses ultimates is because of decrepify CDR. That doesn't make them good skills though. Bonestorm is a glorified defensive skill that requires an aspect to work and is only taken because Necro doesn't have any form of healing. Shadowsurfer is so bad that it's a pretty big stretch to even call it a build.
@@Fingolfin1190 And the other classes are better? Its a low bar.
4% chance to deal 5-15% extra damage for 0.1 seconds after killing an elite whose name starts with C.
I'm still learning This system this season, and now they're going to change it all again.
You gonna play a season till you're 90?
@alcatraz14 I haven't even come close to reaching the pinnacle of this one. I just want to reach the top and then get it over with. Maybe you're faster and can work all the time on it. I have many real-world responsibilities that demand my devotions, too.
Then they will change it all next season after the xpac launch
@@johnnycanread9978 then you don't deserve to play an ARPG game. I play this game 4 hours a day after work and I'm still able to reach max level after 4 to 5 days. Hell Elon Musk even reached level 100 with good builds on his Druid LOL pertaining he's the busiest man in the world.
I guess ppl from Diablo 2 doesn't like this, even tho it's different. I never been more psyched to try these out! I have already been thinking of builds for it
It's because these aren't actual runewords. This is just scratch programming.
When we think of runewords, we don't think of putting together a Tal (30% poison res) + Eth (15% Mana Regen) body armor, we think of that resulting in something entirely unique. (Stealth.)
It works, but calling scratch statements "runewords" is an asspull of epic proportions.
@@hitlord Semantics, they achive the same purpose and also are better in that they don't override everything else in the game. D2 runewords were OP and broke the games itemisation.
@@Cameron-fk5fk Not really, D4 is "if then", D2 was "add this rune and that rune and it actually forms a WORD". And that word happens to come coupled with power.
And for as much as I do agree that D2's runewords were beyond OP the game breaking ones are exceendingly impossible to put together solo. I'm talking literally hundreds of hours, excusing absolute dumb luck, to put together an Enigma or Breath of the Dying. When you invest that much into something, it deserves to break the game entirely in my book. But given that you can already break D2 much earlier than putting one of these together, these just made the game breaking that much more fun. (And just as an added PS, Tyrael's Might is about to become mandatory. T4 will be -100 all res. It almost already is currently, given how many avenues of point investment it gives by facilitating the resist capping game. Do we call the armor or the difficulty game breaking in that case?)
I'm not bashing on the D4 formula, I actually like what we got, these just AREN'T runewords. We are just setting up triggers, much like the future mercenaries. And being completely honest, if that's the path they are going, I hope they end up adding triggers to our own skills in some form or another. I'd rather not keep piano-ing my cooldowns all the time.
@@hitlord Word or not, same effect. And that you use them for Mythic creation also same effect on getting items. Hence semantics.
@@hitlord Im a d2 player since d2 release, and i also think the new runewords in d4 take the essence of d2 runewords and give a modern twist with a customization coat, so yes, they are runewords in its own right despite not being exact same as d2's. You can get your CTA or your enigma in D4 now, with the difference that now you can add the "unique" effect (like the teleport) and put it in a chest piece with the stats you want to better customize your character. In d2 making a runeword made an "unique" item, with a powerful twist, here in D4 we already have the powerful uniques with powerful twist, imagine putting a enigma set of runes to tyraels might, it would be more absurd than current d2 enigma.
Also, you don't need to pianoing your cooldowns for this, its just 1 rune, there are a lot of ritual runes who can trigger effects without touching anything...
Having runes to just craft a powerful runeword isn't different that crafting the mythics with runes in D4... the new mechanics in d4 are more engaging and like blizz told to raxx, we don't really understand how absurdly powerful they are, hope next week help us test and figure it out.
Raxx do you think adding another button/spell slot for an ultimate would be a good idea? For example like “Hit RB and LB” to trigger your ultimate (or any other 2 button combo) or do you think that would break the game? Would love your opinion
Thanks for informative content. 13:00 or so, get 1 resource. With a 1 second cool down, do I understand this correctly? Maximum 1 per second, so completely useless if we can get easily 6 per second on a chest, helmet, etc...
runes being tradeable is very cool. A fun thing to farm and trade... thats what this game needed so badly
Glad this coming back loved it in D2. I hope goes without saying we will need more storage?
