Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.
As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love
Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?
You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.
As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?
Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?
Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface
I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.
@@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly
You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.
Glad I could help!
same for me dude, this guy makes great tutorials. This helped me as well.
such amazing tips even 3 years later, thanks a lot
This is perfect, was searching for a solution for this specific problem for sooo long. Thanks a lot!
No problem, glad it helped!
who is deus ex
As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love
Glad you found this helpful, Blender tutorials coming soon!
Very helpful. I am new to learning topology on more complex and curved shapes. This has really helped my curved hard surface shape I am creating.
Last trick with the sphere was really helpful and something I hadn't considered before. Thanks!
had no idea how much i needed this!
Hey. has always pure and exellent topology lessons, Thanks a lot
this video is gold, its so nice that your telling the shortcuts aswell
Happy to help!
I just want to say thank you for all the videos. Eye openers to say the least! You've been a great help for me :)
Thank you, happy to help!
Your videos are consistently incredibly helpful and informative. Thank you for the content that you put out - it really is top-tier.
Thank you, glad you found it helpful!
I`ve been looking this for months. Youre the BEaST
Happy to help!
Thank you for sharing your knowledge!
really really helpful thanks for making this
Excellent technique. Props!
Thank you sir!! That was really helpful❤
Glad it helped!
This was a particularly useful one. Thank you so much for making this.
This is amazing. Just what I needed to help my mesh!!
Happy to help!
Thank you so much for these tutorials. I love you so much! Please start a tutorial series on udemy or something
you can also get super tight corners if you separate the edges where you want them to remain hardened.
Oh wow thank you so much! This is amazing, exactly what I was looking for.
Glad it was helpful!
THANK YOU SIR. THANK YOU. TIME TO RE-DO MY PORTFOLIO
loving your tutorials man wow
thank you, really helped me make a perfect corners in blender
Glad I could help!
rly usefull lesson about topology..thx-u man..
No problem!
Thank You So much😊
awesome video! exactly what I was looking for
Glad I could help!
You explain so good 🔥
I appreciate that!
thank you for your wisdom
No problem, thanks for watching!
Thanks my Guru...! :D
This is really helpful! Thank you so much :D
Glad it was helpful!
Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?
Yeah, as long as you have enough edges/divisions, you can cut out any shape.
Great video, thank you for the tips! What shortcut do you use for sliding? Is it ctrl+shift+LMB, or something else?
First select your Move, Select or Rotate ( W, E, R respectively) tool just hold CTRL+ SHIFT and use it as you regularly do.
super helpful video, thanks so much
No problem, glad you found it helpful!
You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.
Thanks for the feedback, I'll be sure to make that update in future videos.
Phenomenal
You are good tutor
Best trick ^^
As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?
Same workflow will work regardless of the angle it joins the model. Do you have an example of what you are trying to model?
Thank you. Make more videos 👍
More to come!
GREAT MAN
Thank you!
Genius
thanku
the best . t hanks
Hi, thanks for video. i tryed your method, but corners still not enough good, if a material has a good shine, like Metal Steel.
I recommend watching this video if you are running into artifacts: ua-cam.com/video/bQqr8ImjScU/v-deo.html
@@OnMars3D Thanks, i will try it.
hello sir iam getting some issues in my model which i need to submit a day after. where can i contact you plz help
You can reach out to me on my Instagram: instagram.com/onmars3d/
10:44 AMONGUS
Thank you
Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?
I'm not sure through text, jump in the Discord group and ask there.
Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface
I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.
@@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly
You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.
Tremblay Inlet
This is the way...........look, i loved season 1. Don't judge. lol
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i wish maya didnt have such a terrible licensing system haha. the software doesnt look half bad compared to blender.
quick se;ection setsand turning off chamfer just co,pletely blew my mind
Glad you found that useful!
@@OnMars3D i never understood how people got those clean holding edges until now lol
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