Compared to D2 Runes will be stackable in D4 and have their own Inventory tab as well.
In addition we will also get a new stash tab.
We'll see how it's gonna look like but I appreciate them thinking about inventory and stash space when introducing new Items .
They are giving you a separate tab for socketable items
But... if you loved it in D2 why do you love this? They are not the same - it is 100% different
@@bboyblock3030 yeah it’s the D4 version of it. If people wanna play D2, then go play D2:R! It’s there for you. Let D4 be D4, man.
As a D2 fan ... Not my runewords, they just use the name to lure old people like me
Right now D4 has very little trade economy and I think that's something they want to fix, the question is how hard they want to work to prevent the RMT that will spring up in a high-demand environment. D2 and PoE have very rich trading scenes but are also plagued by RMT. I suppose a healthy economy with RMT is better for the game than a weak economy, though? On D3's release it also had a very rich trading scene due to both the auction house and the almost universally despised real-money auction house, but 3rd party RMT's were also rampant. They "solved" the issue of RMT by literally eliminating the economical aspect of the game by killing trading, by making gold non-tradable and all items bind-on-pickup. Vanilla D3 definitely had a lot of other issues, but that was a big nail in its coffin.
Yeah RMT or normal trading have no direct influence on players enjoying the game, but it can have an influence on droprates if trading becomes widely used. For example if you add an Auction house as many are asking, the result will be either reduced droprates so that it is not easier to find stuff there than to play, or increased droprates so that the stuff to sell is not expensive and obtainable without it. Both results ruin the game, either by making auction house farming more efficient than playing, or making the progression journey too short. When trading become the primary way to gear up instead of the loot chase, the game has gone wrong. This is why the Auction house was removed from D3 expansion. If you want to trade it cannot be just a click away, since good loot is never just a click away.
Happy cool feature i feel they could have put the buffs from Runes somewhere else even less of a chance at tracking a buff now
This seems like a really cool addition!!! Im hyped. Also f tempering
Raxx, appreciate the video.. You made it a lot more clear..
Maybe this is one of the few positive things coming from the campfire.. Although I'm extremely reluctant if Blizzard will manage to implement this correctly seeing all the broken mechanics, bugs and other problems basically since launch.
To be honest the one take away I get from the campfire is that they are increasing the amount of senseless grind by 100 fold.... Glyphs being chance based, runewords chance based. Basicallly in Blizzard's realm it means impossible to get.. As a solo player this game is already completely stupid.
Senseless grind is the game's genre... What are you talking about? When you log in any ARPG game, you automatically sign up to senseless grind.
Glyphs are chance based because you upgrade them on your main endgame activity, the Pit. And since you're gonna be in there for long, they are progressing with you. And they are chance based because otherwise you'd have full glyphs in 100 runs and then people will cry that "we have nothing else to do".
On one hand I'm happy the game gets interesting mechanics, on the other hand it's even more stuff to farm, hope for good RNG, exchange A for B etc. It's almost like those games that have 5 different in-game currencies.
System creep is becoming a thing already. Glyphs, Tempering, masterworking, now rune words, Enchanting, legendary imprinting, .
The currencies are there already.
Gold, Opals, Pit resources, sigil powder, gem fragments, various herbs and smithing mats. Some of them used to be issues, but just drop so many that they don't even matter. Runeshards were always so plentiful you just didn't care. Forgotten souls are incredibly common from hordes, so you don't even care about them cause there's always plenty.
All this after not even a year and a half. Imagine how many more may come out before the game reaches its full systems load.
Thank you for this epic detailed breakdown! Perfect
Clearly legit...
Definitely gonna be getting these runes to trade with my many sparks to finally get my GA cooldown shako that i still dont have >.
Hi Raxx, it's everyone.
Aside from having to build the offering, these seem promising.
RMT is a problem but being able to share with the boys is what i really care about
Forgive me if this was covered. What exactly triggers the effects? Simply reaching required offering? How would overflow be accumulated if that’s the case?
Since we’ve had a PTR for this season, do you know if there will be trophies added?
Just like D2, which I played for years and years and then again when it was re-released and never ever found a high level rune, this will make me give up on D4 as well.
The fact that these are tied to the expansion and arent a free update to the game is pretty scummy of blizzard since these were supposed to be in at launch
Hi Raxx this is Everyone!
Right from the start 0:10 it really doesn't matter if they are powerful or not, the very important question here is if they are FUN. Otherwise it's another waste of a system.
Powerful and not fun is better than not powerful and fun.
I’ll do unfun things for power but won’t do fun things if there’s no other benefit.
@@hoganlex1well said
I wanna try offering on skill with cd with the cdr one and shouts on barb. Basicly recreating the invigorated buff from hordes and mass spam dust devils 😈
Farkin hell it’s nearly a full time job keeping up 😂 I can’t spend hours and hours on the game but sounds good to me
I still haven’t got a mythic this season! That’s all I want is just one
I hope they record bespoke class and gender specific audio for that barbarian shout. I wanna hear my sorc go rawwrrr!
The way to fix RMT is just to ban buyers, not sellers.
Sellers will have alts and scummy ways of buying new copies of the game. a buyer being banned one time isnt going to 'I'll just get another copy and go again'.
Ban them both, which they already do. I think they just need to do it more often. They used to announce huge ban waves back in D3, iirc. I feel like they just need to be pulling the trigger all the time
These are simply not runewords but mystical Gems. Wish they actually brought runewords to the game that would be cool.
Diablo 4 is not a game I want to play anymore. After over 20 years of Diablo playing (since the first) with maybe 10,000 hours over the years between 2, 3 and 4, I realised why they made D4 so bad. They want a game as a service so they can charge for updates. Now if you made Diablo 2 and 3 combined and took all the best features out of it, we could have had a D4 release that was exceptional. But they screwed the pooch on purpose. They know there is no money in a 10 year cycle, where expansions are the only income. So they adopt the "failed game" state. It's standard Problem, Reaction, Solution. They induce the problem, wait for the reaction then offer the solution.... for a fee. I might come back when they actually put FUCKING DIABLO IN THE GAME.
gonna be a wait and see, but I understand why they couldn't take the D2 runewords completely into a new game. and lets be honest there was only two runewords that mattered.
I am happy with this new addition. I think it will be exciting if it works well.
The question I have, is what if we also gain access to the affixes from the classes these powers come from? The amount of chaining and building then would be nearly exponential.
These are not runewords. It’s a stupid spender and effect system slapped with “runewords” name. This is the farthest thing from what they actually should be. This needs to be reworked. Please with everything good do not praise this. They need to be stripped back out of VoH and reworked to what they should be.
I really want to try the new character. I like the serpent build.
For that Dark Shroud one, I'm curious to see if rogue can temper damage per dark shroud on another classes weapons/jewelry and get the damage per dark shroud benefit on other classes... cause that's (I'm pretty sure) one of the highest base additive multipliers in the game
Where did you get the thumbnail. I like it lol
Does ZanOhm and XolQue work?? Does the lower offering not eat up the offering from the higher valued one?
I might be getting too old but, I was excited for actual Runewords, you know, empty socket item, put correct runes in correct order and you have an awesome item. I think what they did is ingenious but I don't it will ever bring the same dopamine levels as when you can finally craft your Enigma...
Btw, some Runewords were OP, many others were good for levelling alts, other were decent but not BiS, etc. I say this before people start raging about OP runewords.
you can collect the runes and craft a shako now - that kind of replaces it, doesnt it? maybe you even get a 4 GA one if you are lucky? I guess thats the feeling they wanted to add back into the game, the step by step progression to your powerfull item
@@dennisvogel5982 Yeah, I get that. But I was excited to get Runewords. Not even D2 runewords but D4 brand new runewords.
It's just me though, I hoped for a new item type and the awesome item type that runewords were. I'm sure this new stuff they implemented can also be fun.
@@ThemLoLShortClips i see what you mean - but the cool thing is - every mythic item they introduce will now automatically also be a "runeword" in the broader sense, AND at the same time they double as a crazy POE like trigger gem system - so they are basically what they where in d2 PLUS the crazy trigger stuff - its the same thing but with a different coat if you wrap you mind around it that way =)
@@dennisvogel5982 Makes sense. Thanks!
I want to know who actually wanted rune words? And where are we going to put these in our limited stash space?
There will be one new tab for it. But ya stash space is going to be a nightmare. Spiritborn is going to have so much new sht and people are going to want to save a lot of it until people figure out what the best setups are. So the best case scenario is like we are losing 1-2 tabs, not gaining anything. And the worse case is if you are a hoarder or play a lot of alts, with all these new mythic uniques and other things entering the game, you are totally screwed and will need to kill off all your eternal realm guys so you can make 10 seasonal alt mules and fill up their inventories with loot.
I don't get it, like do stashes take up a lot of server space and they are too cheap to buy more?!
This entire system will work flawlessly.
Do we get more inventory space for all these runes? Do they stack? This was an issue in D2.
Yes to both
We have an entirely new socket inventory, and the runes stack
No words for runewords!
So with 2 runewords equipped, how do you choose which one gets 'cast' and where & when you spend the offering...?
i miss RWords like Jah Ith Ber , Tal Thul Ort Amn, etc.
So ritual runes are the ones that give you offering?
If I wanna generate and spend, I go to the slots. It amazes me more so few people are bashing Bliz for insisting on introducing this stupid mechanic in a sacred thing like runewords.
Shit thing to do, to bait people with nostalgia but deliver something that has nothing in common with the original.
100% these people that think this is going to be good are out of their minds. This needs to be stripped AGAIN (since this is the same thing they had in alpha) and reworked.
Druid ult build with the overpower crit rune.. also nice for hurricane build..
Do you think we can get bear ult on barbarian? and do the bear barb?
It’s not the direction I was hoping for, but it’ll give me 2 weekend of fun which is better than nothing 🤷♂️
that standing still runeword is gonna be so overused lol all the others are a bit too specific, though i guess its not useful for *every* build. also im glad we have more overpower, its a really cool alternative mechanic to just going full crit/vulnerable, and i wish they would give us more options for it. especially on sorc lol
Only adding 16:59 one active skill per class is laughable
Can someone explain this to me? Honest question, I'm enjoying D4, but I'm new to ARPG endgames in general.
What's the point of adding more things like Runes, Mercenaries, and making our characters even stronger, if endgame builds just end up being about going under a boss, smashing buttons, and throwing lights everywhere to see how many seconds it takes for the Boss to die?
Does it make any sense?
Raxx, please review Mrllama's take on Runewords!
I just hope they create a nice place to store all those runes and not let us cram them into the stash...
We should be able to store them all in the rune only inventory tab
Yes as the guy above said, there is going to be a rune only inventory tab, not sure if announced but they did say that a new tab for a specific item category was coming but they couldn't say anything quite yet. Well, now we know what it is
@@justinian333 thank you! Good news!
@@justinian333 We can see it on the PTR patch note page.
Did Blizzard confirm that we will still get sparks from reputation next season as well? I hope so. It was a nice way of getting my first mythic of the season and being able to farm the rest.
Also, have they confirmed we will still have hordes or a similar mode after season 5?
Hordes is pemanent, like the pit.
we do not have any information about the S6 mechanic, so we'll see... but my guess is that we will be able to achieve 3 sparks like before
I know it's already been said a million times, but D4 is finally coming together as a real game, instead of just the scaffolding we got at launch.
what in this video makes you think that?
There's still no 'Content' from this video..
D4 is a blast. Once it gets an endgame it’s going to be amazing
@@hiddenxalpha7053 Did you only watch this video?
@@Cameron-fk5fk How are you going to 'play' runewords?
Socketable items are not 'content'. Just like Skins, are not 'content'.
The location you may GET the runewords, is the 'content'.
@@hiddenxalpha7053 Yes and? this video is about the runes, not about the raids, the undercity, the new zone the new class, the new bosses. You know content, hence why im asking if you only watched this video, because you didnt know of all that content?
Its just a generator-spender abomination. Calling them "Runewords" is insulting.
these rune words are not even 1% as cool as Diablo 2 Runewords, most of these are boring as hell and have nothing interesting going for them. The coolest one is the "summon spirit wolf for 8 seconds"
Can you choose to ACTIVATE the power, or is it like, Once it ticks the amt of offering needed it unleashes the power?
Even with the number squish the endgame numbers are probably still going to be ridiculous
They need to add another Invocation rune:
Rax: 1000 offering - insta-gib Lilith or any tormented uber boss! 😁
Once you place rune into item can it be removed ?
Yes
How? @@Wabbajack-t7p
@@alberto2128 just like gems at jeweler
Barbs are strong just squishy to start seen a lot die this season which usually didn't happen in any other season I played
We going to need some more stash space tbf
For real. The one more stash tab they offered is a little offensive. They are also giving a socket inventory, which will hold your gems and runes
They destroyed runewords legit boring af on what they did to them literally so boring. Nothing new nothing different just another season with a dlc with nothing but disappointment and bigger numbers.
Do these rune words go into yellow? Legendaries? Uniques? Or everything?
Raxx, please tell Blizzard to bring back Faith (bow) because I want a chance to revive enemy Elites to fight on my team.
Looks like Blizz finally is coming around to recognize what we want out of this game. Time will tell us if this is true or just wishful thinking.
i want the game to start on hardest level not wt 4 instead of wt 2 or higher just a thought
100% chance they aren’t giving us 3 shards going forward. I bet we will get 1 for lilith or the season bag but that’s it.
I don't care if other people want to use trading to shortcut their progression, but I hope that they don't use trading as an excuse to make the runes obscenely rare. High runes in D2 were literally unobtainable for 99% of players.
i cant imagine that. Since they are also used to craft mythics it wouldnt make sense to have you find the mythic itself more easily than the runes - but very high ones might be on that level? like über boss mythic droprates or something? you can also always take 3 of a lower tier to gamble - the droprate definitly needs to be "right" too easy and you also have super easy mythics and no trade value - too rare and the system of crafting is useless
You will get them here easier. But they have tiers. You will chase the legendary version of each. In D2 high runes were drops that were high rng, and most people never experienced them. I never dropped a Zod in 20 years of playing for example. And only in two seasons I crafted Enigma, since I didn't trade. And I'm not so casual as you might think, I blasted. In that sense they were not designed well, their drop rates were adjusted for trading, not for looting them, and there was no "lesser Enigma" or "lesser Infinity", just other less useful lower runewords.
@@marsovac not the same ones though - if you check the list, a Vex is always a legendary type rune - and for the mythic crafting you will need specific runes like in the old runewords - But exactly that is why i believe they wont be THAT rare since it wouldnt make sense to have the item you can craft drop more than the crafting materials so to speak and you need 10 of each - But i feel you with the "no zod" in 20 years
They could make runes not tradeable…
@@dennisvogel5982 Ah then I misunderstood how their rarity works. But if you are right then they won't be so rare if you need 10 of the same legendary to make up for a spark. Anyway if they actually do work like that it is not a bad thing. They will be used instead of SoJs in D2 in case the gold economy collpases as it did in D2, as a backup. "WTT GA lucky hit fists of fate for 20 Vex" :D
This is getting me to want to get the expansion...this is either be great or the death of it for me, been playing since before day 1, never had powerful characters until this season so I am going to see. I still need to get mythics for my druid and sorcerer, but feel it's achievable. I didn't feel that way in earlier seasons. I do wonder how much the change in direction is due to the Microsoft business stuff. I am very glad to have found and followed your content, you break it down very well. This ability to translate for folks is a rare thing, I much appreciate your efforts.
Are there wep only runewords? Otherwise wouldn't you always just want to put the 2 runewords in armor?